Stumbling into Carowinds

Carowinds

I’ve always wanted to go to Carowinds. When the Buzzed Bars Coaster Club announced their Stumble 325 event, I couldn’t wait to finally go to the park. It was a two-day event with lots of cool activities. There was a Fury 325 backstage tour on the morning of the second day and much more. In general, I always enjoy spending time with Gary, Latifa, Matt and all the others. 

Thunder Road

The Thunder Road theme area is named after the wooden roller coaster Thunder Road, which travelled from one state to another and back again. An identical roller coaster can still be experienced today in the sister parks Kings Island and Kings Dominion.

Intimidator

The Intimidator is the classic hyper coaster here at Carowinds. The layout here consists of several camelbacks, which are travelled through at a decent speed, resulting in wonderful floating airtime, i.e. airtime that allows you to lift out of your seat quite smoothly and harmoniously.

After the first drop, the track leads us directly to a hill where we turn right. This is followed by a classic camelback that leads into the big horseshoe turn. After two more airtime hills, we enter the intermediate brake of the ride. Following a short drop and a subsequent ascent, we enter a steep turn. After another drop, we reach the final brake of the ride.

The Intimidator is a really good hyper coaster from B&M, which unfortunately suffers somewhat from the fact that there is a very similar coaster in another corner of the park. Nevertheless, a ride here is incredibly fun, especially at the back of the train, and should definitely not be missed.

Kiddy Hawk

The layout of the Kiddy Hawk roller coaster is a tried and tested classic from Vekoma, but in this case designed as a suspended family coaster. Accordingly, the ride begins with a short curve out of the station, after which the lift hill is already waiting. The ride immediately takes a left-hand bend with a subsequent upward helix, through a short valley and a wide right-hand bend close to the station. Over a hill, you cross the track you have just travelled on, whereupon you lose some height in another helix. After a left-hand bend, the braking section awaits and the journey ends. Here in Carowinds, the ride is unfortunately anything but pleasant, which is why I would advise against riding it.

Nighthawk

At the centre of the Carowinds theme park is the Nighthawk roller coaster. It is the world’s first flying coaster, which operated as Stealth at California’s Great America from 2000 to 2003. Here at Carowinds, the coaster initially had a Star Trek theme, but this was abandoned when Cedar Fair took over in 2008. Unfortunately, the ride was out of service when I visited.

Camp Snoopy

Camp Snoopy is the large children’s area at Carowinds theme park. There are a variety of rides for the whole family, including two rollercoasters.

Peanuts Pirates

If you have visited well over 100 theme parks, you will notice certain parallels between the parks from which rules can be derived. One of these is that a park with a Mack Rides sea storm ride cannot be a bad park. Peanuts Pirates is one such ride. As always, the ride is in a class of its own and should not be missed.

Wilderness Run

Wilderness Run is the large family roller coaster from E&F Miller Industries. The large layout not only offers the usual wild curves, but also a large airtime hill right at the start of the ride.

Woodstock Express

The Woodstock Express is the smaller of the two wooden roller coasters at Carowinds. The ride through the compact layout of the purple and yellow painted roller coaster begins after a short right-hand bend with the ascent of the lift hill. Once at the top, it’s straight into the first descent. At approx. 35 mph, we ride through the first valley, after which a turning curve at a lofty height awaits us. After another descent, we race over a small speed bump before crossing the wooden structure and taking another turn on the other side of the ride. Now it’s over hill and dale for a while before we dive into the wooden structure below the first turn and follow its course. Back out in the open, we dive into a small dip, after which we are already on the braking section of the roller coaster and the fun wooden roller coaster ride soon comes to an end.

Crossroads

Afterburn

The Afterburn rollercoaster is the theme park’s large B&M Inverted Coaster. The roller coaster adorns the rear entrance to the park.

