A lot of bling about Shambhala

Port Aventura

After the Spanish resort Port Aventura, consisting of four hotels, the water park Port Aventura Caribe Aquatic Park and the theme park Port Aventura Park, was bought by the Italian Investindustrial from the Bank la Caixa, a lot has happened on the outskirts of the tourist city of Salou. Long overdue investments in the area of amusement park maintenance, as well as the expansion of the water park, bear witness to this, as do new investments in the coming years.

Compared to the last visit the amusement park Port Aventura Park was in a much better condition, which was mainly due to the only slightly scribbled trains and queues, as well as a much higher level of cleanliness in the park. But the view of the queue was clouded, after all the express entrance was used most of the time.

Although the purchase of the Express Premium wristbands was not profitable at all on the first day, after all there was a waiting time of 0 minutes at most of the attractions, it proved to be a necessary investment on the second day to avoid waiting for an average of 90 minutes. The advantage, with a few exceptions, to always pass the queue without waiting and to get your turn right away was actually worth the money, even though the 15 minutes waiting time at Dragon Khan seemed like half an eternity.

It would be wrong to say that the system is fair for everyone, but at least it is affordable for everyone. The situation is different for the food, which is simply not affordable. By not selling single tickets, you save yourself too much of a crowd at the express queues, and in addition, as a normal day passenger, if not too many people pay the extra cost of a one-way trip in the first row, you have an increased chance of a seat in that very row.

Stampida

If you stay at the Hotel Gold River, you can enter the spacious western area through its own entrance and enjoy the slightly different view of the dueling wooden coaster Stampida. Although the two tracks usually run parallel to each other, the middle part, introduced by a tunnel each, is completely different. In this part the two tracks meet each other, which is a great effect, which is sometimes enhanced by the small wooden coaster Tomahawk. The racing effect is quite distinct, which is mainly due to the well calculated track. However, the two trains should have about the same weight.

As the tracks of the ride are almost continuously bent in the wrong direction, the ride is quite special and mostly of the rougher kind, which is what a wooden roller coaster should be. The used trains are not disturbing at all, even if the bar sometimes closes quite tight.

Silver River Flume

Passing a merry-go-round, a bumper car and a beautifully designed break dance, we immediately arrive at the entrance of the Silver River Flume log flume, one of the best and strangest rides of its kind. Since you can wait here for half an eternity in a full queue, despite the very large capacity, it was always a pleasure for us to take a seat in one of the boats through the Express Pass entrance and without any waiting.

After leaving the station, the first lift hill is reached within a few metres. The following shot brings you up to the plateau on which a large part of the track leads and where the El Diablo mine train shows up from time to time. After the front side of the boat has been well moistened, a short time later a second lift takes you up to the top of the trees. Through the second slope, which now prefers to soak the rear part of the boat, you get back down to the plateau only to cover some more metres. Here you are float around for a longer time and even start to wonder how long the track actually is. Then you climb another lift and after a short turn you can start the impressive, but not wet, final. Back at ground level the track leads to the exit where you get out more or less drenched.

Furios Baco

Over a bridge with artificially attached rivet heads and along the Grand Canyon Rapids ride, which is unfortunately hardly worth mentioning although it is rather stylish, the path takes us towards the entrance area of the Port Aventura Park, where, apart from some transport rides, the catapult launch coaster Furios Baco is located. The prototype of the Wing Rider Coaster, which is definitely worth seeing, is a real wonder bag in terms of theming, but also in terms of ride characteristics. Notoriously and quite rightly the ride is considered to be a shaking machine of the more extreme kind, which at the time of our visit also cost Martin his mobile phone.

However, Furios Baco is quite rideable, as long as it is in the first row on the left inner seat, where the vibrations of the train vanish into thin air in an interesting way and the best launched coaster from Intamin shows up. It looks different on almost every other seat, where the pleasure is on a rather medium level or is only felt by people with a sadomasochistic disposition. But what is always in common is that the straight sections of the track are absolutely brilliant and the direct gradient after the launch creates a lot of airtime. No matter how much you are shaken in the curves, the Inlinetwist always provides a short moment of joy, even if another curve is passed immediately afterwards. After all, the train then goes into the final brakes and the rapid ride comes to an end.

