The inclined track of Formule 1

Parc Saint Paul

The origin of the Parc Saint Paul theme park dates back to 1978 when a small excursion destination with pony rides, boat hire and a restaurant was created on the outskirts of the village of Saint-Paul. Five years later the showman André Campion bought the site. He put a good twenty rides in the park and christened it by its now well-known name. In 1999 his son Gilles Campion took over the business. He then developed the park into a theme park. Where previously you could enter the park for free and had to pay for individual attractions, henceforth there was a uniform admission price. In the following year the Wild Train, the park’s first roller coaster, was launched. Since then, the amusement park has been characterised by an interesting selection of rides without neglecting its main target group: families with small children.

On the way to the entrance we already notice a number of children’s carousels and family-friendly rides. Most of these are from the SBF Visa Group and are of recent production. But the real attraction in this area is the staff, who not only control the entrance, but who are also available for photos. In the beginning I thought the staff was on stilts, but I was surprised to meet 2m20 tall people. One of them is Monsieur Brahim Takioullah, with 2m46 the second largest person in the world.

Aérotrain

The first roller coaster on our round course is the Aérotrain. This roller coaster from Vekoma was previously located in a shopping centre in Portugal, where it was operated as Montanha Russa until 2013. Thanks to its location and the resulting course above the visitors, the coaster is quite high. Fortunately, Gilles Campion was looking for a kind of monorail for the Parc Saint Paul, so that it could also be viewed from above, when Cedeal Rides presented him with this used ride as a proposal.

The ride on the Aérotrain begins with a short left-hand bend where the friction wheel lift joins the ride. Once you reach a height of 11m, you descend immediately. The short descent immediately changes into a left-hand bend followed by a right-hand helix. Over a very long left-hand bend we slowly increase in height again, before we reduce it again in another helix. After a longer straight line there is only a short left turn before we reach the station again. Another lap follows before the ride ends.

Even if the Aérotrain is not as fast as the air-cushion train that gave it its name, the ride is a thoroughly enjoyable experience. The ride is generally shallower than most roller skaters, making it an ideal entry-level roller coaster for the smallest park guests.

Arche de Noé

The Arche de Noé, a swing boat made by Metallbau Emmeln, is a little more exciting. This was designed to match the theme, which is why you can discover numerous animal sculptures on and around the ride. The ride itself is also very convincing with its smaller airtime moments.

Aqua Splash

Just as convincing is the Aqua Splash dinghy slide from the same manufacturer right next door. Meanwhile, we follow the path along the large lake, where some of the park’s pedal boats and the Mississippi steamship are located. Passing numerous playgrounds and a trampoline hall we reach the second roller coaster on our loop.

Mini-Mouse Cartoon

Mini-Mouse Cartoon is a very family-friendly roller coaster where a train is pushed through a series of hairpin curves. On the connecting straights there are also smaller hills, similar to those of a Wacky Worms, which loosen up the ride a bit. The ride itself, however, is very gentle. Depending on the rush you make several laps through the layout.

Téléphérique

Right next door is the Téléphérique, a seemingly harmless rail-guided cable car. But appearances are deceptive, because if you have had the idea of riding the ride with a backpack on your back, the centrifugal forces take over and you have to hold on tightly to avoid falling down. A very interesting play equipment and an even more interesting grey zone count.

Maison Foldingue

After I missed the Crazy House built by Preston & Barbieri in the Japanese amusement park Yomiuriland and in the Italian Mirabilandia due to a lack of language skills, I could finally test this bizarre ride. But the jokes and special effects of the Maison Foldingue are not really worth mentioning, as well as the ride’s sequence. A bizarre idea that will certainly go down well with children.

Souris Verte

Just like the children’s song of the Souris Verte. In the Parc Saint Paul, however, the green mouse embodies a spinning coaster made by Zamperla. Unfortunately, the ride through the familiar layout does not involve a major rotation of the gondola.

