Red Force Alert

Ferrari Land

After the Caribe Aquatic Park in 2002, Port Aventura Resort expanded once again in 2017 with the Ferrari Land theme park. In the tradition of many European second gate parks, the offer here was also very limited at the beginning. The addition of a children’s area the following year significantly expanded the range of attractions for families.  

Red Force

The park’s main attraction is the Red Force launch coaster by Intamin. The 112-metre-high roller coaster towers over the Port Aventura Resort and thus captivates everyone in its immediate vicinity and, unfortunately, draws them into its queue. Shortly before the attraction went into operation, the queue was already completely full and stretched over the course of the day to below the top hat of the ride, which corresponded to a waiting time of over three hours.

I myself was only in the official queue and therefore had to spend about an hour in it. As soon as I took my seat in the twelve-passenger train, the ride started. Once out of the station, the train starts to accelerate and it becomes increasingly uncomfortable. The train then climbs up the Top Hat with a brute force and immediately descends again, but without the spiral during the descent of the two preceeding Accelerator Coasters, Top Thrill Dragster and Kingda Ka. At full speed, you soon hit the brakes and after a short uphill section, you come to a stop again.

Red Force is a very short, but damn good roller coaster. Here, as the speed increases, you notice the forces acting on the train before it reaches a height of 112 m, which is extremely impressive, especially in comparison to the Shambhala roller coaster – currently the third-highest roller coaster in Europe with a height of 76 m. The descent and the final rush of speed also provide sufficient endorphins so that you leave the ride extremely happy. Regrettably, however, at this point another ride on the roller coaster was out of the question, unless you buy the expensive Express Pass for Ferrari Land, which gives you one-time access to the 4 ½ main attractions.

Junior Red Force

As impressive as the Red Force roller coaster is, the Race Coaster Junior Red Force from the SBF Visa Group is not. The ride in the small roller coaster offers basically nothing apart from a tapering downward spiral and a brute upward curve. Sure, the setting of the children’s coaster in the inner courtyard of the much larger Red Force is very nice, but that’s about it.

Miscellaneous

As it was getting increasingly crowded, I didn’t test any other attraction in Ferrari Land apart from the two roller coasters. The Flying Theatre Flying Dreams and the Racing Legends simulator ride would have been of particular interest here. In addition to a handful of children’s rides, the very nice-looking car ride Maranello Grand Race and the two S&S towers of the Thrill Towers (one Space Shot and one Turbo Drop) complete the contemplative offer.

Pictures Ferrari Land

Conclusion Ferrari Land

Ferrari Land is not a theme park where you would spend more than one or two hours, but you have to in high summer thanks to the low capacity of the rides. Overall, the entire amusement park is more like a themed area of the amusement park next door, which offers an extremely immersive experience in this respect. But as a stand-alone theme park, the park simply lacks what it has to offer.

Sure, Red Force is good and the Flying Theatre and the simulator are probably very nice, but that’s about it. The Ferrari theme is also extremely specific, which will certainly appeal to one or two visitors to the Costa Dorada, but unlike Ferrari World in Abu Dhabi, you’re not standing right next to a race track here. It will be interesting to see how the park develops.

 

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Hybrid Leisure Land Amusement

Tobu Zoo Park

The Tobu Zoo Park opened its doors for the 80th anniversary of the Tobu Railway in 1981. Five years earlier, the operating company Tobu Leisure Planning Co., Ltd. was founded, which still operates the park today as a 100% subsidiary of the Tobu Group. A mixture of amusement park and zoo was selected prior to the park’s opening, with these being built separately at the eastern and western ends of the park. In 1990, the Tobu Zoo Park was expanded to include the Tobu Super Pool water park near the western entrance.

Coming from Tokyo you can take the Tobu Railway. From the Tobu-Dobutsu-koen station there is a shuttle bus to the eastern entrance of Tobu Zoo Park at regular intervals, but the park itself can also be reached easily by a short walk. If you enter the park from this entrance, you immediately find yourself at a lake, which you can also explore with pedal boats. This is the starting point for the internal bus line Animal Boo Boo and the park railway Tayno-No-Megumi.

