Hollywood’s Backdrop

The History of the Universal Studios Japan

When 30,000 visitors means a less crowded day, and every local visitor seems to be wearing yellow T-shirts and blue overalls, then – and only then – you are in Universal Studios Japan and the Minions have found their way into the park.

When it comes to Universal Studios Japan, it is important to understand how successful this park is and that 30,000 visitors is not an everyday number for any major park in Europe, nor would it be a desirable starting point for the visitors; but how did it come about that the fourth most visited theme park is located in Osaka, Japan?

To answer the question, you have to go back in time a little, to the 1980s to be precise, when the group’s only theme park to date was located in Hollywood and offered little apart from a studio tour and a few shows. Plans to build a similar attraction in Florida were always on the cards, but it wasn’t until after the huge success of the King Kong expansion of the studio tour in 1986 that these plans were realised. At the same time, sites for another park in Japan were also considered – including Nippon Steel & Sumitomo Metal Corporation (NSSMC) sites in Kitakyūshū and Sakai. While the Space World theme park was built in Kitakyūshū, the Sakai site was abandoned in favour of an urban development project in Osaka. At the end of 1994, Osaka Universal Planning Inc. was founded and two years later renamed USJ Co., Ltd. Arnold Schwarzenegger broke ground in October 1998 and Universal Studios Japan opened in March 2001.

In the first year alone, more than 11 million visitors came to the park, an unparalleled success – because unlike most other theme park projects, the park did not miss its target number of visitors by miles, but topped it many times over. However, the number of visitors dropped to 8 million in the second year and stabilised at this level until 2011. With the construction of the children’s area Universal Wonderland in 2012, the average number of visitors changed to 10 million. In 2014, the inauguration of The Wizarding World of Harry Potter theme area was followed by a jump in visitor numbers to 12.7 million visitors and 13.9 million visitors the following year. Another boost came in 2016 with the opening of The Flying Dinosaur roller coaster, which, however, also led to waiting times of up to 750 minutes at the roller coaster.

Tour of the park

It’ s therefore no wonder that we have included the Universal Express Pass 4 – The Flying Dinosaur in our planning for the tour. Other fast passes are available, but the Express Pass 4 was the most reasonable because of the Flying Coaster. But before we reach it, we first have to walk around the central lake of the Universal Studios Japan theme park.

Space Fantasy – The Ride

We therefore start on the covered Main Street in the Hollywood themed area and disregard the highlight on the right side of this; instead, we continue straight ahead, where several studio buildings smile at us on the left, including the one of the indoor roller coaster Space Fantasy – The Ride.

The ride on the most Japanese of all spinning coasters from Mack Rides begins with a small right turn, which soon leads us into the first lift hill. To the sounds of the band Dreams Comes True, we now throw ourselves into a steep left turn that quickly turns into a 270° upward helix. After a short straight, we head towards the floor again in a similar manoeuvre and, after a crisp right-hand bend, into the first braking section. With reduced speed, we now tackle the path towards the second lift hill and have plenty of time to let the J-Pop sounds and grandiose design take effect on us.

At some point, the ceiling of the hall is reached again and a wonderfully jagged downhill helix follows. A short bend to the right in the valley then leads us onto a short ramp, whereupon we cross the track of the first section. Two serpentine curves follow, leading us directly into the third and last lift hill of the ride.

The finale of the spinning coaster then begins quite brilliantly with a steep curve down to the hall floor, followed by another steep curve to transport the train back towards the ceiling of the hall. After a short straight section, the train enters a 180° downward helix in which, visually very convincing, a supernova is ignited on the passengers. This is followed by a short bunny hop and after a small turn you soon find yourself in the final brake of the ride and shortly afterwards in the station.

Space Fantasy – The ride is completely convincing despite its low altitude and speed. The space ride has a great flow and a simply wonderful design, and the comparatively idiosyncratic layout with its many straights and rather leisurely gradients fits perfectly to this country – a true Japanese coaster and thus a great product out of the Black Forest.

Terminator 2 3D

Equally brilliant innovations can be admired at the Cyberdyne Corporation in the building next door. Accompanied by a hostess, we are guided through the annual Cyberdyne Expo, which includes an image film and a product presentation in the theatre next door. But one thing in advance, the lady is hilarious and so the audience is first made fun of in a bitterly nasty way – of course only in Japanese, but still (especially thanks to the lady’s over-acting) uproariously funny. The image film itself is interrupted by an announcement from John and Sarah Connor, and Cyberdyne’s employees do their best to somehow cachet the situation.

In the theatre, we then experience the presentation of the first Terminators and, more importantly, the Skynet. Sarah and John Connor break into the auditorium. The situation seems to be under control, but a T-1000 appears and pursues the two. But first he quickly gets rid of the hostess. A second Terminator then comes through a time portal on a motorbike and immediately appears on stage. He then grabs John and flees with him through another portal. A wild chase ensues between our hero duo and the T-1000, as well as other adversaries on the way towards Skynet. Once there, the aim is to destroy the central core of the system – yet the T-1000000 is waiting here as the final enemy. Briefly stopping the T-1000000, the T-800 manages to make the necessary preparations to send John back in time and destroy Skynet. During the ensuing explosion, the visitors’ seats abruptly lower.

It was not really our priority to see rides and shows that still exist in the other Universal Studios parks and can be marvelled over there with a shorter waiting time. Interestingly, shortly after our visit, it turned out that Terminator 2 3D is to be discontinued at Universal Studios Orlando. We were lucky, because the show itself is just fantastic, albeit a little tough in the middle part of the 3D film. The interaction of stage and screen is exceptionally well done and the finale is beyond surprising, likewise the special effects in the auditorium are all worth seeing. Awesome!

The Amazing Adventures of Spider Man – The Ride

Another extremely well-attended attraction at the studios, at least as long as a raving Elmo isn’t setting the mood on the big stage and most of the Japanese are attending the concert at Universal Studios Japan, is the dark ride The Amazing Adventures of Spider Man – The Ride, in true 4K3D style.

There’ s a lot of things one has heard about the Spider Man ride in advance. Statements like “The best darkride in the world” were definitely true, especially after the update of the video quality, but I was still extremely sceptical, after all, one should keep one’s expectations low in order to be all the more amazed by the system in the end.  Perfectly coordinated movements interact with the video projections in the most ingenious way, so that in the end you leave the ride vehicle speechless and amazed and would like to queue up again. Particularly noteworthy is the electric shock scene, triggered by the villain Electro, and the scene with the anti-gravity gun; otherwise it is difficult for me to describe this dark ride, as it really is simply overwhelming.

