Six Flags Great America



Theme Park:Six Flags Great America (since 1985)
Marriott's Great America (1976 - 1984)
Address:1 Great America Pkwy
Gurnee, IL 60031
https://www.sixflags.com/greatamerica
Operated by:Six Flags


Six Flags Great America is located in Gurnee, Illinois, about 40 miles north of Chicago. The amusement park opened in 1976 as Marriott’s Great America and was developed alongside what is now California’s Great America. Both parks originally shared a similar concept, including many of the same themed areas and attractions. Much of that common heritage can still be found throughout the park today, even though Great America has changed considerably since becoming part of Six Flags in 1984.

Roller coasters make up a major part of the park’s attraction lineup. Classics such as Whizzer and Demon date back to the opening year, while the massive American Eagle has been racing around its wooden structure since 1981. They are joined by newer rides including the B&M Hyper Coaster Raging Bull, RMC’s Goliath, the Wing Coaster X-Flight, Superman: Ultimate Flight and the pneumatically launched Maxx Force. Batman: The Ride also holds an important place in roller coaster history, having opened in 1992 as B&M’s first Inverted Coaster and becoming the blueprint for numerous rides that followed.

There is plenty to discover beyond the roller coasters as well. Great America has retained an impressive collection of classic flat rides from manufacturers such as Schwarzkopf and HUSS, while the Columbia Carousel and Sky Trek Tower are reminders of the park’s early years. Right next door is Six Flags Hurricane Harbor Chicago, a large water park with numerous water slides, a wave pool and other aquatic attractions. During the summer, the two parks can easily be combined for a full day of rides, roller coasters and water attractions.

 

Reviews

A Great Day at Great America


Columbia Carousel

 
 
 

Highlights of the Theme Park

 




 

American Eagle

The giant racing coaster

 


 

Demon

The classic looping coaster

 


 

Goliath

A relentless machine

 


 

Maxx Force

The most intense launch in America

 


 

Raging Bull

The awesome hyper coaster

 


 

Superman: Ultimate Flight

A fun flying coaster

 



 

Viper

Ride the cyclone

 


 

Whizzer

The speed racer

 


 

X-Flight

The intense wing coaster

 


A Great Day at Great America

Six Flags Great America

Six Flags Great America in Gurnee, Illinois, has its origins in a rather ambitious project by the Marriott Corporation. In the mid-1970s, two major amusement parks were built almost simultaneously, both following largely the same concept. The first Marriott’s Great America opened in Santa Clara, California, in March 1976, followed just over two months later by its counterpart in Gurnee on May 29. A third park in the Washington, D.C. area was also planned, but was never built.

Just how similar the two Great America parks originally were can still be seen today. Themed areas such as Orleans Place, Yukon Territory, County Fair and Hometown Square could be found in both parks, along with numerous almost identical attractions. Even the large Columbia Carousel near the entrance was part of the shared concept.

Their paths began to diverge in the 1980s. Marriott withdrew from the amusement park business in 1984 and sold both properties. While the Californian sister park later passed through Paramount before eventually becoming part of Cedar Fair, the park in Gurnee was taken over by Six Flags.

Orleans Place

We start our tour by heading left into Orleans Place, one of the areas where the shared history of the two Great America parks can still be recognised today. Of course, quite a lot has changed over the decades, and one of the park’s major roller coasters now awaits us here. Unfortunately, Condor was not operating during my visit, so we headed straight for Superman: Ultimate Flight.

Superman: Ultimate Flight

One year after the first Superman: Ultimate Flight opened at Six Flags Over Georgia, two more examples of B&M’s Flying Coaster followed in 2003 – one at Six Flags Great Adventure and one here at Great America.

We already know the layout from Six Flags Great Adventure. After the lift hill, a turn leads us into the first drop before we reach the defining element of the ride: the Pretzel Loop. Lying on our backs, we plunge towards the ground and experience some serious forces at the bottom of the element before shooting back upwards on the other side.

Things calm down a little afterwards. Superman winds its way through the compact layout via the Horseshoe and several further turns before an In-Line Twist awaits towards the end and we return to the station.