If you follow the paths, you immediately find yourself in Liberty Land, a loose collection of rides along a slightly wider Mainstreet. Next to a merry-go-round, a small children’s ride, a pedal track and a music express there are two walkthroughs and two roller coasters.

Galaxy Walkers and Tentomushi

The interactive mirror maze Galaxy Walkers makes the beginning, in which you can save the world on two different missions. Not far from here, the ladybird ride Tentomushi makes its rounds on the figure eight-shaped course of the well-known Zierer roller coaster. As usual this is great fun for young and old.

Kawasemi

The highlight in this area is the Kawasemi roller coaster. Built on the site of the former Mount Rocky Coaster, the ride uses most of the existing foundations – some modified to withstand the existing forces – for an extremely dynamic ride.

As soon as you take a seat in the train, the journey starts immediately with the rapid climb to the top of the lift hill. In a 69° steep drop the train shoots towards the ground. The 31 m difference in altitude is soon overcome and the train is on its way at a top speed of 85 km/h. With a wonderfully pronounced pressure you now speed through a curve close to the ground with a 78° cross slope, before you take a rather steep and 22 m high turn just below the lift hill. On the following 20 m high airtime hill you are lifted out of your seat by negative forces in a beautiful floating airtime. After another curve close to the ground, a series of very wild turns follows. Here you change the direction of travel three times in fast intervals with simultaneous ejector airtime. This is followed by another curve, adjoining two straight airtime hills. In a turn similar to a Bavarian curve, you then approach the station, whereupon the adventurous journey soon comes to an end.

Interestingly, I liked Kawasemi much better than its European counterpart Piraten in the Danish amusement park Djurs Sommerland, which is just slightly younger. What I hardly liked back then, in extremely adverse weather conditions, was really a lot of fun here. So much so, in fact, that I was always happy to get in. The turns, the airtime and the available pacing make the trip very entertaining and invite you to several repetitions, preferably without interruption. This is also possible without any problems, as the way from the exit to the entrance of the ride is wonderfully short.

Airlift Sky Fish Express

Should you be able to tear yourself away from the ride at any time, a visit to the neighbouring scary labyrinth of the Event Plaza is a good idea. A trip in the Monorail Airlift Sky Fish Express is a little less nerve-racking. The nice ride far above the paths of the park even serves as a means of transport within the amusement park Tobu Zoo Park.

Diggy & Daggy’s Tram Coaster

Shortly afterwards, we land in Heartful Town, the third stage of the Heartful Land theme. While the park that has already been explored may seem rather run-down, the children’s area, which was completely renovated in 2014, has a much more positive appearance. There are numerous typical Japanese children’s rides as well as the Diggy & Daggy’s Tram Coaster roller coaster.

The roller coaster built by Hoei Sangyo is characterised by an oval-shaped layout with a central downward helix, very similar to the dragon roller coasters of the manufacturer Zamperla. Spraying mist during the passage of the supporting structure adds a little extra value to the ride, but otherwise the Diggy & Daggy’s Tram Coaster is a nice children’s coaster for the youngest park guests.

The Zoo

As mentioned at the beginning, Tobu Zoo Park is a mixture of a leisure park and a zoo, which is why it is called Hybrid Leisure Land. The zoo itself consists to a large extent of far too small enclosures without any attempt at species-appropriate animal husbandry. The Monkey World is a very bad place, where the individual monkey species are displayed without any mercy in far too narrow cages.

The same applies also to the enclosures of most big cats (with exception of the lion enclosure), the elephants and the brown bears. I don’t expect any immensely large enclosures like in the English amusement park Flamingo Land, but surely the size of a German inner city zoo can be reached. Interestingly, the Hirakata Park with its few animal enclosures shows that this can also be taken for granted in Japan. And so the impression of the park becomes increasingly distorted the longer you stay in the zoo.

Nevertheless, there are also rays of hope in the zoo, which hardly matters anymore. The rhesus monkey mountain is large enough, the aviary with native animal species is very nicely designed and the savannah landscape with gazelles, giraffes and zebras is similar to that in Erlebnis-Zoo Hannover. So there is a lot of potential to run a magnificent zoo; but in the current state I advise everyone not to set foot in here.