Despicable Me Minion Mayham and Backdraft

Past the Minion Park and the dark ride Despicable Me Minion Mayham, which was characterised by horrendously long waiting times, as well as the fire effect show Backdraft – whose last show we unfortunately missed by just a few minutes – the path leads us directly to Jurassic Park. But not to the world-famous water ride Jurassic Parc – the Ride, which everyone knows anyway, but to the good new stuff that makes you fly. But don’t worry about the water ride, it’s still extremely exhilarating, just to say that in advance.

Flying Dinosaur

In fact, the ride on the Flying Dinosaur was our first of the day, after all, our Express Pass had a time slot that we were keen to heed – but that was still a little way off, so we dutifully joined the regular queue. Faster than expected, we made our way through the half-empty waiting area, which gave us a first glimpse of the immense willingness of the Japanese to wait, only to find ourselves 40 minutes later in the double loading station of the ride, standing in the front row.

After you have dutifully stowed your luggage, it doesn’t take long before the restraint is checked and you are waiting in the flying position for take-off. It is interesting, especially during boarding in the first row, how the staff in charge protectively stand in front of the wings of our chosen aircraft, knowing very well that some people have already bumped their heads. Via a switch we immediately reach the lift hill, which takes us up to an altitude of 38 metres. The first drop follows, which is extremely steep. In the first valley, we fly over the astonished passers-by at a lofty height that is nevertheless quite close to the ground, before we skilfully spiral upwards in an in-line twist. In doing so, we almost experience the crest again in flight position, but in the exit of the roll another half-twist is waiting for us to be pressed extremely brutally into the back cushions in the next valley. In the following inside raven turn, a kind of immelmann loop without a headstand, the dinosaur does not refrain from reducing the pressure in any way, which is why we only get to breathe again at a distant altitude.

But the next element is already approaching and after a short right/left turn far above the heads of the potentially riders at Universal Studios Japan, we reach it.  With a lot of momentum, we plunge into the Pretzel Loop, a ride manoeuvre in the shape of a pretzel, the valley of which we ride through in a lying position. With breathtaking speed and insane pressure on the ribs, we shoot through a short tunnel, just before we find ourselves again in lofty heights and lead our way from now on relatively close to the ground along the central lake. In a wide right turn we take momentum to be turned around our own axis once more in another in-line twist. This then turns into a beautiful and powerful 360° helix, which releases us parallel to the lift hill. A short dip later, we cross the last of the three in-line rollers before we soon find ourselves in the final brake of the ride.

The Flying Dinosaur is an insanely intense roller coaster that likes to use its high forces very often on its passengers. In fact, I would go so far as to call it the most intense roller coaster I have ridden (up to the time of my visit), and that includes calibres like the spinning coaster Tornado from the Danish amusement park Bakken, but with the fundamental difference that the Flying Dinosaur is also fun. Whether it’s the brutal in-line-twist-fly-to-lie combo and its subsequent breathtaking valley or the Pretzel Loop that is ridden through way too quickly – the flying dinosaur simply knows how to convince. Even the slow passages, which do exist, fit absolutely harmoniously into the overall picture and make The Flying Dinosaur one of the best rides of its kind.

Jurassic Park – The Ride

Another of the best rides of its kind is the Shoot-the-Chutes Jurassic Park – The Ride. The ride through the time-honoured dinosaur park is certainly one of the best-known rides in the world; so it’s all the nicer when the posted waiting times go by much faster than initially thought.

Since the ride is thankfully based on the first film, we are looking forward to an adventurous ride without divorce drama and genetically manipulated hyperdinos on the island of Isla Nublar. After leaving the station, a short lift hill takes us to an intermediate level, where we first bob through the channel for a few metres before approaching the significant gate from the film.  The gate opens, the music plays and you feel like you’re back in your childhood again, so my primary school self was addressed, and so the path leads us quite leisurely through the Ultrasaurus and Stegosaurus enclosures. In the hadrasaur enclosure we get a warning that the raptors have escaped. Meanwhile, two dilophosaurs fight over the remaining coat of a park employee, enough distraction to worry about our own escape. As we approach a building, a small container almost falls on our heads. In the building itself we use the transport device inside to get to the power station. On the now very long lift hill we gain some height and are attacked by velociraptors from both sides.  Once on the power station level we are attacked by more dinosaurs as we approach the evacuation path in a wide curve. A short lift hill brings us to the aforementioned shot, so that we can only very narrowly escape from a T-Rex that has just appeared. We now descend a good 26m, after which the obligatory splashdown takes place at the end.

This is also quite effective and can soak you wonderfully, although on the first trip we wondered when this would take place, before (quite untypically) it simply caught us ice-cold with a wave generated from behind. Although the subsequent trips used the more traditional method, you could observe it quite well on some boats. But before I digress too much, let me say that Jurassic Park – The Ride is a water ride that is absolutely worth seeing and should not be missed.

Jaws

Certainly worth seeing, but unfortunately only once a day, is the water stunt show Water World, which we actually wanted to watch – but which absolutely did not fit in with the time schedule. Instead, we now focus on the fishing village of Amity and its famous harbour tour in Jaws, which visits the sites of the shark attacks from the summer of 1974.

Passing numerous well-known buildings and locations from Jaws, we leisurely sail through the harbour of the coastal town before a distress call reaches us. A short time later we only hear screams and then a torn boat and the fin of a shark. The shark now passes under our boat, which is then shaken back and forth a little.  Our skipper grabs a gun and fires two shots at the shark, but both miss their target. Meanwhile, we drive into a nearby boathouse to wait for Chief Brody. But the inevitable happens and the great white shark attacks us here as well.

We flee, but the shark is always on our trail. Armed again, our boatwoman shoots the grenade launcher once more, but now hits a gas tank, whereupon it ignites. Again, we only just manage to escape. On a nearby pier the boat is now to be evacuated. The great white shark attacks again, but bites into a conveniently placed underwater cable of a nearby electricity platform and thus roasts itself. After this stroke of luck, we reach the saving harbour and a truly adventurous harbour tour comes to an end.

Jaws is simply sheer cult, but the ride itself varies greatly due to the performance of the ship’s captain. The ride itself is solid and visually convincing, but it’s only really fun when the staff are excited and slightly panicked, and some are much better at that than others. Nevertheless, you should by no means miss out on the fun at Universal Studios Japan, because solid as the first film is, it certainly is.