Tour Descente Extrême

Since the Wild Train roller coaster lacked the train, I unfortunately could not test this roller coaster. But next door there is another product of the former Russian company Pax, the Tour Descente Extrême, which was just waiting to be tested. The 40m high freefall tower offers a very bizarre ride, because before you can fall you are pulled forever through the magnetic brake, which takes up about half of the tower.  Because of this circumstance, the braking is also extremely rough. Ça me plait beaucoup! With the best will in the world I didn’t expect such a fall coming from Pax, it is grandiose. However, the ride itself takes its time, so it’s no wonder that you can’t find so many tower rides made by Pax.

La Pomme

Much more common, however, are roller coasters of the Big Apple type, also known as La Pomme in France. The local one comes from the Turkish company DAL Amusement Rides Company. One of the most striking features of this ride is its very present and inviting decoration, which adds a lot to the ride.

Past the Grande Roue Ferris wheel and the P’tits Lapins, we are now drawn to the rear of the park. In a mansion and its forecourt, we find many shops, the main gastronomy of the Parc Saint Paul, as well as the place of the wave swinger Chaises Aériennes, which was not yet set up at the time of our visit.

Château Hanté, Parcours 3D, Miroirs Magiques and Toi aussi deviens un Géant

Of the four walkthroughs Château Hanté is the most convincing. With its huge collection of animatronics and absolute darkness it is more frightening than many ghost trains in Germany. The Parcours 3D, on the other hand, is too short to really notice it. The Miroirs Magiques mirror cabinet and the crooked house Toi aussi deviens un Géant complete the offer.

Dino Splash

Right next door is the elaborately designed log flume Dino Splash by the manufacturer Interlink. Even the queue of the ride is surprisingly appealing and gives hope for an exciting ride.

The ride begins quite quickly with the ascent of the first lift hill. At the top we roll through a narrow left turn, before the first shot is already waiting. Over a striking double drop we descend at high speed and with shallow airtime. Well soaked we race through the run-out section before we are braked a little in the following right turn. Over a straight with some white water and a waterfall on the left hand side we are now heading for the second lift. This takes us up to 11m, whereupon a right turn follows. Shortly after that we descend the second shot with its significant dinosaur back wheel. Here we will get a proper shower, whereupon we spend the rest of the ride completely soaked. After a longer straight line past the front we reach the station of the ride and get out of this really great log flume happy and satisfied.

Safari Trip

While wood for the Wood Express roller coaster was stored in the Teen’s Party hall, park guests romped around on bumper cars, a carpet slide and the Music Express Safari Trip. The latter offers a really nice ride due to its forward and backward ride. What’s unpleasant, however, is that the carpet slide seems to be free of fools; here the park audience showed its most unpleasant side. In general, I noticed this rather negatively during the whole day, as especially a Moroccan family and birthday group really misbehaved and had to be constantly rejected by the park staff – who really acted exemplary.

In general, the staff at Parc Saint Paul is very friendly. For example, when I got stuck in the lift of the roller coaster Formule 1, as the ride unexpectedly had an emergency stop, they informed me about every step until the ride was running again. Even after the ride they apologised for the inconvenience and brought me my rucksack, because in this case I had to leave the car in the actual exit area and not in the station.

Formule 1

The ride on the somewhat different Wild Mouse Formule 1 from the manufacturer Pax begins with a very, very steep ascent, which is immediately followed by a pronounced pre-drop. Quite quickly we race through a hollow before we start the big shot ride. Over a narrow hilltop we shoot towards the ground and are lifted unexpectedly out of our seats. Over an extremely airy double-up we are then lifted up again. Following a narrow curve, the first block brake is already waiting for us.

Now the hairpin bends follow. These, however, also have a very special feature to offer. The entrance to these is always inclined outwards, while the exit is inclined inwards. A pretty wacky affair. After a total of five bends this section is over again and we enter (still inclined outwards) a U-turn. This is followed by several ups and downs, which once again lift you out of your seat. After another block area the ride becomes a bit more leisurely and so we drive across the ride with several right/left swivels. After a longer right bend, the ramp then joins the braking section. After passing through the exit area, you will reach the station shortly after and can get off the car.

The ride built by Pax was the reason for me to go to Parc Saint Paul some time ago. As there are rumours that the ride will be closed soon, a visit was unavoidable. I didn’t care if the wooden coaster Wood Express would open sometime during the season. Pax comes first. As expected the ride on Formule 1 is brute, bizarre and superb. The airtime on the ride is unparalleled and the mouse curves are simply brilliant. A really beautiful and interesting ride.