Emma’s Cheese Windmill

The Heartful Farm, which was the first stage of the Heartful Lands, is worth a visit. This beautifully landscaped farm area houses the tractor ride Piggy’s Tokotoko, the Horn’s Farm Railway and the Emma’s Cheese Windmill Ferris Wheel. The latter was built in 2013 and allowed a smooth transition between the old and new wheel. Remarkably, two giant wheels stood in the park for one season. The new wheel has air conditioning on each individual gondola, a sound system and wheelchair access.

UFO Dome

After passing the Heartful Garden, a large botanical garden, the way leads us into the Pleasure Land. Next to a telecombat and a very nice wave swinger featuring water fountains (very similar to Monkey Swinger in the English amusement park Chessington – World of Adventures) there is the 3D cinema UFO Dome, in which a typical Japanese horror movie was shown this season. Interestingly, this cinema is actually a motion simulator made by Intamin. The installation is still operated in the tried and tested way, even the pre-show is used – only the movements of the two-seater gondolas during the main film are missing.

Regina

The main attraction of this area is the wooden roller coaster Regina. With a total length of 1330m and a height of 37m, this is a real colossus to explore. Since most of the ride was built on a concrete foundation above a larger lake area, the roller coaster within the park is known as the Wooden Water Coaster. But don’t worry, you can only get wet if it rains during your ride.

After climbing the stairs to the station, the Intamin train is ready to be boarded by the willing passengers. A short time later the train is dispatched and we leave the station in a short drop towards the lift hill. When we reach the top, we immediately cross the hilltop and plunge down the First Drop. Without shake, rattle, but with quite a lot of roll, we race with 90 km/h through the first valley and immediately up the first hill. The ascent is quite steep at first, but then it bends off into a rather flat ramp; which results in an interesting interplay of forces. In a wide 180° left turn we keep the gradient angle of the ramp, whereby the next drop is initiated surprisingly fast. After the next powerful valley follows a beautifully designed camelback. This is followed by another ascent, which also leads to a wide turn. This time, however, the descent starts at the summit crossing. The train now runs rapidly along the front side of the track, before we master the ascent into the block brake of the track in a double-up.

Without any deceleration we leave the brake into a 500° right leading downwards helix. Quite quickly we increase speed and decrease altitude. With a pronounced speed we climb a short incline at the rear end of the layout just below the first turn. In a right turn we promptly follow the same curve. Consequently, parallel to the first drop, we plunge to the ground one more time and make our way to the other side of the track in a series of steadily rising hills. One last dip and some short hops later we reach the braking track. Across the transfer track and another turning curve we return to the station.

Regina is a first class wooden roller coaster with absolutely remarkable ride characteristics, as the track is completely smooth. There is really nothing to claim here, the ride is good. The layout doesn’t offer big airtime moments or even remarkably wild manoeuvres, but the layout has a nice flow over a really long distance.

Pictures Tobu Zoo Park

Conclusion Tobu Zoo Park

The Tobu Zoo Park is a very good amusement park and a terrible zoo at the same time. The park can be placed in the midfield, as a successful mixture of animal and amusement park can be experienced in many other places in a much better quality. The improvements in the zoo give at least hope, even if the experience for the park visitor stands above animal welfare. The innovations in the amusement park are all worth seeing and indicate a promising future for the park.

 


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# Final Summer

History of the Space World

The amusement park Space World shows us in a very fatal way what fish frozen in an ice rink can do – despite record sales in the same year; whether the now internationally strongly criticised action towards the end of last year led to the collapse of the lease negotiations between the operating company Japan Park and Resort Co, Ltd. and the Nippon Steel & Sumitomo Metal Corporation (NSSMC) as the property owner is indeed written in the stars, but it is obvious, since it took place immediately afterwards: On 16 December 2016, it was announced that the theme park would close on New Year’s Eve the following year.