Wizarding World of Harry Potter

The Wizarding World of Harry Potter, on the other hand, has led to a solid increase in the number of visitors to Universal Studios Japan, and today we can even enter the themed area without a time ticket. But before we stand in front of Dumbledore’s office entrance at Hogwarts, we have to explore the village of Hogsmeade and get a wand from Ollivander’s branch. Admittedly, the service is terrific and having a Japanese woman recite the spells from the Harry Potter universe was an extremely entertaining choice by the old man.

Flight of the Hippogriff

Since we were already close to Hagrid’s hut, we didn’t miss the chance to pay him a visit and take a flight on the Hippogriff. Flight of the Hippogriff is the standard model of a Vekoma Roller Skater with a little special feature, namely two trains.  Accordingly, the ride begins with a short curve out of the station and the subsequent lift hill. Immediately, you complete a left-leading steep turn with a subsequent upward helix, cross a short valley and a wide right turn near the station. Over a hill you cross the course you have just covered, whereupon you lose some altitude in another helix. A left turn follows, and soon the braking section is waiting. Here you wait a little until the train has been dispatched at the station and you can enter it.

Harry Potter and the forbidden Journey

Inspired, we joined the guided tour of Hogwarts, after all, we wanted to see what the castle looked like inside and we did not planned to experience the normal queue with its length of 120 minutes on this day. With our express pass in hand, going through the express queue at Harry Potter and the forbidden Journey was also of an enjoyable nature, even though we had no further rights after checking in our hand luggage and had to wait there for a few minutes.

But that was also only of short duration, so that a short time later we could take a seat on one of the four-seater gondolas. The wild ride through the old walls begins with Hermione’s generous use of flea powder, on which we are soon to find ourselves in the observatory. Slight tilting effects to the side provide initial excitement during the transport, because all movements are absolutely smooth – which is quite unexpected, given the otherwise very rough movement profiles of the stationary robo-coasters. In the observatory itself, we join Harry and Ron and experience a fabulous ride over the rooftops of Hogwarts towards the Quidditch game. Meanwhile, we encounter Hagrid, who confronts us asking if we’ve seen the dragon, only to encounter said dragon moments later. Pushed by the dragon, our path leads us into a bridge, where it then waits for us as an animatronic, but we manage to escape.

Shortly afterwards we find ourselves in the forbidden forest, where we immediately encounter Aragog. Hermione rushes to help and chases him away, while we continue our escape. More spiders get in our way, but we manage to leave the forest. In the clearing, the whipping willow awaits us, although we are able to avoid it quite well, it eventually catches us and we are thrown into the Quidditch stadium. So far so good, after all it was our goal and we are live in the action – which is much cooler than the trendy sport of the Muggles in Europe.

When Slytherin unfortunately scores a goal against Gryffindor, Dementors enter the arena, and since evil plus evil always results in evil, Harry immediately escorts us out of the arena. In the process, we get separated from Harry and soon find ourselves in the Chamber of Secrets. Another Dementor chases after us and even Lord Voldemort gives in. We manage to escape, but a horde of Dementors is already waiting for us. It is getting cold, the movements of the gondola carrier noticeably slow down and a heartbeat sounds from the subwoofers of the gondola is played. At the last possible moment, Harry chases the Dementors away and we follow him through the collapsing entrance towards Hogwarts. In the main hall leading to the grand staircase, we meet all kinds of students and teachers and, last but not least, Albus Dumbledore, who uses flea powder to transport us to the Room of Requirement, i.e. the station of the ride.

I was flabbergasted. I would never have thought that the Kuka robots could make such a journey. I was also simply overwhelmed by the scale of the decorations and screens. The whipping willow in particular thrilled me so much that I could only respond to the rest of the ride with a broad permanent grin. The symbiosis between projection and real scenery works just perfectly and the ride system supports this in the best way. The great freedom of movement of the robots in particular brings an incredible dynamic to the ride, which is also used perfectly and thus ultimately offers an absolutely wild but extremely harmonious ride through the Harry Potter universe. I’d love to see more of it!

Wonderland

I’m at least looking forward to returning to Hogwarts at some point and taking another ride on the magical benches, but before that I’m heading to see Harry Potter And The Cursed Child in London and for you now to the Wonderland themed area, where characters from Snoopy, Sesame Street and Hello Kitty can be found.

There are all kinds of children’s rides here, such as a horse carousel, a Kontiki, a children’s driving school and much more. In one of the halls of Snoopy Studios there is another children’s roller coaster, which unfortunately had horrendous waiting times during the day, but luckily in the evening you could get on directly, which is why I didn’t miss out on a ride – especially as it is a Japanese ride from the manufacturer Senyo.

Snoopy’s Great Race

The ride in the soapboxes of Snoopy’s Great Race begins with a small right turn out of the station. The friction wheel lift quickly transports the train up to the ceiling of the hall, whereupon it quickly picks up speed on a short straight. In a left turn in Bavarian curve style, the train leads over hill and dale before it dives under the lift hill. In a wide right-hand bend, the train breaks through a large billboard and shortly afterwards gains height on the rear wall of the hall. A short dip to the right leads the train into the rapid finale of the ride.  After a short uphill section, a wonderful left-hand helix follows, whereupon the braking section and station are soon reached and the ride on this wonderful family roller coaster comes to an end.

Hollywood Dream – The Ride

Passing the show theatre of the Universal Monsters Live Rock and Roll show, which we once again just missed, we head for the last roller coaster at Universal Studios Japan: Hollywood Dream – The Ride. Universal wouldn’t be Universal if the B&M Hyper Coaster didn’t have one or two special features – so it’s no wonder that in addition to a selection of different songs, there’s also the option to ride the ride backwards in the backdrop train.

Since the waiting times for both options differed only minimally, we naturally chose the backdrop option for our first ride, as we wanted to be surprised by the track layout. Since three of the four trains are forward-facing, the queue was always pushed forward, but with the handling here at Universal Studios Japan, even this circumstance hardly mattered, so that we were able to board the train quite quickly.

Once dispatched, the train leaves the station via a switch and then takes a wide left turn with a straight intermediate segment before reaching the lift. For us at this moment, of course, everything happens the wrong way round, which is why a short time later we are hanging in the clamshell bars. To the sound of Justin’s Timberlake’s Can’t Stop The Feeling in a rendition by the in-house music band R&B The Voice, we climb the 44m-high lift hill and immediately plunge down to the loud cries of jubilation of the first shot. With the flow of the music, we pass the first slightly transverse valley, whereupon we shoot up a camelback and immediately lose contact with the seat. Landing on the seat again, we are immediately torn back and forth in a wild S-curve manoeuvre, very similar to the finale of the Silver Star roller coaster from Europa Park, only to then tackle the front turn of the layout. This is shaped like a classic horse-shoe element and is driven through with a lot of pressure. The exit of this element is much lower than the entrance, because the next metres of the track we now complete directly below or slightly parallel to the track we have just completed. In the process, we cross two more wonderful camelbacks before the train takes a new path. Another camelback follows after a short curve, just before the intermediate brake of the ride is reached.

