A visit to the original SeaWorld

SeaWorld San Diego

Shipwreck Rapids

Not far from the entrance is the Shipwreck Rapids, a very nicely designed rapids ride from the manufacturer Intamin. While I was lucky not to get too wet on most of the rides on my trip to California, the Shipwreck Rapids really got me down.

Orca Encounter

For a few years now, the focus of the big orca shows at SeaWorld has shifted more towards edutainment. The main aim of the show is to splash the guests in the soak zone with as much water as possible by an orca. Apart from that, the Orca Encounter presentation is a very rewarding experience as long as you keep your expectations low.

Bayside Skyride, Sky Tower

Since 1967, SeaWorld San Diego has been home to a Von Roll cable car, which took visitors to the SeaWorld Atlantis restaurant on the other side of Mission Bay until 1988. Nowadays, there is no stop and you only enter the station on the other side briefly, only to turn round again straight away. Like the large Sky Tower observation tower, however, the ride is not included in the admission price.

Manta

The Manta roller coaster is also located in the front part of the park and is therefore also very well embedded in the gardens of the theme park. The ride on the Mack Rides Mega Coaster begins after a quick right-hand bend with a short show in the launch tunnel, which is, however, very dark. With a little momentum, we are then sent on our journey. After a steep right-hand bend, we first race over a water basin, whereupon we take an equally steep turning curve. A left-hand bend is followed by a series of smaller hills, which are repeatedly interrupted by short bends. However, as we are slowly running out of breath, we approach the second launch section, where we are slowed down briefly. After the launch, we immediately rush into a left-hand bend and then over another hill. A dip is followed by a turn into a fairly intense helix. This is followed by a fairly wide right-hand bend, which takes us into the final bend of the ride, whereupon our ride soon comes to an end.

Manta is a very nice family roller coaster. Here and there, the coaster lacks a little dynamism, which is particularly noticeable at the point before the second launch. I don’t understand why it was necessary to slow down here and not accelerate straight away. Nevertheless, a great ride.

Dolphin Adventures

As expected, the Dolphin Adventures presentation at SeaWorld San Diego was very entertaining. With the best view of the theme park’s rollercoaster skyline, the dolphins performed numerous tricks, always focussing on the edutainment character of the show.

Electric Eel

There is a Premier Rides Sky Rocket II in almost every park in the SeaWorld group, including here at SeaWorld San Diego. The name Electric Eel is reminiscent of the great Steel Eel roller coaster from SeaWorld San Antonio. As is so often the case nowadays, comfort collars are also used on this roller coaster, which are designed to simulate the use of shoulder restraints in order to offer passengers a greater sense of safety. As the Premier Rides Sky Rocket II fortunately does not offer any real curves, the ride comfort is in no way restricted by the use of the harnesses – only the entry is a little more annoying than usual.

The first launch on Electric Eel largely resembles the initial acceleration of a modern boat swing. After changing direction, the ride is admittedly much more powerful and we almost reach the apex of the non-inverted loop, where we can briefly enjoy the view of the neighbouring Journey to Atlantis roller coaster and the amusement park’s car park. With plenty of momentum, we are now accelerated a third time, whereupon we reach the top level of the ride after a 180° turn without any difficulty. After a very short breather, we enter the ride’s inversion, which is clearly visible from afar, where we experience a very pronounced hangtime. Shortly afterwards, we dive into the non-inverted loop once again. Another encounter with the apex of the element then heralds the finale of the ride, whereupon we come to a precise stop after another run through the station and our wild ride comes to an end.

Journey to Atlantis

This is the third time I have been on a Journey to Atlantis roller coaster and once again I am surprised by a completely different layout. As in Orlando, the ride here is a water coaster from Mack Rides, but instead of a dark ride section, the ride begins immediately with the first lift hill. Once at the top, we approach the ride’s big shot ride in a wide right-hand bend with a small dip, which we tackle straight away. Slightly soaked, we bob along a little through the canal, getting closer and closer to a building. This contains the large vertical lift of the rollercoaster, which transports two boats upwards at a time. After a short stop with the best view of the amusement park’s car park, we immediately descend a large steep curve and then immediately ascend again. After passing through another braking area, we descend steeply once again, initially heading slightly to the right before taking a left-hand bend that takes us directly into the next pool of water. Completely soaked, we then return to the station and our entertaining ride slowly but surely comes to an end.

