The Six Flags of Texas

The History of Six Flags

If we want to talk about the big chains in the amusement park industry, we have to talk about Six Flags and there is no better place to start than Six Flags Over Texas. The park in Arlington nearby Dallas opened its doors in 1961 after a short planning phase of just two years. The real estate developer Angus G. Wynne, Jr. wanted a park like the just opened Californian amusement park Disneyland in his home state of Texas.  The initial idea of the park was to show Texas under six flags – the title quickly changed to Six Flags Over Texas, as Texas can’t be under anything. The six flags represent the six nations that have governed Texas during its history: Spain, France, Mexico, the Republic of Texas, the United States of America, and the Confederate States of America.

Interestingly, the park was never intended to last for long. With more than 8000 visitors on the first day of operation, Six Flags Over Texas was an initial success and was set to stay. With the investment of the Pennsylvania Railroad and the New York Central Railroad two more parks (Six Flags Over Georgia (1967) and Six Flags Over Mid-America (1971)) were constructed. In the following years Six Flags continued to grow by acquiring independent parks such as AstroWorld (1975), Great Adventure (1977) and Magic Mountain (1979). With the acquisition of Marriott’s Great America in Gurnee (1984), Six Flags obtained the rights to use the Looney Tunes characters by Time Warner.

In 1982 the Oklahoma based real estate company Tierco Group bought the theme park Frontier City. Plans for converting the park into a shopping centre quickly dropped due to an oil bust in Oklahoma City. By investing into the park and new family-friendly rides, the popularity increased. In 1992 Tierco acquired the Maryland based Wild World (now Six Flags America) and changed its name to Premier Parks. In 1995 Premier Parks acquired Funtime, Inc and their properties Geauga Lake, Wyandot Lake, Darien Lake and Lake Compounce. A year after, Elitch Gardens, Great Escape, River Side Park (now Six Flags New England) and the Waterworld USA parks were bought, while Lake Compounce was sold to Kennywood. In 1997, Premier purchased Kentucky Kingdom and Marine World (now Six Flags Discovery Kingdom). During the same time, Premier Parks agreed to buy 94% of the European Walibi Group, adding six more parks to the portfolio.

Six Flags being perfectly stable was sold to Premier Parks in 1998. Premier Parks continued its rapid growth by acquiring the German theme park Warner Bros. Movie World (now Movie Park Germany), the Mexican Reino Aventura (now Six Flags Mexico) and taking over a small share in the upcoming major theme park project Warner Bros. Movie World Madrid (now Parque Warner Madrid). It’s no surprise, that the European Division didn’t last for long. The increasing depts lead to the parks being sold to Palamon Capital Partners in 2004. Six Flags Worlds of Adventure (Geauga Lake) was sold to Cedar Fair, which led to its closure some years later. Six Flags Astro World was sold and cleared due to its real estate value but did not even made half of it and Six Flags New Orleans was destroyed by hurricane Katrina. Six Flags now fighting was hardly stroked by the financial crisis of 2007/08, which led to the reconstruction of the company.

Nowadays, Six Flags doesn’t grow as rapidly. Since this year the theme parks Frontier City and Darien Lake are back under Six Flags. A park in China will be licenced with the Six Flags name and the project of Six Flags Dubai has been finally cancelled.

Six Flags Over Texas

After this small history lesson, it is time to move on. I think you can understand the importance of this true giant in the amusement park industry. Although, I already visited all of the former Six Flags parks in Europe, my first visit to an actual Six Flags park was always intentioned to be at Six Flags Over Texas. Therefore, I looked forward to my visit for quite a long time.

After a short night in Wichita Falls, I drove all the way to Arlington and ended up spending quite some time in a traffic jam because of a giant interstate/turnpike road work. With best views of the Shock Wave roller coaster and the observation tower Oil Derrick, the anticipation of the visit changed to steadily into despair. It didn’t help that all the other roads towards the park were congested as well. With a fantastic view on Judge Roy Scream, I finally arrived at the parking. Due to my Six Flags membership, I did not have to pay for parking, which is a good thing regarding the parking fees at most of the American theme parks. After a while, I found a parking spot at the rear part of the parking lot.

When walking towards the entrance, I admired the view on Titan, the biggest roller coaster of the park, and their cool bobsled coaster La Vibora. After standing in line for the security control for quite a while, I realised that I’ve left my wallet in my car. After a ten-minute walk back and forth, I was finally ready for my visit at Six Flags Over Texas. By scanning my voucher at the entrance and after a picture has been taken, I quickly had my membership card in my hands. The included member bottle for unlimited soft drinks could be picked up at the membership office, but the line was way to long to even consider it.

Stepping into the park you find yourself on a small plaza. From here you could begin your journey clockwise and counter-clockwise. You could also take a ride on the Silver Star Carousel which is located slightly above the plaza.

Conquisador and El Aserradero

We start our journey in the clockwise direction, where we immediately find the Spanish theme area. The signature coaster of this area showed a rather long line and the beautiful swing boat ride Conquisador was down due to the construction on the Larson Giant Loop El Diablo Looping Coaster. Therefore, we moved on to the parks log flume El Aserradero.

El Asseradero was the first log flume ever build. Back in 1963 Arrow Development has created a new kind of ride, which quickly became the most desired attraction in every theme park around the globe. In Germany, the manufacturer Mack licenced the patent of Arrow to build the log flumes for the European market. Log flumes were everywhere. Some years after the first installation, the capacity of the ride was enhanced by building another one right next to the first one. Nowadays, the second flume is the one being in operation. Till 2019, the first log flume was used on crowded days. The remaining ride features a lot of curves and just one drop at the end of the ride. Unluckily, the ride was not in operation during my visit.

Oil Derrick

Following the pathways through the older section of the park, we quickly encounter the almighty Oil Derrick. This observation tower is one of the first projects of the ride manufacturer Intamin and features a great view at Six Flags Over Texas, the water park Hurricane Harbour in the distance and the surrounding area. Unluckily, due to strong winds the tower did not operated most of the day of my visit. It opened in the late evening and I had to rush to get a ride on the bobsleigh coaster La Vibora before the park’s closure.

Shock Wave

Just behind the shiny tower, which just got a new coat of paint last year, you can find the entrance to the legendary roller coaster Shock Wave. This Schwarzkopf classic was the first roller coaster being constructed in regard of the heart line. This all new concept allowed for smoother ride for the ride passengers as their hearts would not experience any abrupt motion nor high lateral G-Forces. Due to this change, steeper curves and other manoeuvres were possible.

Nowadays, Shock Wave does look quite tame from the outside. The rides significant loops were placed right next to the interstate and feature a nice advertisement to the park, but apart from that the layout does not offer anything special. To be honest, this is true for most of the rides being build in the 70’s – but Shock Wave is indeed the perfect coaster.

After climbing the lift hill the train quickly gathers some speed before the big drop. Without any merci we quickly run over the hilltop and shoot down to gather some speed for the two inversions. Forcefully as always, the world keeps on turning upside down till we climb the next hill. Up here, we take another turn before we drop down once again. With a significant amount of negative G-Forces we are pulled out of our seats immediately. Back in the valley we experience very high positive G-forces. This delta of forces speaks for the ride. With a big smile on the face, we quickly pass through another curve above the station, before the game of G-Forces repeats itself several times. After a short lefthand curve, a descending straight and a very long righthand curve, we quickly approach the brake run of the ride. Shortly thereafter, the ride is done.

Shock Wave is a great coaster full of speed, powerful inversions, great ejector airtime and high positive G-Forces. The ride is just perfect, which should not come by surprise as this ride has been built by the famous ride manufacturer Schwarzkopf based in Münsterhausen, Germany (nowadays the site of Gerstlauer Amusement Rides). Although we basically invented the modern vertical loop, we always thought of an American invention. The world is rather strange.

Roaring Rapids, Caddo Lake Barge and Superman Tower of Power

After the brilliant ride of the Shock Wave and the great weather I wanted to cool down a little bit. Unfortunately, the big Intamin rapid ride Roaring Rapids just had a break down when I passed by. The ride itself does not offer anything special, apart of the loading system which uses two parallel stations and therefore requires two lift hills right next to each other.

