A Day at Valleyfair! – Minnesota’s Largest Amusement Park

Valleyfair!

Valleyfair! opened on May 25, 1976, in Shakopee, just southwest of Minneapolis, as a joint venture between entrepreneurs Walt Wittmer and David Sherman. The park originally covered just 26 acres and featured around 20 attractions. Even then, the wooden coaster High Roller served as the park’s signature attraction and continues to operate to this day. The only older attraction is the historic carousel, which originally came from Excelsior Amusement Park following its closure in 1973.

Just two years after opening, the young park was acquired by Cedar Point. When the joint operating company was formed in 1983, its name combined Cedar Point and Valleyfair!, giving rise to the now well-known Cedar Fair name. Over the following decades, Valleyfair! continued to grow and eventually became Minnesota’s largest amusement park.

Like many former Cedar Fair parks, Valleyfair! is exceptionally clean and well maintained. Unlike most of its sister parks, however, it does not feature a traditional loop layout. Instead, guests enter roughly in the middle of the park and immediately have to decide whether to explore the left or right side first.

We begin by heading left, following the path beneath and behind Wild Thing. It quickly becomes clear just how much Valleyfair! captures the charm of a classic American amusement park. Flying Eagles, Tilter and Scrambler are all located just a few steps from one another, creating the kind of traditional midway that has become increasingly rare in modern parks. They are joined by North Star, a Funtime StarFlyer offering spectacular views across the entire park.

While Antique Autos invites guests on a relaxing drive, Steel Venom is waiting just a few steps away to provide the park’s first major adrenaline rush.

Steel Venom

Like every Intamin Impulse Coaster, Steel Venom kicks off with a powerful launch. Unfortunately, it also features the characteristic jolt these coasters are known for, slightly detracting from an otherwise enjoyable ride. The spiral is especially enjoyable in the front of the train, while it is barely noticeable in the back. It is also taken rather roughly, making it one of the less comfortable moments of the ride.

The real highlight, however, comes at the rear spike. Here, a holding brake brings the train to an abrupt stop and keeps it suspended for several seconds. The sudden braking throws riders noticeably forward into their restraints before the train rolls back towards the station. It is a simple but surprisingly effective moment that still makes me smile every time.

Despite a few shortcomings, Steel Venom is one of the stronger attractions in the park. The holding brake on the rear spike creates a memorable moment that never loses its appeal.

Delirium

Located right next to Steel Venom is Delirium, a Larson Giant Loop. I have always really enjoyed this type of ride, and Delirium is no exception. The only downside is the excessive noise during the ride, which slightly detracts from an otherwise very enjoyable experience.

Northern Lights

Northern Lights is a Zamperla Skater Coaster. At first glance, the attraction looks very similar to the manufacturer’s popular Disk’O Coaster, but there is one key difference. While riders on a Disk’O face outwards and are primarily pushed into their lap bars, the Skater Coaster has riders facing inwards, with most of the forces pressing them back into their seats. I find this riding position noticeably more comfortable and, over time, even more enjoyable.

The Wave

Located near the front of the park is The Wave, a Shoot-the-Chutes ride built by Hopkins Rides. After a leisurely climb, the boat plunges down the steep drop before slamming into the water at full speed. The enormous splash that follows makes it virtually impossible to stay dry.

I have always really enjoyed this type of attraction and think it is a shame that Shoot-the-Chutes rides have gradually disappeared from so many amusement parks. Even though Soak City is located some distance away, it is not unusual to see guests around The Wave wearing swimsuits or walking around shirtless – something that is rather uncommon in an American amusement park.

Corkscrew

Next up is Corkscrew, another classic from Arrow Dynamics. While the ride itself is certainly not among the park’s best coasters, it offers a surprisingly smooth experience through its vertical loop and corkscrews. Its greatest strength, however, is its setting. The track follows the shoreline of a picturesque lake and, together with the park railroad passing beneath the corkscrews, creates one of the park’s best photo opportunities. Combined with its attractive colour scheme, Corkscrew is one of Valleyfair!’s true visual highlights.

Monster

Located right next door is Monster, an American classic built by Eyerly Aircraft. To this day, it remains one of my favourite flat rides. If you are riding alone, a little body movement before the ride starts is enough to get your car spinning at a surprising speed – much to the amazement of the American riders. Once the ride is underway, the car continues to spin freely, creating a wonderfully chaotic ride experience. As so often, I had a great time riding it once again.

