Six Flags Great America



Theme Park:Six Flags Great America (since 1985)
Marriott's Great America (1976 - 1984)
Address:1 Great America Pkwy
Gurnee, IL 60031
https://www.sixflags.com/greatamerica
Operated by:Six Flags


Six Flags Great America is located in Gurnee, Illinois, about 40 miles north of Chicago. The amusement park opened in 1976 as Marriott’s Great America and was developed alongside what is now California’s Great America. Both parks originally shared a similar concept, including many of the same themed areas and attractions. Much of that common heritage can still be found throughout the park today, even though Great America has changed considerably since becoming part of Six Flags in 1984.

Roller coasters make up a major part of the park’s attraction lineup. Classics such as Whizzer and Demon date back to the opening year, while the massive American Eagle has been racing around its wooden structure since 1981. They are joined by newer rides including the B&M Hyper Coaster Raging Bull, RMC’s Goliath, the Wing Coaster X-Flight, Superman: Ultimate Flight and the pneumatically launched Maxx Force. Batman: The Ride also holds an important place in roller coaster history, having opened in 1992 as B&M’s first Inverted Coaster and becoming the blueprint for numerous rides that followed.

There is plenty to discover beyond the roller coasters as well. Great America has retained an impressive collection of classic flat rides from manufacturers such as Schwarzkopf and HUSS, while the Columbia Carousel and Sky Trek Tower are reminders of the park’s early years. Right next door is Six Flags Hurricane Harbor Chicago, a large water park with numerous water slides, a wave pool and other aquatic attractions. During the summer, the two parks can easily be combined for a full day of rides, roller coasters and water attractions.

 

Reviews

A Great Day at Great America


Columbia Carousel

 
 
 

Highlights of the Theme Park

 




 

American Eagle

The giant racing coaster

 


 

Demon

The classic looping coaster

 


 

Goliath

A relentless machine

 


 

Maxx Force

The most intense launch in America

 


 

Raging Bull

The awesome hyper coaster

 


 

Superman: Ultimate Flight

A fun flying coaster

 



 

Viper

Ride the cyclone

 


 

Whizzer

The speed racer

 


 

X-Flight

The intense wing coaster

 


A Great Day at Great America

Six Flags Great America

Six Flags Great America in Gurnee, Illinois, has its origins in a rather ambitious project by the Marriott Corporation. In the mid-1970s, two major amusement parks were built almost simultaneously, both following largely the same concept. The first Marriott’s Great America opened in Santa Clara, California, in March 1976, followed just over two months later by its counterpart in Gurnee on May 29. A third park in the Washington, D.C. area was also planned, but was never built.

Just how similar the two Great America parks originally were can still be seen today. Themed areas such as Orleans Place, Yukon Territory, County Fair and Hometown Square could be found in both parks, along with numerous almost identical attractions. Even the large Columbia Carousel near the entrance was part of the shared concept.

Their paths began to diverge in the 1980s. Marriott withdrew from the amusement park business in 1984 and sold both properties. While the Californian sister park later passed through Paramount before eventually becoming part of Cedar Fair, the park in Gurnee was taken over by Six Flags.

Orleans Place

We start our tour by heading left into Orleans Place, one of the areas where the shared history of the two Great America parks can still be recognised today. Of course, quite a lot has changed over the decades, and one of the park’s major roller coasters now awaits us here. Unfortunately, Condor was not operating during my visit, so we headed straight for Superman: Ultimate Flight.

Superman: Ultimate Flight

One year after the first Superman: Ultimate Flight opened at Six Flags Over Georgia, two more examples of B&M’s Flying Coaster followed in 2003 – one at Six Flags Great Adventure and one here at Great America.

We already know the layout from Six Flags Great Adventure. After the lift hill, a turn leads us into the first drop before we reach the defining element of the ride: the Pretzel Loop. Lying on our backs, we plunge towards the ground and experience some serious forces at the bottom of the element before shooting back upwards on the other side.

Things calm down a little afterwards. Superman winds its way through the compact layout via the Horseshoe and several further turns before an In-Line Twist awaits towards the end and we return to the station.

Even though the ride itself is largely familiar, I much prefer Superman here to the one at Great Adventure. The coaster is integrated far more nicely into its surroundings and simply feels much more at home within the park. The intense Pretzel Loop, however, remains the undisputed highlight of the ride.