Passing by the beautiful looking Zamperla Rockin’ Tug Caddo Lake Barge, I quickly hopped on a ride of the Superman Tower of Power, which offered a great view at the park and a hint of airtime. Apart of the massive tower, the ride does not fit in greatly. The theme is negligible and looks rather off. Especially since the DC universe part of the park is located at a different corner of the park.

Runaway Mine Train

The roller coaster Runaway Mine Train certainly looks better. The second oldest roller coaster based on tubular steel pipes does a great job. It is the first true mine train roller coaster and defined every element still being popular on modern roller coasters of this type of ride.

After boarding the ride, the operator wishes us fun on a mine train of one of the Six Flags parks before releasing the train. This is kind of geeky, but I had my fun. The ride starts with a small lefthand curve out of the station. After passing the transfer track, the first lift hill is reached. Arrived at the top, the ride builds up some speed during a descent of alternating left- and righthand curves. When passing by the roller coaster Mr. Freeze Reverse Blast the train crosses a hill and dives into a helix. This is followed by a wild ride over hill and dale, which also passes through a tunnel. After another curve, the second lift hill is reached.

After a short hill climb, the track starts its very flat descent. It basically takes a while passing some right and left turns and lots of straight track until the train gets some speed. After passing a building and a righthand curve, the third lift hill is reached.  Things reach their climax when we pass through a saloon and dive directly into a tunnel. This is were we hit the last curve before we reach the brake run of the ride.

The Runaway Mine Train is a fantastic family coaster. The ride is not fast nor high, but it delivers many great moments of pure fun. The wacky and way to narrow curves, the small hills and the tunnels all come together for a complete roller coaster package, which somehow looks kind of odd when seeing onride footages of the ride. For me, the ride was a complete surprise and one of the best roller coasters of the park.

Mini Mine Train

Therefore, it doesn’t surprise me that the Runaway Mine Train was a complete hit among the park visitors. Many similar rides where build in a similar fashion in parks all around America in the following years. Due to its popularity, Six Flags Over Texas even built a smaller version of the ride right next door: The Mini Mine Train.

While the name of the roller coaster is not really creative, the ride certainly is. Even though it looks kind of unremarkable from the outside. After climbing the lift hill, the ride starts with a small and flat descent into a left turn. After a short straight the train then enters a tunnel followed by a small righthand curve. When leaving the tunnel, the ride surprises by one of the best views onto the roller coaster Mr. Freeze Reverse Blast you could ever imagine. This moment is simply amazing, especially at night. After a small drop and another tunnel and passing through another curve the train quickly crosses over a hill and dives into the final curve of the ride before it reaches the brake run. Although, the ride is a rather short one, it is a fun one as well and should not be missed.

The Gunslinger and Mr. Freeze

Passing by the wave swinger The Gunslinger, we quickly change the theme when entering Gotham City. Here we find a lot of rides allocated to the dark knight and his villains. This area was expended in the last years, but it surprisingly started by the launch of the LIM Shuttle Loop Coaster Mr. Freeze in 1998 by Premier Rides.

Initially the trains were launched with the riders facing forward. Interestingly, the ride featured over the shoulder restrains for the first years until they got removed on all the Premier Rides installations in all the Six Flags parks back in 2002. The second big change happened during the year 2012 when the trains got rotated to face the first half of the ride backwards. A change that was set to stay, as it enhances the ride experience like nothing else.

Being launched backwards is kind of an amazing feeling, as there is only the lap bar to be pushed in rather the whole back of your seat. After reaching full speed the train quickly climbs the inside Top Hat element, where the riders experience an intense upside-down moment before falling to the ground. With full speed a large steep turn is being taken before the train climbs the vertical spike at the end of the ride. The train is now pushed upwards by linear induction motors in order to have enough energy to be able to finish the cycle. At the same time, the riders are experience a great moment of pure weightlessness by facing ground forward. Back on the ground the train takes the large turn once again and climbs back into the Top Hat, where it just passes it without getting stuck upside down. Soon after, the train slows down on the launch track. When entering the station, the train then get transferred to the loading position.

Mr. Freeze Reverse Blast is a heck of a ride. The ride is extremely intense and features many great moments. The inside Top Hat is simply amazing and the vertical Spike at the end of the ride is just awesome when facing to the ground. Unfortunately, the ride is also kind of shaky. I’m glad to not have experienced this ride with over the shoulder harnesses, as it is simply not a smooth ride. The whole experience is great, but it also could be better at the same time. Nevertheless, Mr. Freeze Reverse Blast is one of the most intense roller coasters I’ve been on.

Batman: The Ride

Seven years after the first Batman: The ride was built in Six Flags Great America and another copy was already established in Texas, the dark knight finally found its place in Six Flags Over Texas in 1999.

After climbing the lift hill, a pre-drop awaits its passengers before the train finally plunges down the first drop in a steep turn. When passing the valley high G-Forces awaits the passengers before entering the first loop. In the twinkling of an eye the second inversion, a Zero-G Roll, is taken. Another loop follows. The blood pressure in your feet suddenly increases when passing through an upward helix and a straight section of the ride. Without merci, we drop down toward the ground level, whereupon the first corkscrew awaits. This element is just pure madness when riding in the back of the train, as the acceleration suddenly changes. After a short righthand turn, the second corkscrew is taken. This is followed by a left turn into the brake run.

Batman: The ride is still one of the best inverted roller coasters out there. The ride offers an intense ride layout with a lot of positive G-Forces on a rather small footprint. Apart of the theming, the ride experience does not vary between the different installations, which is a good sign. Due to the more immersive experience I prefer Batman: Arkham Asylum in Parque Warner Madrid but this is just personal taste.

The flat rides of Gotham City

Passing by the Telecombat Batflyer, we quickly enter the new part of Gotham City where most of the other villains found their home and got some great amusement rides. Personally, I don’t like this area as all the rides were just placed on a big concrete filled place with no theme at all. The rides themselves are solid. Catwoman Whip is a Zamperla Endeavor and therefore a fancy enterprise style ride, which HUSS would like to sell to somebody someday. Riddler Revenge is a Giant Discovery – also by Zamperla – and therefore automatically a good ride, which at some day was the biggest one of its kind. Harley Quinn Spinsanity however was once a HUSS Troika and is now an ABC Rides Tourbillion (the name is great, so why not keep it) which I would like to have tested. This new kind of multiaxial Top Spin ride was down on the day of my visit.

The Joker

The last ride being left in this area is the S&S Free Spin roller coaster The Joker. After riding the similar roller coaster Arashi at the Japanese theme park Nagashima Spa Land I was not looking forward for a ride on The Joker, as the ride was uncomfortable and rather boring. I nearly skipped it. As I’m also a curious person, I wanted to make sure that my feelings regarding this type of ride were right.

As a single rider, I met a nice woman and had a great chat with her before boarding. Whilst on the ride, our vehicle flipped itself over a dozen of times offering a ride of a lifetime. At the end of the ride, we were rushed by all the adrenalin pumped into our body and left the ride with a big smile on our faces. It is hard to say that the marble run roller coaster The Joker could not convince me. The ride is epic!

Aquaman Splash Down, Texas Sky Screamer and Judge Roy Scream

Do you remember the roller coaster we saw just when entering the parking lot? Well, I nearly missed it as I couldn’t find the entrance to it. Even a look on the map does not really help you out, as there is only a small sign above a small tunnel which gives you a hint where the roller coaster is located. If you are coming from Gotham City and passes by the now demolished Shoot the Chutes Aquaman Splash Down you already missed it. It is easier if you just want to take a ride on the giant Funtime Star Flyer Texas Sky Screamer, as the entrance to Judge Roy Scream is right next to it.

The roller coaster with the unusual name is named after Phantly Roy Bean, Jr. better known as the justice of the peace (Judge) Roy Bean. Back in the days, Judge Roy Bean used his saloon as a court and officially sentences two man to death by hanging, one of them escaped. In Western movies he is usually referred as the hanging judge; what a pleasant theme for a family roller coaster, isn’t it?

Nevertheless, the name is creative and original. The layout of the ride on the other hand is quite normal for an Out & Back Woody. After the climb and the first drop, the train runs over a series of airtime hills before turning in a large curve at the other end of the ride. The return itself also features a bunch of smaller hills, which indeed makes it a perfect family roller coaster.

