A guide to (S)Oakwood without replacement T-shirt

Preface

“Will you come and visit me in England? There’d be some great CCI wood in Wales.” – “Hmmm…” We’re talking about the Oakwood Theme Park that was hit as a late sequel to this chat.

Since a long weekend is always a bit difficult to combine with my work, it was of course very convenient for both of us that the Oakwood Theme Park had a few more open weekdays on Halloween in addition to the usual weekend openings in October. Add to that some unusual flight connections and an absolute hotel bargain, and the mini-trip deep into the Welsh pampas had already taken shape.

Pretty much on time I landed in Bristol, where I was through the passport control in no time and was able to pick up my travel bag. Tobias came through the airport entrance door at exactly the same time as I did through the locks on arrival – timing! Only a few minutes later and accordingly only poorer by the minimum parking fee, we already romped through the left-hand traffic again, which I could tolerate this time in a much more unexciting way. After first errands and a tank of gas at Tesco Extra we drove through Bristol on a route that was, ahem, not exactly low on roundabouts, until we finally passed the long and quite Tampa Bay-like bridge over the Severn Estuary to Wales. Shortly after the toll station we found our Hampton Inn, where after a tasty meal at Sawyer’s Bar & Grill across the road we just ploped into the comfortable beds.

The next day, after a fantastic breakfast at the hotel’s own buffet with English and continental concessions, we soon tackled the remaining 110 miles to Canaston Bridge. Sounds like a phrase in this sentence now, but let me assure you once again: it goes on and on and on. The park is not only located at the proverbial ass end of the world, but rather at the tip of a hair on a pimple at the same place. On the way, one crosses the most beautiful landscapes, but one has to be a very dogged CCI-pilgrim to make it worthwhile. The park is almost cut off from public transport – also according to its own statement on its website. The running gag, that not even a certain Ingo Wahlen should be able to find his way here without a two-hour hike, we are happy to release at this point as an impulse for a Stinson-like “Challenge accepted!”. A nice detail: the closer you get to the park on the unusually well developed country roads, the higher the probability that the brown signs will again bear the original name Oakwoood Leisure and not Theme Park.

But at some point – you can hardly believe it – after passing the probably hottest roundabout decoration for the coaster addicts, the parking lot of our destination today is reached! At the entrance I got out my online ticket, which I bought and printed out at home in Switzerland for £20.25, Tobias and his English student card even managed to get in for only £18. God knows, you can’t complain about that!

Tour of Oakwood Theme Park

A small train takes the park guests who have just arrived from the ticket booths to the actual attraction area. As it only runs every quarter of an hour and we had just missed it, we walked the short distance on foot. En route, a fascinating side effect of the modest weather became apparent: you don’t see a more than 30 meter high Intamin Mega Splash every day so autumnally wrapped in fog. Due to equipment reasons and also because the ride would start at 14.00 o’clock, we postponed a ride with it for now.

Megafobia

Passing the exit station of the park train, we would have actually wanted to head for this year’s novelty, the Scotland Import Flight of the Giant Peach. But as the queue had already grown to a respectable size and it was only going very resinously, we took a run under the railings and walked to the main reason for the visit of our whale detour, which was already audible from far away, but not so visible in the fog and behind the trees: straight to the CCI monster Megafobia!

The sight and the sounds alone make your mouth water! With a height of about 26 meters, a length of 900 meters and a top speed of about 77 km/h the local exemplar is not exuberant spectacular, even within the CCI family I love so much. While the first few rides of the day were already really, really good, the performance of this fun wood improved so much during repeat rides in the late afternoon that it has now secured itself a place high up in the personal Woodie hit list. Let’s start from the beginning:

Looking from the access path to the gates in the station building, it looked like Walk-on all day long. However, it must be specified that this was the only way it looked during the first rides right after arrival, for a very British reason: The visitors applied the principle of the empty station – and they did it completely on their own! Completely without Sixflag’s instructional brats, they waited at the line after the stairs until the previous passengers had passed the gates, then the next 24 people (or at least nearly as many) joined the gates. And this without the station staff having asked for it via loudspeaker or anything like that, but simply as a natural consequence of British queuing culture. I’ve never seen it so real before!

Once you take a seat on the classic PTC train, you’ll already be confronted with one of the funniest aspects of the ride: the slightly older and above all charmingly nonchalant ride op with gnome beard and late hipster chignon!  On most of our rides during the day he entertained the guests – and above all himself! – with announcements and actions that were bursting with flat jokes. Examples that have remained special to us:

– Each time before immediate departure: “All right, folks. You know what to do. Try not to fall out.”

– After arrival: “After opening your searbelt push down on your lapbar to open it and exit to your left. Come on, do it. What’s keepin’ ya? Go on, you too. Yeeeah, you can’t, can you? Seems like I’ve got to push that button over here first. You know, the one that goes swsssh. Whole other noise than the green one over here, which I push to open the gates for the next guests. That one kinda goes like fmmmp.”

– Checking the bars when a young lady in the row just checked takes out her smartphone: “Oh, you naughty girl, you. What do you have there? Puppy pictures? Let me see! Aaaw, isn’t he cute? How old is he?” usw.

– After he invited people to stay seated in the late afternoon, but some deliberately wanted to wait another cycle for the front: “Typical. All right. Wait it out if you must.”

– To the question of a little boy in the front part of the train, how steep is the track: “Oh, you know, 78.5°. It’s steep, okay? Beyond vertical even.”

Whether it’s simple jokes, flappy sayings, quirky onomatopoeia of control panel noises or biting sarcasm – this guy truly accounted for half the charm of the already great attraction! For the regular reader of reports and Helvetism catchers I repeat myself at this point, but still: geile Siäch!

Join us now on a journey with this proverbial wooden gem! If the last capers of the funny staff are over, the belts are closed and the bars of some seats are locked in a strangely high position due to protruding screws on the thread, we’ll soon be off! The lifthill brings you into the Welsh autumn weather and the typical woodie chaindog concert accompanies you up to the starting height – with great views of the track to be rattled through at once, you’ll get all tingly!

At the top, you disengage from the lift chain and already complete the first dipped CCI turn rich in lateral forces. Thereupon, you race down the first drop, which is quite narrowly capped and elegantly curves away to the left in the valley. Especially at the back of the train and during the rides later in the day, you’re going to be really high-flying! In combination with the narrow headchopper through the following section and the truly rough and tumultuous valley afterwards – the only part of the track that can be described as rough – a really incredible start! I would say that there is or was only one more time such a striking airtime moment on a classic Woodie: on the infamous ride in the over 18 backrow on Cyclops in Mt Olympus.

Thereupon one races over a parabolically much more generous hill, immediately afterwards into the next valley, over the following hilltop and to the second CCI-turn, here of course a little more banking. In my opinion, the next hilltop is the best part of the track. Almost as striking as the first drop, you are thrown out of your seat, photographed in a nosedive on the rather steep descent – seldom does a photo location produce such funny and horny snapshots as here! – in the following bottom of the valley because of the somehow much too narrow “re-up-radius” you get crushed in such a way that you get beaten in the stomach with every single ride! Sounds a bit more brutal than it actually is – first of all the sequence and pacing of these elements is just crazy and makes you laugh forever even on the sixth time!

And it’s not that you can’t recover from that, because two somewhat flatter ramp hills now join back to the Lifthill, where you are forced to cuddle with the side pad or the one sitting to the left: a wonderfully bankless curve, bordered by supports in the second part and turning a total of about 180°, is completed. On the now back leading and, because it is done on the top of the slope, even rather small hilltops, fantastic floating airtime is produced in all rows of seats, the longest lasting one naturally at the back of the train. Simply extraterrestrially beautiful and a real celebration!

After a tight 180° turn and a subsequent fall, a very strange bunnyhop follows, which seems to be completely straight when approaching it, but in a very curious way it turns sharply left. Somehow this abrupt slide to the right surprised us anew with every ride and was simply awesome! Emerging from the valley formed by it, a kind of CCI-turn follows again, but its second hilltop is much higher than the one at the beginning and with the loss of speed that comes with it, it actually allows something like a breather. But it doesn’t last long, because now follows a surprisingly deep dive, which leads directly into a right turn, which is again free of crossings. Somehow the only part of the ride that explicitly reminds me of another CCI ride: Rampage in the Alabama Splash Adventure. From there you pass two final bunny shops and reach the final brake, which finally puts an end to the truly wild ride.

Megafobia was, quite simply… mega. The varied layout, which plays with the topographical conditions and is surprisingly versatile for the rather small dimensions, offers a riding experience from which many woodies would benefit! It may be that I, as a fanatical CCI-lover, am a bit too prejudiced or blind of fog (giggle!), but all the rides, which were much more intense later in the day, have lifted Megafobia directly to a top position in the personal Woodie charts. Together with Shivering Timbers, the Hershey-GCIs and Joris in the Efteling, the ride will definitely make it to the lacront-club of favourite Woodies, who will really put a big smile on your face once they’ve warmed up! But that’s not all: this treasure of gold, so carefully placed and hidden in the deepest pampas, has plenty of attractive attributes anyway. Two murderous ejector airtime spots and countless tamer ones as well. A numerically not necessarily distinct, but in terms of conciseness extremely effective use of lateral Gs. Superb headchopper and near misses with supporting structure and vegetation. As well as a simply perfect and just the right amount of shaking, wooden roller coaster ride dynamics – except maybe the first valley.

