Oh, oh, oh Gardaland

Gardaland

After a visit to Disneyland in Anaheim, California in the early 70s, businessman Livio Furini decided to create his own park. At that time no place seemed more suitable than an area within sight of Lake Garda, after all this is the first lake of its size that tourists, coming from the Brenner motorway, have been occupying since the late fifties and have not given it away since then; finest Mediterranean feeling without the Mediterranean Sea, of course. With the help of some local entrepreneurs, Gardaland opened its doors for the first time in 1975 and has been growing steadily ever since. In 2006 the British Merlin Entertainments Group bought the park for 550 million euros. Two hotels a few kilometres away complete the offer.

Arriving at the car park, the crowd of people promised a pleasant day’s visit, but this was not necessarily reflected at the cash desks and at the entrance. Really stupid German park guests in their teens, who had probably never been to an international amusement park before, also delayed the ticket purchase immensely by explicitly asking for two Eintrittskarten. It’s very easy to do so, if you order the tickets in English, put down your Merlin 2:1 voucher and pay the money. Afterwards they wish you a wonderful day in finest German. With the tickets in hand, we went straight into the park, where I had to wait for Dominik, as he hadn’t been able to close the gap behind an Italian family. In general, the access area to Gardaland is somewhat disadvantageously built.

Fantasy Kingdom

Right at the beginning you are spoilt for choice by walking through two children’s areas. You can choose between the medieval area of Gardaland, where there is a horse carousel and several playground equipment, and the Fantasy Kingdom, where you can find Prezzemolo and his friends, the park mascots. They are cult in Italy and in 2002 they even got their own TV series, incidentally one of the early projects of the Rainbow studio (Winx Club, Huntik and some more, whose licence is now used in Rainbow Magicland close to Rome), with 26 episodes in total. Prezzemolo, which translates as parsley in English, is a shy dragon who, while eating pizza topped with strawberries, becomes He-Man and helps his friends. The series is actually not bad, although I don’t understand a word of Italian, and it shapes the style of the theme area immensely.

The centrepiece of this is an artificial tree, which, similar to the Cabane des Robinson of the Disneyland Park in Paris, is accessible. Inside there are some rooms inhabited by Prezzemolo and his friends, which are very nicely decorated. Continuing upwards you climb a staircase until you reach the balcony in the artificial treetop. Up here you can have your picture taken with Prezzemolo or simply enjoy the view of Gardaland and nearby Lake Garda. A staircase around the tree leads you down again. It gets quite interesting in the cellar of the tree, where the Magic House is located.

Magic House

After entering the entrance hall to Prezzemolo’s happy home, a magician appears and speaks to the visitors. The room in which you are currently located is extended. Prezzemolo is greeted with great excitement in his living room and explains that the strange voice that is heard from time to time means that there are hardly any visitors left. Suddenly strange things happen and the magician speaks again to the guests of the house. Now the restless ghost explains that this was once his laboratory and he has got used to living in the same house with Prezzemolo a little bit, but now he declares it to be his own. He then invites the visitors to a small illustration of his powers, in which he turns the house upside down. On the way out, Prezzemolo tells his visitors about a strange dream in which his house and a magician played an important role.

It’s kind of cool to stand in front of a huge building and take a lift a few meters down to the basement to visit a completely underground Mad House. Unfortunately the comic look of the drum robs the illusion a little bit, here you could have achieved even more with additional effects. The music is coherent and the Italians listen attentively to the story, which makes it easy to follow the story, at least in theory.

The rest of Fantasy Kingdom looks like the prototype of all the more modern children’s kingdoms. Similar to the younger Sesamo Aventura from the Spanish Port Aventura near Salou, there are other rides, e.g. a quite neatly designed tractor ride, a small monorail and other smaller carousels in an elaborate design.

Raptor

A little above this area is the entrance to Raptor, the prototype of the Wing Coaster from Bolliger & Mabillard. Similar to the notorious roller coaster Nemesis of the English amusement park Alton Towers, this ride presents itself as an alien, which was found by chance during construction work in the park. While Nemesis was tamed into a steel-like structure and has been used as a ride for the towers’ guests ever since, the Genetix Initiative, a paramilitary organisation, tried to tame the found creature in the specially built X-Labs in Gardaland. But all attempts failed and Raptor succeeded in breaking out.