We pass through it at a good speed and immediately plunge down again a few metres. We throw ourselves into a transversely inclined hill and plunge towards the ground. With insane pressure we now cross a 540° helix close to the ground before we take the way back just below the route we just completed. In the process, we cross a small hill, pass through a house façade and end up in the final brake after a small S-curve swerve. The band says goodbye and wishes us another wonderful day at Universal Studios Japan, whereupon we reach the station.

We leave the ride full of enthusiasm and immediately agree that Hollywood – The Ride Backdrop is the best roller coaster at Universal Studios Japan and one of the surprises of the entire tour. Everything is just right here, so of course we didn’t miss the chance to do a little marathon on the ride; after all, the waiting time in the single rider line flew by despite the waiting time indicated. Unfortunately, there are deductions in the B grade for the forward ride, as you can already see the track in front of you and there are no surprises. On a positive note, however, even in this case the ride is outstandingly good and makes all European rides of this kind look so old. To be fair, however, it should be mentioned that I generally find the smaller rides from the manufacturer B&M much better than the large representatives.

Pictures Universal Studios Japan

Conclusion Universal Studios Japan

We ended the day at the nearby Hard Rock Café, because apart from its catering prices, Universal Studios Japan is the best amusement park I have visited so far. Despite the crowds, we were able to ride all the roller coasters more than once and probably got our money’s worth thanks to the Express Pass. Of course, the question is whether we would have needed it, but the answer is definitely no – it was just nice to have it because it allowed us to do more. Since we still didn’t see any of the shows and even did without a ride on the Minions, we definitely recommend a longer stay at the studios, because Universal Studios Japan is simply not doable in one day – it’s hard to imagine what it would be like if the park is actually full (which is often the case) and you can’t even get into The Wizarding World of Harry Potter or take a ride on The Flying Dinosaur.

 


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Togo-Mania at Greenland

Greenland

The Greenland Resort has been located in the middle of the Japanese coal-mining area since 1964. Once founded by the Mitsui Mining company as a subsidiary, the holiday resort has been repositioned again and again over the course of time and, after the Mitsui Group left, is now operated solely as Greenland (i.e. without the prefix Mitsui). In addition to the eponymous theme park, the resort consists of two hotels, a golf course, a bowling centre, a pachinko hall, several restaurants and the obligatory hot spring.

The gigantic Ferris wheel already catches everyone’s eye on the way in, but when the first roller coasters join them, it’s a picture that makes your mouth water. So we hurry up to the entrance to pay the entrance fee and the free pass at the cash desk. You then exchange the voucher for the Free Pass in Greenland for the corresponding wristband for permanent rides – alternatively, as in most Japanese theme parks, you can pay for the rides individually. Greenland is therefore a classic Tivoli park, but it has more parallels with the world’s oldest amusement park, the Bakken in Copenhagen, Denmark.

Milky Way

We start our tour counter-clockwise, but immediately turn away from the Grampus Jet and Ladybird Coaster, which are very busy in the morning, and walk at a brisk pace to a very special double attraction, which takes us on a lively trip through the Milky Way, either standing up or sitting down.

Early in the morning, we were spoilt for choice on Milky Way between the Altair stand-up coaster (the blue side) and the Vega sit-down variant (the pink track). However, as boarding for Vega was just starting, the first ride was to be on this ride. As soon as both trains have been dispatched, the journey can start immediately.

The first step is the classic chain lift to a starting height of 38m. At the top, there is a leisurely right turn before the madness takes over. Parallel to the stand-up track, you now shoot towards the abyss, which really gets you out of your seat. While Altair says goodbye to us in a right turn, we race over an airtime hill and immediately over a slightly inclined turn. But we don’t have to wait long for Altair, because the train is already coming towards us on the exit. After we have taken enough of a run-up, the train tries to throw us off on the next airtime hill without any consideration. But a highlight rarely comes alone and after Togo has already proven that they are the kings of negative forces here, the same applies in the positive direction. With proper pressure on the body, one now performs a downward helix to the lowest point of the layout. From there, a slightly inclined ramp leads back up to the station level, but not without being briefly lifted out of the seat once more. After the short duel, Altair joins us again and parallel to each other, there is a short left turn and a small hill before we reach the braking section and, after a short turn, the station.

If Vega already sounds so good, I’d best tell you what the rascal from Altair is up to, shall I?! All right, after we have moved towards the ground with only slight airtime and said goodbye to Vega, we now also pass a rather high airtime hill and take off in a familiar manner; however, the subsequent downward helix is just as delicious. With a lot of pressure on your feet, you leave the helix on a short ramp, which immediately turns into the turning curve just below the turning curve of Vega. Here, the train of the sister track comes towards us in a grandiose moment of pure (riding) joy. With much more pressure than Vega, we pass through the forest of supports of the turning curve before we are mercilessly transported into the shoulder restraints in the most insane airtime moment of all time. With what feels like 20 cm of free space, measured it could even be a little more, between the foot and the train floor, you fly over a tiny little hill before going up another hill. At the top, you have a short breather, but your head is rather in the process of correctly classifying what you have just experienced by taking a short left turn to end up parallel to the sister track again. The aforementioned left-hand bend follows, followed by a combination of small hills and block brakes, which comes along leisurely, but in the end can’t help but knock your socks off again.

In the end, what else is left but to fall mercilessly in love with Togo? Both Milky Way tracks are simply wonderful to ride. There are outstanding airtime moments, just as there are extremely punchy passages. On top of that, Vega’s train is also an oversized Bluetooth speaker – what more could a roller coaster fan want? Probably a buttery smooth ride and a non-existent waiting time? Don’t worry, the Greenland has thought of that too, although at least the second point was a bit of a downfall and later in the day we only had the Vega sit-down pearl at our disposal.

Danger in a Maze

Well, you know what I mean and so far we’ve only covered one ride, so let’s move on: The next attraction on our tour is the interactive maze Danger in a Maze, where you have to stop a bomb at the last second. The circuit is very straight forward, even if it means you have to wait a little longer at a door. The design of the ride is exactly the same on the inside as it is on the outside, making it an absolute must-do.

Splash

Also in this category, with outside temperatures well over 30°C and sultriness present, is the splashy water ride Splash. Now some people will think to themselves “hmmm, I know this generic name from somewhere” and they will be amazed that they have also seen the design of the ride before. One could even assume a common park friendship between the Dutch amusement park Duinrell and the Greenland, after all the ride, in both cases built by O.D. Hopkins, already opened there in 1992 and the Greenland followed suit a year later.

