Six Flags America


Google Maps

Mit dem Laden der Karte akzeptieren Sie die Datenschutzerklärung von Google.
Mehr erfahren

Karte laden


Theme Park:Six Flags Great Adventure (since 1994)
Wild World (1982 - 1993)
Address:13710 Central Ave
20721 Bowie
https://www.sixflags.com/america
Operated by:Six Flags


Six Flags America in Upper Marlboro, Maryland near the capital city of Washington D.C. is a medium-sized theme park by the Six Flags group. The park opened in 1982 is the home of a large selection of flat rides and some very fine roller coasters.

 
Reviews

Having a great day at Six Flags America


 
 
 

Highlights of the Theme Park

 




 

Batwing

America’s finest flying coaster

 


 

Harley Quinn Spinsanity

A blast of a ride

 


 

Joker’s Jinx

Launching through a spaghetti bowl

 


 

Roar

The oldest GCI currently in operation

 


 

Superman Ride of Steel

One of the first mega coasters

 


 

Wild One

Currently the oldest operating roller coaster in America

 


Having a great day at Six Flags America

Six Flags America

Main Street 1776

The first impression on entering Six Flags America is extremely positive. From 1776 Main Street, the paths lead to the themed areas Looney Tunes Movie Town, Chesapeake, Mardi Gras and the extremely attractive Hurricane Harbor water park, which is also included in the admission price. In addition to the carousel, wave swinger and teacup ride, you can also take a ride on the vintage cars of Minuteman Motors.

Looney Tunes Movie Town

Looney Tunes Movie Town, home to Zamperla’s Great Chase rollercoaster, is one of two children’s areas at the theme park.  In this area, there is a good chance you will meet your favourite Looney Tunes characters.

Mardi Gras

The Mardi Gras themed area offers a very nice ambience and some very cool rides. In addition to the French Quarter Flyers – the classic flying scooters – there is the Big Easy Speedway go-kart track, the Chance Rides Falling Star Zydeco Zinger, which unfortunately can only be ridden in twos, the Bourbon Street Fireball flat ride and the absolutely brilliant Intamin Voodoo Drop freefall tower. You can also experience the Ragin’ Cajun and Wild One roller coasters in this area.

Ragin’ Cajun

The Reverchon Spinning Coaster Ragin’ Cajun fits perfectly into the Mardi Gras themed area, which is perhaps due to the fact that the ride was already operated in the Mardi Gras themed area of the Six Flags Great America theme park between 2004 and 2013. Unfortunately, I wasn’t able to experience the ride on the day I visited.

Wild One

Although the Wild One wooden coaster only came to the park in 1986, it is the second oldest roller coaster in America. Prior to that, the wooden giant stood for 68 years at Paragon Park in Massachusetts, where the ride was known as the Giant Coaster. Wild One is now over 100 years old.

The ride on Wild One starts out quite leisurely with a long straight and a left turn before reaching the ride’s lift hill. Once at the top, you immediately enter the first drop. With a lot of speed you then go over the first airtime hill and immediately under the final drop of the park’s former log flume, which makes for a great near miss moment. After a double up you enter the high turn, which you ride at a good speed. With the best view of the now clearly visible remains of the log flume, the ride continues with a double down into the depths. Two big hills are on the way. A couple of smaller hills along the Mardi Gras themed area follow. After a left turn, the ride enters the big helix which is the finale of the ride.

The Wild One wooden roller coaster has a very fast-paced layout, but it slows down considerably towards the end. Unfortunately, the ride was also quite rough, which is why I ended up leaving it at one ride.

Gotham City

There are also plenty of rides in the Gotham City themed area. Alongside the classic Riddle Me This Round-Up ride, there is the absolutely fantastic Harley Quinn Spinsanity swing ride and the giant Wonder Woman Lasso of Truth Star Flyer.

Joker’s Jinx

After boarding the Joker’s Jinx we take off straight from the station. At full speed we immediately enter the extremely pressurised Cobra Roll before flying over the ground after two headstands. After a pressure packed valley we head straight up a sidewinder before cruising through the top of the ride. After a few turns we pass through a strange straight before entering the lower part of the ride. In a constant up and down motion we spiral down before changing direction after a wide left turn. We quickly approach the ground again before changing direction again. After two more steep turns close to the ground, we find ourselves upside down for a fourth time in a corkscrew, whereupon we reach the braking section and soon find ourselves back in the station.

The launch coaster Joker’s Jinx is a very solid roller coaster with a nice track design. It’s nice to ride the Flight of Fear coaster in an open area and see the spaghetti bowl in its full glory.

