Waves, Slides & WildWater

WildWater Adventure

After making our way around Michigan’s Adventure, it is time to head into the adjoining WildWater Adventure water park. Open since 1990 and expanded several times over the years, the park offers a good mix of body slides, tube slides, family raft rides, three wave pools, and several areas for younger guests.

We start our lap to the right of the entrance — and immediately come across two slides that take a little courage.

Wild Slide & Ridge Rider

Wild Slide and Ridge Rider are a pair of classic kamikaze slides. The orange lane runs almost straight down, while the yellow one adds a large wave along the way. Just looking down from the top is enough to make you think twice, but once you push off, both rides are fast and over before you know it.

Cyclone Zone

Right next door is Cyclone Zone, a trio of classic tube slides. All three wind their way down in a serpentine pattern, with one of them running completely enclosed as a Black Hole.

Two of the slides finish in their own runout pool, while the third drops you straight into the Lazy River.

Lazy River and Tidal Wave

The Lazy River makes a wide loop through this part of the water park and is perfect for simply grabbing a tube and floating around for a while.

Right next to it is Tidal Wave, the first of no fewer than three wave pools at WildWater Adventure.

Mammoth River and Mine Shaft

Two of the most striking slides in the park are Mammoth River and Mine Shaft. Both are family raft rides built into the hillside, with long serpentine courses that let the large rafts swing nicely from side to side through the turns.

Mammoth River is completely open, while Mine Shaft takes the same basic idea into a dark enclosed tube. Despite the similar layouts, the two slides look and feel very different.

Slidewinders

Next up are the three body slides of Slidewinders. Their layouts are fairly straightforward for the most part, but each one includes two helices before heading down toward the runout pool.

Boogie Beach

Boogie Beach is the second of WildWater Adventure’s three wave pools. Another good spot to spend some time in the water before moving on to the next set of slides.

Snake Pit

Snake Pit features three Black Hole slides, and each one offers a noticeably different layout.

The left lane starts with a short straight section before dropping into a steep final plunge and almost immediately reaching the runout. The middle slide adds a helix before its final jump, while the right-hand course starts with a helix and then winds its way down through several switchbacks.

A really fun trio of slides!

Commotion Ocean

Commotion Ocean is the third and final wave pool at WildWater Adventure. Like the other two, it is another place to spend some time floating around and waiting for the next set of waves.

Beach Party and Kids’ Areas

Beach Party is a large interactive water-play structure packed with play features and topped by a giant tipping bucket that regularly dumps its entire load onto everyone below.

The lineup for younger guests is rounded out by Half Pint Paradise, Paradise Plunge, and Tropical Twist.

Funnel of Fear

Funnel of Fear is one of the park’s big signature attractions. It sits right alongside the main path around the lake, so it is almost impossible to miss and does a pretty good job advertising the water park to everyone walking by.

After a few opening turns, the raft drops down a tall chute into the huge funnel, where it swings back and forth several times before heading toward the exit. I have always enjoyed these ProSlide Tornados, and Funnel of Fear is no exception.

Pictures WildWater Adventure

Conclusion WildWater Adventure

I really enjoyed WildWater Adventure, and for me it was actually the highlight of Michigan’s Adventure. While the amusement park itself was fairly quiet during my visit, the water park was noticeably busier.

What I liked most was the size and variety of the place. Compared with the other water parks I visited on this trip, there was simply more to explore here. Snake Pit and Funnel of Fear were the two slides that stood out most to me.

 


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Shiver Me Timbers!

Michigan’s Adventure

Michigan’s Adventure has been around for quite a while. The park originally opened in 1956 as a small animal park with the rather imaginative name Deer Park. Two years later, the Deer Park Special railroad became its first ride and marked the beginning of a gradual shift toward a traditional amusement park.

That transformation really picked up speed after Roger Jourden took over in 1968. By 1972, Deer Park had become Deer Park Funland, with a Tilt-a-Whirl, carousel, and Ferris wheel joining the lineup. Corkscrew arrived in 1979 as the park’s first roller coaster.