In a short left-hand bend, the train leaves the station and immediately climbs the lift hill. While the newer versions of the ride slowly turn their passengers by 180°, the Raptor plunges into the depth, which leads to unexpected airtime, especially in the back rows. Powerfully the train crosses the first valley and then makes a steep turn to the left. Without any rest, the alien falls to the ground again and doesn’t hesitate to use its power. In a zero-g roll you are now turned upside down for the first time, leaving it in a left turn. Now you cross the entrance portal of the ride on a hill, whereupon the train throws itself into a curve close to the ground, which serves as an introduction into a somewhat elongated corkscrew. A right-hand bend close to the ground, passing the lift hill of the ride, follows, but is immediately replaced by another left-hand bend. This leads into a very long in-line twist, a straight roll, which is equipped with some Near Miss elements. Shortly afterwards we land in the braking section of the track, where we can spend some time in the now tightly fitting restraint waistcoats. Another left turn brings us down to the hangar level again.

Although Raptor is the smallest representative of its kind with a height of 33m and a length of just 770m, the ride is one of the better ones, as long inversions are accompanied by tight curves and forceful valleys. Although the Near Miss elements are negligible, the ride in Gardaland surprises all the more with its rather unconventional first drop (it’s strange that through the whole hipster movement with its unconventional mainstream, something absolutely classic can now be called unconventional, as nobody uses it anymore). Compared to the other European rides, Raptor is clearly ahead due to its more dynamic ride, especially since The Swarm from Thorpe Park, England, has lost all of its driving sophistication again due to the renewed rotation of the two rear cars.

4D-Adventure Cinema

A few meters further on you will find the Spectacular 4D-Adventure Cinema, which contains a simulator with quite long rows made by Intamin. The ride was opened in 1990 under the name Cinema Dinamico as the first of its kind in Europe and showed up to 6 different films per day, including a film showing the wooden roller coaster Colossus from the amusement park Six Flags Magic Mountain. In 2001 the theatre was rebuilt, whereupon 3D films were shown, which were lifted into the fourth dimension by the additional movements. As always with such attractions the quality of the films varies immensely, mostly the movements of the passenger carrier are jerky and moreover asynchronous to the image, which makes them a guarantee for whiplash injuries of any kind and motion sickness.

I Consari

A little quieter, but by no means less spectacular, is the dark ride I Corsari. In defiance of the imminent opening of the Euro Disney Resort in Paris in 1992, Gardaland created the most expensive attraction in the world at the time. And so it is hardly surprising that the already very limited space of Gardaland was optimally utilised by an additional underground hall. Access to the dark ride is on the deck of a huge galleon, in whose hull the queue including the station is located.

Hired as sailors of a huge galleon we immediately try to escape the cruel captain Jason Montague in two nutshells. Our way leads us directly into the jungle, where dangerous animals and dead pirates make us understand the cruel reality of our business. A parrot tries to keep us from our goings-on, but we know that returning to the captain will be no less harmless. In a cave we meet a rotten ship whose restless crew is still among us. We narrowly escape and end up in a supposedly safe environment. The pirates here seem to be nice and friendly, but above all, they like to drink. We are advised to turn left and through a sewer system we end up in a swamp. If this environment was not deadly enough, we are attacked by a sea snake with human appearance in the next moment. But even here we manage to escape and are immediately rewarded with a legendary treasure. Freshly hanged pirates do not bode well and so we are not surprised when a huge galleon sounds the order to attack. It is our old team leader Captain Montague, who not only destroys the fort next to us, but also guides us into the depths of the sea.

I Consari can easily be called the best pirate theme cruise in Europe without devaluating the Disneyland classic Pirates of the Caribbean too much. The ride itself is extremely harmonious and the animatronics used are impressive, as is the entire set design.

Sequoia Adventure

Next to the log flume Colorado Boat, which was built in 1984 and is a rather classic ride with two shots, is the entrance to Sequoia Adventure, a truly special roller coaster made by S&S. The layout of the Screaming Squirrel promises a very exciting ride with three, slightly longer, overhead passages.

