Having a great day at Six Flags America

Six Flags America

Main Street 1776

The first impression on entering Six Flags America is extremely positive. From 1776 Main Street, the paths lead to the themed areas Looney Tunes Movie Town, Chesapeake, Mardi Gras and the extremely attractive Hurricane Harbor water park, which is also included in the admission price. In addition to the carousel, wave swinger and teacup ride, you can also take a ride on the vintage cars of Minuteman Motors.

Looney Tunes Movie Town

Looney Tunes Movie Town, home to Zamperla’s Great Chase rollercoaster, is one of two children’s areas at the theme park.  In this area, there is a good chance you will meet your favourite Looney Tunes characters.

Mardi Gras

The Mardi Gras themed area offers a very nice ambience and some very cool rides. In addition to the French Quarter Flyers – the classic flying scooters – there is the Big Easy Speedway go-kart track, the Chance Rides Falling Star Zydeco Zinger, which unfortunately can only be ridden in twos, the Bourbon Street Fireball flat ride and the absolutely brilliant Intamin Voodoo Drop freefall tower. You can also experience the Ragin’ Cajun and Wild One roller coasters in this area.

Ragin’ Cajun

The Reverchon Spinning Coaster Ragin’ Cajun fits perfectly into the Mardi Gras themed area, which is perhaps due to the fact that the ride was already operated in the Mardi Gras themed area of the Six Flags Great America theme park between 2004 and 2013. Unfortunately, I wasn’t able to experience the ride on the day I visited.

Wild One

Although the Wild One wooden coaster only came to the park in 1986, it is the second oldest roller coaster in America. Prior to that, the wooden giant stood for 68 years at Paragon Park in Massachusetts, where the ride was known as the Giant Coaster. Wild One is now over 100 years old.

The ride on Wild One starts out quite leisurely with a long straight and a left turn before reaching the ride’s lift hill. Once at the top, you immediately enter the first drop. With a lot of speed you then go over the first airtime hill and immediately under the final drop of the park’s former log flume, which makes for a great near miss moment. After a double up you enter the high turn, which you ride at a good speed. With the best view of the now clearly visible remains of the log flume, the ride continues with a double down into the depths. Two big hills are on the way. A couple of smaller hills along the Mardi Gras themed area follow. After a left turn, the ride enters the big helix which is the finale of the ride.

The Wild One wooden roller coaster has a very fast-paced layout, but it slows down considerably towards the end. Unfortunately, the ride was also quite rough, which is why I ended up leaving it at one ride.

Gotham City

There are also plenty of rides in the Gotham City themed area. Alongside the classic Riddle Me This Round-Up ride, there is the absolutely fantastic Harley Quinn Spinsanity swing ride and the giant Wonder Woman Lasso of Truth Star Flyer.

Joker’s Jinx

After boarding the Joker’s Jinx we take off straight from the station. At full speed we immediately enter the extremely pressurised Cobra Roll before flying over the ground after two headstands. After a pressure packed valley we head straight up a sidewinder before cruising through the top of the ride. After a few turns we pass through a strange straight before entering the lower part of the ride. In a constant up and down motion we spiral down before changing direction after a wide left turn. We quickly approach the ground again before changing direction again. After two more steep turns close to the ground, we find ourselves upside down for a fourth time in a corkscrew, whereupon we reach the braking section and soon find ourselves back in the station.

The launch coaster Joker’s Jinx is a very solid roller coaster with a nice track design. It’s nice to ride the Flight of Fear coaster in an open area and see the spaghetti bowl in its full glory.

Penguin’s Blizzard River

A ride on a WhiteWaterWest Spinning Rapids Ride is always a pleasure. Unfortunately, Penguin’s Blizzard River was still closed for the season on the day I visited.

Superman Ride of Steel

There is hardly a better roller coaster than an Intamin mega coaster. The roller coasters, which are usually 200 feet high, offer a fast ride with a lot of airtime. At least that’s the case with the newer rides. Six Flags America’s Superman Ride of Steel is a carbon copy of the Ride of Steel coaster at Darien Lake, and the initial installation focused on a pronounced speed profile.

After the first drop, the ride goes straight into a low to the ground right turn and then over a large camelback. This is followed by a very long straight before entering a very flat 540° helix. Still at very high speeds, the track continues straight for a while before the second airtime hill follows. This is followed by another long straight and the second big helix of the ride. The finale is a bit unusual, consisting of three airtime hills before hitting the brakes.

Superman Ride of Steel is not a bad roller coaster, but not a good one either. Despite the excellent smoothness, the airtime and the high speed, the ride is a bit boring; after all, most of the ride is just long straights or even longer helices.

