Riding a roller coaster at Mount Fuji

The History of Fuji-Q Highland

Fuji-Q Highland at the foot of the majestic Fujiyama, the King of the Mountains, is one of Japan’s most famous theme parks, with four record-breaking roller coasters waiting for the masses of park visitors to storm them. The fact that outside of these roller coasters there is a rather shabby, but in part also very likeable, amusement park is of no significance.

It all began with an ice skating rink in 1961, and with the construction of the Fuji-Kyūkō Line in 1964, the park was renamed Fuji-Q Highland and expanded into an amusement park. Since then, the park has been operated by the railway company Fujikyūkō Co Ltd. (Fujikyū for short). In 1986, the park was upgraded to a resort with the construction of the Highland Resort Hotel. Although the original skating rink, in the middle of which the legendary roller coaster Moonsault Scramble was built at the time, no longer exists, the resort remains true to its roots. In winter, skating is possible on several rinks, including an oval-shaped stadium in Conifer Forest outside Fuji-Q Highland, which is used for festivals and concerts in summer. Two museums, as well as two other hotels and an onsen complete the resort.

Tour of the park

After checking in at the park’s hotel, we were drawn through the Ville de Gaspard et Lisa – a French-style shopping and food street, including Café Brioche, a terrific boulangerie that is perfect for breakfast – towards the main entrance of the theme park. Three of the four big roller coasters are located here. The exemplary Japanese now dutifully follows the floor markings and then gets into one of the queues; stupidly, this is one of the reasons why the rides increase in waiting time very quickly. The smarter park visitor, meanwhile, reaches into his wallet and buys priority passes at a small stand between the Mad Mouse roller coaster and the Panic Clock flat ride, which are available in such small numbers that they are sold out very quickly. So it’s a case of the early bird catches the worm, and consequently you can be happy about getting on all the roller coasters in just one day.

Do-Dodonpa

We start our tour of Fuji-Q Highland with the launch coaster Do-Dodonpa, which has undergone a significant makeover over the past year and now boasts a 49-metre vertical loop instead of a top-hat. At first approximation, this is nothing bad in principle – a nice loop can be the highlight of any ride – moreover, the speed of the air launch has been increased from 172 to 180 km/h and the acceleration phase has been reduced from 1.8 to 1.56 seconds; all this sounds quite promising and already too crazy to be true for most park guests.

That makes you all the more excited about your first ride and suddenly, as an experienced roller coaster enthusiast, you ask yourself questions you haven’t asked yourself in a long time: “Isn’t the acceleration of the launch already too much to handle?”. You then enter the launch tunnel and shortly afterwards the countdown to the launch sounds. Before you know it, you have advanced 60 m and are travelling at 180 km/h; that was fast and surprisingly smooth for around 4.75 G. However, the gradient of the launch is maintained and the train loses its speed steadily and very quickly. Even the short dip that follows cannot stop this behaviour. The train then makes its way through a very wide right-hand bend towards the loop, which is driven through very pleasantly. A short left-hand turn is followed by the first brake section. A strangely transverse right-hand turn then leads you back to the station.

Luckily, we had bought a priority ticket for Do-Dodonpa, because after four hours of waiting, the disappointment about the uneventful ride would have been many times greater. Sure, the launch does a great job – but it only does so for 1.56 seconds. The rest of the ride is unfortunately not worth mentioning.

A strong opening in the first act is of no use if the rest of the piece is dull. It’s a shame that the predecessor, Dodonpa, had a second element in the form of the bone-crushing top hat, which had a decisive influence on the ride and thus invited visitors to ride it again. Accordingly, the update of the roller coaster here is unfortunately an improvement for the worse, and the fans of the old ride at least will not like it any more than I did after my first ride.

Takabisha

It’s a good thing that the Takabisha roller coaster is right next door. Built by Gerstlauer, an expert in steep descents from Münsterhausen in Swabia, the ride impresses with the steepest of all descents worldwide and other tried and tested elements. So nothing can go wrong here, especially since you’re travelling in the classic, shoulder-bar-equipped, Eurofighter cars.

The ride begins with a tight left turn, followed by a short but extremely steep drop. With a lot of pressure, you cross the following valley and elegantly throw yourself into a 180° left turn, which is followed by a wonderful heartline roll. This then leads into another left turn and soon into the first block brake. Via a mini-drop à la Karacho from the Swabian amusement park Erlebnispark Tripsdrill, you then reach the launch area of the ride, which accelerates you extremely powerfully over a longer period of time. Actually, it would be wrong to say that Takabisha has the better launch of the two launch coasters of Fuji-Q Highland, but Takabisha has the better launch.

This is followed by an oversized corkscrew, reminiscent of a top-hat, before you approach an extremely interesting element at full speed, and at the same time you are riding through a valley with wonderful intensity. The element in question is the so-called banana roll, a kind of cobra roll in the shape of a banana. The turn within the element takes place at the highest point, which results in an interestingly twisted exit. This is followed by a classic corkscrew that transports the car across the ride to the other side. This game is repeated again over a twisted and airtime-embroidered hill, before the entry into the second braking section awaits after a short ascent.

Inside the metal hall you now complete a 180° turn, whereupon the ride’s vertical lift is waiting to be climbed. The lift transports the passengers steadily to the maximum height of 43 m, so that they can enjoy the view on the subsequent descent; before the 121° steep drop, there is a short holding brake to generate an effect similar to that of the Dive Coasters from the manufacturer B&M. A few seconds later, the car is gently carried over the crest and then falls rapidly to the ground. At the same moment, interestingly enough, the onride photo is taken from far away – surprise, surprise (after all, you’d rather expect a photo of the ride going through the valley, which wouldn’t capture the facial expressions of this WTF moment)!

