A visit to the original SeaWorld

SeaWorld San Diego

Shipwreck Rapids

Not far from the entrance is the Shipwreck Rapids, a very nicely designed rapids ride from the manufacturer Intamin. While I was lucky not to get too wet on most of the rides on my trip to California, the Shipwreck Rapids really got me down.

Orca Encounter

For a few years now, the focus of the big orca shows at SeaWorld has shifted more towards edutainment. The main aim of the show is to splash the guests in the soak zone with as much water as possible by an orca. Apart from that, the Orca Encounter presentation is a very rewarding experience as long as you keep your expectations low.

Bayside Skyride, Sky Tower

Since 1967, SeaWorld San Diego has been home to a Von Roll cable car, which took visitors to the SeaWorld Atlantis restaurant on the other side of Mission Bay until 1988. Nowadays, there is no stop and you only enter the station on the other side briefly, only to turn round again straight away. Like the large Sky Tower observation tower, however, the ride is not included in the admission price.

Manta

The Manta roller coaster is also located in the front part of the park and is therefore also very well embedded in the gardens of the theme park. The ride on the Mack Rides Mega Coaster begins after a quick right-hand bend with a short show in the launch tunnel, which is, however, very dark. With a little momentum, we are then sent on our journey. After a steep right-hand bend, we first race over a water basin, whereupon we take an equally steep turning curve. A left-hand bend is followed by a series of smaller hills, which are repeatedly interrupted by short bends. However, as we are slowly running out of breath, we approach the second launch section, where we are slowed down briefly. After the launch, we immediately rush into a left-hand bend and then over another hill. A dip is followed by a turn into a fairly intense helix. This is followed by a fairly wide right-hand bend, which takes us into the final bend of the ride, whereupon our ride soon comes to an end.

Manta is a very nice family roller coaster. Here and there, the coaster lacks a little dynamism, which is particularly noticeable at the point before the second launch. I don’t understand why it was necessary to slow down here and not accelerate straight away. Nevertheless, a great ride.

Dolphin Adventures

As expected, the Dolphin Adventures presentation at SeaWorld San Diego was very entertaining. With the best view of the theme park’s rollercoaster skyline, the dolphins performed numerous tricks, always focussing on the edutainment character of the show.

Electric Eel

There is a Premier Rides Sky Rocket II in almost every park in the SeaWorld group, including here at SeaWorld San Diego. The name Electric Eel is reminiscent of the great Steel Eel roller coaster from SeaWorld San Antonio. As is so often the case nowadays, comfort collars are also used on this roller coaster, which are designed to simulate the use of shoulder restraints in order to offer passengers a greater sense of safety. As the Premier Rides Sky Rocket II fortunately does not offer any real curves, the ride comfort is in no way restricted by the use of the harnesses – only the entry is a little more annoying than usual.

The first launch on Electric Eel largely resembles the initial acceleration of a modern boat swing. After changing direction, the ride is admittedly much more powerful and we almost reach the apex of the non-inverted loop, where we can briefly enjoy the view of the neighbouring Journey to Atlantis roller coaster and the amusement park’s car park. With plenty of momentum, we are now accelerated a third time, whereupon we reach the top level of the ride after a 180° turn without any difficulty. After a very short breather, we enter the ride’s inversion, which is clearly visible from afar, where we experience a very pronounced hangtime. Shortly afterwards, we dive into the non-inverted loop once again. Another encounter with the apex of the element then heralds the finale of the ride, whereupon we come to a precise stop after another run through the station and our wild ride comes to an end.

Journey to Atlantis

This is the third time I have been on a Journey to Atlantis roller coaster and once again I am surprised by a completely different layout. As in Orlando, the ride here is a water coaster from Mack Rides, but instead of a dark ride section, the ride begins immediately with the first lift hill. Once at the top, we approach the ride’s big shot ride in a wide right-hand bend with a small dip, which we tackle straight away. Slightly soaked, we bob along a little through the canal, getting closer and closer to a building. This contains the large vertical lift of the rollercoaster, which transports two boats upwards at a time. After a short stop with the best view of the amusement park’s car park, we immediately descend a large steep curve and then immediately ascend again. After passing through another braking area, we descend steeply once again, initially heading slightly to the right before taking a left-hand bend that takes us directly into the next pool of water. Completely soaked, we then return to the station and our entertaining ride slowly but surely comes to an end.