Another thing that really impressed me was that although I’ve ridden some CCI tracks all over the USA and the typical elements like the dipped turns are present here, the track as a whole didn’t immediately remind me of anything else from West Chester, Ohio. Only the descent into an unbanked right-hand bend after the last 180° turn reminded me a bit of Rampage in Alabama, especially during the more intensive afternoon rides. Obviously, they have put a lot of effort and thought into creating something totally unique here, which is almost tailor-made for Oakwood Theme Park and the space conditions – attention, C-in-CCI humor. In any case, I cannot emphasise enough that every left-hand traffic mile, no matter how stupid it is, is completely worth it! And to the UK-experienced Tobias, who after our little ride marathon and hard fought Frontrow-drive now counts this gem among the best Woodies in the UK, there is no way to thank him enough for having made the Oakwood Theme Park proposal in the first place and for actually driving the long distance out here.

After the first few rides on Megafobia the exploration tour through the Oakwood Theme Park led us past the pedal rental. In the afternoon we saw some boats on the water despite the still modest weather. The Pirate Ship remained closed the whole day. This was already pointed out to us at the cash desk.

Snake River Falls

At least until the early afternoon a part of the Snake River Falls boat slide quartet was open. As far as I remember the two open wave slides in the middle and the cobra tube were in operation, we had a fun ride on the right of the two wave slides. I got the wettest on the elbows and the sleeves of my jacket, because most of the water came from this height of the slide channel wall.

Bounce

The Huss Shot ‘n’ Drop called Bounce, which was somehow neatly placed in a dip, probably to comply with height regulations, was announced last year that it would be closed. But it is still standing, together with the packed passenger gondola and the apparently operational control box. A certain heavyweight romanticism in all the autumnal foliage during our visit cannot be denied.

Treetops

Right next door is an attraction with a slightly longer lifespan: the oldest roller coaster at Oakwood Theme Park, Treetops. You don’t see such a beautiful Tivoli Large embedded in forest and trees every day! It may be that at its opening in 1989 it was still towering above the treetops, but that’s definitely not the case today. It is somehow eerily beautiful how one can disappear in the darkness of the forest and in the vegetation even on visiting days with good weather.

There is not much new that can or must be said about the journey itself. The long trains, the smooth ride and the naturally numerous near misses with scarce rail crossings, tree trunks and branches are great fun for young and old alike. Worth mentioning is the fact that only the back half of the train was occupied, although there were times when there were enough people in the queue to fill it up completely. We suspect that this had less to do with the Oakwood Theme Park’s compliance with loading regulations of a physical or mechanical nature, but rather with the fact that the seats and floors up to the sixth or seventh car were totally covered with rainwater, leaves and twigs.

Furthermore to mention: the one ride operator was a bit gnarly and stupid, when I took some pictures of the track at the station. He probably assumed that I wanted to record a POV, since he mentioned that I had to check this with Guest Relations. In the age of smartphones and stupid park guests, he will of course have the correction to clearly point out the rules here. Nevertheless, motive-conscious “station/access route photographers” like me, who of course store the camera in their short pockets during the ride and thus do not violate the attached regulations at all, should proceed somewhat discreetly here.

Circus Clown

Since the Eurofighter Speed, which is located next to Treetops, would not start operating until 13 o’clock, we explored the children’s areas of the park a little more. The Pinfari Circus Clown named Circus Clown is part of a roundabout of children’s rides with circus theme, whose attractions are probably supervised by a single ride operation in rotation, as you have seen for example in Conneaut Lake or other small American parks. We felt that it was a bit too stupid to do count-begging.

Neverland

The second larger children’s area of the Oakwood Theme Park is Neverland, which can be reached through the walkthrough attraction Journey to Neverland. Once you arrive at Neverland, you will find yourself in a small hook/pirate area. It consists of the Dragon Wagon Crocodile Coaster, the log flume Skull Rock and the indoor playground Hook’s House of Havoc.

Skull Rock

The Mimafab log flume, taken over from the Camelot theme park, is very nice, has a considerable pirate cave section for a park of this size and the only drop produces some very nice fountains. As I was sitting in the front of the log I was probably too well protected by the front cavity to get really wet; Tobias sitting in the back looked a lot more speckled afterwards.

Tink’s Flying School

But never mind! Immediately afterwards we applied the proven Blackpool method of airflow drying to Tink’s Jelly, uh, Flying School, by the way Tobias’ flyer premiere. I found the oversized cutlery replicas leaning against the control box especially funny – I had a lot of fun going round and round, heading for the flying box in the same way, so that there probably wouldn’t have been half a meter missing to erase the respective tips. As always very cool and within Europe also with rarity value!

Crocodile Coaster

The access to the Crocodile Coaster, which was put into operation sometime during the afternoon, is right next to the one to the whitewater ride – you then pass through a tunnel through the skull and behind the drop of the whitewater ride. Except for the fact that the instructions before departure had a certain Glenwood Caverns AC tendency (“Thumbs up if you understood.”), I can’t write much more than: shaky affair.

Flight of the Giant Peach

Since now just halfway there, we made a second attempt at this year’s novelty. The heart of the new Dahland (themed and designed according to the stories of Welsh writer Roald Dahl) is the Pinfari RC40 imported from M&D’s Scotland’s Theme Park. Also known as Cobra, Express and finally Space Coaster – according to the old RCDB entries, the Pinfari RC40 was designed after Dahl’s children’s book James and the Giant Peach and is now called Flight of the Giant Peach.

Luckily there was almost nobody left when we passed the cue this time, which was illuminated in a very effective orange colour. Not only Tobias had a premiere on that day: after some thorough RCDB tuning this might have been my first Pinfari ever. The comment of our expat was very harsh: “What a first impression for you!”. Somehow, this statement brings all my impressions of the track to the point. It’s just a fairground coaster. In spite of not existing rollovers it is equipped with (automatically lowering!) shoulder restraints. Apart from the one harsh valley, the ride as a whole is actually quite okay, but it doesn’t offer too much excitement. Twice done and somehow already forgotten.

Marginal note: The storage track was not built up at all and is, as Tobias rightly noticed, in the inner courtyard of the railway. So there is probably only one train at present, and thus only one entry – despite a separate exit station, where the poor ride-ops had to trample over the wet ground in every cycle.

Spooky 3D

We waited a while at the entrance to the Spooky 3D creepy walkthrough (we assume), but it seemed to be on a break. Right next to it is one of the Halloween mazes, where sometime during the afternoon people actually queued up for it. We assumed that these mazes were only in operation during the longer Saturday evening opening hours; on other Halloween special days, the Oakwood Theme Park closed at 5 pm.

Speed: No Limits

As announced, the giant Eurofighter Speed: No Limits started operation at 13 o’clock in its own small cul-de-sac. Thus we joined it directly for a few rides. One thing I can already anticipate: the ride was the absolute surprise hit of our Wales trip! Due to the route layout, which was somehow quite “generous” for a Eurofighter, and not least because of the impressive key figures, I expected a ride that was a bit different from the usual Eurofighter standard. Nevertheless, the indisputably fancy thing simply blew us both away! With Megafobia you could somehow foresee in advance that the ride would be really good – here you could just marvel and laugh about how much power and speed are offered on the 610 meters of track!

As expected, only one of the four possible eight passenger cars was in use, so our three rides consumed a considerable amount of waiting time compared to the park. But in retrospect I would have estimated that this was a maximum of a quarter of an hour or so for the first run; on the two repeat runs we were even faster. And as we were supposed to be impressively demonstrated, every single minute was worth it! Thanks to the, as always, extremely comfortable Gerstlauer shoulder restraints, the check-in as such never took very long – most of the time, the waiting was spent watching how the train unrolls the compact course and how the passengers react to it.

Once all eight shoulder restraints have been controlled by the quite dislocatable Ride-OP, the vehicle starts moving and over a 90° bend out of the station, you already reach the foot of the vertical lift, which is intimidating with every ride due to its sheer shape. Under unbearable tension, the chain is soon set in motion, which you finally hook into and which now turns you into the 90° angle required to force this type of lift. In the process, even the otherwise so dominated British and Welsh people elicit highly yankee-like sounds of disbelief, rapture and fear – “I don’t like this at all!” or “Oh my God, why did I let you talk me into this?!” were part of the repertoire often heard at this point.

Lying on your back in the seats, you’re now 35 meters up into the fog – even after defeating other Eurofighters several times, it’s still queasy, oppressive and fucking weird! Freaks like Tobias and me turn our heads to the right or left to enjoy an unreal tilted panorama of Oakwood Theme Park and Megafobia, or rather to see exactly what kind of metal stuff is lying in the field next to the track. But at some point the top is reached and you tilt from the supine position now in one go first into an upright sitting and finally into a forward overhanging position. With a truly frightening view of the unreal 97° shot in front of you, you lose contact with your seat and plunge into the shoulder restraints, catapulted up into the yawning depths – what a start! After the forward tilted madness fall, you gradually straighten up again in the valley and reach the top speed of 90 km/h, which is terrific, triggers tears of wind and even gives inspiration for naming the ride.

Immediately afterwards, you climb up and fly over the best part of the track: the airtime hill. Not only does this give the runway a great unique selling point in an internal comparison of the “classic” Eurofighters – it also really, really, really hits you hard!  According to Wikipedia, -1.3 g is effective here, but I honestly wouldn’t be surprised if there were a bit more to it. In any case, you are thrown incredibly awesome towards the sky and photographed in the following nosedive. And as Tobias laughingly stated, I had the same incredulous expression on my face full of enthusiasm and surprise about this totally unexpected kick – because according to my reaction nature to such moments nothing else was possible! What a power hillock!