Emperor

The Emperor is the largest roller coaster at SeaWorld San Diego and dominates the sky-blue skyline of the theme park from afar. The 46 metre high dive coaster starts in the classic way with a turning curve at a lofty height before reaching the ride’s vertical drop, where we are held in position for several seconds in a holding brake with the best view of the abyss in front of us and the brand new Arctic Rescue roller coaster. After a successful drop, we are immediately drawn into an oversized Immelmann, where we change direction. After a turning curve – reminiscent of a cutback – we are pulled into a wonderful roll, which immediately turns into a steep curve and releases us into an oversized corkscrew. After another right-hand bend, we reach the final brake of the ride and our great ride draws to a close.

Arctic Rescue

It’s really something different to know the project manager of a rollercoaster in person. Accordingly, I was on a mission at Arctic Rescue to take the best possible pictures for him. A mission on which I unfortunately failed miserably. It doesn’t really make sense to me why they put their latest and greatest roller coaster in an area that is almost 100% protected from view (you can actually only see the roller coaster from Emperor or the Sky Tower) and don’t even set up a stage or something similar so that others can also take part in the hustle and bustle of the roller coaster. That simply makes no sense! Luckily, as a single rider, it was my turn quickly and I was immediately able to take a seat in the last row of the rollercoaster.

After a left-hand bend, we reach the ride’s first exit, whereupon we speed over the first turn at full speed. This is followed by an extremely successful sequence of rapidly alternating right and left turns before we reach the second launch and increase our consistently high speed once again. After a long left-hand bend close to the ground, we climb the second large hill of the rollercoaster – which includes three short changes of direction. Once back on the ground, we whizz through numerous tightly timed bends on the way to launch area no. 3. Once again at speed, we are then drawn over a long turning curve to the park boundaries, where we then endure two extremely daring manoeuvres. The path then takes us over a series of smaller hills, whereupon we find ourselves on the final brake of the ride.

Arctic Rescue is a bloody good rollercoaster and is reminiscent of the absolutely fantastic Juvelen rollercoaster from Djurs Sommerland in Denmark or Yukon Quad from the French theme park Le Pal, only without the slow hills towards the end of the ride. The extremely dynamic ride and the constantly high speed define the ride like no other; there is virtually not a single quiet second from start to finish.

To wind down a little at the end of the ride, it is worth visiting the neighbouring Wild Arctic area. This is home to several large enclosures for beluga whales and walruses and is very well themed and absolutely worth seeing.

Pictures SeaWorld San Diego

Conclusion SeaWorld San Diego

SeaWorld San Diego is probably the best located SeaWorld theme park. The location on Mission Bay is impressive, as is the portfolio of the animal and theme park. Together with a visit to nearby Belmont Park, it is well worth a visit.


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The Thrill Capital of the World

Six Flags Magic Mountain

Full Throttle

On the second day of my visit, I wanted to make sure I started my day on Full Throttle as it is one of the most popular rides during the day due to its location. The ride starts with a powerful launch out of the station and into the world’s biggest loop. This gives a nice sense of hangtime before we hit the ground again and make our way to the top of the mountain. Here we swing straight into a nice dive loop before entering a tunnel and coming to a stop. Seconds pass before we are launched again, but this time backwards. After almost reaching the top of the second inversion, we change direction again. This time we accelerate to top speed before turning and heading over the top of the loop. Enjoying the views, we soon hit the brakes on the descent and come to a halt shortly afterwards.

Full Throttle is a very fun coaster. I did not expect anything from this ride and was pleasantly surprised. The launch is powerful, the inversions are great and even the middle section where you go backwards is awesome. Unfortunately it is a short ride.

Canyon Blaster, Speedy Gonzales Hot Rod Racers and Magic Flyer

Interestingly, all the children’s roller coasters are located in the same corner of the park. Unfortunately, the largest of the three roller coasters, Speedy Gonzales Hot Rod Racers, was not in operation during my visit and the two smaller roller coasters, Canyon Blaster and Magic Flyer, were not allowed to be ridden unless accompanied by a child.

