Nagashima-Mania

The history of Nagashima Spa Land

Nagashima Spa Land came into being as an addition to the resort near the city of Nagashima, which was developed in 1964. Located directly on Ise Bay, Otani Natural Gas Co, Ltd hoped to find a natural gas deposit in 1963 when they came across a hot spring while exploring for natural gas. The temporary bath that was then built quickly proved extremely popular, and Nagashimakankokaihatsu Co, Ltd was established in the same year with the aim of developing the spring, now known as Nagashima Onsen, for tourism. In November 1964, the bath was opened to visitors, followed a month later by the Nagashima Hotel. In 1966, the resort was further expanded with the opening of the second hotel and the Nagashima Spa Land, including a jet coaster.

The Nagashima Resort quickly became more popular, which is why the third hotel followed as early as 1970. The resort now consists of three hotels, the Nagashima Spa Land amusement park, the Nagano-no-Sato gardens, the Anpanman Children’s Museum, the large Mitsui Outlet Jazz Dream Nagashima outlet centre and the Yuami-no-Shima hot spring. Every year, around 5.8 million visitors come to Nagashima Resort.

Tour of the park

If you arrive by bus, you land at the side entrance of Nagashima Spa Land, located between the hotels and the outlet centre. From here, a path leads directly to the spacious children’s area, including a covered playground. In addition to a large number of child-friendly round rides and two small log flumes, there are two children’s roller coasters.

Children Coaster

The oldest of the two children’s roller coasters at Nagashima Spa Land is the very inconspicuously placed, medium-sized ladybird ride by the manufacturer Zierer called Children Coaster. As usual, you ride two laps through the figure-8 layout and enjoy the manual braking towards the end of the ride.

Oh, it’s beautiful here. In addition to the tried and tested fun of the time-honoured children’s roller coaster legend, characters from the classic English children’s book “The Tale of Peter Rabbit” have also found a home here. Peter Rabbit has been the mascot of Nagashima Spa Land for ages, but it was only in 2012 that a roller coaster was dedicated to him.

Peter Rabbit Coaster

The ride on the Peter Rabbit Coaster from Hoei Sangyo begins with a wide left-hand curve in which you gain a few metres in altitude, which you immediately lose again in a somewhat narrower right-hand helix. Once you reach the ground level, you go full steam ahead after a change of direction through a curve that is just as wide as the one at the beginning of the ride. At this point the track leads straight into the station and through it. After another lap through the track course, the very nice ride ends.

Viking

Before we get too far away from Kinderland and its park mascot Peter Rabbit, we are immediately drawn to the double monorail with its two tracks running in opposite directions. Actually, on the way there, we are drawn to a completely different, extremely imposing set of rides, the likes of which cannot be found anywhere else on this planet: the Viking boat swing conglomerate.

When I first came across Nagashima Spa Land, I was immensely impressed by the Japanese people’s love of swings. Whereas in some European amusement parks there are two, at most three, boat-swing-like rides, here there is the full programme in its maximum range, including three boat swings, two rotating swings and an overhead boat swing. From that moment on, one thing was clear to me: I have to go there! And more importantly: I have to ride them all!

Because let’s be honest, who cares about the longest roller coaster in the world when there are two gigantic boat swings far above a third, normal-sized boat swing? That is insane and, above all, simply terrific.

After the success of the small boat swing in 1980 and the success of the large HUSS double ride in the Toshimaen amusement park, Nagashima decided to go one better and built an equally large boat swing in 1986, also in a double ride. Now, it is somewhat difficult to trace how far the three existing large rides in Nagashima Spa Land, Toshimaen and Samsung Everland are related to each other, because although the boats are all built in the same way and are each located above various facilities, two of these rides are considered to be double rides of the HUSS Traumschiff. This is understandable, as the ride looks at first glance as if two somewhat larger ship swings of the Pirate model have been placed directly next to each other and connected to form a boat. However, the double Viking is called Twin Flying Bounty in Intamin’s reference list. The reason for this is probably the bankruptcy of the Arrow-HUSS company towards the end of 1984, after which the company reorganised itself in 1986 as HUSS Maschinenfabrik. In the intervening years, planned rides were built by other manufacturers (e.g. Ninja at Six Flags St. Louis).

But what is a Traumschiff/Twin Flying Bounty like to ride? It’s nice; the ride is actually not earth-shattering, as the basic construction itself is already incredibly inert, but seen as a whole it’s pretty nice. It’s a huge attraction of unbelievable proportions that is accessible to all park guests and doesn’t let anyone get off dissatisfied – a crowd pleaser of the highest order, so to speak. Taken together, the ship’s swing collection has a total capacity of 380 people (160 people per boat in the large swing plus 60 people in the normal-sized ship’s swing) per synchronised ride cycle. All in all, this means an hourly capacity of up to 5,000 people, which is certainly still necessary during the Golden Week and many other days. On emptier days, one of the Flying Bountys sets sail at least every 15 minutes.

Jet Coaster

In the meantime, you can take a nice panoramic ride on the aforementioned double-track monorail that runs in opposite directions. Here you have a wonderful view of the lake and the small forest that you are circling. The park railway, a go-kart track and the oldest roller coaster in Nagashima Spa Land, the Jet Coaster, are located in the forest.

Secured only by a belt, we immediately climb the lift hill of the time-honoured lady. Now far below the treetops, we pass through a long right-hand bend, where we immediately plunge steeply to the ground in a completely untypical manner for a classic jet coaster. We climb the following hill in the same way before we take another right turn. This is followed by a somewhat flatter gradient with an even flatter ascent diagonally through the ride. The ascent then leads into a left-hand bend one level below the first bend, which is consequently ridden at a somewhat more leisurely pace. This is followed by a last exceedingly brisk descent that leads into a slightly longer straight above the lake. A final hop leads us to the station level, whereupon we also reach it after a left turn and the obligatory braking section.

The Jet Coaster is an extremely charming roller coaster that is particularly visually appealing with its framework structure. The ride through the forest is extremely fast and knows how to thrill its passengers with ease. So much so, in fact, that the longest queue was here on the second day of the visit, thanks to the unfortunately existing one-train operation. Apart from that, however, it’s a beautiful old and extremely ride-worthy treasure from the house of Togo.

Space Shot and Flying Carpet

On the other side of the forest, a somewhat rare sight awaits visitors, right next to a more common one. While the S&S free fall tower triumvirate called Space Shot is still a very rare sight, a ride on a suspended flying carpet is the only one outside the Danish amusement park Tivoli Gardens. Both rides are quite convincing.

Shuttle Loop

Just like the ride of the next roller coaster, whose layout can be perfectly described with the words launch, loop and reverse. You’ve probably already guessed, it’s a Shuttle Loop from Schwarzkopf. As with every roller coaster from Münsterhausen, it doesn’t take much to create an all-round satisfying ride experience, and so the ride is unusually puristic compared to the (so far) only European ride (Psyké Underground in Walibi Belgium). That’s enough, because the ride is absolutely perfect as it is, which is why you’ll want to get on again and again, and more than once in a row.

Looping Star

The same applies to the sister ride, which is only three years younger. The Shuttle Loop was apparently a great success, so that another Looping Star was ordered in Münsterhausen and the roller coaster was interestingly placed right next door.