After I finally found the entrance to the ride, I really enjoyed my rides on Judge Roy Scream. It is not the perfect airtime machine, but it is a classical wooden roller coaster offering a lot of great moments. During my last rides on the Judge, I was sitting next to a small boy who could otherwise not ride alone. He reported me everything about his visit and his family in just around 3 minutes in a deep southern accent. This pretty much made my day 😊.

Pandemonium

Another interesting encounter happened at the Gerstlauer Spinning Coaster Pandemonium, where an employee immediately identified by Dragon Khan shirt and asked me some questions about Port Aventura, as he planned a coaster trip during the summer. I ended up recommending him the fast pass of the park, as Port Aventura truly isn’t any fun without.

After climbing to the top of the lift, the ride immediately starts with a curvy drop which sets the cars into rotation. Two small hairpin curves then enhance the spin before two helices in style of a figure eight are taken along. After a small drop, a large Bayernkurve follows. With a good spin, a larger drop follows with a funny camelback hill right after. A final upward helix joins in, before the brakes are being hit and the funny ride comes to its end.

Justice League: Battle for Metropolis and Looney Tunes Boom Town

Passing by the extraordinary dark ride Justice League: Battle for Metropolis and the rather ugly kids area Looney Tunes Boom Town with its coaster Wile E. Coyote’s Grand Canyon Blaster – which I have not tested – we quickly make our way to the other side of the park where La Vibora still needs to be tested.

La Vibora

As a big fan of the now demolished Bobbaan of the dutch theme park Efteling, I was looking forward for my ride on La Vibora. Even in Roller Coaster Tycoon 2, the ride was one of my favourites to be placed in every scenario where possible due to its beautiful looking alternating colour scheme resembling the German flag.

After reaching the top of the lift hill, the train rapidly descent in a right bend. The valley is driven through with an absurd force with the first change of direction directly following. A helix then leads you up into the first brake run. Another curvy drop follows and leads you into another powerful valley. A swinging S-curve combination adds itself and leads you into the second block brake run. This game now repeats itself in the same brilliant manner. After the third and final block brake, the train swipes down a lefthand curve and into the final upward helix. Shortly thereafter, the brake run of the ride is reached.

La Vibora is an extraordinary coaster. Due to its train design (it features the trains used on the Bob in Efteling before its change to the two-seater rows) the ride is even wilder than I could ever imagine. This train design adds a lot to the thrills, as you are always in fear to fall over. The rest of the ride is quite forceful and offers a great and fun experience. Thanks, Six Flags Over Texas for keeping this ride alive.

Runaway Mountain

In search of the roller coaster Runaway Mountain we pass by basically every corner of the old section of the park. At our way we meet the HUSS break dance Rodeo and the Chance Trabant El Sombrero, but don’t bother a ride. Finally, we stand in front of a giant and impressively decorated rock face covering the hall of the park’s only indoor roller coaster.

Runaway Mountain is basically a copycat of the Italian coaster model Hurricane by S.D.C. build by Premier Rides in 1996. It therefore features a rather compact layout with a very interesting element in the middle of the ride. As the hall is not perfectly dark and no theming elements can be found within the cave, let’s focus on the ride’s layout.

Right after climbing the lift hill, the train takes a gentle descent in a left turn and runs over a small hill. On the other side of the ride the train gains some height before plunging down the big drop. After an uphill curve, a very steep drop follows quite surprisingly. In the same motion an even steeper ascent adheres twisting the riders like crazy. After a small even section, the train takes a downhill helix into a small drop. Another helix at the other side of the rides acts like the grand finale of the ride before the brake run is reached and the fun ride comes to an end.

New Texas Giant

As everything is bigger in Texas, it doesn’t come by surprise that the park featured once the biggest wooden roller coaster on earth. The ride was massive and although it had a brilliant reputation during the first seasons, the ride’s comfort got worse with time. The construction company Rocky Mountain Construction just provided a new solution for typical wooden roller coaster problems and Six Flags Over Texas was pleased to try it out. The rest of the story is coaster history and led to one of the biggest success stories in the amusement park industry. RMC was set to stay and to become a market leader.

Due to technical difficulties, the New Texas Giant was the only ride in the park running with one train only which led to a waiting time of around two hours. It did not help, that the team working on the roller coaster was not in their best mood and worked rather slow. Overall, the New Texas Giant was the only roller coaster in the park with dispatching times of up to six minutes. Apart of the many downtimes on the day of my visit, every other ride did very well.

After finally taken my place at the back of the train, the ride is about to start. After a small turnover at the end of the transfer track we reach the ride’s lift hill. At a height of 153 ft (~47m) we suddenly fall down a fantastic 79° drop. With full speed we jump over a hill and continue our way upwards in a long and heavily banked curve. At the peak of the hill we take another drop down. In the same manner as the first hill, we bank ourselves sideways in the upcoming hill before falling back to the ground. Once again with full speed we climb a slightly overbanked turn before flying over a small hill after which we hit the first brake run.

Without losing any speed, we drop back into the action by flying over a series of airtime hills towards the other side of the ride. Next to the final brake run and the station, we surpass the rides support structure in a curve at ground level after which we continue our way through out another series of airtime hills. Suddenly we enter three tunnels in a row, each having their own dips and turns. Back into sunlight, we pass over another two airtime hills before we reach the final brake run of the ride.

The roller coaster New Texas Giant is a surprisingly tame RMC coaster providing a pleasant re-rideability to the overall madness experience. All the hills offer an excellent floating airtime, which lets you fly over each of the countless camelbacks and bumps. The first drop is brilliant, and the large curves provides a good feeling of pacing. You simply can’t do anything wrong when boarding this great ride.

Titan

Passing by the Scrambler Sidewinder, we quickly encounter the last ride of Six Flags Over Texas we need to talk about: the almighty Titan. One year after Goliath at Six Flags Magic Mountain was being build, a bigger roller coaster had to come to Six Flags Over Texas. It is the second hyper coaster ever built by Giovanola (former subcontractor of Intamin and B&M) and the last out of the three coasters built by the company before going bankrupt.

After riding the New Texas Giant, I was kind of worried about the dispatch of the biggest roller coaster of Six Flags Over Texas, but I was wrong. Apart of a small down time, the line moved surprisingly quick. Every now and then, a train left the station and it didn’t take long until I could ride it in the back of the train.

Leaving the station, the train takes a right turn whereupon we hit the lift hill of the ride. When reaching a height of 245ft (~ 75m) the train starts its long and amazing descent into a tunnel leading to an overall height difference of 255ft (~78m). With a speed of 85 mph (~137kph) the train head upwards into an impressive looking overbanked turn. After completing the turn, the train heads down another drop which is followed by a fantastic airtime hill. A long ascent then leads into a forceful upward helix. At the end of the helix, the train hits the mid-course brake run and got slowed down to near standstill.

The train continues its journey in a slow pace, before it finally gets some speed in a hard left turn. In a fluent motion, the train changes its direction and we drop down towards the ground level. This is followed by a powerful and insane 585° helix. Then, the track turns upwards and banks to the left. After another powerful valley, the train takes an ascending right turn which leads us into the final brake run of the ride.

What a ride! Titan is a beast of a roller coaster. It is forceful, fast and perfectly paced. I cannot even describe how much I admire this roller coaster, as it jumped directly into the Top 10 of my favourite roller coasters. It is by far the best hyper coaster, I’ve ever ridden. Man, I love this ride. Unluckily, I could only ride it twice in a row. But there will be a next time in Six Flags Over Texas and I’m already looking forward for some more rides on the Titan.

Pictures Six Flags Over Texas

Conclusion Six Flags Over Texas

Although my first impressions of Six Flags Over Texas were flawed by the many down times during the first half of my visit, I managed to get all the rides I wanted to ride. Especially in the late evening, I could ride a lot of rides without any big waiting times. Overall, I really enjoyed the park. It has a lot of charming places and a bunch of great rides. While Six Flags Over Texas is not a flawless park, it tries its best to be one. Therefore, I’m looking forward to my next visit. Your new for 2020 roller coaster could be a reason, as Pulsar of Walibi Belgium (ex Six Flags Belgium) is a blast of a ride.