Buccaneer and Swashbuckler

Directly opposite the large entrance plaza of Goliath is the entrance to the two flat rides Buccaneer and Swashbuckler. While Buccaneer is a beautiful swing boat from Intamin, Swashbuckler is a classic American swing ride.

Goliath

Leaving the station, the train makes a right turn and then we hit the lift hill of the ride. Having reached a height of 235ft, the train begins its long and amazing descent into a tunnel that leads to a total height difference of 255ft. At a speed of 85mph the train heads upwards into an impressive looking overbank turn. After the turn the train heads down another drop followed by a fantastic airtime hill. A long climb then leads into the mid-course brake run and we were slowed down to almost a standstill.

The train continues at a slow pace before finally picking up speed in a hard left turn. In one fluid motion, the train changes direction and we plummet towards the ground. This is followed by a powerful and crazy 585° helix. Then the track turns upwards and banks to the left. After another powerful descent, the train makes an upward right turn that leads us into the final brake run of the ride.

What a ride! Goliath is a beast of a coaster. It is powerful, fast and perfectly paced. I cannot even describe how much I adore this coaster as it has jumped straight into my top 20 favourite coasters. It’s one of the best hyper coasters I’ve ever ridden. Man, I love this ride.

Lex Luthor Drop of Doom

The supporting structure of the Superman: Escape from Krypton rollercoaster houses the two tracks of the Lex Luthor Drop of Doom: one of the world’s tallest freefall towers.  

Having left the heavily themed queue behind us, we soon take our seats in the gondola. After checking our safety harnesses, we are soon on our way to the top of the tower. At a height of 400 ft we have a wonderful view over the park and the surrounding area before the drop begins. The hook releases the gondola and we plummet to the ground at a top speed of 85 mph before we reach the brakes and the breathtaking ride comes to an end.

Twisted Colossus

Colossus was the park’s big wooden roller coaster and made it one of the most famous theme parks in the world. In the 2010s, more and more wooden roller coasters were converted into hybrid roller coasters, including Colossus. Instead of two tracks, Twisted Colossus now consists of just one, meaning you can experience the layout twice in a row. The highlight: with the right timing, you can experience a merciless racing coaster.

Unfortunately, I didn’t have that luck and so our train travelled alone over the lift hill after a hilly section. After a slightly twisty first drop, it goes through a long valley and over a speed bump close to the ground before going up a hill and into a turning curve with a high-five element.  After another drop, the blue track goes over another speed bump and into a camelback, while the green track races over a double-down and a zero-G roll directly over the blue track. Now the blue track also goes into a roll, while the green track races over a hill. After a double-up, the two tracks separate and while the blue track now becomes the green track, the green track approaches the final braking section and then the station.

Twisted Colossus is a pretty cool coaster, but without the racing feature, it’s a very linear coaster with no big surprises. And that’s just not what you’re used to from an RMC. It’s a shame, because of all the RMCs I’ve ridden, Twisted Colossus is the weakest ride in my opinion.

Scream!

The Scream! roller coaster is probably the least appreciated investment in the theme park due to its location above a car park.

But the rollercoaster has it all. Once you have climbed the lift hill of the rollercoaster, you immediately plunge into the depths. With a lot of pressure, it goes through the valley and immediately afterwards into the large loop of the roller coaster. A climb to the left turns out to be a dive loop and immediately pulls us into the depths. With plenty of momentum, we then go through a zero-G roll and immediately afterwards into the rollercoaster’s cobra roll. A climb then leads us into a block brake, where we can only catch our breath briefly. We immediately descend in a steep curve. We then enter an intense helix just above the ground. After a change of direction, we enter the Interlocking Corkscrews. A short left-hand bend then leads us into the final incline of the ride, after which we reach the roller coaster’s braking section.

What a ride! The Scream! floorless coaster is an absolute fun machine with a breathtaking layout and a total of seven inversions. I loved getting on here again and again.

Batman The Ride

Just two years after the opening of the first Batman: The Ride at Six Flags Great America, the Dark Knight found his place at Six Flags Magic Mountain in 1994.

After climbing the lift hill, passengers can expect a pre-drop before the train finally plunges down the first drop in a steep curve. On the descent, passengers can experience high G-forces before entering the first loop. The second inversion, a zero-G roll, follows in no time at all. Then another loop is taken. The blood pressure in your feet rises abruptly as you go through a steep curve and a straight section of the track. It then heads mercilessly towards the bottom, where the first corkscrew awaits the rider. This element is pure madness if you are travelling at the back of the train, as the acceleration changes abruptly. The second corkscrew follows after a short right-hand bend. After that, a left-hand bend takes you straight into the braking section.