Now you elegantly glide through a huge over-bent curve and then race through a really pressure-packed vertical loop, where the sheer joy of the truly unexpectedly awesome ride dynamics of this caliber during at least two rides inevitably led to an Alvey scream – “Loop-de-Loop!!!”! Thereupon you climb up the ramp to the intermediate brake, where slight contact with the shoulder restraints is usually not easily avoided, but not really painful due to the generous width of the shoulder parts. After a small dip from the not too tightly gripping brake, you now roll slowly through an inline twist on the slope, whose slanting position is immediately adopted at the exit for a seamless transition into a fast steep curve. One rather brutal change of direction later you race through a downward helix that turns 540° and has alternating wide curve radii, where you are pressed into your seat for a long time. Thereupon the final brake is reached and another brilliant ride is unfortunately over.

I guess you could tell from the sheer volume of text for a Eurofighter (!): we really liked that thing a lot! Whether it’s the 97° downhill run, which as always is extremely well run, the power-airtime hill, the sloping curve, the powerful loop, the roll or the squeezing final helix – the track simply offers a complete package that will blow your mind! As mentioned, this is definitely a track where the potential for surprises is so great that you’ll be baffled afterwards! At the end of the day Speed: No Limits is still a Eurofighter, which is a bit more special than its conspecifics in terms of the layout, but from the outside you would never expect such power and fervor. And that’s the crux of the matter and the beauty of such tours: Appearances can be deceptive and it’s important to sit down and form your own opinion. Come and see it – it’ s great!

Waterfall

To be honest: we had already planned to do the surf slide attraction Waterfall. Especially since I am a big fan of this type of slide in water parks and in swimming trunks and I wanted to have a try in a leisure park just because of its rarity. But when we saw how the water just dripped off the buttocks of the passengers who had just completed a ride, we decided to postpone it until later. And since we could do the ultimate water ride in Oakwood Theme Park only at the end of the park because of certain, um, gear handicaps, Waterfall was simply no longer on the way. But a good reason for an early return.

Bobsleigh

The queue at the park’s own mini-summer toboggan run with a roller conveyor lift called Bobsleigh was actually quite long all day long, as there were only five or six bobs on the circuit. After our visit, I would list this as one of the most urgent points for improvement in the park: with the Flight of the Giant Peach in forced induction mode and a summer toboggan run with only as few sleds in use, there are two main attractions with extremely low hourly capacity right at the beginning of the main circuit through the Oakwood Theme Park, which means that the waiting time there probably increased to an estimated three quarters of an hour shortly after the park opened. Which is a bit bitter for an otherwise completely empty park. I really hope that next season, or at least during the main visiting periods, the capacities will be increased a bit.

Anyway, the queue had shrunk to a much more bearable size during the third pass, so that we dared to go inside and finally waited for 15-20 minutes. However, Tobias still a considerable additional time longer than me, because I just caught the last sled of the “six-man group”, if you can call it that. To both our surprise, the Wiegand course, which is only 275 meters long and only consists of six curves, was surprisingly good! Especially because of the fourth turn, which really surprises you with the low sidewall and the tight radius. And anyway – it’s cool that you thought: “Hey, we have a small slope available! Let’s add a bit more and build a luge!” Not many amusement parks in the conventional sense would have done this – that’s for sure.

Drenched

It had to be done. Even if as a continental European you ask yourself somehow head-scratchingly why on earth a park like Oakwood Theme Park gets an attraction like an Intamin Mega Splash in this climate: even on mini holidays you have to adapt to the local mentality without reservation. And here, this includes letting yourself be soaked up to your underwear at autumnal 14°C! Seriously: I don’t really understand the decision of the Oakwood Theme Park, and I probably would have acted differently as the operator – but I can’t deny that this fabulously sick looking thing was, besides Megafobia, one of the main reasons for wanting to tackle the Welsh side trip. And this cognitive dissonance is really half the fun of this mad attraction!

There were two main reasons why we saved Drenched to the end. Firstly, because it was tactically cleverly placed near the parking lot and changing room, you can quickly and relatively easily change into dry spare clothes afterwards, so that you don’t catch cold. But in order to do this – and this is the really stupid second reason on my part – the prepared laundry at home in Switzerland has to get into your travel bag!

I usually pack for such trips according to the principle: lay out everything I need in a large pile and then distribute it in the bag with optimized compartments. Which usually works great. But this time somehow simply not. The three T-shirts I thought of – one especially for the ride on Drenched! – have simply remained snotty and cheeky at home. Everything from the pile came with me – including some unimportant stuff, which I hadn’t sorted out on the outbound flight because of the included checked baggage. Just not the T-shirts. So there was not much else to do than to storm the souvenir shop at Megafobia before our ride and buy a nice Oakwood Theme Park T-shirt. Which on the credit card statement in francs hurts a little bit. But that makes a very good impression concerning the production quality and curses one more also the most effective reminder for it is to make a checklist for packing next time.

Anyway, the T-shirt ubulus was relieved and we went straight to the station of the actually running water ride. During stops for taking pictures she had had some dropouts. As nothing else was possible as a replacement, I had to give her back to me in the best Valhalla tradition of the previous year – in jeans and Oakwood Theme Park T-shirt at 14°C!

Until the end I secretly hoped that I wouldn’t be able to fit into the boats and that I wouldn’t have to do this nonsense to myself. The shoulder restraints, which had to be retrofitted because of the fatal accidents on the sister attraction Perilous Plunge at Knott’s Berry Farm and the local specimen, don’t exactly have a reputation for offering particularly generous seating. To my astonishment (and annoyance), I fitted in, with a completely inverted distribution of problem zones than expected: there would have been plenty of room for the lap belt and the corresponding part of the stirrup, but my upper body was brutally squeezed in due to the strange “angle” of the upper metal bars of the shoulder restraints. In such a way that with each inhaler I got sometimes a little bit of space shortage and the cold metal bars bored themselves into my chest. The solution was somehow suboptimal, but unfortunately it became necessary after the accidents. I do have a more pronounced, but not so large chest muscle circumference that would have caused me problems on other shoulder restraints. I therefore assume that more people with a large bust than those with a large back or thigh circumference could have problems here, but this is completely different from body to body…

But well, to get back to Federal Heights and Pfäffikon: What do you do for awesome rides? At some point we were sitting in them – of course in the Frontrow! – and were pulled up the insanely stupid, about 30 meters high lifthill. The tirades of demonisation of the project, which get stronger with every meter, are nipped in the bud by the shoulder bars, but at some point the top is reached, where we turn around 180° and now face our doom. With an almost RMC-like airtime push, which is quite remarkable for a water ride, the only and about 78° steep fall is finally completed. Despite all its shortcomings, you really have to give it a try: not only because of the various cold conditions, this is an incredibly goose-skin-causing and terrific adrenaline rush – this drop is absolutely amazing!

With almost 80 kilometers per hour reached, you ultimately rush into the water, where a splash, which is somehow less than expected for both the inmates and the spectators, sets in. Don’t get it wrong: even so, as a passenger you get wet except for your underwear and have absolutely no chance to stay dry somehow. Even on the downhill run, you get water splashes in your face in the frontrow. And even my shoes were soaked from behind during the first ride, despite the sophisticated drainage system on the bottom of the boat! But still, the spray attack was less intense in terms of “pressure intensity” than, for example, one on a typical US spillwater. Depending on the specimen, it seems as if you get a bucketful of water slapped in your face at once – but here on Drenched it felt more like getting under a battery of freezing cold Aquaclic indoor pool shower jets: stinging, constantly wetting, but somehow without the water “slapping” you. I hope you can follow me. It may be that this is just the way it is since the boats were converted, or that this is a deliberate modification for the cooler off-season by Oakwood Theme Park. But the fountains created during our visit just looked a bit World of Fun-like – some of the water masses didn’t even come out above the height of the bridge railing. This circumstance and the fact that we were simply too wet to operate the cameras afterwards, explains why neither of us managed to get a usable photo of the immersion process. But as we actually drove a second time in the second row – when in Wales and wet anyway! – and this is documented enough in the whole internet sphere, I hope you can generously overlook that we didn’t fulfil our journalistic mission as thoroughly as usual.

And with this final picture of Hydro we now slowly say goodbye to the Oakwood Theme Park! Anyway, after our rides on Drenched, we went back to the parking lot, which was not so far away, and changed back into dry clothes and shoes at the car. Concerns that one is guilty of indecent exposure are completely unfounded, because most of the guests in our part of the parking lot did like us. Originally, we had thought about going to the nearby Blue Lagoon with its impressive domed building on a hill behind the Oakwood Theme Park, as there would certainly be good opportunities to get changed and have a warm shower. In the end, the return trip to Portsmouth, which Tobias had to master on the same day, was simply too long.

