A weekend in England’s best theme park

Alton Towers

Situated in the middle of a quite hilly and at the same time beautiful region, out in the middle of nowhere, you will find the most significant theme park in England: Alton Towers. Around the ruins of the old castle and its gardens, an amusement park has been developed over the last three decades, which you simply have to see.

In contrast to comparable amusement parks like the Efteling or the Europa-Park, Alton Towers unfortunately does not show its splendour at the entrance, which simply does not want to fit into the overall concept due to its simple design. Even the upgrading of the forecourt by the corkscrews of the former Vekoma roller coaster Corkscrew doesn’t manage to increase the visitors’ anticipation.

Tour of the park

By entering the park, one is relatively soon confronted with the question in which direction one should go. This is further intensified by the early entry, since there are only a handful of attractions that are ready to ride at this time of day.

Following the way to the left, it is possible to get to the Forbidden Valley and/or to visit the Cloud Cuckoo Land in a very fast way, provided that the SkyRide – thus the gondola lift in Alton Towers – is running. If one has the pleasure to stand in front of a closed station, it is recommendable to follow the way further to the area Mutiny Bay.

Battle Galleons

The Battle Galleons can also be found in a slightly modified form at the German amusement park Heide-Park in Soltau. Even the music is the same. The level of wetness is quite high even though the weather was rather cold.

Sharkbait Reef

The other rides in this area are very family-friendly. In addition to a Zierer Kontiki, you can also ride a teacup train with cups in the form of powder kegs. But also the pirate show and the Sea Life Centre Sharkbait Reef can be found here. Luckily the aquarium is not as small as the versions from the Legoland theme parks or some German centres. The choice and number of species can be compared to the version from Chessington World of Adventures, but luckily it doesn’t share the tent look with it.

The Flume

Alton Towers has managed to create one of the most original themes for a water attraction with The Flume. It is all about bathing, which is very much in keeping with the wetness of the ride. Squeaking ducks and a more than brilliant soundtrack complete the installation, which unfortunately is in need of a lot of renovation. The ride itself starts relatively unspectacular, considering the fact that after the first drop down you curve around in a forest for a few meters. After climbing up the second lift hill you find yourself in the middle of a house, where the second shot is taken in complete darkness. After having met the huge duckling, one leaves the house wonderfully soaked. A further lift hill brings you to the height of the final shot, which fills the bathtub again with the intended amount of water. If one is still dehydrated, the showers at the end of the ride will help.

Congo River Rapids

In contrast to The Flume, the Congo River Rapids are much drier. Unlike Drayton Manor’s Splash Canyon, there is not even the slightest chance of getting wet. The layout was also designed more for capacity, after all there is no possibility to overtake the boats. Creatively the rafting offers a nice station, but unfortunately that’ s it. However, the interaction with the small roller coaster Runaway Mine Train is absolutely worth mentioning.

Runaway Mine Train

The Powered Coaster Runaway Mine Train is a very special ride from Mack. After the first helix the train gains not only height but also speed and after a few hills it goes down a steep curve. Two helices follow and the tunnel where you interact with the rapid ride before you speed through the station after a small curve and start the second round. The atmosphere created by the staff and the mutual cheering between the passengers of the passing rafts and the train passengers is just wonderful.

Duel

Just as atmospheric, but a lot darker is the ghost train Duel. An interactive dark ride in which zombies have taken over the house of a scientist who has experimented a little too much with death. The ride itself is based on the Haunted House dark ride, which has been spiced up with some changes.  Especially worth mentioning is the ride system that helps you to make your way through the quite large show building, because it is especially the single cars that create an eerily beautiful and most of all creepy atmosphere. The effects that are triggered during the ride are ingenious and even manage to scare you out of your wits, which is even intensified by the focus on the targets. Duel offers a ghost train experience of the special kind, which doesn’t take itself too serious and can convince without looking cheesy. The accompanying music underlines this aspect excellently. The only weak point of the layout are the guns themselves, which are not easy to hold in the long run and distract from the great atmosphere with their noises, but otherwise this ride is definitely one of the best of its kind.