Even though the ride itself is largely familiar, I much prefer Superman here to the one at Great Adventure. The coaster is integrated far more nicely into its surroundings and simply feels much more at home within the park. The intense Pretzel Loop, however, remains the undisputed highlight of the ride.

The Dark Knight Coaster

Right next to Superman, The Dark Knight Coaster is another roller coaster we already know from Six Flags Great Adventure. The ride opened in 2008 to coincide with the release of The Dark Knight and was part of a series of almost identical coasters Six Flags had planned for several of its parks. At Great America, the former Theatre Royale was extensively converted and transformed into the Gotham City Rail station.

The story sees us fleeing Gotham City aboard the Gotham City Rail following an attack by the Joker. Behind all the theming lies an indoor Wild Mouse with tight corners, short drops and abrupt changes of direction that we already know from Great Adventure. It is primarily the theming that turns the relatively simple layout into a thoroughly entertaining ride.

Mardi Gras

From Orleans Place we continue into the small Mardi Gras area. There was not much to keep us here, however, as Roaring Rapids, the only major attraction remaining in this part of the park, was unfortunately not operating during my visit. So we headed straight into the neighbouring DC Universe.

DC Universe

The Joker

The first coaster awaiting us in DC Universe is The Joker, a ride type we have become very familiar with after visiting all sorts of Six Flags parks. With S&S’s 4D Free Spins, however, the actual fun of the ride always depends somewhat on how often the freely rotating seats decide to flip.

And here we got really lucky. We spent a good part of the ride upside down, resulting in a wonderfully chaotic and surprisingly intense experience.

Batman: The Ride

Right next door is Batman: The Ride, one of the most historically significant roller coasters in the park. Unfortunately, the ride was undergoing refurbishment during my visit and remained closed. Nevertheless, it is worth spending a little more time here, because its opening in 1992 marked the beginning of a small revolution.

Batman: The Ride was B&M’s first Inverted Coaster. For the first time, riders sat beneath the track with their legs dangling freely below. Combined with its compact and intense layout, this created an entirely new type of roller coaster that would spread rapidly around the world over the following years.

The ride was also closely linked to Time Warner’s involvement with Six Flags at the time. Warner Bros. characters increasingly found their way into the parks, and Batman: The Ride was appropriately presented as a journey through Gotham City. The queue initially led through a well-kept city park before the surroundings gradually became darker and more run-down, eventually revealing the roller coaster itself.

The success of the ride quickly led to further installations at other Six Flags parks. Batman: The Ride at Six Flags Great Adventure followed as early as 1993, and over the years the compact layout became one of B&M’s most recognisable designs. It was therefore rather unfortunate that the original was closed during my visit.

The Flash: Vertical Velocity

The Flash: Vertical Velocity is the next coaster along our route. We already know the ride concept from Steel Venom at Valleyfair, which we had ridden only a few days earlier. The train is launched back and forth between the two spikes, climbing higher with each pass.

What I particularly like here is the location. The track runs directly above the lake between the two log flumes and is beautifully integrated into this part of the park. Unlike Steel Venom, however, there is no longer a holding brake on the rear spike. That is a bit of a shame, as this particular moment had added quite a lot to the experience at Valleyfair. Overall, though, it is a lovely installation.

Aquaman Splashdown and Logger’s Run

Aquaman Splashdown and Logger’s Run together form a huge and intricately intertwined log flume complex. Both rides begin with a small lift before meandering along a surprisingly long course through numerous bends. It is not always a leisurely cruise either, as the current picks up quite a bit of speed in places.

A second lift then takes us upwards, followed by several turns high above the ground. Unfortunately, some of the walls up here are rather high, meaning there is not all that much to see of the surroundings. Then comes the grand finale: Logger’s Run features a wave-shaped double drop, while Aquaman Splashdown plunges down in one continuous descent. Particularly impressive is the way the drops of the two rides are intertwined.

At the bottom of both rides, a standing wave awaits, which the boats plough through at considerable speed. Staying dry is definitely not an option here, and you step out of the boat wonderfully soaked. Unfortunately, Aquaman Splashdown was not operating during my visit, but Logger’s Run certainly got plenty of attention.

