The oath of Kärnan

Preface

Four years have passed since the last half-finished roller coaster, the Schlange von Midgard, was opened at Hansa Park, four long years in which surprisingly little has changed at the park, except for the demolition of the vertical ride prototype by Maurer Söhne. In the course of financing the planning and realisation of this year’s project understandable, on the other hand the time could have been used for a renewal of the existing installations, or at least try to reduce the number of parents pushing in front of the above mentioned children’s roller coaster. But when Hansa Park published the plan to build a Hyper Coaster, I had high hopes that the park would follow the example of the English amusement park Pleasure Beach Blackpool, which is also located at the sea and has a very limited area at its disposal. As a big fan of the Big One, at least an almost two-kilometer long roller coaster by Chance Morgan or similar, which runs through the whole park, would be a reason to visit Hansa Park more often. Instead, the project suddenly became uninteresting by announcing a roller coaster with a vertical lift in a tower and a role as an inversion figure, as the roller coaster Der Schwur des Kärnan could now be classified as Fluch des Novgorod II.

The construction progressed and the bloody ugly concrete block, which you can probably still see in the next few years, grew in height. Some externally visible distance meters followed, but the interest was in other projects. At the beginning of this month the opening of the now third roller coaster from Gerstlauer followed, and of course, as it should be, it was half finished. Despite this, the Schwur des Kärnan was able to win the favour of its riders quite fast, because Kärnan is a lot of things, but above all it is mega extreme, powerful, super smooth and, so on and so on.

Der Schwur des Kärnan

The outer appearance

In Hansa Park, The Schwur des Kärnan is only negatively noticeable during the transition to the Spanische Glocke and the Rio Dorado, as the access to both rides seems to be slightly hidden now, otherwise, the tower is indeed unsightly but impressive. The flat layout above the meadow in front of the Barracuda Slide is quite respectable and because of the almost non-existent running noises of the cars one hardly notices how fast the trains are actually running here.

The queue

The queue generally seems very provisional, but offers a lot of potential due to the existing quite large rooms in the building. The baggage drop is the same as on the roller coaster Blue Fire from the Europa Park near Rust, but in a separate room. After that one enters the queuing area, where the four rows of four people each have to be filled. The gates are a little bit pulled forward and open synchronously to one of the doors behind which rows 1 – 4 are located. By chance the train is filled row by row, a very interesting and praiseworthy idea, which can be adopted by other amusement parks.

The ride

The ride on the Schwur des Kärnan begins with a small gradient, followed by a left-hand bend, sloping outwards. Before the vertical lift, the train waits for a short time until the preceding train has left it. As usual, the train goes uphill quickly, before it makes a stop shortly before the end of the vertical lift. The train is held in position while the driver of the chain is moved into position. Shortly afterwards the brake is released and as it must come, the train falls down backwards. By using brake swords at the lower end of the freefall section integrated in the lift, the magnetic brakes react and the speed of the train is reduced. Mechanical brakes stop the train completely, the chain engages once more and carries the train over the top of the lift.

In a vertical gradient with an additional turn of 90°, one now leaves the building, whereupon a section of track, which is reminiscent of a heart, appears on the outside. Basically, one performs a Non Inverting Butterfly, whereby the lateral inclinations of the track are skilfully interrupted by the horizontal crests. With renewed momentum, the track turns into a slightly higher banked right turn, where the first turn takes place. A small hill in the manner of a Bavarian curve initiates the second turn. Very close to the ground you make a wide right turn, followed by a nice zigzag combination leading slightly upwards. In another right turn you approach an Airtime hill, where you also take off wonderfully. Another generously designed Bavarian curve leads into the last curve combination on the way back to the station. A small hill later the brakes are taken and the ride seems to be over for the time being.

The gate opens and an inversion, which is very reminiscent of the last role of the smiler from the English amusement park Alton Towers, comes to light. Thanks to the almost non-existent speed, one drives through it with a decent hangtime. A last right turn with a small dip before the station brake follows, and strangely enough, this is the first place where the pictures are taken.