Unlike the day before and Duinrell in general, however, there was no possibility of taking a seat in a covered boat here, but the wise Japanese had thought of everything and so there is the possibility of borrowing a rain poncho for the duration of the ride. But if you think this will cost you money, you’re wrong at Greenland, where you can even let off steam with the free pass at the individual game stalls; the emphasis here is actually on the rental, because after the ride you hand the rain poncho back in so that it can be dried by the staff. As a spillwater fan and generally environmentally conscious person, you have no choice but to thankfully do without the poncho, even if Greenland (and I would wish this of all other amusement parks) cuts out the revenue from the sale of the full-body condoms. When you meet the future passengers after the ride, refreshed and extremely wet, you are rewarded by the irritated and at the same time enthusiastic looks of the Japanese and may even high-five some of them; a wonderful feeling.

Sphinx Coaster

Although the Greenland is a huge amusement park, the distances to the next attraction are usually not so excessively far, so we ventured a ride on the Sphinx Coaster with a slight touch of wetness. This family roller coaster is characterised above all by its marginally existing gradients, which already make a simple Big Apple look very steep. But while the worm coasters are quite tame, the Japanese flat coaster builds up quite a high speed towards the end, which is conveyed amazingly well especially by the flat descents.

Panorama Mountain

Past the water park, where interestingly almost all the slides are designed for an adult audience, the Skylift cable car takes you up to Panorama Mountain. All safety mechanisms on the gondola are dispensed with. Additional padding on the roller coasters? Sure! But cable cars with safety bars? We Europeans sometimes tend to exaggerate when it comes to safety.

On Panorama Mountain, in addition to the Horror Tower, which tells a local horror story but is not very scary on the way through the two floors, there is the Witch’s Flying Chair chain carousel and the mountain station of the Super Slider summer toboggan run. Interestingly, it seems that luges are not very common in Japan, which is why the staff are happy to explain in great detail how the bobsleds work to the waiting passengers. It’s just a shame when these passengers listen but don’t really understand how to accelerate in the end. So I was allowed to spend most of the descent behind a lurker, while Nicolas joined us only towards the end of the ride.

Dragon Mountain and Spin Mouse

Back in the valley, the trail leads us towards the Reverchon Spin Mouse. Along the way we pass the Karakuri Castle Maze and the station of the suspended monorail Sky Ship before entering the Dragon Mountain rapid river. This was built by Bear Rides and, due to the non-existent degree of wetness, can unfortunately only score points through its embedding in the landscape.

Well, let’s get into this beloved old friend from France, which someone from Parques Reunidos will please take a closer look at – but I’m anticipating something here, so I’ll just explain what I mean. On the Spin Mouse, all the wagons are loaded at the same time, but then sent out on the track at a fast pace. What in Spain, however, quickly leads to a waiting time beyond 90 minutes with a normal mouse (Vértigo in the Parque de Atracciones de Madrid), is quickly resolved within three to four cycles here. The real difference lies in the efficiency of the Japanese staff, not in the theoretical capacity of the ride, which is roughly the same in both cases. The ride was also extremely fast-paced and thus thoroughly entertaining.

Legend of Salamander

Passing the go-kart track, we are now drawn to the north entrance of Greenland, near which the interactive dark ride Legend of Salamander is located. Here, you shoot at worm-like creatures while generally completing a rectangular course. For us, this dark ride, built by Senyo, became the epitome of typical Japanese shooter themed rides, as the opponents are mostly the same and the record on such rides cannot be beaten without months of training.

Panic Jungle

The biggest advantage of a ride on Legend of Salamander, however, was the air conditioning, which saved us from the raging heat outside, because stupidly we had long since dried out again and the rapid river also didn’t help. It’s a good thing that there is an extremely inappropriately named log flume in Greenland, the Panic Jungle. So we got into the boats of Senyo, a manufacturer we now knew and loved.

After leaving the double station, you bob along leisurely towards the first lift hill. This takes you to the middle level, but no drop follows. Instead, you approach a hall and pass through a sparsely decorated corridor. Back in daylight, you bob past some animal sculptures, make a right turn, pass under the second lift hill and approach it in another right turn. This one is then considerably larger and leads you directly into the ride’s only shot. Wetted, but not particularly wet, you leave the run-out area and immediately tackle the way back to the station.

Haunted Shrine

Due to the lack of cooling, another dark ride was needed as soon as possible, so we entered the acoustically optimised Haunted Shrine. Equipped with headphones, the car takes you through some wonderfully designed scenery that charmingly reminds you of the Geister Rikscha from Phantasialand. Unfortunately, the Haunted Hospital creepy walkthrough right next door no longer exists. Instead, there is a hospital attraction based on an anime, but we did not test it.

Goku, Super Viking and Gyro Storm

However, we tested the numerous rides in this corner of the Greenland theme park. While the Star Flyer Goku offered the familiar Austrian lookout ride experience, the Super Viking ship swing offered solid ship swing ride fun with both sides cheering each other on. A completely different experience, on the one hand boring on the other absolutely insane and grandiose, was offered by the Gyro Storm by Togo.

But how does this conflict come about? I’ll have to go back a bit and give a basic description of the ride, but if you’ve already read this far, you’ll be interested. Okay, so the Gyro Storm in very simplified terms is a ride similar to the Enterprise, i.e. a centrifugal force-based somersault carousel, but it doesn’t go very fast. The gondolas swing freely, but can be locked at any time, and depending on which position you are in at that moment, the rest of the ride can be extremely fun. In the best case, this happens when you are at the highest point of the ride inside the wheel and thus first race through the station upside down for a few laps. At some point, the gondolas are released again and a wild swinging session ensues as the ride draws to a close.

Lift

You can then lean towards your own end on the Lift, because where the Sky Lift was already scary enough, this inconspicuous chairlift goes even further. As already mentioned, the Japanese like to dispense with unnecessary safety precautions, but where such precautions are already in place, they add a corresponding safety factor on top. Apparently nothing has ever happened on the lift, which is why they have even dispensed with side barriers. As a means of transport, the lift now leads us in the direction of Greenland’s largest roller coaster, so it is a real shortcut.

Sky Jet

On the other side, however, we first climb into the overlong, multi-level self-controlled diesel monorail Sky Jet before we turn away from the dinosaur ride next door for dramaturgical reasons. To be honest, we now make our way back along the attractions that you didn’t get to see through the lift.