Emperor

The Emperor is the largest roller coaster at SeaWorld San Diego and dominates the sky-blue skyline of the theme park from afar. The 46 metre high dive coaster starts in the classic way with a turning curve at a lofty height before reaching the ride’s vertical drop, where we are held in position for several seconds in a holding brake with the best view of the abyss in front of us and the brand new Arctic Rescue roller coaster. After a successful drop, we are immediately drawn into an oversized Immelmann, where we change direction. After a turning curve – reminiscent of a cutback – we are pulled into a wonderful roll, which immediately turns into a steep curve and releases us into an oversized corkscrew. After another right-hand bend, we reach the final brake of the ride and our great ride draws to a close.

Arctic Rescue

It’s really something different to know the project manager of a rollercoaster in person. Accordingly, I was on a mission at Arctic Rescue to take the best possible pictures for him. A mission on which I unfortunately failed miserably. It doesn’t really make sense to me why they put their latest and greatest roller coaster in an area that is almost 100% protected from view (you can actually only see the roller coaster from Emperor or the Sky Tower) and don’t even set up a stage or something similar so that others can also take part in the hustle and bustle of the roller coaster. That simply makes no sense! Luckily, as a single rider, it was my turn quickly and I was immediately able to take a seat in the last row of the rollercoaster.

After a left-hand bend, we reach the ride’s first exit, whereupon we speed over the first turn at full speed. This is followed by an extremely successful sequence of rapidly alternating right and left turns before we reach the second launch and increase our consistently high speed once again. After a long left-hand bend close to the ground, we climb the second large hill of the rollercoaster – which includes three short changes of direction. Once back on the ground, we whizz through numerous tightly timed bends on the way to launch area no. 3. Once again at speed, we are then drawn over a long turning curve to the park boundaries, where we then endure two extremely daring manoeuvres. The path then takes us over a series of smaller hills, whereupon we find ourselves on the final brake of the ride.

Arctic Rescue is a bloody good rollercoaster and is reminiscent of the absolutely fantastic Juvelen rollercoaster from Djurs Sommerland in Denmark or Yukon Quad from the French theme park Le Pal, only without the slow hills towards the end of the ride. The extremely dynamic ride and the constantly high speed define the ride like no other; there is virtually not a single quiet second from start to finish.

To wind down a little at the end of the ride, it is worth visiting the neighbouring Wild Arctic area. This is home to several large enclosures for beluga whales and walruses and is very well themed and absolutely worth seeing.

Pictures SeaWorld San Diego

Conclusion SeaWorld San Diego

SeaWorld San Diego is probably the best located SeaWorld theme park. The location on Mission Bay is impressive, as is the portfolio of the animal and theme park. Together with a visit to nearby Belmont Park, it is well worth a visit.


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A visit to the original movie park

Upper-Lot

WaterWorld

The entrance to the WaterWorld stunt show, which is based on the film of the same name, is located directly at the entrance to the theme park. The show features an extremely interesting villain, plenty of action, lots of fire and a crashing aeroplane. Enough elements for an amazing and absolutely entertaining spectacle.

DreamWorks Theatre Featuring Kung Fu Panda

Meanwhile, in the DreamWorld Theatre at the end of Main Street, a Kung Fu Panda film is shown instead of Shrek 4D, where we go on a wild ride down the river with Po, his father and Shifu before being attacked by pirates. Towards the end, there is an impressive fight that even takes place on the walls to the left and right of the actual screen.

Minion Land

The Secret Life of Pets: Off the Leash

Unfortunately, I wasn’t able to test the fairly new dark ride The Secret Life of Pets: Off the Leash, as there was no longer a Virtual Ticket that would have entitled me to a ride and I honestly didn’t have it on my radar at all. The ride itself is a classic dark ride that I would have loved to have experienced.

Despicable Me Minion Mayhem

The Despicable Me films are among the most successful animated films of all time, which is mainly due to the funny Minions. In Despicable Me Minion Mayhem, we become Minions ourselves and are sent on a crazy journey to test our suitability as Minions. At the same time, the three children lose their gift to Gru and now it’s time to get it back. The ride in the simulators and the film shown are extremely entertaining, which is why I can highly recommend a visit to the Minions.

Super Silly Fun Land

The Super Silly Fun Land is an amusement park from the first Despicable Me film and features a large water playground in addition to a large-scale carousel. Interestingly, one of the theme park’s large car parks is located underneath this area.