The drop keeps its promise and so the car rushes powerfully through the valley ahead. With a lot of momentum, you climb a hill, turn around your own axis and dive into a dive loop. This is also the prelude to a visually impressive double turning manoeuvre, because you now change direction again in an inside-top-hat before you climb an Immelmann loop. On its exit, the final brake awaits the passengers and soon the station of the 1000 m long roller coaster.

Takabisha is an all-round successful roller coaster from the manufacturer Gerstlauer, which is particularly convincing thanks to its launch and the significant steep drop in the second half of the ride. The banana roll is also an extremely interesting element that pulls you back and forth wonderfully. The riding characteristics are brilliant thanks to the classic cars. All in all, this is a roller coaster that absolutely lives up to its waiting time – as you could queue just as long for the ride here in Europe; in general, the queue is moving quite fast.

Fuji Airways

Admission to the Fuji Airways Flying Theatre is somewhat less rapid, as it always takes place at intervals. Built in 2014 by the manufacturer Brogent Technologies, the ride stands out above all (in the pre-show) for its absurd humour. Then in 2016, the film used was enhanced with 6K drone flight footage from the surrounding area and the inclusion of the gondolas from the nearby Tentekomai rollover ride. So they don’t take themselves too seriously here at Fujiyama, and so you glide over the landscapes with great enjoyment and perform an extremely impressive rollover in the middle.

Fans of this type of simulator will be thrilled; for me it was the first encounter with such a simulator and I thoroughly enjoyed the flight with Fuji Airways. The movements were fluid and the images shown were visually impressive; it didn’t really bother me that you could see the edges of the screen. Only the ride itself was a bit repetitive and generally a bit too long – but before the enthusiasm could die down too much, the roll over occurred and suddenly my enthusiasm was back again. All in all, a very nice ride at Fuji-Q Highland that you shouldn’t miss out on.

Tentekomai

In the same vein, one may also dare to take a ride on the Gerstlauer Sky Roller Tentekomai, which once again takes up the story of the fictional airline Fuji Airways and thus also does not take itself quite so seriously. The gondola rotation was easy, so you could get to the roll overs (if you want) quite quickly, however, the ride was over just as quickly. It took all the longer to clear the ride, which wasn’t too bad because of the crowds on the first day of the visit.

Thomas Land

We pass the Wave Swinger and the Shining Flower Ferris wheel, which is relatively small (only 50 m high) for a Japanese park of this size and now head for the children’s area of Fuji-Q Highland. This is based on the children’s series “Thomas & Friends” and was the first of its kind at the time. Since 1999, Thomas and other actors from the Railways Series have been transporting visitors across the island of Sodor. Sometimes even in alternating shifts, because on Thomas and Percy’s Fun Ride the locomotives are changed several times a day.

Otherwise, you feel like you’re in the middle of England. There is a pub ( which is unfortunately only a decoration), a tea room and much more to discover. In the middle of it all, four of the well-known locomotives are ready to be photographed and the fat inspector is of course also represented. In addition, the area is extremely well set up with a variety of rides, including the dark ride Thomas’s Party Parade (including turntable and switch), a very smartly integrated 3D Maze, a children’s log flume, a 3D cinema, and the L-shaped children’s roller coaster Rock ‘n Roll Duncan.

Mini-Fuji

At the back turn of the Do-Dodonpa roller coaster we leave Thomas Land and immediately find ourselves at the Mini-Fuji. There is a small slide here in winter, but otherwise this corner of Fuji-Q Highland lies largely unused. It is all the more interesting that you can actually climb this small mountain, which gives you a great view of the surroundings.

Adventure Land of Kaiketsu Zorori

At the foot of the small mountain is the star flyer Tekkotsubanchou, which fits in perfectly here with its construction site theme. Right next to it, you can explore the Adventure Land of Kaiketsu Zorori. A small, child-friendly funhouse with all kinds of interactive elements stretches across a 700 m² hall.

Ultimate Fort 2 und Super Scary Labyrinth of Fear

Nearby are two notorious indoor attractions; famous and infamous above all as the queues tend to reach their capacity limits by lunchtime. The Ultimate Fort 2 is an interactive walkthrough in the style of an Escape Room, where you have to carry out a seemingly impossible mission – the chance of success is about 0%, out of 100000 attempts usually only one group makes it. The second attraction is the Super Scary Labyrinth of Fear, a scare maze in the style of a run-down hospital with a running time of about 20-30 minutes; advertised, however, are 50 minutes, making the maze one of the longest of its kind.

Nagashimasuka

Interestingly, there is another maze right next to it with a much shorter run time. Our eyes, however, are drawn towards the elevated Hafema rapid river Nagashimasuka and its cute and mean winky cat design. The nasty aspect of these cats can only be seen from here; otherwise the ride is extremely inconspicuous. Even in the station, the degree of wetness seems manageable, as if Nagashimasuka is a simple round boat slide.

But this illusion is clouded; as soon as the ride’s high lift has been climbed and the boat has raced down the first incline, you are wet, or rather soaked, because the short braking distance causes quite a high wave to crash down on the four unsuspecting occupants. The boat then slides down a 670° helix, at the end of which another wave awaits. Now mostly soaked, you bob along a wide curve, pass the lift hill and another turning curve. This is followed, quite surprisingly, by a double drop. Here, too, some water sloshes into the round boat, but the ride is far from over and you land straight in a whirlpool, which is again very typical for the manufacturer. Those who have already completed a few rides of this kind will know that at the end there is usually a wave front waiting for the passengers, which can moisten them quite efficiently: This is also the case here!

The way back to the station is now through a classic rafting channel on the back of the once so friendly looking cat statues, here correspondingly in the angry version. Along the way, you pass a volume meter that switches on additional water effects at the edge of the path if the volume is loud enough. After a wide turn, the extremely wet ride comes to an end, whereupon we were invited to a photo session with our two Japanese passengers (who had asked us in a friendly way if we wanted to ride with them) in front of the two waving cats – in typical Japanese pose, of course.