Batwing

Either Six Flags America has a lot of space or they had big plans when they opened the Batwing coaster. Vekoma’s Flying Dutchman stands a bit apart from the rest of the park.

But the coaster has nothing to hide. Once you have sat down on the train, pushed the bar down and put on the two-piece vest, the ride can begin. What you think is the back row turns out to be the front, thanks to an ingenious folding mechanism. Lying on your back, you leave the station and immediately enter the lift hill after a turn. Once at the top, we first enter a curve which gradually increases its banking and brings us into flying position. Looking down, we immediately enter the ride’s biggest drop. We enjoy our flight for a while in a big, steep turn, before lying elegantly on our backs in the next turn. After a descent we enter a loop which is simply breathtaking in this riding position. After a headstand 3/4 of the way through the loop, we whiz through the valley and change riding position again in a steep turn. Now we fly through a flat valley and a steep turn before turning twice on our own axis in a double inline twist. Finally we fly through a low to the ground helix before being flipped on our backs in a fly-to-lie element and shortly after reaching the brake section of the ride.

The ride on the Batwing is truly breathtaking. It’s just a shame that there are so few of the Flying Dutchman left. Compared to other Flying Coasters in America, Batwing has the edge and offers a really nice mix of positive forces and the feeling of weightlessness during all the flight manoeuvres. All in all, a great ride.

Whistlestop Park

Whistlestop Park is the second of the theme park’s two children’s areas. In addition to several rides from Zamperla, there is a miniature version of the Whistlestop Train to match the large Capital Railways park railway.

Chesapeake

The Chesapeake themed area is also home to some really cool flat rides, including Pirates Flight – a rare Flying Dutchman from Intamin – the High Seas pirate boat and a classic Eli Bridge scrambler called Cyclone.

Firebird

Like Ragin’ Cajun, Firebird was originally located at Six Flags Great America. Formerly known as Iron Wolf and Apocalypse, it is B&M’s first roller coaster. From 1990 to 2018, the coaster could be ridden standing up, but since 2019 it has been a sit-down floorless coaster.

The ride on Firebird starts immediately after a dip as you enter the lift. Once at the top, the ride descends in an increasingly steep curve. With a lot of pressure we then enter the loop of the ride. We gain height in a right turn. Another descent takes us parallel to the loop, where we enter a horizontal loop that circles and crosses the loop once. After a straight, which used to be a block brake, we descend again and at the same time enter the second inversion of the ride. After the corkscrew, it goes through a steep turn and a fun combination of figure-eight turns into the final braking section.

Unfortunately, B&M’s first ride is no longer a good coaster. Where you used to be able to ride a merciless stand-up coaster, you are now beaten by the restraints. The ride should have been demolished rather than desperately given a new lease of life. As an apocalyptic bird, the ride doesn’t really fit in with the pirate theme, but it looks good.

Roar

The wooden coaster Roar is the second coaster from GCI. Similar to Wildcat at Hersheypark, the twisting and playful layout promises plenty of action. It is the only GCI wooden coaster to use classic PTC trains instead of the Millennium Flyer.

The ride on Roar starts with a long right turn. After two short changes of direction you reach the lift hill. At the top we immediately enter a steep turn. A short climb then leads us into a steep left-hander, after which we cross the hill we just rode over at a 90 degree angle. After a classic camel-back, we take a steep, high-altitude turn over hill and dale before plunging down again. With a lot of momentum we now take a bend close to the ground and a hill directly into the next steep bend. Now we race through a covered section of track right across the course. Following a Bayernkurve and several low-hanging hills, we enter the final right-hander and slam on the brakes.

Like Wildcat at Hersheypark, Roar is a really good wooden coaster. The ride has a great layout with a really good flow and a consistently high speed. The ride characteristics are also really good for a wooden coaster of this age, which is why I rode several laps in a row.

Shipwreck Falls

Man, I love a good Shoot the Chutes, especially when it is an O.D. Hopkins ride. Unfortunately, like all the water rides on the day I visited, Shipwreck Falls was still closed for the season.

Coyote Creek

Der letzte Themenbereich in Six Flags America ist Coyote Creek. Dieser Western-Themenbereich ist wirklich gut gemacht und bietet neben dem Autoscooter Los Coches Locos auch das HUSS Break Dance Rodeo und die extrem coole (und leider geschlossene) Wasserbahn Renegade Rapids. Außerdem gibt es einen stilechten Saloon, der als Hauptrestaurant des Parks dient.

Mind Eraser

The main attraction of the Coyote Creek themed area is the Mind Eraser from Vekoma. The classic suspended looping coaster offers the tried and tested layout with roll over, sidewinder and the two inline twists towards the end of the ride. The ride characteristics during the ride are fine, so you can get on without hesitation.