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Good Job at the Theme Park

Yomiuriland

Basically, Yomiuriland can be described as a classic trolley park; after all, the amusement park, which opened in 1964, resembles many other Japanese amusement parks of that era and is thus located not far from a railway station. However, the park was not founded by a railway company, but by the influential Yomiuri Group, Japan’s largest newspaper publisher and owner of the Yomiuri Giants, among other things.

There is not much more to tell about the history of Yomiuriland. Many players of the timeless theme park development game Roller Coaster Tycoon Classic will have already noticed the name of the park in one of the loading screen messages, because Yomiruiland is home to the world’s first stand-up coaster, the Momonga standing and loop coaster. If you’re now thinking “Uiiiii, a stand-up, how great!”, you can also look forward to the former record holder Bandit. You are welcome to leave out the sarcastic undertone while reading, because this is about historically interesting rides that have also left their mark on other important roller coasters. So let’s stay objective and focus on Yomiuriland in its entirety.

At least that’s what we thought, until we noticed at the valley station of the cable car leading up to Yomiuriland that it was not running. Directly at the train station, a staff member pointed out that there was a bus service up to the park all day long. But do you want to take the bus in muggy, foggy weather? Of course not, and so we dared to make the ascent, which in the end turned out to be very short notice.

When we arrived at the ticket office, we showed our passports and promptly received a hefty discount. Meanwhile, in the entrance area of the park, the park mascots were playing football. It’s the little things that make a park likeable, and this was one of them. In general, I had a positive first impression, which was also due to the day-care centre at the bottom station of the cable car and other social facilities provided by Yomiuriland. One could almost think that an amusement park is a social employer. Of course, this statement is somewhat different in Japan than in Europe, because thanks to year-round openings, at least the financial basis of the employees is guaranteed. In contrast, the trend here is towards minimum wages and more and more closing days during the season. This certainly makes sense from the point of view of many business graduates; from my point of view, however, it is the wrong way.

Bandit

I also find it stupid when you always try to tick off the highlight first. Where is the arc of suspense, where is the urge to discover something new for oneself in peace? So, fast, fast, fast in the direction of the Bandit roller coaster. Left and right of the path doesn’t matter for the time being. The steel colossus from Togo at least offers a feature that I would like to try out. The splashy dive through the greenery, as my good friend Daniel (Lacront at onride.de) very nicely describes it, offers some tingling water effects during the ride that are not to be missed. Unsure which of the two queues would lead us into the wet and happy adventure, we first queued at the one on the right (at the stairs).

Excited and also a little tense, we forced ourselves and our belongings into the narrow cars, closed the shoulder restraints and waited for the train to be dispatched. A member of staff operated a wheel of fortune on which the words High and Low alternated. The pointer then landed on Low and the train started moving. A short time later, a water fountain shot up and the falling water pelted the front part of the train, where we were of course sitting. Shortly after, we reached the lift hill of the ride and began the ascent to the starting height of 51m. In 1988, the ride in Yomiuriland was quite a calibre, which shortly thereafter ushered in the era of hyper coasters.

Once at the top, we complete a short straight before the train now turns towards the green hell below. During the descent, we hear the ignition of another water fountain in the distance, which reaches an estimated height of 40m. What goes up, must come down and so we race through the falling water at breakneck speed. In a high 180° bend just above the cable car leading to Yomiuriland, we quickly change direction before venturing into the greenery once more. Without mercy, we now approach an extremely crisp uphill helix, in which we power our way upwards within one and a half laps. A short descent at the top plateau of the ride follows before we plunge into the thicket once more in another high banked curve. Interestingly, we pass a lower point than on the first drop. But the true height difference of the ride only becomes apparent shortly.

With beautiful pacing, we complete a short airtime hill and immediately plunge into a deep valley. We reach the ground level of the ride for the first time. By exploiting the terrain, this results in a height difference of an incredible 78m. We climb steadily up a long ramp and then, at the end of the ascent, take a completely unexpected turn to the right. A few years ago, we could have seen the sister ride of the German Bandit from Movie Park Germany in all its glory. After the short right-hand bend, we make our way through the large valley once more. We then leave this valley via a short airtime hill, whereupon a left turn initiates the return to the station. After a short straight we whiz up a final climb and soon reach the braking section of the ride.

Go, go, Bandit! The fast-paced ride through the greenery impresses with its elongated layout and wide descents, but also with its Japanese peculiarities. For example, such a compact upward helix is unfortunately rarely found in roller coasters of this size even today. The most important gimmick, however, is the upgrade of the ride experience by the water effects used. Once wet, there is hardly any reason to swap the wet and happy ride for a dry one.

Laser Atlethic – Temple of the Sun

Opposite the Bandit roller coaster station is the interactive walkthrough Laser Atlethic – Temple of the Sun, where you can play tomb raider in the best Indiana Jones style on several missions of varying difficulty. As the name suggests, each course offers a mix of different skill games and a laser maze. In the teamwork variant, for example, you first have to pull yourself over a gorge with a roller board, then cross a laser maze and solve an oversized version of a ball maze in the last room. Of course, the whole thing takes place under time pressure and there are penalties for interrupting the light barrier. It’ s a wonderful fun experience that could also be implemented in various smaller amusement parks in Europe.

Animal Rescue – The Invasion of the Mekanchura

Directly below the Maze is the interactive dark ride Animal Rescue – The Invasion of the Mekanchura, which had to be pointed out to us first; after all, who would have the idea of simply following a rather renegade-looking path? Well, the station of the SL Coaster used to stand down here, but otherwise this corner of the park in Yomiuriland has been deserted. Thematically, you chase down poachers during the ride and capture them with nets before you are attacked by spiders yourself at some point and have to shoot your way out. The ride is quite entertaining and enjoyable.

Animal Coaster

If you follow the paths uphill again, you will end up in the family area around the park’s big Ferris Wheel. Here you will find several themed rides, including the snazzy Wanpaku Railway Oliver and the Animal Coaster. The latter is a variant of the historic Tumble Bug ride, which can still be experienced in a similar way in Kennywood Park.

Giant Ferris Wheel

In addition to a theoretically great view of Yomiuriland and the surrounding area, the Ferris wheel has foil-covered themed gondolas in addition to the normal gondolas, complete with matching background music. So you might think that the ubiquitous theme of “High & Low” in Yomiuriland would be about various Japanese metal groups. But in fact, according to the podcast Die Achterbahnreisenden, it is about Japanese gangster groups from various films. The whole thing culminates in High & Low Land, including a museum on an event area in the park.

Flag Street

Passing a children’s train and a carousel, we are now drawn to Midway Flag Street, a somewhat aging area with a variety of iconic rides, walkthroughs and restaurants.

To the left is a double feature consisting of a vintage car ride with a dinosaur theme and a bicycle pedal track running above it. Directly behind it and leading once around the entire area is the first go-kart track of Yomiuriland, which in turn consists of two tracks of different lengths.

Wan Wan Coaster Wandit

On the right side of Flag Street, the children’s roller coaster Wan Wan Coaster Wandit by the manufacturer Hoei Sangyo awaits us. The ride on the small roller coaster begins with a right turn out of the station. This is immediately followed by the lift hill that takes the train to a height of 5.5m. In a steep turn to the left, you quickly approach the bottom and then pass under the lift. In a 180° helix you then gain height metres again and cross the first curve of the ride. On a straight with integrated hills, you now make your way across the ride for a few metres before the return to the station is initiated via another turn. After another lap, the nice ride comes to an end.

Right next door is a Japanese compressed air jet ride with additional water effects, similar to a very primitive version of the Flying Fish from Zierer, where the park guests can aim water cannons at the passengers. Somehow, the Japanese are even crazier than the English when it comes to water, but interestingly enough, they are said to be somewhat afraid of it.

Hero Training Center Mission 8

There are also two walkthroughs directly opposite each other on the Midway. In addition to a classic Japanese house of horrors, there is also the Hero Training Centre Mission 8, which is quite something. You have to master task after task in several stages and rooms. These vary between games of skill, endurance games and puzzles. It’s just a shame that there are milestones in between that you have to pass. Although we seem to have figured out the card game, we probably did it completely the other way round and therefore got kicked out. It’s a real pity, because this attraction is also absolutely outstanding and could be established in an European amusement park. Since the fan scene has suddenly been overwhelmed by Karls Erlebnisdorf theme parks anyway, how about this? Another idea they announced in numerous interviews has already been implemented here in Yomiuriland by a German company, but more on that later.

