Shiver Me Timbers!

Michigan’s Adventure

Michigan’s Adventure has been around for quite a while. The park originally opened in 1956 as a small animal park with the rather imaginative name Deer Park. Two years later, the Deer Park Special railroad became its first ride and marked the beginning of a gradual shift toward a traditional amusement park.

That transformation really picked up speed after Roger Jourden took over in 1968. By 1972, Deer Park had become Deer Park Funland, with a Tilt-a-Whirl, carousel, and Ferris wheel joining the lineup. Corkscrew arrived in 1979 as the park’s first roller coaster.

The Michigan’s Adventure name followed in 1988, the same year Wolverine Wildcat opened as the park’s first major wooden coaster. WildWater Adventure was added two years later, giving Michigan’s Adventure the amusement park/water park combination it still has today. Cedar Fair acquired the park in 2001.

Beyond its history, one of the first things that stands out is the park’s unusual layout. Most of Michigan’s Adventure is arranged around a central lake, but there is no continuous path all the way around it. Instead, both sides eventually come to a dead end. That is where the Timbertown Railway comes in handy, connecting the two ends of the park with a ride through the woods.

Zach’s Zoomer

Our first coaster is Zach’s Zoomer, one of the smaller wooden coasters built by CCI. Its layout should look familiar to anyone who has ridden the Woodstock Express coasters at Kings Island, Kings Dominion, or Carowinds.

A short right turn leads onto the lift hill. From the top, the train drops straight into the first descent and climbs into a broad turnaround. A small hill sends us through the wooden structure to the opposite side of the layout, followed by another turnaround and a handful of smaller hills. One more trip through the structure brings us back to the brake run.

Zach’s Zoomer may be small, but it is a genuinely fun little woodie. It is especially well suited as a first wooden coaster for younger riders while still offering enough of that classic wooden coaster feel to make the ride worthwhile.

Camp Snoopy and Woodstock Express

Right next to Zach’s Zoomer is Camp Snoopy, the park’s children’s area built around Snoopy and the other familiar Peanuts characters.

The area is also home to Woodstock Express, a Chance Rides Big Dipper. The layout is short and consists mostly of gentle drops and turns, but that fits the target audience perfectly. It also rides noticeably better than quite a few similar kiddie coasters.

Hydro Blaster

Leaving Camp Snoopy, the path takes us past WildWater Adventure. Right alongside it is Hydro Blaster, a large dinghy slide with two separate courses. Both offer plenty of turns and a few fun little jumps along the way. Simple, but a lot of fun.

Adventure Falls

A few steps farther along is Adventure Falls, a classic Intamin Spillwater. The boat climbs the lift, makes a large turn at the top, and then heads into the main drop.

The splash at the bottom is only part of the story, as the shower afterward makes sure there is very little chance of getting off dry. Great fun, and with WildWater Adventure right next door, this is one ride you can easily tackle in your swimsuit.

Grand Rapids

Grand Rapids keeps the water rides coming. This Intamin rapids ride follows a nicely laid-out course filled with turns and rapids, while the circular boats constantly rotate in the channel. That makes it almost impossible to predict who will take the next wave.

A larger waterfall near the end adds another good soaking before the boats return to the station. A very enjoyable rapids ride.

Thunderhawk

Directly across from Grand Rapids stands Thunderhawk, a classic Vekoma SLC. The compact layout with its collection of inversions still looks impressive, even if the ride itself shows its age.

Thunderhawk is definitely on the rougher side, and the familiar SLC hits are there, but it never becomes completely unpleasant. Not smooth by any means, but still perfectly rideable.

Timbertown Railway

After Thunderhawk, we use the Timbertown Railway to move over to the other side of the park. Most of the route runs through the woods, so there really is not much of Michigan’s Adventure to see along the way.

That actually makes it a rather peaceful little train ride — and, more importantly, a very handy connection between the two ends of the park.