Before I move on to the #FinalYear celebrations, I would like to take a look at the history of Space World, because the land owners were once the main shareholders of the operating company and founders of the theme park. They were in the process of downsizing their local steelworks, which is why Japan Park and Resort Co., Ltd. was founded in 1988 to manage the vacated land and parts of the existing buildings in the future. Two years later, Space World was opened.

From then on, the amusement park was sensibly expanded at regular intervals. In 1997, the park reached its peak with 2.16 million visitors. A serious accident on the S&S Space Shot Atlas Tower, which had opened the previous year, led to the temporary closure of the amusement park in August 1998, whereupon visitor numbers also plummeted. Despite the opening of its own JR station and a 100m high Ferris wheel, visitors remained at a constant level, which is why the theme park was restructured in 2004. From then on, Kamori Kanko Co., Ltd. (operator of the Rusutsu Resort and Himeji Central Park, among others) became the sole main shareholder of the operating company. All kinds of redesigns followed, as well as the opening of the Zaturn launch coaster. At the same time, however, some rides were closed and the Astronaut Training Centre (Astresta), operated under the Space Camp Foundation licence in connection with Space Camp Japan, was abandoned. In 2008, the attraction was enhanced for the last time with the addition of a water park.

The end of the story is known and yet it is celebrated. Honestly, I don’t want to know how many desperate roller coaster and theme park enthusiasts have been drawn to Kitakyūshū this year and will be drawn after this report is published. At least one thing is certain: the time to experience this extraordinary amusement park is dwindling. Tick, tock.

Tour of the park

Clipper

After passing through the generously designed portal, we immediately find ourselves on the Space Bazaar, the main street of Space World. From here, we turn right towards the Big Bang Plaza. Passing the huge show theatre, the anime museum Gundam World and the Astresta Hall – which is empty except for a meteorite and some moon rocks – we head towards the roller coaster Venus GP, which we already marvelled at on the way to the Space World. But shortly before that, we turn left and queue up for the children’s roller coaster Clipper. Because let’s face it, you’re certainly not that interested in a roller coaster from Germany in a report from Japan if there’s also something from Togo. With this in mind, let’s get into the small, extremely cute spaceships.

The ride on Clipper begins with a small right turn that leads the spaceship train directly into the ride’s lift. A short time later we reach the starting height of 10m, whereupon the train immediately throws itself into a left turn. The train then climbs a shallow incline and turns to the right with a pronounced dip in the middle. In a shallow Bavarian curve manner, we float through a high double curve-interchange play before approaching the ground in a right-hand curve. Then, at high speed, we pass through a final left/right combination of curves towards the station. But just before reaching the station, a short dip awaits us, where on other rides of this kind the brakes would be located.  All in all, this is a great little ride with a surprising finale that should be moved to another location in the near future.

Venus GP

A fate that will be certain for the neighbouring roller coaster. After all, Venus GP is one of the first roller coasters of the Munich-based Maurer AG, which shortly before took over the roller coaster division of the Bayerische Berg-, Hütten- und Salzwerke AG (BHS for short), which in turn took over the production of already commissioned roller coasters when Schwarzkopf of Münsterhausen went out of business. To sum up: Venus GP is a genuine Schwarzkopf product, just not from Münsterhausen and certainly not from the manufacturer. But that doesn’t interest anyone, given the external values of this snazzy ride: A height of 40m, a total length of just over one kilometre, a total speed of 86 km/h and an extremely twisty layout speak for themselves, don’t they?

In any case, the staging of the ride with the boarding to the beat of the Queen classic “We will rock you”, the scream rehearsal before the start of the journey and the ear-catching station music when the train is just whizzing along the track makes this a special experience.  In any case, time flies by and before you know it you’re already on the train.