Yukon Territory

Little Dipper

Little Dipper is a small wooden coaster in Yukon Territory with quite an interesting history. It originally opened at Kiddieland Amusement Park in Melrose Park in 1950 and ran there for almost 60 years. Following the park’s closure in 2009, Six Flags acquired Little Dipper, relocated it to Gurnee and reopened it as early as 2010.

The ride itself is naturally fairly modest. A handful of small hills and turns make up the compact layout – a pleasant little wooden coaster whose long history is arguably its most interesting feature.

Sprocket Rockets

The park’s small children’s area is also home to Sprocket Rockets, a Vekoma Roller Skater. The layout offers the usual combination of small drops and sweeping turns typical of this coaster type. Unfortunately, it only completed a single lap, so the fun was over rather quickly.

County Fair

Things get considerably bigger as we enter County Fair. And right near the entrance to the area, Goliath rises above us as one of Six Flags Great America’s largest roller coasters.

Fiddler’s Fling

Before we get to Goliath, Fiddler’s Fling provides us with a small rarity. This is a classic Schwarzkopf Calypso – a ride type that has become extremely difficult to find nowadays.

As the large platform rotates, the individual clusters of cars spin around their own axes as well. And the whole thing moves surprisingly quickly, producing some considerable forces along the way. A wonderfully dynamic flat ride, and it is great to see that Fiddler’s Fling has survived as one of the increasingly rare examples of this Schwarzkopf classic.

Goliath

Goliath rises near the entrance to County Fair as one of the largest roller coasters at Six Flags Great America. Its location is interesting in its own right, as this was once the site of Iron Wolf, the very first roller coaster built by B&M. The Stand-Up Coaster opened in 1990 and was removed after the 2011 season, with the site being reused for Goliath only a few years later.

The considerably larger Rocky Mountain Construction coaster opened here in 2014. After the roughly 50-metre-high lift hill, we plunge down the approximately 55-metre-deep, 85-degree first drop. Carrying plenty of speed, the train then shoots up into a high turn before diving back down and racing over the large airtime hill. The Dive Loop follows as the first inversion.

Next comes the Zero-G Stall, where we remain upside down for a surprisingly long time. Goliath then disappears into the tunnel before the final rapid elements take us back towards the station.

Goliath is a genuinely great roller coaster. The powerful airtime, high speed and varied sequence of elements make for an excellent ride. At the same time, it is not quite as brutal as some of RMC’s other creations, which I actually rather enjoyed here. For me, Goliath is definitely one of the best RMCs I have ridden so far – and one I would happily ride several times in a row without interruption.

Sky Striker

Also in County Fair is Sky Striker, the park’s new attraction for 2024. Zamperla’s largest Giant Discovery is hard to miss from quite some distance thanks to its enormous dimensions.

As the large gondola continuously rotates, it swings higher and higher. There is plenty of airtime around the turning points before the ride picks up speed once again on the way through the bottom of the swing.

I really enjoyed Sky Striker. The combination of height, speed and plenty of airtime makes for a great ride.

American Eagle

Behind Sky Striker lies the entrance to American Eagle – a wooden coaster whose dimensions remain impressive even today. When it opened in 1981, it was the tallest, fastest and longest wooden roller coaster in the world. The manufacturer is equally remarkable: behind this enormous racing wooden coaster was none other than Intamin, who at the time had only just begun to enter the roller coaster business.

After the lift hill, we plunge down the large first drop and race over a whole series of hills. Particularly towards the front of the train, American Eagle produces some absolutely explosive airtime. The ride then enters the enormous double helix, which remains one of its most striking features simply because of its sheer scale. More hills follow on the way back towards the station, where a final helix concludes the ride.

It is a shame that the two sides were not racing during my visit, as this removes an essential part of the original concept. Apart from that, I really enjoyed American Eagle – especially the surprisingly powerful airtime.

X-Flight

X-Flight is the next major highlight in County Fair. The B&M Wing Coaster from 2012 certainly has some bite.

After the lift hill, we plunge down the twisted first drop typical of this coaster type, turning upside down right at the start. With plenty of speed, we then race through the first Zero-G Roll before the train climbs into the large Immelmann. A fast and beautifully low-to-the-ground turn follows, leading directly into a high turnaround. From there, we head through the second Zero-G Roll and continue at high speed towards the grand finale.