Nagashimasuka is an extremely great rapid river, which is absolutely convincing due to its very high degree of wetness. The multitude of elements makes the rafting ride absolutely worth experiencing and the double drop alone makes the ride a must-do. Interestingly, you can also try the ride in winter, but then additional protective walls are attached to the gondola.

Voyage dans le Ciel (avec Gaspard et Lisa)

Right next door is the station of the roller coaster Voyage dans le Ciel (avec Gaspard et Lisa), formerly better known as the Hamtaro Coaster. But interestingly, the suspended coaster has an eventful history as the first flying coaster in Japan: Originally opened as Birdmen in June 2000 with flying gondolas very similar to a Zamperla Volare (but with only two seats side by side), it didn’t take long until the first incident happened – during an emergency stop in May 2001 – and the ride was subsequently closed for two years. As a result, the ride was fitted with new gondolas and has since become a child-friendly entry-level ride.

After you have squeezed into the two-seater gondolas (with seats behind each other), the ride can begin. A chain lift transports the rather bulky gondola to the starting height of 23 m. From here, the ride begins with a left turn and then a right turn. Then a left-hand bend and a right-hand bend take you steadily downwards, before a small dip and a hill follow. After a short ascent, the first block brake is reached, whereupon you complete a left-leading downward helix around the Red Tower freefall tower. This is followed by a short left turn, which turns into a beautiful descent at the Spillwater Cool Jappaan. The ride’s second block brake then awaits you beneath the lift hill. In a wide left turn, past the Fuji-Q Highland pedal monorail, you approach the last brake section of the ride, whereupon the thoroughly enjoyable ride soon comes to an end.

Eejanaika

Arriving at the entrance near the Fuji-Q Highland Station, we had to tackle a very special steel colossus – as most visitors do here from the very beginning, because the ride is always crowded quite quickly due to its location directly at this entrance. We are of course talking about Eejanaika, the second delivery of a 4th Dimension Coaster – at that time, it was the first delivery of the manufacturer S&S. The basic layout is very similar to the prototype ride X from the American amusement park Six Flags Magic Mountain, but the gondola rotation was increased a bit at the request of Fuji-Q Highland. The ride is also somewhat larger and has a significantly lower capacity.

However, this is not due to the optimised dispatch process, where passengers prepare for the journey in separate boxes (all loose items and also shoes are placed in lockers) and also not due to the triple bar check, where you also have to become active yourself (probably for legal reasons), as well as the final show interlude before the train leaves the station. It is simply due to the fact that the train only has five gondolas on each side.

Once cleared, however, the ride begins quite quickly and in a 180° turn you immediately find yourself in the supine position, slightly upside down. You then reach the lift in a backwards position before it takes you up to a height of 75 m while lying on your back. Although this happens very quickly, you still have enough time to take a good look at the surrounding mountains – but not at Fujiyama, which is directly behind you.

A short pre-drop gets the wagon group going and aligns us again in the original riding position before we are then directed head-on towards the ground or towards the row in front on the next crest. We then maintain this riding position for a large part of the vertical slope, but turn over once in the lower third so that we complete the following valley looking slightly upwards. In the inside rave turn, the direction of travel of the rail is now changed once, but we always experience the element in the horizontal position, just before the exit of it is reached and we perform a short somersault. The train itself, now hanging under the rail, goes down a slope and then turns around its own axis in a zero-G roll, while we race forward through the dense forest of supports and avoid a rollover in the roll with a 360° turn around our own axis. Facing forward once more, we then enter an over-inclined turn, at the crest of which we are turned towards Fuji-Q Highland. Continuing with a view ahead, we cross a powerful valley alongside the station. On the hill that now follows, the track changes its orientation in a fly-to-lie element and we cheerfully turn 180°. Leading backwards, we then pass a valley and immediately climb a hill at the end of which the entrance of the outside raven turn is waiting. In this variant of the rave turn, we are also kept horizontal while the train changes its driving position and thus continues hanging under the track. At a significantly high speed, we now race towards another fly-to-lie element, which, in combination with the gondola rotation, pulls us back and forth quite a bit. Shaken and stirred, we find ourselves in the braking section and shortly afterwards in the station.

Eejanaika is the most intense roller coaster I have experienced so far. The ride is extremely powerful, robs you of your sense of direction in an absolute way and is surprisingly smooth in its ride characteristics (apart from the last ride element). You are simply not beaten up, even though you are sitting in the train with your legs spread apart in Pasha style. The minimalist, yet quite complicated, restraint reinforces the ride and the respect for it immensely, even if you have already experienced it once. And even now, several months after the ride, my verdict of the ride is simple: Eejanaika is awesome!

Cool Jappaan

Eejanaika does not need any more praise than that, and so we quickly move on to the neighbouring ride, the Shoot the Chute Cool Jappaan from O.D. Hopkins. This ride is identical to the one in Nagashima Spa Land; however, it has a shelter on its bridge with some of the windows missing. The ride itself is slightly less wet than its sister ride, so you don’t get flooded until you reach the bridge. However, you should urgently ride in a poncho – although the staff are very happy if you don’t – because the water here (as in the rafting mentioned above) is unfortunately not really clean and leaves strange stains on your clothes, although this circumstance may only have been present temporarily – at least I thought it could be better.

Panic Clock

Past the Red Tower, an S&S Turbo Drop with a very shallow ride, the path takes us back to the large plane of Fuji-Q Highland. Here we meet the Panic Clock (or PaniClock, as it is written on the ride itself), a Vekoma Air Jumper. A further development of the Sky Flyer from the same company, the ride has gondola carriers with classic SLC seats instead of two open-plan cabins, where passengers are only secured by a lap bar. On this ride, passengers enter and exit on a straight plateau, and before the ride begins, the floor is lowered and the gondola carriers are hydraulically angled so that – unlike the related Fabbri models – the seats are all on a similar circular track. Both arms of the ride then start to move in opposite directions, which is why you keep meeting each other in the valley and in the loop. After 6 full rollovers, the ride ends again. Unfortunately, the ride characteristics are not optimal for this type of ride thanks to the given freedom in the SLC seats. Visually, however, the ride is convincing all along the line.