Once the manufacturer’s typical airy brackets have been set and locked, the car starts to move and immediately rolls towards the curve, which grips the car over two raised rails under the arms and lets it slide onto the actual track. Here, the trolley couples back to its original rail profile and is immediately transported upwards in the lift. Once at the top, the car completes a short straight line before it is braked and transported very slowly over the hilltop. In the so-called saxophone element, which actually looks a bit like the musical instrument, you drive back the straight line upside down before you are slowly turned around in a turn. The whole game is repeated two more times, whereby after the second saxophone it goes up a little bit to get to the correct starting height for the third saxophone. Towards the end another turn leads the car back to the station.

Sequoia Adventure is a wonderfully wacky roller coaster that celebrates its longer overhead passages virtually by itself. All these passages are quite pleasant, but the turns are unfortunately not without jerks, which is especially noticeable after the second saxophone with its free cut. But the ride itself is fun and with its wonderful different layout it is a real eye-catcher.

Magic Mountain

In 1981 the Dutch amusement park Efteling presented Python, the largest and most exciting roller coaster in Europe. Two years later, Heide Park Soltau introduced Big Loop, a similarly exciting but higher ride, which attracted a lot of attention. Gardaland also recognised this trend and in 1985 offered Magic Mountain, the most exhilarating roller coaster in Italy at the time, also modelled on the Carolina Cyclone of the American amusement park Carowinds.

As with Python, the train leaves the station in Gardaland on a small gradient, followed by a left turn. Shortly afterwards the train hooks up to the lift chain, which takes it to a starting height of 29m. This is followed by a small gradient and another 180° left turn before the train races down the track. The colourful train advertising for Coca Cola now passes through a very powerful valley and immediately passes the first loop and then the second loop of the ride. On a straight line the train gains a bit of height and shortly after that it takes a curve. This brings the train up to the starting height of the corkscrews, which you enter at a remarkable slant. While the wagons are screwed through this, the world is turned upside down two more times. After a small hill, you now complete an upward helix around a fountain, after which the braking section is waiting.

Magic Mountain is a great older type of roller coaster, which doesn’t have to hide from newer rides due to its truly intense dynamics, even though both trains were only half occupied. (One train with three cars, the other with four). The ride itself runs faster than its Dutch counterpart and therefore has a lot of pressure from the beginning, which is transferred to the passengers as well as to the track. Vekoma’s new trains generally enhance the ride, but the strange Coca Cola branding and the even stranger clearance on the day of the visit detracts from it.

Kung Fu Panda Academy

Behind the big looping roller coaster, the Kung Fu Panda Academy in Gardaland is currently under construction, which will feature the Fabbri Spinning Coaster Kung Fu Panda Master, the redesigned tea cup carousel Mr. Ping’s Noodle Suprise and the Kung Fu Panda Chi School.

Ortobruco Tour

In the farthest corner, still behind the entrance to the monorail, the cog ride and the toddler carousel is the entrance to the Ortobruco Tour, probably the world’s largest Big Apple. The ride opened in 1990 with a much shorter layout, but this was extended to its current length in 1993, probably also for capacity reasons. From a technical point of view, the Pinfari roller coaster is quite impressive due to the number of friction wheel lifts, as well as the fully automated trains.

After a right-hand bend, the train goes through a longer straight line, whereupon the first lift hill follows after another right-hand bend. At the top, the train passes a left turn and slowly picks up speed. Over hill and dale or the typical waves of every Big Apple the way to the next curve is now overcome. After the turn, the second lift follows, whereupon a downward right helix is added. This is followed by the third lift above the queue, which merges into a right-hand bend. In its original version, this lift led the train into the station, but in the current version it leads the train into the fourth lift. Now one circles the building of the toddler carousel by about 90°, completing a straight drop and a straight gradient after a slightly bent valley. Immediately you go downhill again in another right helix. You leave this one in a slight incline, which here also merges into a lift. In a helix to the left the train makes the subsequent descent. Here too, the speed of the train is kept alive by additional friction wheels in the following ascent. Now the train goes through a right-hand bend, which is then transferred to a left-hand bend after a slight bend; shortly after that the station appears.

The Ortobruco Tour is a nice children’s roller coaster, which always gives the feeling of sitting in a bigger Zierer Tivoli than in a Big Apple, because the speed and the track length suggest it. The ride is at least good and the decoration, which interestingly comes from the former Gardaland Waterpark near Milan, is quite impressive.