Furios Baco is without equal a very brute roller coaster, but a very interesting and fun at the same time. The launch and inversion are rarely found in this form and should be tested during one or more rides. The storyline at the attraction is original and just as bizarre as the range of the too experienced ride characteristics. The rear part of the train on the right hand side is indeed the worst possible seat, which makes the ride oscillate strangely between “absolutely brilliant” and “absolute nuts”.

Sea Odyssea

The Sea Odyssea simulator shows similar behaviour, whereby a strong distinction must be made between the theme and the film currently running. The hardware in Port Aventura Park, as well as the general design of the ride, is on the highest possible level, but the software, i.e. the film, is no good here. Why of all places in an amusement park with a multitude of roller coasters a 4D film with a roller coaster is shown, although a water roller coaster is still missing, remains a big mystery, just as why the film, whose preshow is still shown before loading, was stopped a few years ago.

Tutuki Splash

In addition to the Kon-Tiki Wave ship’s swing, as can be found in Flamingoland, and a small children’s train, the Spillwater Tutuki Splash also shares the area known as Polynesia.

If this ride is not running at its best capacity, there is a real chance of getting wet, and this in a rather nasty way. If, however, the best possible capacity should be run, due to the high rush, then on the one hand you get a cold while waiting for the return to the station and, apart from a few drops, you hardly get wet due to the two slopes, but with a little luck the water cannons are occupied in this case.

After you have been assigned to a row in the double loading station and have boarded your boat, your journey starts quickly. After a few meters of distance you find yourself inside a volcano, whose ceiling is covered with chewing gum. After passing a second, interestingly less glued tunnel, the first shot follows. Unfortunately you hardly get wet, but this can change very quickly when you climb the first lift hill. If at the same moment, when the boat reached the beginning of the lift, a boat shows up on the slope of the second descent, you can assume that you will be showered properly from the side in the next moment. But the level of wetness is less than when the same thing happens at the spillwater La furia de Triton in Terra Mitica, Spain, where you actually get soaked down to your pants. Either you continue to climb the lift hill dry or now refreshed and moistened. Afterwards you will race towards the double drop in a turn. The double drop, however, is not quite as smooth and basically only ensures that no big waves are formed during the subsequent splashdown which could cool down the spectators on the bridge from the exit of the ride. During this drop you get at least a little wet, so that the trip can be worthwhile even without the wave from the falling boat. The subsequent shower from the cannons will then make for smiling faces on both sides.

Dragon Khan

Since last year, you can reach the two big coasters of the Port Aventura Park much faster than before through the children’s area Sesamo Aventura. At the same time the way allows completely new perspectives on the roller coaster Dragon Khan, which is now incredibly photogenic and brings movement into the picture due to the short handling time.

Although Dragon Khan was long considered to be the worst steel roller coaster for me, a lot has happened to the ride since my visit. Not only does it shine in a beautiful new colour scheme, but the ride has also not been affected by the neighbouring construction site. Without sand on the tracks, the ride still runs very brute, but this is due to the continuously high forces, which are generated by the clearly too high speed. Dragon Khan just races down the track and is not really regulated, which doesn’t really help when the block brake is released, but makes for an interesting driving experience.

After the train has climbed up the lift, after a short bend, the way goes downhill. Meanwhile the train experiences positive forces for the first time, which it doesn’t really want to give up until the block brake. Shortly before the valley you get a little bit wiped from the right and left side, which affects the ride a little bit, but supports the overall picture of the ride. Full speed ahead you go up the loop, the top of which is not at all reminiscent of a hangtime. Shortly afterwards you pass a diveloop, whereupon the hardest element of the ride awaits you with the Zero-G Roll, whose name should have a much higher number. It is easy to get in contact with the restraint during this inversion. By means of a Cobra Roll you make a turn above the final brake only to take the drive up into the block brake with full speed, which of course does not brake you, but releases you rapidly into the next curve. The following loop is much more powerful than its big counterpart within the track. Through a turn you screw yourself to a higher level and then you are turned upside down by two interlocking corkscrews. Shortly afterwards you reach the final brake and can finally take a deep breath.