Much less appealing, however, is the makeshift tent in front of the old Moonraker back wall (which – for whatever reason – was simply not disposed of). Here you can experience the Fujiyama and Dodonpa roller coasters (i.e. Do-Dodonpa before the conversion) as a virtual ride. You sit in the original trains, get wind blown in your face and experience the ride, complete with VR goggles and headphones, almost exactly as if you were just getting on the ride a few metres further on.

Mad Mouse

On the other hand, there is the Mad Mouse roller coaster in Fuji-Q Highland, which we of course love to get on. The two-seater cars are all loaded at the same time and are then gradually sent on their way. As in Greenland, however, this is done very quickly, so that one wonders once again why the Spaniards in Parque de Atracciones de Madrid simply can’t manage it on their Wild Mouse Vertigo.

The ride begins with a tight right turn into the lift hill of the ride. Once at the top, there is another right-hand bend and then the first dip. After a short incline, a right-hand bend is also negotiated and a subsequent dip awaits the passengers. After this, you quickly pass through a block brake and then a fast combination of right and left turns, each briefly interrupted by three short straights. Once you reach the other side of the ride, the first hairpin bend of the ride follows. After a few (Big Apple-like) waves, you then reach the ride’s second block brake. Here, too, there is a hairpin bend. On a short descent, you immediately pick up some speed, after which you race through the third hairpin bend.

On the following straight you pass through another block brake, but instead of going into a hairpin curve, you take a lap around the inner courtyard of the ride. After another block brake, however, you change back to the familiar driving behaviour of a wild mouse and ride through four more hairpin bends at short intervals before reaching the next brake. Now you make your way in quite wide right turns, each interrupted by longer straight segments, through the forest of supports of the ride, before some waves break up this behaviour again. After a narrow right turn, the waves increase and shortly afterwards you reach the final brake of the quite nice ride. From then on, the only thing left to do is to somehow heave yourself out of the wagons.

Tondemina and Evangelion World

Once you’ve managed that at some point, there’s nothing standing in your way for a ride on the neighbouring Giant Frisbee from the manufacturer HUSS. Except perhaps the fact that the Frisbee Tondemina is only distinguished from other specimens of its kind by its massive advertising for the pizza company Pizza-La. In this respect, a visit to the absolutely wild classic Japanese tea cups, the equally classic horse carousel or even the interactive experience Evangelion World around the well-known anime Neon Genesis Evangelion is recommended.

Fujiyama

Now let’s move on to the last roller coaster of Fuji-Q Highland, the King of Coasters himself: Fujiyama. Built by the Japanese manufacturer Togo and with a height of 79 m and a length of more than 2 km, the ride shows off wherever it can, which is partly due to the paint job on the trains. And yet the ride is surprisingly compact, which makes the former record holder look almost filigree. Interestingly, most opinions about the ride are mostly negative – time to change that.

After taking a seat in the very comfortable train, which is however equipped with a strange bar, the ride can immediately begin. Far above the visitors, we pass through a tight turn and immediately reach the lift hill of the ride. This takes us steadily up to the aforementioned starting height, where we now stay for some time. A friction wheel battery then gets the train going a bit, so that, after a short right turn, it plunges into the depths, carrying the passengers into the air. In the valley, you then return to your original seating position and experience wonderfully pronounced G-forces. After a long climb, you complete a wide turn with (theoretically) excellent views of the volcano of the same name. On the following crest, you take off from your seat once more and experience airtime as it is written in the book. When you reach the valley, you would like the airtime moments to go on forever; how nice when shortly afterwards a camelback actually takes you into the air.

With a beautiful pacing, you now cross an elevated turn below the lift of the ride. After the subsequent valley, a slightly left-bending ascent follows, which then leads into an airtime-embroidered double-up. From then on, you race along the support structure of the turning curve through hill and dale. You then leave the aforementioned curve via another peak and drive in a straight line through the following valley. In a steep curve, which later tapers more and more to a turning curve, you quickly build up height, just before you shoot down to the ground and remain there for a long time. At breakneck speed, you pass through a long straight and a right turn close to the ground before the train turns towards the sky again. Still at an extremely pronounced speed, you now pass through a series of hills that zigzag their way through the steel structure of the roller coaster. This is delightfully wacky and causes a broad grin on the faces of the passengers. After a total of 5 hills, you start to climb a hill for the last time on a straight section of track, but instead of a descent, the final brake of the ride is awaiting you. With a good amount of airtime and at a speed that is actually much too high, you are now slowed down to a standstill. Shortly after, the station is reached.

Fujiyama is a magnificent roller coaster that knows how to lift its passengers out of their seats. The ride in the Fuji-Q Highland is breathtaking, while never repetitive and knows how to surprise even the most avowed roller coaster fan during the ride. In this respect, I really like the ground-hugging curve in the last third of the ride, but also the totally crazy last hills have their charm; the core component of this roller coaster, however, is and remains the pronounced airtime during the ride. And there is plenty of it, which is why Fujiyama is the best roller coaster of Fuji-Q Highlands for me and also the best roller coaster of the entire tour. In any case, the amusement park is not exaggerating by singing the praises of the roller coaster as the King of Coasters in a continuous loop. Moreover, the waiting time here almost flies by.