Ramses Il Risveglio

The first major dark ride in Gardaland opened in 1987 with Valle dei Rei, which, due to the seemingly endless popularity of interactive dark rides, was redesigned into Ramses Il Risveglio in 2009. The ride suffered the same fate as Duel from Alton Towers and Tomb Blaster from Chessington World of Adventures.

The story is now about strange phenomena that occurred during restoration work and an evil that wants to subjugate the world. We already had a similar storyline with Raptor, but in contrast there are robot mummies and finest metal sounds. If the typical sound of the guns would not be there, as for example in this year’s redesign of Tomb Blaster, I would really enjoy the ride. All in all, the ride is of course well worth seeing and the ride system by Pinfari is well worth experiencing. The general design is outstanding and the futuristic metal mummies are a pretty cool idea.

Below the Gardaland Theatre is the 4D cinema of Gardaland, where an Ice Age film is currently being shown. Normally this is reason enough to stay away from the cinema, after all the first Ice Age 4D film was a poorly edited version of the otherwise brilliant third cinema adventure around Manny, Sid, Diego and Co., but now the Blue Sky Studios have released a 4D film especially tailored for Scrat and it is really good. Scrat finds a time machine and travels through several eras, of course always in search of his hazelnut. The effects were well used, but the few Italian text passages were not subtitled and are not necessary for the overall understanding of the film.

Space Vertigo

Space – the final frontier. The year is 1998, and these are the voyages of the starship Space Vertigo. Its crew of 16 is on its way for about 30s to investigate basic physical equations. In not quite as many vertical meters as comparable towers, Space Vertigo boldly go where no one has gone before on a freefall tower. Aha hahahaha ha (3x).

Somehow this convoluted nature of the Star Trek intro text fits in well with Gardaland and Space Vertigo, after all the space theme has its origins in the opening year of Gardaland and thus on the European wave of popularity of the series, which was discontinued at the end of the 1960s. The queuing area consists mainly of octagonal corridors in which monitors with outdated visual material are embedded. The station is no less purist, but apart from bulky lamps it has hardly any decorative elements; but that is not what really matters here either. The tower shows, similar to the Funland drop ride on Hayling Island, that height is an extremely negligible parameter for a free-fall tower. This tower rocks tremendously, but the waiting time here was a bit long.

Oblivion – The Black Hole

Just as high as the tower next door, Oblivion – The Black Hole, a dive coaster by Bolliger & Mabillard, freely inspired by Oblivion from its sister park Alton Towers, stretches up into the sky. While Oblivion’s story revolves around the ride itself and the hole to be passed through, the story of Oblivion – The Black Hole concentrates on the black hole in its name, which is to be investigated.

After passing the stylish, partly interactive, queue and boarding the train, the journey begins after a short countdown. Following a small bend, you immediately climb the lift hill, which takes you up to the starting height of 42.5 m. At the top you approach the position of the black hole through a left turn. The track bends downwards, the train follows this movement but is still prevented from falling vertically by a holding brake. A few seconds pass by and the train approaches the black hole at a rapid pace, with the surrounding objects which have been attracted by the hole showing their near miss character more closely than on the Wing Coaster in the same park. The train now makes its way through the adjoining tunnel, which attracts attention through fog and integrated lighting effects. In an Immelmann you skilfully change direction and then approach the ground level. Through a small building you pass another valley before you climb up the camelback, which skillfully takes you out of your seat. This is followed by a 270° downward helix, which releases you into a heartline roll rotating in the same direction. A short climb later you reach the braking section and soon after the station.

Oblivion – The Black Hole is a good roller coaster with an excellent layout, but a little identity problem. In theory, the ride covers almost the same story as Oblivion, only that the whole layout at Alton Towers is simply better. It looks like a half-hearted remake of an indisputably brilliant movie, yet the hardware of the ride is not responsible for this feeling. This and the general layout of the ride ultimately ensure that Baron 1898 from the Dutch amusement park Efteling is the better of the two Dive Coasters that opened in 2015.