Pictures Parc Saint Paul

Conclusion Parc Saint Paul

Parc Saint Paul is a very strange amusement park. It seems conceptless and gossipy. On the other hand, however, it offers many interesting rides that are not often found in this abundance. Only the rides built by Pax are worth a visit. But I doubt whether I want to go back to the park so quickly. As the only park of my trip, the park could not really convince me. This was mainly due to its rather antisocial audience.


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Alpina Blitz and Donjon de l’Extrême

Nigloland

The last time I visited the Gélis family theme park, the Sky Fly Air Meeting was just one day old and caused quite a stir and enthusiasm among the park visitors. I also remember the huge bruises on my shoulders – but that’s nothing compared to the experiences of the User Bends on onride.de. Well, Jan and I were going wild on the ride at the time; my record was 96 rollovers at one time. In the meantime, many sister installations have been set up, some of them are even heavily throttled. The market seems to be saturated, but should one still look forward to a ride at the Air Meeting? Hell yeah, you should! And with that I welcome you to the fourth day of the Tron-Tron-Trône Tour. Once again we are in Nigloland and we have some novelties in front of us. The most striking and probably best known of these is the roller coaster Alpina-Blitz. Furthermore we drop down from a height of 100m on the freefall tower Donjon de l’Extrême and have a look at the construction sites of Les Zabeilles and Eden Palais, as well as the remains of the roller coaster Bobsleigh. Sounds good, n’est-ce pas?

Niglo Show

But before we look at something new, let’s first take a look at something old. Everybody who has visited Nigloland knows that the park has some very charming dark rides, and the numerous wonderfully presented rides also come to mind – but have any of you ever seen the Niglo Show? Well, I thought so.

Since 1992, the fifth season of the amusement park, this elaborate animatronics show exists in Nigloland. Based on the Country Bear Jamboree of selected Disney Parks, the park mascot Niglo presents a kind of hit parade. The show drifts quite quickly into a very comical and slightly strange direction with the appearance of Hans and Frieda from Bavaria. Marvellous! After about 15 minutes the show is over again. Combined with the cult status in Nigloland and the fact that it is the only show of this kind in France, it is really worth seeing.

Also worth seeing is the western area where the theatre is located. But you already know that. So, after a lap on the Gold Mine Train, as well as the log flume Rivière Canadienne and the Disk’o Coaster Grizzli, it’ s time to move on. After a few metres we reach a castle complex, in whose courtyard are the two free fall towers Donjon de l’Extrême and Tour des Petits Fantômes.

Donjon de l’Extrême

The entrances to the queues of both attractions are located on one side of the castle gates. So come in, be amazed, turn around and then line up accordingly. The queues then follow the course of the castle walls before they end at a turnstile. Theoretically, you are now let into an area where you can store your bags; always in groups, of course. This way both rides can have a very high capacity. On the day of the visit only one employee had the pleasure of operating both rides alternately and when there was a sufficient number of people waiting. Therefore the waiting time was quite long. Understandably, of course, as the Ride-Op in question also has to supervise the rides. So it took me almost 10 minutes until I sat in the gondola of the big freefall tower for the first time. The really well made film with safety instructions and storyline could shorten the waiting time a little.

The almost 100m high tower Dongon de l’Extrême offers its passengers a drop pleasure from 92m height. This makes it higher than the Gyro Drop Tower Scream from the Heide Park near Soltau, which also causes me a slight vertigo of height. Somehow it’s funny, if at a certain point you can say that the tower is now higher than the tower in the Lueneburg Heath. But most probably it is only the power of habit that makes you sit up and take notice as soon as things change. So far this has only happened to me with three towers, but this is not an indication of the quality of the subsequent fall. After all, and you have to admit this to the new restraint system of the Funtime towers, the feeling is enhanced by the freedom of your shoulders.

The free fall on Donjon de l’Extrême fits in perfectly with that of other rides from the manufacturer. That makes for a good mood. The fairly free seating position supports the ride overall, but is not a must-have compared to conventional restraint systems. What bothers me personally is that you let the gondola carrier rotate too fast, so you can see the whole of Nigloland for two laps in total. Somehow I miss the suspense. All in all, the Donjon de l’Extrême is an excellent freefall tower in a beautiful setting with a really good fall experience that you always enjoy getting back into.