The ride in this classic of German engineering begins quite confidently with the ascent of the lift hill. From a height of around 24m, you immediately plunge towards the ground in a steep curve to approach the only inversion figure, a loop, at full speed. With a lot of power, you then pass the element that gives the ride its name, after which you shoot upwards again to make a turn at a lofty height. But the peace and quiet doesn’t last long, because immediately the wagon group throws itself towards the ground again, which can lead to unexpected airtime, especially in the rear part of the train. In the opposite direction to the first gradient, you gain a little height again and then reduce it efficiently parallel to the lift hill. Since a straight line with a constant lateral inclination is a bit strange to ride, you are straightened out in between, but without taking into account the principle of turning around the heart line; but there are other roller coasters in Nagashima Spa Land for that (like the Ultra Twister). Leaning to the left again, you ride through another curve before you enter a hill and approach the ground again. This is followed by a fast-paced right turn, which then takes you into the braking section of the ride.

Corkscrew

Interestingly, the rival product from Arrow has been situated directly opposite the Looping Star since the year 2012. In 1979, the Corkscrew coaster in Nagashima turned its passengers upside down twice. Interestingly, it is one of four identical rides that started operation in Japan that year – all probably inspired by the first inversion coaster in Asia, the Corkscrew at Yatsu Yuenchi.

The layout is quickly reproduced. After leaving the station via a small incline, you ride through a tight turning curve, which then transfers you to the ride’s lift. Having reached a height of about 21m, you leave the lift in a short dip, whereby the necessary lateral inclination for the following turn is already generated in the same move. Once the turn is completed, the train plunges towards the ground, which leads to a pronounced airtime, especially in the rear part of the train. Now the train roars powerfully through the first valley and shortly afterwards shoots up a hill. This then quickly turns into a longer downhill curve, in whose transverse valley the train enters the corkscrew. Absolutely skilfully, the train now turns over twice. The exit of the second corkscrew then leads into the final turning curve, whereupon the brakes are already waiting.

The ride on the Corkscrew is great. Nowadays the ride is nothing earth-shattering, but in 1979 it was enough to make the masses stand on their heads. Unfortunately, the ride characteristics were below the manufacturer’s average – but that hardly matters. All in all, the ride fits perfectly into its very strong field of competitors, which is why you should definitely take a ride or two; where else would you find so many idols of the late 70s in the same corner of a park?

Past a typical Japanese scary house and an excellent Star Flyer, the path now leads us to the other side of a gigantic steel structure, which we save for later. Here we turn left and follow the wide main path into a dead end, where the Flying Coaster Acrobat is waiting for us.

Acrobat

Attracted by the appearance, we quickly find ourselves in the spacious waiting area below the station and decide to go to one of the two sides of the station. After climbing the stairs, we are immediately assigned to a row, whereupon we stow our personal belongings and valuables in lockers belonging to the rows. Nothing unusual as far as that goes, but at the end a security scan including a metal detector awaits us. After we have proved that all our bags are empty, we are let through to the gates and can immediately board our preferred aircraft.

As soon as the starting position is reached, the ride can begin. We reach the ride’s lift via a switch, which takes us up to a height of 43m. Once at the top, we plunge into a steep curve to the right towards the abyss. In a wide radius we now float through the following valley and immediately climb a hill, which turns out to be the starting position for the now following Pretzel Loop. Without mercy we now plunge down, stand overhead for a short time and then watch the spectacle lying on our backs in reverse order, almost being killed by the G-Forces. Once again at high altitude, there is enough time to take a short breath, because now we cross the element we have just completed in a tame left turn. But before we know it, we are spinning around our own axis in an inline twist and hurtling towards the ground in a right turn. In a corkscrew we cross the Prezel Loop once more and soon have a look at the station of the roller coaster from behind. After a short ascent, we reach the middle block brake section of the ride, which, however, releases us into the second part of this without any major slowdown.

In a right-hand bend, accompanied by synchronised water fountains, we shoot across a lake. Similar to a Bavarian curve, hill follows dale and at the end of the curve there is even another inline twist waiting for the passengers. Still in this great flow, we find ourselves in a left turn, which unfortunately leads us straight into the final brake.

Acrobat is the tamer of the two Japanese flying coasters, but that doesn’t mean that the ride doesn’t try to beat you to death with the forces at its disposal. It just does it a little more subtly. While Universal’s Flying Dinosaur has one element after the other, Acrobat still has enough time to devote itself entirely to flying. This has its advantages and the ride itself seems a little more harmonious. Especially the part after the block brake is quite impressive and offers wonderful insights for the rest of the park guests. In general, the ride is wonderfully open and can be seen from all sides, so that even more guests from the nearby outlet centre will switch to the Nagashima Spa Land amusement park. It’s worth it, at least, because Acrobat is a really ingenious flying coaster in Nagashima.

Bobkart

Right next to it, the Wiegand Bobkart double track has been in place since 2004. On a length of 822 and 797m, both lanes theoretically duel each other. For the time being, the track runs parallel through a very bumpy left-hand bend. The driving comfort increases significantly with the steadily increasing speed, the fun in turn through the numerous waves on the now following straight. After another left-hand bend and just as many waves, the two lanes now separate from each other.

While the right lane now turns into a short right-hand bend, the left lane continues straight ahead. In a wide left-hand bend, the right-hand lane now steadily builds up height, whereupon the left-hand lane is crossed on another undulating straight. The competing lane meanwhile devotes itself to a right-leading upward helix, whereupon both lanes run parallel again for a short moment. This quickly changes and so both tracks separate at an sharp angle. There is a reason for this, because in the following downward helix of the right lane, the left lane comes towards you. The left lane circles the helix, but then runs parallel to the track you have just completed in the right lane. After a wide right-hand bend and a short straight, the left-hand lane meets the right-hand lane again, which in the meantime has only passed through a longer straight, and both enter an upward helix in parallel.

On an elevated part of the track, both tracks now cross the just completed and future track before entering a left turn along the station. Following a downward helix to the right, both tracks then continue on the ground. After a left turn and a 180° turn, both tracks reach their destination.

The double bobsleigh track is quite impressive, but the ride itself is only okay. Admittedly, you get a bit distracted by the rides surrounding you, but the ride over the numerous bumps is unfortunately also a bit repetitive. Although you could also look over them if the bobs ran parallel. Of the total of 28 bobsleds per side, unfortunately only about 5 were running on the first day of the visit – which was perfectly adequate in view of the crowds – and these were sent on their way one after the other per side. Whereas at the beginning both sides were served, shortly afterwards only the right lane was running. That was a pity, but also understandable, after all you can vary the capacity of the rides according to the rush in no time at all. Overall, the left lane was a little better than the right lane, but all in all, both lanes offered a good ride.

Ultra Twister

Directly behind the ride is the station of the Ultra Twister roller coaster. The standard model of the manufacturer Togo also awaits us in Nagashima, but here in a somewhat less colourful paint scheme than in the Greenland amusement park, but with ingenious lighting effects. Since we had already ridden 12 laps of the ride in Greenland, we knew what to expect and got on with pleasure.

After the car has been checked, you approach the transfer element at the rear end of the track. This is then turned by 90° degrees, which is promptly followed by the ascent in the vertical lift. Having reached a height of 30m, the car crosses a very narrow crest and plunges rapidly down a steep 85° gradient. There is intense airtime in every seat, but especially in the last row. The following and quite narrow valley is driven through with extreme pressure, while the following airtime hill skillfully tries to throw you off. With strikingly high speed, you now race through a heartline roll that couldn’t be more beautiful. Shortly afterwards, you climb a small incline, at the end of which you reach the first braking section of the ride.