Mammut

Passing the Flying Island with the same name and an overall successful design that fits the theme area, the way leads us towards the roller coaster Mammut, which uses the basic layout of the Vekoma Mine Trains and adds a total of 245m track length. The design of the ride is supposed to be an expedition to the North Pole and can convince with its general theming and the presence of a giant mammoth, but things look a bit different when it comes to the ride.

It starts off immediately with a right-hand bend, followed by the first lift hill, which unfortunately takes you up in a very straight line. Once there, you leave the hill in a left helix, where you pick up some speed. Three 180° curves with implied valleys and hills follow each other like in a slalom, the first of these curves running to the right. After a drop below the lifts, and a subsequent uphill left turn, you reach the first brake. This is followed by a left turn and the second lift hill, which again runs in an unorthodox straight line. So far the mother of all Vekoma mine train coasters Calamity Mine from the Belgian amusement park Walibi Belgium is already a lot more entertaining due to its sloping lifts, but there are still some more meters to go to generate a completely different opinion. Slightly higher than after the first lift hill you see daylight again and shortly after that you descend a long righthand helix and get a little closer to the ground. A wide left turn brings you a little bit up the hill again, but this is also followed by a downward helix to the right. Normally a left turn follows into the braking section and straight into the station, but in Gardaland the train now takes you into a left turn and up the third lift hill, because we haven’t discovered the mammoth that gives the ride its name yet. We leave the highest point of the ride, how else could it be, in another helix, this time leading us down to the ground. Passing the mammoth, we make a small turn in lofty heights and immediately make a right turn. After a steeper descent we pass under the first two lifts and make a last 180° turn, whereupon the final braking section awaits us.

Mammut could be a really good Mine Train, if it weren’t for the rather miserable ride characteristics. Compared to almost all other Mine Trains of the same manufacturer, the ride vibrates unpleasantly, so you can’t really talk about having fun after the first two parts of the ride. Only the third part of the ride brings something unexpected out of the standard layout, but unfortunately this does not improve the ride characteristics.

Jungle Rapids and Fuga da Atlantide

Behind the very neatly designed rapid river Jungle Rapids with a good degree of wetness lies the Intamin Super Splash Fuga da Atlantide. With a rather classic spillwater layout, the ride humidifies the passengers with bravura, even though much less than a Shoot the Chute normally does; this may also be due to the (at least for sun-drenched Italians) rather wintry temperature of about 18°C. Interestingly, the descents here run on roller coaster tracks and the lifts were solved by cable lifts. Apart from that, the wonderful design of the ride is inevitable, but the ride itself could be better.

Blue Tornado

As the only attraction visible from afar, mainly due to its elevated position in Gardaland, the suspended looping coaster Blue Tornado stretches upwards. Due to its open design, this toy jet coaster is an unparalleled eye-catcher, which is mainly due to the extraordinary photogenicity of the track profile. The ride is always in motion due to the three-train operation, which theoretically results in lots of photos, if you are not distracted by dancing robots.

As in every standard SLC, the ride begins with the gain of potential energy by a chain lift on a straight line leading upwards. Once there, you cross or rather undercross a hilltop, which immediately releases you into a steep curve. At a decent speed you now cross the following valley before you are turned upside down twice in a roll over. Back at ground level, the train shoots up a sloping hill. Parallel to the station you now reach the lowest point of the ride, which is also flooded with fog. In a sidewinder you now change direction, whereupon a helix is added. You leave the station with two in-line twists. A right turn lets you cross the first slope, but instead of approaching the end in a staggering manner, the train shoots down one last time and passes a helix close to the ground, which is often called bonus helix in the (roller coaster) vernacular. This is followed by the braking section and the return to the station. Surprisingly, the ride is fun and the ride characteristics are good. We even rode it more than once.

Pictures Gardaland

Conclusion Gardaland

Gardaland is a nice and above all good amusement park, which can be relatively easily described as the Italian Alton Towers. The theme areas are mixed and only rarely have a clear line, but the park scores with its exceptionally good rides, especially the dark ride I Consari. In general, there is a visible effort to make the guests have a pleasant day, which is also reflected in the guests of the park. In spite of the popular holiday region, the park guests behave in an exemplary manner, there is no queue jumping at all, groups even let you in and you can easily hang your luggage on the appropriate storage facilities, usually far away from the actual attraction, without the risk of something being stolen. In addition, the park is filled with songs composed especially for the park, so that at the end you have to rave to Oh, Oh, Oh Gardaland in the disco tunnel leading to the car park.