The ride on Afterburn begins by entering the lift hill of the roller coaster. Once at the top, we immediately enter a steep curve. After a rapid descent, we enter a huge loop. Immediately afterwards, the ride goes through an equally huge Immelmann into a zero-G roll. This is followed by a very unusual element for an inverted coaster, a Batwing, where we stand on our heads twice and ride through a tunnel shrouded in fog. After a short hill past the station, we enter a corkscrew and, after a curve, the ride’s braking section.

Afterburn is a very good inverted coaster that impresses with its sequence of elements. The ride itself is not quite as powerful as other larger inverted coasters, so you can easily complete lap after lap on this ride.

Boo Blasters on Boo Hill

The interactive dark ride Boo Blasters on Boo Hill was originally opened in 2001 under the name Scooby-Doo! and the Haunted Mansion. Back then, the ride in the Mystery Machine took you through two-dimensional scenes with the characters from the well-known Hanna-Barbera series, in which you could trigger your own effects and unmask the villain at the end. Now there are only ghosts. It’s still very cheesy and well done, but unfortunately Boo Blasters on Boo Hill no longer captures the spirit of the original attraction.

Southern Star

Southern Star is the second Looping Starship I have encountered on my Stumbled Runner Tour. In contrast to the ride in Kings Dominion, the Southern Star takes a little longer to complete the loop. As always, the hangtime is in a class of its own.

Plants vs. Zombies

The interactive theatre Plants vs. Zombies is an interesting experience. Here you play against each other in two teams. Unfortunately, it’s quite easy to lose track due to the large number of players. All in all, a very nice attraction based on the famous video game.

Blue Ridge Junction

Wie gut Cedar Fair seine Themenparks inszeniert, zeigt der Themenpark Blue Ridge Junction. Hier steht neben dem Flying Scooters Mountain Gliders die Achterbahn Copperhead Strike.

Copperhead Strike

Copperhead Strike is a very special coaster from Mack Rides as it represents a turning point in the company’s design process. The coaster surprises with many never before seen features.

This starts with the heartline roll out of the station, which you ride through with a decent hangtime. After a turn we enter the first launch area. After a short stop, we immediately accelerate into an almost circular loop. While we experienced this with a lot of hangtime, the following airtime hill almost catapults us out of the car. As soon as we are back in our seats, we immediately enter an intense corkscrew. After a right-hand bend, the Bayernkurve takes us over hill and dale before we enter the second launch area. This takes us over a hill directly into an airtime hill with a subsequent cutback. After a sweeping turn, we enter the second loop, which we take at a good speed. After a hill through the first loop, the track takes us through numerous changes of direction, a helix and another airtime hill before we reach the brake section of the ride.

Copperhead Strike is Mack Rides’ best roller coaster to date. The track is incredibly dynamic with some truly breathtaking elements. The very original track layout also speaks for itself. All in all a very good coaster.

Carolina Harbor Waterpark

The Carowinds theme park offers a water park, Carolina Harbor, which is included in the admission price. Carolina Harbor has a variety of breathtaking water slides. As these are the only water attractions in the theme park, the park is particularly popular in summer.  Unfortunately, the water park was not open when I visited.

Country Fair

The Country Fair themed area is home to numerous rides, most of which have been touring the European fair circuit for several years. In addition to the Zierer Wave Swinger Zephyr, the area features the Mondial Top Scan Electro Spin, the Mack Rides Music Express Rock ‘n’ Roller and the Vekoma Boomerang Flying Cobras.

Flying Cobras

Originally opened as the Carolina Cobra, this rollercoaster comes from the Geauga Lake theme park, which has unfortunately closed. The Flying Cobras roller coaster has been in the park since 2009. Thanks to the new trains, the rather rough roller coaster is still a pleasure to ride.

Carolina Boardwalk

The Carolina Boardwalk takes us to the beaches of the two southern states. This area is home to three of the park’s most family-friendly roller coasters.