Pictures Oakwood Theme Park

Conclusion Oakwood Theme Park

The Oakwood Theme Park as a whole is a totally enjoyable and rewarding small park, which is absolutely worth every adventurous journey and drive out into the Welsh Pampas. The attraction portfolio is amazingly varied and boasts some absolutely brilliant pearls of attraction. While the joyrides on the well established CCI treasure Megafobia were somehow predictable, especially rides like Speed and Drenched were totally unexpected and therefore twice as beautiful. And then there are simply all the park specific additional links, which enrich the visitor experience enormously, even with the actual standard stuff. That Treetops is so ingeniously interwoven with the dark forest. The flyers in Neverland, which are quite unique in Europe. That a short but through one curve suddenly streamlined luge winds down the slope in the middle of the Oakwood Theme Park. Funny and mostly also quite unique water rides, which are a house number for a park of this size and climate… All this makes Oakwood Theme Park somehow just adorable. Especially in view of the comparatively low and really fair entrance fee the park is really great. Merch could be a little cheaper, but I wouldn’t really mention that if I had had a little more brains when packing and didn’t know exactly that I had to take care of myself in this point. For those of you who are still wondering if you should include the Oakwood Theme Park and the necessary detour into a tour, I say, with regard to the textile theme, unfortunately highly ironic and fittingly outfittery-like: Do it, just do it! It will be worth it! Yr wyf yn addo!

 

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Nagashima-Mania

The history of Nagashima Spa Land

Nagashima Spa Land came into being as an addition to the resort near the city of Nagashima, which was developed in 1964. Located directly on Ise Bay, Otani Natural Gas Co, Ltd hoped to find a natural gas deposit in 1963 when they came across a hot spring while exploring for natural gas. The temporary bath that was then built quickly proved extremely popular, and Nagashimakankokaihatsu Co, Ltd was established in the same year with the aim of developing the spring, now known as Nagashima Onsen, for tourism. In November 1964, the bath was opened to visitors, followed a month later by the Nagashima Hotel. In 1966, the resort was further expanded with the opening of the second hotel and the Nagashima Spa Land, including a jet coaster.

The Nagashima Resort quickly became more popular, which is why the third hotel followed as early as 1970. The resort now consists of three hotels, the Nagashima Spa Land amusement park, the Nagano-no-Sato gardens, the Anpanman Children’s Museum, the large Mitsui Outlet Jazz Dream Nagashima outlet centre and the Yuami-no-Shima hot spring. Every year, around 5.8 million visitors come to Nagashima Resort.

Tour of the park

If you arrive by bus, you land at the side entrance of Nagashima Spa Land, located between the hotels and the outlet centre. From here, a path leads directly to the spacious children’s area, including a covered playground. In addition to a large number of child-friendly round rides and two small log flumes, there are two children’s roller coasters.

Children Coaster

The oldest of the two children’s roller coasters at Nagashima Spa Land is the very inconspicuously placed, medium-sized ladybird ride by the manufacturer Zierer called Children Coaster. As usual, you ride two laps through the figure-8 layout and enjoy the manual braking towards the end of the ride.

Oh, it’s beautiful here. In addition to the tried and tested fun of the time-honoured children’s roller coaster legend, characters from the classic English children’s book “The Tale of Peter Rabbit” have also found a home here. Peter Rabbit has been the mascot of Nagashima Spa Land for ages, but it was only in 2012 that a roller coaster was dedicated to him.

Peter Rabbit Coaster

The ride on the Peter Rabbit Coaster from Hoei Sangyo begins with a wide left-hand curve in which you gain a few metres in altitude, which you immediately lose again in a somewhat narrower right-hand helix. Once you reach the ground level, you go full steam ahead after a change of direction through a curve that is just as wide as the one at the beginning of the ride. At this point the track leads straight into the station and through it. After another lap through the track course, the very nice ride ends.

Viking

Before we get too far away from Kinderland and its park mascot Peter Rabbit, we are immediately drawn to the double monorail with its two tracks running in opposite directions. Actually, on the way there, we are drawn to a completely different, extremely imposing set of rides, the likes of which cannot be found anywhere else on this planet: the Viking boat swing conglomerate.

When I first came across Nagashima Spa Land, I was immensely impressed by the Japanese people’s love of swings. Whereas in some European amusement parks there are two, at most three, boat-swing-like rides, here there is the full programme in its maximum range, including three boat swings, two rotating swings and an overhead boat swing. From that moment on, one thing was clear to me: I have to go there! And more importantly: I have to ride them all!

Because let’s be honest, who cares about the longest roller coaster in the world when there are two gigantic boat swings far above a third, normal-sized boat swing? That is insane and, above all, simply terrific.

After the success of the small boat swing in 1980 and the success of the large HUSS double ride in the Toshimaen amusement park, Nagashima decided to go one better and built an equally large boat swing in 1986, also in a double ride. Now, it is somewhat difficult to trace how far the three existing large rides in Nagashima Spa Land, Toshimaen and Samsung Everland are related to each other, because although the boats are all built in the same way and are each located above various facilities, two of these rides are considered to be double rides of the HUSS Traumschiff. This is understandable, as the ride looks at first glance as if two somewhat larger ship swings of the Pirate model have been placed directly next to each other and connected to form a boat. However, the double Viking is called Twin Flying Bounty in Intamin’s reference list. The reason for this is probably the bankruptcy of the Arrow-HUSS company towards the end of 1984, after which the company reorganised itself in 1986 as HUSS Maschinenfabrik. In the intervening years, planned rides were built by other manufacturers (e.g. Ninja at Six Flags St. Louis).

But what is a Traumschiff/Twin Flying Bounty like to ride? It’s nice; the ride is actually not earth-shattering, as the basic construction itself is already incredibly inert, but seen as a whole it’s pretty nice. It’s a huge attraction of unbelievable proportions that is accessible to all park guests and doesn’t let anyone get off dissatisfied – a crowd pleaser of the highest order, so to speak. Taken together, the ship’s swing collection has a total capacity of 380 people (160 people per boat in the large swing plus 60 people in the normal-sized ship’s swing) per synchronised ride cycle. All in all, this means an hourly capacity of up to 5,000 people, which is certainly still necessary during the Golden Week and many other days. On emptier days, one of the Flying Bountys sets sail at least every 15 minutes.

Jet Coaster

In the meantime, you can take a nice panoramic ride on the aforementioned double-track monorail that runs in opposite directions. Here you have a wonderful view of the lake and the small forest that you are circling. The park railway, a go-kart track and the oldest roller coaster in Nagashima Spa Land, the Jet Coaster, are located in the forest.

Secured only by a belt, we immediately climb the lift hill of the time-honoured lady. Now far below the treetops, we pass through a long right-hand bend, where we immediately plunge steeply to the ground in a completely untypical manner for a classic jet coaster. We climb the following hill in the same way before we take another right turn. This is followed by a somewhat flatter gradient with an even flatter ascent diagonally through the ride. The ascent then leads into a left-hand bend one level below the first bend, which is consequently ridden at a somewhat more leisurely pace. This is followed by a last exceedingly brisk descent that leads into a slightly longer straight above the lake. A final hop leads us to the station level, whereupon we also reach it after a left turn and the obligatory braking section.

The Jet Coaster is an extremely charming roller coaster that is particularly visually appealing with its framework structure. The ride through the forest is extremely fast and knows how to thrill its passengers with ease. So much so, in fact, that the longest queue was here on the second day of the visit, thanks to the unfortunately existing one-train operation. Apart from that, however, it’s a beautiful old and extremely ride-worthy treasure from the house of Togo.

Space Shot and Flying Carpet

On the other side of the forest, a somewhat rare sight awaits visitors, right next to a more common one. While the S&S free fall tower triumvirate called Space Shot is still a very rare sight, a ride on a suspended flying carpet is the only one outside the Danish amusement park Tivoli Gardens. Both rides are quite convincing.

Shuttle Loop

Just like the ride of the next roller coaster, whose layout can be perfectly described with the words launch, loop and reverse. You’ve probably already guessed, it’s a Shuttle Loop from Schwarzkopf. As with every roller coaster from Münsterhausen, it doesn’t take much to create an all-round satisfying ride experience, and so the ride is unusually puristic compared to the (so far) only European ride (Psyké Underground in Walibi Belgium). That’s enough, because the ride is absolutely perfect as it is, which is why you’ll want to get on again and again, and more than once in a row.

Looping Star

The same applies to the sister ride, which is only three years younger. The Shuttle Loop was apparently a great success, so that another Looping Star was ordered in Münsterhausen and the roller coaster was interestingly placed right next door.

The ride in this classic of German engineering begins quite confidently with the ascent of the lift hill. From a height of around 24m, you immediately plunge towards the ground in a steep curve to approach the only inversion figure, a loop, at full speed. With a lot of power, you then pass the element that gives the ride its name, after which you shoot upwards again to make a turn at a lofty height. But the peace and quiet doesn’t last long, because immediately the wagon group throws itself towards the ground again, which can lead to unexpected airtime, especially in the rear part of the train. In the opposite direction to the first gradient, you gain a little height again and then reduce it efficiently parallel to the lift hill. Since a straight line with a constant lateral inclination is a bit strange to ride, you are straightened out in between, but without taking into account the principle of turning around the heart line; but there are other roller coasters in Nagashima Spa Land for that (like the Ultra Twister). Leaning to the left again, you ride through another curve before you enter a hill and approach the ground again. This is followed by a fast-paced right turn, which then takes you into the braking section of the ride.

Corkscrew

Interestingly, the rival product from Arrow has been situated directly opposite the Looping Star since the year 2012. In 1979, the Corkscrew coaster in Nagashima turned its passengers upside down twice. Interestingly, it is one of four identical rides that started operation in Japan that year – all probably inspired by the first inversion coaster in Asia, the Corkscrew at Yatsu Yuenchi.