Dragon Khan is one of the few rides that really demands a lot from its passengers without harming them, as long as you’re not that crazy and try to ride it permanently. Although the inversions elsewhere are even more powerful, it is the length of the track that makes the ride very stressful.

Shambhala

In the background, and unfortunately not so photogenic, the latest roller coaster Shambhala towers up. The Hyper Coaster from Bollinger & Mabillard is only the second ride of its kind in Europe, but it mercilessly lets the first, and previously highest roller coaster in Europe, sink into oblivion. Silver Star had never been a real danger to other comparable roller coasters, but Shambhala is.

The experience does not have to start positively in order to end positively. Therefore, it is advisable not to be served by certain persons when the train is being handled and to close the hanger properly from the beginning. After a short bend, the train climbs up quickly, with a much better view on the right side of the train, unless you want to look down on ugly hotel complexes and a construction site. Shortly afterwards the train descends rapidly down the 78m slope, where you have lost most of your contact with your seat, and then descend into a tunnel underneath a magnificent head chopper. This is followed by a high but hardly eventful hill, on whose descent, however, airtime appears again. The turning point is the highlight of the ride, even if the banking could be more pronounced at the top. The supports offer great head chopper effects, but these are more pronounced in the right part of the train. Back in the valley you pass a much too low speed bump and are lifted out of your seat with unusual force. Another, quite high, hill follows, whereupon you pass the most impressive element for the passers-by, the splashdown. After this, basically unspectacular straight, where you get a few drops of water in the back of the train, another hill follows over the lifthill of the neighbouring roller coaster Dragon Khan to enter a block brake. This block brake is passed again without any braking before you feel negative G-forces for the last time after a downhill turn. During the subsequent braking the rear part of the train gets its money’s worth, on the other hand it takes place quite smoothly.

Shambhala is one of the few roller coasters that actually gets better on every ride, yet Shambhala is not the best roller coaster in Europe, nor the best ride of its kind. I personally like rides like the Big One at Pleasure Beach and the GeForce Expedition at Holiday Parks more, because they not only have an insane first drop in common, but also a fun ride from the beginning. But what is interesting about the big roller coaster from Port Aventura is that it entertains you very well on every seat. Where the forces at the back are a bit rounder, the ride at the front more or less voluntarily takes your shirt off.

El Diablo

Coming from Dragon Khan, you can walk directly into the arms of El Diablo, the mine train of the park. This roller coaster from Arrow Dynamics is the last ride of its kind and one of the strangest. The track basically consists of only three lift hills, where you spend most of the ride time, and a bit of distance between them. However, these parts are quite fast, except for the second major part, which is only used to pass the maintenance buildings of the ride. The resulting views of Port Aventura Park, the two big coasters from the Chinese themed area, and the log flume further enhance the family-friendly roller coaster.

Hurakan Condor

The second supposed highlight in this area is the Giant Drop Hurakan Condor, a freefall tower with a sloped roof and several different “fall pleasures”. Whatever could go wrong with such a ride has been realised in perfection, because the tower does not only look wrong from far away, but also from close up when you see how exactly the gondolas fall. It’s strange that such a simple principle is ruined by lateral displacements, these produce a clearly noticeable bump or a little wobble in the lower part of the tower, depending on which track you have caught. Interestingly, the fall experience is accompanied by very long waiting times, which also apply to Express Pass holders, so that it was quite easy to do without several rides. The manufacturer Intamin has proven many times that size is not everything and with Hurakan Condor has created its worst tower.

El Secreto de los Mayas

Very close by is the glass labyrinth El Secreto de los Mayas, the novelty of the current season, which, like the Templo del Fuego, was not visited. While the first ride kept us from going on due to long queues, the brilliant fire show was already closed for the season.

Yucatan and Serpiente Emplumada

Not far from there, the Musik Express Yucatan is making its rounds, which made for a good squeezing session at unfortunately only medium speed, of course to the delight of the other onlookers. The Schwarzkopf Sombrero Serpiente Emplumada, whose ride is not only ideal for a dry spin, is a completely different pleasure. This ride, which can best be described as a mixture of a polyp and take off, is always worth a ride, if you are not unlucky and have queued up at the beginning of the boarding.