Carolina Goldrusher

Carolina Goldrusher is the classic mine train roller coaster at Carowinds. The ride first takes you past the roller coaster’s siding before heading up the first lift hill. Once at the top, the ride begins with a long straight into a right turn. As the speed increases, we enter a long helix. We approach the second lift at a leisurely pace. The track continues into a long straight and then a fast downhill helix. After a short climb, the track drops down into a tunnel. A final climb leads directly into the braking section of the ride, where our fun ride soon comes to an end.

Carolina Cyclone

The Arrow looping roller coaster Carolina Cyclone was the first roller coaster with four inversions. The layout was later built by Vekoma under licence several times in Europe, where it can be experienced in theme parks such as Efteling and Gardaland. Here at Carowinds, the ride is a little faster, but also a little bumpier.

Ricochet

Ricochet is the classic wild mouse rollercoaster from Carowinds. It is not quite as dead-braked as is often the case in America and therefore offers quite a pleasant and fast-paced ride. Due to the low capacity, there may be longer waiting times, which is why a visit in the early morning hours is recommended.

Carousel Park

The Carousel Park gets its name from the Grand Carousel. This area is also home to the Vortex Stand-up Coaster and the classic Scrambler flat ride.

Vortex

The Vortex roller coaster has been at the front of the park since 1992. After its sister ride of the same name at Great America in California, it is the third roller coaster made by B&M.

The ride on Vortex begins with the coaster’s lift hill. Once at the top, a steep turn leads directly into the loop of the ride. After a sweeping hill, we enter an intense helix. This is followed by a descent that takes us into the corkscrew. Finally we pass through two figure of eight turns before reaching the braking section of the ride.

Vortex is a really nice coaster. The stand-up coaster not only offers excellent ride characteristics, but also a very intense but not overcrowded layout. All in all, a great roller coaster.

Thrill Zone

The unfortunately rather generic Thrill Zone themed area contains the theme park’s biggest thrill machines. In addition to the Hurler and Fury 325 roller coasters, you will also find the large Drop Tower and the fantastic Schwarzkopf Enterprise Scream Weaver.

Hurler

The Hurler is one of the most unpopular wooden coasters in the world. After a big drop, the layout leads through a long straight and then into a right turn close to the ground. This is followed by three hills, which are ridden rather gently. Another bend is followed by two more hills. A turning bend leads into another hill. This is followed by the final turn which brings us into the braking section of the coaster.

The ride characteristics of Hurler are good, but the layout is incredibly boring. Almost nothing happens here. Especially when compared to Kings Dominion’s Twisted Timbers, which used to have the same layout, you can see how much potential there is hidden within the raw track layout. While one of the rides is now at the top of the rankings, the other is rotting away in the basement. It would be nice if Cedar Fair would give this ride the RMC treatment as well.

Fury 325

Few roller coasters at Carowinds are as iconic as B&M’s Fury 325 Hyper Coaster, which graces the park’s entrance. The 325-foot-tall coaster has an unusual layout for the manufacturer, relying almost exclusively on fast turns instead of hills.

The ride on Fury 325 begins as soon as you enter the lift hill. After reaching a height of 325 feet, it’s time for the big drop. At 95 mph we pass through the first valley. Shortly afterwards we turn right onto a large hill. After several left and right turns, we reach the big turn, which is very reminiscent of a clef. After a long descent, another hill awaits, which is quickly conquered. The track now takes us over a classic airtime hill and into a very close to the ground helix. After two more hills and turns we reach the final brakes of the ride.

Fury 325 is a fantastic roller coaster. The very fast layout with the great turns speaks for itself. Even though the coaster doesn’t rely on airtime, it still has some really nice airtime moments, which are more memorable than on Intimidator thanks to the consistently high speed. In short, Fury 325 is by far one of the best roller coasters in America.

Pictures Carowinds

Conclusion Carowinds

I really enjoyed my visit to Carowinds. The park has a great atmosphere and a very solid rollercoaster portfolio. Although I could have done everything in one day, I was very happy to have a second day available. The visit was also more than worthwhile for the Stumble 325 event organised by the Buzzed Bars rollercoaster club.