Pictures Fuji-Q Highland

Conclusion Fuji-Q Highland

Fuji-Q Highland is a very strange amusement park that looks really run down in parts. On the other hand, the park has really nice corners and some very great rides. Unfortunately, everything here is concentrated on the Big 4, i.e. the roller coasters Takabisha, Do-Dodonpa, Fujiyama and Eejanaika – the rest of Fuji-Q Highland is partly extinct. Now, however, we were also lucky to experience the park on two empty days (although the second one wasn’t needed and I didn’t ride any other attraction apart from the rapid river); on a full day, a visit is only worthwhile without a free pass, as then you can hardly manage anything outside the big 4 and possibly not even these. From the afternoon onwards, possibly even earlier, the announcements of the attractions whose queues have now been closed become more frequent. Towards the end, there’s nothing left to do but ride the teacups or take a spin on the horse carousel. Nevertheless, I’ll gladly visit the park again.

 


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Hooray, I’m in the movie

Movieland Park

The Movieland Park, founded in 2003, is the latest project of the Amicabile family, who already laid the foundation stone for today’s Canevaworld Resort in 1965 with a dance club. The resort now consists of the water park Caneva Aquapark, the Disko Night Festival, the dinner show Medieval Times and the Rock Star Restaurant, as well as the theme park.

After having bought the tickets at the central ticket offices at the water park, we follow the path along the high street in order to get to the actual forecourt of the film park. Until the previous season you entered the park through the big studio gate, now two buses serve as the new entrance portal of the Movieland Park.

Tomb Raider Machine

As a result, there is now a separate entrance to the Tomb Raider Machine, a Windshear by Zamperla, which is generously staged with water, fire, fog effects and some drama. Basically five different ride programs can be driven here, which are randomly determined by a selection disk, as long as the Ride-Op does not brake the disk before and then adjusts it to a mission. Depending on the selected mission, the duration, intensity and effects vary. The show of the system is more exciting than the ride itself, which is a bit jerky.

Horror House

By walking through the old entrance portal, you find yourself right on the Main Street of the park, in whose corner house there is something gloomy or better said in whose cellar there is something pitch dark hidden. Since its opening, the Horror House offers the park guests a year-round scare haunt, thus a non-temporary cabinet of horrors with actors, similar to the Krüeger Hotel in the Spanish theme park Parc d’atraccions Tibidabo in Barcelona. The queue line sets the mood of the attraction, which gains momentum in the completely bloodstained lift.

Released directly into the darkness you follow the red lights of the surveillance cameras through absolutely dark corridors until you slowly but surely get used to the darkness. From time to time we now pass through larger scenes, all of which have a reference to horror film classics and have been elaborately designed. I especially liked the cold room scene with the body bags, which first blocked the way through movement and then showed their full effect through the use of a stroboscope and Freddy Krüeger from the Nightmare on Elm Street movies. Fortunately a group of two people caught up with us in the last room in front of the stairs leading up. They took their way with the camera light of their smartphone and thus took away the atmosphere. At the end, Michael Myers from the Halloween movies waited with a chainsaw for us. Worried that it will continue as long up here as it did in the basement, we found the exit to the attraction.

The Horror House is a very atmospheric and beautifully designed haunt with an amazingly long lead time. The 600 seconds given by Movieland Park itself can only be reached if you are guided through the corridors with your hands on the shoulder of the person in front. It took two of us a little longer to find our way in the pitch dark corridors. The actors do their job very well, even though you can almost always guess what will happen right away. Compared to the similar Krüeger Hotel I like the staging and the story line in the Parc d’atraccions Tibidabo a little bit better, yet here you have a truly outstanding attraction that you definitely shouldn’t miss.

Addams House

However, it should be clearly pointed out that a visit under the age of 14 is not permitted. But also that is not a problem, as there is at least another access down to the cellar in the Addams House. Here, you pass through some rooms and corridors of the big horror haunt and get brilliant entertainment by Zombie-Hitler. Alone this moment is so delightfully abstruse that you inevitably have to love the park. After a short time, but with a really wide grin on your face, you leave the attraction. Understandably, the access to the Horror House is closed during the Addams House playtime.

Overdrive

On the back of Studio 1 a live set is currently located, on which the film Overdrive, generously advertised in the park, is recorded. In principle, this is a small stunt show disguised as a film recording, in which some park visitors are also involved. Some stunts will be shown, then the footage will be cut and at the end the film will end up on YouTube or the park’s website. Two takes per day are recorded, but the times were not advertised, so we both missed them.

The Illusionist

But we were able to watch the magic show The Illusionist, which is roughly based on the film Prestige. The show shows some well known magic tricks, which are accompanied by all kinds of effects. Unfortunately, I couldn’t follow the story very well, as we were a bit late for the show. Nevertheless, the staging is quite well done and the theatre itself is impressive.

Terminator 2 – 5D

Right next door you will find Terminator 2 – 5D, an Interactive Theatre, where you shoot with pistols at a screen, but also at plastic figures. The terminator animatronics are convincing, as well as the numerous additional effects. Unfortunately, you can’t see much of the screen from the side. The game is fun and certainly worth playing, even though the game is hard to beat and therefore ends with Game Over before you reach the end.

U-571

Passing the Fazenda di Zorro or the remaining entrances of the Rodeo Grill Restaurant (which was decoupled from the park in 2012 and was supposed to entertain visitors after the opening hours of the two parks (and during lunchtime in the Movieland Park), however after two years of operation it was sold and finally renamed to Ristoburger Zero21), our way heads towards the submarine simulator U-571.

In a submarine bunker we first wait for more recruits to be allowed to enter some time later by our commanding officer. He informs us, while a staggering sailor is joking with a bottle full of rum behind him. During this show the Allies suddenly attack and several bombs fall into the harbour basin. We have to flee, but all roads are blocked and so we approach the submarine of the model U-571 at a rapid pace, climb down, hurry through the underwater vessel and take a seat in a chamber while the boat is submerging.