Planet Snoopy

Before reaching High Roller, we pass through Planet Snoopy. Like many former Cedar Fair parks, Valleyfair! features a charming Peanuts-themed children’s area. In addition to a wide variety of family and children’s rides, plenty of greenery, shaded walkways and thoughtful landscaping make Planet Snoopy feel noticeably different from the rest of the park. The area’s standout attraction is Cosmic Coaster, a Zamperla Powered Coaster.

High Roller

High Roller is the park’s oldest roller coaster. After the first drop, the train climbs a large hill before entering a long turnaround. A series of unusually shaped hills then delivers several moments of airtime, although much of it is taken away by a trim brake. Another trim brake before the next turn scrubs off even more speed, causing the final hills and the closing turn to be taken at a much gentler pace. It’s a shame, because the two trim brakes take away much of the ride’s potential.

Mad Mouse

Located opposite the entrance to Soak City is Mad Mouse, an Arrow Dynamics wild mouse coaster. I have always really enjoyed the manufacturer’s wild mouse coasters. Unlike their European counterparts, Arrow’s designs combine tight hairpin turns with surprisingly steep drops and some rather unusual banking. As a result, the ride feels much more dynamic and unpredictable than a typical wild mouse coaster. Mad Mouse is no exception and makes excellent use of these characteristics.

Wheel of Fortune

Wheel of Fortune gave me the opportunity to experience a classic Chance Trabant for the very first time. The ride later served as the inspiration for Mack Rides’ Hully Gully, which I had already ridden on several occasions. Although I slightly prefer the Mack version overall, I was delighted to finally experience the original. Both rides have become increasingly rare and, in my opinion, are attractions that every amusement park enthusiast should ride at least once.

Renegade

Renegade is home to one of Valleyfair!’s true gems. Built by Great Coasters International (GCI), the coaster immediately stands out with its compact, twisted wooden structure.

The ride begins with an exceptional S-shaped first drop that provides a fantastic start and is one of the best elements of the entire layout. A small airtime hill follows before the train races through a perfectly balanced sequence of fast direction changes, low-to-the-ground turns and well-timed bursts of airtime without giving riders a moment to catch their breath. The result is an almost relentless sense of pace, with the train carrying its speed all the way to the final brake run.

Renegade impressed me from start to finish and is, without question, one of the best wooden coasters GCI has ever built. As the day went on, the coaster became noticeably faster and by the afternoon it was absolutely flying.

Excalibur

Excalibur is one of Valleyfair!’s most distinctive roller coasters. Built by Arrow Dynamics, it combines the characteristics of a mine train with much larger drops and a highly unusual layout.

The ride begins with a long first drop before making its way through the terrain with sweeping turns, rapid changes of direction and a layout unlike anything else Arrow created at the time. One of my favourite moments is a hill that transitions directly into a change of direction. While this may seem commonplace on modern roller coasters, it was a remarkably innovative element when Excalibur opened in 1989.

Although the ride never completely won me over and can feel rather rough in places, Excalibur has a character all of its own. Its unusual layout and creative use of the terrain make it one of Valleyfair!’s most memorable attractions and one that should not be missed.

Thunder Canyon

Thunder Canyon is located in the same corner of the park. I would have loved to experience the rapids ride, but unfortunately it remained closed throughout my visit.

Power Tower

Next up is Power Tower, an S&S tower ride. Interestingly, it features three different experiences – two Power Drop towers and one Space Shot tower. What impressed me most, however, is the ride’s location. Built on an island and completely surrounded by Corkscrew, it is a real eye-catcher and a great addition to the park’s skyline.

Wild Thing

Wild Thing is Morgan’s hyper coaster and has dominated the Valleyfair! skyline since opening in 1996.

The ride begins with a long first drop before racing over two camelbacks. A twisting drop off the second hill leads into a large figure-eight element before the train enters the return journey after the mid-course brake run. Several smaller hills follow on the way back to the station. The sweeping turns are taken at impressive speed and create an exceptionally smooth ride experience. Surprisingly, however, the airtime on the numerous hills is rather weak.

Having ridden Mamba at Worlds of Fun just two days earlier, I found this particularly surprising. Despite their nearly identical layouts, Wild Thing feels noticeably tamer and never delivers the same level of airtime as its sister coaster. Nevertheless, Wild Thing remains an enjoyable ride, thanks to its flowing layout and beautifully sweeping turns.

Pictures Valleyfair!

Conclusion Valleyfair!

Valleyfair! may not be one of the best-known amusement parks in the United States, but it certainly deserves more attention than it usually receives. The combination of modern thrill rides, historic classics and a relaxed atmosphere gives the park a character all its own. Anyone visiting Minneapolis or travelling through the American Midwest should make time for a visit to Valleyfair!.