VolPaiute

However, the loading procedure is still halfway reasonable, a feature that Flipper VolPaiute cannot offer. Although there are two people working here, it is hardly possible to board the gondola on your own, because here the loading of each individual gondola is called to the gondola after some waiting time so that it can be dispatched. The whole spectacle lasts for several minutes, a period of time when one could have ridden at least three times the Flipper of Heide Park. Of course, there might have been a risk in closing the HUSS bars on their own, but then it could have been solved like the HUSS Magic at Walibi Holland. The ride itself is boring and as soon as you think the ride is going to accelerate, it ends.

Tomahawk

Opposite the still best animatronics of all times is the entrance to the wooden roller coaster Tomahawk. This children’s roller coaster is used by the small PTC trains, which unfortunately leads to a low capacity, as only one adult fits in one row of seats. The ride is quite wild and has some daring curves, but it runs on the best level, making the ride an ideal entry-level roller coaster.

Conclusion Port Aventura

Port Aventura is, to my own surprise, a much better park than I remember. Although the attractions themselves may not always be 100% convincing, the overall offer is coherent. Totally adapted to the Spanish preferences the park presents a large number of shows that you can watch as you like and without regretting it afterwards. Nevertheless Port Aventura is not the park you should visit every year, because there is still a lot of room for improvement and the offer is not yet mature enough, although this year increased amounts of money were invested in the resort.

 

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Slammer and other devices

Preface

Somehow everything went wrong that day, in the night there were two fire alarms, one at 2 am, the other at 5 am, the trip to London Victoria had a delay of 20 minutes due to the traffic situation and then I also bought the wrong ticket at the vending machine and in Thorpe Park there was nothing going as usual. In fact, this statement might sound negative, but in the case of Thorpe Park it is to be understood positively. Except for X, which is supposed to open sometime during spring, everything – even Slammer – was running, although thanks to the temperatures most of the rides didn’t start until noon. The rush that day, although the weather was better than it had been for weeks, was kept within limits.

Thorpe Park

The real reason to go in the park was not to ride The Swarm backwards, or to finally ride something after a long time, but of a different nature. It was rather a meeting with two people, who had their start for a small England tour in the park. While Jan knew the park from his previous stays in Great Britain, Patrick visited a new park and therefore it was refreshing to get his impressions of the park.

Stealth

Because of the long coach ride, the following train ride and the short night, I had to take something to wake up, therefore the launch coaster Stealth, which was in test runs at the moment, was the perfect choice. Shortly after, people were already riding and the initially long queue became shorter and shorter, so that even the first row was taken along, despite the one train in service. It’s quite something. when you have a free view of the top hat, which is erected in front of you.

The launch dragged off quite neatly and the top of the main element of the layout let you glide out of your seat before heading for the bottom. The braking on the hill is a lot softer than in the back rows and even this element, which could have been a straight line, is not really disturbing anymore. If you sit in the back of the train, the airtime during the top hat is completely missing, but the drop from the quite airy height is a bit more intense.

Slammer

While there is a chance of about 75% for Stealth, there is only a chance of 2:4 for Slammer. These numbers are not verifiable at all, but they are covered by our experience. Slammer, as we know, is not a ride that runs absolutely reliable when it is running and so it can happen that the whole soundtrack – which by the way is the same as the Colossus roller coaster – has been played once, so a time span of 10 minutes has been reached. Since Slammer has a huge capacity anyway, you will never have to wait too long on empty days. There is no question that one should wait for a ride on the meanwhile unique ride.

What S&S Power, now S&S Worldwide, had in mind for the Sky Swat Slammer can hardly be described because of the megalomania. But the fact that the Slammer was advertised as a family ride contradicts all logic – just like the classic funfair ride Devil Rock. The ride is insane, especially since you accelerate upside down to the high speed of the ride and also brake later on in the same manner. The ride over the top is much more fun than the ride down, which is also true for The Swarm.