X-Flight now races towards the distinctive control tower. An In-Line Twist takes us straight through the narrow keyhole, with the seats positioned alongside the track creating a wonderfully close near-miss effect. One final helix rounds off the ride before we return to the station.

X-Flight genuinely impressed me. The sequence of elements works extremely well, the low-to-the-ground sections provide plenty of speed and the ride becomes surprisingly intense in places. For me, X-Flight was by far the best Wing Coaster I had ridden up to that point.

And somehow, I even survived the ride wearing open Birkenstocks. With the finest of fingertip control – or perhaps toe-tip control would be more appropriate – I actually managed to keep them on my feet throughout the entire ride. Perhaps not the cleverest choice of footwear for a Wing Coaster, but at least neither of them went flying.

Demon

Demon is another genuine classic in County Fair. We already know a very similar coaster from California’s Great America, as both rides opened in 1976 under the name Turn of the Century and originally featured a noticeably different layout. In 1980, the large airtime hills following the first drop were replaced by two loops and, fittingly, both coasters were renamed Demon.

The ride therefore feels very familiar. After the first drop, we head directly through the two consecutive loops before entering the second part of the layout. Several turns follow before we encounter the two corkscrews and eventually return towards the station.

There is one major advantage to the Great America version, however: the wonderfully bizarre Demon soundtrack is still played here – in a loop lasting more than 40 minutes and packed with all sorts of delightfully strange references to the ride and its demon. It fits the slightly dated demonic theming perfectly and gives this old Arrow classic a character all of its own.

Metropolis Plaza

Justice League: Battle for Metropolis

In Metropolis Plaza, Justice League: Battle for Metropolis awaits us, an interactive dark ride we already know from other Six Flags parks. Once again, the combination of large physical sets, projections and interactive elements proved highly entertaining. For me, it remains one of the better dark rides from Sally.

Southwest Territory

Giant Drop

We continue into Southwest Territory, where Giant Drop is the first major attraction awaiting us. The Intamin freefall tower is easy to spot from quite some distance thanks to its considerable height. The gondola slowly makes its way to the top, where there is just enough time to enjoy the view before it releases and plunges back towards the ground in free fall. A classic Intamin freefall tower that still delivers a really good ride today.

Raging Bull

Raging Bull is one of the park’s major highlights. The B&M Hyper Coaster differs noticeably from many other rides of its type. Rather than relying primarily on a long succession of large airtime hills, Raging Bull features a much more twisted layout with numerous fast turns.

After the lift hill, a small pre-drop leads us straight into the action. The huge first drop already delivers some seriously strong airtime and sends us racing directly into a tunnel. The train then shoots back upwards into a sweeping turnaround high above the ground before flying over a classic camelback.

An elevated turn takes us to the left before we pass beneath the lift hill and change direction in another turnaround. A right-hand turn then leads into the block brake, which we pass without any noticeable reduction in speed.

Running parallel to the lift hill, we fly over another camelback before entering a helix around the first drop. For the grand finale, Raging Bull races through a low-to-the-ground figure eight before returning towards the station.

It is this combination of powerful airtime, high speed and numerous turns that makes Raging Bull so good. The coaster feels incredibly fast and varied, and barely loses any momentum right through to the end. Thanks to its exceptionally high capacity, the queues were surprisingly short, allowing me to get several consecutive rides. Definitely one of the park’s major highlights for me. What a ride.

Chubasco and Ricochet

Alongside its major roller coasters, Southwest Territory is also home to some lovely classic flat rides. One of them is Chubasco, an attractively themed teacup ride that naturally had to be taken for a spin.

Not far away is Ricochet, a classic HUSS Swing-Up. Naturally, I could not pass this one by either. Rides like these make a nice addition to the park’s already very strong attraction line-up.

Viper

A little more secluded is Viper, the park’s next wooden roller coaster. Even the surprisingly long walk to the station seems to go on for quite some time, but an interesting ride awaits at the end.