Wolverine Wildcat

Wolverine Wildcat is our next wooden coaster. A right turn out of the station leads into a long tunnel, followed by another right turn onto the lift hill. The first big drop comes immediately after the lift, and the train then climbs into a large turnaround with a great view across to Thunderhawk.

The second drop takes us all the way down to ground level. Two shallow hills follow while the track gradually bends to the left. Another climb and turnaround set up the next drop.

My favorite part comes right afterward: a double up that gains height in two separate steps, immediately followed by a double down doing the same thing in reverse. Another turnaround leads into one more drop and several smaller hills before the final turn into the brakes.

Wolverine Wildcat runs nicely and offers airtime throughout the course, although most of it is fairly mild. The double up and double down were easily the most memorable part of the ride for me.

Logger’s Run

Next along the way is Logger’s Run. The layout is about as straightforward as a log flume can get: a long elevated section followed by the final plunge into the water.

Unfortunately, Logger’s Run was closed during my visit, so I only got to see it from the midway.

Sea Dragon and Rocky Point Mini Golf

Right on the lakeshore is Sea Dragon, a classic Chance Rides pirate ship. It delivers some pretty decent airtime at the ends of the swings and gives you a great view across the water at the same time.

A short walk farther along, Rocky Point Mini Golf occupies a peninsula extending into the lake. The classic adventure golf course has several nicely designed obstacles, but it is really the location that makes it stand out.

Corkscrew

Corkscrew is up next. This is classic Arrow territory: lift hill, drop, and two namesake corkscrews. There really is not much more to the layout, making it a very short ride, but that old-school Arrow profiling still has its charm and the ride quality is fine as well.

Lakeside Gliders, Dodgem, and Giant Gondola Wheel

The front section of the park also has a few more traditional rides, including Lakeside Gliders and Dodgem.

Behind the bumper cars stands the Giant Gondola Wheel, offering a nice view over the lake and the surrounding park.

Mad Mouse

A little farther along is Mad Mouse, one of the relatively rare wild mouse coasters built by Arrow Dynamics.

The first half delivers the expected tight hairpin turns, while the second mixes in several small drops and some unusually banked curves. I have always had a soft spot for these Arrow mice, and this one is no exception. A really great ride!

Classic American Rides

Behind Logger’s Run is a nice collection of classic American flat rides. The lineup includes Flying Trapeze, a Chance Rides Yo-Yo, a Sellner Tilt-a-Whirl, a Chance Rides Thunderbolt, and an Eli Bridge Company Scrambler.

The Thunderbolt was particularly interesting to me, as this was my first ride on one of Chance’s versions. That alone made the visit worthwhile.

Shivering Timbers

We save the biggest wooden coaster for last. Shivering Timbers starts with a left turn out of the station before climbing the roughly 125-foot lift hill.

At the top, the train dives straight into the first drop and begins what feels like an endless run of airtime hills. Two large hills are followed by a somewhat smaller one before the track climbs high again. A two-stage climb eventually leads into the huge turnaround, which even features a small dip of its own.

A long straight section high above the ground comes next before a left-hand drop picks up the pace again. Another airtime hill leads into a double up and another plunge. A speed bump sends us briefly through the wooden structure, followed almost immediately by another hill.

From there, a long descending ramp leads into another speed bump through the structure. One more airtime hill and two smaller hills set up the finale: a double helix that suddenly throws some surprisingly strong lateral forces into the mix before the train hits the brakes.

Shivering Timbers is an absolute beast. The hills keep delivering great airtime, and the sheer length of the layout makes the ride feel substantial from beginning to end. It has definitely developed a bit of a rough edge in places, but not enough to take much away from the experience.

Pictures Michigan’s Adventure

Conclusion Michigan’s Adventure

I really enjoyed Michigan’s Adventure. It is a nicely laid-out park with a good mix of coasters, classic flat rides, and water attractions.