The layout is quickly reproduced. After leaving the station via a small incline, you ride through a tight turning curve, which then transfers you to the ride’s lift. Having reached a height of about 21m, you leave the lift in a short dip, whereby the necessary lateral inclination for the following turn is already generated in the same move. Once the turn is completed, the train plunges towards the ground, which leads to a pronounced airtime, especially in the rear part of the train. Now the train roars powerfully through the first valley and shortly afterwards shoots up a hill. This then quickly turns into a longer downhill curve, in whose transverse valley the train enters the corkscrew. Absolutely skilfully, the train now turns over twice. The exit of the second corkscrew then leads into the final turning curve, whereupon the brakes are already waiting.

The ride on the Corkscrew is great. Nowadays the ride is nothing earth-shattering, but in 1979 it was enough to make the masses stand on their heads. Unfortunately, the ride characteristics were below the manufacturer’s average – but that hardly matters. All in all, the ride fits perfectly into its very strong field of competitors, which is why you should definitely take a ride or two; where else would you find so many idols of the late 70s in the same corner of a park?

Past a typical Japanese scary house and an excellent Star Flyer, the path now leads us to the other side of a gigantic steel structure, which we save for later. Here we turn left and follow the wide main path into a dead end, where the Flying Coaster Acrobat is waiting for us.

Acrobat

Attracted by the appearance, we quickly find ourselves in the spacious waiting area below the station and decide to go to one of the two sides of the station. After climbing the stairs, we are immediately assigned to a row, whereupon we stow our personal belongings and valuables in lockers belonging to the rows. Nothing unusual as far as that goes, but at the end a security scan including a metal detector awaits us. After we have proved that all our bags are empty, we are let through to the gates and can immediately board our preferred aircraft.

As soon as the starting position is reached, the ride can begin. We reach the ride’s lift via a switch, which takes us up to a height of 43m. Once at the top, we plunge into a steep curve to the right towards the abyss. In a wide radius we now float through the following valley and immediately climb a hill, which turns out to be the starting position for the now following Pretzel Loop. Without mercy we now plunge down, stand overhead for a short time and then watch the spectacle lying on our backs in reverse order, almost being killed by the G-Forces. Once again at high altitude, there is enough time to take a short breath, because now we cross the element we have just completed in a tame left turn. But before we know it, we are spinning around our own axis in an inline twist and hurtling towards the ground in a right turn. In a corkscrew we cross the Prezel Loop once more and soon have a look at the station of the roller coaster from behind. After a short ascent, we reach the middle block brake section of the ride, which, however, releases us into the second part of this without any major slowdown.

In a right-hand bend, accompanied by synchronised water fountains, we shoot across a lake. Similar to a Bavarian curve, hill follows dale and at the end of the curve there is even another inline twist waiting for the passengers. Still in this great flow, we find ourselves in a left turn, which unfortunately leads us straight into the final brake.

Acrobat is the tamer of the two Japanese flying coasters, but that doesn’t mean that the ride doesn’t try to beat you to death with the forces at its disposal. It just does it a little more subtly. While Universal’s Flying Dinosaur has one element after the other, Acrobat still has enough time to devote itself entirely to flying. This has its advantages and the ride itself seems a little more harmonious. Especially the part after the block brake is quite impressive and offers wonderful insights for the rest of the park guests. In general, the ride is wonderfully open and can be seen from all sides, so that even more guests from the nearby outlet centre will switch to the Nagashima Spa Land amusement park. It’s worth it, at least, because Acrobat is a really ingenious flying coaster in Nagashima.

Bobkart

Right next to it, the Wiegand Bobkart double track has been in place since 2004. On a length of 822 and 797m, both lanes theoretically duel each other. For the time being, the track runs parallel through a very bumpy left-hand bend. The driving comfort increases significantly with the steadily increasing speed, the fun in turn through the numerous waves on the now following straight. After another left-hand bend and just as many waves, the two lanes now separate from each other.

While the right lane now turns into a short right-hand bend, the left lane continues straight ahead. In a wide left-hand bend, the right-hand lane now steadily builds up height, whereupon the left-hand lane is crossed on another undulating straight. The competing lane meanwhile devotes itself to a right-leading upward helix, whereupon both lanes run parallel again for a short moment. This quickly changes and so both tracks separate at an sharp angle. There is a reason for this, because in the following downward helix of the right lane, the left lane comes towards you. The left lane circles the helix, but then runs parallel to the track you have just completed in the right lane. After a wide right-hand bend and a short straight, the left-hand lane meets the right-hand lane again, which in the meantime has only passed through a longer straight, and both enter an upward helix in parallel.

On an elevated part of the track, both tracks now cross the just completed and future track before entering a left turn along the station. Following a downward helix to the right, both tracks then continue on the ground. After a left turn and a 180° turn, both tracks reach their destination.

The double bobsleigh track is quite impressive, but the ride itself is only okay. Admittedly, you get a bit distracted by the rides surrounding you, but the ride over the numerous bumps is unfortunately also a bit repetitive. Although you could also look over them if the bobs ran parallel. Of the total of 28 bobsleds per side, unfortunately only about 5 were running on the first day of the visit – which was perfectly adequate in view of the crowds – and these were sent on their way one after the other per side. Whereas at the beginning both sides were served, shortly afterwards only the right lane was running. That was a pity, but also understandable, after all you can vary the capacity of the rides according to the rush in no time at all. Overall, the left lane was a little better than the right lane, but all in all, both lanes offered a good ride.

Ultra Twister

Directly behind the ride is the station of the Ultra Twister roller coaster. The standard model of the manufacturer Togo also awaits us in Nagashima, but here in a somewhat less colourful paint scheme than in the Greenland amusement park, but with ingenious lighting effects. Since we had already ridden 12 laps of the ride in Greenland, we knew what to expect and got on with pleasure.

After the car has been checked, you approach the transfer element at the rear end of the track. This is then turned by 90° degrees, which is promptly followed by the ascent in the vertical lift. Having reached a height of 30m, the car crosses a very narrow crest and plunges rapidly down a steep 85° gradient. There is intense airtime in every seat, but especially in the last row. The following and quite narrow valley is driven through with extreme pressure, while the following airtime hill skillfully tries to throw you off. With strikingly high speed, you now race through a heartline roll that couldn’t be more beautiful. Shortly afterwards, you climb a small incline, at the end of which you reach the first braking section of the ride.

In a second transfer element you are now brought to the lower lane, which you follow backwards from then on. On a short descent you then steadily increase speed before the car is turned upside down a second time. As soon as the station level is reached, the third and last roll of the ride follows. Shortly afterwards, the second braking section is reached and the ride on the Ultra Twister draws to a close.

Also in Nagashima, the tube roller coaster is completely convincing. The interplay of vertical acceleration is just wonderfully brutal and always worth experiencing. Especially since the end stops are not quite as hard as in Greenland, which makes the ride all the more inviting for repeat rides. Unless you don’t burn your shoulders on a visit to the Joyful Waterpark, which you should definitely plan to do so, and torture yourself accordingly on a night ride through the ride. Nonetheless, this is also totally worth it, because the illuminated ring elements enhance the visually very appealing ride even more.

Steel Dragon 2000

Equally appealing is Steel Dragon 2000. Built at the turn of the millennium, Steel Dragon 2000 is Japan’s largest roller coaster, with a height of 97 m. Even more impressive, however, is its length of about 2.5 km, which still makes it the longest roller coaster in the world. There are rumours that the roller coaster The Ultimate from the English amusement park Lightwater Valley will be extended, but until then there will probably not be a longer roller coaster.

The ride on the Steel Dragon begins with a small dip out of the station, followed by a short right turn. The first lift chain is then waiting to take us up to a height of about 50 m, where we change to the second lift chain, which in turn takes us up to an impressive 97 m. Once there, we descend very quickly. We pass through the first valley at 152.9 km/h, and the train starts to vibrate. Unfortunately, this vibration is transmitted to the passenger, which is why you can only be happy to shoot up a 76.8 m high hill shortly afterwards. After a moment of shallow airtime, another valley of terror awaits you.

The ride through the second valley is also no fun at all and so I was happy to find myself on the third hill of the ride. This hill is only 64 m high and leads the train into a special combination of curves. In a wide steep curve, one approaches the bottom and immediately shoots up an inclined clockwise helix. On the way into the following valley, a change of direction takes place and a second, now counterclockwise, huge helix follows. With steady pressure, the smile on your face slowly comes back and you may slowly forget the crappy start of the ride. In the process, you race through a ground-hugging and bloody long left turn along the large shopping centre. However, you don’t notice much of that, after all, you’re still going at a breakneck pace. It’s just a shame that after a long bend and two small curve swings, the ascent into the block brake awaits.

On the block brake, which is placed very low in relation to the overall height of the ride, the speed of the train is reduced considerably before it descends into a series of continuous camelbacks. Here the train passes two tunnels and six crests, each with valleys at different heights. On each hill you take off in a wonderful floating airtime. Shortly afterwards, however, the braking section is reached and the ride comes to an end.

The Steel Dragon 2000 is not a bad roller coaster, but it doesn’t meet my personal taste. I really enjoy the ride from the entry into the long curves, but the vibrations in the first two valleys are so nasty to my stomach that I only did one more repeat ride during the two days of my visit. I’m interested to know what the ride would have been like in the original trains, as the trains built by Morgan were much more solidly built and therefore shouldn’t have started vibrating so quickly. The trains built by B&M, which were added in the tenth year of operation of the ride, are by no means bad and allow a much freer ride, but they do not correspond to the original.