All in all, everything has been done right. In principle, a review of the Tour de Petits Fantômes, the Zierer family freefall tower right next door, would now also take place. However, the waiting time was too long for me, especially since at a later point in time there was much more traffic than before at the Donjon de l’Extrême and the waiting time was much longer. But I was standing in line. At some point, however, the waiting time became too long for me, so I preferred to queue at the nearby Manoir Hanté, the magnificent self-built ghost train with carousel feeling. Huiiiiii!

Alpina Blitz

Now we come to the biggest roller coaster of Nigloland, the Mack Rides Mega Coaster Alpina Blitz. When in 2009 the current manager Rudolphe Gélis took a ride on the at that time still new Ferris wheel with his uncle and his father, they noticed a very large green area, on which ideally a large roller coaster could be placed. In the idea finding phase everything was still open. A water coaster was still as conceivable as a spinning coaster or a wooden roller coaster similar to Tripsdrill’s Mammut. But then came Piraten. The layout of the compact Mega Lite Coaster from Djurs Sommerland convinced the Gélis family right away, but the train did not suit the family. They rather wanted seats like the Bluefire roller coaster instead of camping chair-like seats with lap bars. Intamin was convinced of their generation of trains, and as a consequence they contacted the manufacturer Mack Rides.

Once you have taken a place in the comfortable seats, you are ready to go. Via chain lift you are now quickly transported to a height of 33m. As soon as you reach the top, you’ll be thrown into the valley, where you’ll be loaded with 4.3G for several seconds in a curve close to the ground. At the same time the bar is pushed down very far. As a result, the passenger is now pressed between the bar and the seat, which unfortunately does not benefit the following elements at all.

With pleasure you shoot up a hill, on the top of which you immediately change direction. At great speed you pass another valley before a classic Airtime hill follows. Normally it is a moment of complete joy, but on the Alpina Blitz you experience an unparalleled torture. After all, the train tries to throw you off quite powerfully – but it’s no fun without a little bit of space between you and the restraint. In the following curve close to the ground you can take a short break before a series of turns follows. Compared to the Mega Lite roller coasters these are a bit more moderate, which is very much in line with the general ride comfort (due to the closed position of the bars). After another curve close to the ground three classic bunny hops follow each other. At least in theory, these are also very funny. The end of the Alpina Blitz is a beautiful left turn with a Bayernkurve-style upward swing before reaching the braking distance.

The obligatory comparison of the two Mega Coaster variations is easy for me: Intamin wins. In this respect there is actually no room for great discussions, Kawasemi and the later Pirate are the better roller coasters. Of course it would be wrong to talk the Alpina Blitz smaller than it is. The ride can do a lot, but the restraint should be able to withstand the load of the first turn. I also don’t think that this is the norm for this ride, but at the start of this year’s season it was the same on every seat. So I left the ride after just a few laps and preferred to sit in the Spatiale Experience, the park’s magnificent indoor roller coaster, for continuous riding.

Bilder Nigloland

Fazit Nigloland

The Nigloland can continue to convince. The park is pleasant and offers an extraordinarily well coordinated portfolio. Even if I cannot enthuse about the roller coaster Alpina Blitz, the park offers enough other attractions where I like to do this without having to exaggerate. I’ll take a closer look at this year’s new attractions on my next visit, until then I’ll be curious to see what else Nigloland has to offer.


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Good Job at the Theme Park

Yomiuriland

Basically, Yomiuriland can be described as a classic trolley park; after all, the amusement park, which opened in 1964, resembles many other Japanese amusement parks of that era and is thus located not far from a railway station. However, the park was not founded by a railway company, but by the influential Yomiuri Group, Japan’s largest newspaper publisher and owner of the Yomiuri Giants, among other things.