 


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Flying through Rookburgh

A new themed area at Phantasialand

Phantasialand has once again built something new and of all things it was completed during the Covid 19 pandemic. Whereas elsewhere the opening of the new attraction, the new themed area and the new hotel would have been postponed until next year, the park in Brühl has once again taken the initiative to completely turn the theme park world upside down.

After the closure of the huge IMAX Simulator Race for Atlantis at the end of the winter season 2015/16, rumours about the future use of the area started. At the same time, the new themed area Klugheim was in its final preparations. Shortly thereafter, Taron became Europe’s most signature ride and Klugheim one of the most immersive areas in a European theme park.

A teaser of the new themed area appeared to the start of the 2017 season and in June of the same year, the roller coaster F.L.Y. was announced to the public. The first track was installed soon after. Yet, due to the location at the edge of the park and between the areas Berlin and Fantasy, there was not much to look at. Indeed, no visitor would know what Rookburgh and its flying machine would look like until the opening of the area.

The Pre-Opening of Rookburgh

With time, the anticipation grew immensely and all the sudden – and in a time when nobody would have thought about it – Rookburgh opened its gates for a preopening. Due to Covid-19, the number of visitors to the area was restricted and only the front entrance to the area was opened, which led to a long queue right from the start expanding over a large part of the Kaiserplatz and into the Fantasy area.

I joined the queue around noon and enjoyed the time in the open-air queue on the Kaiserplatz for quite a while. Once Rookburgh was in sight – all the sudden – a queue jumper thought it was a good idea to be a group member of mine. Apparently, he was an employee of the park on a day off and was just interested in the area. As I do not accept queue jumping, I informed the staff about his behaviour and he was denied entrance to the area for the day of visit. He called me – rather thankful, I guess – an asshole.

From the moment, he forced himself into my life, I was angry. But all the anger was forgotten once I stepped into the immersive world of Rookburgh. This steam punk paradise is just incredible. The way the roller coaster F.L.Y. is passing through the area and the nearby Hotel Charles Lindbergh is awesome. There is so much going on, yet everything is reduced to the new sensation of flying and clear in its visuals.

Apart of the main attraction, Rookburgh offers some delicious treats. In Emilie‘s Chocoladen & Candy‑Werkstatt you can buy high quality chocolate and candies, whereas Zum Kohleschipper offers a range of delicious sandwiches and the restaurant Uhrwerk fully concentrates itself on exclusive hamburgers, craft beer and Gin. This all comes for a price and covers a segment, which was not yet been covered by the park. Phantasialand therefore offers a large range of fantastic food options for a very reasonable price.

F.L.Y. – a flying sensation

The signature attraction of Rookburgh is the Vekoma flying coaster F.L.Y. Albeit Vekoma was the pioneer of this kind of coaster, their Flying Dutchman model can only be found in a handful of parks. The complicated loading mechanism and the lowered capacity in regard to the competitor’s product never led to another installation since 2001. In 2009 a first iteration of the train’s mechanic got presented with the short-lived Stingray coaster at the Giant Wheel Park of Suzhou. For F.L.Y. the Flying Dutchman design received a completely new development. Now the trains are featuring the vest design to be found at other modern coasters of the company and the shin clamps are fixed to the train and not to the restraints and can be entered while sliding into them. But the most important novelty is that you are entering the train whilst the track is in a 90° rotated position – a swivel turned the car to a horizontal position.  The station is therefore highly unusual, as it needs to be rather long.

The ride on F.L.Y.