Pictures Six Flags America

Conclusion Six Flags America

I really enjoyed Six Flags America. The park is really well designed for a Six Flags park. There are some very coherent themed areas and an extremely large number of flat rides, which makes the park feel more like a European theme park. I can’t agree with the often criticised slow loading times of the roller coasters, as on the day I visited there was not much going on, thanks to the forecast rain. As a result, I was able to ride every ride without having to wait. I also like the fact that the staff here are quite well equipped (with headsets etc), so that the trains were always sent on their way quite quickly. In short, I had a pretty good time at the park.

Going on a Great Adventure

Six Flags Great Adventure

Six Flags Great Adventure has a rather unusual park layout, with visitors entering the park at its narrowest point in the centre. Here there is a long midway that runs across the entrance, with the Giant Wheel at one end and a land of milk and honey themed area with a carousel and a tea cups ride at the other.  The main attraction in this area is the Sky Screamer swing ride.

Wonder Woman Lasso of Truth and Cyborg Cyber Spin

To the right of the Ferris wheel is the large Movieland themed area. In addition to the interactive dark ride Justice League: Battle for Metropolis and the two roller coasters The Dark Knight Coaster and Batman The Ride, there is also the large swing ride Wonder Woman Lasso of Truth and the flat ride Cyborg Cyber Spin. Unfortunately, the latter wasn’t on my schedule during my visit, so I didn’t get to ride an Intamin Tourbillon.

Justice League: Battle for Metropolis

Developed by the Sally Corporation, the Justice League: Battle for Metropolis dark ride combines large plastic scenes with 3D screens where you have to fend off all sorts of Lex Luthor’s gadgets before he manages to capture the entire Justice League with the help of the Joker. It’s great fun, as you’d expect from Sally, and a surprisingly well-made dark ride that can be found in many Six Flags theme parks.

The Dark Knight Coaster

The Dark Knight Coaster is proof that Six Flags can do theme rides when they want to. The indoor Wild Mouse offers an amazingly fast ride in total darkness, with the hairpin turns in the upper part of the ride being themed throughout. The wilder part of the ride on the lower levels takes place mainly in the dark. All in all a great attraction!

Batman The Ride

Directly after the great success of the B&M inverted coaster Batman: The Ride at Six Flags Great America, the Dark Knight found his place at Six Flags Great Adventure in 1993.

After climbing the lift hill, passengers can expect a pre-drop before the train finally plunges down the first drop in a steep curve. On the descent, passengers can expect high G-forces before entering the first loop. The second inversion, a zero-G roll, follows in no time at all. Then another loop is taken. The blood pressure in your feet rises instantly as you go through a steep bend and a straight section of the track. It then heads mercilessly towards the bottom, where the first corkscrew awaits us. This element is pure madness if you are travelling at the back of the train, as the acceleration changes abruptly. The second corkscrew follows after a short right-hand bend. After that, a left-hand bend takes you straight into the braking section.

Batman: The Ride is still one of the best inverted coasters out there. The ride offers an intense ride layout with lots of positive G-forces on a relatively small footprint. Apart from the theming, the ride experience does not differ between the different rides, which is a good sign.

Nitro

Since the release of the computer game Roller Coaster Tycoon 2, Nitro has become one of the most famous hyper coasters in the world.

After a turn, the ride immediately begins on the 230-foot lift hill. Once at the top, the ride immediately descends. Interestingly, we change direction on the very first hill. The momentum takes us through another valley and over a classic camelback before we change direction in the best out-and-back style in a horseshoe turn. Another airtime hill is followed by another hill where we turn left. With plenty of speed we then enter a powerful helix that gets tighter and tighter and ends in a block brake. We then ride a series of very nice airtime hills to the final brake.

Nitro is a very cool old school hypercoaster. Although you only get floater airtime during the long ride, the many hills make it a real experience. The highlight of the ride is the intense helix before the block brake. In short, a really great coaster.

Jersey Devil Coaster

Past the Intamin Rapids Ride Congo Rapids, which was unfortunately closed on the day of my visit, we now head to the park’s newest rollercoaster, the Jersey Devil Coaster. The ride on the RMC Raptor Track begins immediately with the ride’s lift hill. After reaching the starting height of 40 metres in no time at all, we plunge straight down a very steep descent. After a quick ascent, it’s straight back down again in a dive loop. With brutal airtime, we then go over a huge camelback and immediately afterwards into a zero-G stall. A steep ascent then leads us into a very tight turn. Now we descend again quite abruptly and immediately enter a zero-G roll. Another ascent then leads us into a block brake. Without much delay, we then enter the next descent, after which another turn awaits us. Still very fast, we now race over a series of airtime bumps before reaching the final brake.

