Full speed ahead on Karacho

Preface

Erlebnispark Tripsdrill is not a good theme park. Although my reports always reflect a very differentiated and well-considered opinion, it makes sense for once to anticipate a judgement and play with open cards. I don’t like this park and I will probably never like it. The fact that I visited the park for a second time after 2009 was only because of the rather new launch coaster Karacho and even for this one I would never want to visit the park again, but more about that later. In general, the Erlebnispark Tripsdrill is overpriced, has an inferior gastronomy and demands a small contribution at every corner to be able to use the full offer. The wildlife park that belongs to the park is, as also the parking, included in the entrance fee, but is probably not really visited by many visitors; after all, the only reasonable connection to it is your own car.

History of the Theme Park

It all began in 1929 with the construction of the Altweibermühle zu Tripsdrill. Eugen Fischer, the owner of an inn in Treffentrill, took the idea of building the Weibermühle von Tripsdrill from the singspiel by Georg Anton Bredelin after some hikers in the region had explicitly asked for the mill. The allegedly rejuvenating cure of the wild slide was soon on everyone’s lips and thus Tripsdrill steadily developed into a popular excursion destination in the region. In 1957 the first zoo in the immediate vicinity of the mill followed and from the 1960s on the first rides.

Tour of the park

The rides of the front area

When you enter the park, you will immediately find yourself on the nicely designed village street, where you will find the pleasant panoramic Maibaum ride next to the Gaudi quarter, a covered children’s playground featuring a free fall. Here you can also buy the tickets for the crossing to the Wildparadies.

The Mühlental with the famous Altweibermühle is located next to it. To prevent the men from idly assisting the women’s rejuvenation there is also the Altmännermühle, a mechanical open-air obstacle course of an older construction. The Doppelte Donnerbalken, a more than modest vertical ride with a strange inclination effect, the leisurely boat ride Spirtztour der Seefahrer, the children’s log flume Mühlbach-Fahrt, as well as the unique Seifenkistenrennen round off this area.

Friends of overlong leisurely rides will find what they are looking for at the wedding market. Here you will find three of these attractions: the vintage car and horse-drawn Hochzeitsreise, the Schmetterlingsflug and the Wiegen-Hochbahn. Since marriages nowadays tend to be of shorter duration, a trip on the wine bucket ride Weinkübelfahrt is recommendable, before you try your hand at the soup bowl ride Suppenschüsselfahrt through the individual soups in a similar way. With the coffee cup ride, the spinning game could continue, but unfortunately the park runs all flat rides on a low flame, so that even the prototype of this popular classic is not convincing. But this only really gets worse with the Gugelhupf-Gaudi-Tour, the first and only modern waltz ride from Münsterhausen, which, with the best will in the world, has nothing in common with its predecessor. The three other rides, Wäschekorb-Rundflug, Schlappen-Tour and the Wellenflieger Wirbelpilz, are, outside of their design, accordingly worth no mention. After all, the big Tivoli roller coaster Rasender Tausendfüßler by the manufacturer Zierer still manages to entertain the passengers well.

Up to the present time of the report, the front theme areas of the theme park have been covered because they more or less form a unit and are connected to the rear area only by a rather narrow path along the outer park boundary. So there is no direct connection to the quite dominant roller coaster Karacho, which means that you can get lost mercilessly if you don’t know the place.  The peeps of the notorious computer game Roller Coaster Tycoon would have complained loudly about not being able to find attraction XY, especially since the signage is not optimal. In fact, I don’t know of any other amusement park in Europe that is as badly constructed as Tripsdrill, although it can’t be that difficult to build an overpass or underpass and create a second access route, which should also benefit the general distribution of guests.

Waschzuber-Rafting

But if one should have made it to the back area, one immediately comes across to the first big attraction of the park, the Waschzuber-Rafting. This stylish Hafema ride is completely dedicated to the topic of doing the laundry and has some interesting exhibits in its queue that reminds of a museum. The ride through the winding road is not particularly wet, nor fast, but nice and really well embedded into the landscape.

Badewannen-Fahrt zum Jungbrunnen

Behind the round boat rafting, the facade of the Rauhe Klinge Castle attracts all eyes, after all, this beautifully designed concrete block on one side houses two larger rides, which complement each other extremely well. The log flume Badewannen-Fahrt zum Jungbrunnen (Bathtub Ride to the Fountain of Youth) is quite unusual, its name says it all and surprises some, let’s say rather prudish, passengers a little bit.

