Flying through Rookburgh

Phantasialand has once again built something new and of all things it was completed during the Covid 19 pandemic. Whereas elsewhere the opening of the new attraction, the new themed area and the new hotel would have been postponed until next year, the park in Brühl has once again taken the initiative to completely turn the theme park world upside down.

After the closure of the huge IMAX Simulator Race for Atlantis at the end of the winter season 2015/16, rumours about the future use of the area started. At the same time, the new themed area Klugheim was in its final preparations. Shortly thereafter, Taron became Europe’s most signature ride and Klugheim one of the most immersive areas in a European theme park.

A teaser of the new themed area appeared to the start of the 2017 season and in June of the same year, the roller coaster F.L.Y. was announced to the public. The first track was installed soon after. Yet, due to the location at the edge of the park and between the areas Berlin and Fantasy, there was not much to look at. Indeed, no visitor would know what Rookburgh and its flying machine would look like until the opening of the area.

With time, the anticipation grew immensely and all the sudden – and in a time when nobody would have thought about it – Rookburgh opened its gates for a preopening. Due to Covid-19, the number of visitors to the area was restricted and only the front entrance to the area was opened, which led to a long queue right from the start expanding over a large part of the Kaiserplatz and into the Fantasy area.

I joined the queue around noon and enjoyed the time in the open-air queue on the Kaiserplatz for quite a while. Once Rookburgh was in sight – all the sudden – a queue jumper thought it was a good idea to be a group member of mine. Apparently, he was an employee of the park on a day off and was just interested in the area. As I do not accept queue jumping, I informed the staff about his behaviour and he was denied entrance to the area for the day of visit. He called me – rather thankful, I guess – an asshole.

From the moment, he forced himself into my life, I was angry. But all the anger was forgotten once I stepped into the immersive world of Rookburgh. This steam punk paradise is just incredible. The way the roller coaster F.L.Y. is passing through the area and the nearby Hotel Charles Lindbergh is awesome. There is so much going on, yet everything is reduced to the new sensation of flying and clear in its visuals.

Apart of the main attraction, Rookburgh offers some delicious treats. In Emilie‘s Chocoladen & Candy‑Werkstatt you can buy high quality chocolate and candies, whereas Zum Kohleschipper offers a range of delicious sandwiches and the restaurant Uhrwerk fully concentrates itself on exclusive hamburgers, craft beer and Gin. This all comes for a price and covers a segment, which was not yet been covered by the park. Phantasialand therefore offers a large range of fantastic food options for a very reasonable price.

The signature attraction of Rookburgh is the Vekoma flying coaster F.L.Y. Albeit Vekoma was the pioneer of this kind of coaster, their Flying Dutchman model can only be found in a handful of parks. The complicated loading mechanism and the lowered capacity in regard to the competitor’s product never led to another installation since 2001. In 2009 a first iteration of the train’s mechanic got presented with the short-lived Stingray coaster at the Giant Wheel Park of Suzhou. For F.L.Y. the Flying Dutchman design received a completely new development. Now the trains are featuring the vest design to be found at other modern coasters of the company and the shin clamps are fixed to the train and not to the restraints and can be entered while sliding into them. But the most important novelty is that you are entering the train whilst the track is in a 90° rotated position – a swivel turned the car to a horizontal position.  The station is therefore highly unusual, as it needs to be rather long.

Once the train is boarded, the ride can begin. In a dark ride section, we climb a ramp while still sitting in an upright position. In a curve, we then change into the flying position in probably the most elegant way so far. Shortly thereafter, we are accelerated in the first launch section of the ride and into a wide and upwards leading curve. Along and above facades of Rookburgh, we now twist ourselves around in a corkscrew. After a left-hand bend, we cross the first launch section in an airtime hill. Accompanied with a lot of pressure, we fly through the back section of Rookburgh before gaining a bit of height in a curve to the left. We then make our way through the centre of the area before we descent in a very wide left-hand curve. A tight bend to the right then leads us towards the area front right corner of the area, where we descend to the ground level in a tight helix. Here we hit the second launch track and accelerate once more towards the Hotel Charles Lindbergh.