Luxor Magic

The first attraction is the interactive fortune-telling attraction Luxor Magic, where you can find out all kinds of things about your future happiness in love, your career and, of course, your health by making a few decisions beforehand on your way through the burial chamber. The data is stored on a small plastic sword and evaluated towards the end. If everything has worked, you get your future printed out in a practical A4 format.

Crystal Maze and Ice World

Right next door is the old Crystal Maze mirror maze, which unfortunately only offered the tried and tested. More interesting, however, is Ice World, a concept we have already experienced at Kijima Kogen Park, that is much loved at temperatures well above 30°C. Although the temperature inside was only about -25°C, the walk through the nicely designed cold store was quite refreshing.

Small Java

In the spirit of Avenue-Q, according to which we are all a bit racist, we recommend a look at Small Java. Similar to the Cabane de Robinsons in Disneyland Park near Paris, there is a tree house here and all kinds of things are depicted. The main difference are the sculptures of the animals, as well as those of the indigenous people. Here at the latest, the bridge to Denmark was perfect, Greenland is the Bakken of Japan! Although the island of Java is not Africa by any stretch of the imagination, the attraction is similar to the racist African-themed ride in the former Sommerland Syd and thus actually to any of the old dark rides with an African theme in Denmark. Of course, the whole thing is again something to smile about rather than really meant maliciously; it’s just that it was a different time and nowadays it’s simply outdated.

Black Hole Coaster

Back at the starting point of our short detour, we are now confronted with the longest wait of the day, namely 30 minutes at the indoor roller coaster Black Hole Coaster. Thanks to the covered queue, however, the wait passes relatively quickly with pleasant temperatures and fitting European 90s sound.

Once you have boarded the Zamperla train of the Meisho roller coaster, the ride can begin immediately. On a shallow ramp, you slowly build up metres of height along the wall of the hall, which you then immediately descend in a fast-paced left-hand helix. In a long left-hand bend, you cross a light tunnel and again gain a few metres in altitude. A change of direction follows and immediately a downhill helix to the right. Another change of direction under strobe lights then leads to the outer area of the ride, which is, however, hidden by the elaborate façade. Here you then creep through an upward oval helix, which then turns into the final downward helix, whereupon the quite acceptable ride ends.

Ultra Twister Megaton

But an acceptable roller coaster is not a superior roller coaster. As we’ve already learned here at Greenland, every roller coaster from Togo is a superior roller coaster, but can the manufacturer’s third ride also back up this statement? Let’s find out at Ultra Twister Megaton.

As soon as you have stowed your things in the locker in the station, you first go to the actual entrance area of the roller coaster. There you board the slowly rolling backwards car and close the shoulder restraint. The ride operator then locks it in place and you approach the transfer element at the rear end of the track. As soon as the car is in position, the element is turned by 90° degrees, followed by the ascent in the vertical lift. Having reached a height of 30m, the car crosses a terribly narrow crest and immediately plunges down a wonderfully rapid 85° gradient towards the ground, so that an intense airtime sets in at every seat, but especially in the last row. The following valley is passed through with indescribable pressure, but the adventurous interplay of vertical acceleration is far from over, because this is followed by an airtime hill as it is written in the book. A heartline roll, which couldn’t be more beautiful, follows at an extremely high speed. Stirred and not shaken, you then take on a small incline before you reach the first braking section of the ride. But from here on, caution is advisable, because now you are slowly moving towards your doom. At some point the brake of the next transfer element will engage, but you don’t know when and at the worst possible moment you will hit your knee – which, funnily enough, can happen quickly in any row, so watch out!

After the transfer element has done its job, we are now released backwards into the lower level. Here you build up some speed before the second role takes place. As soon as you have reached the station level, you complete role no. 3 before you reach the second braking section and soon the station.

Although the second part now seems a bit uneventful, it’s great. In general, this roller coaster is great, terrific and insane at the same time. The ride experience is significantly different in each row, whereby the last row is simply the most convincing with its insane airtime in merciless interplay with the pronounced forces in the valleys; so try it, when you’re here! Another thing you should definitely try, however, is to spend at least 10 laps on the roller coaster. It’s fun and it’s exciting, not only for you but also for the Japanese staff. When you have completed a certain amount of time, you can look forward to a photo that will be published on the roller coaster’s website or used on Twitter. You can also immortalise yourself on a small wooden stick, which will then be hung up in the queue. You can imagine how we spent our time in Greenland, because we had enough of it and, above all, definitely never enough of the Ultra Twister. We weren’t the only ones, but we didn’t leave it at 10 rounds. Where do you think you’re going? No, we set the daily record, until at some point the staff didn’t want to let us ride any more, because of the photo session, of course. What a lovely evening.

Ferris Wheel Rainbow

After the outstanding roller coaster, we turn our attention to the outstanding Ferris Wheel. The Ferris Wheel Rainbow is not only the most stylish Ferris wheel I have ever seen in person, but also one of the most impressive steel constructions I have ever seen. However, we were a little surprised by the two queues, although we queued for the much shorter one and eventually got the normal gondolas.

Nio

At the foot of this giant, or one level lower, is one of the oldest roller coasters in Greenland, but one would automatically think it was much younger. We’re talking about the Suspended Looping Coaster Nio, which has already been in existence for 20 years on an open area right next to the big show stage. The ride then offers the familiar ride with good ride characteristics in the roll-over and the Sidewinder, but a little wobbling in the two in-line twists. All in all, a very passable SLC that you can get on more often.

Ladybird Coaster

Passing the Green Stadium, where Kamen Raider or another Japanese children’s series was just playing, we now turn to the two roller coasters that we had left out at the beginning. The small Ladybird Coaster convinces us with its outward banked curves, the generally nice powered coaster ride and its staff, who pointed out the big coasters to us.

Grampus Jet

One of these is the suspended coaster Grampus Jet, in true style with the original Arrow trains and thus in direct contrast with the roller coaster Dream Catcher from the Belgian amusement park Bobbejaanland, which, as is well known, uses more modern Vekoma trains. In fact, the ride differs significantly due to the larger mass.

For this purpose, we take a closer look at the route. After leaving the station and being led to the lift hill, we eventually reach the top level of the layout. Here we enjoy the view for a while before plunging into the depths for the first time. With surprising pressure, we now cross the first valley, whereupon we make a sweeping right turn. After a change of direction, we take a wide left turn in the best Bavarian curve manner, which narrows steadily towards the end. Alternately, we swing through a downhill helix to the right, to the left and to the right again, always taking a small incline in between. But where is the difference to Dream Catcher? So far, definitely in the intensity of the ride, also the swings are more pronounced so far. What the Belgian Dream Catcher can do better, however, is to release the passengers into the final brake, because the Grampus Jet is a little sluggish there. Without much swinging, the passengers reach the station at the same time and the great ride comes to an end.