There is not much more to tell about the history of Yomiuriland. Many players of the timeless theme park development game Roller Coaster Tycoon Classic will have already noticed the name of the park in one of the loading screen messages, because Yomiruiland is home to the world’s first stand-up coaster, the Momonga standing and loop coaster. If you’re now thinking “Uiiiii, a stand-up, how great!”, you can also look forward to the former record holder Bandit. You are welcome to leave out the sarcastic undertone while reading, because this is about historically interesting rides that have also left their mark on other important roller coasters. So let’s stay objective and focus on Yomiuriland in its entirety.

At least that’s what we thought, until we noticed at the valley station of the cable car leading up to Yomiuriland that it was not running. Directly at the train station, a staff member pointed out that there was a bus service up to the park all day long. But do you want to take the bus in muggy, foggy weather? Of course not, and so we dared to make the ascent, which in the end turned out to be very short notice.

When we arrived at the ticket office, we showed our passports and promptly received a hefty discount. Meanwhile, in the entrance area of the park, the park mascots were playing football. It’s the little things that make a park likeable, and this was one of them. In general, I had a positive first impression, which was also due to the day-care centre at the bottom station of the cable car and other social facilities provided by Yomiuriland. One could almost think that an amusement park is a social employer. Of course, this statement is somewhat different in Japan than in Europe, because thanks to year-round openings, at least the financial basis of the employees is guaranteed. In contrast, the trend here is towards minimum wages and more and more closing days during the season. This certainly makes sense from the point of view of many business graduates; from my point of view, however, it is the wrong way.

Bandit

I also find it stupid when you always try to tick off the highlight first. Where is the arc of suspense, where is the urge to discover something new for oneself in peace? So, fast, fast, fast in the direction of the Bandit roller coaster. Left and right of the path doesn’t matter for the time being. The steel colossus from Togo at least offers a feature that I would like to try out. The splashy dive through the greenery, as my good friend Daniel (Lacront at onride.de) very nicely describes it, offers some tingling water effects during the ride that are not to be missed. Unsure which of the two queues would lead us into the wet and happy adventure, we first queued at the one on the right (at the stairs).

Excited and also a little tense, we forced ourselves and our belongings into the narrow cars, closed the shoulder restraints and waited for the train to be dispatched. A member of staff operated a wheel of fortune on which the words High and Low alternated. The pointer then landed on Low and the train started moving. A short time later, a water fountain shot up and the falling water pelted the front part of the train, where we were of course sitting. Shortly after, we reached the lift hill of the ride and began the ascent to the starting height of 51m. In 1988, the ride in Yomiuriland was quite a calibre, which shortly thereafter ushered in the era of hyper coasters.

Once at the top, we complete a short straight before the train now turns towards the green hell below. During the descent, we hear the ignition of another water fountain in the distance, which reaches an estimated height of 40m. What goes up, must come down and so we race through the falling water at breakneck speed. In a high 180° bend just above the cable car leading to Yomiuriland, we quickly change direction before venturing into the greenery once more. Without mercy, we now approach an extremely crisp uphill helix, in which we power our way upwards within one and a half laps. A short descent at the top plateau of the ride follows before we plunge into the thicket once more in another high banked curve. Interestingly, we pass a lower point than on the first drop. But the true height difference of the ride only becomes apparent shortly.

With beautiful pacing, we complete a short airtime hill and immediately plunge into a deep valley. We reach the ground level of the ride for the first time. By exploiting the terrain, this results in a height difference of an incredible 78m. We climb steadily up a long ramp and then, at the end of the ascent, take a completely unexpected turn to the right. A few years ago, we could have seen the sister ride of the German Bandit from Movie Park Germany in all its glory. After the short right-hand bend, we make our way through the large valley once more. We then leave this valley via a short airtime hill, whereupon a left turn initiates the return to the station. After a short straight we whiz up a final climb and soon reach the braking section of the ride.

Go, go, Bandit! The fast-paced ride through the greenery impresses with its elongated layout and wide descents, but also with its Japanese peculiarities. For example, such a compact upward helix is unfortunately rarely found in roller coasters of this size even today. The most important gimmick, however, is the upgrade of the ride experience by the water effects used. Once wet, there is hardly any reason to swap the wet and happy ride for a dry one.