In a second transfer element you are now brought to the lower lane, which you follow backwards from then on. On a short descent you then steadily increase speed before the car is turned upside down a second time. As soon as the station level is reached, the third and last roll of the ride follows. Shortly afterwards, the second braking section is reached and the ride on the Ultra Twister draws to a close.

Also in Nagashima, the tube roller coaster is completely convincing. The interplay of vertical acceleration is just wonderfully brutal and always worth experiencing. Especially since the end stops are not quite as hard as in Greenland, which makes the ride all the more inviting for repeat rides. Unless you don’t burn your shoulders on a visit to the Joyful Waterpark, which you should definitely plan to do so, and torture yourself accordingly on a night ride through the ride. Nonetheless, this is also totally worth it, because the illuminated ring elements enhance the visually very appealing ride even more.

Steel Dragon 2000

Equally appealing is Steel Dragon 2000. Built at the turn of the millennium, Steel Dragon 2000 is Japan’s largest roller coaster, with a height of 97 m. Even more impressive, however, is its length of about 2.5 km, which still makes it the longest roller coaster in the world. There are rumours that the roller coaster The Ultimate from the English amusement park Lightwater Valley will be extended, but until then there will probably not be a longer roller coaster.

The ride on the Steel Dragon begins with a small dip out of the station, followed by a short right turn. The first lift chain is then waiting to take us up to a height of about 50 m, where we change to the second lift chain, which in turn takes us up to an impressive 97 m. Once there, we descend very quickly. We pass through the first valley at 152.9 km/h, and the train starts to vibrate. Unfortunately, this vibration is transmitted to the passenger, which is why you can only be happy to shoot up a 76.8 m high hill shortly afterwards. After a moment of shallow airtime, another valley of terror awaits you.

The ride through the second valley is also no fun at all and so I was happy to find myself on the third hill of the ride. This hill is only 64 m high and leads the train into a special combination of curves. In a wide steep curve, one approaches the bottom and immediately shoots up an inclined clockwise helix. On the way into the following valley, a change of direction takes place and a second, now counterclockwise, huge helix follows. With steady pressure, the smile on your face slowly comes back and you may slowly forget the crappy start of the ride. In the process, you race through a ground-hugging and bloody long left turn along the large shopping centre. However, you don’t notice much of that, after all, you’re still going at a breakneck pace. It’s just a shame that after a long bend and two small curve swings, the ascent into the block brake awaits.

On the block brake, which is placed very low in relation to the overall height of the ride, the speed of the train is reduced considerably before it descends into a series of continuous camelbacks. Here the train passes two tunnels and six crests, each with valleys at different heights. On each hill you take off in a wonderful floating airtime. Shortly afterwards, however, the braking section is reached and the ride comes to an end.

The Steel Dragon 2000 is not a bad roller coaster, but it doesn’t meet my personal taste. I really enjoy the ride from the entry into the long curves, but the vibrations in the first two valleys are so nasty to my stomach that I only did one more repeat ride during the two days of my visit. I’m interested to know what the ride would have been like in the original trains, as the trains built by Morgan were much more solidly built and therefore shouldn’t have started vibrating so quickly. The trains built by B&M, which were added in the tenth year of operation of the ride, are by no means bad and allow a much freer ride, but they do not correspond to the original.

They must have had their reasons – I don’t have a comparison with the previous state of the ride anyway – so it’s not that bad. It doesn’t stop anyone from doing a marathon on the ride, and if the start of the ride wasn’t so messed up, I would do it too.

Arashi

The Free Spin coaster Arashi on the other hand is simply no fun. The ride is inharmonious and absolutely hard. The rollovers are all generated only by the forced rotation of the gondola carrier, otherwise the ride here would be a leisurely scenic ride very similar to the new concept by the Swiss engineering firm Ride Engineers Switzerland, which will soon be realised at Schwaben Park. Unfortunately, the whole thing is no comparison to the competing product from Intamin, which is less squeamish even in the smallest version and fortunately dispenses entirely with technical aids for rollover – interestingly, although the ride on a Zac Spin is hard on the edge, the harmoniously superimposed movements make it much more pleasant and interesting.

Rock ‘n’ Roll

In fact, the Rock ‘n’ Roll ride shows that even forced somersaults can be ridden in a reasonably harmonious way. A friction wheel causes the individual gondolas to rotate, whereupon the passengers (depending on the load of the gondola) do one somersault after another.

Paratrooper and Telecombat

The Paratrooper next to it is similarly interesting, with its wheel rim tilting horizontally during the ride. Otherwise, the ride is typical for a Twister-like round ride, so it goes up and down in free-swinging gondolas, over and over again. This one was built by Technical Park, as was the Telecombat next door.

Wild Mouse

The ride portfolio in this corner is then complemented by the water ride Jet Rescue of German production. This is fitting, as the Wild Mouse is located right next to it in a double version, just as it could have been at a German funfair. Of course, it’s only real with the matching ticket booth and Schuko sockets. The attraction resembles one of the many Wild Mice from Mack Rides and therefore invites you to take a ride or two; after all, you can ride the ride in a mirror image – at least if both rides are running on the same day. We were lucky and were able to ride one of the two tracks on each of the two days we visited.

Free Fall and Frisbee

Unfortunately, we had no luck with the Free Fall, a first-generation free-fall tower, and therefore had to forego a ride. Fortunately, there is a park version of the HUSS Frisbee directly opposite, which is always a guarantee for a successful ride. In Nagashima, however, things were a bit different – the fast spins were missing – and so the ride was a trivial swing, which not even the showman Robrahn from Bremen could undercut. A pity, because the little Frisbees are usually always a big deal.

Shoot the Chute

When one of your favourite rides bitterly disappoints you, it takes another favourite ride to put you back in a good mood. It’s a good thing that the Shoot the Chute of the Nagashima Spa Land amusement park, designed by O.D. Hopkins, is next door. As one of the first rides in the manufacturer’s Figure-8 design, the 30-metre-high ride is impressive, especially with its merciless wetness. Normally, in a spillwater, you are usually wet, but not soaked, by the time you reach the bridge over the run-out section, but this changes abruptly when you pass under the bridge. Here, however, it is the case that the boat creates such a high wave when it dives into the pool that it absorbs all the energy of the boat and thus decelerates the boat considerably so that the water has enough time to splash down on the passengers. You don’t get out this wet even from Valhalla of the English amusement park Blackpool Pleasure Beach and even there the degree of wetness is known to be like jumping into the Irish Sea. So everything is just right here and the name of the ride really lives up to its type – only why the first rows have to wear life jackets is beyond me, but luckily we were sitting a bit further back.

Something that has never been clear to me personally is the success of the Looping Starships from Intamin. In the looping fever at the beginning of the 1980s, the Bremen company HUSS developed an overhead boat swing in which the axle of the ride was driven, making a large number of rollovers and other rides possible. Only a short time later, the Weber company, also based in Bremen, followed suit with a similar ride. Intamin, on the other hand, planned an overhead boat swing that lives up to its name and uses a classic friction wheel drive to keep the ship moving until at some point it manages to roll over very narrowly.