Looping Starship

For now, it’s time to indulge in the looping craze of the late 70s and early 80s, and what could be better than a Looping Starship from Intamin. Just like in Nagashima Spa Land, the queen of the overhead ship swings convinces with its fast acceleration cycles and the terrific hangtime at the highest point of the ride.

Standing & Loop Coaster Momonga

One level higher, we experience the same game on a roller coaster. The Standing & Loop Coaster Momonga has a special feature, as the ride is able to accommodate two different types of vehicles. For this purpose, the station was divided in two, with both sides parallel to each other. A transfer element then pushes the respective side onto the central lane, whereupon the fun can begin.

After leaving the station, we immediately climb the lift hill of the ride. Having reached a height of 25m, we briefly enjoy the view before the right-hand bend we are currently in becomes more and more of a descent. In no time at all we find ourselves in the valley and are loaded with wonderful G-forces. Immediately we enter the loop and circle the lift hill once in the vertical plane, which has a nice visual effect, especially in the stand-up version. This is followed by a wide horizontal loop. After a short valley, there is an almost equally wide left turn, which represents the turn back to the station. Soon the brake of the roller coaster is reached and the ride is over. Now you are quickly pushed back to your loading side so that the other side can be sent on its way.

The Standing & Loop Coaster Momonga is not the most exciting roller coaster and especially compared to later rides of the manufacturer it is absolutely harmless. Nevertheless, it manages to perfectly embody the zeitgeist of the era. In short: It is simply cult and, especially because of the alternating operation between stand-up and sit-down cars, it is a very interesting ride. If you can live with that, you can switch back and forth between the two variants; it was definitely fun.

Crazy Hyuuu and Crazy Stooon

Passing the wave swinger Milky Way and the water park Water Amusement Island (WAI for short), which for a small entrance fee offers a Lazy River, two children’s landscapes, a diving tower, a large wave pool and a total of three sliders (although only the Spiral and the Straight Line Slider, a kamikaze slide, are included in the entrance fee; the large rafting slide, however, is covered by the free pass), you head towards the Lan Lan area with its sea lion show and the two S&S towers. While the Crazy Hyuuu tower shoots you to a height of 60m, Crazy Stooon drops you down with a supposed -2G; however, it was nothing compared to the force of Flamingo Land’s Cliff Hanger tower.

Hashibiro-Go

Directly opposite, another product of the manufacturer S&S was once supposed to open. Unfortunately, it only took a short time for the Robin Twist Coaster to have its first accident. After this, the ride was immediately shut down and dismantled a short time later. Thus, El Loco shares the dubious record of the shortest operating time of an S&S roller coaster with the Ring°Racer at the Nürburgring. In the meantime, a round ride, the Mega Disk’o Hashibiro-Go, has been built in its place.

Good Job Attractions

Those who have always wanted to jump down with a bungee cord can do so from a 22m-high platform for a relatively low price. We, on the other hand, now turn our attention to the Good Job Attractions industrial theme area, which can be reached from here via an entrance across the water park. In fact, we had to look for quite a long time here and finally took the entrance near the main entrance.

Here, Yomiuriland suddenly presents itself to its park guests as highly modern, clean and absolutely imaginative. Especially in comparison to the really run-down Flag Street, this is a very, very, very big contrast, which is also reflected in the doublets of rides. In addition to a modern bicycle pedal track, where you go on a crime spree in a video game, there is also a modern go-kart track, which bizarrely still partly runs along the old go-kart track. In addition to some nice children’s rides, there is also a very interesting game of skill in the outdoor area, where you have to influence the course of oversized marbles. Lovely!

The remaining rides are integrated into themed industrial halls. These are divided into the Fashion, Bungu, Food and Car Factories. Similar to an expo, you are immediately drawn into the respective theme when you enter the respective hall. The industrial charm is more like a child’s idea of an industrial plant, which is very good for the whole area.

In the Bungu Factory, for example, another game of skill awaits park guests in Yomiuriland, while Fashion World can boast the Spin Runway roller coaster, a spinning coaster from the manufacturer Gerstlauer. Things get really crazy on the Splash U.F.O. round boat ride, which is themed around the protection of the Nissin Yakisoba U.F.O. factory, which produces ready-made ramen. You can also accompany your own dinner during production. Last but not least, the Car Factory offers the opportunity to design your own car and then test-drive it on an interesting track.

Splash U.F.O.

Let’s now take a closer look at the two large-scale rides in this area. In the Food Factory we will board one of the boats of the compact Hafema mini raft ride Splash U.F.O. As in the Fuji-Q Highland, only boats for a total of four people are used in the ride. In retrospect, we should have realised by now at the latest what was coming up. But since the people in front of us had not got out particularly wet, we dared to take a ride without a rain poncho on the last day of our trip to Japan. In fact, the ride became tremendously entertaining due to the resulting tirades of escape from Nicolas’ side.

But back to the beginning. As soon as you have boarded the boats and been secured by the staff, the ride can begin. The station conveyor belt pushes us onto a small rotating platform that turns 90° in succession. A small film is shown on a ceiling projection, to which we can react with the buttons in the boat before we are pushed into the ride’s lift.  We follow the production chain of ramen noodles up a few metres before the villain with the teapot on his head wants to eat us. We escape and slide down a 180° helix in the process. Shortly after, a crisp descent follows. In a short block area after the run-out we are stopped and another story segment is projected on the ceiling. A 570° downward spiral follows, with additional water cannons on the side of the channel sending the boat into an extremely violent spin. After a leisurely descent, we find ourselves in the classic rafting channel of the ride. Accompanied by several rapids, we leave the building and make a short turn around the outside of the ride. Back in the hall, a few more metres of rafting follow before we stop again in another block area. Now, with the help of the U.F.O. Ramen Man, we have to defeat the villain once and for all. Shortly afterwards, the ride ends and the ramen dish is saved.

So, dear team of the Karls Erlebnis-Dorf parks, please build something exactly like this. You don’t necessarily have to take over the interactive component, but I’m sure you could find a use for it somehow. These mini raft rides from Hafema are already a class of their own and are unfortunately far too rare outside Japan.

Spin Runway

However, you don’t necessarily need a rapid river for a successful factory tour, a spinning coaster will do. At least that’s how you can describe the Spin Runway roller coaster. After a really beautifully designed and partly interactive cue, we lock our valuables in a locker and immediately take a seat in the familiar Gerstlauer chaises. The ride begins immediately, very similar to the roller coaster Maskerade from the Wiener Prater, with a darkride part through some serpentine curves. After this, we reach the ride’s lift. In this case, however, it is a drum lift. During the ascent, we can play a little mini-game in which we have to collect as many items of clothing as possible for our chosen mascot. Wildly pushing around does not help at all, everything has to be coordinated with the other occupants of the car.

Once at the top, we complete a hairpin turn and slowly pick up speed. After the countdown 3,2,1 Speed Runway we throw ourselves into the first downhill helix under numerous light effects. After a short valley, we gain a little bit of altitude again before we skilfully reduce it in another downhill helix. This is followed by a somewhat longer stretch above the station, which is skilfully exploited by the car’s spin.

A block brake is followed by a brisk combination of a downward helix in a clockwise direction followed by an upward helix in an anticlockwise direction. Shortly afterwards we find ourselves on the runway of the fashion show and the braking section of the ride. Only a few moments later, the station is reached and we can get off.

Spin Runway is not a really long spinning coaster, but it is an insanely well staged one. Before the ride, I was already afraid that it would be a direct sister ride to the extremely weak roller coaster Maskerade from the Wiener Prater and accordingly approached the ride with very low expectations. But I was wrong; the ride was great. Although the chosen elements were also used in the ride in question, the ride on the Spin Runway offers a much more immersive experience. The rotation of the car itself could be a little faster, but that is the only real criticism of the ride. I would definitely have liked to go on one or two more rounds here.