Laser Atlethic – Temple of the Sun

Opposite the Bandit roller coaster station is the interactive walkthrough Laser Atlethic – Temple of the Sun, where you can play tomb raider in the best Indiana Jones style on several missions of varying difficulty. As the name suggests, each course offers a mix of different skill games and a laser maze. In the teamwork variant, for example, you first have to pull yourself over a gorge with a roller board, then cross a laser maze and solve an oversized version of a ball maze in the last room. Of course, the whole thing takes place under time pressure and there are penalties for interrupting the light barrier. It’ s a wonderful fun experience that could also be implemented in various smaller amusement parks in Europe.

Animal Rescue – The Invasion of the Mekanchura

Directly below the Maze is the interactive dark ride Animal Rescue – The Invasion of the Mekanchura, which had to be pointed out to us first; after all, who would have the idea of simply following a rather renegade-looking path? Well, the station of the SL Coaster used to stand down here, but otherwise this corner of the park in Yomiuriland has been deserted. Thematically, you chase down poachers during the ride and capture them with nets before you are attacked by spiders yourself at some point and have to shoot your way out. The ride is quite entertaining and enjoyable.

Animal Coaster

If you follow the paths uphill again, you will end up in the family area around the park’s big Ferris Wheel. Here you will find several themed rides, including the snazzy Wanpaku Railway Oliver and the Animal Coaster. The latter is a variant of the historic Tumble Bug ride, which can still be experienced in a similar way in Kennywood Park.

Giant Ferris Wheel

In addition to a theoretically great view of Yomiuriland and the surrounding area, the Ferris wheel has foil-covered themed gondolas in addition to the normal gondolas, complete with matching background music. So you might think that the ubiquitous theme of “High & Low” in Yomiuriland would be about various Japanese metal groups. But in fact, according to the podcast Die Achterbahnreisenden, it is about Japanese gangster groups from various films. The whole thing culminates in High & Low Land, including a museum on an event area in the park.

Flag Street

Passing a children’s train and a carousel, we are now drawn to Midway Flag Street, a somewhat aging area with a variety of iconic rides, walkthroughs and restaurants.

To the left is a double feature consisting of a vintage car ride with a dinosaur theme and a bicycle pedal track running above it. Directly behind it and leading once around the entire area is the first go-kart track of Yomiuriland, which in turn consists of two tracks of different lengths.

Wan Wan Coaster Wandit

On the right side of Flag Street, the children’s roller coaster Wan Wan Coaster Wandit by the manufacturer Hoei Sangyo awaits us. The ride on the small roller coaster begins with a right turn out of the station. This is immediately followed by the lift hill that takes the train to a height of 5.5m. In a steep turn to the left, you quickly approach the bottom and then pass under the lift. In a 180° helix you then gain height metres again and cross the first curve of the ride. On a straight with integrated hills, you now make your way across the ride for a few metres before the return to the station is initiated via another turn. After another lap, the nice ride comes to an end.

Right next door is a Japanese compressed air jet ride with additional water effects, similar to a very primitive version of the Flying Fish from Zierer, where the park guests can aim water cannons at the passengers. Somehow, the Japanese are even crazier than the English when it comes to water, but interestingly enough, they are said to be somewhat afraid of it.

Hero Training Center Mission 8

There are also two walkthroughs directly opposite each other on the Midway. In addition to a classic Japanese house of horrors, there is also the Hero Training Centre Mission 8, which is quite something. You have to master task after task in several stages and rooms. These vary between games of skill, endurance games and puzzles. It’s just a shame that there are milestones in between that you have to pass. Although we seem to have figured out the card game, we probably did it completely the other way round and therefore got kicked out. It’s a real pity, because this attraction is also absolutely outstanding and could be established in an European amusement park. Since the fan scene has suddenly been overwhelmed by Karls Erlebnisdorf theme parks anyway, how about this? Another idea they announced in numerous interviews has already been implemented here in Yomiuriland by a German company, but more on that later.

Looping Starship

For now, it’s time to indulge in the looping craze of the late 70s and early 80s, and what could be better than a Looping Starship from Intamin. Just like in Nagashima Spa Land, the queen of the overhead ship swings convinces with its fast acceleration cycles and the terrific hangtime at the highest point of the ride.

