The Six Flags of Texas

The History of Six Flags

If we want to talk about the big chains in the amusement park industry, we have to talk about Six Flags and there is no better place to start than Six Flags Over Texas. The park in Arlington nearby Dallas opened its doors in 1961 after a short planning phase of just two years. The real estate developer Angus G. Wynne, Jr. wanted a park like the just opened Californian amusement park Disneyland in his home state of Texas.  The initial idea of the park was to show Texas under six flags – the title quickly changed to Six Flags Over Texas, as Texas can’t be under anything. The six flags represent the six nations that have governed Texas during its history: Spain, France, Mexico, the Republic of Texas, the United States of America, and the Confederate States of America.

Interestingly, the park was never intended to last for long. With more than 8000 visitors on the first day of operation, Six Flags Over Texas was an initial success and was set to stay. With the investment of the Pennsylvania Railroad and the New York Central Railroad two more parks (Six Flags Over Georgia (1967) and Six Flags Over Mid-America (1971)) were constructed. In the following years Six Flags continued to grow by acquiring independent parks such as AstroWorld (1975), Great Adventure (1977) and Magic Mountain (1979). With the acquisition of Marriott’s Great America in Gurnee (1984), Six Flags obtained the rights to use the Looney Tunes characters by Time Warner.

In 1982 the Oklahoma based real estate company Tierco Group bought the theme park Frontier City. Plans for converting the park into a shopping centre quickly dropped due to an oil bust in Oklahoma City. By investing into the park and new family-friendly rides, the popularity increased. In 1992 Tierco acquired the Maryland based Wild World (now Six Flags America) and changed its name to Premier Parks. In 1995 Premier Parks acquired Funtime, Inc and their properties Geauga Lake, Wyandot Lake, Darien Lake and Lake Compounce. A year after, Elitch Gardens, Great Escape, River Side Park (now Six Flags New England) and the Waterworld USA parks were bought, while Lake Compounce was sold to Kennywood. In 1997, Premier purchased Kentucky Kingdom and Marine World (now Six Flags Discovery Kingdom). During the same time, Premier Parks agreed to buy 94% of the European Walibi Group, adding six more parks to the portfolio.

Six Flags being perfectly stable was sold to Premier Parks in 1998. Premier Parks continued its rapid growth by acquiring the German theme park Warner Bros. Movie World (now Movie Park Germany), the Mexican Reino Aventura (now Six Flags Mexico) and taking over a small share in the upcoming major theme park project Warner Bros. Movie World Madrid (now Parque Warner Madrid). It’s no surprise, that the European Division didn’t last for long. The increasing depts lead to the parks being sold to Palamon Capital Partners in 2004. Six Flags Worlds of Adventure (Geauga Lake) was sold to Cedar Fair, which led to its closure some years later. Six Flags Astro World was sold and cleared due to its real estate value but did not even made half of it and Six Flags New Orleans was destroyed by hurricane Katrina. Six Flags now fighting was hardly stroked by the financial crisis of 2007/08, which led to the reconstruction of the company.

Nowadays, Six Flags doesn’t grow as rapidly. Since this year the theme parks Frontier City and Darien Lake are back under Six Flags. A park in China will be licenced with the Six Flags name and the project of Six Flags Dubai has been finally cancelled.

Six Flags Over Texas

After this small history lesson, it is time to move on. I think you can understand the importance of this true giant in the amusement park industry. Although, I already visited all of the former Six Flags parks in Europe, my first visit to an actual Six Flags park was always intentioned to be at Six Flags Over Texas. Therefore, I looked forward to my visit for quite a long time.

After a short night in Wichita Falls, I drove all the way to Arlington and ended up spending quite some time in a traffic jam because of a giant interstate/turnpike road work. With best views of the Shock Wave roller coaster and the observation tower Oil Derrick, the anticipation of the visit changed to steadily into despair. It didn’t help that all the other roads towards the park were congested as well. With a fantastic view on Judge Roy Scream, I finally arrived at the parking. Due to my Six Flags membership, I did not have to pay for parking, which is a good thing regarding the parking fees at most of the American theme parks. After a while, I found a parking spot at the rear part of the parking lot.

When walking towards the entrance, I admired the view on Titan, the biggest roller coaster of the park, and their cool bobsled coaster La Vibora. After standing in line for the security control for quite a while, I realised that I’ve left my wallet in my car. After a ten-minute walk back and forth, I was finally ready for my visit at Six Flags Over Texas. By scanning my voucher at the entrance and after a picture has been taken, I quickly had my membership card in my hands. The included member bottle for unlimited soft drinks could be picked up at the membership office, but the line was way to long to even consider it.

Stepping into the park you find yourself on a small plaza. From here you could begin your journey clockwise and counter-clockwise. You could also take a ride on the Silver Star Carousel which is located slightly above the plaza.

Conquisador and El Aserradero

We start our journey in the clockwise direction, where we immediately find the Spanish theme area. The signature coaster of this area showed a rather long line and the beautiful swing boat ride Conquisador was down due to the construction on the Larson Giant Loop El Diablo Looping Coaster. Therefore, we moved on to the parks log flume El Aserradero.

El Asseradero was the first log flume ever build. Back in 1963 Arrow Development has created a new kind of ride, which quickly became the most desired attraction in every theme park around the globe. In Germany, the manufacturer Mack licenced the patent of Arrow to build the log flumes for the European market. Log flumes were everywhere. Some years after the first installation, the capacity of the ride was enhanced by building another one right next to the first one. Nowadays, the second flume is the one being in operation. Till 2019, the first log flume was used on crowded days. The remaining ride features a lot of curves and just one drop at the end of the ride. Unluckily, the ride was not in operation during my visit.

Oil Derrick

Following the pathways through the older section of the park, we quickly encounter the almighty Oil Derrick. This observation tower is one of the first projects of the ride manufacturer Intamin and features a great view at Six Flags Over Texas, the water park Hurricane Harbour in the distance and the surrounding area. Unluckily, due to strong winds the tower did not operated most of the day of my visit. It opened in the late evening and I had to rush to get a ride on the bobsleigh coaster La Vibora before the park’s closure.

Shock Wave

Just behind the shiny tower, which just got a new coat of paint last year, you can find the entrance to the legendary roller coaster Shock Wave. This Schwarzkopf classic was the first roller coaster being constructed in regard of the heart line. This all new concept allowed for smoother ride for the ride passengers as their hearts would not experience any abrupt motion nor high lateral G-Forces. Due to this change, steeper curves and other manoeuvres were possible.