Penguin’s Blizzard River

A ride on a WhiteWaterWest Spinning Rapids Ride is always a pleasure. Unfortunately, Penguin’s Blizzard River was still closed for the season on the day I visited.

Superman Ride of Steel

There is hardly a better roller coaster than an Intamin mega coaster. The roller coasters, which are usually 200 feet high, offer a fast ride with a lot of airtime. At least that’s the case with the newer rides. Six Flags America’s Superman Ride of Steel is a carbon copy of the Ride of Steel coaster at Darien Lake, and the initial installation focused on a pronounced speed profile.

After the first drop, the ride goes straight into a low to the ground right turn and then over a large camelback. This is followed by a very long straight before entering a very flat 540° helix. Still at very high speeds, the track continues straight for a while before the second airtime hill follows. This is followed by another long straight and the second big helix of the ride. The finale is a bit unusual, consisting of three airtime hills before hitting the brakes.

Superman Ride of Steel is not a bad roller coaster, but not a good one either. Despite the excellent smoothness, the airtime and the high speed, the ride is a bit boring; after all, most of the ride is just long straights or even longer helices.

Batwing

Either Six Flags America has a lot of space or they had big plans when they opened the Batwing coaster. Vekoma’s Flying Dutchman stands a bit apart from the rest of the park.

But the coaster has nothing to hide. Once you have sat down on the train, pushed the bar down and put on the two-piece vest, the ride can begin. What you think is the back row turns out to be the front, thanks to an ingenious folding mechanism. Lying on your back, you leave the station and immediately enter the lift hill after a turn. Once at the top, we first enter a curve which gradually increases its banking and brings us into flying position. Looking down, we immediately enter the ride’s biggest drop. We enjoy our flight for a while in a big, steep turn, before lying elegantly on our backs in the next turn. After a descent we enter a loop which is simply breathtaking in this riding position. After a headstand 3/4 of the way through the loop, we whiz through the valley and change riding position again in a steep turn. Now we fly through a flat valley and a steep turn before turning twice on our own axis in a double inline twist. Finally we fly through a low to the ground helix before being flipped on our backs in a fly-to-lie element and shortly after reaching the brake section of the ride.

The ride on the Batwing is truly breathtaking. It’s just a shame that there are so few of the Flying Dutchman left. Compared to other Flying Coasters in America, Batwing has the edge and offers a really nice mix of positive forces and the feeling of weightlessness during all the flight manoeuvres. All in all, a great ride.

Whistlestop Park

Whistlestop Park is the second of the theme park’s two children’s areas. In addition to several rides from Zamperla, there is a miniature version of the Whistlestop Train to match the large Capital Railways park railway.

Chesapeake

The Chesapeake themed area is also home to some really cool flat rides, including Pirates Flight – a rare Flying Dutchman from Intamin – the High Seas pirate boat and a classic Eli Bridge scrambler called Cyclone.

Firebird

Like Ragin’ Cajun, Firebird was originally located at Six Flags Great America. Formerly known as Iron Wolf and Apocalypse, it is B&M’s first roller coaster. From 1990 to 2018, the coaster could be ridden standing up, but since 2019 it has been a sit-down floorless coaster.

The ride on Firebird starts immediately after a dip as you enter the lift. Once at the top, the ride descends in an increasingly steep curve. With a lot of pressure we then enter the loop of the ride. We gain height in a right turn. Another descent takes us parallel to the loop, where we enter a horizontal loop that circles and crosses the loop once. After a straight, which used to be a block brake, we descend again and at the same time enter the second inversion of the ride. After the corkscrew, it goes through a steep turn and a fun combination of figure-eight turns into the final braking section.

Unfortunately, B&M’s first ride is no longer a good coaster. Where you used to be able to ride a merciless stand-up coaster, you are now beaten by the restraints. The ride should have been demolished rather than desperately given a new lease of life. As an apocalyptic bird, the ride doesn’t really fit in with the pirate theme, but it looks good.

Roar

The wooden coaster Roar is the second coaster from GCI. Similar to Wildcat at Hersheypark, the twisting and playful layout promises plenty of action. It is the only GCI wooden coaster to use classic PTC trains instead of the Millennium Flyer.

The ride on Roar starts with a long right turn. After two short changes of direction you reach the lift hill. At the top we immediately enter a steep turn. A short climb then leads us into a steep left-hander, after which we cross the hill we just rode over at a 90 degree angle. After a classic camel-back, we take a steep, high-altitude turn over hill and dale before plunging down again. With a lot of momentum we now take a bend close to the ground and a hill directly into the next steep bend. Now we race through a covered section of track right across the course. Following a Bayernkurve and several low-hanging hills, we enter the final right-hander and slam on the brakes.