They must have had their reasons – I don’t have a comparison with the previous state of the ride anyway – so it’s not that bad. It doesn’t stop anyone from doing a marathon on the ride, and if the start of the ride wasn’t so messed up, I would do it too.

Arashi

The Free Spin coaster Arashi on the other hand is simply no fun. The ride is inharmonious and absolutely hard. The rollovers are all generated only by the forced rotation of the gondola carrier, otherwise the ride here would be a leisurely scenic ride very similar to the new concept by the Swiss engineering firm Ride Engineers Switzerland, which will soon be realised at Schwaben Park. Unfortunately, the whole thing is no comparison to the competing product from Intamin, which is less squeamish even in the smallest version and fortunately dispenses entirely with technical aids for rollover – interestingly, although the ride on a Zac Spin is hard on the edge, the harmoniously superimposed movements make it much more pleasant and interesting.

Rock ‘n’ Roll

In fact, the Rock ‘n’ Roll ride shows that even forced somersaults can be ridden in a reasonably harmonious way. A friction wheel causes the individual gondolas to rotate, whereupon the passengers (depending on the load of the gondola) do one somersault after another.

Paratrooper and Telecombat

The Paratrooper next to it is similarly interesting, with its wheel rim tilting horizontally during the ride. Otherwise, the ride is typical for a Twister-like round ride, so it goes up and down in free-swinging gondolas, over and over again. This one was built by Technical Park, as was the Telecombat next door.

Wild Mouse

The ride portfolio in this corner is then complemented by the water ride Jet Rescue of German production. This is fitting, as the Wild Mouse is located right next to it in a double version, just as it could have been at a German funfair. Of course, it’s only real with the matching ticket booth and Schuko sockets. The attraction resembles one of the many Wild Mice from Mack Rides and therefore invites you to take a ride or two; after all, you can ride the ride in a mirror image – at least if both rides are running on the same day. We were lucky and were able to ride one of the two tracks on each of the two days we visited.

Free Fall and Frisbee

Unfortunately, we had no luck with the Free Fall, a first-generation free-fall tower, and therefore had to forego a ride. Fortunately, there is a park version of the HUSS Frisbee directly opposite, which is always a guarantee for a successful ride. In Nagashima, however, things were a bit different – the fast spins were missing – and so the ride was a trivial swing, which not even the showman Robrahn from Bremen could undercut. A pity, because the little Frisbees are usually always a big deal.

Shoot the Chute

When one of your favourite rides bitterly disappoints you, it takes another favourite ride to put you back in a good mood. It’s a good thing that the Shoot the Chute of the Nagashima Spa Land amusement park, designed by O.D. Hopkins, is next door. As one of the first rides in the manufacturer’s Figure-8 design, the 30-metre-high ride is impressive, especially with its merciless wetness. Normally, in a spillwater, you are usually wet, but not soaked, by the time you reach the bridge over the run-out section, but this changes abruptly when you pass under the bridge. Here, however, it is the case that the boat creates such a high wave when it dives into the pool that it absorbs all the energy of the boat and thus decelerates the boat considerably so that the water has enough time to splash down on the passengers. You don’t get out this wet even from Valhalla of the English amusement park Blackpool Pleasure Beach and even there the degree of wetness is known to be like jumping into the Irish Sea. So everything is just right here and the name of the ride really lives up to its type – only why the first rows have to wear life jackets is beyond me, but luckily we were sitting a bit further back.

Something that has never been clear to me personally is the success of the Looping Starships from Intamin. In the looping fever at the beginning of the 1980s, the Bremen company HUSS developed an overhead boat swing in which the axle of the ride was driven, making a large number of rollovers and other rides possible. Only a short time later, the Weber company, also based in Bremen, followed suit with a similar ride. Intamin, on the other hand, planned an overhead boat swing that lives up to its name and uses a classic friction wheel drive to keep the ship moving until at some point it manages to roll over very narrowly.

Space Shuttle

It’s interesting when you realise on your own body during the ride that this is exactly what makes the Looping Starship the best representative of its kind. It’s as if a normal boat swing just keeps accelerating, so you suddenly find yourself at angles you wouldn’t otherwise experience. At some point you manage to do a headstand and are afraid of getting stuck upside down. Shortly afterwards, the next, somewhat quicker somersault follows. A moment later, the long deceleration phase begins and you change direction again in all possible angles of inclination. Wonderful! I am absolutely thrilled with the ride. The design of the Space Shuttle also speaks for itself. It’s just a shame that none of them have survived the test of time in Europe; at least not in their original version. So dear Movieland Park team, please buy a suitable counterweight and the corresponding shoulder restraints. It’s worth it, I promise!

Giant Frisbee

The rest of the ride portfolio consists of a wave swinger, an Italian-made swing up with far too narrow gondolas, and a giant frisbee from HUSS. The latter just does its thing – like every other Giant Frisbee from the same manufacturer. It’s okay.

White Cyclone

A glance at the clock on the 90-metre-high Aurora Wheel tells us: it’s time for wood. We are happy to comply and accordingly head for the entrance to the large white-painted wooden wall with the charismatic name White Cyclone.

The ride in the PTC trains begins with a wide left turn around the waiting area of the ride. We constantly lose height to gain enough momentum to enter the lift hill. This then takes us to a height of 42 m, where we then have a moment to enjoy the magnificent view of Nagashima Spa Land and Ise Bay. After a left turn, however, we rapidly descend to the ground. With the finest shake, rattle and roll we cross the first valley and then climb a high airtime hill. The exit then leads into a gigantic, constantly tapering helix far above ground level. Here you ride a little over hill and dale until you leave it at some point after a rapid dip over a hill.

The hill in question seems to be almost as high as the entrance to the helix, but based on the existing speed, it shouldn’t actually be the case. Visually an interesting trick in any case and so we plunge down again in a wonderful play of forces. Another airtime hill follows, as it is written in the book, before we disappear in the forest of pillars. In a very wide upward spiral, we now steadily increase in altitude metres before we reach the same kind of helix we already experienced a few moments ago. But instead of diving down briefly and then gaining height, we climb metre by metre up the wooden structure before then reaching the block brake of the ride.

After the fast-paced first part of the ride, the train plunges to the ground again. With gusto we pass under the valley of the first descent, conquer another airtime hill and dive into the wooden structure one more time. Inside the first helix we now go through a wide left turn before we are surrounded by wooden beams again. We then cross the ride over two hills and make our way along the outer edge of the roller coaster. Below the lift hill, the train disappears under the wooden construction for the last time in a wide left turn. Shortly afterwards, we reach the braking section of the ride and soon the station.

White Cyclone was a great wooden roller coaster with great pacing, lots of airtime moments and a well-tuned acceleration curve. In addition, the roller coaster lived on the shake, rattle and roll like hardly any other wooden roller coaster in the country, let alone any other wooden roller coaster I have already ridden. While I can understand that the roller coaster is now undergoing a makeover by the company RMC – because the layout offers many possibilities that have not yet been exhausted – on the other hand it is a pity that one of only four wooden roller coasters in Japan will disappear as a result. At least the basic structure of what was once the best roller coaster in Nagashima Spa Land remains and will be used in the future best roller coaster in the park. So we can be curious!

Pictures Nagashima Spa Land

Conclusion Nagashima Spa Land

Nagashima Spa Land is a great amusement park that offers so much in such a large area that you can’t help but be happy. This park simply offers everything possible, which means that every target group is covered – with the exception of dark ride fetishists, of course, because there are simply none of those in the park (outside of the scary walkthrough and a Pokémon attraction). I, at least, was completely thrilled by Nagashima Spa Land, which is why I would gladly return. There are many reasons for this, and the renovation of White Cyclone is yet another. So we’ll see you again sometime, but then with the full programme of onsen, water park, hotel visit and a detour to the nearby gardens.

 


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Togo-Mania at Greenland

Greenland

The Greenland Resort has been located in the middle of the Japanese coal-mining area since 1964. Once founded by the Mitsui Mining company as a subsidiary, the holiday resort has been repositioned again and again over the course of time and, after the Mitsui Group left, is now operated solely as Greenland (i.e. without the prefix Mitsui). In addition to the eponymous theme park, the resort consists of two hotels, a golf course, a bowling centre, a pachinko hall, several restaurants and the obligatory hot spring.

The gigantic Ferris wheel already catches everyone’s eye on the way in, but when the first roller coasters join them, it’s a picture that makes your mouth water. So we hurry up to the entrance to pay the entrance fee and the free pass at the cash desk. You then exchange the voucher for the Free Pass in Greenland for the corresponding wristband for permanent rides – alternatively, as in most Japanese theme parks, you can pay for the rides individually. Greenland is therefore a classic Tivoli park, but it has more parallels with the world’s oldest amusement park, the Bakken in Copenhagen, Denmark.

Milky Way

We start our tour counter-clockwise, but immediately turn away from the Grampus Jet and Ladybird Coaster, which are very busy in the morning, and walk at a brisk pace to a very special double attraction, which takes us on a lively trip through the Milky Way, either standing up or sitting down.

Early in the morning, we were spoilt for choice on Milky Way between the Altair stand-up coaster (the blue side) and the Vega sit-down variant (the pink track). However, as boarding for Vega was just starting, the first ride was to be on this ride. As soon as both trains have been dispatched, the journey can start immediately.