After one has left the, once again museum-like, queue behind him and got into his tub, the trip can start immediately. As soon as the boat swims freely in the canal, one dumbles a little towards the castle Rauhe Klinge. Parallel to the walls, the first lift takes the boat up for a short time before it goes down a short shot. In a right bend the canal leads you into the building, whereupon you have found the fountain of youth and indeed the old women seem to taper off into young, crisp and well-built women. But the view is only short and so the second lift leads up quickly. This is also where the first turntable is waiting for you, whereupon you take the second, medium sized downhill run backwards. At the back of the castle you now make a turn including the second turntable. Thereupon another lift hill leads you up one last time. At the top you can have a last look at the surrounding landscape before you turn left and enter the upper floor of the castle. After a shorter straight section the big and final shot of the lift takes place, whereupon contact with the wet element is inevitable. The spray is refreshing, so after returning to the station you will be very happy to get out of the tub.

G’sengte Sau

The second ride of the Rauhe Klinge Castle is the 1998 built bobsled coaster G’sengte Sau by the Münsterhausen manufacturer Gerstlauer and its sign the first new roller coaster from the former factories of the legendary roller coaster smithy Schwarzkopf. After the brisk lift hill, the ride starts with a very steep right-hand downward curve, whereupon an outward helix is completed in the same direction of rotation. This is followed by four powerful, contiguous serpentines, which are perfect for exerting some pressure on the person sitting next to you, before the ride, still introduced by the “Wetten, Dass…?”-sign of the famous bet of extreme sportsman Dirk Auer in 2001, goes into a rapid helix combination. The following camelbacks are quickly driven through and can lift you a little bit out of the car before it goes into a final helix-combination. After that the final braking section is reached immediately and shortly after that the station.

The G’sengte Sau offers all kinds of riding fun on the wild ride through the naked concrete world of the Rauhe Klinge castle. Beautiful is certainly different, which is shown above all by the identical Thor’s Hammer ride from the Danish amusement park Djurs Sommerland, but the ride is also incredibly cult, especially because of the banner of the family show “Wetten, Dass…?”, which was cancelled almost two years ago.

Mammut

If you follow the circular route, the next big attraction of the park is the wooden roller coaster Mammut. The roller coaster opened in 2008 and was designed and built by the company Holzbau Cordes, but the trains used are from Gerstlauer. The perfectly joined track and the trains with their sprung axles made for a much too smooth ride, especially in the first years, so that a wooden roller coaster feeling did not exist. A circumstance that made me call Mammut a rather bad wooden roller coaster, but the ride has aged nicely!

The journey begins with a short left turn out of the station and into an unsuitably designed disco sawmill. A small dip and the train hooks into the chain, whereupon it is brought to a starting height of 30m. The first descent is a steep left turn down to ground level. Here one passes a powerful valley before it immediately goes along a high turn with a good speed. A high camelback follows, where you are lifted out of your seat. This is again followed by a turning curve, but this one leads into a steep curve to the left, whereupon the train dives into a small ditch. A clearly low camelback now repeats the game of weightlessness of the passengers, whereupon a fast Bavarian curve is made. Now the track leads through the framework of the lift hill and along the back of the layout. Over a short zigzag track some shake & roll – attributes of a really great wooden roller coaster – takes place, before the train dives into a tunnel after a left turn and a short change of direction. Here, the wonderfully dynamic zigzag course is repeated one more time, whereupon the braking section is already reached.

Mammut is fun! In fact, so much so that, with the best will in the world, you wouldn’t expect it if you’d only seen it in 2009. It’s the best roller coaster of the park, which is why it’s even more a shame that it was on n one train operation during the visit, although there was quite a rush.

Karacho

Let’s get to the last and newest roller coaster of the park, the launch roller coaster Karacho. The expectations were quite high, because if there’s one thing Gerstlauer can do, it’s to launch a roller coaster onto a ride offering a very funny track, and indeed Karacho has both. But the layout couldn’t convince after getting on the train, as these trains are really uncomfortable and the operating personnel additionally pushes the bars down so far that the legs are literally squeezed between the bars and the edge of the seat. Ouch! Kärnan from Hansa Park, a theme park in northern Germany, shows how it’s done differently, but until the trains were delivered two years later there were certainly some changes to them.