As the launch track is leading upwards, we soon have a view onto the upper levels of the hotel. A steep curve then takes us down. With a lot of momentum, we now fly over the restaurant Uhrwerk, before we make our way through the centre of the area once more. In a left-hand bend we then surprise the visitors of the Chocoladen & Candy-Werkstatt, while continuing our journey towards the front right section of the area. Here, we descent in a left-hand helix, before we plunge down towards the ground. In an intensive left-hand bend, we now head towards the second inversion of the ride, whereupon we continue in a wide curve close to the ground. A short swivel to the right later, we then hit the brakes. Like the start of the ride, we are then turned back to the horizontal seating position while passing through a short turn. We are now waiting for debarkation in a very comfy position. Shortly after, we reach the exit station.

Rookburgh is without a doubt one of the most immersive areas in any theme park and F.L.Y. is its masterpiece of a roller coaster. It became my favourite flying coaster somewhere in the middle of the ride, as I could not stop laughing. As most of the flying coasters out there, F.L.Y. is a very intense experience, yet a very enjoyable one. The trains are a lot comfier than the standard ones to be found on a B&M coaster of the same type and guarantee a very safe journey through the air. The high capacity, the long ride time, the technology of the ride and its location certainly enhance the overall experience on F.L.Y.: a ride which got with ease the next big signature ride of Europe.


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This was the bad boys’ first trick, But the second follows quick

Every now and then, a roller coaster that you have grown fond of has to say goodbye. After 34 years of operation, this happened to the roller coaster Bob – one of the rare Swiss Bob coasters of the manufacturer Intamin. The end of the coaster was very predictable, after all it was one of the few roller coasters allowed for smaller children – but due to its low capacity it could not compensate for this, so there was always a longer queue. Since Efteling also became more and more popular, something new was needed. Probably the most family-friendly roller coaster on the market for decades has been the Powered Coaster from Mack Rides. If you double the number of trains, you also get a very high capacity, which leads to additional fun by using two lanes. The result was the roller coaster duo Max + Moritz.

Typical for the theme park Efteling, this roller coaster can also show a very affectionate design. Here, the two rascals from the well-known story by Wilhelm Busch try out their self-built ride gear, which leads to some chaos.

The ride with Max (the blue lane) begins with a small hill on which we gain some momentum. Close to the ground, we now drive through a few alternating right and left turns, and at the same time we gain a little height in the final right turn. Now we cross Moritz’s track once and spiral in a tight helix towards the ground. In the process we meet Moritz. The train now leads us with momentum through a right turn and a turn to the left before we gain height in a helix. A short turn to the left and a tight right turn later we enter the station building. Here we meet Moritz and start the second lap.

Moritz (on the green lane), meanwhile, is well on his way and so we immediately enter a wide left turn. In two swerves we approach the ground gradually, whereupon we immediately dissipate our energy again in an outward spiral. Above Max’s lane we now take a left turn. Here we meet our brother. After a ground-level turn to the right, we gain altitude within a tight helix once again. Another right turn and a left turn follow before we approach the station on a longer straight and slowly lose speed.

Max + Moritz are clearly excellent roller coasters for smaller children. In this respect, there is absolutely nothing to criticise. However, I personally find it a great pity that you only really meet in two places during the course of the ride. If both tracks went in the same direction, the roller coaster would definitely be a bit more exciting. I also don’t consider either roller coaster to be a dignified replacement for the old bobsled ride, but only a functional one. Admittedly, the colourful ride with its great design and terrific soundtrack fits much better into Efteling than Bob ever did; however, my conclusion is clear: children will have a lot of fun on both rides, adults might ride them once or twice.


What do you think about the new roller coasters Max + Moritz?  Just write it in the comment field below the report or visit our social media channels:



Battle of the Giants

Large wooden roller coasters have always been associated with problems. While they were still doing very well in their premiere year, after a few years of operation at the latest, there was nothing left of them. With Colossos, however, it was different. For far more than a decade, the giant of the Lüneburg Heath was able to pull its passengers out of their seats; thanks to the elaborate track construction. It’s just unfortunate if at some point the rail no longer has the condition necessary for operation and has to be completely replaced. However, it has to be mentioned that Colossos is the first wooden roller coaster that was equipped with this track and even the TÜV – which is a worldwide inspectorate for roller coasters – had no experience with this type of track and therefore tested the ride again and again out of line. Now, engineers are working with safeties that are many times higher than the actual load case to guarantee fatigue strength or the longest possible life span – so a ride over the track would have been safe. The park management, however, understandably considered the risk too high and the ride was taken out of service.