Like Wildcat at Hersheypark, Roar is a really good wooden coaster. The ride has a great layout with a really good flow and a consistently high speed. The ride characteristics are also really good for a wooden coaster of this age, which is why I rode several laps in a row.

Shipwreck Falls

Man, I love a good Shoot the Chutes, especially when it is an O.D. Hopkins ride. Unfortunately, like all the water rides on the day I visited, Shipwreck Falls was still closed for the season.

Coyote Creek

Der letzte Themenbereich in Six Flags America ist Coyote Creek. Dieser Western-Themenbereich ist wirklich gut gemacht und bietet neben dem Autoscooter Los Coches Locos auch das HUSS Break Dance Rodeo und die extrem coole (und leider geschlossene) Wasserbahn Renegade Rapids. Außerdem gibt es einen stilechten Saloon, der als Hauptrestaurant des Parks dient.

Mind Eraser

The main attraction of the Coyote Creek themed area is the Mind Eraser from Vekoma. The classic suspended looping coaster offers the tried and tested layout with roll over, sidewinder and the two inline twists towards the end of the ride. The ride characteristics during the ride are fine, so you can get on without hesitation.

Pictures Six Flags America

Conclusion Six Flags America

I really enjoyed Six Flags America. The park is really well designed for a Six Flags park. There are some very coherent themed areas and an extremely large number of flat rides, which makes the park feel more like a European theme park. I can’t agree with the often criticised slow loading times of the roller coasters, as on the day I visited there was not much going on, thanks to the forecast rain. As a result, I was able to ride every ride without having to wait. I also like the fact that the staff here are quite well equipped (with headsets etc), so that the trains were always sent on their way quite quickly. In short, I had a pretty good time at the park.

Stumbling into Carowinds

Carowinds

I’ve always wanted to go to Carowinds. When the Buzzed Bars Coaster Club announced their Stumble 325 event, I couldn’t wait to finally go to the park. It was a two-day event with lots of cool activities. There was a Fury 325 backstage tour on the morning of the second day and much more. In general, I always enjoy spending time with Gary, Latifa, Matt and all the others. 

Thunder Road

The Thunder Road theme area is named after the wooden roller coaster Thunder Road, which travelled from one state to another and back again. An identical roller coaster can still be experienced today in the sister parks Kings Island and Kings Dominion.

Intimidator

The Intimidator is the classic hyper coaster here at Carowinds. The layout here consists of several camelbacks, which are travelled through at a decent speed, resulting in wonderful floating airtime, i.e. airtime that allows you to lift out of your seat quite smoothly and harmoniously.

After the first drop, the track leads us directly to a hill where we turn right. This is followed by a classic camelback that leads into the big horseshoe turn. After two more airtime hills, we enter the intermediate brake of the ride. Following a short drop and a subsequent ascent, we enter a steep turn. After another drop, we reach the final brake of the ride.

The Intimidator is a really good hyper coaster from B&M, which unfortunately suffers somewhat from the fact that there is a very similar coaster in another corner of the park. Nevertheless, a ride here is incredibly fun, especially at the back of the train, and should definitely not be missed.

Kiddy Hawk

The layout of the Kiddy Hawk roller coaster is a tried and tested classic from Vekoma, but in this case designed as a suspended family coaster. Accordingly, the ride begins with a short curve out of the station, after which the lift hill is already waiting. The ride immediately takes a left-hand bend with a subsequent upward helix, through a short valley and a wide right-hand bend close to the station. Over a hill, you cross the track you have just travelled on, whereupon you lose some height in another helix. After a left-hand bend, the braking section awaits and the journey ends. Here in Carowinds, the ride is unfortunately anything but pleasant, which is why I would advise against riding it.

Nighthawk

At the centre of the Carowinds theme park is the Nighthawk roller coaster. It is the world’s first flying coaster, which operated as Stealth at California’s Great America from 2000 to 2003. Here at Carowinds, the coaster initially had a Star Trek theme, but this was abandoned when Cedar Fair took over in 2008. Unfortunately, the ride was out of service when I visited.

Camp Snoopy

Camp Snoopy is the large children’s area at Carowinds theme park. There are a variety of rides for the whole family, including two rollercoasters.

Peanuts Pirates

If you have visited well over 100 theme parks, you will notice certain parallels between the parks from which rules can be derived. One of these is that a park with a Mack Rides sea storm ride cannot be a bad park. Peanuts Pirates is one such ride. As always, the ride is in a class of its own and should not be missed.