The FirleFranz of Bayern-Park

Prelude

A lot has changed since my last visit to Bayern Park. Not only is the theme park now much more impressive with a large and beautiful entrance area, there are also three attractions that are well worth seeing. The biggest of these is of course the Voltrum freefall tower, which is over 100 metres high and is intended for the more daring. For the whole family, there is the Duell der Adler and the crazy FirleFranz family rollercoaster.

Duell der Adler

As soon as you enter the theme park, you come across the Duell der Adler. The Gerstlauer Sky Fly is a great family carousel where you can customise your own ride. By adjusting the position of the wings on the gondola, you can experience a rather calm ride or a wild ride with lots of somersaults. A counter counts these and enables a final comparison.

FirleFranz

I like the new style at Bayern-Park, which really comes into its own on the new FirleFranz family rollercoaster. The open-ended coaster, with the train going both forwards and backwards, is an interesting feature.

The ride itself begins with a gentle friction wheel start backwards out of the station, climbing about halfway up the spiral. We accelerate forward once more, then cross the switch and enter a turn. This then takes us up a hill, which we ride a bit slowly. The big drop is followed by a Bavarian bend. Another bend leads us into the second launch area, which would serve as an additional braking zone if the switch had not been set correctly. However, we accelerate and enter a helix after a short climb. After going through the switch a second time, we travel forward through the station to the end of the spiral, which is an interesting experience, especially in the front part of the train. Now the switch is set a second time and we travel backwards a little faster through the section we have just experienced. A great feeling and my highlight of the ride.

FirleFranz is a really good family coaster with a clever layout that makes the supposedly short track seem like a much longer ride. Even though the ride forward is a bit smoother, the fast ride backwards is all the more impressive. All in all, a really great family coaster from Gerstlauer.

Voltrum

The large Voltrum drop tower is my favourite of the three new features. It offers a fantastic view of the area and an equally fantastic drop. The theming of the ride gives it a very special feeling, something that only Scream at Heide Park has achieved in Europe so far. It feels elaborate and not like a temporary addition like many other theme parks. In short, a really great ride.

Pictures Bayern-Park

Conclusion Bayern-Park

Bayern-Park is making really good progress. I can’t wait to see which attractions will fill the vacant areas in the park. I was also very pleased that my biggest criticism from my last visit no longer seems to apply. The staff here were very friendly, especially the nice employee who directed guests to the right ticket office in the morning. That’s great and gave me a very positive impression overall.

 

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An evening at Six Flags Discovery Kingdom

Six Flags Discovery Kingdom

Six Flags Discovery Kingdom has one of the most impressive skylines of any theme park – at least the views from the parking lot are stunning. The theme park however has a very odd layup with the entrance area being placed somewhat in the middle of the park, splitting the park into two major ride areas to the left and right of the entrance and the zoo exhibits directly Infront.

Batman The Ride

My first ride of the day was the S&S Free Spin Coaster Batman – The Ride. As always, the ride comfort on this type of coaster was pretty good. There were a few rollovers, but no big surprises. My ride on Batman – The Ride ended up being pretty solid; meaning the ride could have been better, but it could have been a lot worse.

Superman Ultimate Flight

Superman Ultimate Flight is the first Sky Rocket II from Premier Rides. You can now experience this ride five times in the USA alone.

The first launch on Superman Ultimate Flight is very similar to the initial acceleration of a modern swing boat, but after the change of direction it is much more powerful and we almost reach the top of the non-inverted loop. With a lot of momentum we are accelerated a third time and after a 180° turn we easily reach the top level of the ride. After a very short breather we enter the inversion of the ride, which is clearly visible from afar, where we experience a very pronounced hangtime. Shortly afterwards we dive back into the non-inverted loop. Another reunion with the apex of the element heralds the finale of the ride, whereupon, after another run through the station, we come to a precise stop and our wild ride comes to an end.

Wonder Woman Lasso of Truth

At the back end of the DC Universe area is Wonder Woman: Lasso of Truth. This giant pendulum ride is a blast; although, the ride is not as diversified as other Giant Discovery rides by Zamperla, as it does rotate only in one direction without varying the speed of the rotation too much.

Joker

The Joker hybrid coaster is a rebuilt version of the Roar wooden coaster, now re-launched with a slightly different layout.