Gao

Let’s move on to the last roller coaster of the Greenland theme park, the all-dominating dinosaur Gao. In typical jet-coaster style, this roller coaster serves the Japanese audience to perfection and also boasts what is probably the most imposing support structure of any roller coaster in the world: A real oversized framework dinosaur. So what are we waiting for? Off we go on the 4-minute adventure ride.

After strapping on your bar, like on the roller coaster The Ultimate from the English amusement park Lightwater Valley (although this is not the only similarity), we immediately climb steadily but slowly to the starting height of 40m. At the top, we take a slightly inclined turn and quickly pick up speed. A little too fast, probably, because a battery of friction wheels slows us down on the following straight. But that doesn’t matter, because the ramp down into the valley is much flatter than the previous lift hill, which gives us plenty of metres of track to create a breathtaking feeling of speed. In the valley that follows, the G forces are quite high. With momentum we pass the back of the dinosaur. We cross it carefully and almost as fast as the French Anaconda in the Walygator Parc crosses its hills. It’s good that we regain our momentum on the descent and that the next valley is no less hesitant. On the next hill we head for a left turn, whereupon we cross a large part of this part of the park at a lofty height. At some point we plunge towards the abyss in a right turn, once again enjoying the speed trajectory optimally designed by Meisho, before we rapidly take another turning curve at a lofty height. What follows now can hardly be described in words, but is amazingly similar to the second part of the insane roller coaster The Ultimate. Before that, however, a second friction wheel battery tries to slow us down a bit, but this doesn’t necessarily tame the next part. Instead, we now race towards the dinosaur. After a short left turn, we run parallel to the first drop. After a short hill, we even venture under the aforementioned drop extremely abruptly and with a lot of kinks. Another left turn immediately leads us parallel to the lift hill, whereupon one tyre battery after the other is reached shortly afterwards. In a wide right-hand bend we reach the final braking section and shortly afterwards the station.

Gao is great! Although the route is actually predictable to the point of being unpredictable, it still manages to surprise very often. The ride characteristics are okay, but the bar construction makes it a bit rougher than one would wish. But that doesn’t matter, because if there’s one thing that Meisho roller coasters do well, it’s conveying the speed of the ride, and once again that’s done amazingly well, which is why you’ll want to get on the dinosaur of Greenland again and again.

Pictures Greenland

Conclusion Greenland

So we have finally arrived at the résumé of the amusement park. It took quite a while, but I hope you can now imagine the size of this park. Greenland is not necessarily a beautiful amusement park, but it is a Japanese amusement park as it is written in the book and for that reason alone it is great, superb and worth a visit. There are three roller coasters that absolutely stand out, several very good rides and a bunch of other very good coasters. On top of that, the additional attractions are huge, so you won’t get bored here in a hurry, especially since there’s also the Togo Ultra Twister Challenge.

 


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Boats ahead on the Japanese highland plateau

The History of Kijima Kogen Park

On a high plateau (Japanese Kogen) far above the Japanese spa town of Beppu – which attracts several million visitors every year, mainly due to its large number of hot springs and the associated public baths, the so-called onsen – lies the Kijima Kogen Park (城島高原パーク).

Starting out as a small go-kart track, Kijima Motopia Land was created in 1967. With the longest go-kart track in Japan at that time, new visitors were quickly attracted to the plateau. After a change of ownership in 1971, a swimming pool and a bowling alley were added to the resort. In 1982 the park name was changed to Kijima Kogen Family Park and the following year the looping coaster Super LS Coaster was opened.

In 1987, West Japan Nippon Korakuen Co, Ltd. (operator of the former Kōrakuen stadium and today’s Tokyo Dome) took over the park. In the course of this, the park was renamed in 1992 to Kijima Korakuen Yūenchi (engl. Amusement Park), in connection with a large expansion of the amusement park area and the opening of Japan’s first wooden roller coaster. In 2007, the resort was sold to Morgan Stanley, after which it was operated under the resort brand Centleisure for several years. In 2012, Kijima Kogen Operations Co, Ltd. was established as part of a restructuring process and renamed Kijima Kogen Park.

Tour of the park

If you enter the park, you will find yourself right on the beautiful Main Street of the park. To the left is the indoor playground Toy Kingdom and to the right the souvenir shop of the park, where you can buy mainly the most popular souvenir of the Japanese: cookies from the region.

Super LS Coaster

Of special interest, however, is the big roller coaster directly in front of us: The Super LS Coaster (actually L&S, for Loop & Screw) by Meisho. Wonderfully embedded in the landscape, the train takes you through a loop and two corkscrews.

But before I tell you too much about the route in the introduction I would suggest that we climb the stairs to the station and get on the train. After leaving the station we spend some time on the lift hill. At the top we leave the hill on a ramp with a minimal gradient and make a short right bend. High above the arcades we cross the first valley and start the big shot. In a wide right bend we increase more and more speed, whereupon the train disappears in a pit. Continuing with the same gradient, we now rush through a short straight section with our eyes now always on the next element. Mercilessly powerful we cross the following valley before we find ourselves headfirst in a loop. This is also passed with a lot of pressure. Afterwards the train shoots up a steep slope of a camelback. This camelback brings us with light airtime into the right sitting position for the next inversion figure. In a wide left turn along the minigolf course we slowly increase in cross slope before we are in the starting position for the two corkscrews. Two headstands later we are slowly pulled towards the station in a left turn. We cross the loop and dive down on a longer straight for the last time. Between the two corkscrews we are pulled up to the station level and shortly after into the final brake of the ride.

The Super LS Coaster keeps what its name promises and surprises you all the more with the excellent transfer of its built up speed. In addition, there are three overhead elements that are beautiful to ride and the generally very good ride characteristics of the layout, which ultimately invite you to ride it continuously.

Jupiter

But before we dedicate ourselves to this activity, we first go on an exploration tour to the lower levels of the Kijima Kogen Park. Passing a beautifully designed children’s driving school and the neighbouring footbath (one of the typical Japanese onsen, just for feet) we are drawn to the wooden roller coaster Jupiter. We were told right at the entrance that the ride would not run today – but we didn’t know the reason for that yet. In fact, we thought that the freshly renovated trains were the reason for this and not the death of an employee (during routine work) only a few days before. Of course, such an accident should not happen and the outcome is tragic – so it’s perfectly understandable that the ride was not in operation until it was approved by the local authorities. On site, of course, it was necessary to overlook the loss of a ride – very difficult especially if one person wanted to ride all wooden coasters in the country. In general, however, one thing can be said about Jupiter: The ride looks (if you see it at all) extremely delicious; the first drop seems absolutely wild and in general the track with its 1600m seems to be extremely dynamic.