Nowadays, Shock Wave does look quite tame from the outside. The rides significant loops were placed right next to the interstate and feature a nice advertisement to the park, but apart from that the layout does not offer anything special. To be honest, this is true for most of the rides being build in the 70’s – but Shock Wave is indeed the perfect coaster.

After climbing the lift hill the train quickly gathers some speed before the big drop. Without any merci we quickly run over the hilltop and shoot down to gather some speed for the two inversions. Forcefully as always, the world keeps on turning upside down till we climb the next hill. Up here, we take another turn before we drop down once again. With a significant amount of negative G-Forces we are pulled out of our seats immediately. Back in the valley we experience very high positive G-forces. This delta of forces speaks for the ride. With a big smile on the face, we quickly pass through another curve above the station, before the game of G-Forces repeats itself several times. After a short lefthand curve, a descending straight and a very long righthand curve, we quickly approach the brake run of the ride. Shortly thereafter, the ride is done.

Shock Wave is a great coaster full of speed, powerful inversions, great ejector airtime and high positive G-Forces. The ride is just perfect, which should not come by surprise as this ride has been built by the famous ride manufacturer Schwarzkopf based in Münsterhausen, Germany (nowadays the site of Gerstlauer Amusement Rides). Although we basically invented the modern vertical loop, we always thought of an American invention. The world is rather strange.

Roaring Rapids, Caddo Lake Barge and Superman Tower of Power

After the brilliant ride of the Shock Wave and the great weather I wanted to cool down a little bit. Unfortunately, the big Intamin rapid ride Roaring Rapids just had a break down when I passed by. The ride itself does not offer anything special, apart of the loading system which uses two parallel stations and therefore requires two lift hills right next to each other.

Passing by the beautiful looking Zamperla Rockin’ Tug Caddo Lake Barge, I quickly hopped on a ride of the Superman Tower of Power, which offered a great view at the park and a hint of airtime. Apart of the massive tower, the ride does not fit in greatly. The theme is negligible and looks rather off. Especially since the DC universe part of the park is located at a different corner of the park.

Runaway Mine Train

The roller coaster Runaway Mine Train certainly looks better. The second oldest roller coaster based on tubular steel pipes does a great job. It is the first true mine train roller coaster and defined every element still being popular on modern roller coasters of this type of ride.

After boarding the ride, the operator wishes us fun on a mine train of one of the Six Flags parks before releasing the train. This is kind of geeky, but I had my fun. The ride starts with a small lefthand curve out of the station. After passing the transfer track, the first lift hill is reached. Arrived at the top, the ride builds up some speed during a descent of alternating left- and righthand curves. When passing by the roller coaster Mr. Freeze Reverse Blast the train crosses a hill and dives into a helix. This is followed by a wild ride over hill and dale, which also passes through a tunnel. After another curve, the second lift hill is reached.

After a short hill climb, the track starts its very flat descent. It basically takes a while passing some right and left turns and lots of straight track until the train gets some speed. After passing a building and a righthand curve, the third lift hill is reached.  Things reach their climax when we pass through a saloon and dive directly into a tunnel. This is were we hit the last curve before we reach the brake run of the ride.

The Runaway Mine Train is a fantastic family coaster. The ride is not fast nor high, but it delivers many great moments of pure fun. The wacky and way to narrow curves, the small hills and the tunnels all come together for a complete roller coaster package, which somehow looks kind of odd when seeing onride footages of the ride. For me, the ride was a complete surprise and one of the best roller coasters of the park.

Mini Mine Train

Therefore, it doesn’t surprise me that the Runaway Mine Train was a complete hit among the park visitors. Many similar rides where build in a similar fashion in parks all around America in the following years. Due to its popularity, Six Flags Over Texas even built a smaller version of the ride right next door: The Mini Mine Train.

While the name of the roller coaster is not really creative, the ride certainly is. Even though it looks kind of unremarkable from the outside. After climbing the lift hill, the ride starts with a small and flat descent into a left turn. After a short straight the train then enters a tunnel followed by a small righthand curve. When leaving the tunnel, the ride surprises by one of the best views onto the roller coaster Mr. Freeze Reverse Blast you could ever imagine. This moment is simply amazing, especially at night. After a small drop and another tunnel and passing through another curve the train quickly crosses over a hill and dives into the final curve of the ride before it reaches the brake run. Although, the ride is a rather short one, it is a fun one as well and should not be missed.

The Gunslinger and Mr. Freeze

Passing by the wave swinger The Gunslinger, we quickly change the theme when entering Gotham City. Here we find a lot of rides allocated to the dark knight and his villains. This area was expended in the last years, but it surprisingly started by the launch of the LIM Shuttle Loop Coaster Mr. Freeze in 1998 by Premier Rides.

Initially the trains were launched with the riders facing forward. Interestingly, the ride featured over the shoulder restrains for the first years until they got removed on all the Premier Rides installations in all the Six Flags parks back in 2002. The second big change happened during the year 2012 when the trains got rotated to face the first half of the ride backwards. A change that was set to stay, as it enhances the ride experience like nothing else.

Being launched backwards is kind of an amazing feeling, as there is only the lap bar to be pushed in rather the whole back of your seat. After reaching full speed the train quickly climbs the inside Top Hat element, where the riders experience an intense upside-down moment before falling to the ground. With full speed a large steep turn is being taken before the train climbs the vertical spike at the end of the ride. The train is now pushed upwards by linear induction motors in order to have enough energy to be able to finish the cycle. At the same time, the riders are experience a great moment of pure weightlessness by facing ground forward. Back on the ground the train takes the large turn once again and climbs back into the Top Hat, where it just passes it without getting stuck upside down. Soon after, the train slows down on the launch track. When entering the station, the train then get transferred to the loading position.

Mr. Freeze Reverse Blast is a heck of a ride. The ride is extremely intense and features many great moments. The inside Top Hat is simply amazing and the vertical Spike at the end of the ride is just awesome when facing to the ground. Unfortunately, the ride is also kind of shaky. I’m glad to not have experienced this ride with over the shoulder harnesses, as it is simply not a smooth ride. The whole experience is great, but it also could be better at the same time. Nevertheless, Mr. Freeze Reverse Blast is one of the most intense roller coasters I’ve been on.

Batman: The Ride

Seven years after the first Batman: The ride was built in Six Flags Great America and another copy was already established in Texas, the dark knight finally found its place in Six Flags Over Texas in 1999.