Space Shuttle

It’s interesting when you realise on your own body during the ride that this is exactly what makes the Looping Starship the best representative of its kind. It’s as if a normal boat swing just keeps accelerating, so you suddenly find yourself at angles you wouldn’t otherwise experience. At some point you manage to do a headstand and are afraid of getting stuck upside down. Shortly afterwards, the next, somewhat quicker somersault follows. A moment later, the long deceleration phase begins and you change direction again in all possible angles of inclination. Wonderful! I am absolutely thrilled with the ride. The design of the Space Shuttle also speaks for itself. It’s just a shame that none of them have survived the test of time in Europe; at least not in their original version. So dear Movieland Park team, please buy a suitable counterweight and the corresponding shoulder restraints. It’s worth it, I promise!

Giant Frisbee

The rest of the ride portfolio consists of a wave swinger, an Italian-made swing up with far too narrow gondolas, and a giant frisbee from HUSS. The latter just does its thing – like every other Giant Frisbee from the same manufacturer. It’s okay.

White Cyclone

A glance at the clock on the 90-metre-high Aurora Wheel tells us: it’s time for wood. We are happy to comply and accordingly head for the entrance to the large white-painted wooden wall with the charismatic name White Cyclone.

The ride in the PTC trains begins with a wide left turn around the waiting area of the ride. We constantly lose height to gain enough momentum to enter the lift hill. This then takes us to a height of 42 m, where we then have a moment to enjoy the magnificent view of Nagashima Spa Land and Ise Bay. After a left turn, however, we rapidly descend to the ground. With the finest shake, rattle and roll we cross the first valley and then climb a high airtime hill. The exit then leads into a gigantic, constantly tapering helix far above ground level. Here you ride a little over hill and dale until you leave it at some point after a rapid dip over a hill.

The hill in question seems to be almost as high as the entrance to the helix, but based on the existing speed, it shouldn’t actually be the case. Visually an interesting trick in any case and so we plunge down again in a wonderful play of forces. Another airtime hill follows, as it is written in the book, before we disappear in the forest of pillars. In a very wide upward spiral, we now steadily increase in altitude metres before we reach the same kind of helix we already experienced a few moments ago. But instead of diving down briefly and then gaining height, we climb metre by metre up the wooden structure before then reaching the block brake of the ride.

After the fast-paced first part of the ride, the train plunges to the ground again. With gusto we pass under the valley of the first descent, conquer another airtime hill and dive into the wooden structure one more time. Inside the first helix we now go through a wide left turn before we are surrounded by wooden beams again. We then cross the ride over two hills and make our way along the outer edge of the roller coaster. Below the lift hill, the train disappears under the wooden construction for the last time in a wide left turn. Shortly afterwards, we reach the braking section of the ride and soon the station.

White Cyclone was a great wooden roller coaster with great pacing, lots of airtime moments and a well-tuned acceleration curve. In addition, the roller coaster lived on the shake, rattle and roll like hardly any other wooden roller coaster in the country, let alone any other wooden roller coaster I have already ridden. While I can understand that the roller coaster is now undergoing a makeover by the company RMC – because the layout offers many possibilities that have not yet been exhausted – on the other hand it is a pity that one of only four wooden roller coasters in Japan will disappear as a result. At least the basic structure of what was once the best roller coaster in Nagashima Spa Land remains and will be used in the future best roller coaster in the park. So we can be curious!

Pictures Nagashima Spa Land

Conclusion Nagashima Spa Land

Nagashima Spa Land is a great amusement park that offers so much in such a large area that you can’t help but be happy. This park simply offers everything possible, which means that every target group is covered – with the exception of dark ride fetishists, of course, because there are simply none of those in the park (outside of the scary walkthrough and a Pokémon attraction). I, at least, was completely thrilled by Nagashima Spa Land, which is why I would gladly return. There are many reasons for this, and the renovation of White Cyclone is yet another. So we’ll see you again sometime, but then with the full programme of onsen, water park, hotel visit and a detour to the nearby gardens.

 


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Togo-Mania at Greenland

Greenland

The Greenland Resort has been located in the middle of the Japanese coal-mining area since 1964. Once founded by the Mitsui Mining company as a subsidiary, the holiday resort has been repositioned again and again over the course of time and, after the Mitsui Group left, is now operated solely as Greenland (i.e. without the prefix Mitsui). In addition to the eponymous theme park, the resort consists of two hotels, a golf course, a bowling centre, a pachinko hall, several restaurants and the obligatory hot spring.

The gigantic Ferris wheel already catches everyone’s eye on the way in, but when the first roller coasters join them, it’s a picture that makes your mouth water. So we hurry up to the entrance to pay the entrance fee and the free pass at the cash desk. You then exchange the voucher for the Free Pass in Greenland for the corresponding wristband for permanent rides – alternatively, as in most Japanese theme parks, you can pay for the rides individually. Greenland is therefore a classic Tivoli park, but it has more parallels with the world’s oldest amusement park, the Bakken in Copenhagen, Denmark.

Milky Way

We start our tour counter-clockwise, but immediately turn away from the Grampus Jet and Ladybird Coaster, which are very busy in the morning, and walk at a brisk pace to a very special double attraction, which takes us on a lively trip through the Milky Way, either standing up or sitting down.

Early in the morning, we were spoilt for choice on Milky Way between the Altair stand-up coaster (the blue side) and the Vega sit-down variant (the pink track). However, as boarding for Vega was just starting, the first ride was to be on this ride. As soon as both trains have been dispatched, the journey can start immediately.

The first step is the classic chain lift to a starting height of 38m. At the top, there is a leisurely right turn before the madness takes over. Parallel to the stand-up track, you now shoot towards the abyss, which really gets you out of your seat. While Altair says goodbye to us in a right turn, we race over an airtime hill and immediately over a slightly inclined turn. But we don’t have to wait long for Altair, because the train is already coming towards us on the exit. After we have taken enough of a run-up, the train tries to throw us off on the next airtime hill without any consideration. But a highlight rarely comes alone and after Togo has already proven that they are the kings of negative forces here, the same applies in the positive direction. With proper pressure on the body, one now performs a downward helix to the lowest point of the layout. From there, a slightly inclined ramp leads back up to the station level, but not without being briefly lifted out of the seat once more. After the short duel, Altair joins us again and parallel to each other, there is a short left turn and a small hill before we reach the braking section and, after a short turn, the station.

If Vega already sounds so good, I’d best tell you what the rascal from Altair is up to, shall I?! All right, after we have moved towards the ground with only slight airtime and said goodbye to Vega, we now also pass a rather high airtime hill and take off in a familiar manner; however, the subsequent downward helix is just as delicious. With a lot of pressure on your feet, you leave the helix on a short ramp, which immediately turns into the turning curve just below the turning curve of Vega. Here, the train of the sister track comes towards us in a grandiose moment of pure (riding) joy. With much more pressure than Vega, we pass through the forest of supports of the turning curve before we are mercilessly transported into the shoulder restraints in the most insane airtime moment of all time. With what feels like 20 cm of free space, measured it could even be a little more, between the foot and the train floor, you fly over a tiny little hill before going up another hill. At the top, you have a short breather, but your head is rather in the process of correctly classifying what you have just experienced by taking a short left turn to end up parallel to the sister track again. The aforementioned left-hand bend follows, followed by a combination of small hills and block brakes, which comes along leisurely, but in the end can’t help but knock your socks off again.

In the end, what else is left but to fall mercilessly in love with Togo? Both Milky Way tracks are simply wonderful to ride. There are outstanding airtime moments, just as there are extremely punchy passages. On top of that, Vega’s train is also an oversized Bluetooth speaker – what more could a roller coaster fan want? Probably a buttery smooth ride and a non-existent waiting time? Don’t worry, the Greenland has thought of that too, although at least the second point was a bit of a downfall and later in the day we only had the Vega sit-down pearl at our disposal.