Standing & Loop Coaster Momonga

One level higher, we experience the same game on a roller coaster. The Standing & Loop Coaster Momonga has a special feature, as the ride is able to accommodate two different types of vehicles. For this purpose, the station was divided in two, with both sides parallel to each other. A transfer element then pushes the respective side onto the central lane, whereupon the fun can begin.

After leaving the station, we immediately climb the lift hill of the ride. Having reached a height of 25m, we briefly enjoy the view before the right-hand bend we are currently in becomes more and more of a descent. In no time at all we find ourselves in the valley and are loaded with wonderful G-forces. Immediately we enter the loop and circle the lift hill once in the vertical plane, which has a nice visual effect, especially in the stand-up version. This is followed by a wide horizontal loop. After a short valley, there is an almost equally wide left turn, which represents the turn back to the station. Soon the brake of the roller coaster is reached and the ride is over. Now you are quickly pushed back to your loading side so that the other side can be sent on its way.

The Standing & Loop Coaster Momonga is not the most exciting roller coaster and especially compared to later rides of the manufacturer it is absolutely harmless. Nevertheless, it manages to perfectly embody the zeitgeist of the era. In short: It is simply cult and, especially because of the alternating operation between stand-up and sit-down cars, it is a very interesting ride. If you can live with that, you can switch back and forth between the two variants; it was definitely fun.

Crazy Hyuuu and Crazy Stooon

Passing the wave swinger Milky Way and the water park Water Amusement Island (WAI for short), which for a small entrance fee offers a Lazy River, two children’s landscapes, a diving tower, a large wave pool and a total of three sliders (although only the Spiral and the Straight Line Slider, a kamikaze slide, are included in the entrance fee; the large rafting slide, however, is covered by the free pass), you head towards the Lan Lan area with its sea lion show and the two S&S towers. While the Crazy Hyuuu tower shoots you to a height of 60m, Crazy Stooon drops you down with a supposed -2G; however, it was nothing compared to the force of Flamingo Land’s Cliff Hanger tower.

Hashibiro-Go

Directly opposite, another product of the manufacturer S&S was once supposed to open. Unfortunately, it only took a short time for the Robin Twist Coaster to have its first accident. After this, the ride was immediately shut down and dismantled a short time later. Thus, El Loco shares the dubious record of the shortest operating time of an S&S roller coaster with the Ring°Racer at the Nürburgring. In the meantime, a round ride, the Mega Disk’o Hashibiro-Go, has been built in its place.

Good Job Attractions

Those who have always wanted to jump down with a bungee cord can do so from a 22m-high platform for a relatively low price. We, on the other hand, now turn our attention to the Good Job Attractions industrial theme area, which can be reached from here via an entrance across the water park. In fact, we had to look for quite a long time here and finally took the entrance near the main entrance.

Here, Yomiuriland suddenly presents itself to its park guests as highly modern, clean and absolutely imaginative. Especially in comparison to the really run-down Flag Street, this is a very, very, very big contrast, which is also reflected in the doublets of rides. In addition to a modern bicycle pedal track, where you go on a crime spree in a video game, there is also a modern go-kart track, which bizarrely still partly runs along the old go-kart track. In addition to some nice children’s rides, there is also a very interesting game of skill in the outdoor area, where you have to influence the course of oversized marbles. Lovely!

The remaining rides are integrated into themed industrial halls. These are divided into the Fashion, Bungu, Food and Car Factories. Similar to an expo, you are immediately drawn into the respective theme when you enter the respective hall. The industrial charm is more like a child’s idea of an industrial plant, which is very good for the whole area.

In the Bungu Factory, for example, another game of skill awaits park guests in Yomiuriland, while Fashion World can boast the Spin Runway roller coaster, a spinning coaster from the manufacturer Gerstlauer. Things get really crazy on the Splash U.F.O. round boat ride, which is themed around the protection of the Nissin Yakisoba U.F.O. factory, which produces ready-made ramen. You can also accompany your own dinner during production. Last but not least, the Car Factory offers the opportunity to design your own car and then test-drive it on an interesting track.

Splash U.F.O.