The layout of the Jersey Devil Coaster single rail coaster has a really nice flow. The inversions are all very easy to ride and the airtime is also very nice. I at least really enjoyed the ride, even if it is a bit tame compared to the other Raptor Track Coasters from RMC.

Skull Mountain

Every Roller Coaster Tycoon player will remember the Skull Mountain indoor roller coaster for its façade. The ride itself is a family roller coaster from Intamin, which is located in an unfortunately rather bright hall.

The ride begins rather curiously with a two-section lift and a short panoramic ride through the first level. Once in the main hall, the ride continues upwards for a while before a steep curve takes you straight back down to the hall floor. After an incline, we quickly change direction and make our way round a wide left-hand bend. After a short right-hand bend, we immediately enter a longer Bayernkurve, which leads us further and further downhill over hill and dale. After a right-hand bend, we enter a helix. Finally, after a short climb, we reach the braking section and soon afterwards the station, where our wonderful ride unfortunately comes to an end.

Harley Quinn Crazy Train and The Joker

Directly opposite the popular family coaster Harley Quinn Crazy Train – a Zierer Tivoli coaster that has run several laps in a row in this park – is the S&S free spin coaster The Joker. As always, the ride comfort on this coaster was quite good and there were plenty of rollovers at the end. For this reason, I can only warmly recommend a ride on the free spin coaster The Joker.

Houdini’s Great Escape

While Vekoma Mad Houses are a very common sight in European theme parks, they are not at all well known to an American audience with Houdini’s Great Escape being one of only two installations in the United States. In the story, we take part in a séance to bring Houdini back from the afterlife. In reality, however, we only experience a clever trick in which the benches each swing 30° to the side while the room rotates around us. A great attraction!

Twister and Parachute Training Center: Edwards AFB Jump Tower

Right next to the unfortunately closed HUSS Top Spin Twister is one of the park’s major attractions from the 1970s, which goes by the long name of Parachute Training Centre Edwards AFB Jump Tower. The Intamin Parachute Tower offers a great view over the park and the ride is quite fast. The actual drop, however, is very leisurely.

Superman – Ultimate Flight

Superman Ultimate Flight is located next to the entrance. As it takes a little longer to clear the coaster, it is advisable to get to the ride as soon as the park opens.

The ride on Superman Ultimate Flight begins immediately after a right turn as you enter the coaster’s lift hill. After reaching a height of 106 ft, the ride immediately descends in a right turn. The ride then climbs a hill, which introduces the main element of the ride: the Pretzel Loop. We are now pulled down with all our might and then hurtle through a valley on our backs. Once back up in the air, the ride takes us through three very gentle turns that add to the feeling of flying. A helix is followed by a nice roll. We then reach the braking section and shortly after the station.

The ride on Superman Ultimate Flight is very leisurely for a flying coaster, with the pretzel loop at the beginning being the highlight of the ride. Without it the ride would be a bit boring.

Green Lantern

The Green Lantern stand-up coaster has been located on the site of the Great American Scream Machine since 2011. However, the ride itself is much older and was located at Six Flags Kentucky Kingdom from 1997 to 2009, where it was known as Chang.

The ride on the giant stand-up coaster starts right away with the lift hill, which takes us to a height of 47 metres (154 ft). After a bend at a lofty height, the big drop awaits. In classic B&M coaster style, a very large loop awaits us and after a right-hand bend we enter the equally large dive loop. After a sweeping ascent, we pass through a high left-hand bend and immediately afterwards into an Inclined Loop. After a quick change of direction, the route then heads uphill again into a mid-course brake. Without adjusting the speed, we head downhill again. Here we enter the first corkscrew and after a crazy right-left bend, we immediately enter the second corkscrew. Another right-left bend then takes us into the final braking section of the rollercoaster.

Green Lantern is one of the most modern stand-up coasters, so the ride is relatively fast. The ride is very spectacular due to the impressive height and the huge inversions, but not quite as pleasant due to the frequent contact with the bars.

Runaway Mine Train

One of the theme park’s original attractions is the Runaway Mine Train. It is housed in a large fort. There is also a station for the Skyways gondola lift.

The ride on the rollercoaster begins with an unusually high lift hill. Once at the top, however, we first make our way through the treetops. The path first leads us through a long helix and then over several hills. After passing a block brake, we fall to the ground for the first time. Now the trail leads us into a surprisingly intense helix and over a flawless airtime hill. We then whizz over the lake past the fort before taking an incline and reaching the braking section of the rollercoaster shortly afterwards.