Danger in a Maze

Well, you know what I mean and so far we’ve only covered one ride, so let’s move on: The next attraction on our tour is the interactive maze Danger in a Maze, where you have to stop a bomb at the last second. The circuit is very straight forward, even if it means you have to wait a little longer at a door. The design of the ride is exactly the same on the inside as it is on the outside, making it an absolute must-do.

Splash

Also in this category, with outside temperatures well over 30°C and sultriness present, is the splashy water ride Splash. Now some people will think to themselves “hmmm, I know this generic name from somewhere” and they will be amazed that they have also seen the design of the ride before. One could even assume a common park friendship between the Dutch amusement park Duinrell and the Greenland, after all the ride, in both cases built by O.D. Hopkins, already opened there in 1992 and the Greenland followed suit a year later.

Unlike the day before and Duinrell in general, however, there was no possibility of taking a seat in a covered boat here, but the wise Japanese had thought of everything and so there is the possibility of borrowing a rain poncho for the duration of the ride. But if you think this will cost you money, you’re wrong at Greenland, where you can even let off steam with the free pass at the individual game stalls; the emphasis here is actually on the rental, because after the ride you hand the rain poncho back in so that it can be dried by the staff. As a spillwater fan and generally environmentally conscious person, you have no choice but to thankfully do without the poncho, even if Greenland (and I would wish this of all other amusement parks) cuts out the revenue from the sale of the full-body condoms. When you meet the future passengers after the ride, refreshed and extremely wet, you are rewarded by the irritated and at the same time enthusiastic looks of the Japanese and may even high-five some of them; a wonderful feeling.

Sphinx Coaster

Although the Greenland is a huge amusement park, the distances to the next attraction are usually not so excessively far, so we ventured a ride on the Sphinx Coaster with a slight touch of wetness. This family roller coaster is characterised above all by its marginally existing gradients, which already make a simple Big Apple look very steep. But while the worm coasters are quite tame, the Japanese flat coaster builds up quite a high speed towards the end, which is conveyed amazingly well especially by the flat descents.

Panorama Mountain

Past the water park, where interestingly almost all the slides are designed for an adult audience, the Skylift cable car takes you up to Panorama Mountain. All safety mechanisms on the gondola are dispensed with. Additional padding on the roller coasters? Sure! But cable cars with safety bars? We Europeans sometimes tend to exaggerate when it comes to safety.

On Panorama Mountain, in addition to the Horror Tower, which tells a local horror story but is not very scary on the way through the two floors, there is the Witch’s Flying Chair chain carousel and the mountain station of the Super Slider summer toboggan run. Interestingly, it seems that luges are not very common in Japan, which is why the staff are happy to explain in great detail how the bobsleds work to the waiting passengers. It’s just a shame when these passengers listen but don’t really understand how to accelerate in the end. So I was allowed to spend most of the descent behind a lurker, while Nicolas joined us only towards the end of the ride.

Dragon Mountain and Spin Mouse

Back in the valley, the trail leads us towards the Reverchon Spin Mouse. Along the way we pass the Karakuri Castle Maze and the station of the suspended monorail Sky Ship before entering the Dragon Mountain rapid river. This was built by Bear Rides and, due to the non-existent degree of wetness, can unfortunately only score points through its embedding in the landscape.

Well, let’s get into this beloved old friend from France, which someone from Parques Reunidos will please take a closer look at – but I’m anticipating something here, so I’ll just explain what I mean. On the Spin Mouse, all the wagons are loaded at the same time, but then sent out on the track at a fast pace. What in Spain, however, quickly leads to a waiting time beyond 90 minutes with a normal mouse (Vértigo in the Parque de Atracciones de Madrid), is quickly resolved within three to four cycles here. The real difference lies in the efficiency of the Japanese staff, not in the theoretical capacity of the ride, which is roughly the same in both cases. The ride was also extremely fast-paced and thus thoroughly entertaining.

Legend of Salamander

Passing the go-kart track, we are now drawn to the north entrance of Greenland, near which the interactive dark ride Legend of Salamander is located. Here, you shoot at worm-like creatures while generally completing a rectangular course. For us, this dark ride, built by Senyo, became the epitome of typical Japanese shooter themed rides, as the opponents are mostly the same and the record on such rides cannot be beaten without months of training.

Panic Jungle

The biggest advantage of a ride on Legend of Salamander, however, was the air conditioning, which saved us from the raging heat outside, because stupidly we had long since dried out again and the rapid river also didn’t help. It’s a good thing that there is an extremely inappropriately named log flume in Greenland, the Panic Jungle. So we got into the boats of Senyo, a manufacturer we now knew and loved.

After leaving the double station, you bob along leisurely towards the first lift hill. This takes you to the middle level, but no drop follows. Instead, you approach a hall and pass through a sparsely decorated corridor. Back in daylight, you bob past some animal sculptures, make a right turn, pass under the second lift hill and approach it in another right turn. This one is then considerably larger and leads you directly into the ride’s only shot. Wetted, but not particularly wet, you leave the run-out area and immediately tackle the way back to the station.

Haunted Shrine

Due to the lack of cooling, another dark ride was needed as soon as possible, so we entered the acoustically optimised Haunted Shrine. Equipped with headphones, the car takes you through some wonderfully designed scenery that charmingly reminds you of the Geister Rikscha from Phantasialand. Unfortunately, the Haunted Hospital creepy walkthrough right next door no longer exists. Instead, there is a hospital attraction based on an anime, but we did not test it.

Goku, Super Viking and Gyro Storm

However, we tested the numerous rides in this corner of the Greenland theme park. While the Star Flyer Goku offered the familiar Austrian lookout ride experience, the Super Viking ship swing offered solid ship swing ride fun with both sides cheering each other on. A completely different experience, on the one hand boring on the other absolutely insane and grandiose, was offered by the Gyro Storm by Togo.

But how does this conflict come about? I’ll have to go back a bit and give a basic description of the ride, but if you’ve already read this far, you’ll be interested. Okay, so the Gyro Storm in very simplified terms is a ride similar to the Enterprise, i.e. a centrifugal force-based somersault carousel, but it doesn’t go very fast. The gondolas swing freely, but can be locked at any time, and depending on which position you are in at that moment, the rest of the ride can be extremely fun. In the best case, this happens when you are at the highest point of the ride inside the wheel and thus first race through the station upside down for a few laps. At some point, the gondolas are released again and a wild swinging session ensues as the ride draws to a close.

Lift

You can then lean towards your own end on the Lift, because where the Sky Lift was already scary enough, this inconspicuous chairlift goes even further. As already mentioned, the Japanese like to dispense with unnecessary safety precautions, but where such precautions are already in place, they add a corresponding safety factor on top. Apparently nothing has ever happened on the lift, which is why they have even dispensed with side barriers. As a means of transport, the lift now leads us in the direction of Greenland’s largest roller coaster, so it is a real shortcut.

Sky Jet

On the other side, however, we first climb into the overlong, multi-level self-controlled diesel monorail Sky Jet before we turn away from the dinosaur ride next door for dramaturgical reasons. To be honest, we now make our way back along the attractions that you didn’t get to see through the lift.

Luxor Magic

The first attraction is the interactive fortune-telling attraction Luxor Magic, where you can find out all kinds of things about your future happiness in love, your career and, of course, your health by making a few decisions beforehand on your way through the burial chamber. The data is stored on a small plastic sword and evaluated towards the end. If everything has worked, you get your future printed out in a practical A4 format.