Mars

I will certainly stand in front of the roller coaster again at some point in the near future. In the meantime, however, we are drawn into the labyrinth Mars, which is actually subject to an extra charge. On two missions – one rather sporty, the other one for thinkers – it goes over several levels, peppered with various tasks through the wooden building. There are three stamps to find for the stamp booklet and if you have passed both missions, you even get a golden sticker. Indeed a fun for the whole family, which might be a great idea to be introduces into serveral western countries.

Poseidon 30

The same applies to the covered water ride Poseidon 30 – whereby the roof of the boats should only be offered as an option for the water-shy park guests. Built by the manufacturer O.D. Hopkins, the Spillwater stands out above all for its impressive wave, while at the same time the passengers and spectators are not getting wet at all. For a water ride this does not sound very impressive, but who am I kidding? It’s about boats. The boat, which at that time fulfilled an involuntary abort criterion of the onride veteran Stilbruch on his Japan trip.

Actually, it’s quite simple: Put your foot on the roller in the floor space and push your harness when the boat hits the wave and you will survive without any insury; promised ;-). We were patiently taught how to do it and after we survived it we were happy to get back on board again and again during the day. However, if something would have happened, it would have been the conceivably most unfavourable tour course. But as it is already said Tidal Wave in the English theme park Thorpe Park: “What is the worst that could happen? Well, it is advertising for Dr. Pepper, but still – this is the only way to start a Japan tour.

Ice World

Survived, but with the best will in the world hardly or not at all refreshed, we were now drawn to a very special attraction: the nicely designed cold store Ice World. With a temperature difference of more than 60°C, we walked in very small steps through the cold chamber cooled down to -30°C and past all kinds of beautifully designed scenery.

Sky Pallet

The next special feature of Kijima Kogen Park was the nearby Giant Ferris Wheel Sky Pallet, where, in addition to the normal gondolas, you can also experience the ride in a kind of open-air gondola at right angles to the direction of travel. Secured by a shoulder restraint, the ride experience intensifies almost automatically, but the field of vision is limited to only one side. Thus, it is a pity that such gondolas are much too rare.

Newton

More often, also in Japan, you can find free fall towers. The local example is called Newton and like an apple, it drops you from a tall height to the ground. The Japanese have an interesting understanding of safety, and although they put additional padding everywhere, they do not use it in free fall towers; even the belts known from Europe to secure the safety bar are simply missing. This results in an even more intensified overall experience that can only be topped by the extremely creative gondola design.

A similarly creative design can be found on the nearby observation tower, which has a stork design and works like a Flying Island ride. From up here you have a wonderful view of the plateau with all its rides, which we will now take a closer look at.

Dragon

Through a small children’s area, including a dragon roller coaster by the manufacturer Zamperla (a small oval with a central downward helix) and past the large paddling pool, which is used as a skating rink in winter, we were drawn to the upper level. Here you can find all kinds of classic flat rides, such as a teacup ride, a horse carousel and a wave swinger, but also rides such as a sea storm ride, a flying carpet and a large swing boat.

360° 3D cinema

Of particular interest was the 360° 3D cinema, where a typical Japanese horror film was shown in the afternoon. Accompanied by all kinds of effects, the film worked extremely well and the 3D effect was also great – which is why we were drawn back to this kind of cinema again and again during the rest of the tour.

Flash Battle K and Shooting Pirates

The same is true for interactive games, like Flash Battle K, where you had to hit buttons – which are spread all over the room – like crazy to score as many points as possible. With the same premise, but conceived as a classic interactive theme ride, Shooting Pirates presents itself to park guests. Similar to the dark ride Capitán Balas of the Spanish amusement park Isla Magica, the ride goes through an elaborately designed pirate theme in small round chaises. The ride is very impressive, but it is also incredibly short and the end comes very fast.

Roller Skate Coaster

Right next door you will find the laser labyrinth (extra charge) and the children’s roller coaster Roller Skate Coaster in the classic roller skater layout of the manufacturer Vekoma. Accordingly, the ride offers some racy curves and helices, perfectly tailored to the young park guests who like to get on and off.

Moon Parade

At first sight, the Monorail Moon Parade looks similarly familiar, at least until you get into the car. Instead of using electricity, you drive along the track with a combustion engine, and the best part is that we can steer. We can only control the speed, but for everything else there is a very long go-kart track directly under the layout.

Gold Rush

Now let’s get to the last attraction of Kijima Kogen Park and my 450th roller coaster: Gold Rush. Nestled in an artificial rock massif, the ride is, at least in the front part of the train, incredibly brute and wild. After the lift ascent, you curve through the layout level by level, starting with a tight left turn, which immediately leads into the first, very flat drop. Interestingly, the ascent is much steeper and the hilltop is very narrow, so you get in contact with the bar and experience some airtime. After a left bend, the game is repeated again on a small scale. After a wide right bend a short dip follows, after which we gain a lot of momentum on a shot. During this we dive into the rock massif, always with our eyes on the coming evil. As if we did not deserve it any other way, we climb a small ascent, the crest of which is once again very narrow and then leads into a curve. Absolutely surprised by the enormous interplay of all forces, we leave the cave under loud laughter and devote ourselves to the rest of the course. Over a powerless camelback we reach another turn-around curve, on which we are now forwarded parallel to the station. In a left-hand bend we cross under the hill we just passed, and with a constant lateral inclination we now cross a short straight line, as well as the last bends in the direction of the station.

I did not expect much from the Gold Rush roller coaster, but it is truly a rush of the senses. Rather rusted than covered with gold dust, the ride convinces with its slick ride characteristics and its, at least in the front part of the train, absolutely terrific transitions. All in all, the Gold Rush roller coaster is a great family roller coaster, which fits perfectly into this amusement park.

Pictures Kijima Kogen Park

Conclusion Kijima Kogen Park

The Kijima Kogen Park was a very special amusement park for me, as it was not only the first one I visited in Japan, but also my 100th visited amusement park! Therefore, it is even better that I really liked the park very much. The atmosphere of the park reminds in large parts of the Danish amusement park Tivoli Gardens, which is also due to its absolutely great gardens. The rides all know how to entertain, which is why I would like to come back sooner than later, definitely not because I miss a ride on the wooden roller coaster Jupiter but rather because I would like to explore the area around Beppu. The hot springs are really appealing to me.

 


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