The first step is the classic chain lift to a starting height of 38m. At the top, there is a leisurely right turn before the madness takes over. Parallel to the stand-up track, you now shoot towards the abyss, which really gets you out of your seat. While Altair says goodbye to us in a right turn, we race over an airtime hill and immediately over a slightly inclined turn. But we don’t have to wait long for Altair, because the train is already coming towards us on the exit. After we have taken enough of a run-up, the train tries to throw us off on the next airtime hill without any consideration. But a highlight rarely comes alone and after Togo has already proven that they are the kings of negative forces here, the same applies in the positive direction. With proper pressure on the body, one now performs a downward helix to the lowest point of the layout. From there, a slightly inclined ramp leads back up to the station level, but not without being briefly lifted out of the seat once more. After the short duel, Altair joins us again and parallel to each other, there is a short left turn and a small hill before we reach the braking section and, after a short turn, the station.

If Vega already sounds so good, I’d best tell you what the rascal from Altair is up to, shall I?! All right, after we have moved towards the ground with only slight airtime and said goodbye to Vega, we now also pass a rather high airtime hill and take off in a familiar manner; however, the subsequent downward helix is just as delicious. With a lot of pressure on your feet, you leave the helix on a short ramp, which immediately turns into the turning curve just below the turning curve of Vega. Here, the train of the sister track comes towards us in a grandiose moment of pure (riding) joy. With much more pressure than Vega, we pass through the forest of supports of the turning curve before we are mercilessly transported into the shoulder restraints in the most insane airtime moment of all time. With what feels like 20 cm of free space, measured it could even be a little more, between the foot and the train floor, you fly over a tiny little hill before going up another hill. At the top, you have a short breather, but your head is rather in the process of correctly classifying what you have just experienced by taking a short left turn to end up parallel to the sister track again. The aforementioned left-hand bend follows, followed by a combination of small hills and block brakes, which comes along leisurely, but in the end can’t help but knock your socks off again.

In the end, what else is left but to fall mercilessly in love with Togo? Both Milky Way tracks are simply wonderful to ride. There are outstanding airtime moments, just as there are extremely punchy passages. On top of that, Vega’s train is also an oversized Bluetooth speaker – what more could a roller coaster fan want? Probably a buttery smooth ride and a non-existent waiting time? Don’t worry, the Greenland has thought of that too, although at least the second point was a bit of a downfall and later in the day we only had the Vega sit-down pearl at our disposal.

Danger in a Maze

Well, you know what I mean and so far we’ve only covered one ride, so let’s move on: The next attraction on our tour is the interactive maze Danger in a Maze, where you have to stop a bomb at the last second. The circuit is very straight forward, even if it means you have to wait a little longer at a door. The design of the ride is exactly the same on the inside as it is on the outside, making it an absolute must-do.

Splash

Also in this category, with outside temperatures well over 30°C and sultriness present, is the splashy water ride Splash. Now some people will think to themselves “hmmm, I know this generic name from somewhere” and they will be amazed that they have also seen the design of the ride before. One could even assume a common park friendship between the Dutch amusement park Duinrell and the Greenland, after all the ride, in both cases built by O.D. Hopkins, already opened there in 1992 and the Greenland followed suit a year later.

Unlike the day before and Duinrell in general, however, there was no possibility of taking a seat in a covered boat here, but the wise Japanese had thought of everything and so there is the possibility of borrowing a rain poncho for the duration of the ride. But if you think this will cost you money, you’re wrong at Greenland, where you can even let off steam with the free pass at the individual game stalls; the emphasis here is actually on the rental, because after the ride you hand the rain poncho back in so that it can be dried by the staff. As a spillwater fan and generally environmentally conscious person, you have no choice but to thankfully do without the poncho, even if Greenland (and I would wish this of all other amusement parks) cuts out the revenue from the sale of the full-body condoms. When you meet the future passengers after the ride, refreshed and extremely wet, you are rewarded by the irritated and at the same time enthusiastic looks of the Japanese and may even high-five some of them; a wonderful feeling.

Sphinx Coaster

Although the Greenland is a huge amusement park, the distances to the next attraction are usually not so excessively far, so we ventured a ride on the Sphinx Coaster with a slight touch of wetness. This family roller coaster is characterised above all by its marginally existing gradients, which already make a simple Big Apple look very steep. But while the worm coasters are quite tame, the Japanese flat coaster builds up quite a high speed towards the end, which is conveyed amazingly well especially by the flat descents.

Panorama Mountain

Past the water park, where interestingly almost all the slides are designed for an adult audience, the Skylift cable car takes you up to Panorama Mountain. All safety mechanisms on the gondola are dispensed with. Additional padding on the roller coasters? Sure! But cable cars with safety bars? We Europeans sometimes tend to exaggerate when it comes to safety.

On Panorama Mountain, in addition to the Horror Tower, which tells a local horror story but is not very scary on the way through the two floors, there is the Witch’s Flying Chair chain carousel and the mountain station of the Super Slider summer toboggan run. Interestingly, it seems that luges are not very common in Japan, which is why the staff are happy to explain in great detail how the bobsleds work to the waiting passengers. It’s just a shame when these passengers listen but don’t really understand how to accelerate in the end. So I was allowed to spend most of the descent behind a lurker, while Nicolas joined us only towards the end of the ride.

Dragon Mountain and Spin Mouse

Back in the valley, the trail leads us towards the Reverchon Spin Mouse. Along the way we pass the Karakuri Castle Maze and the station of the suspended monorail Sky Ship before entering the Dragon Mountain rapid river. This was built by Bear Rides and, due to the non-existent degree of wetness, can unfortunately only score points through its embedding in the landscape.

Well, let’s get into this beloved old friend from France, which someone from Parques Reunidos will please take a closer look at – but I’m anticipating something here, so I’ll just explain what I mean. On the Spin Mouse, all the wagons are loaded at the same time, but then sent out on the track at a fast pace. What in Spain, however, quickly leads to a waiting time beyond 90 minutes with a normal mouse (Vértigo in the Parque de Atracciones de Madrid), is quickly resolved within three to four cycles here. The real difference lies in the efficiency of the Japanese staff, not in the theoretical capacity of the ride, which is roughly the same in both cases. The ride was also extremely fast-paced and thus thoroughly entertaining.

Legend of Salamander

Passing the go-kart track, we are now drawn to the north entrance of Greenland, near which the interactive dark ride Legend of Salamander is located. Here, you shoot at worm-like creatures while generally completing a rectangular course. For us, this dark ride, built by Senyo, became the epitome of typical Japanese shooter themed rides, as the opponents are mostly the same and the record on such rides cannot be beaten without months of training.

Panic Jungle

The biggest advantage of a ride on Legend of Salamander, however, was the air conditioning, which saved us from the raging heat outside, because stupidly we had long since dried out again and the rapid river also didn’t help. It’s a good thing that there is an extremely inappropriately named log flume in Greenland, the Panic Jungle. So we got into the boats of Senyo, a manufacturer we now knew and loved.

After leaving the double station, you bob along leisurely towards the first lift hill. This takes you to the middle level, but no drop follows. Instead, you approach a hall and pass through a sparsely decorated corridor. Back in daylight, you bob past some animal sculptures, make a right turn, pass under the second lift hill and approach it in another right turn. This one is then considerably larger and leads you directly into the ride’s only shot. Wetted, but not particularly wet, you leave the run-out area and immediately tackle the way back to the station.

Haunted Shrine

Due to the lack of cooling, another dark ride was needed as soon as possible, so we entered the acoustically optimised Haunted Shrine. Equipped with headphones, the car takes you through some wonderfully designed scenery that charmingly reminds you of the Geister Rikscha from Phantasialand. Unfortunately, the Haunted Hospital creepy walkthrough right next door no longer exists. Instead, there is a hospital attraction based on an anime, but we did not test it.

Goku, Super Viking and Gyro Storm

However, we tested the numerous rides in this corner of the Greenland theme park. While the Star Flyer Goku offered the familiar Austrian lookout ride experience, the Super Viking ship swing offered solid ship swing ride fun with both sides cheering each other on. A completely different experience, on the one hand boring on the other absolutely insane and grandiose, was offered by the Gyro Storm by Togo.

But how does this conflict come about? I’ll have to go back a bit and give a basic description of the ride, but if you’ve already read this far, you’ll be interested. Okay, so the Gyro Storm in very simplified terms is a ride similar to the Enterprise, i.e. a centrifugal force-based somersault carousel, but it doesn’t go very fast. The gondolas swing freely, but can be locked at any time, and depending on which position you are in at that moment, the rest of the ride can be extremely fun. In the best case, this happens when you are at the highest point of the ride inside the wheel and thus first race through the station upside down for a few laps. At some point, the gondolas are released again and a wild swinging session ensues as the ride draws to a close.

Lift

You can then lean towards your own end on the Lift, because where the Sky Lift was already scary enough, this inconspicuous chairlift goes even further. As already mentioned, the Japanese like to dispense with unnecessary safety precautions, but where such precautions are already in place, they add a corresponding safety factor on top. Apparently nothing has ever happened on the lift, which is why they have even dispensed with side barriers. As a means of transport, the lift now leads us in the direction of Greenland’s largest roller coaster, so it is a real shortcut.

Sky Jet

On the other side, however, we first climb into the overlong, multi-level self-controlled diesel monorail Sky Jet before we turn away from the dinosaur ride next door for dramaturgical reasons. To be honest, we now make our way back along the attractions that you didn’t get to see through the lift.