After climbing the lift hill, a pre-drop awaits its passengers before the train finally plunges down the first drop in a steep turn. When passing the valley high G-Forces awaits the passengers before entering the first loop. In the twinkling of an eye the second inversion, a Zero-G Roll, is taken. Another loop follows. The blood pressure in your feet suddenly increases when passing through an upward helix and a straight section of the ride. Without merci, we drop down toward the ground level, whereupon the first corkscrew awaits. This element is just pure madness when riding in the back of the train, as the acceleration suddenly changes. After a short righthand turn, the second corkscrew is taken. This is followed by a left turn into the brake run.

Batman: The ride is still one of the best inverted roller coasters out there. The ride offers an intense ride layout with a lot of positive G-Forces on a rather small footprint. Apart of the theming, the ride experience does not vary between the different installations, which is a good sign. Due to the more immersive experience I prefer Batman: Arkham Asylum in Parque Warner Madrid but this is just personal taste.

The flat rides of Gotham City

Passing by the Telecombat Batflyer, we quickly enter the new part of Gotham City where most of the other villains found their home and got some great amusement rides. Personally, I don’t like this area as all the rides were just placed on a big concrete filled place with no theme at all. The rides themselves are solid. Catwoman Whip is a Zamperla Endeavor and therefore a fancy enterprise style ride, which HUSS would like to sell to somebody someday. Riddler Revenge is a Giant Discovery – also by Zamperla – and therefore automatically a good ride, which at some day was the biggest one of its kind. Harley Quinn Spinsanity however was once a HUSS Troika and is now an ABC Rides Tourbillion (the name is great, so why not keep it) which I would like to have tested. This new kind of multiaxial Top Spin ride was down on the day of my visit.

The Joker

The last ride being left in this area is the S&S Free Spin roller coaster The Joker. After riding the similar roller coaster Arashi at the Japanese theme park Nagashima Spa Land I was not looking forward for a ride on The Joker, as the ride was uncomfortable and rather boring. I nearly skipped it. As I’m also a curious person, I wanted to make sure that my feelings regarding this type of ride were right.

As a single rider, I met a nice woman and had a great chat with her before boarding. Whilst on the ride, our vehicle flipped itself over a dozen of times offering a ride of a lifetime. At the end of the ride, we were rushed by all the adrenalin pumped into our body and left the ride with a big smile on our faces. It is hard to say that the marble run roller coaster The Joker could not convince me. The ride is epic!

Aquaman Splash Down, Texas Sky Screamer and Judge Roy Scream

Do you remember the roller coaster we saw just when entering the parking lot? Well, I nearly missed it as I couldn’t find the entrance to it. Even a look on the map does not really help you out, as there is only a small sign above a small tunnel which gives you a hint where the roller coaster is located. If you are coming from Gotham City and passes by the now demolished Shoot the Chutes Aquaman Splash Down you already missed it. It is easier if you just want to take a ride on the giant Funtime Star Flyer Texas Sky Screamer, as the entrance to Judge Roy Scream is right next to it.

The roller coaster with the unusual name is named after Phantly Roy Bean, Jr. better known as the justice of the peace (Judge) Roy Bean. Back in the days, Judge Roy Bean used his saloon as a court and officially sentences two man to death by hanging, one of them escaped. In Western movies he is usually referred as the hanging judge; what a pleasant theme for a family roller coaster, isn’t it?

Nevertheless, the name is creative and original. The layout of the ride on the other hand is quite normal for an Out & Back Woody. After the climb and the first drop, the train runs over a series of airtime hills before turning in a large curve at the other end of the ride. The return itself also features a bunch of smaller hills, which indeed makes it a perfect family roller coaster.

After I finally found the entrance to the ride, I really enjoyed my rides on Judge Roy Scream. It is not the perfect airtime machine, but it is a classical wooden roller coaster offering a lot of great moments. During my last rides on the Judge, I was sitting next to a small boy who could otherwise not ride alone. He reported me everything about his visit and his family in just around 3 minutes in a deep southern accent. This pretty much made my day 😊.

Pandemonium

Another interesting encounter happened at the Gerstlauer Spinning Coaster Pandemonium, where an employee immediately identified by Dragon Khan shirt and asked me some questions about Port Aventura, as he planned a coaster trip during the summer. I ended up recommending him the fast pass of the park, as Port Aventura truly isn’t any fun without.

After climbing to the top of the lift, the ride immediately starts with a curvy drop which sets the cars into rotation. Two small hairpin curves then enhance the spin before two helices in style of a figure eight are taken along. After a small drop, a large Bayernkurve follows. With a good spin, a larger drop follows with a funny camelback hill right after. A final upward helix joins in, before the brakes are being hit and the funny ride comes to its end.

Justice League: Battle for Metropolis and Looney Tunes Boom Town

Passing by the extraordinary dark ride Justice League: Battle for Metropolis and the rather ugly kids area Looney Tunes Boom Town with its coaster Wile E. Coyote’s Grand Canyon Blaster – which I have not tested – we quickly make our way to the other side of the park where La Vibora still needs to be tested.

La Vibora

As a big fan of the now demolished Bobbaan of the dutch theme park Efteling, I was looking forward for my ride on La Vibora. Even in Roller Coaster Tycoon 2, the ride was one of my favourites to be placed in every scenario where possible due to its beautiful looking alternating colour scheme resembling the German flag.

After reaching the top of the lift hill, the train rapidly descent in a right bend. The valley is driven through with an absurd force with the first change of direction directly following. A helix then leads you up into the first brake run. Another curvy drop follows and leads you into another powerful valley. A swinging S-curve combination adds itself and leads you into the second block brake run. This game now repeats itself in the same brilliant manner. After the third and final block brake, the train swipes down a lefthand curve and into the final upward helix. Shortly thereafter, the brake run of the ride is reached.

La Vibora is an extraordinary coaster. Due to its train design (it features the trains used on the Bob in Efteling before its change to the two-seater rows) the ride is even wilder than I could ever imagine. This train design adds a lot to the thrills, as you are always in fear to fall over. The rest of the ride is quite forceful and offers a great and fun experience. Thanks, Six Flags Over Texas for keeping this ride alive.

Runaway Mountain

In search of the roller coaster Runaway Mountain we pass by basically every corner of the old section of the park. At our way we meet the HUSS break dance Rodeo and the Chance Trabant El Sombrero, but don’t bother a ride. Finally, we stand in front of a giant and impressively decorated rock face covering the hall of the park’s only indoor roller coaster.

Runaway Mountain is basically a copycat of the Italian coaster model Hurricane by S.D.C. build by Premier Rides in 1996. It therefore features a rather compact layout with a very interesting element in the middle of the ride. As the hall is not perfectly dark and no theming elements can be found within the cave, let’s focus on the ride’s layout.