The Runaway Mine Train has a surprisingly high layout for an old school mine train. Although the start of the ride is not quite as exciting with the longer helix and the slightly descending and ascending straights, it gets really fast from the steep curve after the brakes. The Airtime hill and the bend at the lake around the fort characterise the overall very good ride.

Medusa

Passing the Saw Mill Log Flume, which was unfortunately still closed on the day of my visit, we now head to the back of the park, where the Medusa roller coaster is located. This rollercoaster is quite something and should definitely not be missed.

It is not to be missed. After climbing the coaster’s lift hill, you immediately descend into the depths. The ride takes you through the valley at high speed and immediately into the large loop of the coaster. A climb to the left turns out to be a dive loop and immediately brings us to the ground. With a lot of momentum we then go through a Zero-G roll and immediately into the Cobra Roll of the coaster. A climb then leads us into a block brake, where we get only a brief moment to catch our breath. A steep bend takes us downhill. We then enter an intense helix just above the ground. After changing direction we enter the Interlocking Corkscrews. A short turn to the left then leads us into the last incline of the ride, after which we enter the braking section of the roller coaster.

What a ride! The Medusa floorless coaster is an absolute fun machine with a breathtaking layout and a total of seven inversions. I always enjoyed getting on this ride, partly due to the very efficient handling of the ride.

Zumanjaro Drop of Doom

Unfortunately, the Zumanjaro Drop of Doom freefall tower, which is attached to the support structure of the KingdaKa rollercoaster, was out of service during my visit. This tower is the largest freefall tower in the world. Interestingly, in the early days of the attraction, the tower was only allowed to be operated when the rollercoaster was not in operation. This led to long queues for both attractions. However, this restriction has now been lifted and both rides can be operated at the same time.

Kingda Ka

Kingda Ka has been the theme park’s main attraction since 2005. The 456 ft high launch roller coaster from the manufacturer Intamin towers over the park and cannot be overlooked, casting a spell over everyone in its immediate vicinity.

Right at the start of the park, I was able to ride several laps in a row without having to queue for long. After all, the ride only takes a few seconds, during which you reach a top speed of 128 mph before climbing the tall Top Hat. We then cross its apex rather leisurely and with tension on the vertical slope directly in front of us. On the way down, we turn round once on our own axis. Finally, we race over a 130 ft high hill where the roller coaster brakes.

Kingda Ka is a damn short roller coaster, but also a damn good one. As the speed increases, you realise what forces are acting on the train before it goes up the top hat. You are really shaken up. The descent and the final rush of speed also provide enough endorphins to leave the ride overjoyed.

El Toro

Five years after Colossos revolutionised wooden roller coaster construction at Heide-Park in Germany, the El Toro roller coaster opened at Six Flags Great Adventure in 2006.

Here, too, the ride begins after a rapid lift hill with a high turning curve before entering the steep drop. We then experience the finest airtime and an unrivalled rush of speed over two consecutive airtime hills. After a lively turn, we ride over another airtime hill and then over a speed bump. At high speed, we are now drawn into a left-hand bend and immediately afterwards onto another airtime hill. This is followed by three quick turns in a row. With momentum, we then ride over a series of rather flat hills. Shortly afterwards, we reach the braking section of the rollercoaster.

El Toro is a really great rollercoaster with a genuinely good layout. Unfortunately, the ride characteristics of this wooden roller coaster are no longer the best compared to the other Prefab wooden roller coasters from the manufacturer Intamin. Despite being retracked during the seasonal break, the ride is quite bumpy. Accordingly, I like Colossos much better than El Toro, and not just because I have ridden Colossos hundreds of times and El Toro only once.

Pictures Six Flags Great Adventure

Conclusion Six Flags Great Adventure

My visit to Six Flags Great Adventure left me with rather mixed feelings. On the one hand, the park has a lot of really good roller coasters to offer, but on the other hand, the park simply has no charm. The existing buildings are all getting on in years, and the park really does have a lot of open spaces and lots of areas covered in concrete. Nevertheless, the park is very popular and was accordingly well attended on the day I visited. In the end, I was able to try out all the attractions except for the water rides, which were unfortunately closed. I think I’ll have to come back sometime in the middle of the season to experience the park in its entirety.


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Having a great time at Kings Dominion

Kings Dominion

International Street

When you enter the park, you immediately find yourself on International Street with the large fountain in front of the Eiffel Tower. To the right and left of the fountain, a number of shops and cafés invite you to take a stroll. All around are the entrances to the individual areas of the theme park. The Eiffel Tower, built by Intamin, towers above everything and offers a marvellous view of the entire park.

Berserker

While the Kings Island theme park has a large pirate boat from Intamin, Kings Dominion goes one step further and transports passengers overhead. Beserker is one of the most powerful looping starships I have ever had the pleasure of riding. It only takes three full swings to reach an upside-down position. What a ride! It’s just a shame that this type of ride has become so rare.