Nemesis

Passing last year’s novelty Nemesis Sub-Terra, an indoor freefall from ABC-Rides, which was only running sporadically or not at all due to work during the visiting days, we now head to the roller coaster which every student from Lower Saxony and Schleswig-Holstein knows from their English textbook since many years, namely the B&M Inverted Coaster Nemesis.

The journey begins with a comparably rather small lifthill, from which one is released in a lively manner. Quite untypically, a corkscrew inversion follows, which you would expect towards the end of the ride. The exit from this element leads into a helix, which can be described as bloody intense, as it pumps the blood into your feet like no other coaster. Thereupon you are turned upside down for the second time in a zero-g roll, only to make a rather boring turn towards the looping afterwards. This loop is luckily done the way a loop should be done and ends in the last inversion after another turn. Shortly after that the brake run is reached. Overall, Nemesis is a good and above all smooth ride, which is very entertaining.

Air

Only a few meters away from Nemesis, Alton Towers can call a prototype its own, which is quite airy. It should be noted that Air is not the first Flying Coaster out there but the manufacturer’s first installation.

As soon as you have left the fluffy waiting time, in a rather bare and boring waiting area behind you, you are introduced to your row of seats and the airy experience can begin. After one is dazzled by a light on the floor in front of the lift, it already goes upwards, but with a little stop in the lift, so that one can still wave to some people who have placed themselves curiously under it. The first descent brings you a little closer to the ground before you are turned on your back and stay that way for quite a long passage. The feeling is very surreal and therefore simply ingenious, especially if you think you are quite close to the trees during your first ride. One turn further on you do a complete roll before you get quite close to the stones in the last curves and turns. Overall, Air is a wonderfully intensive ride with little floating airtime moments, great close calls and a fantastic setting. If you have the pleasure to fly in the first row you will surely appreciate the ride, but also the other rows will offer the same airy riding pleasure, even if the visibility is a bit limited.

Blade and Ripsaw

The Blade and Ripsaw attractions complete the Forbidden Valley named area. Where the Blade swing ship, apart from its appearance and location in the valley of the former Thunder Looper roller coaster, a Schwarzkopf shuttle loop, offers few special features, Ripsaw can use its full potential. The Top Spin by HUSS is probably one of the best known representatives of its kind, but this is not due to its ride programs. Ripsaw usually makes you wet and this even outshines the Rameses Revenge from Chessington World of Adventures. Unfortunately, on the day of our visit there was hardly any playing with the water fountains, so that we went out of the ride wet, but not soaking wet.

The Gardens

If one has the pleasure to do without the cable car, one can now either walk around the gardens or through them in order to get to the other side of the park. From many sources one hears that a crossing of the gardens is time consuming and that one can get easily lost if one does not follow the signpostings anymore. That these sources are wrong can be clearly seen, as long as one has done the rather short distance by cable car. The gardens themselves are arranged in a valley and can be crossed in a short time, as long as one does not shy away from the descent and ascent. Even if one has a closer look to the gardens, one does not need much time to see everything, getting lost is quite impossible.

Hex the Legend of the Towers

Another interesting attraction is located in one of the side wings of the Towers, the old castle ruins of the Alton Towers theme park. With Hex the Legend of the Towers Vekoma has delivered a masterpiece of a witches’ swing which fascinates visitors with its storyline. The story isn’t far-fetched, after all it’s basically just a spiced-up version of a local legend. The curse that led to Chained Oak is in the center of the story, only the end, where the Earl of Shrewsbury experimented on the first fallen branch of the oak tree in a well hidden laboratory, is new. The musical background, which is the leitmotif of the attraction, is simply brilliant, as is the atmosphere created by the high-quality pre-shows.

Charlie and the Chocolate Factory

After leaving Hex you will find yourself in the courtyard of the old building. A few meters further on you can visit Cloud Cuckoo Land, probably the weakest area in Alton Towers. Here you will find the park’s 4D cinema, the wave swinger Twirling Toadstool and the dark ride Charlie and the Chocolate Factory, as well as some attractions for younger children.