Batman: The Ride is still one of the best inverted coasters out there. The ride offers an intense ride layout with lots of positive G-forces on a relatively small footprint. Apart from the theming, the ride experience does not differ between the different rides, which is a good sign.

Wonder Woman Flight of Courage

The Wonder Woman Flight of Courage is the latest rollercoaster. The ride on the RMC Raptor Track begins immediately after a right-hand bend with the lift hill of the ride. After reaching the starting height of 130 ft in no time at all, we plummet down a very steep descent. After a quick ascent, it’s straight back down in a dive loop. With brutal airtime, we then go over a huge camelback and immediately afterwards into a zero-G stall. A steep ascent then leads us into a very tight turn. Now we descend again quite abruptly and immediately enter a zero-G roll. Another ascent then leads us into a block brake. Without much hesitation, we enter the next descent, after which another turn awaits us. Still very fast, we now race over a series of airtime hills. After a sharp left-hand bend, we reach the final brake.

Wonder Woman Flight of Courage is the better of the two RMC roller coasters in the park. The layout of the single rail coaster has a really nice flow. The inversions all ride very well and the airtime is also very nice. I at least really enjoyed the ride, even if I think it’s a bit of a shame that the DC Universe was literally torn in two by this coaster.

Teen Titans Turbo Spin, Crazanity and Scrambler

The path to the park’s next rollercoaster is lined with several flat rides. Here we encounter the Round-Up Teen Titans Turbo Spin, a classic Scrambler, as well as the Zamperla Giant Discovery Crazanity, which was unfortunately not in operation on the days I visited.

Riddler’s Revenge

The Riddler’s Revenge rollercoaster is one of the largest stand-up coasters in the world. After leaving the very long queue behind and wondering about the purpose of the rather strange station layout, the ride can soon begin.

After the lift has taken us to a height of 160 ft, we immediately take a steep turn towards the ground. This is followed by the ride’s large loop and, as with Scream!, we immediately enter a dive loop. Riddler’s Revenge goes one better and takes us straight into another dive loop. We then experience the world slightly upside down in an Inclined Loop. A wonderful turn then takes us into an ascending bend and immediately afterwards into the mid-course brake. With barely any reduction in speed, we descend once more and are immediately faced with a corkscrew. A left-hand bend close to the ground leads us into a camelback. After a helix and a left-hand bend, we plummet to the ground again and are thrown around in another corkscrew. After another right-hand bend, we reach the ride’s braking section.

Riddler’s Revenge is a really great rollercoaster. The ride is a very intense experience, which is further intensified by the standing riding position.

Justice League: Battle for Metropolis

Developed by the Sally Corporation, the Justice League: Battle for Metropolis dark ride combines large plastic scenes with 3D screens where you have to fend off all sorts of Lex Luthor’s gadgets before he manages to capture the entire Justice League with the help of the Joker. It’s great fun, as you’d expect from Sally, and a surprisingly well-made dark ride that can be found in many Six Flags theme parks.

Gold Rusher

The first roller coaster at Magic Mountain is the Mine Train Gold Rusher. The ride along the slope has a rather unusual layout with many, rather small drops and a serpentine route. After a block brake, the train turns into a very fast helix at the end, followed by a short uphill section before reaching the final brake of the ride and our strange but fun ride comes to an end.

West Coast Racers

Passing the Jet Stream log flume, which was unfortunately closed for the season, we are now drawn to the West Coaster Racers.

In principle, the roller coaster here follows the same principle as Twisted Colossus. However, here the second train waits in a separate area before entering the track in parallel. We are immediately accelerated by LSM and enter a high-five element. While the white track enters a roller, the yellow track races over a hill directly below. After a right-hand bend, both tracks race into the second LSM area. In a wonderful manoeuvre, both lanes then drive parallel overhead and immediately afterwards through two parallel helices. For the grand finale, the white track then drives over a hill, while the yellow track performs a roll directly over the hill. After a bend, the white track continues into the separated area and thus becomes the yellow track, while the yellow track now approaches the station.