Dominator

The Dominator roller coaster dominates the left-hand side of International Street. The coaster owes its rather unusual track layout to its location at the now closed Geauga Lake theme park, where it was in operation between 2000 and 2007. The coaster has been at Kings Dominion since 2008.

The ride on the Dominator starts with a small drop out of the station. This is followed by an S-curve and a turn before entering the lift hill. Once we reach an exit height of 157ft, a pre-drop is followed by an immediate descent. We pick up speed in a very steep right turn before entering the huge loop. At full throttle, we go through a right turn close to the ground and a big steep turn high above the station to the next element: a cobra roll. We also enter this element with a lot of speed and pressure. A long ramp then leads us into a block brake. After another drop, we enter the interlocking corkscrews, where we’re tossed back and forth nicely. A steep banked turn and a couple of ground hugging banked turns lead us into the brake section of the ride.

Dominator is a very intense coaster. The layout, which is rather untypical for B&M, has a few highlights, including the Cobra Roll, which is really interestingly placed here. Thanks to the quick turnaround I was able to do a few laps on this coaster.

Planet Snoopy

As in Kings Island, the Planet Snoopy children’s area in Kings Dominion is remarkably large. Originally opened as the Happy Land of Hanna-Barbera, this area has been entertaining its target group since the 1970s. Over the course of time, this area was expanded again and again before the children’s channel Nickelodeon claimed large parts of the themed area for itself with Paramount. In the year of the takeover by Cedar Fair, the remaining Hanna-Barbera rides were also remodelled. When the licence agreement with Nickelodeon expired in 2010, the decision was made to use the well-known Peanuts characters, as in the other parks in the group.

Great Pumpkin Coaster

The Great Pumpkin Coaster is located in the centre of the Planet Snoopy themed area. This is a small family roller coaster built by E&F Miler Industries in 1997, which has a fairly compact layout and is only suitable for families with small children. For this reason, and because of the somewhat longer waiting time, I decided not to take a ride.

Woodstock Express

Next door is the Woodstock Express, the smallest of the three wooden roller coasters at Kings Dominion. The ride through the compact layout of the completely blue painted coaster starts after a short right turn with the ascent of the lift hill. Once at the top, it’s straight into the first drop. At around 35 miles per hour, we speed through the first valley before taking a turn. After another descent, we race over a small speed bump before crossing the wooden structure and taking another turn on the other side of the track. It’s all uphill and downhill for a while before we dive into the wooden structure below the first bend and follow its course. Back out in the open, we enter a small dip before reaching the coaster’s braking section where the fun and excitement of the wooden roller coaster comes to an end.

Boo Blasters on Boo Hill

The interactive dark ride Boo Blasters on Boo Hill was originally opened in 2004 under the name Scooby-Doo! and the Haunted Mansion. Back then, the ride in the Mystery Machine still took you through two-dimensional scenes with the characters from the well-known Hanna-Barbera series, in which you could trigger your own effects and unmask the villain at the end. Now there are only ghosts. It’s still very kitschy and nicely done, but unfortunately Boo Blasters on Boo Hill doesn’t capture the spirit of the original attraction, although the queue through the swamp is really well done and gives the ride an eerily beautiful atmosphere.

Jungle X-pedition

The new Jungle Expedition themed area shows just how well Cedar Fair can design its areas if they want to.  The main attraction in this area is the new Tumbili roller coaster – a free spin roller coaster from S&S – which was only doing a few test rides in the afternoon during my visit and was otherwise closed all day.

Reptilian

The Avalanche roller coaster used to run in typical Swiss bobsleigh track style with trains from different nations through a white channel decorated with rubber abrasion. Today, the ride is called Reptilian and the track is bright orange. The trains are now also standardised.

After the lift hill, we slowly pick up speed in a helix. With a little speed, we first go over a long ramp and through a block brake. This is followed by several left and right turns in quick succession. Finally, we race through a downhill helix, which is immediately followed by an uphill helix. After this brilliant finale, we reach the final brake and our fun ride unfortunately comes to an end.

Backlot Stunt Coaster

Passing Arachnidia – an Eli Bridge Scrambler from 1976 – we head to the backlot stunt coaster. Opened as Italian Job: Turbo Coaster in the days of Paramount, the coaster is a special effects coaster from Premier Rides and, as the name suggests, boasts a number of special effects. The compact ride also offers a few other surprises.