Right after climbing the lift hill, the train takes a gentle descent in a left turn and runs over a small hill. On the other side of the ride the train gains some height before plunging down the big drop. After an uphill curve, a very steep drop follows quite surprisingly. In the same motion an even steeper ascent adheres twisting the riders like crazy. After a small even section, the train takes a downhill helix into a small drop. Another helix at the other side of the rides acts like the grand finale of the ride before the brake run is reached and the fun ride comes to an end.

New Texas Giant

As everything is bigger in Texas, it doesn’t come by surprise that the park featured once the biggest wooden roller coaster on earth. The ride was massive and although it had a brilliant reputation during the first seasons, the ride’s comfort got worse with time. The construction company Rocky Mountain Construction just provided a new solution for typical wooden roller coaster problems and Six Flags Over Texas was pleased to try it out. The rest of the story is coaster history and led to one of the biggest success stories in the amusement park industry. RMC was set to stay and to become a market leader.

Due to technical difficulties, the New Texas Giant was the only ride in the park running with one train only which led to a waiting time of around two hours. It did not help, that the team working on the roller coaster was not in their best mood and worked rather slow. Overall, the New Texas Giant was the only roller coaster in the park with dispatching times of up to six minutes. Apart of the many downtimes on the day of my visit, every other ride did very well.

After finally taken my place at the back of the train, the ride is about to start. After a small turnover at the end of the transfer track we reach the ride’s lift hill. At a height of 153 ft (~47m) we suddenly fall down a fantastic 79° drop. With full speed we jump over a hill and continue our way upwards in a long and heavily banked curve. At the peak of the hill we take another drop down. In the same manner as the first hill, we bank ourselves sideways in the upcoming hill before falling back to the ground. Once again with full speed we climb a slightly overbanked turn before flying over a small hill after which we hit the first brake run.

Without losing any speed, we drop back into the action by flying over a series of airtime hills towards the other side of the ride. Next to the final brake run and the station, we surpass the rides support structure in a curve at ground level after which we continue our way through out another series of airtime hills. Suddenly we enter three tunnels in a row, each having their own dips and turns. Back into sunlight, we pass over another two airtime hills before we reach the final brake run of the ride.

The roller coaster New Texas Giant is a surprisingly tame RMC coaster providing a pleasant re-rideability to the overall madness experience. All the hills offer an excellent floating airtime, which lets you fly over each of the countless camelbacks and bumps. The first drop is brilliant, and the large curves provides a good feeling of pacing. You simply can’t do anything wrong when boarding this great ride.

Titan

Passing by the Scrambler Sidewinder, we quickly encounter the last ride of Six Flags Over Texas we need to talk about: the almighty Titan. One year after Goliath at Six Flags Magic Mountain was being build, a bigger roller coaster had to come to Six Flags Over Texas. It is the second hyper coaster ever built by Giovanola (former subcontractor of Intamin and B&M) and the last out of the three coasters built by the company before going bankrupt.

After riding the New Texas Giant, I was kind of worried about the dispatch of the biggest roller coaster of Six Flags Over Texas, but I was wrong. Apart of a small down time, the line moved surprisingly quick. Every now and then, a train left the station and it didn’t take long until I could ride it in the back of the train.

Leaving the station, the train takes a right turn whereupon we hit the lift hill of the ride. When reaching a height of 245ft (~ 75m) the train starts its long and amazing descent into a tunnel leading to an overall height difference of 255ft (~78m). With a speed of 85 mph (~137kph) the train head upwards into an impressive looking overbanked turn. After completing the turn, the train heads down another drop which is followed by a fantastic airtime hill. A long ascent then leads into a forceful upward helix. At the end of the helix, the train hits the mid-course brake run and got slowed down to near standstill.

The train continues its journey in a slow pace, before it finally gets some speed in a hard left turn. In a fluent motion, the train changes its direction and we drop down towards the ground level. This is followed by a powerful and insane 585° helix. Then, the track turns upwards and banks to the left. After another powerful valley, the train takes an ascending right turn which leads us into the final brake run of the ride.

What a ride! Titan is a beast of a roller coaster. It is forceful, fast and perfectly paced. I cannot even describe how much I admire this roller coaster, as it jumped directly into the Top 10 of my favourite roller coasters. It is by far the best hyper coaster, I’ve ever ridden. Man, I love this ride. Unluckily, I could only ride it twice in a row. But there will be a next time in Six Flags Over Texas and I’m already looking forward for some more rides on the Titan.

Pictures Six Flags Over Texas

Conclusion Six Flags Over Texas

Although my first impressions of Six Flags Over Texas were flawed by the many down times during the first half of my visit, I managed to get all the rides I wanted to ride. Especially in the late evening, I could ride a lot of rides without any big waiting times. Overall, I really enjoyed the park. It has a lot of charming places and a bunch of great rides. While Six Flags Over Texas is not a flawless park, it tries its best to be one. Therefore, I’m looking forward to my next visit. Your new for 2020 roller coaster could be a reason, as Pulsar of Walibi Belgium (ex Six Flags Belgium) is a blast of a ride.


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On a sleigh ride with Heidi

Preface

Without a theme park the trip from Germany to England is somehow too long and too boring. Since I was already visited Efteling just before Christmas and I had to go through the winter hustle and bustle without a ride on the Bobbaan, I drove to the Belgian coastal town of De Panne, where Plopsaland De Panne holds its Winter Plopsaland Event for more than 10 years. The main reason for the visit was the roller coaster Heidi – The Ride, which I could only visual inspect during my last visit. As the theme area of the wild sleigh ride was still under construction, the area resembled a grey concrete complex rather than a colourful Swiss village. I was also very curious about the restrictions during the park’s winter operation.

Winter Plopsaland

The first impression of the event was quite positive. Plopsaland is very nicely decorated and even has a Christmas plop at every corner of the park. However outside the entrance, this design gets very repetitive. On the other hand, the number of rides in operation is significant. Winter events are nice and good, but if nothing is in operation you can skip the event. In the morning, it truly looked like that. In the afternoon, all rides – with exception of the park’s log flume – where in use. Even the Star Flyer welcomed its guest. Due to the high winds, the ride is kinda scary.

Heidi – The Ride

From the top you have a good overview of the region, Plopsaland and the wooden roller coaster Heidi – The Ride. By the late afternoon, the queue on the roller coaster was very short, therefore it was not a problem to try each of the 12 seats; some even double or triple. Towards the evening, the ride became more popular and the park noticeably fuller.