The Michigan’s Adventure name followed in 1988, the same year Wolverine Wildcat opened as the park’s first major wooden coaster. WildWater Adventure was added two years later, giving Michigan’s Adventure the amusement park/water park combination it still has today. Cedar Fair acquired the park in 2001.

Beyond its history, one of the first things that stands out is the park’s unusual layout. Most of Michigan’s Adventure is arranged around a central lake, but there is no continuous path all the way around it. Instead, both sides eventually come to a dead end. That is where the Timbertown Railway comes in handy, connecting the two ends of the park with a ride through the woods.

Zach’s Zoomer

Our first coaster is Zach’s Zoomer, one of the smaller wooden coasters built by CCI. Its layout should look familiar to anyone who has ridden the Woodstock Express coasters at Kings Island, Kings Dominion, or Carowinds.

A short right turn leads onto the lift hill. From the top, the train drops straight into the first descent and climbs into a broad turnaround. A small hill sends us through the wooden structure to the opposite side of the layout, followed by another turnaround and a handful of smaller hills. One more trip through the structure brings us back to the brake run.

Zach’s Zoomer may be small, but it is a genuinely fun little woodie. It is especially well suited as a first wooden coaster for younger riders while still offering enough of that classic wooden coaster feel to make the ride worthwhile.

Camp Snoopy and Woodstock Express

Right next to Zach’s Zoomer is Camp Snoopy, the park’s children’s area built around Snoopy and the other familiar Peanuts characters.

The area is also home to Woodstock Express, a Chance Rides Big Dipper. The layout is short and consists mostly of gentle drops and turns, but that fits the target audience perfectly. It also rides noticeably better than quite a few similar kiddie coasters.

Hydro Blaster

Leaving Camp Snoopy, the path takes us past WildWater Adventure. Right alongside it is Hydro Blaster, a large dinghy slide with two separate courses. Both offer plenty of turns and a few fun little jumps along the way. Simple, but a lot of fun.

Adventure Falls

A few steps farther along is Adventure Falls, a classic Intamin Spillwater. The boat climbs the lift, makes a large turn at the top, and then heads into the main drop.

The splash at the bottom is only part of the story, as the shower afterward makes sure there is very little chance of getting off dry. Great fun, and with WildWater Adventure right next door, this is one ride you can easily tackle in your swimsuit.

Grand Rapids

Grand Rapids keeps the water rides coming. This Intamin rapids ride follows a nicely laid-out course filled with turns and rapids, while the circular boats constantly rotate in the channel. That makes it almost impossible to predict who will take the next wave.

A larger waterfall near the end adds another good soaking before the boats return to the station. A very enjoyable rapids ride.

Thunderhawk

Directly across from Grand Rapids stands Thunderhawk, a classic Vekoma SLC. The compact layout with its collection of inversions still looks impressive, even if the ride itself shows its age.

Thunderhawk is definitely on the rougher side, and the familiar SLC hits are there, but it never becomes completely unpleasant. Not smooth by any means, but still perfectly rideable.

Timbertown Railway

After Thunderhawk, we use the Timbertown Railway to move over to the other side of the park. Most of the route runs through the woods, so there really is not much of Michigan’s Adventure to see along the way.

That actually makes it a rather peaceful little train ride — and, more importantly, a very handy connection between the two ends of the park.

Wolverine Wildcat

Wolverine Wildcat is our next wooden coaster. A right turn out of the station leads into a long tunnel, followed by another right turn onto the lift hill. The first big drop comes immediately after the lift, and the train then climbs into a large turnaround with a great view across to Thunderhawk.

The second drop takes us all the way down to ground level. Two shallow hills follow while the track gradually bends to the left. Another climb and turnaround set up the next drop.