The Swarm

The Bollinger and Mabillard Wing Coaster has received two significant changes this year, both of which have an impact on the ride. The first novelty you will encounter, should there be no train on the track, is the new billboard, which will benefit the weaker left side of the train. The second novelty you will encounter at the entrance, where the cue for the first row has now given way to the cue for the last two rows, which have been going backwards since the start of the season.

These changes have a reason, of course, because compared to individual opinions, The Swarm has not been the success Merlin had hoped for. Furthermore, without the changes to X:\ No Way Out, there would be no novelty to offer in a park which has been able to present a novelty every year.

Without the newly installed billboard, one notices very little or even nothing of the alleged close calls. The ride itself creeps partly through the elements, but towards the end of the ride it can still feel stronger centrifugal forces and thus be enjoyed. While the already solid ride on the right side is only caught once by the new design element, the left side is also positively affected by a broken corner of the right side before the last turn. In fact, the ride on both sides has become more even, whereas the ride over the top in the first inversion is still much stronger.

Experiencing this element backwards is one of the strangest experiences on a roller coaster and is also the prelude to a funny ride. In fact, it’s hard to classify the experience somehow, which is why the ride forward should be preferred, because you don’t really experience any of the theme and the supposedly existing close calls. When you get on the last row you can clearly see the track, but the second last row is also fine, as the view is not that important. The last two inversions surprise you in a positive way, the rest is just fun. It is therefore a significantly different riding experience and can hardly be compared to the original ride on The Swarm. Whether this change is needed is written in the stars, but it is something different and for me it is the highlight of Thorpe Park at the moment.

Tidal Wave

A ride on the probably most beautiful Shoot the Chutes of the company O.D.Hopkins, which meanwhile belongs to WhiteWaterWest, can be one of the probably most idiotic actions you can do during a park visit in the rather cold spring temperatures of this year. Of course, this train of thought only came to mind during the ascent of the lift to Tidal Wave. Unfortunately, the following visit to the Pizza Hut Buffet was not enough to dry us again.

Colossus

After this break, Colossus was running with manned cars, which is why there was a longer queue at the ride and you had to walk through the extended queue area. The ride in the front row is still very much fun on Colossus and leaves you halfway untouched in the first three inversions. The four Heartlinerolls were run through at a remarkable speed and the last roll is still a lot of pleasure.

Interestingly enough, the station finally gave a live demonstration of how cue jumpers are handled. As known, the pushing forward in all explanations belongs to something that is only very unwillingly seen in the United Kingdom, that is why the penalties are quite high; thus, at Thorpe Park, one is thrown out of the park without any chance of a refund of the entrance fee. This was explained afterwards also again by the staff of the ride, whereupon this got applause.

Saw – the Ride

Where Saw – the Ride could show a long queue in the first hours, this was hardly present towards the end of the opening hours. The first part of the ride offers the well-known riding fun, but the second part of the ride turns out to be much more positive than in the last years. Luckily, we further race down the track and are torn out of our seats during the camelback, before we rush towards the Dive Loop after the block brake. The smoothness of the ride, which had been constantly smashing against the stirrups before, has been improved to such an extent that this no longer happens. There is a strange jerking in the vertical direction, but it’s not that bad.

Closing Words

With a few rides on Nemesis Inferno, which had transported the blood into our legs in a wonderful way, the visiting day came to an end. Traditionally, there was no crowd in the last hour before closing time. However, if you arrive by the Thorpe Park Express Bus from Staines, you should not leave the park before closing time. By the time the bus finally got going, half an hour had been passed so that some possible train connections and the coach back to Portsmouth were missed. Well, the rides on Slammer were worth it!

 

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Nemesis Inferno in the rain

Preface

If you can’t think of anything better on a Sunday than to drive to Thorpe Park and skilfully ignore any weather forecast and let yourself be dazzled by the sunshine on Saturday, it can happen that the English weather shows its supposedly typical side and thus makes for a very wet visit. What do you do for a ride on Nemesis Inferno…

The Island like no other

When you enter Thorpe Park, you still have that unique feeling of being immersed in a completely different world – something that amusement parks usually don’t manage to do. However, since this year, the view from the bridge is a bit clouded, because while the left side shows an idyllic panorama, the view on the right side is no longer dominated by Tidal Wave and Stealth, but disturbed by the rather unfavorable angle on The Swarm.