In a short dip you leave the station, whereupon the lift hill of the ride is climbed. Once the maximum height of 22m reached, you immediately plunge down the curvy first drop. Close to the ground, you are now swerving from one side of the ride to the other in a wild s-curve manoeuvre. This is followed by a double-up element with a double-down element ensuing. Unfortunately, the three hills here are very shallow and the airtime is quite low. Back on the ground level you immediately shoot up into a turnaround where the banking of the track increases steadily before you fall down to the ground. Rushing over hill and dale the track is now running parallel with the already experienced one.

After two fairly high hills follows a slightly twisted S-curve hill, which flows into a small double-down. In a tunnel, you now whiz over a very, very small hump before you are pushed to the right side of the train in a small curve. This is followed quickly by another very flat hill, before approaching in a short left-right corner combination the break run of the ride. In the same building as the station, you quickly cross the transfer track for maintenance before reaching the station in a 180° turn. If you are lucky, say goodbye to Heidi and her friend; during my visit the screen was not in use.

Well, how should I judge the roller coaster?! After my first rides with Heidi I was really underwhelmed – it took a very long time until I was ok with the coaster. At the same time, I do not want to blame the not yet retracted condition of the ride in the morning, as in the afternoon the ride was quite similar. For me, the ride is a little bit too short, which is also due to the fast paced sections near the ground-level, especially at the end of the ride (which I don’t really like). After a great first drop and the amusing S-curve, the ride loses its pressure. The ride catches itself somewhere in the middle and offers plenty of fun in a series of airtime hills, but before you know it the finale of the ride already starts.

But one thing must be left to the coaster: It just looks gorgeous and it fits the park’s audience perfectly. The wild sleigh ride is indeed family friendly and due to the fast dispatch – which is also due to the interestingly placed luggage rack (a chest in the middle of the exit platform) – family members don’t have to wait to long, when another one is currently riding. Overall, Heidi is a great ride for the whole family.

Pictures Winter Plopsaland

Conclusion Winter Plopsaland

As far as the Winter Plopsaland is concerned, I can fully recommend it. If the weather cooperates, you can easily spend a few hours with no waiting times within the whole park. In conjunction with the swimming pool Plopsaqua you can spend with ease the whole day in De Panne.

 

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Riding a roller coaster at Mount Fuji

The History of Fuji-Q Highland

Fuji-Q Highland at the foot of the majestic Fujiyama, the King of the Mountains, is one of Japan’s most famous theme parks, with four record-breaking roller coasters waiting for the masses of park visitors to storm them. The fact that outside of these roller coasters there is a rather shabby, but in part also very likeable, amusement park is of no significance.

It all began with an ice skating rink in 1961, and with the construction of the Fuji-Kyūkō Line in 1964, the park was renamed Fuji-Q Highland and expanded into an amusement park. Since then, the park has been operated by the railway company Fujikyūkō Co Ltd. (Fujikyū for short). In 1986, the park was upgraded to a resort with the construction of the Highland Resort Hotel. Although the original skating rink, in the middle of which the legendary roller coaster Moonsault Scramble was built at the time, no longer exists, the resort remains true to its roots. In winter, skating is possible on several rinks, including an oval-shaped stadium in Conifer Forest outside Fuji-Q Highland, which is used for festivals and concerts in summer. Two museums, as well as two other hotels and an onsen complete the resort.

Tour of the park

After checking in at the park’s hotel, we were drawn through the Ville de Gaspard et Lisa – a French-style shopping and food street, including Café Brioche, a terrific boulangerie that is perfect for breakfast – towards the main entrance of the theme park. Three of the four big roller coasters are located here. The exemplary Japanese now dutifully follows the floor markings and then gets into one of the queues; stupidly, this is one of the reasons why the rides increase in waiting time very quickly. The smarter park visitor, meanwhile, reaches into his wallet and buys priority passes at a small stand between the Mad Mouse roller coaster and the Panic Clock flat ride, which are available in such small numbers that they are sold out very quickly. So it’s a case of the early bird catches the worm, and consequently you can be happy about getting on all the roller coasters in just one day.

Do-Dodonpa

We start our tour of Fuji-Q Highland with the launch coaster Do-Dodonpa, which has undergone a significant makeover over the past year and now boasts a 49-metre vertical loop instead of a top-hat. At first approximation, this is nothing bad in principle – a nice loop can be the highlight of any ride – moreover, the speed of the air launch has been increased from 172 to 180 km/h and the acceleration phase has been reduced from 1.8 to 1.56 seconds; all this sounds quite promising and already too crazy to be true for most park guests.

That makes you all the more excited about your first ride and suddenly, as an experienced roller coaster enthusiast, you ask yourself questions you haven’t asked yourself in a long time: “Isn’t the acceleration of the launch already too much to handle?”. You then enter the launch tunnel and shortly afterwards the countdown to the launch sounds. Before you know it, you have advanced 60 m and are travelling at 180 km/h; that was fast and surprisingly smooth for around 4.75 G. However, the gradient of the launch is maintained and the train loses its speed steadily and very quickly. Even the short dip that follows cannot stop this behaviour. The train then makes its way through a very wide right-hand bend towards the loop, which is driven through very pleasantly. A short left-hand turn is followed by the first brake section. A strangely transverse right-hand turn then leads you back to the station.

Luckily, we had bought a priority ticket for Do-Dodonpa, because after four hours of waiting, the disappointment about the uneventful ride would have been many times greater. Sure, the launch does a great job – but it only does so for 1.56 seconds. The rest of the ride is unfortunately not worth mentioning.

A strong opening in the first act is of no use if the rest of the piece is dull. It’s a shame that the predecessor, Dodonpa, had a second element in the form of the bone-crushing top hat, which had a decisive influence on the ride and thus invited visitors to ride it again. Accordingly, the update of the roller coaster here is unfortunately an improvement for the worse, and the fans of the old ride at least will not like it any more than I did after my first ride.

Takabisha

It’s a good thing that the Takabisha roller coaster is right next door. Built by Gerstlauer, an expert in steep descents from Münsterhausen in Swabia, the ride impresses with the steepest of all descents worldwide and other tried and tested elements. So nothing can go wrong here, especially since you’re travelling in the classic, shoulder-bar-equipped, Eurofighter cars.

The ride begins with a tight left turn, followed by a short but extremely steep drop. With a lot of pressure, you cross the following valley and elegantly throw yourself into a 180° left turn, which is followed by a wonderful heartline roll. This then leads into another left turn and soon into the first block brake. Via a mini-drop à la Karacho from the Swabian amusement park Erlebnispark Tripsdrill, you then reach the launch area of the ride, which accelerates you extremely powerfully over a longer period of time. Actually, it would be wrong to say that Takabisha has the better launch of the two launch coasters of Fuji-Q Highland, but Takabisha has the better launch.