Wilderness Run

Wilderness Run is the large family roller coaster from E&F Miller Industries. The large layout not only offers the usual wild curves, but also a large airtime hill right at the start of the ride.

Woodstock Express

The Woodstock Express is the smaller of the two wooden roller coasters at Carowinds. The ride through the compact layout of the purple and yellow painted roller coaster begins after a short right-hand bend with the ascent of the lift hill. Once at the top, it’s straight into the first descent. At approx. 35 mph, we ride through the first valley, after which a turning curve at a lofty height awaits us. After another descent, we race over a small speed bump before crossing the wooden structure and taking another turn on the other side of the ride. Now it’s over hill and dale for a while before we dive into the wooden structure below the first turn and follow its course. Back out in the open, we dive into a small dip, after which we are already on the braking section of the roller coaster and the fun wooden roller coaster ride soon comes to an end.

Crossroads

Afterburn

The Afterburn rollercoaster is the theme park’s large B&M Inverted Coaster. The roller coaster adorns the rear entrance to the park.

The ride on Afterburn begins by entering the lift hill of the roller coaster. Once at the top, we immediately enter a steep curve. After a rapid descent, we enter a huge loop. Immediately afterwards, the ride goes through an equally huge Immelmann into a zero-G roll. This is followed by a very unusual element for an inverted coaster, a Batwing, where we stand on our heads twice and ride through a tunnel shrouded in fog. After a short hill past the station, we enter a corkscrew and, after a curve, the ride’s braking section.

Afterburn is a very good inverted coaster that impresses with its sequence of elements. The ride itself is not quite as powerful as other larger inverted coasters, so you can easily complete lap after lap on this ride.

Boo Blasters on Boo Hill

The interactive dark ride Boo Blasters on Boo Hill was originally opened in 2001 under the name Scooby-Doo! and the Haunted Mansion. Back then, the ride in the Mystery Machine took you through two-dimensional scenes with the characters from the well-known Hanna-Barbera series, in which you could trigger your own effects and unmask the villain at the end. Now there are only ghosts. It’s still very cheesy and well done, but unfortunately Boo Blasters on Boo Hill no longer captures the spirit of the original attraction.

Southern Star

Southern Star is the second Looping Starship I have encountered on my Stumbled Runner Tour. In contrast to the ride in Kings Dominion, the Southern Star takes a little longer to complete the loop. As always, the hangtime is in a class of its own.

Plants vs. Zombies

The interactive theatre Plants vs. Zombies is an interesting experience. Here you play against each other in two teams. Unfortunately, it’s quite easy to lose track due to the large number of players. All in all, a very nice attraction based on the famous video game.

Blue Ridge Junction

Wie gut Cedar Fair seine Themenparks inszeniert, zeigt der Themenpark Blue Ridge Junction. Hier steht neben dem Flying Scooters Mountain Gliders die Achterbahn Copperhead Strike.

Copperhead Strike

Copperhead Strike is a very special coaster from Mack Rides as it represents a turning point in the company’s design process. The coaster surprises with many never before seen features.

This starts with the heartline roll out of the station, which you ride through with a decent hangtime. After a turn we enter the first launch area. After a short stop, we immediately accelerate into an almost circular loop. While we experienced this with a lot of hangtime, the following airtime hill almost catapults us out of the car. As soon as we are back in our seats, we immediately enter an intense corkscrew. After a right-hand bend, the Bayernkurve takes us over hill and dale before we enter the second launch area. This takes us over a hill directly into an airtime hill with a subsequent cutback. After a sweeping turn, we enter the second loop, which we take at a good speed. After a hill through the first loop, the track takes us through numerous changes of direction, a helix and another airtime hill before we reach the brake section of the ride.

Copperhead Strike is Mack Rides’ best roller coaster to date. The track is incredibly dynamic with some truly breathtaking elements. The very original track layout also speaks for itself. All in all a very good coaster.

Carolina Harbor Waterpark

The Carowinds theme park offers a water park, Carolina Harbor, which is included in the admission price. Carolina Harbor has a variety of breathtaking water slides. As these are the only water attractions in the theme park, the park is particularly popular in summer.  Unfortunately, the water park was not open when I visited.

Country Fair

The Country Fair themed area is home to numerous rides, most of which have been touring the European fair circuit for several years. In addition to the Zierer Wave Swinger Zephyr, the area features the Mondial Top Scan Electro Spin, the Mack Rides Music Express Rock ‘n’ Roller and the Vekoma Boomerang Flying Cobras.

