# Final Summer

History of the Space World

The amusement park Space World shows us in a very fatal way what fish frozen in an ice rink can do – despite record sales in the same year; whether the now internationally strongly criticised action towards the end of last year led to the collapse of the lease negotiations between the operating company Japan Park and Resort Co, Ltd. and the Nippon Steel & Sumitomo Metal Corporation (NSSMC) as the property owner is indeed written in the stars, but it is obvious, since it took place immediately afterwards: On 16 December 2016, it was announced that the theme park would close on New Year’s Eve the following year.

Before I move on to the #FinalYear celebrations, I would like to take a look at the history of Space World, because the land owners were once the main shareholders of the operating company and founders of the theme park. They were in the process of downsizing their local steelworks, which is why Japan Park and Resort Co., Ltd. was founded in 1988 to manage the vacated land and parts of the existing buildings in the future. Two years later, Space World was opened.

From then on, the amusement park was sensibly expanded at regular intervals. In 1997, the park reached its peak with 2.16 million visitors. A serious accident on the S&S Space Shot Atlas Tower, which had opened the previous year, led to the temporary closure of the amusement park in August 1998, whereupon visitor numbers also plummeted. Despite the opening of its own JR station and a 100m high Ferris wheel, visitors remained at a constant level, which is why the theme park was restructured in 2004. From then on, Kamori Kanko Co., Ltd. (operator of the Rusutsu Resort and Himeji Central Park, among others) became the sole main shareholder of the operating company. All kinds of redesigns followed, as well as the opening of the Zaturn launch coaster. At the same time, however, some rides were closed and the Astronaut Training Centre (Astresta), operated under the Space Camp Foundation licence in connection with Space Camp Japan, was abandoned. In 2008, the attraction was enhanced for the last time with the addition of a water park.

The end of the story is known and yet it is celebrated. Honestly, I don’t want to know how many desperate roller coaster and theme park enthusiasts have been drawn to Kitakyūshū this year and will be drawn after this report is published. At least one thing is certain: the time to experience this extraordinary amusement park is dwindling. Tick, tock.

Tour of the park

Clipper

After passing through the generously designed portal, we immediately find ourselves on the Space Bazaar, the main street of Space World. From here, we turn right towards the Big Bang Plaza. Passing the huge show theatre, the anime museum Gundam World and the Astresta Hall – which is empty except for a meteorite and some moon rocks – we head towards the roller coaster Venus GP, which we already marvelled at on the way to the Space World. But shortly before that, we turn left and queue up for the children’s roller coaster Clipper. Because let’s face it, you’re certainly not that interested in a roller coaster from Germany in a report from Japan if there’s also something from Togo. With this in mind, let’s get into the small, extremely cute spaceships.

The ride on Clipper begins with a small right turn that leads the spaceship train directly into the ride’s lift. A short time later we reach the starting height of 10m, whereupon the train immediately throws itself into a left turn. The train then climbs a shallow incline and turns to the right with a pronounced dip in the middle. In a shallow Bavarian curve manner, we float through a high double curve-interchange play before approaching the ground in a right-hand curve. Then, at high speed, we pass through a final left/right combination of curves towards the station. But just before reaching the station, a short dip awaits us, where on other rides of this kind the brakes would be located.  All in all, this is a great little ride with a surprising finale that should be moved to another location in the near future.

Venus GP

A fate that will be certain for the neighbouring roller coaster. After all, Venus GP is one of the first roller coasters of the Munich-based Maurer AG, which shortly before took over the roller coaster division of the Bayerische Berg-, Hütten- und Salzwerke AG (BHS for short), which in turn took over the production of already commissioned roller coasters when Schwarzkopf of Münsterhausen went out of business. To sum up: Venus GP is a genuine Schwarzkopf product, just not from Münsterhausen and certainly not from the manufacturer. But that doesn’t interest anyone, given the external values of this snazzy ride: A height of 40m, a total length of just over one kilometre, a total speed of 86 km/h and an extremely twisty layout speak for themselves, don’t they?