Storm Surge

Although it had been raining all the time, the novelty from last year was particularly popular. The queue of the Storm Surge round boat slide was well filled until the afternoon, which is certainly not only due to the low capacity of the installation. The ride in the smaller version of the Spinning Rapids Ride by WhiteWaterWest is gentle and, due to the tight curve radii and the resulting frequency of the brake mats, hardly gives you a noticeable spin – as you can experience for example in the Rio Dorado of Hansa Park. As with other installations of this type, the ride only gets you wet with a lot of luck, if only there weren’t the water jets and water cannons at the end of the ride. While the former helped the guests to cool down in the Cypress Gardens amusement park in Florida, this is of course not enough in the comparatively cold Surrey. Therefore some water cannons were provided for the park guests, which have a rather high range. If one should not be shot straight frontally with these, the degree of wetness is quite pleasant. The circumstance that the never visited toddler area of Thorpe Park was torn down was welcome.

Tidal Wave

Probably the most popular attraction of the day is located only a few meters away from Storm Surge’s entrance, a prankster who thinks of the indoor roller coaster X:\ No Way Out. Of course it’s the great Shoot the Chutes ride Tidal Wave by O.D. Hopkins, which now even soaks its already superficially soaked passengers’ underwear. The results showed after the ride in the full body dryers confirm this thesis clearly.

X:\ No Way Out

The Vekoma Enigma roller coaster X:\ No Way Out had a breakdown in the early morning, but since the guests of Thorpe Park were left waiting in the rain in front of the ride, instead of waiting in the anyway way too long covered queue, more and more people joined the line, which is a rather rare sight on a roller coaster like X:\ No Way Out. The world’s longest and probably only backwards running dark roller coaster is an often underestimated roller coaster, which may be due to the family-friendly ride of the ride. Unfortunately, since the installation of a light effect above one of the block areas it is much too bright to use the darkness of the hall as an advantage. Now, the ride still goes haphazardly through the hall, but instead you can see the track next to you and which one you have already completed. The computer virus theme is still very odd, but it’s what makes this roller coaster so special; however, it would be immensely helpful to introduce a soundtrack within the whole layout.

Nemesis Inferno

Not far from the brilliantly staged fishing village of Amity Cove, things are a little more tropical, or rather more fiery. Inside a volcano is the station to Nemesis Inferno, the younger brother of the roller coaster Nemesis from the sister park Alton Towers. Luckily, both coasters are completely different and share the same type of ride, apart from the preference for more special layouts. After the first drop on Nemesis Inferno, you complete a swinging S-curve combination through a tunnel, usually in combination with a fog effect, before hooking into the lift. This is followed by the steep curve drop with looping and zero-g roll following, which are very intensively ridden. A curve follows before you see yourself upside down again in a corkscrew. Untypical for this type of track, another curve is followed by the second part of the Interlocking Corkscrew, which pulls you along nicely at the back of the train. Further curves and a helix follow until you are standing happily in the brakes of Nemesis Inferno.

It is the one big difference that makes Nemesis Inferno better than the first Inverted Coaster on European soil. Here you don’t get the feeling that the track could have been even longer, here you don’t do two slower turns that both end in an inversion and here you don’t advertise to be the most intense coaster in the world, which wasn’t the case at the opening. Nemesis is a good ride with a huge fan community, a unique layout that makes good use of the limitations of the environment, only the experience in all its attributed intensity is not as satisfying as it is on Nemesis Inferno.

Detonator

Thematically to the Inverted Coaster Nemesis Inferno belongs in close proximity the Fabbri Mega Drop Detonator, which does not have the traditional arrangement of the seats, but has designed them in a circular pattern. The ride in a Fabbri tower is outstanding, because a spring is tensioned when the car is lifted, whereupon noticeably higher negative G-forces are generated when releasing the Detonator. Strangely enough the deceleration was unexpectedly smooth.