Let’s now take a closer look at the two large-scale rides in this area. In the Food Factory we will board one of the boats of the compact Hafema mini raft ride Splash U.F.O. As in the Fuji-Q Highland, only boats for a total of four people are used in the ride. In retrospect, we should have realised by now at the latest what was coming up. But since the people in front of us had not got out particularly wet, we dared to take a ride without a rain poncho on the last day of our trip to Japan. In fact, the ride became tremendously entertaining due to the resulting tirades of escape from Nicolas’ side.

But back to the beginning. As soon as you have boarded the boats and been secured by the staff, the ride can begin. The station conveyor belt pushes us onto a small rotating platform that turns 90° in succession. A small film is shown on a ceiling projection, to which we can react with the buttons in the boat before we are pushed into the ride’s lift.  We follow the production chain of ramen noodles up a few metres before the villain with the teapot on his head wants to eat us. We escape and slide down a 180° helix in the process. Shortly after, a crisp descent follows. In a short block area after the run-out we are stopped and another story segment is projected on the ceiling. A 570° downward spiral follows, with additional water cannons on the side of the channel sending the boat into an extremely violent spin. After a leisurely descent, we find ourselves in the classic rafting channel of the ride. Accompanied by several rapids, we leave the building and make a short turn around the outside of the ride. Back in the hall, a few more metres of rafting follow before we stop again in another block area. Now, with the help of the U.F.O. Ramen Man, we have to defeat the villain once and for all. Shortly afterwards, the ride ends and the ramen dish is saved.

So, dear team of the Karls Erlebnis-Dorf parks, please build something exactly like this. You don’t necessarily have to take over the interactive component, but I’m sure you could find a use for it somehow. These mini raft rides from Hafema are already a class of their own and are unfortunately far too rare outside Japan.

Spin Runway

However, you don’t necessarily need a rapid river for a successful factory tour, a spinning coaster will do. At least that’s how you can describe the Spin Runway roller coaster. After a really beautifully designed and partly interactive cue, we lock our valuables in a locker and immediately take a seat in the familiar Gerstlauer chaises. The ride begins immediately, very similar to the roller coaster Maskerade from the Wiener Prater, with a darkride part through some serpentine curves. After this, we reach the ride’s lift. In this case, however, it is a drum lift. During the ascent, we can play a little mini-game in which we have to collect as many items of clothing as possible for our chosen mascot. Wildly pushing around does not help at all, everything has to be coordinated with the other occupants of the car.

Once at the top, we complete a hairpin turn and slowly pick up speed. After the countdown 3,2,1 Speed Runway we throw ourselves into the first downhill helix under numerous light effects. After a short valley, we gain a little bit of altitude again before we skilfully reduce it in another downhill helix. This is followed by a somewhat longer stretch above the station, which is skilfully exploited by the car’s spin.

A block brake is followed by a brisk combination of a downward helix in a clockwise direction followed by an upward helix in an anticlockwise direction. Shortly afterwards we find ourselves on the runway of the fashion show and the braking section of the ride. Only a few moments later, the station is reached and we can get off.

Spin Runway is not a really long spinning coaster, but it is an insanely well staged one. Before the ride, I was already afraid that it would be a direct sister ride to the extremely weak roller coaster Maskerade from the Wiener Prater and accordingly approached the ride with very low expectations. But I was wrong; the ride was great. Although the chosen elements were also used in the ride in question, the ride on the Spin Runway offers a much more immersive experience. The rotation of the car itself could be a little faster, but that is the only real criticism of the ride. I would definitely have liked to go on one or two more rounds here.

Back in the daylight, Nicolas was suddenly recognised by one of the Achterbahnreisenden, who themselves were discovering the country for themselves with a large group of enthusiasts. While we just had our last day in Japan, it was still one of the first for them. It was nice to talk a bit, although none of us expected to meet other German roller coaster tourists in Japan.

Pictures Yomiuriland

Conclusion Yomiuriland

Yomiuriland is an amusement park that looks really run-down in places, but it always stands out positively with its selected novelties. They do their best and it shows. In general, I liked Yomiuriland a lot, but I can also understand if you don’t really like this park. The selection of rides is good and the interactive walkthroughs are quite something. The amusement park also finally had some halfway usable merchandise to offer and so I left the park with a plush of Detective Conan in my luggage.

 


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