Conclusion

The Schwur des Kärnan is a thoroughly nice roller coaster, but definitely not the best roller coaster in Germany, nor is it the most intense roller coaster in this country. The backwards freefall is a nice feature, which, if you were the park, you would have to advertise great, as well as the whole ride. However, this element is at the same time very capacity-reducing and actually unnecessary for the overall experience. The real drop on the other hand is absolutely brilliant and the heart element is also convincing. During the following part of the track, which is close to the ground, one quickly loses the overview and except for the hill and the subsequent meters, it hardly remained in my memory. The part at the end is quite good, except that a ride like this doesn’t really need it.  The smoothness during the ride corresponds to the typical ride behaviour of the manufacturer and is quite good for a roller coaster of this height, but far away from smooth.

Pictures Hansa Park

Closing Words

One thing is completely incomprehensible to me, as why does one open a half-finished roller coaster for the third time in a row at the beginning of the main season? Even The Smiler, a roller coaster that was affected by breakdowns and a very hard winter, opened in the off-season, whereas other half-finished coasters like the Sky Scream from the Holiday Park even opened at the beginning of the season, whereupon they were even finished during the season, at least externally. I understand if you don’t want to take an example from your closest competitor, but in the Lüneburg heath, roller coasters are now finished the season before, tested in time and opened on time. The Schwur des Kärnan at least would be better off with a finished design, because although it is a lot of fun, it is not really earth-shattering.

 

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In search of Dr. Carter

Preface

Due to long queues in and especially in front of the Wunderland Kalkar I had to drop an intended trip to some Dutch parks at short notice, but since the Lost Temple, the last untested German novelty of this year, was waiting within a radius of about 70 km, it was quite bearable. To my own surprise, I got a free ticket instead of the 50% discount I had hoped for with my Fort Fun annual ticket, so that the way to the Movie Park Germany was already worthwhile at that time, although it was unexpectedly full thanks to the first sunny weekend in weeks (but unfortunately Kalkar was also).

Movie Park Germany – The lost Temple

The Queue

Arriving at Movie Park Germany, I first concentrated on the compulsory program, so that the way led directly to this year’s novelty, the Simworx Immersive Tunnel Lost Temple. Fortunately, the waiting time was limited, so that I only had to wait a few minutes for the elevator. The safety instructions, held in three languages, were very annoying, especially since they were sufficient for every second load. Finally arriving in the elevator, after another speech, the descent is relatively slow and with rather simple effects, even the elevator at the traveling haunted house Psycho with the asynchronously running rollers seems more convincing. To my own astonishment, the elevator actually was a real one, and thus, after leaving the gondola, one got out in a different environment that is thematically very outstanding. Relatively quickly, one went through the empty queue that could show a hot surprise right in the first room until one was stopped by a chain. Now for minutes absolutely nothing happened, which is to be called negative, after all there were not even signs of a co-worker. By means of simple possibilities, one could make the waiting time in this part of the queue more pleasant, even if it was only due to an expiring timer. After the now already longer waiting time, one got some 3D glasses in one’ s hand, whereupon one could listen to a safety instruction in three languages again. In the following room one was finally divided into the rows of seats and a preshow was held. When you could finally board into the train, the departure was delayed only by the slow handling.

The ride

Shortly after the sides of the car were folded down, the car started to move and so we drove into the Lost Temple. Shortly after that the film was started and despite the static position it always felt like accelerating forward. This is where the strength of the system becomes apparent, because there is absolutely nothing to criticise about the actual technology of this large capacity simulator. The movements are all smooth and well coordinated, so fortunately you don’t get sick as quickly as with the simpler 4D simulators in various theme parks. The film is partly sharp, but mostly very spongy, the 3D effect can hardly score any points, it rather worsens the picture massively. The actual story is free of meaning and can be compared to the story of the computer game classic Tomb Raider II, after all, they had a temple-like environment with dinos in it.