Our drunken comrade now tries to save us both and the submarine and tells me to open and close some valves in it; meanwhile we dive further down, but something is leaking. Full of haste I now try to comply to the specifications and getting loaded with water every now and then, while the rest of the recruits are shaken a little during our dive. At one point, one of the valves is gone and the amount of water can hardly be stopped. However, like a miracle, we manage to surface without being discovered by the Allies.

The U-571 is a spectacular attraction with a breathtaking pre-show and outstanding actors who really put a lot of effort into staging this attraction. Unfortunately, there is not much to see of the replica of the submarine in scale 1:1, as you run through the boat rather quickly. The actual simulator is just an old movie rocket without a movie, shaky benches and a brilliant, yet extremely oppressive atmosphere. If you are sitting in the front left of the boat, you have absolutely no chance to avoid the water, so that you get drenched on a similar level as jumping into the neighbouring Lake Garda.

Troncosaurus

If your clothes are still dry, take a ride on the Troncosaurus log flume, which looked more like a multi-storey car park than a splashy tree trunk ride down two drops before the redesign of the dinosaur area at the bottom of the park. Nowadays, the ride looks just as good as the rest of the area, which is now an ideal children’s area with matching sound.

After leaving the station, you head towards the first lift hill in a wide right turn. When arriving at the top, the track turns around below a later section of the track, whereby the entrance and exit run almost next to each other. Thereafter, the first descent of the log flume follows, whereby the transition into the lower canal is quite abrupt and makes for very good splash. After that you find yourself in another long right-hand turn, which leads parallel to the first lift hill into the second ascent. At the top, you follow the same route as on the lower floor. Instead of taking the second drop, you head straight on to the other side of the lift, where you cross a left-hand bend and slowly but surely approach the second drop. The run-out section is not quite as wet as at the small slope earlier on. A further left turn is then taken before approaching the station.

Troncosaurus is a very special log flume made by L&T Systems, which not only accommodates as much water as possible in as little space as possible, but also makes good use of the applied technology and is as energy-saving as possible, e.g. by using only one water circuit. The ride itself is quite nice and the wetness level is quite respectable, especially since water is constantly dripping into the boat even beyond the two shooting runs.

BC-10 Airlines

Next door, the BC-10 Airlines boat swing is swinging upwards, though the original swing of the former Looping Starship Aerovarvet in the Swedish leisure park Liseberg was significantly higher. When the looping madness of the 80s started to subside, Liseberg rebuilt the Looping Starship by removing the counter weight and the shoulder harnesses. Later, it disappeared from the landscape for several years before Movieland Park took pity on it and bought and redesigned the ride. In its current form, the boat swing entertains passengers in three different cruising programmes, although there is no clear difference. Unfortunately, the ship always brakes a little as soon as it has reached the maximum swing. The tight lap bars and the ride circle are reducing the fun slightly.

Brontojet

Also rescued from disappearance was the Schwarzkopf City Jet Brontojet, which had previously entertained its passengers for several years in the English amusement park Lightwater Valley and was briefly operated by the Bemboom family in Loudoun Castle and then stored. In 2010, Brontojet was opened as the second roller coaster of Movieland Park.

After taking a seat in the comfortable train, a short track section leads us straight to the spiral lift of the ride, which supplies the driving motors of the two cars with power by a conductor rail and thus continuously transports us upwards. At the top, we can enjoy the view of Lake Garda for a short time before we head towards the ground. With full power we cross the first valley, where after we rise again. Just below the first descent, we now drive around the spiral lift in a gentle left turn, before we throw ourselves back into a steep turn towards the ground. Following a turn near the ground, the trail continues several metres upwards and descends as quickly as possible in an oval downhill helix, carried out in the finest Bavarian curve style. Right after a very abrupt transition from an inclined curve into a straight line, which is certainly not laid out according to the heart line, you immediately stop at the powerful brake of the course.

The Brontojet is a truly intense roller coaster with, aside from the transition to the brake, absolutely great ride characteristics. For me it was the second City Jet ride after Nigloland’s great Bobsleigh coaster. Here, the ride was also very convincing, even though the design of the ride is far more minimalistic. The Brontojet was my 400th roller coaster in Europe.

Bront-o-Ring and Octopus

Not quite as spectacular is the Bront-o-Ring, a small powered children’s roller coaster with a triangular layout, whose train is supplied with power via a cable in the middle of the ride. Here you turn round after round for a longer time interval, until you are happy to get off again. Opposite is Octopus, a stylish polyp ride by Soriani & Moser, which offered a long and joyful ride.

Back to the Back Stage

With Back to the Back Stage you will find a rather unusual monorail where you can take a look behind the scenes of the amusement park. For this reason you should only visit the ride after visiting all the main attractions. The monorail stops at several stations with some displays, where Doc Brown gives some insights into the individual attractions in short movies, before he is shocked by the catastrophes of Magma 2.1 and wants to travel back into the future. As a result – at least from the story’s point of view – at the end of the ride, we actually travelled one day into the future.

Kitt Super Jet

From the monorail you get a good insight into the wild action of the Kitt Super Jet boat drivers. Inspired by the still popular series Knight Rider (Supercar in Italian), the Foundation for Law and Constitution has commissioned a manhunt. However, not in Kitt, as that would be a catastrophe in terms of capacity, but in Super Jet, the equivalent on water.

After Michael Knight has personally prepared us for the mission in perfect Italian, the boat is lowered and leaves its harbour in reverse. The 600 hp engines start soon after and the boat accelerates in an incredible way. With full throttle we now turn lap by lap over the basin area of the neighbouring stunt show while avoiding some targets that have been lowered in the meantime. Occasionally the driver brakes spontaneously, turns a pirouette and accelerates at the same rate. Then, the boat disappears into a shed, which turns out to be an ambush. Under fire we leave the building shortly before it collapses and speed over the water surface once more, triggering some additional water effects. Shortly afterwards, the boat returns to its parking bay in the safe harbour of the Foundation.