The ride on the RMC I-Box Track rollercoaster begins immediately with a short pre-lift section consisting of several waves and smaller bends. Once we reach a height of 100 ft (30 m), we immediately plunge down a steep curve. We are immediately drawn into a step-up under flip, where we change direction in a brilliant overhead manoeuvre. After a left-hand bend, we are then pulled directly into a zero-G stall, where we experience several seconds of weightlessness while we are once again upside down. Back in the seat, we are immediately pulled into a turning curve consisting of several alternating waves, first to the left and then to the right. This is followed by several airtime hills, which are repeatedly interrupted by larger turning curves. Finally, there is a roll through the rafters and several smaller airtime bumps before we find ourselves in the final brake.

The Joker is a really good rollercoaster. The ride is extremely dynamic and simply great fun without putting too much strain on the passengers. Just like on Kings Dominion’s Twisted Timbers, you can easily do one lap after another here – something you can’t do on every RMC. It’s terrific! 

Flash: Vertical Velocity

Flash: Vertical Velocity is the most unique roller coaster at Six Flags Discovery Kingdom. Originally, the ride opened as V2: Vertical Velocity featured the same layout as the ride in Six Flags Great America. Due to height restrictions, the ride had to be shortened the year after to a maximum of 150 feet (46 m). Interestingly, the spiral runs now at an angle, thus creating an Inversion over the entrance area to the park. Apart of the initial jolt, the ride is a very fun shuttle coaster and should not be missed when visiting the park.

Monsoon Falls

While the ride area to the left of the park’s entrance lacks any theming, apart of the DC comic billboards and the bat mobile, the path towards this area is actually pretty decent with Monsoon Falls being the highlight. This Intamin Spillwater features a nice ride moistening all riders the most efficient way possible.  

White Water Safari, Ark and Boomerang Coast-to-Coaster

Due to the Halloween event, many paths throughout the park functioned as one-way streets, therefore getting to the big ride area to the right of the park took a bit of time. First you had to pass the Wave Swinger, then the closed White Water Safari rapids ride before finally getting to the area where the Ark pirate boat and the Boomerang Coast-to-Coaster is located. Unfortunately, the Vekoma Boomerang was down on my day of visit.   

Sidewinder Safari

The Zamperla Spinning Coaster Sidewinder Safari is the newest addition to the park. The ride features the standard Spinning Mouse layout, which can be found in dozens of installations worldwide. Due to the low capacity of the ride, I only recommend riding this fun coaster, when the wait times are low.  

From this area, the paths split, creating one giant loop around the lake at the back of the park, where the Monkey Business and Thrilla Gorilla flat rides are located and the path along the big Toyota Stadium – where the dolphin show Drench! takes place – leading to the big ride area to the right of the entrance.

Cobra, Kong and Sky Screamer

In this area you find the family coaster Cobra featuring a double-8 track layout, as well as the Sky Screamer Star Flyer and the suspended looping coaster Kong, which is a ride only for the daredevils, as it is quite jolty even for a Vekoma SLC.

Medusa

The last big roller coaster on our tour of Six Flags Discovery Kingdom is the B&M floorless coaster Medusa. The ride on Medusa begins immediately with a short curve out of the station, whereupon the ride’s lift hill awaits us. As soon as we reach a height of 150 ft (45 m), after a small pre-drop and a short bend to the right, we immediately head towards the abyss. An oversized loop is immediately followed by an equally oversized dive loop, which presses us very firmly into our seats. After a large zero-G roll, we are immediately drawn into a sea serpent roll – a very unusual element for a B&M. After a steep turn, we reach a block brake. Without adjusting our speed, we immediately descend another steep turn at the end of which the entrance to the first corkscrew awaits us. After a helix, we immediately enter the second corkscrew and another helix – this time very close to the ground. A short ascent with a left-hand bend then leads us into the braking section.

Medusa is an extremely impressive roller coaster. The ride has a rather unusual layout for a B&M and some very cool elements. Unfortunately, however, the ride is now a little lacking in ride comfort, so that contact with the shoulder restraints is unfortunately unavoidable during the ride, which is why I have only ventured on a few rides on Medusa.

Pictures Six Flags Discovery Kingdom

Conclusion Six Flags Discovery Kingdom

Six Flags Discovery Kingdom is the weakest Six Flags theme park I have visited so far. The ride portfolio itself is pretty good and theoretically the park also offers a large zoo similar to the SeaWorld theme parks. However, as I didn’t experience any of this – thanks to the very limited offer on the day I visited – I can’t include this point in my rating. However, the layout of the theme park is relatively strange, thanks to the two large rollercoaster clusters to the right and left of the entrance that were added by Six Flags. The rest of the theme park then goes back to its history as the Marine World theme park. 


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