Back in the daylight, Nicolas was suddenly recognised by one of the Achterbahnreisenden, who themselves were discovering the country for themselves with a large group of enthusiasts. While we just had our last day in Japan, it was still one of the first for them. It was nice to talk a bit, although none of us expected to meet other German roller coaster tourists in Japan.

Pictures Yomiuriland

Conclusion Yomiuriland

Yomiuriland is an amusement park that looks really run-down in places, but it always stands out positively with its selected novelties. They do their best and it shows. In general, I liked Yomiuriland a lot, but I can also understand if you don’t really like this park. The selection of rides is good and the interactive walkthroughs are quite something. The amusement park also finally had some halfway usable merchandise to offer and so I left the park with a plush of Detective Conan in my luggage.

 


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Riding a roller coaster at Mount Fuji

The History of Fuji-Q Highland

Fuji-Q Highland at the foot of the majestic Fujiyama, the King of the Mountains, is one of Japan’s most famous theme parks, with four record-breaking roller coasters waiting for the masses of park visitors to storm them. The fact that outside of these roller coasters there is a rather shabby, but in part also very likeable, amusement park is of no significance.

It all began with an ice skating rink in 1961, and with the construction of the Fuji-Kyūkō Line in 1964, the park was renamed Fuji-Q Highland and expanded into an amusement park. Since then, the park has been operated by the railway company Fujikyūkō Co Ltd. (Fujikyū for short). In 1986, the park was upgraded to a resort with the construction of the Highland Resort Hotel. Although the original skating rink, in the middle of which the legendary roller coaster Moonsault Scramble was built at the time, no longer exists, the resort remains true to its roots. In winter, skating is possible on several rinks, including an oval-shaped stadium in Conifer Forest outside Fuji-Q Highland, which is used for festivals and concerts in summer. Two museums, as well as two other hotels and an onsen complete the resort.

Tour of the park

After checking in at the park’s hotel, we were drawn through the Ville de Gaspard et Lisa – a French-style shopping and food street, including Café Brioche, a terrific boulangerie that is perfect for breakfast – towards the main entrance of the theme park. Three of the four big roller coasters are located here. The exemplary Japanese now dutifully follows the floor markings and then gets into one of the queues; stupidly, this is one of the reasons why the rides increase in waiting time very quickly. The smarter park visitor, meanwhile, reaches into his wallet and buys priority passes at a small stand between the Mad Mouse roller coaster and the Panic Clock flat ride, which are available in such small numbers that they are sold out very quickly. So it’s a case of the early bird catches the worm, and consequently you can be happy about getting on all the roller coasters in just one day.

Do-Dodonpa

We start our tour of Fuji-Q Highland with the launch coaster Do-Dodonpa, which has undergone a significant makeover over the past year and now boasts a 49-metre vertical loop instead of a top-hat. At first approximation, this is nothing bad in principle – a nice loop can be the highlight of any ride – moreover, the speed of the air launch has been increased from 172 to 180 km/h and the acceleration phase has been reduced from 1.8 to 1.56 seconds; all this sounds quite promising and already too crazy to be true for most park guests.

That makes you all the more excited about your first ride and suddenly, as an experienced roller coaster enthusiast, you ask yourself questions you haven’t asked yourself in a long time: “Isn’t the acceleration of the launch already too much to handle?”. You then enter the launch tunnel and shortly afterwards the countdown to the launch sounds. Before you know it, you have advanced 60 m and are travelling at 180 km/h; that was fast and surprisingly smooth for around 4.75 G. However, the gradient of the launch is maintained and the train loses its speed steadily and very quickly. Even the short dip that follows cannot stop this behaviour. The train then makes its way through a very wide right-hand bend towards the loop, which is driven through very pleasantly. A short left-hand turn is followed by the first brake section. A strangely transverse right-hand turn then leads you back to the station.

Luckily, we had bought a priority ticket for Do-Dodonpa, because after four hours of waiting, the disappointment about the uneventful ride would have been many times greater. Sure, the launch does a great job – but it only does so for 1.56 seconds. The rest of the ride is unfortunately not worth mentioning.

A strong opening in the first act is of no use if the rest of the piece is dull. It’s a shame that the predecessor, Dodonpa, had a second element in the form of the bone-crushing top hat, which had a decisive influence on the ride and thus invited visitors to ride it again. Accordingly, the update of the roller coaster here is unfortunately an improvement for the worse, and the fans of the old ride at least will not like it any more than I did after my first ride.

Takabisha

It’s a good thing that the Takabisha roller coaster is right next door. Built by Gerstlauer, an expert in steep descents from Münsterhausen in Swabia, the ride impresses with the steepest of all descents worldwide and other tried and tested elements. So nothing can go wrong here, especially since you’re travelling in the classic, shoulder-bar-equipped, Eurofighter cars.

The ride begins with a tight left turn, followed by a short but extremely steep drop. With a lot of pressure, you cross the following valley and elegantly throw yourself into a 180° left turn, which is followed by a wonderful heartline roll. This then leads into another left turn and soon into the first block brake. Via a mini-drop à la Karacho from the Swabian amusement park Erlebnispark Tripsdrill, you then reach the launch area of the ride, which accelerates you extremely powerfully over a longer period of time. Actually, it would be wrong to say that Takabisha has the better launch of the two launch coasters of Fuji-Q Highland, but Takabisha has the better launch.

This is followed by an oversized corkscrew, reminiscent of a top-hat, before you approach an extremely interesting element at full speed, and at the same time you are riding through a valley with wonderful intensity. The element in question is the so-called banana roll, a kind of cobra roll in the shape of a banana. The turn within the element takes place at the highest point, which results in an interestingly twisted exit. This is followed by a classic corkscrew that transports the car across the ride to the other side. This game is repeated again over a twisted and airtime-embroidered hill, before the entry into the second braking section awaits after a short ascent.

Inside the metal hall you now complete a 180° turn, whereupon the ride’s vertical lift is waiting to be climbed. The lift transports the passengers steadily to the maximum height of 43 m, so that they can enjoy the view on the subsequent descent; before the 121° steep drop, there is a short holding brake to generate an effect similar to that of the Dive Coasters from the manufacturer B&M. A few seconds later, the car is gently carried over the crest and then falls rapidly to the ground. At the same moment, interestingly enough, the onride photo is taken from far away – surprise, surprise (after all, you’d rather expect a photo of the ride going through the valley, which wouldn’t capture the facial expressions of this WTF moment)!

The drop keeps its promise and so the car rushes powerfully through the valley ahead. With a lot of momentum, you climb a hill, turn around your own axis and dive into a dive loop. This is also the prelude to a visually impressive double turning manoeuvre, because you now change direction again in an inside-top-hat before you climb an Immelmann loop. On its exit, the final brake awaits the passengers and soon the station of the 1000 m long roller coaster.

Takabisha is an all-round successful roller coaster from the manufacturer Gerstlauer, which is particularly convincing thanks to its launch and the significant steep drop in the second half of the ride. The banana roll is also an extremely interesting element that pulls you back and forth wonderfully. The riding characteristics are brilliant thanks to the classic cars. All in all, this is a roller coaster that absolutely lives up to its waiting time – as you could queue just as long for the ride here in Europe; in general, the queue is moving quite fast.

Fuji Airways

Admission to the Fuji Airways Flying Theatre is somewhat less rapid, as it always takes place at intervals. Built in 2014 by the manufacturer Brogent Technologies, the ride stands out above all (in the pre-show) for its absurd humour. Then in 2016, the film used was enhanced with 6K drone flight footage from the surrounding area and the inclusion of the gondolas from the nearby Tentekomai rollover ride. So they don’t take themselves too seriously here at Fujiyama, and so you glide over the landscapes with great enjoyment and perform an extremely impressive rollover in the middle.

Fans of this type of simulator will be thrilled; for me it was the first encounter with such a simulator and I thoroughly enjoyed the flight with Fuji Airways. The movements were fluid and the images shown were visually impressive; it didn’t really bother me that you could see the edges of the screen. Only the ride itself was a bit repetitive and generally a bit too long – but before the enthusiasm could die down too much, the roll over occurred and suddenly my enthusiasm was back again. All in all, a very nice ride at Fuji-Q Highland that you shouldn’t miss out on.