The Dark Knight Coaster

Right next to Superman, The Dark Knight Coaster is another roller coaster we already know from Six Flags Great Adventure. The ride opened in 2008 to coincide with the release of The Dark Knight and was part of a series of almost identical coasters Six Flags had planned for several of its parks. At Great America, the former Theatre Royale was extensively converted and transformed into the Gotham City Rail station.

The story sees us fleeing Gotham City aboard the Gotham City Rail following an attack by the Joker. Behind all the theming lies an indoor Wild Mouse with tight corners, short drops and abrupt changes of direction that we already know from Great Adventure. It is primarily the theming that turns the relatively simple layout into a thoroughly entertaining ride.

Mardi Gras

From Orleans Place we continue into the small Mardi Gras area. There was not much to keep us here, however, as Roaring Rapids, the only major attraction remaining in this part of the park, was unfortunately not operating during my visit. So we headed straight into the neighbouring DC Universe.

DC Universe

The Joker

The first coaster awaiting us in DC Universe is The Joker, a ride type we have become very familiar with after visiting all sorts of Six Flags parks. With S&S’s 4D Free Spins, however, the actual fun of the ride always depends somewhat on how often the freely rotating seats decide to flip.

And here we got really lucky. We spent a good part of the ride upside down, resulting in a wonderfully chaotic and surprisingly intense experience.

Batman: The Ride

Right next door is Batman: The Ride, one of the most historically significant roller coasters in the park. Unfortunately, the ride was undergoing refurbishment during my visit and remained closed. Nevertheless, it is worth spending a little more time here, because its opening in 1992 marked the beginning of a small revolution.

Batman: The Ride was B&M’s first Inverted Coaster. For the first time, riders sat beneath the track with their legs dangling freely below. Combined with its compact and intense layout, this created an entirely new type of roller coaster that would spread rapidly around the world over the following years.

The ride was also closely linked to Time Warner’s involvement with Six Flags at the time. Warner Bros. characters increasingly found their way into the parks, and Batman: The Ride was appropriately presented as a journey through Gotham City. The queue initially led through a well-kept city park before the surroundings gradually became darker and more run-down, eventually revealing the roller coaster itself.

The success of the ride quickly led to further installations at other Six Flags parks. Batman: The Ride at Six Flags Great Adventure followed as early as 1993, and over the years the compact layout became one of B&M’s most recognisable designs. It was therefore rather unfortunate that the original was closed during my visit.

The Flash: Vertical Velocity

The Flash: Vertical Velocity is the next coaster along our route. We already know the ride concept from Steel Venom at Valleyfair, which we had ridden only a few days earlier. The train is launched back and forth between the two spikes, climbing higher with each pass.

What I particularly like here is the location. The track runs directly above the lake between the two log flumes and is beautifully integrated into this part of the park. Unlike Steel Venom, however, there is no longer a holding brake on the rear spike. That is a bit of a shame, as this particular moment had added quite a lot to the experience at Valleyfair. Overall, though, it is a lovely installation.

Aquaman Splashdown and Logger’s Run

Aquaman Splashdown and Logger’s Run together form a huge and intricately intertwined log flume complex. Both rides begin with a small lift before meandering along a surprisingly long course through numerous bends. It is not always a leisurely cruise either, as the current picks up quite a bit of speed in places.

A second lift then takes us upwards, followed by several turns high above the ground. Unfortunately, some of the walls up here are rather high, meaning there is not all that much to see of the surroundings. Then comes the grand finale: Logger’s Run features a wave-shaped double drop, while Aquaman Splashdown plunges down in one continuous descent. Particularly impressive is the way the drops of the two rides are intertwined.

At the bottom of both rides, a standing wave awaits, which the boats plough through at considerable speed. Staying dry is definitely not an option here, and you step out of the boat wonderfully soaked. Unfortunately, Aquaman Splashdown was not operating during my visit, but Logger’s Run certainly got plenty of attention.

Yukon Territory

Little Dipper

Little Dipper is a small wooden coaster in Yukon Territory with quite an interesting history. It originally opened at Kiddieland Amusement Park in Melrose Park in 1950 and ran there for almost 60 years. Following the park’s closure in 2009, Six Flags acquired Little Dipper, relocated it to Gurnee and reopened it as early as 2010.

The ride itself is naturally fairly modest. A handful of small hills and turns make up the compact layout – a pleasant little wooden coaster whose long history is arguably its most interesting feature.

Sprocket Rockets

The park’s small children’s area is also home to Sprocket Rockets, a Vekoma Roller Skater. The layout offers the usual combination of small drops and sweeping turns typical of this coaster type. Unfortunately, it only completed a single lap, so the fun was over rather quickly.

County Fair

Things get considerably bigger as we enter County Fair. And right near the entrance to the area, Goliath rises above us as one of Six Flags Great America’s largest roller coasters.

Fiddler’s Fling

Before we get to Goliath, Fiddler’s Fling provides us with a small rarity. This is a classic Schwarzkopf Calypso – a ride type that has become extremely difficult to find nowadays.

As the large platform rotates, the individual clusters of cars spin around their own axes as well. And the whole thing moves surprisingly quickly, producing some considerable forces along the way. A wonderfully dynamic flat ride, and it is great to see that Fiddler’s Fling has survived as one of the increasingly rare examples of this Schwarzkopf classic.

Goliath

Goliath rises near the entrance to County Fair as one of the largest roller coasters at Six Flags Great America. Its location is interesting in its own right, as this was once the site of Iron Wolf, the very first roller coaster built by B&M. The Stand-Up Coaster opened in 1990 and was removed after the 2011 season, with the site being reused for Goliath only a few years later.

The considerably larger Rocky Mountain Construction coaster opened here in 2014. After the roughly 50-metre-high lift hill, we plunge down the approximately 55-metre-deep, 85-degree first drop. Carrying plenty of speed, the train then shoots up into a high turn before diving back down and racing over the large airtime hill. The Dive Loop follows as the first inversion.

Next comes the Zero-G Stall, where we remain upside down for a surprisingly long time. Goliath then disappears into the tunnel before the final rapid elements take us back towards the station.

Goliath is a genuinely great roller coaster. The powerful airtime, high speed and varied sequence of elements make for an excellent ride. At the same time, it is not quite as brutal as some of RMC’s other creations, which I actually rather enjoyed here. For me, Goliath is definitely one of the best RMCs I have ridden so far – and one I would happily ride several times in a row without interruption.

Sky Striker

Also in County Fair is Sky Striker, the park’s new attraction for 2024. Zamperla’s largest Giant Discovery is hard to miss from quite some distance thanks to its enormous dimensions.

As the large gondola continuously rotates, it swings higher and higher. There is plenty of airtime around the turning points before the ride picks up speed once again on the way through the bottom of the swing.

I really enjoyed Sky Striker. The combination of height, speed and plenty of airtime makes for a great ride.

American Eagle

Behind Sky Striker lies the entrance to American Eagle – a wooden coaster whose dimensions remain impressive even today. When it opened in 1981, it was the tallest, fastest and longest wooden roller coaster in the world. The manufacturer is equally remarkable: behind this enormous racing wooden coaster was none other than Intamin, who at the time had only just begun to enter the roller coaster business.

After the lift hill, we plunge down the large first drop and race over a whole series of hills. Particularly towards the front of the train, American Eagle produces some absolutely explosive airtime. The ride then enters the enormous double helix, which remains one of its most striking features simply because of its sheer scale. More hills follow on the way back towards the station, where a final helix concludes the ride.

It is a shame that the two sides were not racing during my visit, as this removes an essential part of the original concept. Apart from that, I really enjoyed American Eagle – especially the surprisingly powerful airtime.

X-Flight

X-Flight is the next major highlight in County Fair. The B&M Wing Coaster from 2012 certainly has some bite.

After the lift hill, we plunge down the twisted first drop typical of this coaster type, turning upside down right at the start. With plenty of speed, we then race through the first Zero-G Roll before the train climbs into the large Immelmann. A fast and beautifully low-to-the-ground turn follows, leading directly into a high turnaround. From there, we head through the second Zero-G Roll and continue at high speed towards the grand finale.

X-Flight now races towards the distinctive control tower. An In-Line Twist takes us straight through the narrow keyhole, with the seats positioned alongside the track creating a wonderfully close near-miss effect. One final helix rounds off the ride before we return to the station.

X-Flight genuinely impressed me. The sequence of elements works extremely well, the low-to-the-ground sections provide plenty of speed and the ride becomes surprisingly intense in places. For me, X-Flight was by far the best Wing Coaster I had ridden up to that point.

And somehow, I even survived the ride wearing open Birkenstocks. With the finest of fingertip control – or perhaps toe-tip control would be more appropriate – I actually managed to keep them on my feet throughout the entire ride. Perhaps not the cleverest choice of footwear for a Wing Coaster, but at least neither of them went flying.