Shivering Timbers is obviously the star of the show, but Zach’s Zoomer, Wolverine Wildcat, and Mad Mouse were all highlights as well. WildWater Adventure is also a big part of what gives Michigan’s Adventure its character. Spending part of the day in the amusement park and part in the water park simply works really well here and makes for a very complete day out.

 


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The Shores of Cedar Point

Cedar Point Shores

Cedar Point Shores sits right next to Cedar Point on the shore of Lake Erie. The water park originally opened in 1988 as Soak City with just ten slides and kept growing over the years before receiving a major makeover and its current name in 2017.

Today, the lineup includes body slides, tube slides, several larger slide towers, two river rides, a wave pool, and plenty of areas for families and younger kids. The setting is quite unusual as well, with Lake Erie right next door and Magnum XL-200 running straight through the water park.

Unfortunately, quite a few slides were closed during my visit. I did manage to ride Storm Surge, Lake Erie Nor’Easter, Riptide Raceway, and Point Plummet, while several of the others were only open for a look from the ground.

Storm Surge

Just past the entrance is Lakeslide Landing, a small area for the youngest guests. A few steps farther along is Storm Surge, the first larger slide of the day.

The WhiteWater West family raft slide takes its large rafts through a number of turns and smaller drops. I had to wait quite a while for this one. The ride was fine, with some nice rocking from side to side through the turns, but nothing I would rush back to.

Great Lakes Cove, Lily Pad Walk, and SplasH2O

Nearby are Great Lakes Cove and Lily Pad Walk. Great Lakes Cove is a shallow pool for younger guests, while Lily Pad Walk has a series of floating obstacles to make your way across.

SplasH2O is the larger water-play structure in this area, with small slides, water jets, and plenty going on. The big tipping bucket at the top regularly empties itself over everyone below.

Lake Erie Nor’Easter

A little farther along is Lake Erie Nor’Easter, a classic set of enclosed tube slides. All three stay completely inside their dark tubes, with plenty of turns and helices before reaching the bottom.

Because you cannot really see what is coming next, the ride stays quite entertaining all the way down.

Breakwater Bay

At the back of the water park is Breakwater Bay, the large wave pool. It is a good place to float around for a while, wait for the next set of waves, or simply take a break from the slides.

Runaway Rapids

Right next to it is Runaway Rapids, the first river ride on our way around the park. The current is much stronger than on a typical lazy river, and fountains, waterfalls, and other water effects keep things moving along the way.

Mufflehead’s Beach Bar & Pool

Behind Magnum XL-200 is Mufflehead’s Beach Bar & Pool. This adults-only area is a little quieter and offers a great view across Lake Erie.

Magnum XL-200 passes right by the area, which makes for a pretty unusual setting.

Cedar Creek

Not far away is Cedar Creek, the park’s second river ride. This one is much calmer than Runaway Rapids and is really just about grabbing a tube and taking it easy for a while.

Crosscurrent & Plunge Slide

Next up are Crosscurrent and Plunge Slide. Crosscurrent consists of two winding tube slides, while Plunge Slide is a wide wave slide.

Perch Plunge and Walleye

Right next to them are Perch Plunge and Walleye. These body slides are mostly made up of long, winding turns.

The three Perch Plunge slides start a little higher and add a few small jumps along the way, followed by some larger drops toward the end.

Riptide Raceway

Riptide Raceway is the park’s mat racer. Each lane starts with a helix before heading into the big final run.

From there, it is a race over several waves all the way to the bottom. With the lanes running side by side, trying to beat the other riders is half the fun.

Point Plummet and Portside Plunge

Point Plummet and Portside Plunge are the last major slide complexes on our way around the park.

Point Plummet has four drop-capsule slides. After the countdown, the floor disappears and you drop straight into the tube. From there, it turns into a fast speed slide with plenty of turns and a lot of pace right to the end.

Right next door are the two tube slides of Portside Plunge. Both start inside enclosed tubes with several turns before coming back out into the open. Each one finishes with a large, steep final drop.