Somehow I wish I could have experienced this racing feeling on Twisted Colossus too, because the ride on the West Coast Racers lives almost exclusively from the numerous near-miss encounters during the ride. In any case, the track has it all and the layout has some pretty cool elements despite the more or less very linear ride dynamics.

Apocalypse

The wooden roller coaster Apocalypse was originally opened as Terminator Salvation: The Ride. It replaced the Psyclone roller coaster, which was located at this spot in the park for many years. Unfortunately, I wasn’t able to ride this roller coaster from the manufacturer GCI on the two days I visited.

Tatsu

Luckily, thanks to my Legacy membership, I still have a one-off Flash Pass to use for free. Otherwise I would have missed out on a ride on the Tatsu rollercoaster, as the waiting times for just one train were beyond belief.

The ride on Tatsu begins as soon as we enter the lift hill. Once at the top, we immediately plunge into a steep turn with the best view of the Intamin Rapids Ride Roaring Rapids. Immediately afterwards we fly very close to the Sky Tower in a corkscrew. After a left turn, we turn once on our own axis and then enter a steep turn. Another left turn leads to the highlight of the ride: the Pretzel Loop. With the best view of the loop of the New Revolution rollercoaster far below us, we plunge into the depths. With a lot of pressure, we ride through the valley lying on our backs. Shortly afterwards, we repeat the experience in reverse order. Back in the air, we immediately enter the next roll. After a right turn and a small climb we reach the final brake of the coaster.

Tatsu is a very good flying coaster. Its location high up on the mountain enhances the feeling of flying during the ride. The ride itself has some nice elements and, thanks to the pretzel loop at the end of the ride, a very varied and intense layout.

Sky Tower

Behind Tatsu is one of the entrances to Samurai Summit, where Intamin’s Sky Tower dominates the park. Unfortunately, the tower has not been accessible since 2014.

Ninja

The second attraction at the Samurai Summit is the suspended coaster Ninja from Arrow Dynamics.

The ride begins with the first of the two lift hills. Once at the top, we immediately take a steep right-hand bend. After a helix, we swing along the slope parallel to the Jet Stream log flume. A left-hand bend then takes us to the lowest point of the ride, where we immediately turn into a right-hand helix. After a short straight under the log flume’s lift, we whizz back along the surface of the water. A short incline and several dynamic curve changes later, we slowly but surely approach the braking section at the bottom of the slope. Shortly afterwards, we enter the second lift, which takes us back to the station level, marking the end of our great ride on the family-friendly roller coaster.

Superman: Escape from Krypton

When Superman The Escape opened in 1997, it was the tallest and fastest roller coaster in the world alongside Dreamworld’s Tower of Terror (later Tower of Terror II). Together, the coasters held the speed record until the opening of Dodonpa at Fuji-Q Highland in 2001 and the height record until the opening of Top Thrill Dragster at Cedar Point in 2003. In 2010, the coaster was overhauled and equipped with new trains. On Superman: Escape from Krypton, you could now mainly experience the ride travelling backwards until one of the cars was turned around again in 2021.

As I was able to experience Tower of Terror II on the last day of operation, I was really looking forward to a ride on Superman: Escape from Krypton. Unfortunately, the coaster was not in operation on any of the days I visited.

Roaring Rapids

One of the most interesting rapids rides I have ever seen is Roaring Rapids. You can’t see anything of the ride from the outside as it was built on a plateau high above the park paths. Only the stairs leading up to the attraction are visible. The ride in the large boats is quite simple, but a lot of fun. The level of wetness was pleasantly limited.

New Revolution

Probably the most classic roller coaster at Six Flags Magic Mountain is the Revolution. As the first looping roller coaster of modern times, the Schwarzkopf roller coaster attracted everyone’s attention in 1976 and became world-famous thanks to the film Roller Coaster.

The ride on the Revolution begins as soon as you enter the lift hill, which takes you up to a height of 110 ft. Once at the top, the ride heads towards the ground in an increasingly steep curve. Afterwards, we take a fairly leisurely ride over a hill and then immediately enter the second, even steeper descent. After narrowly missing the station, we ride over another hill. We then take a left-hand bend that runs very close to the ground. After a climb, we approach what is probably the most important descent. On a long straight, we get faster and faster and then race through the first modern loop in the history of the world. A long uphill left-hand bend leads into an equally long right-hand bend, in which we adapt to the terrain. A tunnel is followed by a long straight that leads through the loop. A short dip to the right then takes us into the fast-paced finale of the helix. Shortly afterwards, we reach the final brake and our solid ride draws to a close.