Crystal Maze and Ice World

Right next door is the old Crystal Maze mirror maze, which unfortunately only offered the tried and tested. More interesting, however, is Ice World, a concept we have already experienced at Kijima Kogen Park, that is much loved at temperatures well above 30°C. Although the temperature inside was only about -25°C, the walk through the nicely designed cold store was quite refreshing.

Small Java

In the spirit of Avenue-Q, according to which we are all a bit racist, we recommend a look at Small Java. Similar to the Cabane de Robinsons in Disneyland Park near Paris, there is a tree house here and all kinds of things are depicted. The main difference are the sculptures of the animals, as well as those of the indigenous people. Here at the latest, the bridge to Denmark was perfect, Greenland is the Bakken of Japan! Although the island of Java is not Africa by any stretch of the imagination, the attraction is similar to the racist African-themed ride in the former Sommerland Syd and thus actually to any of the old dark rides with an African theme in Denmark. Of course, the whole thing is again something to smile about rather than really meant maliciously; it’s just that it was a different time and nowadays it’s simply outdated.

Black Hole Coaster

Back at the starting point of our short detour, we are now confronted with the longest wait of the day, namely 30 minutes at the indoor roller coaster Black Hole Coaster. Thanks to the covered queue, however, the wait passes relatively quickly with pleasant temperatures and fitting European 90s sound.

Once you have boarded the Zamperla train of the Meisho roller coaster, the ride can begin immediately. On a shallow ramp, you slowly build up metres of height along the wall of the hall, which you then immediately descend in a fast-paced left-hand helix. In a long left-hand bend, you cross a light tunnel and again gain a few metres in altitude. A change of direction follows and immediately a downhill helix to the right. Another change of direction under strobe lights then leads to the outer area of the ride, which is, however, hidden by the elaborate façade. Here you then creep through an upward oval helix, which then turns into the final downward helix, whereupon the quite acceptable ride ends.

Ultra Twister Megaton

But an acceptable roller coaster is not a superior roller coaster. As we’ve already learned here at Greenland, every roller coaster from Togo is a superior roller coaster, but can the manufacturer’s third ride also back up this statement? Let’s find out at Ultra Twister Megaton.

As soon as you have stowed your things in the locker in the station, you first go to the actual entrance area of the roller coaster. There you board the slowly rolling backwards car and close the shoulder restraint. The ride operator then locks it in place and you approach the transfer element at the rear end of the track. As soon as the car is in position, the element is turned by 90° degrees, followed by the ascent in the vertical lift. Having reached a height of 30m, the car crosses a terribly narrow crest and immediately plunges down a wonderfully rapid 85° gradient towards the ground, so that an intense airtime sets in at every seat, but especially in the last row. The following valley is passed through with indescribable pressure, but the adventurous interplay of vertical acceleration is far from over, because this is followed by an airtime hill as it is written in the book. A heartline roll, which couldn’t be more beautiful, follows at an extremely high speed. Stirred and not shaken, you then take on a small incline before you reach the first braking section of the ride. But from here on, caution is advisable, because now you are slowly moving towards your doom. At some point the brake of the next transfer element will engage, but you don’t know when and at the worst possible moment you will hit your knee – which, funnily enough, can happen quickly in any row, so watch out!

After the transfer element has done its job, we are now released backwards into the lower level. Here you build up some speed before the second role takes place. As soon as you have reached the station level, you complete role no. 3 before you reach the second braking section and soon the station.

Although the second part now seems a bit uneventful, it’s great. In general, this roller coaster is great, terrific and insane at the same time. The ride experience is significantly different in each row, whereby the last row is simply the most convincing with its insane airtime in merciless interplay with the pronounced forces in the valleys; so try it, when you’re here! Another thing you should definitely try, however, is to spend at least 10 laps on the roller coaster. It’s fun and it’s exciting, not only for you but also for the Japanese staff. When you have completed a certain amount of time, you can look forward to a photo that will be published on the roller coaster’s website or used on Twitter. You can also immortalise yourself on a small wooden stick, which will then be hung up in the queue. You can imagine how we spent our time in Greenland, because we had enough of it and, above all, definitely never enough of the Ultra Twister. We weren’t the only ones, but we didn’t leave it at 10 rounds. Where do you think you’re going? No, we set the daily record, until at some point the staff didn’t want to let us ride any more, because of the photo session, of course. What a lovely evening.

Ferris Wheel Rainbow

After the outstanding roller coaster, we turn our attention to the outstanding Ferris Wheel. The Ferris Wheel Rainbow is not only the most stylish Ferris wheel I have ever seen in person, but also one of the most impressive steel constructions I have ever seen. However, we were a little surprised by the two queues, although we queued for the much shorter one and eventually got the normal gondolas.

Nio

At the foot of this giant, or one level lower, is one of the oldest roller coasters in Greenland, but one would automatically think it was much younger. We’re talking about the Suspended Looping Coaster Nio, which has already been in existence for 20 years on an open area right next to the big show stage. The ride then offers the familiar ride with good ride characteristics in the roll-over and the Sidewinder, but a little wobbling in the two in-line twists. All in all, a very passable SLC that you can get on more often.

Ladybird Coaster

Passing the Green Stadium, where Kamen Raider or another Japanese children’s series was just playing, we now turn to the two roller coasters that we had left out at the beginning. The small Ladybird Coaster convinces us with its outward banked curves, the generally nice powered coaster ride and its staff, who pointed out the big coasters to us.

Grampus Jet

One of these is the suspended coaster Grampus Jet, in true style with the original Arrow trains and thus in direct contrast with the roller coaster Dream Catcher from the Belgian amusement park Bobbejaanland, which, as is well known, uses more modern Vekoma trains. In fact, the ride differs significantly due to the larger mass.

For this purpose, we take a closer look at the route. After leaving the station and being led to the lift hill, we eventually reach the top level of the layout. Here we enjoy the view for a while before plunging into the depths for the first time. With surprising pressure, we now cross the first valley, whereupon we make a sweeping right turn. After a change of direction, we take a wide left turn in the best Bavarian curve manner, which narrows steadily towards the end. Alternately, we swing through a downhill helix to the right, to the left and to the right again, always taking a small incline in between. But where is the difference to Dream Catcher? So far, definitely in the intensity of the ride, also the swings are more pronounced so far. What the Belgian Dream Catcher can do better, however, is to release the passengers into the final brake, because the Grampus Jet is a little sluggish there. Without much swinging, the passengers reach the station at the same time and the great ride comes to an end.

Gao

Let’s move on to the last roller coaster of the Greenland theme park, the all-dominating dinosaur Gao. In typical jet-coaster style, this roller coaster serves the Japanese audience to perfection and also boasts what is probably the most imposing support structure of any roller coaster in the world: A real oversized framework dinosaur. So what are we waiting for? Off we go on the 4-minute adventure ride.