Kitt Super Jet is probably the most breathtaking water attraction in Europe and definitely one of the attractions you should have experienced in your life. The integration of the series Knight Rider fits somehow perfectly, which is further underlined by the appearance of the original German superhero David Hasselhoff as a somewhat aged Michael Knight in the short pre-show. The ride offers a lot of speed, action and adrenaline and yet something for everyone. Therefore, you inevitably have to take your hat off to Movieland Park, which proved with Kitt Super Jet that Canevaworld Resort is the better choice for a successful theme park day at Lake Garda.

John Rambo Stunt Show

Shortly after 5 pm the gates to the John Rambo Stunt Show opened and the remaining guests could fill about half of the huge show arena. Shortly afterwards an old comrade of John Rambo and some visitors were captured by terrorists. John Rambo hurries to free his colleague, but is discovered quite fast. It begins an action sequence with motorcycles and quads, at the end of which Rambo has to take a good beating. In the meantime his comrade has freed himself and together they establish some order. A female soldier working undercover joins him, only to be caught in an ambush shortly afterwards. Meanwhile the hostages (the captured visitors) are brought to the main stage and can experience the spectacle up close. As the only person not captured, Rambo tries to free everyone in a one-man army sequence. He first frees his colleague and opens the escape routes, whereupon an action-packed show on the water takes place, in which also the remaining visitors gets quite wet. After most of the enemy forces have been defeated and the hostages have been brought to the front stage by motorboat, there is a little love story between Rambo and the soldier, who is fatally wounded by the only remaining adversary. Rambo then pulls out his bow, fires an arrow at the oil barrels on the opposite side and triggers an explosion that sets the enemy on fire.

Even though the story is a bit lengthy at times, the John Rambo Stunt Show is a show absolutely worth seeing. The show is fortunately does not use any slapstick, like its boring car stunt show counterparts often found in amusement parks around the world. Beside the well choreographed fighting performances there are also some surprises, which are well staged. The big cast does its job very well, which is why you shouldn’t miss out on the show.

Magma 2.1

Another highlight follows with Magma 2.1, a ride similar to the Studio Tram Tour from the Walt Disney Studios Park near Paris, only with spectacular special effects, motivated drivers and lots of action.

After the car has left the station, a short turn follows at the rear end of the Hollywood Action Tower, then the truck mercilessly plunges down a steep embankment, lifting the passengers neatly out of their seats. Passing the back of the stunt show, we now enter an obstacle course with several delightful mechanical gimmicks. First, we cross a small water basin above which a tanker truck empties itself, which in theory can be very wet. After that, we cross an oversized seesaw and in the next moment we are dried a little by cold air blowers. With a decent speed we drive around a small building, into which we enter shortly afterwards. Inside there is a small laboratory, which is now destroyed due to some earthquakes. The truck is shaken and there are some fire and light effects. A siren sounds and we leave the building as soon as possible. Outside it is burning everywhere and the landscape is mostly destroyed, to all misfortune the road breaks under us and we land quite surprisingly in water. By forced measures, we drive through another water basin where there is a water effect directed at the passengers. Likewise, the truck drives a little in reverse until it can drive up the embankment in another attempt. Once again at full throttle we pass the same road along the stunt show as at the beginning of the ride and arrive shortly after at the station, where the driver is usually bid farewell with some applause.

Magma 2.1 is a genuinely funny and effect overloaded attraction that unfortunately cannot be found elsewhere in Europe, even though in the English Chessington World of Adventure on Zufari you can at least guess the potential behind such an attraction. The drivers on Magma are merciless and the built-in mechanical effects are totally amazing, which is why you have to get a ride or two when you are at Movieland Park.

Hollywood Action Tower

You should also get a ride on the Hollywood Action Tower, a first generation free fall from Intamin. It was built in the 80s, before you could establish space-saving free fall towers with magnetic brake systems in amusement parks in the mid 90s. Before the system moved to Movieland Park in 2006, it stood until 2001 as Drop of Doom in the Galaxyland Amusement Park of the Canadian West Edmonton Mall, before it was replaced by a double shot of about the same height made by S&S.

After taking a seat in the car and closing the over-the-shoulder harness, the car sets itself in motion and first moves a few meters backwards into the elevator shaft. The nacelle couples into the shaft at the back and is immediately transported up the tower. When it reaches the top, the car is pushed forward a little to the sound of the Twilight Zone soundtrack and couples into the free fall shaft. Under a fog effect the letters of the Hollywood Tower logo break in and we fall into the depth. The first meters of it we approach the ground in a straight line, but then the falling distance bends in a quarter circle, consequently we find ourselves lying on our backs rather fast and continue to move before the mechanical brakes stops us noticeably. A dog grabs us and transports us over a turnout one level down, where we return to our starting position and are immediately brought to the station.

The Hollywood Action Tower is the only one of its kind in Europe and one of the few remaining rides of its kind in the world. For this reason alone, the trip to Movieland Park is worthwhile. The freefall experience is just an awesome experience – althrough, also a wacky one as well, which is why we joined the queue quite often.

Police Academy

As you could expect by the Police Academy, which has its own simulators for the driver training of the new recruits, also features a quite bizarre ride experience. The film shown here is quite good and, compared to other simulations, fortunately doesn’t use cheap computer generated animations instead of real film material.

Our driving doesn’t seem to be that great, which is why Lieutenant Harris interrupts the ride. Through a trick he is lured out of the room, whereby Mahoney and his clique take over the simulators and let us dance the duck dance first. After the return of Lieutenant Harris the original film is continued and brought to an end. All in all, this results in a really extraordinary ride that stands out from the crowd and thus offers a refreshingly different experience that you should not miss.