Tentekomai

In the same vein, one may also dare to take a ride on the Gerstlauer Sky Roller Tentekomai, which once again takes up the story of the fictional airline Fuji Airways and thus also does not take itself quite so seriously. The gondola rotation was easy, so you could get to the roll overs (if you want) quite quickly, however, the ride was over just as quickly. It took all the longer to clear the ride, which wasn’t too bad because of the crowds on the first day of the visit.

Thomas Land

We pass the Wave Swinger and the Shining Flower Ferris wheel, which is relatively small (only 50 m high) for a Japanese park of this size and now head for the children’s area of Fuji-Q Highland. This is based on the children’s series “Thomas & Friends” and was the first of its kind at the time. Since 1999, Thomas and other actors from the Railways Series have been transporting visitors across the island of Sodor. Sometimes even in alternating shifts, because on Thomas and Percy’s Fun Ride the locomotives are changed several times a day.

Otherwise, you feel like you’re in the middle of England. There is a pub ( which is unfortunately only a decoration), a tea room and much more to discover. In the middle of it all, four of the well-known locomotives are ready to be photographed and the fat inspector is of course also represented. In addition, the area is extremely well set up with a variety of rides, including the dark ride Thomas’s Party Parade (including turntable and switch), a very smartly integrated 3D Maze, a children’s log flume, a 3D cinema, and the L-shaped children’s roller coaster Rock ‘n Roll Duncan.

Mini-Fuji

At the back turn of the Do-Dodonpa roller coaster we leave Thomas Land and immediately find ourselves at the Mini-Fuji. There is a small slide here in winter, but otherwise this corner of Fuji-Q Highland lies largely unused. It is all the more interesting that you can actually climb this small mountain, which gives you a great view of the surroundings.

Adventure Land of Kaiketsu Zorori

At the foot of the small mountain is the star flyer Tekkotsubanchou, which fits in perfectly here with its construction site theme. Right next to it, you can explore the Adventure Land of Kaiketsu Zorori. A small, child-friendly funhouse with all kinds of interactive elements stretches across a 700 m² hall.

Ultimate Fort 2 und Super Scary Labyrinth of Fear

Nearby are two notorious indoor attractions; famous and infamous above all as the queues tend to reach their capacity limits by lunchtime. The Ultimate Fort 2 is an interactive walkthrough in the style of an Escape Room, where you have to carry out a seemingly impossible mission – the chance of success is about 0%, out of 100000 attempts usually only one group makes it. The second attraction is the Super Scary Labyrinth of Fear, a scare maze in the style of a run-down hospital with a running time of about 20-30 minutes; advertised, however, are 50 minutes, making the maze one of the longest of its kind.

Nagashimasuka

Interestingly, there is another maze right next to it with a much shorter run time. Our eyes, however, are drawn towards the elevated Hafema rapid river Nagashimasuka and its cute and mean winky cat design. The nasty aspect of these cats can only be seen from here; otherwise the ride is extremely inconspicuous. Even in the station, the degree of wetness seems manageable, as if Nagashimasuka is a simple round boat slide.

But this illusion is clouded; as soon as the ride’s high lift has been climbed and the boat has raced down the first incline, you are wet, or rather soaked, because the short braking distance causes quite a high wave to crash down on the four unsuspecting occupants. The boat then slides down a 670° helix, at the end of which another wave awaits. Now mostly soaked, you bob along a wide curve, pass the lift hill and another turning curve. This is followed, quite surprisingly, by a double drop. Here, too, some water sloshes into the round boat, but the ride is far from over and you land straight in a whirlpool, which is again very typical for the manufacturer. Those who have already completed a few rides of this kind will know that at the end there is usually a wave front waiting for the passengers, which can moisten them quite efficiently: This is also the case here!

The way back to the station is now through a classic rafting channel on the back of the once so friendly looking cat statues, here correspondingly in the angry version. Along the way, you pass a volume meter that switches on additional water effects at the edge of the path if the volume is loud enough. After a wide turn, the extremely wet ride comes to an end, whereupon we were invited to a photo session with our two Japanese passengers (who had asked us in a friendly way if we wanted to ride with them) in front of the two waving cats – in typical Japanese pose, of course.

Nagashimasuka is an extremely great rapid river, which is absolutely convincing due to its very high degree of wetness. The multitude of elements makes the rafting ride absolutely worth experiencing and the double drop alone makes the ride a must-do. Interestingly, you can also try the ride in winter, but then additional protective walls are attached to the gondola.

Voyage dans le Ciel (avec Gaspard et Lisa)

Right next door is the station of the roller coaster Voyage dans le Ciel (avec Gaspard et Lisa), formerly better known as the Hamtaro Coaster. But interestingly, the suspended coaster has an eventful history as the first flying coaster in Japan: Originally opened as Birdmen in June 2000 with flying gondolas very similar to a Zamperla Volare (but with only two seats side by side), it didn’t take long until the first incident happened – during an emergency stop in May 2001 – and the ride was subsequently closed for two years. As a result, the ride was fitted with new gondolas and has since become a child-friendly entry-level ride.

After you have squeezed into the two-seater gondolas (with seats behind each other), the ride can begin. A chain lift transports the rather bulky gondola to the starting height of 23 m. From here, the ride begins with a left turn and then a right turn. Then a left-hand bend and a right-hand bend take you steadily downwards, before a small dip and a hill follow. After a short ascent, the first block brake is reached, whereupon you complete a left-leading downward helix around the Red Tower freefall tower. This is followed by a short left turn, which turns into a beautiful descent at the Spillwater Cool Jappaan. The ride’s second block brake then awaits you beneath the lift hill. In a wide left turn, past the Fuji-Q Highland pedal monorail, you approach the last brake section of the ride, whereupon the thoroughly enjoyable ride soon comes to an end.

Eejanaika

Arriving at the entrance near the Fuji-Q Highland Station, we had to tackle a very special steel colossus – as most visitors do here from the very beginning, because the ride is always crowded quite quickly due to its location directly at this entrance. We are of course talking about Eejanaika, the second delivery of a 4th Dimension Coaster – at that time, it was the first delivery of the manufacturer S&S. The basic layout is very similar to the prototype ride X from the American amusement park Six Flags Magic Mountain, but the gondola rotation was increased a bit at the request of Fuji-Q Highland. The ride is also somewhat larger and has a significantly lower capacity.

However, this is not due to the optimised dispatch process, where passengers prepare for the journey in separate boxes (all loose items and also shoes are placed in lockers) and also not due to the triple bar check, where you also have to become active yourself (probably for legal reasons), as well as the final show interlude before the train leaves the station. It is simply due to the fact that the train only has five gondolas on each side.

Once cleared, however, the ride begins quite quickly and in a 180° turn you immediately find yourself in the supine position, slightly upside down. You then reach the lift in a backwards position before it takes you up to a height of 75 m while lying on your back. Although this happens very quickly, you still have enough time to take a good look at the surrounding mountains – but not at Fujiyama, which is directly behind you.

A short pre-drop gets the wagon group going and aligns us again in the original riding position before we are then directed head-on towards the ground or towards the row in front on the next crest. We then maintain this riding position for a large part of the vertical slope, but turn over once in the lower third so that we complete the following valley looking slightly upwards. In the inside rave turn, the direction of travel of the rail is now changed once, but we always experience the element in the horizontal position, just before the exit of it is reached and we perform a short somersault. The train itself, now hanging under the rail, goes down a slope and then turns around its own axis in a zero-G roll, while we race forward through the dense forest of supports and avoid a rollover in the roll with a 360° turn around our own axis. Facing forward once more, we then enter an over-inclined turn, at the crest of which we are turned towards Fuji-Q Highland. Continuing with a view ahead, we cross a powerful valley alongside the station. On the hill that now follows, the track changes its orientation in a fly-to-lie element and we cheerfully turn 180°. Leading backwards, we then pass a valley and immediately climb a hill at the end of which the entrance of the outside raven turn is waiting. In this variant of the rave turn, we are also kept horizontal while the train changes its driving position and thus continues hanging under the track. At a significantly high speed, we now race towards another fly-to-lie element, which, in combination with the gondola rotation, pulls us back and forth quite a bit. Shaken and stirred, we find ourselves in the braking section and shortly afterwards in the station.