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Demonic flights through the Lüneburg Heath

Flug der Dämonen

Preface

When Heide Park decided to close its second log flume, which suffered more and more from various failures, in favour of a big novelty two years later, the cry of regular park visitors was big, because the senseless bumbling around on the higher level of the ride was considered by many as a thematic highlight in the park. The only thing that will be missed is the final shot and the wave that might hit the boat towards the end of the ride, as well as the miners and Saxon card players. The discontinuation of the Wildwasser II, however, created an unfavourable scenario for the attractions that were on the mountain, because there was no reason to climb it at all, or rather hardly any reason to do so. This circumstance has now been compensated for by the Flug der Dämonen (Flight of the Demons) and improved by using the lower entrance of the former water ride, so that you no longer have to climb the mountain completely just to descend it again entirely. By using the old queue it was also possible to establish the first real English style queue in the Heide Park. Just like in the amusement parks of the same group on the island it takes a while until you have left it behind and have to decide between the two sides of the wing coaster.

This choice does not tend to be easy, but it becomes unnecessary once both sides have been tested. The spacious station has room for quite a lot of people, but is only entered by counted groups, so that there is hardly any free choice of seats. This is also the first interesting novelty of the ride, as the luggage rack is quite well solved and works better than any other kind of storage.

The Ride

Flug der Dämonen begins with a slight right turn, after which the steep lifthill is quickly completed. Now follows the meanwhile for this type of roller coaster proven way to start the descent, whereupon you plunge headfirst into the abyss. At some places you are accelerated in a very interesting way, which creates a thrilling ride feeling. As a result, in the valley, there is a lot of pressure in the seat. Then, the west-like and very tight restraining system prevents the rider from enjoying any negative forces on the following hill. After passing under the cleverly placed shop at the exit of the ride, one passes through an element that was already used for the Krake, but which is more interesting to ride through here, although the riding position, at least at the outer places of the trains, is similar to the Krake. Another powerful valley later, one is turned upside down with revolutionary thoughts, because the role, possibly known from the Eurostar roller coaster, is hit here. A little more leisurely, the car now makes a turn along the station of the bobsleigh run to send the passenger carrier back down to the abyss. With higher speed one approaches the next inversions of the ride, which optically resemble a pretzel at an angle. Here you are turned around your own axis relatively quickly and then in a steeper curve you have to fight your way up again to explore the Heide Park upside down again. After another valley the train makes an almost too steep bavarian curve to transition into the brakes, where you can enjoy the view of the station and the gyro drop Scream for a while.

Conclusion Flug der Dämonen

Unlike The Swarm, the Flug der Dämonen is a roller coaster that you can ride on both sides without worrying about too much difference in quality of the ride, although in my opinion the right side of the train is better. Also, you won’t need to ride backwards for the next few years to make the ride more exciting, because The Flight of the Demons is an extremely solid and great steel roller coaster. Of course, you won’t notice any of the advertised close calls, but this shouldn’t really surprise anyone, because also at Thorpe Park this only happened after the installation of the billboard, which really enhanced the ride. Despite this background, the new roller coaster of the Lueneburg Heath doesn’t really need this, as the ride convinced all along the line.

Pictures Heide Park 2008-2014

 


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Of wind gods, pharaohs and lateral rollovers

Preface

The amusement park Belantis near Leipzig is not the best park in Germany if you believe the reviews of various forums, it is considered poorly equipped both in terms of number of attractions as well as planting and can hardly please anyone. In fact, the Saxon Terra Mitica is good for a surprise or two, which is why the park as a whole could convince me in its entirety.

Due to a car that broke down after a construction site, in which the previously two-lane A9 changed back to three lanes only to be reduced to a single one, a completely unnecessary traffic jam was created, which meant that a visit to Belantis was not possible until around 3 pm. In the remaining two and a half hours the time was only just enough to explore the park, despite the already reduced rush at the rides. It remains a big mystery why the rides are closed half an hour earlier than usual, despite an opening time until 6 p.m.