Demon

Demon is another genuine classic in County Fair. We already know a very similar coaster from California’s Great America, as both rides opened in 1976 under the name Turn of the Century and originally featured a noticeably different layout. In 1980, the large airtime hills following the first drop were replaced by two loops and, fittingly, both coasters were renamed Demon.

The ride therefore feels very familiar. After the first drop, we head directly through the two consecutive loops before entering the second part of the layout. Several turns follow before we encounter the two corkscrews and eventually return towards the station.

There is one major advantage to the Great America version, however: the wonderfully bizarre Demon soundtrack is still played here – in a loop lasting more than 40 minutes and packed with all sorts of delightfully strange references to the ride and its demon. It fits the slightly dated demonic theming perfectly and gives this old Arrow classic a character all of its own.

Metropolis Plaza

Justice League: Battle for Metropolis

In Metropolis Plaza, Justice League: Battle for Metropolis awaits us, an interactive dark ride we already know from other Six Flags parks. Once again, the combination of large physical sets, projections and interactive elements proved highly entertaining. For me, it remains one of the better dark rides from Sally.

Southwest Territory

Giant Drop

We continue into Southwest Territory, where Giant Drop is the first major attraction awaiting us. The Intamin freefall tower is easy to spot from quite some distance thanks to its considerable height. The gondola slowly makes its way to the top, where there is just enough time to enjoy the view before it releases and plunges back towards the ground in free fall. A classic Intamin freefall tower that still delivers a really good ride today.

Raging Bull

Raging Bull is one of the park’s major highlights. The B&M Hyper Coaster differs noticeably from many other rides of its type. Rather than relying primarily on a long succession of large airtime hills, Raging Bull features a much more twisted layout with numerous fast turns.

After the lift hill, a small pre-drop leads us straight into the action. The huge first drop already delivers some seriously strong airtime and sends us racing directly into a tunnel. The train then shoots back upwards into a sweeping turnaround high above the ground before flying over a classic camelback.

An elevated turn takes us to the left before we pass beneath the lift hill and change direction in another turnaround. A right-hand turn then leads into the block brake, which we pass without any noticeable reduction in speed.

Running parallel to the lift hill, we fly over another camelback before entering a helix around the first drop. For the grand finale, Raging Bull races through a low-to-the-ground figure eight before returning towards the station.

It is this combination of powerful airtime, high speed and numerous turns that makes Raging Bull so good. The coaster feels incredibly fast and varied, and barely loses any momentum right through to the end. Thanks to its exceptionally high capacity, the queues were surprisingly short, allowing me to get several consecutive rides. Definitely one of the park’s major highlights for me. What a ride.

Chubasco and Ricochet

Alongside its major roller coasters, Southwest Territory is also home to some lovely classic flat rides. One of them is Chubasco, an attractively themed teacup ride that naturally had to be taken for a spin.

Not far away is Ricochet, a classic HUSS Swing-Up. Naturally, I could not pass this one by either. Rides like these make a nice addition to the park’s already very strong attraction line-up.

Viper

A little more secluded is Viper, the park’s next wooden roller coaster. Even the surprisingly long walk to the station seems to go on for quite some time, but an interesting ride awaits at the end.

Viper opened in 1995 and is unmistakably inspired by the legendary Coney Island Cyclone in New York. The familiar basic concept was scaled up somewhat here. What is particularly remarkable is that there was no traditional roller coaster manufacturer behind the project: Viper was designed and built by Six Flags Great America itself and remains the only roller coaster the park has constructed in-house.

After the lift hill, the first drop takes us straight into the compact layout with its numerous hills and turnarounds. What really defines the experience is the journey through the dense wooden structure. Time and again we shoot straight through the framework, cross other sections of track and almost lose our sense of direction among all those supports. In between, the many smaller hills repeatedly provide some nice airtime. A great coaster with genuinely good ride characteristics.

Hometown Square

After Southwest Territory, we continue into Hometown Square. This area is home to a whole collection of classic rides that fit its character perfectly.

The Lobster

One particularly nice example is The Lobster, a classic Schwarzkopf Monster III. With a little skill, the individual cars can be spun wonderfully. You end up rotating like mad while the ride simultaneously performs its characteristic wave-like motion. Seeing the amazement on the faces of the Americans is always motivation enough for me to make the car spin just a little bit faster.