This is then also quickly dispatched, whereupon we leave the station in the direction of the lift hill. After a left turn, a chain takes us up to the starting height of 40m. Once at the top, there is a short moment to enjoy the view before being plunged full of anticipation into the depths on the back of the space shuttle Discovery. With the speed now built up, we climb a high banked turn before entering the almost circular loop with pinpoint accuracy. In the finest S-curve manner, we rapidly gain height, whereupon the train just barely scrapes past the lift hill in a tight curve. The train then crashes to the ground and reaches the lowest point of the ride. Mercilessly, the train turns around another bend, crosses the heads of the willing park guests and the station at a lofty height, and almost madly throws itself to the ground again. This is followed by an extremely rapid section of track in the form of a figure eight, which is followed by an intense upward helix. At high speed, we now go through a wide left-hand bend, which immediately turns into a downward helix. Shortly afterwards we reach the braking section and soon the station.

I have to admit, Venus GP sounds like the perfect roller coaster: powerful, brutal and merciless. During the ride in the Galaxy Racer, you only go through crisp curves and a beautiful loop – there is actually only time to breathe during the ascent in the lift and in the final brake. But why does my euphoria remain so low?! The answer is simple: the restraints!

In addition to the normal lap bar, the ride has shoulder claws à la Olympia Looping, only in extremely crappy. Well, the ride on the Olympia Looping is already a drastic experience due to the (more harmless) variant – but you can endure that if you strictly adhere to the given seating position. With Venus GP, on the other hand, you should give up hope of that as soon as you get in. This is how you experience the extremely appetising track layout with the constant fight with the bar – not pleasant, but the ride is actually top class.

Space Shuttle Discovery and the Space Museum

Let’s now turn our attention to the remaining edutainment offerings of the theme park, i.e. the replica of the space shuttle Discovery on a scale of 1:1 – which is extremely impressive in itself and makes the space station above the queue of the roller coaster Euro Mir at Europa Park look old without any effort – and the Space Museum. The former clearly has the advantage of not being overlooked by visitors, while not a soul gets lost in the well-made museum. Interestingly, an irrelevant anime was shown in the museum’s own screening room and some of the rooms were no longer open to the public – in the early years of Space World, it was certainly once a great attraction, which could actually continue to exist as an independent attraction in the future due to its location together with the space shuttle.

Boogie – Woogie Space Coaster

Past the Space Eye, the 100m high Ferris wheel of Space World – from which you have a great view of the neighbouring Venus GP roller coaster – we follow the path along the Boogie – Woogie Space Coaster, whose entrance is stupidly on the other side. Arriving at the entrance of the queue, you then have the choice between two backward and three forward facing cars. To increase the surprise factor of this little rust bucket a bit, the first ride was of course in the rear front row.

In a wide 180° curve, you leave the station in the direction of the lift hill. The lift then takes us slowly but surely to the top, where we are allowed to enjoy the view in another turn. On the following shot, in a tunnel through an oversized tetrahedron, we quickly gain speed, before the G force tries to kill us in the following valley, which is strangely inclined to the side. This in turn gives rise to a laughing fit that doesn’t subside until the end of the ride. Full of joy, we pass through the next turn, at the end of which a descent with a powerful valley is waiting. Finally, there is a grandiose downhill helix before one is guided in the direction of the station.

The Boogie – Woogie Space Coaster may not be a milestone among roller coasters, but from a ride-technical point of view it’s just great, which is why we were always happy to get on board. Especially the backwards ride adds a lot of value to this snazzy ride. Due to its condition, Space World will probably be the ride’s last venue – which is a shame.

Planet AQA

The situation is just as regrettable with the Planet AQA rapid river. This is the first product of the manufacturer Hafema. In spacious 10-person boats divided into 5 segments of two people each – which, however, due to the Japanese mentality are only loaded with further groups of people if the first group admits to it – you wind your way, after a long wait, through a channel full of rapids. The ride is similar to that of the rapid rivers made by Vekoma, which makes for an extremely interesting, albeit less thrilling, ride.

4D-Vision Pop Stella

If you do get a little wet, you can get a free blow dry in the drying rooms next to the ride.  A slightly different solution would be a visit to the cinema room of the 4D-Vision Pop Stella, where a BBC nature film with all kinds of effects is shown. Here you can experience the daily routine of a chipmunk.