The first is right at the beginning of the ride. The launch into the car park, where you then spiral upwards in a tighter and tighter helix, is a brilliant and above all breathtaking start. Never before have I been pressed so hard into my seat. After the 900° helix, there is only a short breather as the descent is immediately steep. In the valley, we take small, gentle bends past police cars, advertising billboards and containers. At the end of the passage we change direction in an Immelmann bend before climbing a hill. After a short right-hand bend, a wide left-hand bend brings us back down into the valley. Shortly after this we come to the big special effects scene. A helicopter is attacked with a lot of noise and a fire effect is triggered, at least in theory. Shortly afterwards we are accelerated through a tunnel. This is followed by a steep turn to the right before changing direction and heading towards the light at the end of the tunnel. We then pass through a dried-up pool of water and after another turn, the end of the ride awaits.

The Backlot Stunt Coaster is a very interesting roller coaster with nice ride elements and a lot of effects that are unfortunately no longer used in the park. The ride is very fast and surprisingly intense due to the start in the triple helix. In any case, the former Blockbuster coaster is great cinema at Kings Dominion!

Anaconda

I love big Arrow looping coasters and was very excited to ride Anaconda after riding Kings Islands Vortex. From the outside at least, the big looping coaster looks very promising.

After climbing the 128-foot lift hill, the ride descends in a long, steep turn. The ride then enters a tunnel just above the water surface. After the very pressurised valley we climb a long ramp followed by a very intense loop. Still at high altitude, we then enter a sidewinder. Then we reach the coaster’s block brake. Now the track gets a bit weird as we make our way through an interestingly curved figure of eight with rather strange transitions. In a long right turn we approach the coaster’s two corkscrews, which are taken very slowly. After a short hill and a left turn we reach the brakes.

Anaconda is a very uneven coaster, where the beginning of the ride is really strong, the middle part is bizarre and the end is a bit too slow. The loop and sidewinder are the highlights of the ride and are great fun. After the block brake the coaster loses some of its momentum. The figure of eight element is a bit strange to ride. The corkscrews are slow and almost uncomfortable. Conclusion: Great start, mediocre finish.

Flight of Fear

In the same year as Kings Island’s Flight of Fear, Kings Dominion opened the same coaster. Both coasters are pioneers in the use of LIM modules on roller coasters. Again, the queue is a good introduction to the space flight that follows.

As at Kings Island, the launch takes place directly from the station. Now at full speed, you immediately enter the powerful Cobra Roll, before hurtling across the floor of the hall after two headstands. After a powerful valley, we immediately enter a sidewinder before cruising through the upper part of the track. After a couple of turns, we are slowed down a little in a block brake before heading into the lower part of the course. In a constant up and down, we spiral further and further down before changing direction after a wide left turn. We now quickly approach the floor of the arena, where we change direction again. After two more steep bends close to the ground, we unexpectedly find ourselves upside down in a corkscrew, whereupon we reach the braking section and shortly afterwards the exit station of the ride.

Flight of Fear is a very solid roller coaster with a really nice track and great scenery. Fortunately, the ride is a lot smoother than the one at Kings Island, which is why I always enjoy getting on this ride.

Intimidator 305

Probably the most spectacular roller coaster at Kings Dominion is Intimidator 305. Built by Intamin, the ride has a drop of 305 feet and sits very close to the ground.

The ride on the Intimidator 305 starts with a very fast lift, where the height of the ride becomes apparent as soon as you pass the nearby Drop Tower. The first steep drop then sends you hurtling at almost 90mph through a relatively tight radius turn, with the view becoming increasingly limited until all you can see is grey. But before our eyes go black, we regain height and immediately race over an airtime hill. Now we take a long left-hand turn close to the ground. After a short straight we continue to the left. This is followed by a series of fast turns. A long right-hander is followed by the second airtime hill of the circuit. Another hill leads us into a right-hander, which quickly turns into another left-hander. Shortly afterwards we enter the braking section of the coaster.

It’s not for nothing that the Intimidator 305 is Intamin’s knock-off machine. Although the first bend was softened after the first season, it still severely restricts your field of vision, but you regain full consciousness before the first crest at the latest. The following bends are taken quickly but very smoothly, although the final bends are somewhat unimpressive. All in all, the Intimidator 305 is a really good roller coaster, which scores points above all for the speed rush created by the close-to-ground layout.

Candy Apple Grove

The Candy Apple Grove is the large midway of Kings Dominion with numerous rides to the right and left of it. Here you will find the classic Dodgem bumper cars, a carousel, the Wave Swinger, the HUSS Troika Mad Apple and the large Ferris wheel Americana.

Delirium

Another highlight in this themed area is the Mondial Revolution Delirium. Compared to the swing ride of the same name in Kings Island, the ride here is much more dynamic, which is also due to the pleasingly faster rotation of the gondola. Unfortunately, the monotonous rotation in only one direction is present here too.