The Wizarding World of Harry Potter

Flight of the Hippogriff

The Flight of the Hippogriff roller coaster is the newest roller coaster at Universal Studios Hollywood to date. The 300 metre long family roller coaster from Mack Rides offers a wonderful 540° downward helix at the beginning of the ride, several beautiful turns and numerous curves close to the ground, which make the ride somewhat more interesting than its Vekoma counterpart from the other Universal Studios theme parks. Unfortunately, the ride ends after just one lap.

Harry Potter and the Forbidden Journey

The wild ride through Hogwarts begins with Hermione’s generous use of floo powder, which we soon find ourselves in the observatory. In the observatory itself, we join Harry and Ron and experience a fabulous ride over the rooftops of Hogwarts towards the Quidditch match. Meanwhile, we meet Hagrid, who asks us if we have seen the dragon, only to meet said dragon a few moments later. Pushed by the dragon, our path leads us into a bridge, where the dragon is waiting for us as an animatronic, but we manage to escape.

Shortly afterwards, we find ourselves in the Forbidden Forest, where we immediately encounter Aragog. Hermione rushes to our aid and chases him away while we continue our escape. More spiders get in our way, but we manage to leave the forest. The whomping willow awaits us in the clearing, although we manage to avoid it quite well, it does eventually catch us and we are thrown into the Quidditch stadium. So far so good, after all it was our goal and we are right in the middle of the action – which is much cooler than the trendy muggle sport.

When Slytherin, of all people, scores a goal against Gryffindor, dementors get into the arena and Harry escorts us out. We are separated from Harry and soon find ourselves in the Chamber of Secrets. Another Dementor chases after us and even Lord Voldemort gives us the slip. We manage to escape, but a horde of Dementors is already waiting for us. It’s getting cold, the gondola bearer’s movements are noticeably slow and a heartbeat can be heard from the subwoofers on the benches. At the last possible moment, Harry chases the Dementors away and we follow him through the collapsing entrance towards Hogwarts. In the main hall leading to the grand staircase, we meet all sorts of students and teachers and, last but not least, Albus Dumbledore, who uses floo powder to transport us to the Room of Requirement, i.e. the ward of the ride, and the still very good ride comes to an end.

Spingfield, USA – Home of the Simpsons

The Simpsons Ride

One of Universal Studios’ most iconic attractions was Back to the Future: The Ride, where you went on a hectic journey through time in replica DeLorians to bring Biff back to the future. The ride was replaced in 2008 both in Hollywood and at Universal Studios Florida by the Simpsons Ride – an IP that was still very relevant at the time. The ride is quite impressive due to the simulators used and the pre-shows are very entertaining. The film itself is hectic and overloaded. Furthermore, the 3D look doesn’t really do the familiar characters from the series any favours. All in all, however, the ride is definitely entertaining; now that the rights are with Disney, you should definitely take a ride while you still can.

Lower-Lot

Revenge of the Mummy – The Ride

Revenge of the Mummy – The Ride has been the rollercoaster at Universal Studios Hollywood for almost 20 years. After a dark ride section that is absolutely worth seeing, Revenge of the Mummy gets you going via LSM. A bumpy climb is immediately followed by a very steep left-hand bend that takes us to the bottom of the hall. After a sweeping climb, we then enter a wide combination of left and right-hand bends. We then reduce our speed slightly on a long straight before taking a steep climb and coming to a halt in a cul-de-sac. After a whole host of scarabs appear, our only option is to flee backwards. We now head backwards over numerous small, gently rolling hills. After a slightly longer bend, we reach the brakes. In another scene, we are quickly turned back in the direction we started, just before a curtain rises and we immediately find ourselves in the station of the ride.

I would never have thought that the ride on Revenge of the Mummy would be so different from its sister ride at Universal Studios Florida. There are several launches, but no real height difference and the ride itself is also much shorter. Nevertheless, a ride on Revenge of the Mummy is highly recommended.

Jurassic World – The Ride

The Vekoma Shoot-the-Chutes Jurassic World – The Ride is also one of the best rides of its kind. The ride through the modern dinosaur park has been one of the most famous water rides in the world since it opened as Jurassic Park – The Ride.

After leaving the station, a short lift hill takes us to an intermediate level. Up here, the path leads us directly into the stunning Monosaurus Aqaurium, which offers all kinds of surprises. After a short trip through a cave, we travel through a tropical enclosure where we encounter a Stegosaurus mother and her baby, as well as a Parasaurolophus. At the predatory dinosaurs we then learn that the Indominus Rex has escaped from its enclosure. Of course, the path then leads us straight to the Tyrannosaurus Rex Kingdom. After we have climbed the lift, the big showdown with the Indominus Rex follows, as well as the iconic encounter with the Tyrannosaurus Rex, which introduces our fast-paced shoot-out from the building.