Flying Cobras

Originally opened as the Carolina Cobra, this rollercoaster comes from the Geauga Lake theme park, which has unfortunately closed. The Flying Cobras roller coaster has been in the park since 2009. Thanks to the new trains, the rather rough roller coaster is still a pleasure to ride.

Carolina Boardwalk

The Carolina Boardwalk takes us to the beaches of the two southern states. This area is home to three of the park’s most family-friendly roller coasters.

Carolina Goldrusher

Carolina Goldrusher is the classic mine train roller coaster at Carowinds. The ride first takes you past the roller coaster’s siding before heading up the first lift hill. Once at the top, the ride begins with a long straight into a right turn. As the speed increases, we enter a long helix. We approach the second lift at a leisurely pace. The track continues into a long straight and then a fast downhill helix. After a short climb, the track drops down into a tunnel. A final climb leads directly into the braking section of the ride, where our fun ride soon comes to an end.

Carolina Cyclone

The Arrow looping roller coaster Carolina Cyclone was the first roller coaster with four inversions. The layout was later built by Vekoma under licence several times in Europe, where it can be experienced in theme parks such as Efteling and Gardaland. Here at Carowinds, the ride is a little faster, but also a little bumpier.

Ricochet

Ricochet is the classic wild mouse rollercoaster from Carowinds. It is not quite as dead-braked as is often the case in America and therefore offers quite a pleasant and fast-paced ride. Due to the low capacity, there may be longer waiting times, which is why a visit in the early morning hours is recommended.

Carousel Park

The Carousel Park gets its name from the Grand Carousel. This area is also home to the Vortex Stand-up Coaster and the classic Scrambler flat ride.

Vortex

The Vortex roller coaster has been at the front of the park since 1992. After its sister ride of the same name at Great America in California, it is the third roller coaster made by B&M.

The ride on Vortex begins with the coaster’s lift hill. Once at the top, a steep turn leads directly into the loop of the ride. After a sweeping hill, we enter an intense helix. This is followed by a descent that takes us into the corkscrew. Finally we pass through two figure of eight turns before reaching the braking section of the ride.

Vortex is a really nice coaster. The stand-up coaster not only offers excellent ride characteristics, but also a very intense but not overcrowded layout. All in all, a great roller coaster.

Thrill Zone

The unfortunately rather generic Thrill Zone themed area contains the theme park’s biggest thrill machines. In addition to the Hurler and Fury 325 roller coasters, you will also find the large Drop Tower and the fantastic Schwarzkopf Enterprise Scream Weaver.

Hurler

The Hurler is one of the most unpopular wooden coasters in the world. After a big drop, the layout leads through a long straight and then into a right turn close to the ground. This is followed by three hills, which are ridden rather gently. Another bend is followed by two more hills. A turning bend leads into another hill. This is followed by the final turn which brings us into the braking section of the coaster.

The ride characteristics of Hurler are good, but the layout is incredibly boring. Almost nothing happens here. Especially when compared to Kings Dominion’s Twisted Timbers, which used to have the same layout, you can see how much potential there is hidden within the raw track layout. While one of the rides is now at the top of the rankings, the other is rotting away in the basement. It would be nice if Cedar Fair would give this ride the RMC treatment as well.

Fury 325

Few roller coasters at Carowinds are as iconic as B&M’s Fury 325 Hyper Coaster, which graces the park’s entrance. The 325-foot-tall coaster has an unusual layout for the manufacturer, relying almost exclusively on fast turns instead of hills.

The ride on Fury 325 begins as soon as you enter the lift hill. After reaching a height of 325 feet, it’s time for the big drop. At 95 mph we pass through the first valley. Shortly afterwards we turn right onto a large hill. After several left and right turns, we reach the big turn, which is very reminiscent of a clef. After a long descent, another hill awaits, which is quickly conquered. The track now takes us over a classic airtime hill and into a very close to the ground helix. After two more hills and turns we reach the final brakes of the ride.

Fury 325 is a fantastic roller coaster. The very fast layout with the great turns speaks for itself. Even though the coaster doesn’t rely on airtime, it still has some really nice airtime moments, which are more memorable than on Intimidator thanks to the consistently high speed. In short, Fury 325 is by far one of the best roller coasters in America.

Pictures Carowinds

Conclusion Carowinds

I really enjoyed my visit to Carowinds. The park has a great atmosphere and a very solid rollercoaster portfolio. Although I could have done everything in one day, I was very happy to have a second day available. The visit was also more than worthwhile for the Stumble 325 event organised by the Buzzed Bars rollercoaster club.


What’s your opinion about the theme park Carowinds? Simply write it in the comment field below the report or visit our social media channels: