A visit to California’s Great America

California’s Great America

A visit to California’s Great America was the main reason for coming to California in the first place. The park opened by Marriott in 1976 is one the great American theme parks constructed in the 70s. For the first years of operation, the park offered the same line-up as its sister park in Gurnee, Illinois (nowadays known as Six Flags Great America). In 1985, Marriott sold the park to the City of Santa Clara with Kings Entertainment to operate the park. Four years later, the city sold the park to Kings Entertainment. In 1993, the group was purchased by Paramount and in 2006 by Cedar Fair.

Carousel Columbia

From opening day, the Carousel Columbia is the icon of the park. This double-decker carousel sits majestic at the end of a large pool featuring all kinds of water fountains. It is the first ride guests see when entering the park.

Gold Stiker

The GCI wooden coaster Gold Striker is probably the most popular ride at California’s Great America, due to its location right next to the park’s entrance. Gold Striker’s first drop gives the Star Observation Tower a very nice backdrop.

Like many GCI, the ride starts with a small pre-lift section. With best views onto the observation tower, we then climb the lift hill. When approaching the top of the lift, we then enter a tunnel and shortly thereafter, we take the first drop. After a righthand curve close to the ground, we race over a small bunny hill right next to the station. Following a large incline, we now race through a large left-hand turn consisting of multiple hills. After changing direction, we race over a series of small airtime hills. An inclined left-hand turn then leads us into a series of close to the ground turns before reaching the brake section of the ride.

So far, Gold Striker is probably my least favorite GCI wooden coaster. Albeit the ride maintains its velocity until the end, the ride lacks a bit the airtime and out of control sensation many GCI wooden coasters are known for. Furthermore, it did not run smooth on my day of visit. To be fair, I could only ride it once, so my perception might have changed when experiencing the ride more often.

Patriot

When filming Berverly Hills Cop III, the Vortex was Paramount’s Great America’s newest roller coaster and hence can be seen a few times within the movie. In 2017, the ride received new trains, transforming the old Stand-Up coaster into a floorless Sit-Down coaster. 

After leaving the station in a lefthand turn, we immediately reach the ride’s lift hill. Once at the top, we plunge down the first drop in a steep curve and into a vertical loop. This is followed by a horseshoe turn around. After a short bend to the right, we take a helix travelling through the loop. Back on the ground, we then take another bend to the right, diving into a corkscrew immediately after. A turn to the right then leads us into the final incline. After a short straight section, we then hit the brakes.

Albeit being the second oldest B&M coaster, Patriot still feels great. I just wish, I could have experienced the ride in its old configuration, as I truly enjoy Stand-Up coasters, yet I don’t mind the fun floorless coaster it currently is.

Whitewater Falls

The Shoot the Chute Whitewater Falls is the large water ride in the front section of the park. The ride made to soak every rider features a nice double drop descent. Interestingly, after my turn, the ride broke down for the day.

Berserker

California’s Great America has a surprisingly large collection of flat rides made by the German company Schwarzkopf. The very nice looking Berserler is one of them. Unfortunately, the ride was down on my visit to the park.

Railblazer

Railblazer is the second installation of a Raptor Track coaster by RMC: a roller coaster which due to its Monorail-esque track design, allows for very tight and compact elements. Of course, the narrow track doesn’t come without downsides, as the seating arrangement within the cars is not optimal for a great throughput.

After boarding the vehicle, the ride starts with a very fast climb to the top of the lift hill. Once we reached the top, the train descents a small drop and moves through a curve. We now hit a small hill after which the vertical drop of the ride awaits us. As the top of the hill is very tight, we are immediately thrown out of our seats and experience an amazing airtime filled drop shortly after. Faster than we could possibly imagine, we already hit the next valley and make our way towards the top of the Dive Loop. A second later we twist ourselves sideways in a large camelback. Another second later, we initiate a curvy incline leading into the second airtime filled drop. This is followed by a Cutback element and a classic Corkscrew. After another curve we already slam into the brakes and the 50s long journey of endless insanity comes to an end.

Railblazer is absolutely awesome and together with Wonder Woman: Golden Lasso Coaster at Six Flags Fiesta Texas is the best RMC roller coaster I’ve ridden so far. You simply cannot describe the insanity of the layout – you have to experience it. It is just awesome.

Demon

The Demon is the classic roller coaster of California’s Great America. Born as Turn of the century, the ride first featured a set of camelbacks which later got replaced by the vertical loops.

The ride starts by entering a dark tunnel. After a short bend, the lift hill is reached. Once at the top, we soon enter a long bend to the left, before taking the big drop. After hitting the ground, we directly hit the vertical loops one after the other, only slightly interrupted by a short straight section. After this breathtaking sensation, we then race through a very funky tunnel featuring some very awesome old-school light effects. Soon after, we take a gentle incline, race through a braking section and initiate our return to the station. A short drop into a rather demonic rock formation is followed by the two iconic corkscrew inversions directing us into the ride’s final helix. Shortly thereafter, we reach the brakes and our great ride comes to an end.

Grizzly

The Grizzly is the park’s large scale wooden roller coaster. The ride based on Coney Island’s Wildcat design starts its journey with a curve leading towards the lift hill. Once at the top, we directly take the big drop of the ride. Interestingly, the valley is slightly bended, leaving us with a rather odd sensation when racing through. After a incline, we take a wide turning curve. After the second drop, we take a very gentle hill with a slight bend to the left. This is followed by another elevated turning curve featuring a ramped entry and exit. After a curve close to the ground, we initiate the second lap through the layout by going parallel to the already experienced track for a while. After the valley following the large turning curve, we then climb into the brake section of the ride.

Pacific Gliders and Drop Tower

Even though California’s Great America is closing in a few years, the park is still adding a few rides here and there. With the addition of the Pacific Gliders flat ride this year, the whole section of the park got a small make-over and even the old Intamin Drop Tower shines in a new light. The ride on the drop tower is a delight, even though not all gondolas were available during my visit.

Psycho Mouse

One of the rarest roller coaster models is Arrow’s Psycho Mouse. Born during the big popularity boom of the modern Steel Wild Mouse roller coasters in the 90s, this Arrow creation sure takes some adventurous new routes. While the first half of the ride does not differentiate too much from its German role model, it’s the part after the hairpin bends which characterises this model.  After the sloped curve, we directly take the large drop of the ride. Then, after passing through a brake section, we take a slightly inclined curve to the right which directs us into a medium sized drop. Another brake section is followed by a curve and two back-to-back drops. Last but not least, our return to the station in initiated by two inclined curves with a straight middle section in between. Soon after, we hit the brakes and our great ride comes to an end.

Centrifuge

The second classic Schwarzkopf ride on our tour through the park is the Centrifuge. Interestingly, the ride is one of the last remaining Calypso rides by the German manufacturer and hence a ride everyone should enjoy on his visit to the theme park.

Woodstock Express

I normally don’t struggle to get into a roller coaster, yet the belts on the Woodstock Express were extremely tight. The small family roller coaster is one of the oldest rides to be manufactured by Intamin and features very gentle slopes and a helix.

Planet Snoopy

I always enjoy the large Snoopy areas in the Cedar Fair parks, as they always provide a good amount of rides for the whole family. At California’s Great America, the most noticeable among them are the HUSS Break Dance Peanuts Pirates, the children’s roller coaster Lucy’s Crabbie Cabbies and the seesaw Gr8 Sk8 – a ride which many people might have experienced as X-Scream at a height of 264 m on top of the Statosphere Tower in Las Vegas, Nevada. 

Delirium

The swing ride Delirium is right next to the entrance to the water park South Bay Shores – which was already closed for the season. The ride on the Chance Rides Fireball offers a great and intense cycle.

Orbit

Next to the Rip Roaring Rapids – a Rapids Ride by Intamin, which was not in Operation during my visit –, you can find the Orbit. This treasure of a flat ride, is one of the last Schwarzkopf Enterprise rides left in operation and therefore an absolute must-do ride for every enthusiast.

Flight Deck

Flight Deck, originally known as Top Gun, is the park’s medium sized Inverted Coaster. After climbing the lift hill, the ride directly guides us into the vertical loop after a steep curve to the left. After experiencing a lot of pressure, we then gain some altitude in a very tight helix. After another drop, we then fly over the entrance area of a nearby theatre in a nice Zero-G Roll. We then turn left, race through an elevated bend and take a drop into the ride’s final inversion – a very powerful corkscrew. After being whipped to the side, we then experience a very tight helix over a lake, whereupon we take a curve into the brakes and our very powerful rides soon comes to a stop.    

Pictures California’s Great America

Conclusion California’s Great America

My visit to California’s Great America was a delight. It was the last park on my trip through California and I truly enjoyed the park, as it has a very nice family-friendly atmosphere. The park still feels like one of the Great American theme parks built in the 70s and has a great line-up of rides on offer. It’s sad to see it gone in a few years of time; especially since its only competitor is a rather underwhelming Six Flags Discovery Kingdom.  


What’s your opinion on California’s Great America theme park? Simply write it in the comment field below the report or visit our social media channels:

          


Click here for the next report of the California Adventure Tour

The Thrill Capital of the World

Six Flags Magic Mountain

Full Throttle

On the second day of my visit, I wanted to make sure I started my day on Full Throttle as it is one of the most popular rides during the day due to its location. The ride starts with a powerful launch out of the station and into the world’s biggest loop. This gives a nice sense of hangtime before we hit the ground again and make our way to the top of the mountain. Here we swing straight into a nice dive loop before entering a tunnel and coming to a stop. Seconds pass before we are launched again, but this time backwards. After almost reaching the top of the second inversion, we change direction again. This time we accelerate to top speed before turning and heading over the top of the loop. Enjoying the views, we soon hit the brakes on the descent and come to a halt shortly afterwards.

Full Throttle is a very fun coaster. I did not expect anything from this ride and was pleasantly surprised. The launch is powerful, the inversions are great and even the middle section where you go backwards is awesome. Unfortunately it is a short ride.

Canyon Blaster, Speedy Gonzales Hot Rod Racers and Magic Flyer

Interestingly, all the children’s roller coasters are located in the same corner of the park. Unfortunately, the largest of the three roller coasters, Speedy Gonzales Hot Rod Racers, was not in operation during my visit and the two smaller roller coasters, Canyon Blaster and Magic Flyer, were not allowed to be ridden unless accompanied by a child.

Buccaneer and Swashbuckler

Directly opposite the large entrance plaza of Goliath is the entrance to the two flat rides Buccaneer and Swashbuckler. While Buccaneer is a beautiful swing boat from Intamin, Swashbuckler is a classic American swing ride.

Goliath

Leaving the station, the train makes a right turn and then we hit the lift hill of the ride. Having reached a height of 235ft, the train begins its long and amazing descent into a tunnel that leads to a total height difference of 255ft. At a speed of 85mph the train heads upwards into an impressive looking overbank turn. After the turn the train heads down another drop followed by a fantastic airtime hill. A long climb then leads into the mid-course brake run and we were slowed down to almost a standstill.

The train continues at a slow pace before finally picking up speed in a hard left turn. In one fluid motion, the train changes direction and we plummet towards the ground. This is followed by a powerful and crazy 585° helix. Then the track turns upwards and banks to the left. After another powerful descent, the train makes an upward right turn that leads us into the final brake run of the ride.

What a ride! Goliath is a beast of a coaster. It is powerful, fast and perfectly paced. I cannot even describe how much I adore this coaster as it has jumped straight into my top 20 favourite coasters. It’s one of the best hyper coasters I’ve ever ridden. Man, I love this ride.

Lex Luthor Drop of Doom

The supporting structure of the Superman: Escape from Krypton rollercoaster houses the two tracks of the Lex Luthor Drop of Doom: one of the world’s tallest freefall towers.  

Having left the heavily themed queue behind us, we soon take our seats in the gondola. After checking our safety harnesses, we are soon on our way to the top of the tower. At a height of 400 ft we have a wonderful view over the park and the surrounding area before the drop begins. The hook releases the gondola and we plummet to the ground at a top speed of 85 mph before we reach the brakes and the breathtaking ride comes to an end.

Twisted Colossus

Colossus was the park’s big wooden roller coaster and made it one of the most famous theme parks in the world. In the 2010s, more and more wooden roller coasters were converted into hybrid roller coasters, including Colossus. Instead of two tracks, Twisted Colossus now consists of just one, meaning you can experience the layout twice in a row. The highlight: with the right timing, you can experience a merciless racing coaster.

Unfortunately, I didn’t have that luck and so our train travelled alone over the lift hill after a hilly section. After a slightly twisty first drop, it goes through a long valley and over a speed bump close to the ground before going up a hill and into a turning curve with a high-five element.  After another drop, the blue track goes over another speed bump and into a camelback, while the green track races over a double-down and a zero-G roll directly over the blue track. Now the blue track also goes into a roll, while the green track races over a hill. After a double-up, the two tracks separate and while the blue track now becomes the green track, the green track approaches the final braking section and then the station.

Twisted Colossus is a pretty cool coaster, but without the racing feature, it’s a very linear coaster with no big surprises. And that’s just not what you’re used to from an RMC. It’s a shame, because of all the RMCs I’ve ridden, Twisted Colossus is the weakest ride in my opinion.

Scream!

The Scream! roller coaster is probably the least appreciated investment in the theme park due to its location above a car park.

But the rollercoaster has it all. Once you have climbed the lift hill of the rollercoaster, you immediately plunge into the depths. With a lot of pressure, it goes through the valley and immediately afterwards into the large loop of the roller coaster. A climb to the left turns out to be a dive loop and immediately pulls us into the depths. With plenty of momentum, we then go through a zero-G roll and immediately afterwards into the rollercoaster’s cobra roll. A climb then leads us into a block brake, where we can only catch our breath briefly. We immediately descend in a steep curve. We then enter an intense helix just above the ground. After a change of direction, we enter the Interlocking Corkscrews. A short left-hand bend then leads us into the final incline of the ride, after which we reach the roller coaster’s braking section.

What a ride! The Scream! floorless coaster is an absolute fun machine with a breathtaking layout and a total of seven inversions. I loved getting on here again and again.

Batman The Ride

Just two years after the opening of the first Batman: The Ride at Six Flags Great America, the Dark Knight found his place at Six Flags Magic Mountain in 1994.

After climbing the lift hill, passengers can expect a pre-drop before the train finally plunges down the first drop in a steep curve. On the descent, passengers can experience high G-forces before entering the first loop. The second inversion, a zero-G roll, follows in no time at all. Then another loop is taken. The blood pressure in your feet rises abruptly as you go through a steep curve and a straight section of the track. It then heads mercilessly towards the bottom, where the first corkscrew awaits the rider. This element is pure madness if you are travelling at the back of the train, as the acceleration changes abruptly. The second corkscrew follows after a short right-hand bend. After that, a left-hand bend takes you straight into the braking section.

Batman: The Ride is still one of the best inverted coasters out there. The ride offers an intense ride layout with lots of positive G-forces on a relatively small footprint. Apart from the theming, the ride experience does not differ between the different rides, which is a good sign.

Wonder Woman Flight of Courage

The Wonder Woman Flight of Courage is the latest rollercoaster. The ride on the RMC Raptor Track begins immediately after a right-hand bend with the lift hill of the ride. After reaching the starting height of 130 ft in no time at all, we plummet down a very steep descent. After a quick ascent, it’s straight back down in a dive loop. With brutal airtime, we then go over a huge camelback and immediately afterwards into a zero-G stall. A steep ascent then leads us into a very tight turn. Now we descend again quite abruptly and immediately enter a zero-G roll. Another ascent then leads us into a block brake. Without much hesitation, we enter the next descent, after which another turn awaits us. Still very fast, we now race over a series of airtime hills. After a sharp left-hand bend, we reach the final brake.

Wonder Woman Flight of Courage is the better of the two RMC roller coasters in the park. The layout of the single rail coaster has a really nice flow. The inversions all ride very well and the airtime is also very nice. I at least really enjoyed the ride, even if I think it’s a bit of a shame that the DC Universe was literally torn in two by this coaster.

Teen Titans Turbo Spin, Crazanity and Scrambler

The path to the park’s next rollercoaster is lined with several flat rides. Here we encounter the Round-Up Teen Titans Turbo Spin, a classic Scrambler, as well as the Zamperla Giant Discovery Crazanity, which was unfortunately not in operation on the days I visited.

Riddler’s Revenge

The Riddler’s Revenge rollercoaster is one of the largest stand-up coasters in the world. After leaving the very long queue behind and wondering about the purpose of the rather strange station layout, the ride can soon begin.

After the lift has taken us to a height of 160 ft, we immediately take a steep turn towards the ground. This is followed by the ride’s large loop and, as with Scream!, we immediately enter a dive loop. Riddler’s Revenge goes one better and takes us straight into another dive loop. We then experience the world slightly upside down in an Inclined Loop. A wonderful turn then takes us into an ascending bend and immediately afterwards into the mid-course brake. With barely any reduction in speed, we descend once more and are immediately faced with a corkscrew. A left-hand bend close to the ground leads us into a camelback. After a helix and a left-hand bend, we plummet to the ground again and are thrown around in another corkscrew. After another right-hand bend, we reach the ride’s braking section.

Riddler’s Revenge is a really great rollercoaster. The ride is a very intense experience, which is further intensified by the standing riding position.

Justice League: Battle for Metropolis

Developed by the Sally Corporation, the Justice League: Battle for Metropolis dark ride combines large plastic scenes with 3D screens where you have to fend off all sorts of Lex Luthor’s gadgets before he manages to capture the entire Justice League with the help of the Joker. It’s great fun, as you’d expect from Sally, and a surprisingly well-made dark ride that can be found in many Six Flags theme parks.

Gold Rusher

The first roller coaster at Magic Mountain is the Mine Train Gold Rusher. The ride along the slope has a rather unusual layout with many, rather small drops and a serpentine route. After a block brake, the train turns into a very fast helix at the end, followed by a short uphill section before reaching the final brake of the ride and our strange but fun ride comes to an end.

West Coast Racers

Passing the Jet Stream log flume, which was unfortunately closed for the season, we are now drawn to the West Coaster Racers.

In principle, the roller coaster here follows the same principle as Twisted Colossus. However, here the second train waits in a separate area before entering the track in parallel. We are immediately accelerated by LSM and enter a high-five element. While the white track enters a roller, the yellow track races over a hill directly below. After a right-hand bend, both tracks race into the second LSM area. In a wonderful manoeuvre, both lanes then drive parallel overhead and immediately afterwards through two parallel helices. For the grand finale, the white track then drives over a hill, while the yellow track performs a roll directly over the hill. After a bend, the white track continues into the separated area and thus becomes the yellow track, while the yellow track now approaches the station.

Somehow I wish I could have experienced this racing feeling on Twisted Colossus too, because the ride on the West Coast Racers lives almost exclusively from the numerous near-miss encounters during the ride. In any case, the track has it all and the layout has some pretty cool elements despite the more or less very linear ride dynamics.

Apocalypse

The wooden roller coaster Apocalypse was originally opened as Terminator Salvation: The Ride. It replaced the Psyclone roller coaster, which was located at this spot in the park for many years. Unfortunately, I wasn’t able to ride this roller coaster from the manufacturer GCI on the two days I visited.

Tatsu

Luckily, thanks to my Legacy membership, I still have a one-off Flash Pass to use for free. Otherwise I would have missed out on a ride on the Tatsu rollercoaster, as the waiting times for just one train were beyond belief.

The ride on Tatsu begins as soon as we enter the lift hill. Once at the top, we immediately plunge into a steep turn with the best view of the Intamin Rapids Ride Roaring Rapids. Immediately afterwards we fly very close to the Sky Tower in a corkscrew. After a left turn, we turn once on our own axis and then enter a steep turn. Another left turn leads to the highlight of the ride: the Pretzel Loop. With the best view of the loop of the New Revolution rollercoaster far below us, we plunge into the depths. With a lot of pressure, we ride through the valley lying on our backs. Shortly afterwards, we repeat the experience in reverse order. Back in the air, we immediately enter the next roll. After a right turn and a small climb we reach the final brake of the coaster.

Tatsu is a very good flying coaster. Its location high up on the mountain enhances the feeling of flying during the ride. The ride itself has some nice elements and, thanks to the pretzel loop at the end of the ride, a very varied and intense layout.

Sky Tower

Behind Tatsu is one of the entrances to Samurai Summit, where Intamin’s Sky Tower dominates the park. Unfortunately, the tower has not been accessible since 2014.

Ninja

The second attraction at the Samurai Summit is the suspended coaster Ninja from Arrow Dynamics.

The ride begins with the first of the two lift hills. Once at the top, we immediately take a steep right-hand bend. After a helix, we swing along the slope parallel to the Jet Stream log flume. A left-hand bend then takes us to the lowest point of the ride, where we immediately turn into a right-hand helix. After a short straight under the log flume’s lift, we whizz back along the surface of the water. A short incline and several dynamic curve changes later, we slowly but surely approach the braking section at the bottom of the slope. Shortly afterwards, we enter the second lift, which takes us back to the station level, marking the end of our great ride on the family-friendly roller coaster.

Superman: Escape from Krypton

When Superman The Escape opened in 1997, it was the tallest and fastest roller coaster in the world alongside Dreamworld’s Tower of Terror (later Tower of Terror II). Together, the coasters held the speed record until the opening of Dodonpa at Fuji-Q Highland in 2001 and the height record until the opening of Top Thrill Dragster at Cedar Point in 2003. In 2010, the coaster was overhauled and equipped with new trains. On Superman: Escape from Krypton, you could now mainly experience the ride travelling backwards until one of the cars was turned around again in 2021.

As I was able to experience Tower of Terror II on the last day of operation, I was really looking forward to a ride on Superman: Escape from Krypton. Unfortunately, the coaster was not in operation on any of the days I visited.

Roaring Rapids

One of the most interesting rapids rides I have ever seen is Roaring Rapids. You can’t see anything of the ride from the outside as it was built on a plateau high above the park paths. Only the stairs leading up to the attraction are visible. The ride in the large boats is quite simple, but a lot of fun. The level of wetness was pleasantly limited.

New Revolution

Probably the most classic roller coaster at Six Flags Magic Mountain is the Revolution. As the first looping roller coaster of modern times, the Schwarzkopf roller coaster attracted everyone’s attention in 1976 and became world-famous thanks to the film Roller Coaster.

The ride on the Revolution begins as soon as you enter the lift hill, which takes you up to a height of 110 ft. Once at the top, the ride heads towards the ground in an increasingly steep curve. Afterwards, we take a fairly leisurely ride over a hill and then immediately enter the second, even steeper descent. After narrowly missing the station, we ride over another hill. We then take a left-hand bend that runs very close to the ground. After a climb, we approach what is probably the most important descent. On a long straight, we get faster and faster and then race through the first modern loop in the history of the world. A long uphill left-hand bend leads into an equally long right-hand bend, in which we adapt to the terrain. A tunnel is followed by a long straight that leads through the loop. A short dip to the right then takes us into the fast-paced finale of the helix. Shortly afterwards, we reach the final brake and our solid ride draws to a close.

Viper

The large Arrow looping coaster Viper was the main reason for me to finally visit Six Flags Magic Mountain.  The coaster, which opened in 1990, is unfortunately nearing the end of its life and after the closure of the fantastic Vortex looping coaster at Kings Islands, Viper was at the top of my to-do list.

As soon as we get to the top of the lift, we quickly descend in a terrifyingly steep turn. After a very intense descent, we enter a seemingly endless ramp, at the end of which the first loop mercilessly presses us into our seats. After a wide left-hander, we enter two more loops that are also very intense. After an uphill section, we are pulled through a block brake, which slows us down slightly. After a left-hander and a short right-hander, we enter the Batwing, which turns us upside down twice. The grand finale is a bend that takes us straight into the double corkscrew of the track. After a long straight we pass under the lift and immediately enter the braking section of the ride.

The ride on the Viper is even better than I expected. The coaster is mercilessly intense, has a very good pacing and runs absolutely smoothly. An absolute top coaster and the one I rode the most during my visit to Six Flags Magic Mountain.

X2

Right at the entrance to the park’s car park is the X2 roller coaster, the first 4th Dimension Coaster to be delivered and a crazy ride with a layout that is really untypical for a roller coaster. In the park itself, you first have to cross a bridge to get to the coaster. Unlike Fuji-Q’s Eejanaika coaster, the queues here are pleasantly short, so you can get on the ride quite quickly.

The ride starts with a 180° turn. You enter the lift in a supine position before being propelled 250 ft into the air on your back. Although this happens very quickly, you still have enough time to take a good look at the amusement park in front of you – a fantastic sight.

A short pre-drop gets the coaster going again and we are back in our original riding position before we are flipped upside down to the ground or to the row in front of us on the next hill. This riding position is then maintained for most of the steep drop, with one roll over in the lower third to ride through the following valley looking slightly upwards. In the inside raven turn, the direction of travel of the track changes once, but the element is still experienced horizontally. The train itself, now suspended underneath the track, goes down an incline and then through a camelback, while we race forward through the dense forest of columns, rolling beautifully in a 360° rotation. We continue forward again into a steep and banked turn. Continuing forward, we cross a forceful valley above the station. On the following hill the track changes direction in a fly-to-lie element and we make a lively 180° turn. We then ride backwards through a valley and immediately up another hill, at the end of which is the entrance to the outside raven turn. In this version of the Raven Turn we are also held horizontally while the train happily changes its position and continues under the track. At a much higher speed we race towards another Fly-to-Lie element which, combined with the rotation of the gondola, allows us to gently glide into the braking section.

X2 is one of the most intense roller coasters I have ever ridden. The ride is extremely powerful, completely disorientating and surprisingly smooth. You just don’t feel overwhelmed, even though you’re sitting like a pasha with your legs spread wide. The minimalist but rather complicated safety bar adds to the fun and respect for the ride, even if you have been on it many times before. As after a ride on the Eejanaika, the conclusion is the same: the ride is awesome!

Pictures Six Flags Magic Mountain

Conclusion Six Flags Magic Mountain

Six Flags Magic Mountain is a beautiful amusement park. Opened in the 1970s, the theme park utilises the available space very well, creating a pleasant atmosphere. Due to the large crowds on the first day of my visit (caused by the long event opening hours) and the reduced capacity on almost all roller coasters, I didn’t get the best impression of Six Flags Magic Mountain. However, this changed the very next day, when I was able to do everything without any major waiting times and was through with almost everything by lunchtime. It was just a shame that some of the roller coasters were unfortunately closed during my visit.


What’s your opinion on the theme park Six Flags Magic Mountain? Simply write it in the comment field below the report or visit our social media channels:

          


Click here for the next report of the California Adventure Tour

Having a great day at Six Flags America

Six Flags America

Main Street 1776

The first impression on entering Six Flags America is extremely positive. From 1776 Main Street, the paths lead to the themed areas Looney Tunes Movie Town, Chesapeake, Mardi Gras and the extremely attractive Hurricane Harbor water park, which is also included in the admission price. In addition to the carousel, wave swinger and teacup ride, you can also take a ride on the vintage cars of Minuteman Motors.

Looney Tunes Movie Town

Looney Tunes Movie Town, home to Zamperla’s Great Chase rollercoaster, is one of two children’s areas at the theme park.  In this area, there is a good chance you will meet your favourite Looney Tunes characters.

Mardi Gras

The Mardi Gras themed area offers a very nice ambience and some very cool rides. In addition to the French Quarter Flyers – the classic flying scooters – there is the Big Easy Speedway go-kart track, the Chance Rides Falling Star Zydeco Zinger, which unfortunately can only be ridden in twos, the Bourbon Street Fireball flat ride and the absolutely brilliant Intamin Voodoo Drop freefall tower. You can also experience the Ragin’ Cajun and Wild One roller coasters in this area.

Ragin’ Cajun

The Reverchon Spinning Coaster Ragin’ Cajun fits perfectly into the Mardi Gras themed area, which is perhaps due to the fact that the ride was already operated in the Mardi Gras themed area of the Six Flags Great America theme park between 2004 and 2013. Unfortunately, I wasn’t able to experience the ride on the day I visited.

Wild One

Although the Wild One wooden coaster only came to the park in 1986, it is the second oldest roller coaster in America. Prior to that, the wooden giant stood for 68 years at Paragon Park in Massachusetts, where the ride was known as the Giant Coaster. Wild One is now over 100 years old.

The ride on Wild One starts out quite leisurely with a long straight and a left turn before reaching the ride’s lift hill. Once at the top, you immediately enter the first drop. With a lot of speed you then go over the first airtime hill and immediately under the final drop of the park’s former log flume, which makes for a great near miss moment. After a double up you enter the high turn, which you ride at a good speed. With the best view of the now clearly visible remains of the log flume, the ride continues with a double down into the depths. Two big hills are on the way. A couple of smaller hills along the Mardi Gras themed area follow. After a left turn, the ride enters the big helix which is the finale of the ride.

The Wild One wooden roller coaster has a very fast-paced layout, but it slows down considerably towards the end. Unfortunately, the ride was also quite rough, which is why I ended up leaving it at one ride.

Gotham City

There are also plenty of rides in the Gotham City themed area. Alongside the classic Riddle Me This Round-Up ride, there is the absolutely fantastic Harley Quinn Spinsanity swing ride and the giant Wonder Woman Lasso of Truth Star Flyer.

Joker’s Jinx

After boarding the Joker’s Jinx we take off straight from the station. At full speed we immediately enter the extremely pressurised Cobra Roll before flying over the ground after two headstands. After a pressure packed valley we head straight up a sidewinder before cruising through the top of the ride. After a few turns we pass through a strange straight before entering the lower part of the ride. In a constant up and down motion we spiral down before changing direction after a wide left turn. We quickly approach the ground again before changing direction again. After two more steep turns close to the ground, we find ourselves upside down for a fourth time in a corkscrew, whereupon we reach the braking section and soon find ourselves back in the station.

The launch coaster Joker’s Jinx is a very solid roller coaster with a nice track design. It’s nice to ride the Flight of Fear coaster in an open area and see the spaghetti bowl in its full glory.

Penguin’s Blizzard River

A ride on a WhiteWaterWest Spinning Rapids Ride is always a pleasure. Unfortunately, Penguin’s Blizzard River was still closed for the season on the day I visited.

Superman Ride of Steel

There is hardly a better roller coaster than an Intamin mega coaster. The roller coasters, which are usually 200 feet high, offer a fast ride with a lot of airtime. At least that’s the case with the newer rides. Six Flags America’s Superman Ride of Steel is a carbon copy of the Ride of Steel coaster at Darien Lake, and the initial installation focused on a pronounced speed profile.

After the first drop, the ride goes straight into a low to the ground right turn and then over a large camelback. This is followed by a very long straight before entering a very flat 540° helix. Still at very high speeds, the track continues straight for a while before the second airtime hill follows. This is followed by another long straight and the second big helix of the ride. The finale is a bit unusual, consisting of three airtime hills before hitting the brakes.

Superman Ride of Steel is not a bad roller coaster, but not a good one either. Despite the excellent smoothness, the airtime and the high speed, the ride is a bit boring; after all, most of the ride is just long straights or even longer helices.

Batwing

Either Six Flags America has a lot of space or they had big plans when they opened the Batwing coaster. Vekoma’s Flying Dutchman stands a bit apart from the rest of the park.

But the coaster has nothing to hide. Once you have sat down on the train, pushed the bar down and put on the two-piece vest, the ride can begin. What you think is the back row turns out to be the front, thanks to an ingenious folding mechanism. Lying on your back, you leave the station and immediately enter the lift hill after a turn. Once at the top, we first enter a curve which gradually increases its banking and brings us into flying position. Looking down, we immediately enter the ride’s biggest drop. We enjoy our flight for a while in a big, steep turn, before lying elegantly on our backs in the next turn. After a descent we enter a loop which is simply breathtaking in this riding position. After a headstand 3/4 of the way through the loop, we whiz through the valley and change riding position again in a steep turn. Now we fly through a flat valley and a steep turn before turning twice on our own axis in a double inline twist. Finally we fly through a low to the ground helix before being flipped on our backs in a fly-to-lie element and shortly after reaching the brake section of the ride.