Tour of the park

Fluch des Pharao

Starting counter-clockwise, you first come across the most famous ride of the amusement park, the Hafema Splash Ride Fluch des Pharao. Although the ride looks like a log flume, it is very special in many ways. Just like the Van Edgom Kongo River ride from the Zoo Safari Park Stukenbrock, the ride offers rubber boats, which adapt to the ground due to their flexible material and are also a little more agile. Although the river ride does not offer extraordinary airtime moments as the Congo River does, it does offer a whirlpool as you can find it almost exclusively at the rafting rides of the same manufacturer.

After boarding the boats and lowering the completely unnecessary sidebars, the journey can begin. Passing the desert-like landscape, the river leads the expedition through some bends towards the biggest pyramid of Europe, inside of which unfortunately only a small stage set and the vertical lift is waiting for you, in which you enter and exit in an interesting way sideways. Arrived at the maximum height level, the 26m high shot ride goes down rapidly in order to get completely soaked in an untypical way. The degree of wetness can be compared with a better Shoot the Chute, like Cataratas Salvajes from the Spanish Parque Warner or Tidal Wave from the English Thorpe Park.

The trip through the whirlpool followed in complete surprise, at the end of which, fortunately, no wave front was waiting for you, as in the Hafema Rafting El Rio of the Bobbejaanland. Shortly afterwards, the trip towards the station follows, where the neighbouring waterfall also moistens the passengers of the boat a little.

Götterflug

Drenched and a little bit freezing I went to the greek themed area of the park, where beside some Heege products and the long boat trip ride of Odysseus the Gerstlauer Sky Roller Götterflug is located. Unfortunately, the prototype of the interactive equipment for side rollovers is often operated incorrectly, so that a boring excursion ride in lofty heights takes place. As a student of mechanical engineering with a working knowledge of physics and a constant urge to press things or flip levers it is of course easy to find out the right technique to perceive the world in circles. However, curious people with a longing for an exciting ride will soon realise that a constant interplay of the wings hardly leads to a proper result. All that is needed is a little wind and the release of the gondola brake in order to stay in a permanent rollover before the final position.

A good 90 seconds and 96 rollovers later, the first ride was already over and the thesis that the wind is just awesome is quickly put forward, because unlike the Sky Fly products, this one actively intervenes in the pleasure of riding and facilitates the formation of rollovers rapidly and to such an extent that one can get a little sick. Like at the Air Meeting in Nigloland, France, the system makes you addicted within a short time, but unfortunately it also bruises quickly, which is especially noticeable if you have more than just one ride the following days.

From the Greek themed area it is only a short way to the Middle Ages. Passing one of the most beautiful backdrops of the German park scene we head towards a castle, where a bobsled roller coaster from Gerstlauer and a small Vekoma Mad House share the place. Compared to the variation with a log flume, as you can find it in Erlebnispark Tripsdrill and finally in the Wild- und Freizeitpark Klotten, this structure looks less naked and altogether rounder.

Verlies des Grauens

The queue of the Verlies des Grauens starts quite unusually for a dungeon on the roof of the castle. Through a staircase you will descend into the dungeon, where the preshow is already waiting for you. The dark sheriff has claimed the castle for himself and subjugated the land, full of lust for power he has stolen Merlin’s crystal and it’s up to the intruders to get it back before they figure out how to use it.

In the main chamber a dragon, the sheriff’s pet, is waiting for you and it becomes a little bit more incomprehensible, because there is actually too much talk. The music during the ride is well composed, but is constantly disturbed by the story in its effect. The chamber is small, but therefore effective and well designed.

All in all, Verlies des Grauens is a good witches’ swing, which could have been better with less story. The dragon is absolutely unnecessary and only brings more hustle and bustle into the main chamber, which at best should concentrate on the fight between Merlin and the sheriff.

Drachenritt

At least when you ride the Drachenritt, you should not miss the dragon. The Gerstlauer ride is the most beautiful of its kind with Thor’s Hammer from the Danish Djurs Sommerland, but it also has a really good course and not only a Wetten Dass…? sign as a special feature of the ride, as you can experience in the adventure park Tripsdrill on the G’sengte Sau.