Jurassic World – The Ride offers some impressive new features compared to the original version. However, the ride is now less rounded, as the focus is more on the action than on a consistently told story. 

Transformers: The Ride 3D

Like The Amazing Adventures of Spider-Man at Universal Studios Islands of Adventure, Transformers: The Ride 3D scores particularly well with the ride system used. The ride offers a successful mix of film sequences and very well staged backdrops that take the action-packed ride to a higher level. As in the Transformers films, there is hardly a quiet second during the ride. There’s shooting, fighting and cool jokes thrown around wherever possible. Every few seconds, the next scene begins, with the transitions taking place absolutely smoothly, leaving an extremely coherent overall impression at the end – in other words, Transformers: The Ride 3D is an absolutely awesome ride.

Super Nintendo World

Super Nintendo World is currently the hottest thing when it comes to areas in theme parks. The rather small themed area is reminiscent of the levels known from Super Mario World and has all sorts of gimmicks to offer, for which you need a power-up band, which you have to purchase beforehand. Basically, the themed area looks really good, but if you can’t get an early reservation for the Toadstool Café and the interactive games are of little interest to you, then it will be really difficult to spend a long time in this themed area. The Yoshi dark ride is also missing compared to the Japanese original.

Mario Kart: Bowser’s Challenge

The main attraction at Super Nintendo World is the Mario Kart: Bowser’s Challenge dark ride. The queue alone is a dream and offers lots of little allusions for Nintendo fans, which makes the waiting time pass very quickly. The Mario Kart: Bowser’s Challenge ride offers an entertaining augmented reality experience, but it has little to do with the actual Mario Kart. Although you drive in karts and shoot the virtual opponents in front of you with items, there is never a real racing feeling apart from the start.

Basically, Mario Kart: Bowser’s Challenge is a very solid interactive dark ride with an unprecedented driving system. The use of augmented reality makes the ride feel very lively. However, it lacks a little narrative depth. Also, Mario Kart was never a competition of good versus evil, so why can’t you just drive as Team Bowser? You have two lanes, so it would have been easy to compete with the other lane for more points, similar to the team competitions in Mariokart Tour.

Studio Tour Plaza

Studio Tour

The main attraction at Universal Studios Hollywood is certainly the Studio Tour. The tour offers an insight into Universal City, where many of the well-known Universal blockbusters are filmed. In addition to the informative ride around the studio grounds, you will also drive past some of the scenes built especially for the Studio Tour. Here you meet the Jaws, experience King Kong fighting dinosaurs and finally find yourself in the middle of a Fast & Furious scene that is just as outrageous as the entire Fast & Furious Supercharged attraction at Universal Studios Florida. All in all, a really great attraction and the main reason to visit Universal Studios Hollywood.

Pictures Universal Studios Hollywood

Conclusion Universal Studios Hollywood

If it weren’t for the Studio Tour at Universal Studios Hollywood, there would be no real reason to visit the park at all. With the exception of the dark ride The Secret Life of Pets: Off the Leash, there is nothing here in the park that you can’t also experience in the other Universal theme parks. These are also significantly larger and simply offer far more experiences. Universal Studios Hollywood lacks a unique selling point; a gap that the new Fast & Furious will certainly close in two years’ time. Thus, we can be curious.


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Having a great day at Six Flags America

Six Flags America

Main Street 1776

The first impression on entering Six Flags America is extremely positive. From 1776 Main Street, the paths lead to the themed areas Looney Tunes Movie Town, Chesapeake, Mardi Gras and the extremely attractive Hurricane Harbor water park, which is also included in the admission price. In addition to the carousel, wave swinger and teacup ride, you can also take a ride on the vintage cars of Minuteman Motors.

Looney Tunes Movie Town

Looney Tunes Movie Town, home to Zamperla’s Great Chase rollercoaster, is one of two children’s areas at the theme park.  In this area, there is a good chance you will meet your favourite Looney Tunes characters.

Mardi Gras

The Mardi Gras themed area offers a very nice ambience and some very cool rides. In addition to the French Quarter Flyers – the classic flying scooters – there is the Big Easy Speedway go-kart track, the Chance Rides Falling Star Zydeco Zinger, which unfortunately can only be ridden in twos, the Bourbon Street Fireball flat ride and the absolutely brilliant Intamin Voodoo Drop freefall tower. You can also experience the Ragin’ Cajun and Wild One roller coasters in this area.