The ride on the Batwing is truly breathtaking. It’s just a shame that there are so few of the Flying Dutchman left. Compared to other Flying Coasters in America, Batwing has the edge and offers a really nice mix of positive forces and the feeling of weightlessness during all the flight manoeuvres. All in all, a great ride.

Whistlestop Park

Whistlestop Park is the second of the theme park’s two children’s areas. In addition to several rides from Zamperla, there is a miniature version of the Whistlestop Train to match the large Capital Railways park railway.

Chesapeake

The Chesapeake themed area is also home to some really cool flat rides, including Pirates Flight – a rare Flying Dutchman from Intamin – the High Seas pirate boat and a classic Eli Bridge scrambler called Cyclone.

Firebird

Like Ragin’ Cajun, Firebird was originally located at Six Flags Great America. Formerly known as Iron Wolf and Apocalypse, it is B&M’s first roller coaster. From 1990 to 2018, the coaster could be ridden standing up, but since 2019 it has been a sit-down floorless coaster.

The ride on Firebird starts immediately after a dip as you enter the lift. Once at the top, the ride descends in an increasingly steep curve. With a lot of pressure we then enter the loop of the ride. We gain height in a right turn. Another descent takes us parallel to the loop, where we enter a horizontal loop that circles and crosses the loop once. After a straight, which used to be a block brake, we descend again and at the same time enter the second inversion of the ride. After the corkscrew, it goes through a steep turn and a fun combination of figure-eight turns into the final braking section.

Unfortunately, B&M’s first ride is no longer a good coaster. Where you used to be able to ride a merciless stand-up coaster, you are now beaten by the restraints. The ride should have been demolished rather than desperately given a new lease of life. As an apocalyptic bird, the ride doesn’t really fit in with the pirate theme, but it looks good.

Roar

The wooden coaster Roar is the second coaster from GCI. Similar to Wildcat at Hersheypark, the twisting and playful layout promises plenty of action. It is the only GCI wooden coaster to use classic PTC trains instead of the Millennium Flyer.

The ride on Roar starts with a long right turn. After two short changes of direction you reach the lift hill. At the top we immediately enter a steep turn. A short climb then leads us into a steep left-hander, after which we cross the hill we just rode over at a 90 degree angle. After a classic camel-back, we take a steep, high-altitude turn over hill and dale before plunging down again. With a lot of momentum we now take a bend close to the ground and a hill directly into the next steep bend. Now we race through a covered section of track right across the course. Following a Bayernkurve and several low-hanging hills, we enter the final right-hander and slam on the brakes.

Like Wildcat at Hersheypark, Roar is a really good wooden coaster. The ride has a great layout with a really good flow and a consistently high speed. The ride characteristics are also really good for a wooden coaster of this age, which is why I rode several laps in a row.

Shipwreck Falls

Man, I love a good Shoot the Chutes, especially when it is an O.D. Hopkins ride. Unfortunately, like all the water rides on the day I visited, Shipwreck Falls was still closed for the season.

Coyote Creek

Der letzte Themenbereich in Six Flags America ist Coyote Creek. Dieser Western-Themenbereich ist wirklich gut gemacht und bietet neben dem Autoscooter Los Coches Locos auch das HUSS Break Dance Rodeo und die extrem coole (und leider geschlossene) Wasserbahn Renegade Rapids. Außerdem gibt es einen stilechten Saloon, der als Hauptrestaurant des Parks dient.

Mind Eraser

The main attraction of the Coyote Creek themed area is the Mind Eraser from Vekoma. The classic suspended looping coaster offers the tried and tested layout with roll over, sidewinder and the two inline twists towards the end of the ride. The ride characteristics during the ride are fine, so you can get on without hesitation.

Pictures Six Flags America

Conclusion Six Flags America

I really enjoyed Six Flags America. The park is really well designed for a Six Flags park. There are some very coherent themed areas and an extremely large number of flat rides, which makes the park feel more like a European theme park. I can’t agree with the often criticised slow loading times of the roller coasters, as on the day I visited there was not much going on, thanks to the forecast rain. As a result, I was able to ride every ride without having to wait. I also like the fact that the staff here are quite well equipped (with headsets etc), so that the trains were always sent on their way quite quickly. In short, I had a pretty good time at the park.