Triple Play

Not far away is Triple Play, a classic HUSS Troika. As the three clusters of gondolas rotate, the entire structure gradually tilts and the gondolas follow an increasingly pronounced wave-like trajectory. A pleasantly fast ride.

Hometown Fun Machine

Hometown Fun Machine is somewhat hidden away beside one of Whizzer’s turnarounds. The classic Scrambler can only be reached via a small bridge, making the attraction feel slightly removed from the main path. Once aboard, the opposing rotational movements repeatedly press you firmly to the side.

Whizzer

The main attraction in Hometown Square, however, is Whizzer, a Schwarzkopf Speed Racer dating all the way back to the park’s opening year of 1976. Its most distinctive feature is the spiral lift hill, which slowly carries the trains upwards before the actual ride begins.

From the lift hill, a long descent takes us down into a sweeping, low-to-the-ground turn. A lengthy climb then brings us back up before a turn high above the ground sends us sweeping steeply back towards ground level. Another low turn follows, together with a long straight climb, before we circle once around the lift hill. A curving descent and a right-hand turn take us towards the end of the ride, with one final helix leading back into the station.

The ride itself is quite nice, although for me it never quite reaches the aggression of Schwarzkopf’s smaller Jet Star coasters. The waiting times were rather frustrating as well. The large number of Flash Pass users significantly reduced the effective capacity for the regular queue, meaning Whizzer usually had one of the longest lines in the entire park.

Carousel Plaza

To complete our tour, we return to Carousel Plaza, the park’s grand entrance area. At its centre stands the imposing Columbia Carousel. The roughly 30-metre-high double-decker carousel has been one of the park’s landmarks since opening day in 1976 and has an almost identical counterpart at California’s Great America.

With its numerous horses, animals and carriages, the carousel is an impressive sight. Naturally, there was only one option for my ride: the upper level. If you get the chance to ride a double-decker carousel, you might as well do it properly and sit upstairs.

Right next to it, Sky Trek Tower rises roughly 100 metres above the park. The Intamin observation tower was added in 1977 and has shaped the park’s skyline ever since. In suitably clear conditions, the slowly rotating cabin even provides views all the way to the Chicago skyline.

Between these two classics, Maxx Force represents an entirely different era in the park’s history.

Maxx Force

Maxx Force provides one final roller coaster whose defining feature becomes obvious right from the start. The S&S launch coaster uses a pneumatic system to accelerate its trains from 0 to around 125 km/h in less than two seconds. The resulting launch is suitably brutal and catapults us directly into the first huge element.

Rather like a Banana Roll, we twist sideways at the highest point before rapidly diving towards the ground through a roll. What initially appears to be a slowly climbing right-hand turn then reveals itself as a proper roll, which we negotiate at considerable speed. From there, we are already heading towards the somewhat strangely approached Dive Loop, entered almost from the side, which brings the short layout to a close.

Overall, Maxx Force is a very solid roller coaster with excellent ride characteristics. Its relatively low capacity resulted in correspondingly long queues during my visit, however, so I only managed a single ride.

Pictures Six Flags Great America

Conclusion Six Flags Great America

I thoroughly enjoyed Six Flags Great America. Above all, its strong roller coaster line-up offers an enormous amount of variety. Add to that the numerous classic flat rides, which are increasingly difficult to find in such numbers at a major amusement park.

The shared history with California’s Great America can still be recognised in many places and gives the park a character of its own. At the same time, Great America has developed considerably over the decades and does a lovely job of combining its history with modern major attractions.

Overall, Six Flags Great America is a truly great amusement park – and I can hardly wait to fly back to Chicago and take another trip up to Gurnee.

 


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Gateway to Thrills

Six Flags St. Louis

Following the immediate success of Six Flags Over Texas and Six Flags Over Georgia, plans were soon underway for a third Six Flags park. Located just outside the city of St. Louis, Six Flags Over Mid-America opened its gates in 1971 in the heart of the United States. At the time, the park featured six distinct themed areas, reflecting the original Six Flags concept of celebrating the historical influences that shaped the region.

The park changed considerably during the 1990s after Time Warner acquired the Six Flags chain. Alongside various improvements, many of DC Comics’ iconic superheroes found their way into the park, giving several attractions the comic book themes they still carry today.

Today, Six Flags St. Louis combines classic wooden coasters, family attractions and several outstanding thrill rides into one of the most balanced lineups in the Six Flags chain. While it is often overshadowed by larger Six Flags parks, I quickly discovered that this underrated park has far more to offer than its reputation might suggest.