The dark ride brings the modern fairy tale of Roald Dahl closer to the visitors and is divided into two ride sections. On the first section, you accompany Charlie and the children on their boat trip through the chocolate factory, which gradually falls victim to their spoiled behaviour. When only Charlie is left, the journey continues in an elevator, which is one of the best simulations you can experience despite the animated characters and landscape. The experience itself corresponds to the original and is quite convincing.

Ice Age 4D

This year, the 4D cinema will be showing the film Ice Age 4D, where you can watch a bad recording of the probably best Ice Age (Ice Age 3 – Dawn of the Dinosaurs) film to date. The story has been shortened to the basics – where a few effects could be added – which unfortunately fell victim to the cheap jokes that make up this movie. The recording itself is therefore a bad joke. For Alton Towers itself, the movie might be an enrichment, but one could have done without it.

Th13teen

Located in the Dark Forest, Th13teen is the newest roller coaster of the park. Marketed as the ultimate, yet most terrifying roller coaster, the ride, built by Intamin, is an ideal family roller coaster, which manages to scare even the youngest passengers.

The ride itself starts relatively fast before it goes up the lift. The following descent manages to build up a good amount of speed, but the integrated trim brake is a little bit annoying, as the deceleration is noticeable and the turns are only passed somewhat faster instead of having a very pronounced airtime. As soon as you have conquered the second lift you enter the crypt only to crash through the floor. This is the first time that a freefall element has been installed in a roller coaster, which is quite convincing despite the low height. After the fall the ride continues backwards in form of an oversized, but at the same time simply ingenious Bayernkurve back out of the crypt. In the end, friction wheels accelerate you towards the station in a suprisingly fast fashion.

Rita Queen of Speed

The neighboring roller coaster Rita Queen of Speed was renamed Rita as a result of the reorganization of the area and now features a distinctly gloomy look. An aura like the one of Stephen King’s Christine now surrounds the trains of the ride, which now serve as escape cars. But what you are fleeing from is completely irrelevant, but de facto you should flee.

The layout itself serves as a model for the catapult launch coaster Desert Race from Heide-Park Soltau, but differs in some details. The launch track is not only longer, but also leads into the first turn a bit more leisurely. The following hills offer wonderful airtime before the brakes are reached. Compared to the sister coaster Rita seems a bit more leisurely, but due to the paths underneath the layout it is at least more convincing in terms of design. As the queues at the ride fill up very fast, it is recommended to ride the ride as early as possible or to get a fast pass instead.

Oblivion

On the other side of the towers is the X-Sector, a themed area around the Oblivion roller coaster. The world’s first Dive Coaster offers a very special kind of free fall experience, after all, the hole is waiting for you. The rest of the track is relatively irrelevant, even though the turnaround with a 90° bank is a nice one to ride. Oblivion is basically all about the fall, and despite the comparatively short stop, it is extremely convincing and also quite refreshing. Unfortunately, the appearance of the ride is massively clouded by the exit, as you first have to make your way through an arcade.

Enterprise and Submission

The other attractions in this area are a HUSS Enterprise and a Chance Double Inverter. The Enterprise has been placed really ingeniously and can actually have a 90° inclination, which is not noticeable from a technical point of view, but visually unusual. The inverter named Submission is a very special ride for Europe, after all, there is only a second other installation in Walibi Rhône-Alpes in France. Technically, the ride is quite curious, but it is a nice ride. The further inside you sit, the more distinctive is the feeling of the ride with its strange ride cycle.

Riverbank Eye Spy

Close to the entrance are the three themed areas Adventure Land, Storybook Land and Old MacDonald’s Farmyard. These three areas can be described as the better children’s areas in Alton Towers, after all you can find some interesting and beautifully designed attractions. Besides a merry-go-round and a tractor ride, you can also try out Mack’s canal ride Riverbank Eye Spy at Old MacDonald’s Farm. This ride offers an unusual feature and can therefore be seen as an interactive dark ride, although unfortunately not every button actually works. The Squirrel Nutty Ride in Storybookland is a beautiful high-level ride with a rather strange layout in places. As with Air, you should pay attention on your head when entering the ride.