In any case, the staging of the ride with the boarding to the beat of the Queen classic “We will rock you”, the scream rehearsal before the start of the journey and the ear-catching station music when the train is just whizzing along the track makes this a special experience.  In any case, time flies by and before you know it you’re already on the train.

This is then also quickly dispatched, whereupon we leave the station in the direction of the lift hill. After a left turn, a chain takes us up to the starting height of 40m. Once at the top, there is a short moment to enjoy the view before being plunged full of anticipation into the depths on the back of the space shuttle Discovery. With the speed now built up, we climb a high banked turn before entering the almost circular loop with pinpoint accuracy. In the finest S-curve manner, we rapidly gain height, whereupon the train just barely scrapes past the lift hill in a tight curve. The train then crashes to the ground and reaches the lowest point of the ride. Mercilessly, the train turns around another bend, crosses the heads of the willing park guests and the station at a lofty height, and almost madly throws itself to the ground again. This is followed by an extremely rapid section of track in the form of a figure eight, which is followed by an intense upward helix. At high speed, we now go through a wide left-hand bend, which immediately turns into a downward helix. Shortly afterwards we reach the braking section and soon the station.

I have to admit, Venus GP sounds like the perfect roller coaster: powerful, brutal and merciless. During the ride in the Galaxy Racer, you only go through crisp curves and a beautiful loop – there is actually only time to breathe during the ascent in the lift and in the final brake. But why does my euphoria remain so low?! The answer is simple: the restraints!

In addition to the normal lap bar, the ride has shoulder claws à la Olympia Looping, only in extremely crappy. Well, the ride on the Olympia Looping is already a drastic experience due to the (more harmless) variant – but you can endure that if you strictly adhere to the given seating position. With Venus GP, on the other hand, you should give up hope of that as soon as you get in. This is how you experience the extremely appetising track layout with the constant fight with the bar – not pleasant, but the ride is actually top class.

Space Shuttle Discovery and the Space Museum

Let’s now turn our attention to the remaining edutainment offerings of the theme park, i.e. the replica of the space shuttle Discovery on a scale of 1:1 – which is extremely impressive in itself and makes the space station above the queue of the roller coaster Euro Mir at Europa Park look old without any effort – and the Space Museum. The former clearly has the advantage of not being overlooked by visitors, while not a soul gets lost in the well-made museum. Interestingly, an irrelevant anime was shown in the museum’s own screening room and some of the rooms were no longer open to the public – in the early years of Space World, it was certainly once a great attraction, which could actually continue to exist as an independent attraction in the future due to its location together with the space shuttle.

Boogie – Woogie Space Coaster

Past the Space Eye, the 100m high Ferris wheel of Space World – from which you have a great view of the neighbouring Venus GP roller coaster – we follow the path along the Boogie – Woogie Space Coaster, whose entrance is stupidly on the other side. Arriving at the entrance of the queue, you then have the choice between two backward and three forward facing cars. To increase the surprise factor of this little rust bucket a bit, the first ride was of course in the rear front row.

In a wide 180° curve, you leave the station in the direction of the lift hill. The lift then takes us slowly but surely to the top, where we are allowed to enjoy the view in another turn. On the following shot, in a tunnel through an oversized tetrahedron, we quickly gain speed, before the G force tries to kill us in the following valley, which is strangely inclined to the side. This in turn gives rise to a laughing fit that doesn’t subside until the end of the ride. Full of joy, we pass through the next turn, at the end of which a descent with a powerful valley is waiting. Finally, there is a grandiose downhill helix before one is guided in the direction of the station.

The Boogie – Woogie Space Coaster may not be a milestone among roller coasters, but from a ride-technical point of view it’s just great, which is why we were always happy to get on board. Especially the backwards ride adds a lot of value to this snazzy ride. Due to its condition, Space World will probably be the ride’s last venue – which is a shame.

Planet AQA

The situation is just as regrettable with the Planet AQA rapid river. This is the first product of the manufacturer Hafema. In spacious 10-person boats divided into 5 segments of two people each – which, however, due to the Japanese mentality are only loaded with further groups of people if the first group admits to it – you wind your way, after a long wait, through a channel full of rapids. The ride is similar to that of the rapid rivers made by Vekoma, which makes for an extremely interesting, albeit less thrilling, ride.

4D-Vision Pop Stella

If you do get a little wet, you can get a free blow dry in the drying rooms next to the ride.  A slightly different solution would be a visit to the cinema room of the 4D-Vision Pop Stella, where a BBC nature film with all kinds of effects is shown. Here you can experience the daily routine of a chipmunk.

The next attraction on our tour is in the central building complex, which is probably a remnant of the former steelworks. Although you always walk past it, it can happen that you never look inside the building – which we felt compelled to do only when we were looking for the last roller coaster; luckily, however, we knew how many roller coasters there actually are in Space World.

Mission to Mars

In the building complex itself, visitors are greeted by the ice skating rink, which is open in winter, a children’s play area, the Black Hole Scramble indoor roller coaster and the Mission to Mars Imax simulator. After a long pre-show in which the rescue mission is discussed, you board the large-scale simulators and then get a surprisingly stomach-friendly shake.

Black Hole Scramble

The main attraction in this area, however, is the aforementioned Black Hole Scramble indoor roller coaster. After taking a seat in one of the two six-passenger cars, the ride can start immediately. On the way to the first lift hill, you first pass two long straights, each of which is followed by a left turn. The following lift is climbed leisurely and releases you into another left turn. This is followed by a shallow descending straight where the train picks up speed a little. After a short ascent, a long right-hand bend follows, which immediately turns into a Bavarian bend and finally ends in a block brake. You leave this in a very tight right-hand bend, which shortly afterwards turns into an equally tight left-hand bend. After a short straight and another left turn, a surprisingly steep drop follows, after which the subsequent (also very narrow) right turn is traversed with a lot of pressure on the body. Shortly afterwards, you pick up a few metres of altitude again in lift hill no. 2. You then leave this in a right-hand bend, whereupon the train quickly gains speed on the following straight. After the subsequent right-hand bend, the train performs a short dip, whereupon the next right-hand bend is already waiting for you. After this, you climb a comparatively high ascent, which first releases you into a block brake and then into another right-hand bend. This is followed by the second major drop of the roller coaster, which then releases you into the final left turn and shortly afterwards into the braking section.

Even though the indoor roller coaster seems to consist only of tight curves and a few straight connecting sections, Blackhole Scramble is a true indoor roller coaster of Japanese design, which offers a lot of fun in a very small space. So much, in fact, that I would call it one of the best of its kind.

Twin Mercury

The log flume duo Twin Mercury also falls into this category, where you can either go on the Adventure Cruise or the Fun Fun Cruise. While the Adventure Cruise is meant to appeal to the more courageous passengers, you can let off steam with water pistols on a more leisurely ride on the Fun Fun Cruise. However, as we stood our legs in the queue for the Adventure Cruise due to the minimal number of boats, we refrained from taking any further rides.

When it was finally our turn, we boarded the boat and the ride could begin. After a few metres of bobbing around in the channel, the conveyor belt of the first lift hill was already waiting for us, releasing us into the opulent mountain massif. After a short left turn, it becomes increasingly darker and light effects appear. After these are extinguished, you can only hear the water flowing faster and faster, so a drop is imminent, the only question is when. Suddenly you shoot down into the depths, but the water doesn’t come, instead you dash over a small hill and experience a shallow airtime before you finally come into contact with the cool water. Through openings in the façade, we can now recognise the course of the track and so we bob up to the second lift, quite surprised. This quickly brings us towards the second shot, which is completed in the form of a 500° downward spiral – an absolutely magnificent spectacle. Very well moistened, we now bob past the downhill of the Fun Fun Cruise and immediately disappear once more into the rock massif. After a right turn, we reach the third and final lift of the Adventure Cruise. Having reached the highest point of the ride, we now cross the inside of a crashed UFO in a short right turn and soon enter the last descent of the ride. While we are descending, two water cannons are fired in parallel, so that we get in contact with most of the water already during the drop, while the actual watering is relatively harmless. Shortly afterwards we reach the station again.

The Adventure Cruise of the Twin Mercury is undoubtedly one of the best log flumes in the world. The descents are all magnificently staged, whereby the drop in the inner area is an absolute surprise and almost knocks the second shot ride off its throne. This one is known for its unorthodox shape and the resulting, almost absurd, length. In combination with the Fun Fun Cruise children’s whitewater ride, Twin Mercury offers a unique combo that will soon be a thing of the past.

Titan Max

As much as most likely the Arrow roller coaster Titan Max, which was refurbished in 2015. A roller coaster that I was personally very much looking forward to and for which I read over all the negative reviews, because firstly, the ride was from 1994, the same year as the Big One from the Blackpool Pleasure Beach, and secondly, all roller coasters from the manufacturer are usually very good, but often frowned upon by roller coaster fans because of their rougher ride. Admittedly, it was not the reason to come here, but it was the deciding factor for the tour title Titanic Max.

After you have survived the extremely annoying queue including the continuous announcement from tape, you can climb the staircase up to the station and wait there for a few (many) minutes. Of course, Space World does not run at full capacity, so you can look forward to a freshly dispatched train every ten minutes. With 24 people per train, this is a capacity of 150 people per hour, instead of the 1500 people that were originally possible.

The ride begins with a short dip out of the station, followed by a tight turn towards the lift. This then brings us relatively quickly to the starting height of 50m, where the first drop is waiting for us. On the now existing height difference of 54m, the train accelerates to a speed of 115 km/h in a short time. The following valley is glided through smoothly, as is the subsequent camelback. In the second valley, the acceleration values are a little more pronounced, but again not worth mentioning. Now follows a highly banked curvy part with gentle gradients and climbs in the middle, something like a very long and rather shapeless Bavarian curve. After spending a lap in a triangle, the last curve narrows visibly, whereupon we turn to the block brake. This reduces the speed a little so that one crosses the following part with the required speed. Although the subsequent long ramp hardly makes it seem so, we are now approaching the highlight of the ride. The curve narrows increasingly to a radius where it is a miracle that the very massive Arrow trains could have passed through at all. But while the lateral acceleration values get out of hand, the train immediately plummets abruptly towards the ground. The valley that follows is wonderfully powerful and also features a very nice change of direction. The game then repeats itself in reverse order, whereupon the element in the form of a figure eight unfortunately comes to an end. A shallow ramp with an included left turn now leads us parallel to the first camelback of the ride, whereupon the return of the station is initiated. Here, three gentle hills then await the passengers, where one honestly misses the negative forces a bit.  After a short kinky ascent, the final brake is reached and the ride draws to a close.

Unlike other roller coaster fans, I don’t want to complain about the ride characteristics, because they are absolutely fine. Personally, something else bothers me about the ride, because it is simply boring. There is only one element during the ride that stands out in any way, the rest is like a classic jet coaster and let’s be honest, the Japanese can do that much better than the Americans from Utah. All in all, the Meteor Liner with music selection is a nice roller coaster, but not one that I would queue for half an eternity for in the existing conditions at Space World.

Zaturn

The situation is different with the launch coaster Zaturn, where the waiting time never exceeded 20 minutes, despite the pull-in operation and safety briefing ritual. This is a clone of the Stealth roller coaster from the English amusement park Thorpe Park, which is why the layout is quickly told. After the pulse of the light show has subsided, the train accelerates to a speed of 130 km/h. The train then shoots up a 60m high top-hat and leaves it in the same direction from which it came. In the following valley, a vertical acceleration of 5G awaits you before the braking section is initiated on the following hill. After a bend, you reach the separate exit platform.

Zaturn is solid and, despite its short travel time of about 30 seconds, actually offers everything that is missing on Titan. But compared to Stealth, the ride is unfortunately a bit weak, somehow I missed the atmosphere or at least the spillwater that you drive under on the ride; but it may also be due to the minimally shorter acceleration phase on the minimally older sister..

Along the closed Galaxy Theatre and the Maze Alien Panic Revolution, which we spared ourselves due to the high number of visitors, the path now leads us back to the Space Bazar and thus to the end of this report.

Pictures Space World

Conclusion Space World

Space World is a good amusement park, but it has already left its best days far behind. This is evidenced by the many empty spaces, especially in the area around the Big Bang Plaza. On the other hand, the roller coasters (with the exception of the Boogie – Woogie Space Coaster) are well maintained, which is not surprising when they are temporarily closed during operation. Either way, it was a great day in an extraordinary amusement park, which we will soon be able to talk about with a good dose of pathos; after all, at Space World we don’t mourn, we celebrate.

 


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Click here for the next report of the Titanic Max Tour

Blackpool Pleasure Beach (2016)

Preface

As my cousin is afraid of flights, I took the chance to accompany her to England, where she would spend her holidays in a guest family. I rented a car in Birmingham and instantly regretted to have booked via Europcar and not another car rental service. My friend Daniel came to Birmingham earlier that day and has spent his time at the wonderful Drayton Manor Theme Park. After park closure, I picked him up from the hotel parking lot and together we drove to the seaside resort of Blackpool in Lancashire in order to have a great weekend in the city, as well as a visit to one of my all-time favourite theme parks Blackpool Pleasure Beach.

Blackpool Pleasure Beach

During my last review, it might not have sound that I enjoyed the park so much, but over time it really grew onto me. It is a very well-aged theme park with lots of effort being put into it to keep it going as best as possible while other parks in the United Kingdom currently take a large step back.

It was my first visit to the park on a busy day during the illuminations. Although there were queues basically everywhere, we never had to wait long. I even could finally get to ride the remaining lane of the Steeplechase roller coaster – it just took three attempts at the park to do so.

Sky Force

I also had a try on the Sky Force ride by Gerstlauer. Although it is one of the newer Sky Fly attractions it certainly offered a ride like on one of the old installations, which resulted in a total of 96 rollovers and I loved it! It was a brilliant start of a wonderful day at the Pleasure Beach.

Pictures Blackpool Pleasure Beach

 


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A lot of bling about Shambhala

Port Aventura

After the Spanish resort Port Aventura, consisting of four hotels, the water park Port Aventura Caribe Aquatic Park and the theme park Port Aventura Park, was bought by the Italian Investindustrial from the Bank la Caixa, a lot has happened on the outskirts of the tourist city of Salou. Long overdue investments in the area of amusement park maintenance, as well as the expansion of the water park, bear witness to this, as do new investments in the coming years.

Compared to the last visit the amusement park Port Aventura Park was in a much better condition, which was mainly due to the only slightly scribbled trains and queues, as well as a much higher level of cleanliness in the park. But the view of the queue was clouded, after all the express entrance was used most of the time.

Although the purchase of the Express Premium wristbands was not profitable at all on the first day, after all there was a waiting time of 0 minutes at most of the attractions, it proved to be a necessary investment on the second day to avoid waiting for an average of 90 minutes. The advantage, with a few exceptions, to always pass the queue without waiting and to get your turn right away was actually worth the money, even though the 15 minutes waiting time at Dragon Khan seemed like half an eternity.

It would be wrong to say that the system is fair for everyone, but at least it is affordable for everyone. The situation is different for the food, which is simply not affordable. By not selling single tickets, you save yourself too much of a crowd at the express queues, and in addition, as a normal day passenger, if not too many people pay the extra cost of a one-way trip in the first row, you have an increased chance of a seat in that very row.

Stampida

If you stay at the Hotel Gold River, you can enter the spacious western area through its own entrance and enjoy the slightly different view of the dueling wooden coaster Stampida. Although the two tracks usually run parallel to each other, the middle part, introduced by a tunnel each, is completely different. In this part the two tracks meet each other, which is a great effect, which is sometimes enhanced by the small wooden coaster Tomahawk. The racing effect is quite distinct, which is mainly due to the well calculated track. However, the two trains should have about the same weight.

As the tracks of the ride are almost continuously bent in the wrong direction, the ride is quite special and mostly of the rougher kind, which is what a wooden roller coaster should be. The used trains are not disturbing at all, even if the bar sometimes closes quite tight.

Silver River Flume

Passing a merry-go-round, a bumper car and a beautifully designed break dance, we immediately arrive at the entrance of the Silver River Flume log flume, one of the best and strangest rides of its kind. Since you can wait here for half an eternity in a full queue, despite the very large capacity, it was always a pleasure for us to take a seat in one of the boats through the Express Pass entrance and without any waiting.

After leaving the station, the first lift hill is reached within a few metres. The following shot brings you up to the plateau on which a large part of the track leads and where the El Diablo mine train shows up from time to time. After the front side of the boat has been well moistened, a short time later a second lift takes you up to the top of the trees. Through the second slope, which now prefers to soak the rear part of the boat, you get back down to the plateau only to cover some more metres. Here you are float around for a longer time and even start to wonder how long the track actually is. Then you climb another lift and after a short turn you can start the impressive, but not wet, final. Back at ground level the track leads to the exit where you get out more or less drenched.

Furios Baco

Over a bridge with artificially attached rivet heads and along the Grand Canyon Rapids ride, which is unfortunately hardly worth mentioning although it is rather stylish, the path takes us towards the entrance area of the Port Aventura Park, where, apart from some transport rides, the catapult launch coaster Furios Baco is located. The prototype of the Wing Rider Coaster, which is definitely worth seeing, is a real wonder bag in terms of theming, but also in terms of ride characteristics. Notoriously and quite rightly the ride is considered to be a shaking machine of the more extreme kind, which at the time of our visit also cost Martin his mobile phone.

However, Furios Baco is quite rideable, as long as it is in the first row on the left inner seat, where the vibrations of the train vanish into thin air in an interesting way and the best launched coaster from Intamin shows up. It looks different on almost every other seat, where the pleasure is on a rather medium level or is only felt by people with a sadomasochistic disposition. But what is always in common is that the straight sections of the track are absolutely brilliant and the direct gradient after the launch creates a lot of airtime. No matter how much you are shaken in the curves, the Inlinetwist always provides a short moment of joy, even if another curve is passed immediately afterwards. After all, the train then goes into the final brakes and the rapid ride comes to an end.

Furios Baco is without equal a very brute roller coaster, but a very interesting and fun at the same time. The launch and inversion are rarely found in this form and should be tested during one or more rides. The storyline at the attraction is original and just as bizarre as the range of the too experienced ride characteristics. The rear part of the train on the right hand side is indeed the worst possible seat, which makes the ride oscillate strangely between “absolutely brilliant” and “absolute nuts”.

Sea Odyssea

The Sea Odyssea simulator shows similar behaviour, whereby a strong distinction must be made between the theme and the film currently running. The hardware in Port Aventura Park, as well as the general design of the ride, is on the highest possible level, but the software, i.e. the film, is no good here. Why of all places in an amusement park with a multitude of roller coasters a 4D film with a roller coaster is shown, although a water roller coaster is still missing, remains a big mystery, just as why the film, whose preshow is still shown before loading, was stopped a few years ago.

Tutuki Splash

In addition to the Kon-Tiki Wave ship’s swing, as can be found in Flamingoland, and a small children’s train, the Spillwater Tutuki Splash also shares the area known as Polynesia.

If this ride is not running at its best capacity, there is a real chance of getting wet, and this in a rather nasty way. If, however, the best possible capacity should be run, due to the high rush, then on the one hand you get a cold while waiting for the return to the station and, apart from a few drops, you hardly get wet due to the two slopes, but with a little luck the water cannons are occupied in this case.