After strapping on your bar, like on the roller coaster The Ultimate from the English amusement park Lightwater Valley (although this is not the only similarity), we immediately climb steadily but slowly to the starting height of 40m. At the top, we take a slightly inclined turn and quickly pick up speed. A little too fast, probably, because a battery of friction wheels slows us down on the following straight. But that doesn’t matter, because the ramp down into the valley is much flatter than the previous lift hill, which gives us plenty of metres of track to create a breathtaking feeling of speed. In the valley that follows, the G forces are quite high. With momentum we pass the back of the dinosaur. We cross it carefully and almost as fast as the French Anaconda in the Walygator Parc crosses its hills. It’s good that we regain our momentum on the descent and that the next valley is no less hesitant. On the next hill we head for a left turn, whereupon we cross a large part of this part of the park at a lofty height. At some point we plunge towards the abyss in a right turn, once again enjoying the speed trajectory optimally designed by Meisho, before we rapidly take another turning curve at a lofty height. What follows now can hardly be described in words, but is amazingly similar to the second part of the insane roller coaster The Ultimate. Before that, however, a second friction wheel battery tries to slow us down a bit, but this doesn’t necessarily tame the next part. Instead, we now race towards the dinosaur. After a short left turn, we run parallel to the first drop. After a short hill, we even venture under the aforementioned drop extremely abruptly and with a lot of kinks. Another left turn immediately leads us parallel to the lift hill, whereupon one tyre battery after the other is reached shortly afterwards. In a wide right-hand bend we reach the final braking section and shortly afterwards the station.

Gao is great! Although the route is actually predictable to the point of being unpredictable, it still manages to surprise very often. The ride characteristics are okay, but the bar construction makes it a bit rougher than one would wish. But that doesn’t matter, because if there’s one thing that Meisho roller coasters do well, it’s conveying the speed of the ride, and once again that’s done amazingly well, which is why you’ll want to get on the dinosaur of Greenland again and again.

Pictures Greenland

Conclusion Greenland

So we have finally arrived at the résumé of the amusement park. It took quite a while, but I hope you can now imagine the size of this park. Greenland is not necessarily a beautiful amusement park, but it is a Japanese amusement park as it is written in the book and for that reason alone it is great, superb and worth a visit. There are three roller coasters that absolutely stand out, several very good rides and a bunch of other very good coasters. On top of that, the additional attractions are huge, so you won’t get bored here in a hurry, especially since there’s also the Togo Ultra Twister Challenge.

 


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Click here for the next report of the Titanic Max Tour

A not so great visit

Preface

After our day’s start in Fiabilandia we reached the car park of the amusement park Mirabilandia at late noon. Although our visiting day fell on Easter Sunday, the general rush of visitors was limited, but not the waiting times and the eagerness of the tourists/residents to jump the queue. Yes, it was not a pleasant visit to Mirabilandia, although the attractions are first class, but more about that later.

The History of Mirabilandia

We start the review with a look at the history of the amusement park, which opened in 1992. The park was founded as a project of a group of investors consisting of Situr-Finbrescia (46%), San Paolo Finance (44%) and Publitalia 80 (10%) who, with the simple formula “tourist resort + amusement park = cash cow”, completely failed in their exaggerated expectations and were unable to attract even a third of the two million visitors they had hoped for. As the operating company was on the verge of bankruptcy in 1996, they sold the park in late autumn of the year to the Löffelhardt-Casoli Group, a joint venture between Phantasialand co-founder Gottlieb Löffelhardt and Giancarlo Casoli, one of the owners of the former Italian amusement ride manufacturer S.D.C., who massively expanded the park in the following years. As a result, the number of visitors also grew to over 1.5 million. After a few years Löffelhardt withdrew from the business and Casoli took over the patronage, before Mirabilandia was sold to the Spanish group Parques Reunidos in 2006.

Tour of the park

After leaving the ticket offices behind, you enter the park over a bridge, similar to the English amusement park Thorpe Park near London. The skyline here is discreetly restrained, but with the perfectly placed Cobra Roll of the inverter Katun to the right of the bridge it is already very impressive. From here there is a path leading into the Far West Valley, which was still largely under construction, and the actual entrance area of Mirabilandia. This turns out to be a pirate’s nest full of details and accommodates some shops, where you can get fast passes, which were almost a necessary treat to be able to ride anything in this park.

To my own confusion, Mirabilandia had arbitrary opening and closing times of the rides, which meant that many attractions didn’t open until noon or even later, or closed much earlier. This in turn resulted in long waiting times throughout the park. On the one hand, I can understand that some smaller parks only gradually put their rides into operation or sometimes even open certain themed areas after a certain time, but I have never seen such a measure in a large amusement park before. It also explains why Gardaland, in return, advertises to close the queue of rides at the end of its opening hours.

Divertical

Passing the Pepsi Theatre, where, how could it be otherwise, a magic show is shown, and the musical stage in front of it, we head towards the Divertical water coaster, which already looks very striking from afar. By now at the latest, one becomes aware of how high the ride is and how wasteful it is with the space it has been placed on; however, this does not make the ride look aesthetic at all, which is mainly due to the sparingly placed decoration. On the other hand, the rear part of the ride adorns the insanely long access path to the completely out of place interactive dark ride Reset, which is quite positive and probably attracts more people than ever before to this corner of Mirabilandia.

After you have been asked to come up to the station and get into the speedboat, the trip on Divertical can start immediately. As the vertical lift of the ride is still a long way off, you bob a bit through the canal, which interestingly enough creates a good whitewater feeling. After all, the waves almost hit the boat again and again and make you jump away by the whirled up water drops. As soon as the lift is reached, you quickly rise to the starting height of 60m, whereby the curvature of the lift is interestingly hardly noticeable at all. As the view from up here is not very interesting, you are soon pushed over the top of the hill. On the following 45° slope you have enough time to notice how fast this ride actually is. The spray refreshes you and soon after you race through the first pool only to drive over a hill without slowing down. Here you take off a little bit before you throw yourself into a brisk curve. Hoping to slow down a little bit by the following block area, you drive through it without any braking effect and are then released into a right turn. A quick downward helix follows. However, it then goes over into a hill, which initiates the final shot of the ride. Well soaked, you are released back into the channel and reach the station shortly afterwards.

Contrary to my expectations, Divertical is a really awesome water coaster, which gives a feeling of speed like no other ride before. The ride is just fast, which I personally only noticed while crossing the first pool. Considering the starting height of the world’s largest water roller coaster, this is actually in the nature of the ride; at least I have rarely experienced such a speed rush. Moreover, the ride is made with a perfect finish, which means that the friction losses are not really significant, which in turn benefits the speed.

iSpeed

Also addressing the central theme of speed is the Blitz Coaster iSpeed from Intamin, a catapult launch coaster with LSM modules, which replaces the aging wooden coaster Sierra Tonante. The Spanish company’s first project was the self-titled “Il Rollercoaster #1”, a thoroughly fast roller coaster with a more than modest capacity.

Whilst at Divertical we had to queue for a short time, our less wasteful and self-horny lifestyle took revenge by not buying a fast pass. Now we were allowed to wait here for more than an hour in the desolate waiting area of the roller coaster, only to be constantly passed over by some brats of the thoroughly anti-social tourists of the Italian Adriatic. While in the other Italian parks nobody pushed in front of us and even let one of us pass by voluntarily to keep groups together, here it was simply a plague without equal. If you want to be reasonable in Mirabilandia, you better practice becoming a narcissist in advance by creating selfies en masse and treat yourself to a fast pass! In theory it’s not that expensive anyway, especially if you have bought an annual ticket for one of the other Parques Reunidos parks (e.g. Movie Park Germany, Attractiepark Slagharen, …) and didn’t pay any entrance fee anyway; at least you save yourself the wait with the disgustingly anti-social tourists, while in other parks you become a disgustingly anti-social tourist just by buying a fast pass.