The ride on Karacho begins with a slow right turn out of the station. After a short and relatively steep dip, a heartline roll is initiated on a straight line. This happens rather clumsy in my opinion, as the dynamics seem to be missing during this roll; an example how to do it better can be found at the English amusement park Thorpe Park on Saw – The Ride, where the roll is passed after a short bend. Then you pass the first block brake and shortly after that another, in my opinion much too small, dip. With Karacho you are now accelerated to a speed of 90 km/h, whereupon you shoot up a top hat element. Without taking a breather, the car crashes towards the ground, passes the following valley with full force and daringly shoots an oversized corkscrew towards it. Here you are turned upside down for a second time before the train is longing for the ground again. Very restless and quick-witted, the car now takes you over a hill that is strongly inclined to the side, just before you screw up to the block brake in a steep curve. Here you are slowed down to walking speed, whereupon the following part of Karacho is driven through very leisurely. A short gradient changes into a short and uneventful camelback, whereupon you stay in a right turn for a very long time. But then the car takes momentum again and turns the passengers upside down once more while going down in a diveloop. Another corkscrew joins in and at the same time leads into the braking section, whereupon the station of the roller coaster Karacho is reached soon.

Karacho is not only uncomfortable, it also lacks the bite. The ride would be just ok if you could ride it without pain, i.e. with the classic roller coaster trains of the manufacturer, but it wouldn’t be anymore either. Especially the part with the dive loop is done without the insane force of earlier coasters and therefore hardly gives an impression; not to mention the absolutely nonsensical ride part before. Karacho certainly does justice to the target audience.

Pictures Erlebnispark Tripsdrill

Conclusion Erlebnispark Tripsdrill

The Hansa Park of the South is not a good park; it is a nice park, but simply not a good one.  I have tried to understand and comprehend the whole adulation of various roller coaster and amusement park fans in different forums, but I just can’t. It’s a fact that even among Swabians (at least the one I met during my time in Stuttgart) it’s more of a toddler park. There’s simply nothing here that justifies the high entrance fee. Let’s see if the novelties after Karacho can change my opinion…

 

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A safari park without anything

Badoca Safari Park

The Badoca Safari Park is one of the parks I know mainly through Parkscout.de, because a few years ago there was a report about a new Hafema Rafting ride. A few years later, I missed the entrance to the Safari Park; but who would have thought that the area was not properly developed and that the sandy path at the side of the road is the entrance to the park? For kilometres there was no exit and my navigation system wanted to send me on non-existent roads. Eventually I was able to turn around and a short time later I was standing in the car park of Badoca Safari Park.

At the cash desks I was then confronted with the opening and show times of the zoo and actually I would have had to turn back immediately, because both rafting and the safari tour would not have been feasible according to my schedule. Nevertheless I wanted to have a closer look at the Badoca Safari Park, and interestingly enough I had already explored half of the park before the official opening of the park.

It is really not a good omen when you can hardly show any animals as a safari park. The situation is even worse if you simply don’t use any of your spacious enclores. The two small aviaries should be seen as the highlight of the animal park, as birds are generally interesting and macaws are great to watch. You can also kill some time watching lemurs and wallabies.

Safari

The way over the bridge to the safari only makes sense if you really want to start the safari within a few minutes. It has a length of 45 minutes and is therefore about twice as long as Chessington Worlds of Adventures Zufari; however, due to the wooded area it is not as densely populated. If you can see animals at all is a question I cannot answer. Of course the safari is the most important part of a visit to Badoca Safari Park – there is not much more to do around here anyway.

Ilha dos grandes primatas

Despite this fact, the park still manages to create very long paths. The Ilha dos grandes primatas, for example, was placed not far from the high street and thus at the end of the world. There, two of the three large enclosures were equipped with animals and only in very small populations. Also, the gardener had apparently not been out and about for a long time, because somehow everything was growing wildly around here.

Rafting Africano

Rafting Africano is now advertising Coca Cola and apparently doesn’t do much else. The two Euros you have to pay for the trip can certainly be understood, but an opening time of 14h00 – 15h00 is not really understandable. Unfortunately the layout of the ride is hardly visible from the outside. However, the rafting offers the whirlpool well-known from this manufacturer and therefore a promising ride.

Bird of Prey

Last but not least I watched the first few minutes of the birds of prey show, where a few birds were presented under a lot of Portuguese blah-blah. Annoyed about the bad sound quality of the show and because of my lack of language skills I left the show early and made my way back to Porto Airport.

Pictures Badoca Safari Park

Conclusion Badoca Safari Park

The Badoca Safari Park certainly had its best times far behind. Lack of advertising, even just outside the park, missing animals and stupid opening hours of the attractions do not speak for the park. The relatively high entrance fee and the numerous up-charge offers leave an extremely bland aftertaste. Sure, a Segway safari is certainly fun, but why not include it in the entrance fee? At least the park had some potential at some point.