Sonic Spinball

The last roller coaster in Alton Towers is dedicated to the Knight of the Wind. Originally opened as Spinball Whizzer, the ride is now entirely devoted to Sega’s video game hero Sonic the Hedgehog, which is very popular in England. Also thematically the choice is quite reasonable and understandable, after all many Sonic titles have a connection to the pinball theme. Unfortunately, the design of Sonic Spinball is kept very minimalistic and the music can only be heard in the entrance area of the ride. It’s a pity, after all, the titles of Crush40 and Co. are simply brilliant.

The ride on the huge pinball machine keeps its promise and offers a ride that can only be trumped by Dragon’s Fury of Chessington World of Adventures. The part in front of the lifthill is to be seen as relatively bizarre, as it brings the cars into an unconservative starting position in front of the lift. The rest of the ride is fast and sometimes quite abrupt, which is especially good for the part after the big Immelman Turn. Surprisingly, the clearance of the ride is very fast, which invites one to several rides in a row.

Pictures Alton Towers

Conclusion Alton Towers

Alton Towers is one of the best European amusement parks and can convince by its beautiful location. The distances you cover during your day in Alton Towers are not as long as a visit to the Efteling theme park in the Netherlands, but this might be an advantage. Next year, SW7 will fortunately upgrade the X-Sector and another visit to the park is a must do.

 

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There’s a monster in Maizières-lès-Metz

Walygator Park

A year ago, during Easter, Thomas, Marcel, David and I went to Maizière-lès-Metz to visit the Walygator Parc. The weather was beautiful. The queues were well filled, basically a perfect day for a visit to the park, but unfortunately the reason for our visit – the B&M Inverted Coaster Monster – decided to stop working at that time. Since the park itself really wasn’t bad, our journey was worth it.

A year later, in the worst weather conditions of April, another attempt was made to get a ride on the former Expoland ride Orochi. We had a restful sleep and left the hotel slightly too early; we arrived at the parking lot an hour before the ticket booths were even opened. We had to wait for a while, but during this time the parking lot stayed more or less empty.

Monster

Just before the opening of the park, tests were carried out so that we could expect the park to eventually open. From experience we headed directly towards the roller coaster Monster, even if one or two rides on Anaconda would have made sense, as we first had to wait for 12 passengers in the station.

Gradually our co-passengers started to arrive and as we were the first ones, the first ride of the day took place in the front row on the sister ride of Cedar Points Raptor.

The ride in the first row is rather smooth, the forces in the looping, the quite high located Zero-G Roll and the Cobra Roll are hardly noticeable. Also the highly praised second part of the ride after leaving the former block area is comparatively harmless, as neither the corkscrews nor the helices at the end of the ride manage to build up enough pressure. In the back row the forces are way more pronounced. Where the first part of Monster can clearly convince, one is now pulled in the corkscrews and the helices at the end of the ride.

The monster itself is a good ride, but the layout is unfortunately not Batman La Fuga or as Jan would say it is not Nemesis. It doesn’t matter where the ride has been built, or how it is painted, as the ride itself is fun, it just lacks extremes. The forces themselves make the ride family-friendly, which is why it is a great addition to the park’s portfolio.

Südseewellen

After a round on Family Coaster, the park’s Wacky Worm, Jan went on to discover the park. Passing the former Smurf Village we went to the space area of the park, where the S&S Space Shot Dark Tower is still not completed this year, the Schwarzkopf Orbiter Südseewellen performed a decent, albeit quite monotonous and not too fast ride, and the Vekoma Hurricane Walycoaster waited for passengers.

Walycoaster

The Vekoma ride, which has been in the park since 1989, is one of the best Vekoma rides still running with an Arrow train. Although the latest generation of Vekoma trains can be regarded as truly ingenious, they simply cannot match the timeless design of Arrow. The ride is not bad at all and free of any rattles, but for time reasons we only did one ride.

Terror House

One of the park’s flagship attractions is the Terror House, a maze. Usually a long queue is formed relatively quickly at this ride, if there are other people in the area. However, the really creepy one is not the Maze that shines through some brilliant butcher’s rooms at the beginning of the arrangement of confusing corridors, but the Fun House that has to be completed before. The Terror House itself is quite big, the interior consists mostly of plain rooms with animatronics, there is also a frightener that tries harder than the lost pirate crew from the Lüneburger Heide.

Rafting

The park’s rapid river Rafting is located in the direct proximity of the maze. Built in 1989 by Soquet, this rafting ride is dedicated to the journey of Odysseus and has been superbly staged. Remarkably strange, as well as capacity reducing, is the handling of the boats, which are practically operated in a train system. A further curiosity are, similar to the log flume of the park, the different boats in use.

Tang’Or and Polyp

Passing the always broken HUSS Topple Tower Tang’Or and one of the children’s areas of the park, we reach the lake, where a very strange Schwarzkopf monster is located. Normally the excenter lifts after some time and creates the wave movement of the ride, but as this feature is currently broken you circle more or less fast at ground level. Luckily it’s not difficult to get a good spin on the ride, but the fun is reduced.

Riviére Sauvage

Passing the teacup, the wave swinger and the way too long and way too slow boat ride, you reach the log flume Riviére Sauvage. This ride, built by Soquet, is simplistic and features only a few bends and just one drop. Enough to get you perfectly soaked.

Anaconda

Located at the edge of the park is the wooden roller coaster Anaconda, which was once again voted the worst wooden roller coaster in the world. The coaster doesn’t offer airtime, crosses the tops quite slowly and needs extra weight on the Morgan-built trains, but it’s definitely not the worst wooden coaster in the world. As a wooden coaster, Anaconda delivers a solid ride. The speed, the height, as well as the out & back layout are actually pretty good and worth a ride.

Pictures Walygator Parc

Conclusion Walygator Parc

The Walygator Parc is not a bad amusement park, but also not a very good one. This year the expansion madness of the French showman brothers Claude & Didier Le Douarin continued and so they now present a new children’s land with rides bought by the fairground and simply put up. However, what became of the planned Wild Mouse is hard to say, also it is very likely that the park will not paint its Inverted Coaster for the time being.
 

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In Honour of O.D. Hopkins

Preface

After Stefan unfortunately couldn’t come with us to England last year due to a small fracture and we received a ticket for this season through the Guest Relations, we went to the English island once again, where we not only encountered minimal waiting times at Pentecost, but also the best weather to celebrate O.D. Hopkins masterpiece Tidal Wave extensively.

Tour of the park

X:\No Way Out

The beginning of the visit was the magnificent and completely screwed up indoor roller coaster X:\No Way Out made by Vekoma. For many roller coaster fans of the world this ride is wrongly considered one of the worst steel roller coasters par excellence, but the ride only does what it was designed for. The strange lifthill passages, the reversing train, as well as the computer virus that the ride reflects story-wise, make the ride something very special.

Tidal Wave

In the immediate vicinity is Tidal Wave, a masterpiece of a spillwater from O.D. Hopkins. Tidal Wave scores with its enormous wave and the resulting high – but pleasant – degree of wetness. Unfortunately, the founder of the spillwater manufacturer O.D. Hopkins died shortly before our visit, so some laps on Tidal Wave were made in his memory.

Nemesis Inferno

Because Stealth was not running for a while the nearby Inverter of the park was visited. Nemesis Inferno is the bigger brother of its sister ride Nemesis from Alton Towers and has an equally good and fun layout.

Of particular importance is the start of this layout, where after a downhill bend you pass through a fog-filled tunnel before the train enters the lift. After having climbed it, a curvy descent follows in order to be released in a powerful loop. Typical for the manufacturer now follows a wonderfully intense Zero-G Roll, which then releases you into the interlocking corkscrews. After the last curves are completed, the short ride is unfortunately over again.

Detonator

Thematically, Nemesis Inferno forms a fiery unit with the Fabbri Freefall Tower Detonator. While the inverter is completely dedicated to the volcano, Detonator is already a little bit aside at the foot of it. The fall from the only 40m high tower lets nearly every other tower look old, because here you are not only dropped, but shot down by a preloaded spring.