Viper opened in 1995 and is unmistakably inspired by the legendary Coney Island Cyclone in New York. The familiar basic concept was scaled up somewhat here. What is particularly remarkable is that there was no traditional roller coaster manufacturer behind the project: Viper was designed and built by Six Flags Great America itself and remains the only roller coaster the park has constructed in-house.

After the lift hill, the first drop takes us straight into the compact layout with its numerous hills and turnarounds. What really defines the experience is the journey through the dense wooden structure. Time and again we shoot straight through the framework, cross other sections of track and almost lose our sense of direction among all those supports. In between, the many smaller hills repeatedly provide some nice airtime. A great coaster with genuinely good ride characteristics.

Hometown Square

After Southwest Territory, we continue into Hometown Square. This area is home to a whole collection of classic rides that fit its character perfectly.

The Lobster

One particularly nice example is The Lobster, a classic Schwarzkopf Monster III. With a little skill, the individual cars can be spun wonderfully. You end up rotating like mad while the ride simultaneously performs its characteristic wave-like motion. Seeing the amazement on the faces of the Americans is always motivation enough for me to make the car spin just a little bit faster.

Triple Play

Not far away is Triple Play, a classic HUSS Troika. As the three clusters of gondolas rotate, the entire structure gradually tilts and the gondolas follow an increasingly pronounced wave-like trajectory. A pleasantly fast ride.

Hometown Fun Machine

Hometown Fun Machine is somewhat hidden away beside one of Whizzer’s turnarounds. The classic Scrambler can only be reached via a small bridge, making the attraction feel slightly removed from the main path. Once aboard, the opposing rotational movements repeatedly press you firmly to the side.

Whizzer

The main attraction in Hometown Square, however, is Whizzer, a Schwarzkopf Speed Racer dating all the way back to the park’s opening year of 1976. Its most distinctive feature is the spiral lift hill, which slowly carries the trains upwards before the actual ride begins.

From the lift hill, a long descent takes us down into a sweeping, low-to-the-ground turn. A lengthy climb then brings us back up before a turn high above the ground sends us sweeping steeply back towards ground level. Another low turn follows, together with a long straight climb, before we circle once around the lift hill. A curving descent and a right-hand turn take us towards the end of the ride, with one final helix leading back into the station.

The ride itself is quite nice, although for me it never quite reaches the aggression of Schwarzkopf’s smaller Jet Star coasters. The waiting times were rather frustrating as well. The large number of Flash Pass users significantly reduced the effective capacity for the regular queue, meaning Whizzer usually had one of the longest lines in the entire park.

Carousel Plaza

To complete our tour, we return to Carousel Plaza, the park’s grand entrance area. At its centre stands the imposing Columbia Carousel. The roughly 30-metre-high double-decker carousel has been one of the park’s landmarks since opening day in 1976 and has an almost identical counterpart at California’s Great America.

With its numerous horses, animals and carriages, the carousel is an impressive sight. Naturally, there was only one option for my ride: the upper level. If you get the chance to ride a double-decker carousel, you might as well do it properly and sit upstairs.

Right next to it, Sky Trek Tower rises roughly 100 metres above the park. The Intamin observation tower was added in 1977 and has shaped the park’s skyline ever since. In suitably clear conditions, the slowly rotating cabin even provides views all the way to the Chicago skyline.

Between these two classics, Maxx Force represents an entirely different era in the park’s history.

Maxx Force

Maxx Force provides one final roller coaster whose defining feature becomes obvious right from the start. The S&S launch coaster uses a pneumatic system to accelerate its trains from 0 to around 125 km/h in less than two seconds. The resulting launch is suitably brutal and catapults us directly into the first huge element.

Rather like a Banana Roll, we twist sideways at the highest point before rapidly diving towards the ground through a roll. What initially appears to be a slowly climbing right-hand turn then reveals itself as a proper roll, which we negotiate at considerable speed. From there, we are already heading towards the somewhat strangely approached Dive Loop, entered almost from the side, which brings the short layout to a close.

Overall, Maxx Force is a very solid roller coaster with excellent ride characteristics. Its relatively low capacity resulted in correspondingly long queues during my visit, however, so I only managed a single ride.