The next attraction on our tour is in the central building complex, which is probably a remnant of the former steelworks. Although you always walk past it, it can happen that you never look inside the building – which we felt compelled to do only when we were looking for the last roller coaster; luckily, however, we knew how many roller coasters there actually are in Space World.

Mission to Mars

In the building complex itself, visitors are greeted by the ice skating rink, which is open in winter, a children’s play area, the Black Hole Scramble indoor roller coaster and the Mission to Mars Imax simulator. After a long pre-show in which the rescue mission is discussed, you board the large-scale simulators and then get a surprisingly stomach-friendly shake.

Black Hole Scramble

The main attraction in this area, however, is the aforementioned Black Hole Scramble indoor roller coaster. After taking a seat in one of the two six-passenger cars, the ride can start immediately. On the way to the first lift hill, you first pass two long straights, each of which is followed by a left turn. The following lift is climbed leisurely and releases you into another left turn. This is followed by a shallow descending straight where the train picks up speed a little. After a short ascent, a long right-hand bend follows, which immediately turns into a Bavarian bend and finally ends in a block brake. You leave this in a very tight right-hand bend, which shortly afterwards turns into an equally tight left-hand bend. After a short straight and another left turn, a surprisingly steep drop follows, after which the subsequent (also very narrow) right turn is traversed with a lot of pressure on the body. Shortly afterwards, you pick up a few metres of altitude again in lift hill no. 2. You then leave this in a right-hand bend, whereupon the train quickly gains speed on the following straight. After the subsequent right-hand bend, the train performs a short dip, whereupon the next right-hand bend is already waiting for you. After this, you climb a comparatively high ascent, which first releases you into a block brake and then into another right-hand bend. This is followed by the second major drop of the roller coaster, which then releases you into the final left turn and shortly afterwards into the braking section.

Even though the indoor roller coaster seems to consist only of tight curves and a few straight connecting sections, Blackhole Scramble is a true indoor roller coaster of Japanese design, which offers a lot of fun in a very small space. So much, in fact, that I would call it one of the best of its kind.

Twin Mercury

The log flume duo Twin Mercury also falls into this category, where you can either go on the Adventure Cruise or the Fun Fun Cruise. While the Adventure Cruise is meant to appeal to the more courageous passengers, you can let off steam with water pistols on a more leisurely ride on the Fun Fun Cruise. However, as we stood our legs in the queue for the Adventure Cruise due to the minimal number of boats, we refrained from taking any further rides.

When it was finally our turn, we boarded the boat and the ride could begin. After a few metres of bobbing around in the channel, the conveyor belt of the first lift hill was already waiting for us, releasing us into the opulent mountain massif. After a short left turn, it becomes increasingly darker and light effects appear. After these are extinguished, you can only hear the water flowing faster and faster, so a drop is imminent, the only question is when. Suddenly you shoot down into the depths, but the water doesn’t come, instead you dash over a small hill and experience a shallow airtime before you finally come into contact with the cool water. Through openings in the façade, we can now recognise the course of the track and so we bob up to the second lift, quite surprised. This quickly brings us towards the second shot, which is completed in the form of a 500° downward spiral – an absolutely magnificent spectacle. Very well moistened, we now bob past the downhill of the Fun Fun Cruise and immediately disappear once more into the rock massif. After a right turn, we reach the third and final lift of the Adventure Cruise. Having reached the highest point of the ride, we now cross the inside of a crashed UFO in a short right turn and soon enter the last descent of the ride. While we are descending, two water cannons are fired in parallel, so that we get in contact with most of the water already during the drop, while the actual watering is relatively harmless. Shortly afterwards we reach the station again.

The Adventure Cruise of the Twin Mercury is undoubtedly one of the best log flumes in the world. The descents are all magnificently staged, whereby the drop in the inner area is an absolute surprise and almost knocks the second shot ride off its throne. This one is known for its unorthodox shape and the resulting, almost absurd, length. In combination with the Fun Fun Cruise children’s whitewater ride, Twin Mercury offers a unique combo that will soon be a thing of the past.