After you have been assigned to a row in the double loading station and have boarded your boat, your journey starts quickly. After a few meters of distance you find yourself inside a volcano, whose ceiling is covered with chewing gum. After passing a second, interestingly less glued tunnel, the first shot follows. Unfortunately you hardly get wet, but this can change very quickly when you climb the first lift hill. If at the same moment, when the boat reached the beginning of the lift, a boat shows up on the slope of the second descent, you can assume that you will be showered properly from the side in the next moment. But the level of wetness is less than when the same thing happens at the spillwater La furia de Triton in Terra Mitica, Spain, where you actually get soaked down to your pants. Either you continue to climb the lift hill dry or now refreshed and moistened. Afterwards you will race towards the double drop in a turn. The double drop, however, is not quite as smooth and basically only ensures that no big waves are formed during the subsequent splashdown which could cool down the spectators on the bridge from the exit of the ride. During this drop you get at least a little wet, so that the trip can be worthwhile even without the wave from the falling boat. The subsequent shower from the cannons will then make for smiling faces on both sides.

Dragon Khan

Since last year, you can reach the two big coasters of the Port Aventura Park much faster than before through the children’s area Sesamo Aventura. At the same time the way allows completely new perspectives on the roller coaster Dragon Khan, which is now incredibly photogenic and brings movement into the picture due to the short handling time.

Although Dragon Khan was long considered to be the worst steel roller coaster for me, a lot has happened to the ride since my visit. Not only does it shine in a beautiful new colour scheme, but the ride has also not been affected by the neighbouring construction site. Without sand on the tracks, the ride still runs very brute, but this is due to the continuously high forces, which are generated by the clearly too high speed. Dragon Khan just races down the track and is not really regulated, which doesn’t really help when the block brake is released, but makes for an interesting driving experience.

After the train has climbed up the lift, after a short bend, the way goes downhill. Meanwhile the train experiences positive forces for the first time, which it doesn’t really want to give up until the block brake. Shortly before the valley you get a little bit wiped from the right and left side, which affects the ride a little bit, but supports the overall picture of the ride. Full speed ahead you go up the loop, the top of which is not at all reminiscent of a hangtime. Shortly afterwards you pass a diveloop, whereupon the hardest element of the ride awaits you with the Zero-G Roll, whose name should have a much higher number. It is easy to get in contact with the restraint during this inversion. By means of a Cobra Roll you make a turn above the final brake only to take the drive up into the block brake with full speed, which of course does not brake you, but releases you rapidly into the next curve. The following loop is much more powerful than its big counterpart within the track. Through a turn you screw yourself to a higher level and then you are turned upside down by two interlocking corkscrews. Shortly afterwards you reach the final brake and can finally take a deep breath.

Dragon Khan is one of the few rides that really demands a lot from its passengers without harming them, as long as you’re not that crazy and try to ride it permanently. Although the inversions elsewhere are even more powerful, it is the length of the track that makes the ride very stressful.

Shambhala

In the background, and unfortunately not so photogenic, the latest roller coaster Shambhala towers up. The Hyper Coaster from Bollinger & Mabillard is only the second ride of its kind in Europe, but it mercilessly lets the first, and previously highest roller coaster in Europe, sink into oblivion. Silver Star had never been a real danger to other comparable roller coasters, but Shambhala is.

The experience does not have to start positively in order to end positively. Therefore, it is advisable not to be served by certain persons when the train is being handled and to close the hanger properly from the beginning. After a short bend, the train climbs up quickly, with a much better view on the right side of the train, unless you want to look down on ugly hotel complexes and a construction site. Shortly afterwards the train descends rapidly down the 78m slope, where you have lost most of your contact with your seat, and then descend into a tunnel underneath a magnificent head chopper. This is followed by a high but hardly eventful hill, on whose descent, however, airtime appears again. The turning point is the highlight of the ride, even if the banking could be more pronounced at the top. The supports offer great head chopper effects, but these are more pronounced in the right part of the train. Back in the valley you pass a much too low speed bump and are lifted out of your seat with unusual force. Another, quite high, hill follows, whereupon you pass the most impressive element for the passers-by, the splashdown. After this, basically unspectacular straight, where you get a few drops of water in the back of the train, another hill follows over the lifthill of the neighbouring roller coaster Dragon Khan to enter a block brake. This block brake is passed again without any braking before you feel negative G-forces for the last time after a downhill turn. During the subsequent braking the rear part of the train gets its money’s worth, on the other hand it takes place quite smoothly.