Colossos • Intamin Wooden Coaster • Heide Park

For the Heide Park, this was of course the worst case scenario. Even though the park is well positioned, Colossos was and is the main attraction of the amusement park. Interestingly enough, the management of Merlin Entertainments had to acknowledge this themselves first, because an immediate mise-en-budget of the wooden roller coaster was not planned. Lately, the group has not been known to repair problematic rides immediately. It’s better to put a fence around a ride and let it vegetate. Examples are the Slammer and the Logger’s Leap log flume at Thorpe Park or almost the whole Maya-Tal area here at Heide Park. But Colossos is hard to hide despite the fence. I don’t want to know how many visitors inquired about the big wooden roller coaster; but the reduction of the ride offer will not have pleased every visitor. Personally, I also did not like the fact that one of my favourite roller coasters did not run anymore, so I did not visit the park for the time being.

At some point at least, the top management gave the green light and Colossos was allowed to be rescued. To be honest, I don’t even want to imagine the damage to their image if the ride had simply been torn down. Even on a rather rough wooden roller coaster you would be happy to go different ways nowadays, but as I said before, Colossos had no incentive to do so. There was speculation in the fan forums about a RMC conversion, but the probability of that was rather low. Meanwhile, the wooden roller coaster Wicker Man opened in the sister park Alton Towers.

At the beginning of 2019, it was clear to everyone that Heide Park would breathe new life into its old wooden roller coaster. At least the publicity drum was stirred well and there were some documentaries. But there was a little bit of secrecy around one feature: The Wicker Man 2.0 or as Heide Park prefers to call it, the giant. Instead of the burning Wicker Man, which actually never burned outside of the premiere party, there is a huge concrete sculpture in the Heide Park that, in keeping with the dramaturgy of the ride, throws fire bales into the air. And yes, that is impressive. The whole make-over is impressive. Colossos suddenly has Theming.

Although I am familiar with the design with the tree-people, which was created a few years ago as a remnant utilisation around the remnants of Miss Liberty, one could hardly take it seriously. But now Colossos is absolutely immersive from the beginning of the queue to the end of the ride. In this respect, the new station just knocked my socks off.

In the station, you board the new trains, which now correspond to those of the later installations of El Toro and T-Express. This is a bit unusual, but on the other hand they are really comfortable and have some features that should make working on the ride a bit easier in the future. For the passenger it is definitely an advantage that it is no longer necessary to press down the bars. So you have some space.

After you have reached the starting height of 50m and have enjoyed the view in a wide right-hand bend, the lively interplay of very high positive and distinct negative forces can start immediately. So we skilfully plunge into the depths before we plunge through the valley and are then lifted out of our seats on the first hill. After the next valley we repeat the game again, before we turn to the back turn of the Out & Back Coaster. Here we first climb a hill after the top of which we lean to the side more and more. In a beautiful steep turn we descend rapidly before we straighten up again in a small S-curve turn and climb a hill. Directly next to the layout we just completed, we plunge down another time, whereupon we hit a speed hump – i.e. a relatively flat hill – and take off a little bit from our seat once more. After a short ascent, a longer straight line awaits us, followed by a downward helix to the left. We approach the ground faster and faster, whereupon the rapid finale of the ride begins. Here we cross a series of parabolic hills, the last one being taken by the fire giant. With airtime and underscored by numerous effects we are heading for our doom directly into the giant’s gorge. But somehow we seem to get away and then we board a rather flat turning curve back to the station, where we come to a halt in the braking section.


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Colossos – Kampf der Giganten is still a great roller coaster with outstanding ride characteristics.  It rides the same way as before, but now – apart from its impressive structure – it looks simply fantastic. I honestly don’t know if you should mourn a RMC conversion now, because although these coasters are without a doubt sublime, they are no roller coasters that you should and can ride permanently – but with Colossos it’s different: It has always been sublime and gets better and better from ride to ride.


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