With the park’s history in mind, it’s finally time to head through the front gates. Turning right after entering Six Flags St. Louis, we make our way towards the park’s first major roller coaster.

Batman The Ride

One of the first roller coasters you’ll encounter after entering Six Flags St. Louis is Batman The Ride, located just to the right of the park entrance. While Batman has become one of the signature attractions across the Six Flags chain, the St. Louis installation is a little different. Built to fit the available space, it became the first Batman coaster to feature a mirrored layout, making it a unique variation of Bolliger & Mabillard’s (B&M) famous inverted coaster.

After climbing the lift hill, the train pauses briefly before a small pre-drop signals what’s to come. Moments later, riders are thrown into a relentless sequence of inversions beginning with a steep twisting drop into the first vertical loop. A Zero-G Roll follows almost immediately before another loop piles on the positive G-forces. The intensity barely lets up as the train races through a rising helix before diving back toward the ground for two rapid-fire corkscrews. The compact layout leaves almost no room to recover before the train finally reaches the brake run.

More than three decades after its debut, Batman The Ride remains one of the finest inverted roller coasters ever built. Its compact layout delivers remarkable intensity, outstanding pacing and the smooth ride quality that made B&M famous. Even today, it easily ranks among the highlights of Six Flags St. Louis.

Ninja

Opposite the Empire Theater stands Ninja, one of the more unusual roller coasters at Six Flags St. Louis. Its history is arguably more interesting than the ride itself. Originally designed by Arrow HUSS for Expo 86 in Vancouver, the project was completed by Vekoma after Arrow HUSS ran into financial difficulties. Following a successful appearance at the world’s fair, the coaster was relocated to Six Flags Over Mid-America in 1989.

The ride begins with a gentle dip out of the station before climbing the lift hill. After the main drop, the train dives through a vertical loop and a Sidewinder before passing beneath the returning lift chain in a convincing head-chopper moment. A mid-course brake divides the ride, with the second half featuring two corkscrews, a low-to-the-ground helix and a final run into the brakes.

Ninja has a rather odd layout and never develops the flow or intensity of the park’s stronger coasters. Still, it isn’t particularly rough and serves as a solid introduction for anyone experiencing inversions for the first time.

River King Mine Train

Passing the Tsunami Soaker and Spinsanity, the path leads deeper into the park where the River King Mine Train awaits. Built during the mine train boom of the early 1970s, this attraction was originally even more ambitious than it appears today. It featured two parallel tracks, doubling capacity while allowing both trains to race through the layout simultaneously. Today, only one track remains, with the second having found new homes at Dollywood and later Magic Springs. The coaster also briefly made history in 1984 when one side was converted to stand-up trains—an experiment that lasted only a single season following a fatal accident.

The adventure begins with a small dip out of the station before the first of three lift hills carries the train uphill. The initial descent winds through a series of twisting turns and gentle hills before entering a sweeping left-hand helix. After the second lift, the ride becomes noticeably more scenic, weaving through broad curves while gradually climbing toward its final lift hill. The finale is the highlight: after several tight bends, the train dives into a dark tunnel where the largest drop of the ride is hidden from view before emerging directly into the brakes.

While the thrills are modest by today’s standards, the River King Mine Train perfectly captures the charm of classic family coasters. It’s an enjoyable ride with plenty of character and remains one of the park’s most important historic attractions.

Boomerang

Passing Sky Screamer and Fireball, we make our way towards Boomerang. Originally operating at Six Flags Over Texas, the coaster was relocated to Six Flags St. Louis in 2013 and adapted to the park’s hillside terrain. The wide pathway running directly beneath its signature Cobra Roll makes it one of the park’s most striking attractions and a great coaster to watch from the ground.

As with every Vekoma Boomerang, riders are pulled backwards up the first spike before completing the familiar course through a Cobra Roll and vertical loop, only to repeat the entire layout in reverse.

The experience is exactly what you would expect: compact, intense and surprisingly smooth. While the layout is identical to every other Boomerang, the hillside setting gives this installation a little more personality than most.

Catwoman Whip

Towering high above the surrounding pathways, Catwoman Whip is arguably the most intimidating flat ride in Six Flags St. Louis. Manufactured by Funtime, this Booster ride launches riders to a height of 164 feet (50 m) while reaching speeds of 52 mph (85 km/h). Its constantly rotating arm creates an exhilarating combination of speed, airtime and inversions that can be seen from almost anywhere in the park.