Titan Max

As much as most likely the Arrow roller coaster Titan Max, which was refurbished in 2015. A roller coaster that I was personally very much looking forward to and for which I read over all the negative reviews, because firstly, the ride was from 1994, the same year as the Big One from the Blackpool Pleasure Beach, and secondly, all roller coasters from the manufacturer are usually very good, but often frowned upon by roller coaster fans because of their rougher ride. Admittedly, it was not the reason to come here, but it was the deciding factor for the tour title Titanic Max.

After you have survived the extremely annoying queue including the continuous announcement from tape, you can climb the staircase up to the station and wait there for a few (many) minutes. Of course, Space World does not run at full capacity, so you can look forward to a freshly dispatched train every ten minutes. With 24 people per train, this is a capacity of 150 people per hour, instead of the 1500 people that were originally possible.

The ride begins with a short dip out of the station, followed by a tight turn towards the lift. This then brings us relatively quickly to the starting height of 50m, where the first drop is waiting for us. On the now existing height difference of 54m, the train accelerates to a speed of 115 km/h in a short time. The following valley is glided through smoothly, as is the subsequent camelback. In the second valley, the acceleration values are a little more pronounced, but again not worth mentioning. Now follows a highly banked curvy part with gentle gradients and climbs in the middle, something like a very long and rather shapeless Bavarian curve. After spending a lap in a triangle, the last curve narrows visibly, whereupon we turn to the block brake. This reduces the speed a little so that one crosses the following part with the required speed. Although the subsequent long ramp hardly makes it seem so, we are now approaching the highlight of the ride. The curve narrows increasingly to a radius where it is a miracle that the very massive Arrow trains could have passed through at all. But while the lateral acceleration values get out of hand, the train immediately plummets abruptly towards the ground. The valley that follows is wonderfully powerful and also features a very nice change of direction. The game then repeats itself in reverse order, whereupon the element in the form of a figure eight unfortunately comes to an end. A shallow ramp with an included left turn now leads us parallel to the first camelback of the ride, whereupon the return of the station is initiated. Here, three gentle hills then await the passengers, where one honestly misses the negative forces a bit.  After a short kinky ascent, the final brake is reached and the ride draws to a close.

Unlike other roller coaster fans, I don’t want to complain about the ride characteristics, because they are absolutely fine. Personally, something else bothers me about the ride, because it is simply boring. There is only one element during the ride that stands out in any way, the rest is like a classic jet coaster and let’s be honest, the Japanese can do that much better than the Americans from Utah. All in all, the Meteor Liner with music selection is a nice roller coaster, but not one that I would queue for half an eternity for in the existing conditions at Space World.

Zaturn

The situation is different with the launch coaster Zaturn, where the waiting time never exceeded 20 minutes, despite the pull-in operation and safety briefing ritual. This is a clone of the Stealth roller coaster from the English amusement park Thorpe Park, which is why the layout is quickly told. After the pulse of the light show has subsided, the train accelerates to a speed of 130 km/h. The train then shoots up a 60m high top-hat and leaves it in the same direction from which it came. In the following valley, a vertical acceleration of 5G awaits you before the braking section is initiated on the following hill. After a bend, you reach the separate exit platform.

Zaturn is solid and, despite its short travel time of about 30 seconds, actually offers everything that is missing on Titan. But compared to Stealth, the ride is unfortunately a bit weak, somehow I missed the atmosphere or at least the spillwater that you drive under on the ride; but it may also be due to the minimally shorter acceleration phase on the minimally older sister..

Along the closed Galaxy Theatre and the Maze Alien Panic Revolution, which we spared ourselves due to the high number of visitors, the path now leads us back to the Space Bazar and thus to the end of this report.

Pictures Space World

Conclusion Space World

Space World is a good amusement park, but it has already left its best days far behind. This is evidenced by the many empty spaces, especially in the area around the Big Bang Plaza. On the other hand, the roller coasters (with the exception of the Boogie – Woogie Space Coaster) are well maintained, which is not surprising when they are temporarily closed during operation. Either way, it was a great day in an extraordinary amusement park, which we will soon be able to talk about with a good dose of pathos; after all, at Space World we don’t mourn, we celebrate.

 


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