Viper

The large Arrow looping coaster Viper was the main reason for me to finally visit Six Flags Magic Mountain.  The coaster, which opened in 1990, is unfortunately nearing the end of its life and after the closure of the fantastic Vortex looping coaster at Kings Islands, Viper was at the top of my to-do list.

As soon as we get to the top of the lift, we quickly descend in a terrifyingly steep turn. After a very intense descent, we enter a seemingly endless ramp, at the end of which the first loop mercilessly presses us into our seats. After a wide left-hander, we enter two more loops that are also very intense. After an uphill section, we are pulled through a block brake, which slows us down slightly. After a left-hander and a short right-hander, we enter the Batwing, which turns us upside down twice. The grand finale is a bend that takes us straight into the double corkscrew of the track. After a long straight we pass under the lift and immediately enter the braking section of the ride.

The ride on the Viper is even better than I expected. The coaster is mercilessly intense, has a very good pacing and runs absolutely smoothly. An absolute top coaster and the one I rode the most during my visit to Six Flags Magic Mountain.

X2

Right at the entrance to the park’s car park is the X2 roller coaster, the first 4th Dimension Coaster to be delivered and a crazy ride with a layout that is really untypical for a roller coaster. In the park itself, you first have to cross a bridge to get to the coaster. Unlike Fuji-Q’s Eejanaika coaster, the queues here are pleasantly short, so you can get on the ride quite quickly.

The ride starts with a 180° turn. You enter the lift in a supine position before being propelled 250 ft into the air on your back. Although this happens very quickly, you still have enough time to take a good look at the amusement park in front of you – a fantastic sight.

A short pre-drop gets the coaster going again and we are back in our original riding position before we are flipped upside down to the ground or to the row in front of us on the next hill. This riding position is then maintained for most of the steep drop, with one roll over in the lower third to ride through the following valley looking slightly upwards. In the inside raven turn, the direction of travel of the track changes once, but the element is still experienced horizontally. The train itself, now suspended underneath the track, goes down an incline and then through a camelback, while we race forward through the dense forest of columns, rolling beautifully in a 360° rotation. We continue forward again into a steep and banked turn. Continuing forward, we cross a forceful valley above the station. On the following hill the track changes direction in a fly-to-lie element and we make a lively 180° turn. We then ride backwards through a valley and immediately up another hill, at the end of which is the entrance to the outside raven turn. In this version of the Raven Turn we are also held horizontally while the train happily changes its position and continues under the track. At a much higher speed we race towards another Fly-to-Lie element which, combined with the rotation of the gondola, allows us to gently glide into the braking section.

X2 is one of the most intense roller coasters I have ever ridden. The ride is extremely powerful, completely disorientating and surprisingly smooth. You just don’t feel overwhelmed, even though you’re sitting like a pasha with your legs spread wide. The minimalist but rather complicated safety bar adds to the fun and respect for the ride, even if you have been on it many times before. As after a ride on the Eejanaika, the conclusion is the same: the ride is awesome!

Pictures Six Flags Magic Mountain

Conclusion Six Flags Magic Mountain

Six Flags Magic Mountain is a beautiful amusement park. Opened in the 1970s, the theme park utilises the available space very well, creating a pleasant atmosphere. Due to the large crowds on the first day of my visit (caused by the long event opening hours) and the reduced capacity on almost all roller coasters, I didn’t get the best impression of Six Flags Magic Mountain. However, this changed the very next day, when I was able to do everything without any major waiting times and was through with almost everything by lunchtime. It was just a shame that some of the roller coasters were unfortunately closed during my visit.


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Kennywood: A classic amusement park

Kennywood

Sky Rocket

Immediately after the entrance tunnel, you will find the Sky Rocket rollercoaster on the right-hand side. The Turnpike vintage car ride used to be located here. As parts of the rollercoaster run far above the site, it could be assumed that the rollercoaster was originally intended to run above the Turnpike.