What surprised me most was how long the ride actually lasts. Rather than ending after only a few swings, Catwoman Whip continues through multiple rotations in both directions, making it one of the park’s best flat rides.

The only real drawback is capacity. With room for just sixteen riders per cycle, queues can build up quickly. If you happen to pass by when the line is short, don’t hesitate—it is easily one of the best flat rides in the park

Screamin‘ Eagle

Located at the upper end of the park, Screamin’ Eagle is one of Six Flags St. Louis’ true classics. Its out-and-back layout is largely hidden by the surrounding forest, making it difficult to appreciate the coaster’s size from the midway.

After a long straight section out of the station, the train climbs the 110 ft (34 m) lift hill before a small dip leads into the turnaround and the first major drop. From there, the coaster races through a seemingly endless series of camelbacks and gentle turns, diving deeper into the woods before returning for one final burst of airtime on the way back to the station.

Screamin’ Eagle is a great example of a classic wooden coaster. Although the ride can be relentless and noticeably rough in places, its speed and natural setting create a wild experience that still holds up remarkably well decades after opening.

Pandemonium

Three years after Gerstlauer introduced its Spinning Coaster to the American market, Six Flags installed an extended version of the layout at several parks. One of them opened here as Tony Hawk’s Big Spin before eventually being renamed Pandemonium. The compact layout makes excellent use of the park’s hilly terrain.

After the lift hill, the first twisting drop quickly sets the cars spinning before a series of tight turns, helices and small drops keep the rotation going throughout the ride. Thanks to the freely rotating cars, every ride feels slightly different.

Pandemonium is simply a lot of fun. The combination of spinning, quick directional changes and a compact layout makes it one of the park’s most enjoyable family thrill rides.

The Boss

Six Flags St. Louis is home to one of the most ambitious wooden roller coasters ever built. The large-scale ride by Custom Coasters International (CCI) makes excellent use of the park’s hillside location. However, that also comes with the downside of an infamously long queue line leading up to the station—although it is still nowhere near as exhausting as the seemingly endless queue line at Energylandia.

After leaving the station, the train immediately begins its climb to a height of 122 ft (37 m). At the top, there is just enough time to enjoy the view across the park and over to Screamin’ Eagle before plunging into the woods. After the first drop, the coaster races along a long straight section before directly approaching the wooden structure of one of the ride’s massive turnarounds. At full speed, the train dives into the structure before dropping into the ride’s lowest valley, reaching a point 150 ft (45 m) below the top of the lift hill. In a long, sweeping left-hand turn close to the ground, the train approaches the first turnaround. At lofty heights, the train turns to the right before diving back into the woods, offering excellent views across the park. Here, the ride follows the natural terrain before climbing a long ramp towards the second turnaround.

After passing the block brake, the coaster immediately enters another large drop before sweeping through the third turnaround, this time featuring a pronounced dip. Maintaining its relentless pace, the train races beneath the lift hill before climbing the hill behind the station. Originally, the ride was meant to finish with a large helix. Today, however, a fast, low-to-the-ground turn followed by two notoriously violent hills forms the finale. Especially towards the front of the train, this section delivers a complimentary chiropractic treatment at no additional cost. Thankfully, that’s only the final few seconds of an otherwise fantastic coaster.

What a ride. From the first drop to the final brakes, The Boss never lets up. The finale may be rough, but the incredible pacing, excellent use of the natural terrain and sheer scale of the coaster easily make it one of the standout attractions at Six Flags St. Louis.

Rookie Racer

Directly below The Boss, you’ll find the thrill rides The Joker (which was unfortunately still under construction during my visit) and Supergirl Sky Flyer, as well as the family coaster Rookie Racer. Built by Vekoma, the coaster features a fun first drop followed by a series of gentle turns that repeatedly weave through the compact layout.

While clearly aimed at families, Rookie Racer is a smooth and enjoyable coaster that offers plenty of fun for younger riders and anyone looking for a more relaxed experience between the park’s larger attractions.

Thunder River

One of the most entertaining attractions at Six Flags St. Louis is Thunder River, the park’s Intamin rapids ride. Packed with raging rapids, turbulent currents and plenty of opportunities to get soaked, this classic river rapids ride delivers exactly what you would expect.

By the end of our ride, there was nearly 8 in (20 cm) of water sloshing around in the raft. Fortunately, I was the only one wearing sandals, so I simply left my feet in the water for the entire ride. Everyone else, however, spent the journey trying to keep their shoes dry—with little success.