Conclusion

Although dinosaurs have become extinct since the end of the 1990s, at the latest shortly after the third Jurassic Park film, some small parks, such as Erse Park or the Tolk-Schau, have kept the dinosaurs alive. That a big park like Movie Park Germany is trying to jump on the dinosaur direction is strange, but it makes sense considering a fourth part of the Jurassic Park series. At least you can still revise the film quality of your own attraction until the movie release next year, so that you can enthuse some visitors for the topic as a pioneer and at the same time as a free rider.

At least from a technical point of view the Lost Temple is a very interesting ride, which only suffers from the lack of quality of its movie. But since this is a problem that is quite easy to handle, I’m sure that the attraction will be able to make a significant quality leap in a few years (if not already next year). Most visitors already leave the ride satisfied, only one little boy was disappointed, after all the dinosaurs were not real. Beside all the bigger novelties this year, the Lost Temple can at least hold its own against Arthur – the Ride from Europa Park, the competition this year was also very strong with Flug der Dämonen, Chiapas and Sky Scream.

Pictures Movie Park Germany 2008 – 2016

 


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French lobby work at Europa Park

Preface

It’s interesting to see that in a year when every major theme park in Germany has a new attraction, Europa-Park has been left out of the media hype. Fortunately, the situation was different for the park in France, so at least there is some interest in Arthur. In France, Luc Besson’s animated film series has always been very successful, whereas in Germany, Arthur and the Kingdom of the Minimoys has only been successful in the media thanks to the voice of Tokyo Hotel singer Bill Kaulitz.

Since nobody in Germany actually knows the films, it’s hard to understand why they decided to apply for these licences, because even without the film reference and the rather modest name of the actual ride, the ride could work. On the other hand, a lot of French people visit the park, and as has been shown all too often in English theme parks, you need themed areas licensed from popular children’s series to successfully attract the masses these days.

The new ride at Europa Park

Arthur

French Lobby – The ride is located in the Kingdom of the Minimoys themed area, a very compact hall similar to the Wuze Town themed area at Phantasialand, with some slides, a beautifully designed Zamperla Jump Around and a Zierer Family Freefall Tower. The coaster’s ride along the ceiling of the hall is the highlight of the public area.

As the ride is still ‘new’ this year, be sure to get on at the start of the day, although technical difficulties can delay the opening by a few minutes. You won’t have to wait that long during the day and you can queue for Arthur straight away. As the single rider queue is not visible until you pass through the entrance portal to the ride, it can be worth at least stopping there and not being distracted by the regular queue.

The Ride

Once you have passed through the well-designed waiting area, you take your seat in the appropriately designed vehicle, which is transported on a conveyor belt. One turn and a simultaneous film sequence later, you find yourself in the realm of the Minimoys and at the same time confronted with a new addition to Europa Park, but more about that later.

Surprisingly fast, the track climbs up the hill before passing some dark ride scenes at the right speed. Shortly after, the first real roller coaster section follows, where you leave the hall for a moment. One turn later and you are back in the hall, where ‘Paradise Alley’ shows its best side – an admittedly very original set. A few metres of track later, you escape from a rat and find yourself under the roof of the hall, whereupon the next scene involves a boss fight. The Mack company are demonstrating all sorts of features on their car, and the button on the bar, which seemed pointless at first, is used. This is followed by the second rollercoaster section of the ride, where a short combination of downhill and uphill curves provides some speed, but the following uphill helix slows things down massively, and the ride comes to an end.

The farewell of the protagonists, known and unknown from the film, shows a certain consistency that is lacking in many other themed rides at Europa Park, and Arthur also lacks the typical overloaded scenes. So it’s no wonder that Arthur – the Ride, which I had previously, and not jokingly, described as French lobbying work, is a very convincing dark ride. The ride is well made and has a certain symbiosis of well-designed scenes and almost old-fashioned animatronics, while modern design and a certain, but fortunately subtle, interaction is not missing.

Conclusion Arthur

However, as a coaster, Arthur is only a prototype and there is still a lot to be improved, such as the general smoothness of the ride, which is not very satisfying, and the way the gondolas turn. Still, there is a lot of potential in this system, so we will probably see more units in the coming years.

More important than the attraction itself, however, is its location. The Fairytale Forest, which has been less visited, will benefit greatly.


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