Luxor Magic

The first attraction is the interactive fortune-telling attraction Luxor Magic, where you can find out all kinds of things about your future happiness in love, your career and, of course, your health by making a few decisions beforehand on your way through the burial chamber. The data is stored on a small plastic sword and evaluated towards the end. If everything has worked, you get your future printed out in a practical A4 format.

Crystal Maze and Ice World

Right next door is the old Crystal Maze mirror maze, which unfortunately only offered the tried and tested. More interesting, however, is Ice World, a concept we have already experienced at Kijima Kogen Park, that is much loved at temperatures well above 30°C. Although the temperature inside was only about -25°C, the walk through the nicely designed cold store was quite refreshing.

Small Java

In the spirit of Avenue-Q, according to which we are all a bit racist, we recommend a look at Small Java. Similar to the Cabane de Robinsons in Disneyland Park near Paris, there is a tree house here and all kinds of things are depicted. The main difference are the sculptures of the animals, as well as those of the indigenous people. Here at the latest, the bridge to Denmark was perfect, Greenland is the Bakken of Japan! Although the island of Java is not Africa by any stretch of the imagination, the attraction is similar to the racist African-themed ride in the former Sommerland Syd and thus actually to any of the old dark rides with an African theme in Denmark. Of course, the whole thing is again something to smile about rather than really meant maliciously; it’s just that it was a different time and nowadays it’s simply outdated.

Black Hole Coaster

Back at the starting point of our short detour, we are now confronted with the longest wait of the day, namely 30 minutes at the indoor roller coaster Black Hole Coaster. Thanks to the covered queue, however, the wait passes relatively quickly with pleasant temperatures and fitting European 90s sound.

Once you have boarded the Zamperla train of the Meisho roller coaster, the ride can begin immediately. On a shallow ramp, you slowly build up metres of height along the wall of the hall, which you then immediately descend in a fast-paced left-hand helix. In a long left-hand bend, you cross a light tunnel and again gain a few metres in altitude. A change of direction follows and immediately a downhill helix to the right. Another change of direction under strobe lights then leads to the outer area of the ride, which is, however, hidden by the elaborate façade. Here you then creep through an upward oval helix, which then turns into the final downward helix, whereupon the quite acceptable ride ends.

Ultra Twister Megaton

But an acceptable roller coaster is not a superior roller coaster. As we’ve already learned here at Greenland, every roller coaster from Togo is a superior roller coaster, but can the manufacturer’s third ride also back up this statement? Let’s find out at Ultra Twister Megaton.

As soon as you have stowed your things in the locker in the station, you first go to the actual entrance area of the roller coaster. There you board the slowly rolling backwards car and close the shoulder restraint. The ride operator then locks it in place and you approach the transfer element at the rear end of the track. As soon as the car is in position, the element is turned by 90° degrees, followed by the ascent in the vertical lift. Having reached a height of 30m, the car crosses a terribly narrow crest and immediately plunges down a wonderfully rapid 85° gradient towards the ground, so that an intense airtime sets in at every seat, but especially in the last row. The following valley is passed through with indescribable pressure, but the adventurous interplay of vertical acceleration is far from over, because this is followed by an airtime hill as it is written in the book. A heartline roll, which couldn’t be more beautiful, follows at an extremely high speed. Stirred and not shaken, you then take on a small incline before you reach the first braking section of the ride. But from here on, caution is advisable, because now you are slowly moving towards your doom. At some point the brake of the next transfer element will engage, but you don’t know when and at the worst possible moment you will hit your knee – which, funnily enough, can happen quickly in any row, so watch out!

After the transfer element has done its job, we are now released backwards into the lower level. Here you build up some speed before the second role takes place. As soon as you have reached the station level, you complete role no. 3 before you reach the second braking section and soon the station.

Although the second part now seems a bit uneventful, it’s great. In general, this roller coaster is great, terrific and insane at the same time. The ride experience is significantly different in each row, whereby the last row is simply the most convincing with its insane airtime in merciless interplay with the pronounced forces in the valleys; so try it, when you’re here! Another thing you should definitely try, however, is to spend at least 10 laps on the roller coaster. It’s fun and it’s exciting, not only for you but also for the Japanese staff. When you have completed a certain amount of time, you can look forward to a photo that will be published on the roller coaster’s website or used on Twitter. You can also immortalise yourself on a small wooden stick, which will then be hung up in the queue. You can imagine how we spent our time in Greenland, because we had enough of it and, above all, definitely never enough of the Ultra Twister. We weren’t the only ones, but we didn’t leave it at 10 rounds. Where do you think you’re going? No, we set the daily record, until at some point the staff didn’t want to let us ride any more, because of the photo session, of course. What a lovely evening.

Ferris Wheel Rainbow

After the outstanding roller coaster, we turn our attention to the outstanding Ferris Wheel. The Ferris Wheel Rainbow is not only the most stylish Ferris wheel I have ever seen in person, but also one of the most impressive steel constructions I have ever seen. However, we were a little surprised by the two queues, although we queued for the much shorter one and eventually got the normal gondolas.

Nio

At the foot of this giant, or one level lower, is one of the oldest roller coasters in Greenland, but one would automatically think it was much younger. We’re talking about the Suspended Looping Coaster Nio, which has already been in existence for 20 years on an open area right next to the big show stage. The ride then offers the familiar ride with good ride characteristics in the roll-over and the Sidewinder, but a little wobbling in the two in-line twists. All in all, a very passable SLC that you can get on more often.

Ladybird Coaster

Passing the Green Stadium, where Kamen Raider or another Japanese children’s series was just playing, we now turn to the two roller coasters that we had left out at the beginning. The small Ladybird Coaster convinces us with its outward banked curves, the generally nice powered coaster ride and its staff, who pointed out the big coasters to us.

Grampus Jet

One of these is the suspended coaster Grampus Jet, in true style with the original Arrow trains and thus in direct contrast with the roller coaster Dream Catcher from the Belgian amusement park Bobbejaanland, which, as is well known, uses more modern Vekoma trains. In fact, the ride differs significantly due to the larger mass.

For this purpose, we take a closer look at the route. After leaving the station and being led to the lift hill, we eventually reach the top level of the layout. Here we enjoy the view for a while before plunging into the depths for the first time. With surprising pressure, we now cross the first valley, whereupon we make a sweeping right turn. After a change of direction, we take a wide left turn in the best Bavarian curve manner, which narrows steadily towards the end. Alternately, we swing through a downhill helix to the right, to the left and to the right again, always taking a small incline in between. But where is the difference to Dream Catcher? So far, definitely in the intensity of the ride, also the swings are more pronounced so far. What the Belgian Dream Catcher can do better, however, is to release the passengers into the final brake, because the Grampus Jet is a little sluggish there. Without much swinging, the passengers reach the station at the same time and the great ride comes to an end.

Gao

Let’s move on to the last roller coaster of the Greenland theme park, the all-dominating dinosaur Gao. In typical jet-coaster style, this roller coaster serves the Japanese audience to perfection and also boasts what is probably the most imposing support structure of any roller coaster in the world: A real oversized framework dinosaur. So what are we waiting for? Off we go on the 4-minute adventure ride.

After strapping on your bar, like on the roller coaster The Ultimate from the English amusement park Lightwater Valley (although this is not the only similarity), we immediately climb steadily but slowly to the starting height of 40m. At the top, we take a slightly inclined turn and quickly pick up speed. A little too fast, probably, because a battery of friction wheels slows us down on the following straight. But that doesn’t matter, because the ramp down into the valley is much flatter than the previous lift hill, which gives us plenty of metres of track to create a breathtaking feeling of speed. In the valley that follows, the G forces are quite high. With momentum we pass the back of the dinosaur. We cross it carefully and almost as fast as the French Anaconda in the Walygator Parc crosses its hills. It’s good that we regain our momentum on the descent and that the next valley is no less hesitant. On the next hill we head for a left turn, whereupon we cross a large part of this part of the park at a lofty height. At some point we plunge towards the abyss in a right turn, once again enjoying the speed trajectory optimally designed by Meisho, before we rapidly take another turning curve at a lofty height. What follows now can hardly be described in words, but is amazingly similar to the second part of the insane roller coaster The Ultimate. Before that, however, a second friction wheel battery tries to slow us down a bit, but this doesn’t necessarily tame the next part. Instead, we now race towards the dinosaur. After a short left turn, we run parallel to the first drop. After a short hill, we even venture under the aforementioned drop extremely abruptly and with a lot of kinks. Another left turn immediately leads us parallel to the lift hill, whereupon one tyre battery after the other is reached shortly afterwards. In a wide right-hand bend we reach the final braking section and shortly afterwards the station.

Gao is great! Although the route is actually predictable to the point of being unpredictable, it still manages to surprise very often. The ride characteristics are okay, but the bar construction makes it a bit rougher than one would wish. But that doesn’t matter, because if there’s one thing that Meisho roller coasters do well, it’s conveying the speed of the ride, and once again that’s done amazingly well, which is why you’ll want to get on the dinosaur of Greenland again and again.

Pictures Greenland

Conclusion Greenland

So we have finally arrived at the résumé of the amusement park. It took quite a while, but I hope you can now imagine the size of this park. Greenland is not necessarily a beautiful amusement park, but it is a Japanese amusement park as it is written in the book and for that reason alone it is great, superb and worth a visit. There are three roller coasters that absolutely stand out, several very good rides and a bunch of other very good coasters. On top of that, the additional attractions are huge, so you won’t get bored here in a hurry, especially since there’s also the Togo Ultra Twister Challenge.

 


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