But now let’s get to the ride description of the LSM roller coaster iSpeed, because as soon as you finally reach the stairs to the station it’s going quite fast. Once you sit down in the train and close the safety bars, the train is pushed forward slightly before the impulse is taken up and the train accelerates more and more. Now the train climbs up the top hat vertically before you cross it with a great view of the log flume Autosplash. Now you plunge vertically towards the ground, make a short turn to the right and pass the first valley with a lot of pressure. Parallel to the station you cross a hill, where you are lifted out of your seat. Another S-curve is now made with a lot of momentum, which merges into a tight right turn. On the following hill a leisurely turn follows, which releases you into a slight left turn above the station. All of a sudden a corkscrew is introduced, which throws you around with an incredible intensity. On a further hill you cross the launch track, whereupon you can take a deep breath again in the following steep turn. Rather leisurely the train shoots through a wide right turn, which shortly afterwards changes into the heartline roll, which can be seen from the outside. After another steep turn follows a short block brake. You leave it in an equally steep left turn, followed by a small hill and the final left turn towards the station.

Even though the initial acceleration of the launch is rather lax and hardly comparable to the manufacturer’s hydraulic and friction wheel drives, the ride offers a hodgepodge of exciting elements paired with really high pressure and speed. Especially the corkscrew, which can hardly be seen from the outside, simply surprised me during the ride and also the part of the track after the block brake, which always seemed insignificant on videos, has its moments and fits perfectly into the overall experience of the ride. The roller coaster itself, on the other hand, is unfortunately not as convincing as the actual ride itself, thanks to its lean design and low capacity.

Leprotto Express

Directly opposite, in the children’s land of Bimbopoli, you will find Mirabilandia’s next roller coaster, the Leprotto Express. This is a simple children’s roller coaster by the manufacturer L&T Systems, whose layout describes a simple figure eight in a constant alternation of up and down movements. Due to the crowd, the ride only went one lap.

Rexplorer

Via the island with the Acapulco cliff divers show you reach the Dinoland area, which was redesigned in 2014. Apart from the transformation of existing rides, e.g. the telecombat ride featuring an inclined ride or the popular children’s monorail, a money printing machine, I meaning a children’s driving school, and a Magic Bike by Zamperla also found their way into the themed area. But the most important destination for us was the oldest roller coaster of Mirabilandia, the Powered Coaster Rexplorer.

The journey begins with a wide bend to the left, followed by a leisurely climb past some artificial rocks. At the top, the train goes through a downward helix through the rock formation before climbing up a steeper straight. Now the train goes through a wide downward right-hand bend, passes under the track it has just passed and surrounds the first downward helix in a left-hand bend. With much more momentum you cross the station and complete another lap through the course.

Theoretically, the ride on the Rexplorer would have been quickly dealt with, because unlike many other rides at Mirabilandia, this ride has a slightly higher capacity by nature and the queue itself was manageable. However, Mirabilandia would not be Mirabilandia if they did not mess up this ride as well. The dispatching was a mess and was further protracted by the lack of numerical knowledge of the staff. After waiting until all passengers of the newly arrived train had left the station area, about half of the train was filled with Fast Pass people, but they all had to be counted and checked individually. Of course, the staff constantly miscounted, which was particularly noticeable after a change of staff. Only after each of the Fast Pass owners had taken their seat the normal waiting people were let in. The checking of the restraints and the ride itself, on the other hand, was quickly completed. However, the one-man operation at the ride almost always took 5 or more minutes during loading for one cycle.

El Dorado Falls and Gold Digger

As the construction work in Mirabilandia’s new themed area Far West Valley was still in full swing during the visit, the only remaining attractions in operation were the Spillwater El Dorado Falls of the water rides pioneer O.D. Hopkins – which, however, struggled with constant failures and did not make good form due to the one-boat operation – and the Wild Mouse Gold Digger, formerly known as Pakal. Since 50% of the cars were also equipped with Fast Passers, we unfortunately had enough time to experience every corner of the small, quite desolate, queue and thus invested almost an hour for the Italian-style Wild Mouse.

The ride is actually quite entertaining, because after you have made the hairpin bends in the upper level, seven in all, you go down one level, where a big drop is followed by another serpentine curve. This is also followed by a steeper gradient and a hairpin bend. As is well known, the two successive slopes are the most fun for wild mice and therefore we will not do without them here either. A last narrow bend and a small dip follow before you are led back to the station.

Katun

Through a spacious temple complex you can reach the Inverted Coaster Katun, which has been turning its passengers upside down several times since the millennium. With a height of 50m and a length of 1200m Katun has always been the largest ride of its kind in Europe and is fortunately scary enough to keep the waiting time low despite the one-train operation. Interestingly enough, the second train was actually sent on its way towards the end of the day, but probably only to finish on time.

The ride begins with a short left turn out of the station and into the ride’s lift. As soon as the train has reached its initial height, it turns to the left and at the same time makes a rather steep descent. You cross the first valley with a lot of pressure before you are turned upside down for the first time in the huge loop. Once back on ground level, the train shoots up again and turns on its own axis in a zero-g roll. To enable the ingenious placement of the Cobra Roll at the lake on the right side of the entrance, there are now a few meters of track missing, which were solved by a steep curve close to the ground and leading to the right. In the following inversion figure you shoot up half a loop, then turn to the side and do the same again in reverse order. Of course with extremely positive centrifugal forces, which should not be underestimated in the following valley. Also with a lot of pressure one turns a round in a wide upward helix at the end of which the block brake of the ride is reached. This is passed without any reduction of the momentary speed, which leads to an immediate plunge into the abyss. Almost straight ahead the first corkscrew is introduced, which whirls you with full force to the right into a tunnel. You then leave this tunnel into another corkscrew, but this time in the opposite direction. A short hill releases you into the final downward helix of the ride, whereupon the station is reached immediately.

Katun is a great Inverted Coaster of the bigger type, which plays many huge and well coordinated inversion figures in a layout worth experiencing, at a decent speed. The play of forces should not be underestimated yet it is still quite smooth compared to the smaller European versions of this roller coaster type.

Max Adventures Master Thai, Eurowheel and Hot Wheels Stunt Show

While waiting in the queue of the Katun roller coaster we could already observe that the neighbouring Max Adventures Master Thai roller coaster had a technical defect and was evacuated accordingly. Even one hour later there was no sign of a reopening of the ride, so we headed towards the prominent landmark of Mirabilandia. Also at the 90m high Eurowheel a long and tough queue was waiting for us. But we didn’t want to miss a ride on what used to be the highest Ferris wheel in Europe because we were so tired of waiting somewhere else. As expected, only half of the gondolas of the Ferris Wheel were equipped, which gave us plenty of time to take a closer look at the unconventional supporting structure of the Ferris Wheel. During the ride we could watch the Hot Wheels Stunt Show from above, the finale of which was the passage of a huge looping.

Pictures Mirabilandia

Closing Words

Also from above we could watch some test rides on Max Adventures Master Thai, so we immediately walked back to the ride, only to find the doors closed again. We still had half an hour left, so we decided to go on another ride on Katun. We couldn’t foresee that we wouldn’t be able to go on another ride after that, so we could only ride six of the seven roller coasters and the Ferris wheel. A disgrace beyond compare, which made the actually brilliant amusement park Mirabilandia the last flop. It is obvious why Gardaland is the most successful amusement park in Italy and why Parques Reunidos should reconsider their strategy.


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