Eejanaika is the most intense roller coaster I have experienced so far. The ride is extremely powerful, robs you of your sense of direction in an absolute way and is surprisingly smooth in its ride characteristics (apart from the last ride element). You are simply not beaten up, even though you are sitting in the train with your legs spread apart in Pasha style. The minimalist, yet quite complicated, restraint reinforces the ride and the respect for it immensely, even if you have already experienced it once. And even now, several months after the ride, my verdict of the ride is simple: Eejanaika is awesome!

Cool Jappaan

Eejanaika does not need any more praise than that, and so we quickly move on to the neighbouring ride, the Shoot the Chute Cool Jappaan from O.D. Hopkins. This ride is identical to the one in Nagashima Spa Land; however, it has a shelter on its bridge with some of the windows missing. The ride itself is slightly less wet than its sister ride, so you don’t get flooded until you reach the bridge. However, you should urgently ride in a poncho – although the staff are very happy if you don’t – because the water here (as in the rafting mentioned above) is unfortunately not really clean and leaves strange stains on your clothes, although this circumstance may only have been present temporarily – at least I thought it could be better.

Panic Clock

Past the Red Tower, an S&S Turbo Drop with a very shallow ride, the path takes us back to the large plane of Fuji-Q Highland. Here we meet the Panic Clock (or PaniClock, as it is written on the ride itself), a Vekoma Air Jumper. A further development of the Sky Flyer from the same company, the ride has gondola carriers with classic SLC seats instead of two open-plan cabins, where passengers are only secured by a lap bar. On this ride, passengers enter and exit on a straight plateau, and before the ride begins, the floor is lowered and the gondola carriers are hydraulically angled so that – unlike the related Fabbri models – the seats are all on a similar circular track. Both arms of the ride then start to move in opposite directions, which is why you keep meeting each other in the valley and in the loop. After 6 full rollovers, the ride ends again. Unfortunately, the ride characteristics are not optimal for this type of ride thanks to the given freedom in the SLC seats. Visually, however, the ride is convincing all along the line.

Much less appealing, however, is the makeshift tent in front of the old Moonraker back wall (which – for whatever reason – was simply not disposed of). Here you can experience the Fujiyama and Dodonpa roller coasters (i.e. Do-Dodonpa before the conversion) as a virtual ride. You sit in the original trains, get wind blown in your face and experience the ride, complete with VR goggles and headphones, almost exactly as if you were just getting on the ride a few metres further on.

Mad Mouse

On the other hand, there is the Mad Mouse roller coaster in Fuji-Q Highland, which we of course love to get on. The two-seater cars are all loaded at the same time and are then gradually sent on their way. As in Greenland, however, this is done very quickly, so that one wonders once again why the Spaniards in Parque de Atracciones de Madrid simply can’t manage it on their Wild Mouse Vertigo.

The ride begins with a tight right turn into the lift hill of the ride. Once at the top, there is another right-hand bend and then the first dip. After a short incline, a right-hand bend is also negotiated and a subsequent dip awaits the passengers. After this, you quickly pass through a block brake and then a fast combination of right and left turns, each briefly interrupted by three short straights. Once you reach the other side of the ride, the first hairpin bend of the ride follows. After a few (Big Apple-like) waves, you then reach the ride’s second block brake. Here, too, there is a hairpin bend. On a short descent, you immediately pick up some speed, after which you race through the third hairpin bend.

On the following straight you pass through another block brake, but instead of going into a hairpin curve, you take a lap around the inner courtyard of the ride. After another block brake, however, you change back to the familiar driving behaviour of a wild mouse and ride through four more hairpin bends at short intervals before reaching the next brake. Now you make your way in quite wide right turns, each interrupted by longer straight segments, through the forest of supports of the ride, before some waves break up this behaviour again. After a narrow right turn, the waves increase and shortly afterwards you reach the final brake of the quite nice ride. From then on, the only thing left to do is to somehow heave yourself out of the wagons.

Tondemina and Evangelion World

Once you’ve managed that at some point, there’s nothing standing in your way for a ride on the neighbouring Giant Frisbee from the manufacturer HUSS. Except perhaps the fact that the Frisbee Tondemina is only distinguished from other specimens of its kind by its massive advertising for the pizza company Pizza-La. In this respect, a visit to the absolutely wild classic Japanese tea cups, the equally classic horse carousel or even the interactive experience Evangelion World around the well-known anime Neon Genesis Evangelion is recommended.

Fujiyama

Now let’s move on to the last roller coaster of Fuji-Q Highland, the King of Coasters himself: Fujiyama. Built by the Japanese manufacturer Togo and with a height of 79 m and a length of more than 2 km, the ride shows off wherever it can, which is partly due to the paint job on the trains. And yet the ride is surprisingly compact, which makes the former record holder look almost filigree. Interestingly, most opinions about the ride are mostly negative – time to change that.

After taking a seat in the very comfortable train, which is however equipped with a strange bar, the ride can immediately begin. Far above the visitors, we pass through a tight turn and immediately reach the lift hill of the ride. This takes us steadily up to the aforementioned starting height, where we now stay for some time. A friction wheel battery then gets the train going a bit, so that, after a short right turn, it plunges into the depths, carrying the passengers into the air. In the valley, you then return to your original seating position and experience wonderfully pronounced G-forces. After a long climb, you complete a wide turn with (theoretically) excellent views of the volcano of the same name. On the following crest, you take off from your seat once more and experience airtime as it is written in the book. When you reach the valley, you would like the airtime moments to go on forever; how nice when shortly afterwards a camelback actually takes you into the air.

With a beautiful pacing, you now cross an elevated turn below the lift of the ride. After the subsequent valley, a slightly left-bending ascent follows, which then leads into an airtime-embroidered double-up. From then on, you race along the support structure of the turning curve through hill and dale. You then leave the aforementioned curve via another peak and drive in a straight line through the following valley. In a steep curve, which later tapers more and more to a turning curve, you quickly build up height, just before you shoot down to the ground and remain there for a long time. At breakneck speed, you pass through a long straight and a right turn close to the ground before the train turns towards the sky again. Still at an extremely pronounced speed, you now pass through a series of hills that zigzag their way through the steel structure of the roller coaster. This is delightfully wacky and causes a broad grin on the faces of the passengers. After a total of 5 hills, you start to climb a hill for the last time on a straight section of track, but instead of a descent, the final brake of the ride is awaiting you. With a good amount of airtime and at a speed that is actually much too high, you are now slowed down to a standstill. Shortly after, the station is reached.

Fujiyama is a magnificent roller coaster that knows how to lift its passengers out of their seats. The ride in the Fuji-Q Highland is breathtaking, while never repetitive and knows how to surprise even the most avowed roller coaster fan during the ride. In this respect, I really like the ground-hugging curve in the last third of the ride, but also the totally crazy last hills have their charm; the core component of this roller coaster, however, is and remains the pronounced airtime during the ride. And there is plenty of it, which is why Fujiyama is the best roller coaster of Fuji-Q Highlands for me and also the best roller coaster of the entire tour. In any case, the amusement park is not exaggerating by singing the praises of the roller coaster as the King of Coasters in a continuous loop. Moreover, the waiting time here almost flies by.

Pictures Fuji-Q Highland

Conclusion Fuji-Q Highland

Fuji-Q Highland is a very strange amusement park that looks really run down in parts. On the other hand, the park has really nice corners and some very great rides. Unfortunately, everything here is concentrated on the Big 4, i.e. the roller coasters Takabisha, Do-Dodonpa, Fujiyama and Eejanaika – the rest of Fuji-Q Highland is partly extinct. Now, however, we were also lucky to experience the park on two empty days (although the second one wasn’t needed and I didn’t ride any other attraction apart from the rapid river); on a full day, a visit is only worthwhile without a free pass, as then you can hardly manage anything outside the big 4 and possibly not even these. From the afternoon onwards, possibly even earlier, the announcements of the attractions whose queues have now been closed become more frequent. Towards the end, there’s nothing left to do but ride the teacups or take a spin on the horse carousel. Nevertheless, I’ll gladly visit the park again.

 


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