My favorite part comes right afterward: a double up that gains height in two separate steps, immediately followed by a double down doing the same thing in reverse. Another turnaround leads into one more drop and several smaller hills before the final turn into the brakes.

Wolverine Wildcat runs nicely and offers airtime throughout the course, although most of it is fairly mild. The double up and double down were easily the most memorable part of the ride for me.

Logger’s Run

Next along the way is Logger’s Run. The layout is about as straightforward as a log flume can get: a long elevated section followed by the final plunge into the water.

Unfortunately, Logger’s Run was closed during my visit, so I only got to see it from the midway.

Sea Dragon and Rocky Point Mini Golf

Right on the lakeshore is Sea Dragon, a classic Chance Rides pirate ship. It delivers some pretty decent airtime at the ends of the swings and gives you a great view across the water at the same time.

A short walk farther along, Rocky Point Mini Golf occupies a peninsula extending into the lake. The classic adventure golf course has several nicely designed obstacles, but it is really the location that makes it stand out.

Corkscrew

Corkscrew is up next. This is classic Arrow territory: lift hill, drop, and two namesake corkscrews. There really is not much more to the layout, making it a very short ride, but that old-school Arrow profiling still has its charm and the ride quality is fine as well.

Lakeside Gliders, Dodgem, and Giant Gondola Wheel

The front section of the park also has a few more traditional rides, including Lakeside Gliders and Dodgem.

Behind the bumper cars stands the Giant Gondola Wheel, offering a nice view over the lake and the surrounding park.

Mad Mouse

A little farther along is Mad Mouse, one of the relatively rare wild mouse coasters built by Arrow Dynamics.

The first half delivers the expected tight hairpin turns, while the second mixes in several small drops and some unusually banked curves. I have always had a soft spot for these Arrow mice, and this one is no exception. A really great ride!

Classic American Rides

Behind Logger’s Run is a nice collection of classic American flat rides. The lineup includes Flying Trapeze, a Chance Rides Yo-Yo, a Sellner Tilt-a-Whirl, a Chance Rides Thunderbolt, and an Eli Bridge Company Scrambler.

The Thunderbolt was particularly interesting to me, as this was my first ride on one of Chance’s versions. That alone made the visit worthwhile.

Shivering Timbers

We save the biggest wooden coaster for last. Shivering Timbers starts with a left turn out of the station before climbing the roughly 125-foot lift hill.

At the top, the train dives straight into the first drop and begins what feels like an endless run of airtime hills. Two large hills are followed by a somewhat smaller one before the track climbs high again. A two-stage climb eventually leads into the huge turnaround, which even features a small dip of its own.

A long straight section high above the ground comes next before a left-hand drop picks up the pace again. Another airtime hill leads into a double up and another plunge. A speed bump sends us briefly through the wooden structure, followed almost immediately by another hill.

From there, a long descending ramp leads into another speed bump through the structure. One more airtime hill and two smaller hills set up the finale: a double helix that suddenly throws some surprisingly strong lateral forces into the mix before the train hits the brakes.

Shivering Timbers is an absolute beast. The hills keep delivering great airtime, and the sheer length of the layout makes the ride feel substantial from beginning to end. It has definitely developed a bit of a rough edge in places, but not enough to take much away from the experience.

Pictures Michigan’s Adventure

Conclusion Michigan’s Adventure

I really enjoyed Michigan’s Adventure. It is a nicely laid-out park with a good mix of coasters, classic flat rides, and water attractions.

Shivering Timbers is obviously the star of the show, but Zach’s Zoomer, Wolverine Wildcat, and Mad Mouse were all highlights as well. WildWater Adventure is also a big part of what gives Michigan’s Adventure its character. Spending part of the day in the amusement park and part in the water park simply works really well here and makes for a very complete day out.

 


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The Shores of Cedar Point

Cedar Point Shores

Cedar Point Shores sits right next to Cedar Point on the shore of Lake Erie. The water park originally opened in 1988 as Soak City with just ten slides and kept growing over the years before receiving a major makeover and its current name in 2017.