If you’re looking to cool off on a hot Missouri afternoon, Thunder River is one of the park’s most refreshing attractions—and don’t expect to stay dry.

Colossus and Tommy G. Robertson Railroad

Two of the park’s more relaxing attractions are the giant observation wheel Colossus and the Tommy G. Robertson Railroad. Colossus offers excellent panoramic views across Six Flags St. Louis, making it one of the best places to appreciate the park’s unique hillside setting.

The Tommy G. Robertson Railroad circles the entire park, providing great views of many of the park’s signature attractions along the way. With stations at both ends of the park, it also serves as a convenient way to get around without tackling the park’s many hills on foot.

Mr. Freeze Reverse Blast

Located on an island within the park’s Thunder River rapids ride, Mr. Freeze Reverse Blast is one of Six Flags St. Louis’ signature attractions. Although an identical coaster can also be found at Six Flags Over Texas, the St. Louis installation was the first to open.

Originally, the trains launched riders facing forward. During its first few years of operation, the coaster also featured over-the-shoulder restraints before all Premier Rides installations across the Six Flags chain were converted to lap bars in 2002. The most significant change came in 2012, when the trains were rotated to launch riders backwards—a modification that completely transformed the ride experience.

Being launched backwards is an incredible sensation. With nothing but a lap bar holding you in place, the rapid acceleration pushes you hard into the restraint before the train races up the inside Top Hat. Hanging upside down for a brief moment before diving back towards the ground is unlike anything else in the park. At full speed, the train charges through the towering overbanked turn before climbing the vertical spike, where riders experience a fantastic moment of weightlessness while facing straight towards the ground. Moments later, the train races back through the course before gradually coming to a stop on the launch track.

Mr. Freeze Reverse Blast is a heck of a ride. The ride is extremely intense and packed with memorable moments. The inside Top Hat is simply amazing, while the vertical spike at the end of the ride delivers an incredible sensation as you face straight towards the ground. It remains one of the most intense roller coasters I have ever ridden.

Log Flume

Passing the interactive dark ride Justice League: Battle for Metropolis and the park’s Shazam Scrambler, we make our way back towards the front of the park, where the classic Log Flume awaits.

Built by Arrow, the attraction is one of the earliest log flumes ever constructed. While it lacks the elaborate theming and large drops found on more modern installations, it more than makes up for it with its excellent pacing. The surprisingly fast layout, numerous whitewater sections and perfectly timed splashdowns make for a thoroughly enjoyable ride that leaves most riders moderately soaked.

The Log Flume is a fantastic classic and one of the best examples of why simple attractions can still be incredibly fun. Sometimes, you don’t need the biggest drop to create a great water ride.

American Thunder

Originally opening as Evel Knievel, American Thunder is Six Flags St. Louis’ wooden coaster built by Great Coasters International (GCI). While considerably smaller than The Boss, it packs an impressive amount of action into its compact layout.

After leaving the station in a right-hand turn, the train climbs the lift hill before plunging down a steep, twisting first drop. A large turnaround featuring a distinctive dip quickly follows, leading into a relentless series of low-to-the-ground camelbacks. Another turnaround changes direction before the coaster races over hill and dale with increasing speed. A final left-hand turn then guides the train into the brakes, bringing this action-packed ride to an end.

American Thunder is probably the most fun of the park’s three wooden coasters. The pacing is outstanding, the layout flows effortlessly from one element to the next, and it’s the kind of coaster you’ll happily ride again and again.

Pictures Six Flags St. Louis

Conclusion Six Flags St. Louis

Six Flags St. Louis is a wonderful park that deserves far more attention than it usually receives. Its beautiful hillside setting, diverse collection of roller coasters and relaxed atmosphere make it one of the most underrated parks in the Six Flags chain. While it may not feature the record-breaking attractions of some of its larger sister parks, it more than makes up for it with a well-rounded lineup that offers something for every type of coaster enthusiast.

What impressed me most was how consistently good the park is. Beyond its headline attractions, Six Flags St. Louis offers a remarkably well-rounded collection of rides where nearly every major attraction is worth experiencing. By the end of the day, I found myself enjoying the park far more than I had expected before my visit.

I highly recommend a visit to Six Flags St. Louis. It may not be the biggest or most famous Six Flags park, but its unique character, beautiful setting and outstanding collection of rides make it one of the chain’s hidden gems.

 

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