This is followed by an oversized corkscrew, reminiscent of a top-hat, before you approach an extremely interesting element at full speed, and at the same time you are riding through a valley with wonderful intensity. The element in question is the so-called banana roll, a kind of cobra roll in the shape of a banana. The turn within the element takes place at the highest point, which results in an interestingly twisted exit. This is followed by a classic corkscrew that transports the car across the ride to the other side. This game is repeated again over a twisted and airtime-embroidered hill, before the entry into the second braking section awaits after a short ascent.

Inside the metal hall you now complete a 180° turn, whereupon the ride’s vertical lift is waiting to be climbed. The lift transports the passengers steadily to the maximum height of 43 m, so that they can enjoy the view on the subsequent descent; before the 121° steep drop, there is a short holding brake to generate an effect similar to that of the Dive Coasters from the manufacturer B&M. A few seconds later, the car is gently carried over the crest and then falls rapidly to the ground. At the same moment, interestingly enough, the onride photo is taken from far away – surprise, surprise (after all, you’d rather expect a photo of the ride going through the valley, which wouldn’t capture the facial expressions of this WTF moment)!

The drop keeps its promise and so the car rushes powerfully through the valley ahead. With a lot of momentum, you climb a hill, turn around your own axis and dive into a dive loop. This is also the prelude to a visually impressive double turning manoeuvre, because you now change direction again in an inside-top-hat before you climb an Immelmann loop. On its exit, the final brake awaits the passengers and soon the station of the 1000 m long roller coaster.

Takabisha is an all-round successful roller coaster from the manufacturer Gerstlauer, which is particularly convincing thanks to its launch and the significant steep drop in the second half of the ride. The banana roll is also an extremely interesting element that pulls you back and forth wonderfully. The riding characteristics are brilliant thanks to the classic cars. All in all, this is a roller coaster that absolutely lives up to its waiting time – as you could queue just as long for the ride here in Europe; in general, the queue is moving quite fast.

Fuji Airways

Admission to the Fuji Airways Flying Theatre is somewhat less rapid, as it always takes place at intervals. Built in 2014 by the manufacturer Brogent Technologies, the ride stands out above all (in the pre-show) for its absurd humour. Then in 2016, the film used was enhanced with 6K drone flight footage from the surrounding area and the inclusion of the gondolas from the nearby Tentekomai rollover ride. So they don’t take themselves too seriously here at Fujiyama, and so you glide over the landscapes with great enjoyment and perform an extremely impressive rollover in the middle.

Fans of this type of simulator will be thrilled; for me it was the first encounter with such a simulator and I thoroughly enjoyed the flight with Fuji Airways. The movements were fluid and the images shown were visually impressive; it didn’t really bother me that you could see the edges of the screen. Only the ride itself was a bit repetitive and generally a bit too long – but before the enthusiasm could die down too much, the roll over occurred and suddenly my enthusiasm was back again. All in all, a very nice ride at Fuji-Q Highland that you shouldn’t miss out on.

Tentekomai

In the same vein, one may also dare to take a ride on the Gerstlauer Sky Roller Tentekomai, which once again takes up the story of the fictional airline Fuji Airways and thus also does not take itself quite so seriously. The gondola rotation was easy, so you could get to the roll overs (if you want) quite quickly, however, the ride was over just as quickly. It took all the longer to clear the ride, which wasn’t too bad because of the crowds on the first day of the visit.

Thomas Land

We pass the Wave Swinger and the Shining Flower Ferris wheel, which is relatively small (only 50 m high) for a Japanese park of this size and now head for the children’s area of Fuji-Q Highland. This is based on the children’s series “Thomas & Friends” and was the first of its kind at the time. Since 1999, Thomas and other actors from the Railways Series have been transporting visitors across the island of Sodor. Sometimes even in alternating shifts, because on Thomas and Percy’s Fun Ride the locomotives are changed several times a day.

Otherwise, you feel like you’re in the middle of England. There is a pub ( which is unfortunately only a decoration), a tea room and much more to discover. In the middle of it all, four of the well-known locomotives are ready to be photographed and the fat inspector is of course also represented. In addition, the area is extremely well set up with a variety of rides, including the dark ride Thomas’s Party Parade (including turntable and switch), a very smartly integrated 3D Maze, a children’s log flume, a 3D cinema, and the L-shaped children’s roller coaster Rock ‘n Roll Duncan.

Mini-Fuji

At the back turn of the Do-Dodonpa roller coaster we leave Thomas Land and immediately find ourselves at the Mini-Fuji. There is a small slide here in winter, but otherwise this corner of Fuji-Q Highland lies largely unused. It is all the more interesting that you can actually climb this small mountain, which gives you a great view of the surroundings.

Adventure Land of Kaiketsu Zorori

At the foot of the small mountain is the star flyer Tekkotsubanchou, which fits in perfectly here with its construction site theme. Right next to it, you can explore the Adventure Land of Kaiketsu Zorori. A small, child-friendly funhouse with all kinds of interactive elements stretches across a 700 m² hall.

Ultimate Fort 2 und Super Scary Labyrinth of Fear

Nearby are two notorious indoor attractions; famous and infamous above all as the queues tend to reach their capacity limits by lunchtime. The Ultimate Fort 2 is an interactive walkthrough in the style of an Escape Room, where you have to carry out a seemingly impossible mission – the chance of success is about 0%, out of 100000 attempts usually only one group makes it. The second attraction is the Super Scary Labyrinth of Fear, a scare maze in the style of a run-down hospital with a running time of about 20-30 minutes; advertised, however, are 50 minutes, making the maze one of the longest of its kind.

Nagashimasuka

Interestingly, there is another maze right next to it with a much shorter run time. Our eyes, however, are drawn towards the elevated Hafema rapid river Nagashimasuka and its cute and mean winky cat design. The nasty aspect of these cats can only be seen from here; otherwise the ride is extremely inconspicuous. Even in the station, the degree of wetness seems manageable, as if Nagashimasuka is a simple round boat slide.