Ragin’ Cajun

The Reverchon Spinning Coaster Ragin’ Cajun fits perfectly into the Mardi Gras themed area, which is perhaps due to the fact that the ride was already operated in the Mardi Gras themed area of the Six Flags Great America theme park between 2004 and 2013. Unfortunately, I wasn’t able to experience the ride on the day I visited.

Wild One

Although the Wild One wooden coaster only came to the park in 1986, it is the second oldest roller coaster in America. Prior to that, the wooden giant stood for 68 years at Paragon Park in Massachusetts, where the ride was known as the Giant Coaster. Wild One is now over 100 years old.

The ride on Wild One starts out quite leisurely with a long straight and a left turn before reaching the ride’s lift hill. Once at the top, you immediately enter the first drop. With a lot of speed you then go over the first airtime hill and immediately under the final drop of the park’s former log flume, which makes for a great near miss moment. After a double up you enter the high turn, which you ride at a good speed. With the best view of the now clearly visible remains of the log flume, the ride continues with a double down into the depths. Two big hills are on the way. A couple of smaller hills along the Mardi Gras themed area follow. After a left turn, the ride enters the big helix which is the finale of the ride.

The Wild One wooden roller coaster has a very fast-paced layout, but it slows down considerably towards the end. Unfortunately, the ride was also quite rough, which is why I ended up leaving it at one ride.

Gotham City

There are also plenty of rides in the Gotham City themed area. Alongside the classic Riddle Me This Round-Up ride, there is the absolutely fantastic Harley Quinn Spinsanity swing ride and the giant Wonder Woman Lasso of Truth Star Flyer.

Joker’s Jinx

After boarding the Joker’s Jinx we take off straight from the station. At full speed we immediately enter the extremely pressurised Cobra Roll before flying over the ground after two headstands. After a pressure packed valley we head straight up a sidewinder before cruising through the top of the ride. After a few turns we pass through a strange straight before entering the lower part of the ride. In a constant up and down motion we spiral down before changing direction after a wide left turn. We quickly approach the ground again before changing direction again. After two more steep turns close to the ground, we find ourselves upside down for a fourth time in a corkscrew, whereupon we reach the braking section and soon find ourselves back in the station.

The launch coaster Joker’s Jinx is a very solid roller coaster with a nice track design. It’s nice to ride the Flight of Fear coaster in an open area and see the spaghetti bowl in its full glory.

Penguin’s Blizzard River

A ride on a WhiteWaterWest Spinning Rapids Ride is always a pleasure. Unfortunately, Penguin’s Blizzard River was still closed for the season on the day I visited.

Superman Ride of Steel

There is hardly a better roller coaster than an Intamin mega coaster. The roller coasters, which are usually 200 feet high, offer a fast ride with a lot of airtime. At least that’s the case with the newer rides. Six Flags America’s Superman Ride of Steel is a carbon copy of the Ride of Steel coaster at Darien Lake, and the initial installation focused on a pronounced speed profile.

After the first drop, the ride goes straight into a low to the ground right turn and then over a large camelback. This is followed by a very long straight before entering a very flat 540° helix. Still at very high speeds, the track continues straight for a while before the second airtime hill follows. This is followed by another long straight and the second big helix of the ride. The finale is a bit unusual, consisting of three airtime hills before hitting the brakes.

Superman Ride of Steel is not a bad roller coaster, but not a good one either. Despite the excellent smoothness, the airtime and the high speed, the ride is a bit boring; after all, most of the ride is just long straights or even longer helices.

Batwing

Either Six Flags America has a lot of space or they had big plans when they opened the Batwing coaster. Vekoma’s Flying Dutchman stands a bit apart from the rest of the park.

But the coaster has nothing to hide. Once you have sat down on the train, pushed the bar down and put on the two-piece vest, the ride can begin. What you think is the back row turns out to be the front, thanks to an ingenious folding mechanism. Lying on your back, you leave the station and immediately enter the lift hill after a turn. Once at the top, we first enter a curve which gradually increases its banking and brings us into flying position. Looking down, we immediately enter the ride’s biggest drop. We enjoy our flight for a while in a big, steep turn, before lying elegantly on our backs in the next turn. After a descent we enter a loop which is simply breathtaking in this riding position. After a headstand 3/4 of the way through the loop, we whiz through the valley and change riding position again in a steep turn. Now we fly through a flat valley and a steep turn before turning twice on our own axis in a double inline twist. Finally we fly through a low to the ground helix before being flipped on our backs in a fly-to-lie element and shortly after reaching the brake section of the ride.