Slammer and Samurai

Another interesting ride in the area around the Inverted Coaster Nemesis Inferno is the S&S Power Sky Swat Slammer. As luck would have it, the ride is currently closed and will probably not open again until Halloween. Since this was also announced on the website, the loss of a ride is not as shocking as it was in May 2010; if you have already enjoyed a Sky Swat ride once, you would like to repeat it. A few metres further on, one could see the Mondial Top Scan Samurai partly dismantled lying around in the way, practically set in a way that it was also not possible to make a trip in the railway of Thorpe Park. According to speculations, the ride is supposed to be renovated and repainted.

Saw – The Ride

Saw – The Ride has turned to the good again after its disastrous second year, at least as far as the speed of the ride and the condition of the stirrups are concerned. The cars, completely intact, are once again racing down the track, so that the inequalities during the ride are hardly noticeable. The biggest crime at the roller coaster still remains, the fast-pass queue still exists and generally makes the waiting time in the stand-by line feel a lot slower. It’s more convenient if a queue is moving and doesn’t stand still for minutes just because the other side is currently being let into the building. In this respect and for the sake of the ambience, which was destroyed by the division in front of and on the stairs, one wishes the old system back.

Colossus

The 10 inversions roller coaster Colossus, which besides its name also shares the soundtrack with Colossos from Heide-Park, is a prime example for the design of a roller coaster, because the way the paths run here, especially the queue, is simply breathtakingly beautiful; as long as you can see over the blue painted tunnels.  The ride in the ride built by Intamin is also very borderline in the first three inversions, everything that follows from the two wonderful corkscrews, over the four consecutive heartlinerolls to the final, but directionally reversed roll, is just lovely or, as with the last roll, just outstanding. What Intamin has created with this inversion is simply perfect.

Flying Fish

On the way to the novelty of the year you will pass a powered coaster by the manufacturer Mack Rides called Flying Fish. Previously located in a cul-de-sac, visitors willing to ride now frequently pass by, but this does not mean that the queue gets packed – the train only runs more often. Due to the wide wagons, Flying Fish offers an unusual and strange riding experience on a powered coaster of this kind. Although one also has the feeling in the normal trains to hit the supports as soon as one raises the arms, it seems to be more distinctive in this train.

The Swarm

Strangely enough, the close calls at the Bollinger and Mabillard roller coaster next door don’t create this feeling and in general it is hard to say if and where it triggers feelings at all. The left side of the train experiences a very weak ride at The Swarm, while the passengers on the right side experience a very solid roller coaster ride. Above all, it is a much more impressive experience to ride over the top than underneath to experience the first inversion and simultaneous first drop. The following inversions are all more intense on the right side and even the Inclined Loop is much more fun due to the inner radius.

Hardly any other roller coaster made the classification as difficult as The Swarm. While the left side is even weaker, the right side with the ride experience is very nice, but nothing more. It complements the portfolio of Thorpe Park and makes sure that a few more people come to this part of the park, also the park doesn’t seem so small anymore due to the expansion.

Rumba Rapids

Due to the rather bad weather, most of the rides were left behind, also the Intamin Accelerator roller coaster Stealth was closed. But since the ride programs at all flat rides are hardly worth mentioning, which by the way also applies to the oversized compressed air swing Rush from S&S Power, this is not necessarily a tragedy. Apart from Storm Surge and the Rumba Rapids, a rafting ride with a level of wetness where you get off drier than you got on at the end of the ride, no water ride was visited. Regarding the Rumba Rapids, it should be mentioned that the installation not only has potential, but also convinces with the existing soundtrack. Although this facility is as wet as most other European rafting rides, it is nicely laid out.

Conclusion Thorpe Park

Thorpe Park is quite a nice amusement park. The park’s clientele is generally young, so there are some families to be found around here, but without small children – they are better off within 15 miles of the amusement parks Chessington World of Adventures and Legoland Windsor anyway. Its reputation as a thrill capital naturally attracts a group of visitors that don’t like to be seen in a park, but in general all visitors were able to behave themselves. The oh-so “grubby” park map with its hidden details is not as disgusting as many people think – it rather reminds of some of the details you can find in the Miniatur Wunderland. Of course, one can argue about the style and maybe a serious appearance would be better, but that’s just the way it is in Great Britain.

 

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