But this illusion is clouded; as soon as the ride’s high lift has been climbed and the boat has raced down the first incline, you are wet, or rather soaked, because the short braking distance causes quite a high wave to crash down on the four unsuspecting occupants. The boat then slides down a 670° helix, at the end of which another wave awaits. Now mostly soaked, you bob along a wide curve, pass the lift hill and another turning curve. This is followed, quite surprisingly, by a double drop. Here, too, some water sloshes into the round boat, but the ride is far from over and you land straight in a whirlpool, which is again very typical for the manufacturer. Those who have already completed a few rides of this kind will know that at the end there is usually a wave front waiting for the passengers, which can moisten them quite efficiently: This is also the case here!

The way back to the station is now through a classic rafting channel on the back of the once so friendly looking cat statues, here correspondingly in the angry version. Along the way, you pass a volume meter that switches on additional water effects at the edge of the path if the volume is loud enough. After a wide turn, the extremely wet ride comes to an end, whereupon we were invited to a photo session with our two Japanese passengers (who had asked us in a friendly way if we wanted to ride with them) in front of the two waving cats – in typical Japanese pose, of course.

Nagashimasuka is an extremely great rapid river, which is absolutely convincing due to its very high degree of wetness. The multitude of elements makes the rafting ride absolutely worth experiencing and the double drop alone makes the ride a must-do. Interestingly, you can also try the ride in winter, but then additional protective walls are attached to the gondola.

Voyage dans le Ciel (avec Gaspard et Lisa)

Right next door is the station of the roller coaster Voyage dans le Ciel (avec Gaspard et Lisa), formerly better known as the Hamtaro Coaster. But interestingly, the suspended coaster has an eventful history as the first flying coaster in Japan: Originally opened as Birdmen in June 2000 with flying gondolas very similar to a Zamperla Volare (but with only two seats side by side), it didn’t take long until the first incident happened – during an emergency stop in May 2001 – and the ride was subsequently closed for two years. As a result, the ride was fitted with new gondolas and has since become a child-friendly entry-level ride.

After you have squeezed into the two-seater gondolas (with seats behind each other), the ride can begin. A chain lift transports the rather bulky gondola to the starting height of 23 m. From here, the ride begins with a left turn and then a right turn. Then a left-hand bend and a right-hand bend take you steadily downwards, before a small dip and a hill follow. After a short ascent, the first block brake is reached, whereupon you complete a left-leading downward helix around the Red Tower freefall tower. This is followed by a short left turn, which turns into a beautiful descent at the Spillwater Cool Jappaan. The ride’s second block brake then awaits you beneath the lift hill. In a wide left turn, past the Fuji-Q Highland pedal monorail, you approach the last brake section of the ride, whereupon the thoroughly enjoyable ride soon comes to an end.

Eejanaika

Arriving at the entrance near the Fuji-Q Highland Station, we had to tackle a very special steel colossus – as most visitors do here from the very beginning, because the ride is always crowded quite quickly due to its location directly at this entrance. We are of course talking about Eejanaika, the second delivery of a 4th Dimension Coaster – at that time, it was the first delivery of the manufacturer S&S. The basic layout is very similar to the prototype ride X from the American amusement park Six Flags Magic Mountain, but the gondola rotation was increased a bit at the request of Fuji-Q Highland. The ride is also somewhat larger and has a significantly lower capacity.

However, this is not due to the optimised dispatch process, where passengers prepare for the journey in separate boxes (all loose items and also shoes are placed in lockers) and also not due to the triple bar check, where you also have to become active yourself (probably for legal reasons), as well as the final show interlude before the train leaves the station. It is simply due to the fact that the train only has five gondolas on each side.

Once cleared, however, the ride begins quite quickly and in a 180° turn you immediately find yourself in the supine position, slightly upside down. You then reach the lift in a backwards position before it takes you up to a height of 75 m while lying on your back. Although this happens very quickly, you still have enough time to take a good look at the surrounding mountains – but not at Fujiyama, which is directly behind you.

A short pre-drop gets the wagon group going and aligns us again in the original riding position before we are then directed head-on towards the ground or towards the row in front on the next crest. We then maintain this riding position for a large part of the vertical slope, but turn over once in the lower third so that we complete the following valley looking slightly upwards. In the inside rave turn, the direction of travel of the rail is now changed once, but we always experience the element in the horizontal position, just before the exit of it is reached and we perform a short somersault. The train itself, now hanging under the rail, goes down a slope and then turns around its own axis in a zero-G roll, while we race forward through the dense forest of supports and avoid a rollover in the roll with a 360° turn around our own axis. Facing forward once more, we then enter an over-inclined turn, at the crest of which we are turned towards Fuji-Q Highland. Continuing with a view ahead, we cross a powerful valley alongside the station. On the hill that now follows, the track changes its orientation in a fly-to-lie element and we cheerfully turn 180°. Leading backwards, we then pass a valley and immediately climb a hill at the end of which the entrance of the outside raven turn is waiting. In this variant of the rave turn, we are also kept horizontal while the train changes its driving position and thus continues hanging under the track. At a significantly high speed, we now race towards another fly-to-lie element, which, in combination with the gondola rotation, pulls us back and forth quite a bit. Shaken and stirred, we find ourselves in the braking section and shortly afterwards in the station.

Eejanaika is the most intense roller coaster I have experienced so far. The ride is extremely powerful, robs you of your sense of direction in an absolute way and is surprisingly smooth in its ride characteristics (apart from the last ride element). You are simply not beaten up, even though you are sitting in the train with your legs spread apart in Pasha style. The minimalist, yet quite complicated, restraint reinforces the ride and the respect for it immensely, even if you have already experienced it once. And even now, several months after the ride, my verdict of the ride is simple: Eejanaika is awesome!

Cool Jappaan

Eejanaika does not need any more praise than that, and so we quickly move on to the neighbouring ride, the Shoot the Chute Cool Jappaan from O.D. Hopkins. This ride is identical to the one in Nagashima Spa Land; however, it has a shelter on its bridge with some of the windows missing. The ride itself is slightly less wet than its sister ride, so you don’t get flooded until you reach the bridge. However, you should urgently ride in a poncho – although the staff are very happy if you don’t – because the water here (as in the rafting mentioned above) is unfortunately not really clean and leaves strange stains on your clothes, although this circumstance may only have been present temporarily – at least I thought it could be better.

Panic Clock

Past the Red Tower, an S&S Turbo Drop with a very shallow ride, the path takes us back to the large plane of Fuji-Q Highland. Here we meet the Panic Clock (or PaniClock, as it is written on the ride itself), a Vekoma Air Jumper. A further development of the Sky Flyer from the same company, the ride has gondola carriers with classic SLC seats instead of two open-plan cabins, where passengers are only secured by a lap bar. On this ride, passengers enter and exit on a straight plateau, and before the ride begins, the floor is lowered and the gondola carriers are hydraulically angled so that – unlike the related Fabbri models – the seats are all on a similar circular track. Both arms of the ride then start to move in opposite directions, which is why you keep meeting each other in the valley and in the loop. After 6 full rollovers, the ride ends again. Unfortunately, the ride characteristics are not optimal for this type of ride thanks to the given freedom in the SLC seats. Visually, however, the ride is convincing all along the line.