Pictures Six Flags Great America

Conclusion Six Flags Great America

I thoroughly enjoyed Six Flags Great America. Above all, its strong roller coaster line-up offers an enormous amount of variety. Add to that the numerous classic flat rides, which are increasingly difficult to find in such numbers at a major amusement park.

The shared history with California’s Great America can still be recognised in many places and gives the park a character of its own. At the same time, Great America has developed considerably over the decades and does a lovely job of combining its history with modern major attractions.

Overall, Six Flags Great America is a truly great amusement park – and I can hardly wait to fly back to Chicago and take another trip up to Gurnee.

 


What’s your opinion on Six Flags Great America? Simply write it in the comment field below the report!


 

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Stumbling into Carowinds

Carowinds

I’ve always wanted to go to Carowinds. When the Buzzed Bars Coaster Club announced their Stumble 325 event, I couldn’t wait to finally go to the park. It was a two-day event with lots of cool activities. There was a Fury 325 backstage tour on the morning of the second day and much more. In general, I always enjoy spending time with Gary, Latifa, Matt and all the others. 

Thunder Road

The Thunder Road theme area is named after the wooden roller coaster Thunder Road, which travelled from one state to another and back again. An identical roller coaster can still be experienced today in the sister parks Kings Island and Kings Dominion.

Intimidator

The Intimidator is the classic hyper coaster here at Carowinds. The layout here consists of several camelbacks, which are travelled through at a decent speed, resulting in wonderful floating airtime, i.e. airtime that allows you to lift out of your seat quite smoothly and harmoniously.

After the first drop, the track leads us directly to a hill where we turn right. This is followed by a classic camelback that leads into the big horseshoe turn. After two more airtime hills, we enter the intermediate brake of the ride. Following a short drop and a subsequent ascent, we enter a steep turn. After another drop, we reach the final brake of the ride.

The Intimidator is a really good hyper coaster from B&M, which unfortunately suffers somewhat from the fact that there is a very similar coaster in another corner of the park. Nevertheless, a ride here is incredibly fun, especially at the back of the train, and should definitely not be missed.

Kiddy Hawk

The layout of the Kiddy Hawk roller coaster is a tried and tested classic from Vekoma, but in this case designed as a suspended family coaster. Accordingly, the ride begins with a short curve out of the station, after which the lift hill is already waiting. The ride immediately takes a left-hand bend with a subsequent upward helix, through a short valley and a wide right-hand bend close to the station. Over a hill, you cross the track you have just travelled on, whereupon you lose some height in another helix. After a left-hand bend, the braking section awaits and the journey ends. Here in Carowinds, the ride is unfortunately anything but pleasant, which is why I would advise against riding it.

Nighthawk

At the centre of the Carowinds theme park is the Nighthawk roller coaster. It is the world’s first flying coaster, which operated as Stealth at California’s Great America from 2000 to 2003. Here at Carowinds, the coaster initially had a Star Trek theme, but this was abandoned when Cedar Fair took over in 2008. Unfortunately, the ride was out of service when I visited.

Camp Snoopy

Camp Snoopy is the large children’s area at Carowinds theme park. There are a variety of rides for the whole family, including two rollercoasters.

Peanuts Pirates

If you have visited well over 100 theme parks, you will notice certain parallels between the parks from which rules can be derived. One of these is that a park with a Mack Rides sea storm ride cannot be a bad park. Peanuts Pirates is one such ride. As always, the ride is in a class of its own and should not be missed.

Wilderness Run

Wilderness Run is the large family roller coaster from E&F Miller Industries. The large layout not only offers the usual wild curves, but also a large airtime hill right at the start of the ride.

Woodstock Express

The Woodstock Express is the smaller of the two wooden roller coasters at Carowinds. The ride through the compact layout of the purple and yellow painted roller coaster begins after a short right-hand bend with the ascent of the lift hill. Once at the top, it’s straight into the first descent. At approx. 35 mph, we ride through the first valley, after which a turning curve at a lofty height awaits us. After another descent, we race over a small speed bump before crossing the wooden structure and taking another turn on the other side of the ride. Now it’s over hill and dale for a while before we dive into the wooden structure below the first turn and follow its course. Back out in the open, we dive into a small dip, after which we are already on the braking section of the roller coaster and the fun wooden roller coaster ride soon comes to an end.