Drop Tower and Windseeker

Together with the Windseeker, the Drop Tower towers above Candy Apple Grove. While the Windseeker allows a wild flight over the area on windless days, the Drop Tower offers a free fall from a height of 83 metres for up to 56 people at a time. As always with Intamin, the drop is very, very good.

Racer 75

When Kings Island opened, the two-lane wooden roller coaster The Racer was the star of the park, being the longest, highest and fastest roller coaster in the world at the time. So it’s no surprise that it was also included in the opening of Kings Dominion, albeit under the name Rebel Yell. With the opening of the Candy Apple Grove themed area, the name was changed to Racer 75.

The ride on the two tracks of Racer 75 starts with the front turn, after which the two tracks meet a few metres down the track and climb the lift hill together. Meanwhile, riders have plenty of time to cheer each other on, which also helps to build team spirit within their own train – after all, everyone wants to win together. As is so often the case, the first train plunges into the abyss while the second has just reached the top. After a steep valley, the track leads over a rather low hill, followed by a bunny hop, before the two trains separate on the next ridge. As one train heads left, the other turns right. With a lot of momentum and airtime, we now head through another valley with a hill, at the end of which the rear turn awaits. While it was easy to follow the other train up to this point, it becomes a little more difficult on the way back to the station. After another descent and a wonderful airtime hill, we reach the section we have already travelled. Parallel to this, we now race over a series of smaller airtime hills before finally disappearing into the support structure of the first drop and even being confronted with a dark tunnel on our way to the braking section. Shortly afterwards we return to the station.

The ride on the Racer 75 scores points mainly for the great view over the park, at least when only one of the two tracks is in operation, as was the case on the day I visited. The ride on the Racing Coaster with its many airtime bumps and out-and-back design is just as much fun, but without the second track something is missing.

Apple Zapple

At the very end of the Candy Apple Groove themed area is the Wild Mouse Apple Zapple. Right at the beginning of the ride, visitors experience a big drop before going through hairpin bends and over hills again towards the end. All in all, a pretty fast-paced family rollercoaster.

Twisted Timbers

The Hurler roller coaster was long regarded as one of the worst wooden roller coasters in the world. The ride through the layout characterised by ground-level turns had no real highlights to offer in addition to the rather poor ride characteristics. In 2018, the roller coaster was converted by RMC into Twisted Timbers.

The ride on Twisted Timbers begins directly with a right-hand turn that takes us up the ride’s lift hill. Once at the top, the ride initially takes a left-hand bend, which then leans more and more to the side and finally turns into a roll. With momentum, we then head through the first valley, over a speed bump and through a steep turn before heading over three airtime hills. A skilful change of direction in a cutback element leads over another series of airtime bumps. Then it’s through another turning curve and another roll. After a Bayernkurve, it’s back to the station via some more airtime bumps. Shortly afterwards, we hit the brakes.

Twisted Timbers is a fantastic roller coaster and finally an RMC with inversions that I could ride all day without any problems. This is mainly due to the fact that the roller coaster here doesn’t race over the numerous airtime hills as aggressively as other comparable rides. Without almost breaking your thighs, the ride is simply more fun. In this respect, Twisted Timbers is currently the best RMC roller coaster I’ve had the chance to ride.

Old Virginia

The Old Virginia themed area is mainly characterised by the two large water rides Shenandoah Lumber Co. and White Water Canyon, which are located right next to each other. Unfortunately, both rides had not yet started their season, so I was unable to test them on the day of my visit.

Grizzly

Located in the woods of the Old Virginia themed area, the Grizzly wooden coaster is hard to spot. After entering the ride through the gift shop, the expedition can begin. We approach the lift hill of the ride in a long left turn. At the top we immediately take the drop and turn left. After a climb, we go through a long left turn. The second drop takes us straight into an airtime hill and shortly after into a tunnel with another airtime hill. We then change direction in a big turn. A hill then takes us next to the track we have already experienced. Here we go over another airtime hill before taking another turn. Finally, a series of airtime hills leads us to the braking section of the ride.

Grizzly is a very good wooden roller coaster. The ride is so out of control that it is hard to believe. Although the ride’s statistics are not that surprising, the layout has a lot to offer. It’s just a very wild roller coaster ride.

Pictures Kings Dominion

Conclusion Kings Dominion

As with its sister park, I really enjoyed my visit to Kings Dominion. Although the park is not quite as big, it also impresses with a really strong portfolio of rides and rollercoasters. Due to the relatively low crowds on the day I visited, I was able to try out all the rides without any difficulty and got through everything relatively quickly. It was just a shame that the new Tumbili rollercoaster had problems on the day I visited. I will definitely be back again at some point.


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