Diabolik Invertigo

Past the small Monza track Route 66 our way leads through the entrance portal to the forecourt of the Movieland Park, from where two bridges lead us to our next destination, the Diabolik Invertigo by Vekoma, which previously was Two-Face: The flip side at Six Flags America from 1999 – 2007. Even though the dismantling was handled rather carelessly at that time, the ride looks like new today and has been given an onboard sound and a continuous storyline by the Italian cartoonists A.M. Ricci and M. Ricci, as well as the lyricist Mario Gomboli based on the original comic Diabolik by the sisters Angela and Luciana Guissani.

The course of the ride is similar to that of a boomerang built by the same manufacturer; i.e. after the lift, the station is passed through, whereupon, in a Cobra Roll, you are turned upside down twice before seeing the world upside down for a third time in a simple loop, before you are taken up to the second lift, in order to experience the whole game again in the opposite direction. Nevertheless, there are some minor differences between an Invertigo and the standard Boomerang, e.g. the train is located underneath the rail and has a completely different seating arrangement, where you can even face each other, and the used technology is a bit different.

Like the Tornado of the former Danish theme park Sommerland Syd – now Triops in the French theme park Bagatelle – the ride comfort of the Diabolik Invertigo is extremely good. The ride is smooth! Due to this, I enjoyed the ride very much and could have done it over and over again. Of course, the excellent comic design of the ride contributes to this and the onboard sound was also a welcome surprise.

Pictures Movieland Park

Conclusion Movieland Park

But actually the whole Movieland Park was a big surprise, as such a park is hard to find. Beside its terrific main attractions and the rather negligible flat rides, the park offers a lot of entertainment at every corner, so you can spend a whole day at the park with only a few repetitions. As soon as you leave the Movieland Park, you are permitted to walk over the red carpet, applauded by all the actors that you had the chance to see during the day. Although it’s incredibly kitschy, it’s the kitsch that finally made Movieland Park my new favorite among all European theme parks.


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Pre-Opening with obstructions and Krake lebt!

Preface

Where the REWE Family Days took place last year, this year it should be a little more exclusive, at least for the annual ticket holders of Heide Park. Thanks to an action of the radio station FFN where their listeners could come to the park for only 25€, a Shitstorm was ignited by the fans, whereby an ERT of 3 hours at the Krake and the maze Krake lebt! was initiated to keep the fans happy.

First of all, this ERT would not have been necessary and so it turned out that the two attractions were comparatively full between 10 – 13 o’clock, while the rest of the park was as if extinct. As there were only annual ticket holders in the park, the queues for renewal or (re)application were the longest during the day, especially after closing time.

Heide park and its kraken

The fully themed Krake roller coaster

After the gate was opened shortly before 10 o’clock, most fans ran to the object they had missed so longingly the previous year, the Kraken’s Mouth. A few minutes later Hauke and I were able to take a closer look at it, after all we wanted to profit from the ERT, which as mentioned above turned out to be unnecessary. After a ride in the third row, where we didn’t really notice the octopus mouth, we planned to ride in the first row. The experience in the first row is now massively clouded by the visible. Where last year there was a clear view and you could develop a certain feeling of height, today you stare at an ugly mouth.

Also from the outside the mouth looks completely out of place and so it would have been better if it had never been attached. However, one must admit that Heide Park has managed to get rid of all its critics during the winter break. In the various forums it was quite a funny picture to suddenly hear even the biggest critics saying how great it is that Heide park has created something so fast and so good. The shipwreck on the other hand is well done and equipped with all kinds of details, also the tentacles that try to pull it into the depths look very good. Unfortunately the ship is not flooded by the water fountains, also the clearance gauge is much too generous, so that no head chopper effect could be created.

Krake lebt!

The follow-up story of the Krake is told at Krake lebt!, the first all-year-round maze in Germany. In a relatively large group you are taken to the chamber of horrors and are allowed to be scanned to prove your “deep vision”. The data recorded during the process can be viewed later, if you don’t just walk past it. In the following pre-show room you will be well prepared for the story, after which you should take a closer look at the wreck of the sunken ship. The fact that the crew went a little bit crazy during the process serves as an ideal model for what follows.

After leaving the dive capsule, you will find yourself in a room that should look familiar to every dungeon visitor, the Labyrinth of the Forgotten. Depending on how much buffer you need for the opening act you can spend some time here, but the effect is better than in the dungeons in Hamburg, London or other cities. Shortly afterwards you are picked up and basically feel like in a mini dungeon, which would have been quite original, but no, you are in a Maze. In the following rooms the actors try to be somehow creepy, but banging on pots and giving you a nasty look is not enough. There was only one person who was halfway convincing and brought the mania of the crew closer. It would have been better if the people would have said more, would have portrayed their roles and their fate better and would have described the fate of the group as relatively hopeless.

The rooms in Krake lebt! are quite neat, but in total a bit too darkly lit, or as in the case of the second queue room (room consisting of simple zigzags) simply not lit at all. So it doesn’t help much if you are told that you can orientate yourself at the left wall. Especially worth mentioning and to be positively emphasized is the room in which one is confronted with the octopus and is well humidified. You can also marvel at what the Maze has made of you. In contrast to other Mazes you are not chased out with a chain saw, which is quite appropriate.

The way the Maze Krake lebt! is currently operated in Soltau is absolutely ridiculous, just like in the Italian Gardaland or the English Thorpe Park. The potential of stringing together confusing corridors is not exploited and it would be better to really make a kind of mini dungeon out of it and thus at least increase the entertainment value considerably, even if the creepy factor, which is currently not available anyway, would probably suffer. Since it was basically the first day for the crew, things can still change for the better, but I advise everyone to visit the Maze, if at all, only when the queue is relatively empty. I myself will give the Maze another chance towards the end of the season with the hope that things have changed a bit.

 

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