Today, the lineup includes body slides, tube slides, several larger slide towers, two river rides, a wave pool, and plenty of areas for families and younger kids. The setting is quite unusual as well, with Lake Erie right next door and Magnum XL-200 running straight through the water park.

Unfortunately, quite a few slides were closed during my visit. I did manage to ride Storm Surge, Lake Erie Nor’Easter, Riptide Raceway, and Point Plummet, while several of the others were only open for a look from the ground.

Storm Surge

Just past the entrance is Lakeslide Landing, a small area for the youngest guests. A few steps farther along is Storm Surge, the first larger slide of the day.

The WhiteWater West family raft slide takes its large rafts through a number of turns and smaller drops. I had to wait quite a while for this one. The ride was fine, with some nice rocking from side to side through the turns, but nothing I would rush back to.

Great Lakes Cove, Lily Pad Walk, and SplasH2O

Nearby are Great Lakes Cove and Lily Pad Walk. Great Lakes Cove is a shallow pool for younger guests, while Lily Pad Walk has a series of floating obstacles to make your way across.

SplasH2O is the larger water-play structure in this area, with small slides, water jets, and plenty going on. The big tipping bucket at the top regularly empties itself over everyone below.

Lake Erie Nor’Easter

A little farther along is Lake Erie Nor’Easter, a classic set of enclosed tube slides. All three stay completely inside their dark tubes, with plenty of turns and helices before reaching the bottom.

Because you cannot really see what is coming next, the ride stays quite entertaining all the way down.

Breakwater Bay

At the back of the water park is Breakwater Bay, the large wave pool. It is a good place to float around for a while, wait for the next set of waves, or simply take a break from the slides.

Runaway Rapids

Right next to it is Runaway Rapids, the first river ride on our way around the park. The current is much stronger than on a typical lazy river, and fountains, waterfalls, and other water effects keep things moving along the way.

Mufflehead’s Beach Bar & Pool

Behind Magnum XL-200 is Mufflehead’s Beach Bar & Pool. This adults-only area is a little quieter and offers a great view across Lake Erie.

Magnum XL-200 passes right by the area, which makes for a pretty unusual setting.

Cedar Creek

Not far away is Cedar Creek, the park’s second river ride. This one is much calmer than Runaway Rapids and is really just about grabbing a tube and taking it easy for a while.

Crosscurrent & Plunge Slide

Next up are Crosscurrent and Plunge Slide. Crosscurrent consists of two winding tube slides, while Plunge Slide is a wide wave slide.

Perch Plunge and Walleye

Right next to them are Perch Plunge and Walleye. These body slides are mostly made up of long, winding turns.

The three Perch Plunge slides start a little higher and add a few small jumps along the way, followed by some larger drops toward the end.

Riptide Raceway

Riptide Raceway is the park’s mat racer. Each lane starts with a helix before heading into the big final run.

From there, it is a race over several waves all the way to the bottom. With the lanes running side by side, trying to beat the other riders is half the fun.

Point Plummet and Portside Plunge

Point Plummet and Portside Plunge are the last major slide complexes on our way around the park.

Point Plummet has four drop-capsule slides. After the countdown, the floor disappears and you drop straight into the tube. From there, it turns into a fast speed slide with plenty of turns and a lot of pace right to the end.

Right next door are the two tube slides of Portside Plunge. Both start inside enclosed tubes with several turns before coming back out into the open. Each one finishes with a large, steep final drop.

Pictures Cedar Point Shores

Conclusion Cedar Point Shores

I liked Cedar Point Shores overall. The location right on Lake Erie is already pretty special, and Magnum XL-200 running through the water park gives the place a very different feel from most water parks.

It was a shame that several of the larger slides were closed during my visit, but I still got on Storm Surge, Lake Erie Nor’Easter, Riptide Raceway, and Point Plummet. Point Plummet and Riptide Raceway were the clear highlights for me.

 


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