Shambhala is one of the few roller coasters that actually gets better on every ride, yet Shambhala is not the best roller coaster in Europe, nor the best ride of its kind. I personally like rides like the Big One at Pleasure Beach and the GeForce Expedition at Holiday Parks more, because they not only have an insane first drop in common, but also a fun ride from the beginning. But what is interesting about the big roller coaster from Port Aventura is that it entertains you very well on every seat. Where the forces at the back are a bit rounder, the ride at the front more or less voluntarily takes your shirt off.

El Diablo

Coming from Dragon Khan, you can walk directly into the arms of El Diablo, the mine train of the park. This roller coaster from Arrow Dynamics is the last ride of its kind and one of the strangest. The track basically consists of only three lift hills, where you spend most of the ride time, and a bit of distance between them. However, these parts are quite fast, except for the second major part, which is only used to pass the maintenance buildings of the ride. The resulting views of Port Aventura Park, the two big coasters from the Chinese themed area, and the log flume further enhance the family-friendly roller coaster.

Hurakan Condor

The second supposed highlight in this area is the Giant Drop Hurakan Condor, a freefall tower with a sloped roof and several different “fall pleasures”. Whatever could go wrong with such a ride has been realised in perfection, because the tower does not only look wrong from far away, but also from close up when you see how exactly the gondolas fall. It’s strange that such a simple principle is ruined by lateral displacements, these produce a clearly noticeable bump or a little wobble in the lower part of the tower, depending on which track you have caught. Interestingly, the fall experience is accompanied by very long waiting times, which also apply to Express Pass holders, so that it was quite easy to do without several rides. The manufacturer Intamin has proven many times that size is not everything and with Hurakan Condor has created its worst tower.

El Secreto de los Mayas

Very close by is the glass labyrinth El Secreto de los Mayas, the novelty of the current season, which, like the Templo del Fuego, was not visited. While the first ride kept us from going on due to long queues, the brilliant fire show was already closed for the season.

Yucatan and Serpiente Emplumada

Not far from there, the Musik Express Yucatan is making its rounds, which made for a good squeezing session at unfortunately only medium speed, of course to the delight of the other onlookers. The Schwarzkopf Sombrero Serpiente Emplumada, whose ride is not only ideal for a dry spin, is a completely different pleasure. This ride, which can best be described as a mixture of a polyp and take off, is always worth a ride, if you are not unlucky and have queued up at the beginning of the boarding.

VolPaiute

However, the loading procedure is still halfway reasonable, a feature that Flipper VolPaiute cannot offer. Although there are two people working here, it is hardly possible to board the gondola on your own, because here the loading of each individual gondola is called to the gondola after some waiting time so that it can be dispatched. The whole spectacle lasts for several minutes, a period of time when one could have ridden at least three times the Flipper of Heide Park. Of course, there might have been a risk in closing the HUSS bars on their own, but then it could have been solved like the HUSS Magic at Walibi Holland. The ride itself is boring and as soon as you think the ride is going to accelerate, it ends.

Tomahawk

Opposite the still best animatronics of all times is the entrance to the wooden roller coaster Tomahawk. This children’s roller coaster is used by the small PTC trains, which unfortunately leads to a low capacity, as only one adult fits in one row of seats. The ride is quite wild and has some daring curves, but it runs on the best level, making the ride an ideal entry-level roller coaster.

Conclusion Port Aventura

Port Aventura is, to my own surprise, a much better park than I remember. Although the attractions themselves may not always be 100% convincing, the overall offer is coherent. Totally adapted to the Spanish preferences the park presents a large number of shows that you can watch as you like and without regretting it afterwards. Nevertheless Port Aventura is not the park you should visit every year, because there is still a lot of room for improvement and the offer is not yet mature enough, although this year increased amounts of money were invested in the resort.

 

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