The ride on the Batwing is truly breathtaking. It’s just a shame that there are so few of the Flying Dutchman left. Compared to other Flying Coasters in America, Batwing has the edge and offers a really nice mix of positive forces and the feeling of weightlessness during all the flight manoeuvres. All in all, a great ride.

Whistlestop Park

Whistlestop Park is the second of the theme park’s two children’s areas. In addition to several rides from Zamperla, there is a miniature version of the Whistlestop Train to match the large Capital Railways park railway.

Chesapeake

The Chesapeake themed area is also home to some really cool flat rides, including Pirates Flight – a rare Flying Dutchman from Intamin – the High Seas pirate boat and a classic Eli Bridge scrambler called Cyclone.

Firebird

Like Ragin’ Cajun, Firebird was originally located at Six Flags Great America. Formerly known as Iron Wolf and Apocalypse, it is B&M’s first roller coaster. From 1990 to 2018, the coaster could be ridden standing up, but since 2019 it has been a sit-down floorless coaster.

The ride on Firebird starts immediately after a dip as you enter the lift. Once at the top, the ride descends in an increasingly steep curve. With a lot of pressure we then enter the loop of the ride. We gain height in a right turn. Another descent takes us parallel to the loop, where we enter a horizontal loop that circles and crosses the loop once. After a straight, which used to be a block brake, we descend again and at the same time enter the second inversion of the ride. After the corkscrew, it goes through a steep turn and a fun combination of figure-eight turns into the final braking section.

Unfortunately, B&M’s first ride is no longer a good coaster. Where you used to be able to ride a merciless stand-up coaster, you are now beaten by the restraints. The ride should have been demolished rather than desperately given a new lease of life. As an apocalyptic bird, the ride doesn’t really fit in with the pirate theme, but it looks good.

Roar

The wooden coaster Roar is the second coaster from GCI. Similar to Wildcat at Hersheypark, the twisting and playful layout promises plenty of action. It is the only GCI wooden coaster to use classic PTC trains instead of the Millennium Flyer.

The ride on Roar starts with a long right turn. After two short changes of direction you reach the lift hill. At the top we immediately enter a steep turn. A short climb then leads us into a steep left-hander, after which we cross the hill we just rode over at a 90 degree angle. After a classic camel-back, we take a steep, high-altitude turn over hill and dale before plunging down again. With a lot of momentum we now take a bend close to the ground and a hill directly into the next steep bend. Now we race through a covered section of track right across the course. Following a Bayernkurve and several low-hanging hills, we enter the final right-hander and slam on the brakes.

Like Wildcat at Hersheypark, Roar is a really good wooden coaster. The ride has a great layout with a really good flow and a consistently high speed. The ride characteristics are also really good for a wooden coaster of this age, which is why I rode several laps in a row.

Shipwreck Falls

Man, I love a good Shoot the Chutes, especially when it is an O.D. Hopkins ride. Unfortunately, like all the water rides on the day I visited, Shipwreck Falls was still closed for the season.

Coyote Creek

Der letzte Themenbereich in Six Flags America ist Coyote Creek. Dieser Western-Themenbereich ist wirklich gut gemacht und bietet neben dem Autoscooter Los Coches Locos auch das HUSS Break Dance Rodeo und die extrem coole (und leider geschlossene) Wasserbahn Renegade Rapids. Außerdem gibt es einen stilechten Saloon, der als Hauptrestaurant des Parks dient.

Mind Eraser

The main attraction of the Coyote Creek themed area is the Mind Eraser from Vekoma. The classic suspended looping coaster offers the tried and tested layout with roll over, sidewinder and the two inline twists towards the end of the ride. The ride characteristics during the ride are fine, so you can get on without hesitation.

Pictures Six Flags America

Conclusion Six Flags America

I really enjoyed Six Flags America. The park is really well designed for a Six Flags park. There are some very coherent themed areas and an extremely large number of flat rides, which makes the park feel more like a European theme park. I can’t agree with the often criticised slow loading times of the roller coasters, as on the day I visited there was not much going on, thanks to the forecast rain. As a result, I was able to ride every ride without having to wait. I also like the fact that the staff here are quite well equipped (with headsets etc), so that the trains were always sent on their way quite quickly. In short, I had a pretty good time at the park.


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