Much less appealing, however, is the makeshift tent in front of the old Moonraker back wall (which – for whatever reason – was simply not disposed of). Here you can experience the Fujiyama and Dodonpa roller coasters (i.e. Do-Dodonpa before the conversion) as a virtual ride. You sit in the original trains, get wind blown in your face and experience the ride, complete with VR goggles and headphones, almost exactly as if you were just getting on the ride a few metres further on.

Mad Mouse

On the other hand, there is the Mad Mouse roller coaster in Fuji-Q Highland, which we of course love to get on. The two-seater cars are all loaded at the same time and are then gradually sent on their way. As in Greenland, however, this is done very quickly, so that one wonders once again why the Spaniards in Parque de Atracciones de Madrid simply can’t manage it on their Wild Mouse Vertigo.

The ride begins with a tight right turn into the lift hill of the ride. Once at the top, there is another right-hand bend and then the first dip. After a short incline, a right-hand bend is also negotiated and a subsequent dip awaits the passengers. After this, you quickly pass through a block brake and then a fast combination of right and left turns, each briefly interrupted by three short straights. Once you reach the other side of the ride, the first hairpin bend of the ride follows. After a few (Big Apple-like) waves, you then reach the ride’s second block brake. Here, too, there is a hairpin bend. On a short descent, you immediately pick up some speed, after which you race through the third hairpin bend.

On the following straight you pass through another block brake, but instead of going into a hairpin curve, you take a lap around the inner courtyard of the ride. After another block brake, however, you change back to the familiar driving behaviour of a wild mouse and ride through four more hairpin bends at short intervals before reaching the next brake. Now you make your way in quite wide right turns, each interrupted by longer straight segments, through the forest of supports of the ride, before some waves break up this behaviour again. After a narrow right turn, the waves increase and shortly afterwards you reach the final brake of the quite nice ride. From then on, the only thing left to do is to somehow heave yourself out of the wagons.

Tondemina and Evangelion World

Once you’ve managed that at some point, there’s nothing standing in your way for a ride on the neighbouring Giant Frisbee from the manufacturer HUSS. Except perhaps the fact that the Frisbee Tondemina is only distinguished from other specimens of its kind by its massive advertising for the pizza company Pizza-La. In this respect, a visit to the absolutely wild classic Japanese tea cups, the equally classic horse carousel or even the interactive experience Evangelion World around the well-known anime Neon Genesis Evangelion is recommended.

Fujiyama

Now let’s move on to the last roller coaster of Fuji-Q Highland, the King of Coasters himself: Fujiyama. Built by the Japanese manufacturer Togo and with a height of 79 m and a length of more than 2 km, the ride shows off wherever it can, which is partly due to the paint job on the trains. And yet the ride is surprisingly compact, which makes the former record holder look almost filigree. Interestingly, most opinions about the ride are mostly negative – time to change that.

After taking a seat in the very comfortable train, which is however equipped with a strange bar, the ride can immediately begin. Far above the visitors, we pass through a tight turn and immediately reach the lift hill of the ride. This takes us steadily up to the aforementioned starting height, where we now stay for some time. A friction wheel battery then gets the train going a bit, so that, after a short right turn, it plunges into the depths, carrying the passengers into the air. In the valley, you then return to your original seating position and experience wonderfully pronounced G-forces. After a long climb, you complete a wide turn with (theoretically) excellent views of the volcano of the same name. On the following crest, you take off from your seat once more and experience airtime as it is written in the book. When you reach the valley, you would like the airtime moments to go on forever; how nice when shortly afterwards a camelback actually takes you into the air.

With a beautiful pacing, you now cross an elevated turn below the lift of the ride. After the subsequent valley, a slightly left-bending ascent follows, which then leads into an airtime-embroidered double-up. From then on, you race along the support structure of the turning curve through hill and dale. You then leave the aforementioned curve via another peak and drive in a straight line through the following valley. In a steep curve, which later tapers more and more to a turning curve, you quickly build up height, just before you shoot down to the ground and remain there for a long time. At breakneck speed, you pass through a long straight and a right turn close to the ground before the train turns towards the sky again. Still at an extremely pronounced speed, you now pass through a series of hills that zigzag their way through the steel structure of the roller coaster. This is delightfully wacky and causes a broad grin on the faces of the passengers. After a total of 5 hills, you start to climb a hill for the last time on a straight section of track, but instead of a descent, the final brake of the ride is awaiting you. With a good amount of airtime and at a speed that is actually much too high, you are now slowed down to a standstill. Shortly after, the station is reached.

Fujiyama is a magnificent roller coaster that knows how to lift its passengers out of their seats. The ride in the Fuji-Q Highland is breathtaking, while never repetitive and knows how to surprise even the most avowed roller coaster fan during the ride. In this respect, I really like the ground-hugging curve in the last third of the ride, but also the totally crazy last hills have their charm; the core component of this roller coaster, however, is and remains the pronounced airtime during the ride. And there is plenty of it, which is why Fujiyama is the best roller coaster of Fuji-Q Highlands for me and also the best roller coaster of the entire tour. In any case, the amusement park is not exaggerating by singing the praises of the roller coaster as the King of Coasters in a continuous loop. Moreover, the waiting time here almost flies by.

Pictures Fuji-Q Highland

Conclusion Fuji-Q Highland

Fuji-Q Highland is a very strange amusement park that looks really run down in parts. On the other hand, the park has really nice corners and some very great rides. Unfortunately, everything here is concentrated on the Big 4, i.e. the roller coasters Takabisha, Do-Dodonpa, Fujiyama and Eejanaika – the rest of Fuji-Q Highland is partly extinct. Now, however, we were also lucky to experience the park on two empty days (although the second one wasn’t needed and I didn’t ride any other attraction apart from the rapid river); on a full day, a visit is only worthwhile without a free pass, as then you can hardly manage anything outside the big 4 and possibly not even these. From the afternoon onwards, possibly even earlier, the announcements of the attractions whose queues have now been closed become more frequent. Towards the end, there’s nothing left to do but ride the teacups or take a spin on the horse carousel. Nevertheless, I’ll gladly visit the park again.

 


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