The Sky Rocket ride begins with a downhill left-hand bend. On the subsequent straight, we accelerate to 50 mph using LSM before climbing a top hat. Unfortunately, our descent on this is heavily delayed so that we are only slightly lifted out of our seats. After an overbanked turn, we go through a zero-G roll and then into a right-hand bend. We reduce our speed slightly on a straight before plunging into another very steep descent. Now we enter a tight left-hand bend and then the second roll of the ride. A right-hand bend then leads us into a section with several S-bends in a row. With great momentum, we then enter another right-hand bend, which leads us into two airtime hills. Shortly afterwards, we reach the braking section of the track.

The Sky Rocket is a really nice rollercoaster with a great launch and some pretty cool elements. Unfortunately, only one of the two trains was in operation on the day I visited and the handling and the rather slow speed of the train between the brakes and the station unfortunately led to a very long wait.

Old Mill

One of the oldest rides in the park is the Old Mill dark ride from 1901, which takes you through a narrow tunnel with small scenes to the right and left of the canal. Even back then, the darkness provided a certain degree of intimacy and the creepy scenes during the ride offered a socially acceptable excuse for physical contact. Today, the Old Mill is a eerily delightful family attraction that was known as Garfield’s Nightmare from 2004 to 2019 and was modelled on the famous comic strip. The attraction was redesigned again for the 2020 season. Now you can experience an adventure with the skeleton pistolero Harold.           

Jack Rabbit

At 102 years old, Jack Rabbit is the oldest roller coaster at Kennywood. The ride has a simple oval layout through which you ride two laps. The highlight is that you only reach the lift in the middle of the ride, by which time you have travelled through two dips. The highlight is the big double down of the ride, where the cars mercilessly try to throw you off. Unfortunately, the spectacle is already over after another drop.

Racer

Right next to the Jack Rabbit roller coaster is the Racer, where you can have a hot race against another train. It is one of the few roller coasters with a Möbius loop, i.e. the trains always have to complete two laps before they arrive back on the same side of the station.

The ride on the racing coaster The Racer begins with a curve before both trains enter the parallel lift hill. However, these are slightly separated from each other. After the first drop, the two tracks run directly next to each other. Here, the track first goes through a left-hand bend, with the left-hand track quickly taking the lead. The curved drop and the subsequent hill are travelled slightly offset by both trains. In a right-hand bend, the right-hand track then largely catches up. After another winding descent and an equally winding hill, another right-hand bend follows. Both trains then run parallel into the final downhill section of the line. After an incline, the final brake is reached, where the winner of the race is crowned.

The Racer really is a great roller coaster. Although the wooden roller coaster is neither high nor fast, it is characterised by very sweeping descents and hills that shape the wild race against the other train.

Steel Curtain

Since 2019, the Steel Curtain roller coaster has characterised the Steelers Country themed area dedicated to the Pittsburgh Steelers. The high-speed and, despite its height of 67 metres, very compact layout runs in a ribbon through the back of the park. Unfortunately, the ride was not in operation on the day I visited due to the low temperatures.

Aero 360

With its oversized Kennywood arrows, the Aero 360 somersault ride is one of the most visually striking rides at the theme park. The Zamperla Hawk ride offers a long and varied ride cycle.

Lil’ Phantom

Lil’Phantom is the park’s smallest roller coaster. The ride, built by Molina & Son’s, offers an oval layout with many small ups and downs.

Auto Race

One of the most interesting attractions in Kennywood is the Autorace built in 1930 by Traver Engineering. Here you drive in soapboxes on a wooden track. The vehicles are only guided by guard rails on both sides of the track.

Thomas Town

Kennywood is home to Thomas Town, a themed area built around Thomas and his friends. In addition to the small family drop tower, Cranky’s Drop Tower, and the two rides, Flynn’s Fire Training and Harold’s Helicopter Tour, there is also the Island of Sodor train station from which the Journey with Thomas departs. The ride offers the best views of the Monongahela River and Pittsburgh’s steel mills.

Ghostwood Estate

One of the park’s most modern rides is the Ghostwood Estate interactive dark ride. In a pre-show, we are invited by Lord Kenneth Ghostwood to drive the ghosts out of his house. Equipped with guns, we make our way through the eerie estate and experience a really nice ghost train with lots of animatronics. 