Saw Alive

As Saw – The ride was out of service and there were high queues at the Maze Saw Alive, as well as at the neighboring multi-inversion coaster Colossus, the Canadian area was examined more closely. Unfortunately there seemed to be a lot of downtimes in general, so it was no surprise that the huge S&S Power Sky Swat Slammer didn’t ride.

Logger’s Leap

However, the neighbouring log flume Logger’s Leap sent one boat after the other down its double slope, so a ride on the ride was targeted. The small boat tour starts quite nasty with a shot in the dark before it gets quite strangely closer and closer to the big shot. Once up it goes immediately downhill and this luckily with a pronounced airtime on the second gradient. Unfortunately the level of wetness is limited, but the ride on the log flume is always a pleasure. Besides there is also Tidal Wave to get you wet.

Stealth

Since Stealth was back on the road again, we went to the Amity Cove area again to be transported to the sky with the appropriate music playing. Stealth offers quite a short ride time, but you can rarely be faster in 60m height and back again, especially since the launch just rocks. Unfortunately, the ride doesn’t end after the Top Hat, rather on a hill where you get to know the shoulder restraints in an unpleasant way. At least the whole package is convincing, especially since the trains here are a bit bigger than on Desert Race and Rita.

Flying Fish

A little bit hidden and since the Swarm probably also more popular, you can enjoy the probably coolest powered coaster by Mack Rides. The Flying Fish does not only greet its passengers with the word Dude but can also show a quite interesting train. Unfortunately, another train rarely seems to be a good choice for a powered coaster of this model, especially since the whole thing can turn out quite painful like in the travelling version Feuer und Eis (fire and ice); over here, the train seems a bit too wide. This is evident in the ride, but the unharmonious transitions are hardly disturbing, as the train itself is equipped with the latest generation of seats and restraints.

Saw – The Ride

Because Saw – The Ride finally started to run again, we had to dare a ride there as well. Unfortunately, the course already showed significant losses in the second year, which was mainly due to the additional queue for the fast pass owners.

After finally being cleared, the car is starting to move. The first part can still be seen as brilliant, but unfortunately the outer part of the ride seems to have taken a turn for the worse. The first change you notice is the lower speed, as there is no longer the almost indescribable rush and the resulting forces. The second change is the rather ungentle approach with its passengers; the ride was suprisingly rough.

Samurai

More or less next door and unfortunately a little bit inappropriately designed for this area is the Top Scan Samurai by Mondial. This ride, that is very popular especially in the United Kingdom, is very convincing – at least if the rotation of the gondola also allows some rollovers. But the constant shifting of the legs to the right is not very pleasant in the long run.

Colossus

Also the world’s first 10 inversions roller coaster Colossus wanted to be ridden. The very photogenic ride, which by the way has the same epic soundtrack as its namesake from Heide-Park in Lower Saxony, continues to convince, provided you have completed the first three inversions. What the looping and the following cobra roll do to you isn’t that nice, but what follows is basically just great. The two corkscrews are passed with a wonderful speed before the four Heartlinerolls are started. These are slightly monotonous but are – at least in Europe – a unique experience and the prelude to the best inversion of a roller coaster par excellence, the final fifth Heartlineroll in the opposite direction. The roll is something special and rides wonderfully harmonious; a basically unique feeling.

Rush, Quantum, Vortex and Zodiac

In the same area there are still some rides, like the boring S&S swing Rush, where with a bit of luck a giant dragonfly is slapped in your face, which can be considered a highlight during the short ride program. The flying carpet Quantum and also the neighboring Afterburner Vortex show hardly any ride characteristics worth mentioning except for their manufacturers. The HUSS Enterprise Zodiac is a very interesting ride, not only because of its short ride program, like all rides in this area, but also because of its safety belt to attach the grid to the nacelle.

Rumba Rapids

The park’s Intamin Rafting ride is not really worth mentioning, because Rumba Rapids clearly gives away a lot of potential. The course itself features a wonderful wave pool that could flood the boats nicely. As always on European rapid rides, one remains dust-dry.

Pictures Thorpe Park

 


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