Crossroads

Afterburn

The Afterburn rollercoaster is the theme park’s large B&M Inverted Coaster. The roller coaster adorns the rear entrance to the park.

The ride on Afterburn begins by entering the lift hill of the roller coaster. Once at the top, we immediately enter a steep curve. After a rapid descent, we enter a huge loop. Immediately afterwards, the ride goes through an equally huge Immelmann into a zero-G roll. This is followed by a very unusual element for an inverted coaster, a Batwing, where we stand on our heads twice and ride through a tunnel shrouded in fog. After a short hill past the station, we enter a corkscrew and, after a curve, the ride’s braking section.

Afterburn is a very good inverted coaster that impresses with its sequence of elements. The ride itself is not quite as powerful as other larger inverted coasters, so you can easily complete lap after lap on this ride.

Boo Blasters on Boo Hill

The interactive dark ride Boo Blasters on Boo Hill was originally opened in 2001 under the name Scooby-Doo! and the Haunted Mansion. Back then, the ride in the Mystery Machine took you through two-dimensional scenes with the characters from the well-known Hanna-Barbera series, in which you could trigger your own effects and unmask the villain at the end. Now there are only ghosts. It’s still very cheesy and well done, but unfortunately Boo Blasters on Boo Hill no longer captures the spirit of the original attraction.

Southern Star

Southern Star is the second Looping Starship I have encountered on my Stumbled Runner Tour. In contrast to the ride in Kings Dominion, the Southern Star takes a little longer to complete the loop. As always, the hangtime is in a class of its own.

Plants vs. Zombies

The interactive theatre Plants vs. Zombies is an interesting experience. Here you play against each other in two teams. Unfortunately, it’s quite easy to lose track due to the large number of players. All in all, a very nice attraction based on the famous video game.

Blue Ridge Junction

Wie gut Cedar Fair seine Themenparks inszeniert, zeigt der Themenpark Blue Ridge Junction. Hier steht neben dem Flying Scooters Mountain Gliders die Achterbahn Copperhead Strike.

Copperhead Strike

Copperhead Strike is a very special coaster from Mack Rides as it represents a turning point in the company’s design process. The coaster surprises with many never before seen features.

This starts with the heartline roll out of the station, which you ride through with a decent hangtime. After a turn we enter the first launch area. After a short stop, we immediately accelerate into an almost circular loop. While we experienced this with a lot of hangtime, the following airtime hill almost catapults us out of the car. As soon as we are back in our seats, we immediately enter an intense corkscrew. After a right-hand bend, the Bayernkurve takes us over hill and dale before we enter the second launch area. This takes us over a hill directly into an airtime hill with a subsequent cutback. After a sweeping turn, we enter the second loop, which we take at a good speed. After a hill through the first loop, the track takes us through numerous changes of direction, a helix and another airtime hill before we reach the brake section of the ride.

Copperhead Strike is Mack Rides’ best roller coaster to date. The track is incredibly dynamic with some truly breathtaking elements. The very original track layout also speaks for itself. All in all a very good coaster.

Carolina Harbor Waterpark

The Carowinds theme park offers a water park, Carolina Harbor, which is included in the admission price. Carolina Harbor has a variety of breathtaking water slides. As these are the only water attractions in the theme park, the park is particularly popular in summer.  Unfortunately, the water park was not open when I visited.

Country Fair

The Country Fair themed area is home to numerous rides, most of which have been touring the European fair circuit for several years. In addition to the Zierer Wave Swinger Zephyr, the area features the Mondial Top Scan Electro Spin, the Mack Rides Music Express Rock ‘n’ Roller and the Vekoma Boomerang Flying Cobras.

Flying Cobras

Originally opened as the Carolina Cobra, this rollercoaster comes from the Geauga Lake theme park, which has unfortunately closed. The Flying Cobras roller coaster has been in the park since 2009. Thanks to the new trains, the rather rough roller coaster is still a pleasure to ride.

Carolina Boardwalk

The Carolina Boardwalk takes us to the beaches of the two southern states. This area is home to three of the park’s most family-friendly roller coasters.