Raging Rapids

Like the neighbouring wooden roller coaster, the Raging Rapids water ride was also undergoing a lengthy renovation period at the time of my visit and was therefore not in operation. The Intamin Rapids ride offers a rather compact and winding layout here in the park.

Thunderbolt

At the time of my visit, the Thunderbolt roller coaster was still under reconstruction and was not due to reopen until the bank holidays in July. The almost 100-year-old wooden roller coaster shares the same slope as the Phantom’s Revenge roller coaster and covers a height difference of almost 100 feet.

Turtle

Kennywood ist die Heimat vieler klassischer Fahrgeschäfte, darunter die einzige noch existierende Tumble Bug Berg- und Talbahn des Herstellers Traver Engineering namens Turtle. Die Bahn aus dem Jahr 1927 ist eher gemütlich unterwegs und bietet einen tollen Blick auf die Achterbahn Phantom’s Revenge.

Black Widow

The Black Widow swing ride is one of the first Giant Discovery rides from Zamperla. The ride is very varied and offers plenty of airtime. Be sure to try it out!

Pittsburg Plunge

I am a big fan of the classic Shoot the Chute rides, but on the day I visited I was very glad that Pittsburg Plunge had not yet started its season, as it was freezing cold. Here in Kennywood, the water ride built by O.D. Hopkins has a very classic look, reminiscent of the first rides of this type built at the turn of the century.

Exterminator

The Exterminator indoor rollercoaster is one of the highlights at Kennywood theme park. The Spinning Mouse from Reverchon surprises with its consistent and very detailed theming, which is something you won’t even find at Disney or Universal in this depth. At least not for an attraction of this size. Kudos!

Whip

Right next to the Pittsburgh Plunge water ride is another classic ride at Kennywood. Opened in 1919, The Whip is great fun thanks to the lateral acceleration at the two reversing points and the resulting high-speed ride.  

Swing Shot

In addition to the classic wave swinger Wave Swinger, there is also the large swing ride Swing Shot, which reaches its maximum deflection with just a few swings. You race through the station at high speed and experience plenty of airtime at the two peaks.

Noah’s Ark

One of the special attractions in Kennywood is Noah’s Ark. This is a crooked house where the eponymous ark swings back and forth as you walk through it. A similar attraction adorns the entrance to the English theme park Blackpool Pleasure Beach, but can no longer be visited there.

Musik Express, Cosmic Chaos and Pirate

A large square in front of the large drop of the Phantom’s Revenge rollercoaster is home to numerous classic flat rides. In addition to the Musik Express, you can also take a ride on the Pirate and the Disk’o Cosmic Chaos.

Phantom’s Revenge

In the race to be the fastest and tallest roller coaster in the world, looping coasters have long been the favourites. The record was set by Arrow’s Steel Phantom in 1991 with a vertical drop of over 230 feet. After the big drop, the ride went straight into a loop, then into a batwing and finally through the final corkscrew back to the station. Just nine years later the ride was rebuilt by Morgan as Phantom’s Revenge.

The ride on Phantom’s Revenge starts with the lift hill, which takes us to a height of 160 feet. Once at the top, we take the first drop in a steep turn. This is followed by a long straight before we climb a hill and immediately plunge into the much bigger drop. On the way down we pass the Thunderbolt wooden roller coaster. We gain some height in a very long left turn. Instead of entering the inversions we follow the curve for a while. After another drop the track takes us through a right turn where we pass the Thunderbolt again. In several bunny hops the train tries to throw us off. After another right turn comes the final hop into the coaster’s braking section.

The ride on Phantom’s Revenge is short but still breathtaking. The coaster’s high speed and very smooth ride speak for themselves. The airtime on the many little bunny hops is also not to be underestimated. In short, a really great hyper coaster and the flagship of the park alongside the many classic rides.

Pictures Kennywood

Conclusion Kennywood

Kennywood is one of those really cool, classic amusement parks. Originally founded as a trolley park for the city of Pittsburgh, the park has been entertaining visitors since 1899, and with many of the rides almost as old as the park itself, it has an incredible charm. What’s more, the park has a distinct identity, with an industrial look that blends in with its surroundings. This is largely due to its location in West Mifflin, with the best view of the Edgar Thompsons Works, one of the oldest steelworks in the world.


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