 

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A spooky evening in Toverland

Preface

After we left the Fort Fun Abenteuerland around noon we went on our way to Sevenum, but not without a visit of the Sternrodler and, due to the changed route through North Rhine-Westphalia, the Alpine Coaster at the Alpincenter Bottrop. In the meantime we were almost one hour off schedule, but luckily Toverland decided to bring forward their first Halloween weekend, which allowed us to visit the park for 5 hours and some rides on DesTroy.

Toverland

Unfortunately, this created a great unknown to me in relation to Toverland, because the park had waiting times outside the Bobkart Woudracer. Instead of the usual “We stay at Troy from 12 o’clock until the end of the park” this meant a waiting time of about 5-10 minutes between each ride on the wooden roller coaster, which fascinates me every time anew.

DesTroy

It would be wrong to say that DesTroy is the best wooden roller coaster in Europe, but it is absolutely right to say that the ride is convincing in any weather conditions. No matter if it’s almost summerly Easter temperatures, coldest winter weather or now rainy autumn weather, the ride just makes you feel good and you can stay troy. Night rides on DesTroy are also highly recommended, because even though the ride is phenomenally well lit on Halloween, outside of any measurable competition, you won’t notice a thing during the ride. It’s different at the Alton Towers amusement park where the night rides on the roller coasters feel like daylight, thanks to the flood lights.

Djengu River

Just as well lit as DesTroy is the certainly really stylish Magical Vallei theme area, whose splendour could only be guessed at in the evening hours and which can also be seen in the stations of the large-scale attractions. The Hafema rafting course Djengu River runs past two children’s rides and a lake with a fountain show. This is the newest ride of its kind so far, which unfortunately, similar to the ride in the Erlebnispark Tripsdrill, does without any highlights during the ride and sends the boats through the canal relatively fast.

Even though I find it very welcome to see Hafema alive again, it’s a pity that they didn’t use working gimmicks. On the one hand the milder route is explained by the target audience of the park. On the other hand the standard of comparable rides in the Benelux countries is much higher.

Dwervelwind

When the French amusement park Le Pal presented the first Mack Spinning Coaster of the latest generation, the mere sight of the layout made you want to go to this corner of France and test the ride there. Unfortunately, a roller coaster of the same layout opened a year later with the Dwervelwind, giving priority to Toverland due to its proximity.

Although the ride was launched last season, it now shines in all its glory after work on the surrounding themed area has been completed. It seems that all eyes are drawn in its direction, which is not only due to the sweeping curves.

After the train has left the station and climbed up the lift, a small curve in the airy height follows and the wild ride can begin. The ride continues smoothly down the valley where you are pushed into the train and then change the direction of the tracks in a high Immelmann Turn. Once again at ground level the train goes straight up again to make its turns in a wonderful sloping position. After a downhill left turn you do a short zigzag curve combination and then another curve in the shape of an 8. This turns into a few smaller detours, which at the same time mark the end of the funny, fast, not at all powerless, but unfortunately too short ride.

The ride on the Dwervelwind is a great pleasure, which can only be increased by sitting opposite each other in the cars and trying to interact with each other during the ride. The comparison with the existing Mack’s counterpart in Rust is, not surprisingly, in favour of the newer ride. However, the ride lags a little behind the outstanding spinning coasters Sonic Spinball and Dragon’s Fury from Maurer Söhne, which are especially trumped by the often represented distinct rotation of the cars. Nevertheless, the ride has one fundamental advantage, namely capacity, which means that waiting times here will probably never be too long, and one or the other repeat ride is guaranteed.

Conclusion Toverland

Toverland has developed very well over the years and often shows what a theme park has to be like nowadays. This can be seen not only in the excellent quality and choice of attractions, but also in the way they organise their events. Along with the extended opening hours for Halloween and the outstanding lighting of the wooden roller coaster Troy, themed figures, numerous artistry and bloody much fog went into the event, so that one was wonderfully entertained on the paths and in the halls. Unlike other events of the same kind, no one even tried to lure monsters by means of horror mazes, even though theoretically there is a natural maze in which you could scare yourself. Thus, the focus was on the scarezones, where much more importance was attached to the charisma of the actors than to the targeted frightening, unless you were coming straight from Djengu River towards DesTroy.

Shortly before Toverland closed its doors for the evening, all participants gathered in front of the entrance to say goodbye to the crowds of visitors. One would think that this would be the best way to end an all-round successful event. During the following traffic jam to get back down from the car park a specific entertainment of the waiting people would have been a good idea.

 

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