Carolina Goldrusher

Carolina Goldrusher is the classic mine train roller coaster at Carowinds. The ride first takes you past the roller coaster’s siding before heading up the first lift hill. Once at the top, the ride begins with a long straight into a right turn. As the speed increases, we enter a long helix. We approach the second lift at a leisurely pace. The track continues into a long straight and then a fast downhill helix. After a short climb, the track drops down into a tunnel. A final climb leads directly into the braking section of the ride, where our fun ride soon comes to an end.

Carolina Cyclone

The Arrow looping roller coaster Carolina Cyclone was the first roller coaster with four inversions. The layout was later built by Vekoma under licence several times in Europe, where it can be experienced in theme parks such as Efteling and Gardaland. Here at Carowinds, the ride is a little faster, but also a little bumpier.

Ricochet

Ricochet is the classic wild mouse rollercoaster from Carowinds. It is not quite as dead-braked as is often the case in America and therefore offers quite a pleasant and fast-paced ride. Due to the low capacity, there may be longer waiting times, which is why a visit in the early morning hours is recommended.

Carousel Park

The Carousel Park gets its name from the Grand Carousel. This area is also home to the Vortex Stand-up Coaster and the classic Scrambler flat ride.

Vortex

The Vortex roller coaster has been at the front of the park since 1992. After its sister ride of the same name at Great America in California, it is the third roller coaster made by B&M.

The ride on Vortex begins with the coaster’s lift hill. Once at the top, a steep turn leads directly into the loop of the ride. After a sweeping hill, we enter an intense helix. This is followed by a descent that takes us into the corkscrew. Finally we pass through two figure of eight turns before reaching the braking section of the ride.

Vortex is a really nice coaster. The stand-up coaster not only offers excellent ride characteristics, but also a very intense but not overcrowded layout. All in all, a great roller coaster.

Thrill Zone

The unfortunately rather generic Thrill Zone themed area contains the theme park’s biggest thrill machines. In addition to the Hurler and Fury 325 roller coasters, you will also find the large Drop Tower and the fantastic Schwarzkopf Enterprise Scream Weaver.

Hurler

The Hurler is one of the most unpopular wooden coasters in the world. After a big drop, the layout leads through a long straight and then into a right turn close to the ground. This is followed by three hills, which are ridden rather gently. Another bend is followed by two more hills. A turning bend leads into another hill. This is followed by the final turn which brings us into the braking section of the coaster.

The ride characteristics of Hurler are good, but the layout is incredibly boring. Almost nothing happens here. Especially when compared to Kings Dominion’s Twisted Timbers, which used to have the same layout, you can see how much potential there is hidden within the raw track layout. While one of the rides is now at the top of the rankings, the other is rotting away in the basement. It would be nice if Cedar Fair would give this ride the RMC treatment as well.

Fury 325

Few roller coasters at Carowinds are as iconic as B&M’s Fury 325 Hyper Coaster, which graces the park’s entrance. The 325-foot-tall coaster has an unusual layout for the manufacturer, relying almost exclusively on fast turns instead of hills.

The ride on Fury 325 begins as soon as you enter the lift hill. After reaching a height of 325 feet, it’s time for the big drop. At 95 mph we pass through the first valley. Shortly afterwards we turn right onto a large hill. After several left and right turns, we reach the big turn, which is very reminiscent of a clef. After a long descent, another hill awaits, which is quickly conquered. The track now takes us over a classic airtime hill and into a very close to the ground helix. After two more hills and turns we reach the final brakes of the ride.

Fury 325 is a fantastic roller coaster. The very fast layout with the great turns speaks for itself. Even though the coaster doesn’t rely on airtime, it still has some really nice airtime moments, which are more memorable than on Intimidator thanks to the consistently high speed. In short, Fury 325 is by far one of the best roller coasters in America.

Pictures Carowinds

Conclusion Carowinds

I really enjoyed my visit to Carowinds. The park has a great atmosphere and a very solid rollercoaster portfolio. Although I could have done everything in one day, I was very happy to have a second day available. The visit was also more than worthwhile for the Stumble 325 event organised by the Buzzed Bars rollercoaster club.

 


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