Once the train is boarded, the ride can begin. In a dark ride section, we climb a ramp while still sitting in an upright position. In a curve, we then change into the flying position in probably the most elegant way so far. Shortly thereafter, we are accelerated in the first launch section of the ride and into a wide and upwards leading curve. Along and above facades of Rookburgh, we now twist ourselves around in a corkscrew. After a left-hand bend, we cross the first launch section in an airtime hill. Accompanied with a lot of pressure, we fly through the back section of Rookburgh before gaining a bit of height in a curve to the left. We then make our way through the centre of the area before we descent in a very wide left-hand curve. A tight bend to the right then leads us towards the area front right corner of the area, where we descend to the ground level in a tight helix. Here we hit the second launch track and accelerate once more towards the Hotel Charles Lindbergh.

As the launch track is leading upwards, we soon have a view onto the upper levels of the hotel. A steep curve then takes us down. With a lot of momentum, we now fly over the restaurant Uhrwerk, before we make our way through the centre of the area once more. In a left-hand bend we then surprise the visitors of the Chocoladen & Candy-Werkstatt, while continuing our journey towards the front right section of the area. Here, we descent in a left-hand helix, before we plunge down towards the ground. In an intensive left-hand bend, we now head towards the second inversion of the ride, whereupon we continue in a wide curve close to the ground. A short swivel to the right later, we then hit the brakes. Like the start of the ride, we are then turned back to the horizontal seating position while passing through a short turn. We are now waiting for debarkation in a very comfy position. Shortly after, we reach the exit station.

Conclusion F.L.Y.

Rookburgh is without a doubt one of the most immersive areas in any theme park and F.L.Y. is its masterpiece of a roller coaster. It became my favourite flying coaster somewhere in the middle of the ride, as I could not stop laughing. As most of the flying coasters out there, F.L.Y. is a very intense experience, yet a very enjoyable one. The trains are a lot comfier than the standard ones to be found on a B&M coaster of the same type and guarantee a very safe journey through the air. The high capacity, the long ride time, the technology of the ride and its location certainly enhance the overall experience on F.L.Y.: a ride which got with ease the next big signature ride of Europe.

Pictures Phantasialand

 


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Parque Warner (2020)

A visit of Parque Warner during the Covid-19 pandemic

I haven’t been to Parque Warner in a long time. The park belonging to Parques Reunidos is known to have a great selection of breathtaking roller coasters and water rides soaking through to your underwear. However, 2020 is now the year of Covid-19 and the Spanish are known to have taken it a little harder, so I was very curious to see how the amusement parks are run in this country. Due to my experiences concerning the protection measures in Germany, I expected very long waiting times from the beginning and therefore bought the Pase Correcaminos Platinum in advance; a quite expensive ticket for pushing the queue with theoretically unlimited access to the attractions.

As I had made a little mistake in the bus schedule, I reached the park much later than originally planned. As the entrance was narrowed to two access points, there were already two very long queues at my arrival. On the day of my visit, there were no day tickets; unfortunately, shortly before my visit, the park offered 50% reduced tickets, thus the park was relatively full. As I could not find the office for the Pase Correcaminos right away, I also lost some time; who could have guessed that the man at the lockers would take care of it.

Equipped with my wristband it could go through the park. Basically, masks are obligatory everywhere – the correct way of wearing them is meticulously observed. The staff is perfectly trained for all Covid-19 measures and at all shows and attractions they take care of the hygiene measures, e.g. you have to disinfect your hands every time in front of the watchful eye of an employee, at the shows you are accompanied to your seat (even after the show you are only allowed to leave the theatre in groups) to guarantee the safety distance. The attractions are additionally disinfected after each use, before the next passengers are allowed to board. All this of course reduces the capacity, but the Spanish staff is surprisingly fast. The only thing I honestly should have saved was the visit of the mad house Hotel Embrujado.

Pictures Parque Warner

Closing Words

At the end of the day I could ride all the attractions at least once. Thanks to the Pase Correcaminos, the waiting time at the roller coasters was a maximum of 30 minutes, without of course much more. At the water rides and all other attractions I had a little more luck. Of course, a visit outside of Corona would have been much more fruitful, but nevertheless I am impressed by the professionalism of the park and therefore recommend a visit to Parque Warner this year.

A visit to the theme park could hardly be safer!

 

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