After climbing up the lift hill, a surprisingly steep first descent follows, which at the same time ends in a bend. This drop is something special and is only beaten in its perfection by the Big One from Pleasure Beach Blackpool and the Haßloch expedition GeForce all over Europe. A short drive up is followed by some powerful mouse bends, which with the right riding partners could end up in a proper torture game. A block brake is followed by a downward helix with a subsequent upward helix, which then leads into a terrific airtime orgy. A further downward helix and a short tunnel ride round off the pleasure. After a left turn into the light, unfortunately, the speedy ride comes to an end.

Belanitus Rache

A little hidden and only accessible via the queue of the Drachenritt, the most beautiful theme area in Belantis stretches along the lake with the prairie of the Indians. At the end of the area in Fort Feuerwasser is Belanitus Rache, a HUSS Frisbee of the old design. So that smaller children can also ride the ride, it offers two ride programs with separate queues, which is a good choice because the full-grown ride program is really something special.

The frisbees with inside looking seats are quite powerful in their ride, as long as they are handled properly or better said not at all. Normally, ride programs in amusement parks are almost never perfect, but since the showman Robrahn hardly ever uses the potential of the ride outside the Bremen Freimarkt, these versions are much better, despite the lack of announcements. Although Belantis version is not as insanely powerful as La Maquina of the Spanish Parque de Atracciones de Madrid, it is completely convincing due to constant changes of direction and the length of its ride. Those who like the big HUSS versions of this ride should definitely be cured of their delusions by one of the small installations.

Unfortunately, the prairie of the Indians is a dead end, but a direct connection to the roller coaster Huracan would be commendable. It’s one of the few real problems of the amusement park Belantis, because where it would be worthwhile to go straight ahead, for example, the path meanders leisurely back and forth. As a result, there are either trails or traffic jams and both could be prevented by a better infrastructure.

Drachenflug

On the way to the big roller coaster in Belantis you have to cross three different themes. Here you will meet the park’s HUSS Condor, whose design with gondolas in dragon design is quite successful. The Drachenflug, like other rides of its kind, not only looks impressive from the outside, but can also offer a good ride experience.

Piratentaufe and Santa Maria

In the spanish looking area Coast of the Discoverers there is an ABC Rides tower with tilt effect, where the queue alone provides for sufficient leaning. The actual ride on the Piratentaufe is quite convincing and can provide one or two laughs.

It is a little different with the Santa Maria ship swing, where the laughter fades very quickly. The ride offers a pretty nasty shock, which I never noticed on any other HUSS swing boat before. Stupidly the outermost place towards the shore is closed for people who want to set sail.

Huracan

Although Belantis has always expanded with smaller installations and can show the latest novelty with the Dancing Pavilion, it is the Huracan roller coaster that attracted most attention. This ride is considered to be famously infamous, which is said to be the result of one or the other hit. Starting with the, but quite strangely shaped, Cobra Roll, which was the only element that was negative by one hit during the ride at Alton Towers The Smiler, I was prepared for the worst and was quite surprised.

After the car has left the station, it slowly picks up speed and then brakes rather rough. Shortly after that the car hacks into the driver and it quickly goes up the lift to complete the steep gradient even faster. What follows is quite reckless, because it goes up quickly only to beat up its passengers even faster. Where the Zero-G Roll is still bearable, the following Cobra Roll is much worse than expected. The following speed bump is quickly passed and you have a short break which is best used to keep your head as rigid as possible between the restraints, because the entry into the downhill bend is anything but smooth. Two corkscrews that are not exactly polished and intertwined are luckily leading into the final of the circuit.

Although the train looks so promising, the ride, unlike what you are used to from Gerstlauer, is absolute grits. Although Typhoon from the Belgian Bobbejaanland and Saw – the ride from the English Thorpe Park were similarly brutal in the meantime, there were measures for both rides that had a positive effect on the ride. Something similar should be done urgently, at best one should reconsider the type of trains on the layout, which would at least lead to a significantly higher capacity.

Pictures Belantis

Conclusion Belantis

Belantis is, with the exception of its alleged main attraction, a really good park, which reminds one of a Scandinavian summer land by many points. Outside of its rides, the offer is varied and available at every corner, there is actually only a swimming pool missing, which could suit the park quite well. The general design in Belantis is outstanding and can be really seen in its entirety, moreover Belantis is really well planted with greenery, what is often missed in other fully developed parks which opened lately.

 

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