Pictures Cedar Point Shores

Conclusion Cedar Point Shores

I liked Cedar Point Shores overall. The location right on Lake Erie is already pretty special, and Magnum XL-200 running through the water park gives the place a very different feel from most water parks.

It was a shame that several of the larger slides were closed during my visit, but I still got on Storm Surge, Lake Erie Nor’Easter, Riptide Raceway, and Point Plummet. Point Plummet and Riptide Raceway were the clear highlights for me.

 


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Soaking Up the Thrills

Soak City

After spending some time at Valleyfair, I headed straight into the neighboring Soak City water park. The entrance is located quite centrally within the park, directly across from the Mad Mouse roller coaster, making it very easy to switch between the amusement park and the water park.

The water park itself has a surprisingly long history. Valleyfair opened its first water slides back in 1983, eventually developing into Whitewater Country and later the Soak City water park.

Breakers Pipeline & Plunge and Breakers Bay

Right next to Breakers Bay stands the large Breakers Pipeline & Plunge slide tower. Breakers Pipeline features four different drop-floor slides. After stepping into the launch capsule, it is arms and legs crossed as you wait for the floor to suddenly disappear beneath your feet. Two of the slides take a fairly direct route down, while the other two feature a more winding layout. The drop-floor start adds a nice dose of suspense to all four slides.

A few meters higher up are the two slides of Breakers Plunge. There are no capsules or drop floors here. Instead, you are looking straight down two classic kamikaze slides towards the runouts some 27 meters below. Despite their much simpler layout, Breakers Plunge feels even more extreme and certainly takes a little courage. I really enjoyed both attractions.

Right next door is Breakers Bay, the large wave pool at Soak City. Once the waves start, there is plenty of movement in the water. For me, a good wave pool is simply part of a good water park.

Panic Falls

Hidden away in the back corner of Soak City was Panic Falls, a truly old-school slide tower. The three body slides dated all the way back to 1983 and were among the first water slides ever built at Valleyfair.

And you could certainly feel their age – in a good way. You race through the numerous turns at surprisingly high speed, hitting several small jumps along the way. At times you even lift slightly off the slide, while the increasing speed causes you to bounce around more and more as the ride progresses. This slightly unpredictable behavior made Panic Falls great fun and one of the highlights of Soak City for me.

A few years younger were the two Panic Falls Speed Slides, which were added in 1988. Their layouts are much simpler: from the roughly 18-meter-high tower, two open slides head almost straight down towards the runout. The speed is accordingly high, and their old-school construction gives these slides a character of their own.

Ripple Rapids

After the rather wild slides of Panic Falls, things became much more relaxed on Ripple Rapids. The classic lazy river winds its way through part of Soak City and was perfect for a short break. Simply lying back in a tube and floating around the water park for a while was exactly the right change of pace after the wild slides before it.

Hurricane Falls

The big highlight at Soak City, however, was Hurricane Falls. The roughly 21-meter-high family raft slide didn’t look all that unusual at first, but turned out to be a surprisingly wild ride.

A large raft takes you down a wide channel featuring several steep and highly banked turns. The raft quickly picks up speed and starts swinging higher and higher through the curves. At times, it climbs surprisingly far up the side walls before swinging back down into the channel and almost immediately entering the next turn. This extreme swinging motion makes the ride incredibly dynamic, especially as you can enter the next section backwards or sideways depending on where you are sitting in the raft.

The ride was much wilder than I had expected from a typical family raft slide, and I really enjoyed it. Hurricane Falls was without question my favorite slide at Soak City.

Pictures Soak City

Conclusion Soak City

I really enjoyed Soak City during my short visit. The water park isn’t particularly large, but it offers a nice mix of modern attractions and some wonderfully wild old-school slides.

Hurricane Falls was the clear highlight for me. I certainly wasn’t expecting a family raft slide to be this wild, and the extreme swinging of the raft alone made my detour into the water park worthwhile.

 


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