Kennywood



Theme Park:Kennywood (since 1899)
Address:4800 Kennywood Blvd
15122 West Mifflin
https://www.kennywood.com/
Operated by:Herschend Entertainment


Kennywood in West Mifflin, Pennsylvania near the city of Pittsburgh is one of the classic American trolley parks. Opened at the Turn of the Century in 1899, the park is the home of a large selection of classic flat rides and wooden roller coasters. 

 
Reviews

Kennywood: A classic amusement park


 
 
 

Highlights of the Theme Park

 




 

Jack Rabbit

A very fun wooden coaster

 


 

Phantom’s Revenge

A blast of a ride

 


 

Racer

The old-school racing coaster

 


 

Sky Rocket

A compact launch coaster

 


 

The Exterminator

The great indoor coaster

 



Kennywood: A classic amusement park

Kennywood

Sky Rocket

Immediately after the entrance tunnel, you will find the Sky Rocket rollercoaster on the right-hand side. The Turnpike vintage car ride used to be located here. As parts of the rollercoaster run far above the site, it could be assumed that the rollercoaster was originally intended to run above the Turnpike.

The Sky Rocket ride begins with a downhill left-hand bend. On the subsequent straight, we accelerate to 50 mph using LSM before climbing a top hat. Unfortunately, our descent on this is heavily delayed so that we are only slightly lifted out of our seats. After an overbanked turn, we go through a zero-G roll and then into a right-hand bend. We reduce our speed slightly on a straight before plunging into another very steep descent. Now we enter a tight left-hand bend and then the second roll of the ride. A right-hand bend then leads us into a section with several S-bends in a row. With great momentum, we then enter another right-hand bend, which leads us into two airtime hills. Shortly afterwards, we reach the braking section of the track.

The Sky Rocket is a really nice rollercoaster with a great launch and some pretty cool elements. Unfortunately, only one of the two trains was in operation on the day I visited and the handling and the rather slow speed of the train between the brakes and the station unfortunately led to a very long wait.

Old Mill

One of the oldest rides in the park is the Old Mill dark ride from 1901, which takes you through a narrow tunnel with small scenes to the right and left of the canal. Even back then, the darkness provided a certain degree of intimacy and the creepy scenes during the ride offered a socially acceptable excuse for physical contact. Today, the Old Mill is a eerily delightful family attraction that was known as Garfield’s Nightmare from 2004 to 2019 and was modelled on the famous comic strip. The attraction was redesigned again for the 2020 season. Now you can experience an adventure with the skeleton pistolero Harold.           

Jack Rabbit

At 102 years old, Jack Rabbit is the oldest roller coaster at Kennywood. The ride has a simple oval layout through which you ride two laps. The highlight is that you only reach the lift in the middle of the ride, by which time you have travelled through two dips. The highlight is the big double down of the ride, where the cars mercilessly try to throw you off. Unfortunately, the spectacle is already over after another drop.

Racer

Right next to the Jack Rabbit roller coaster is the Racer, where you can have a hot race against another train. It is one of the few roller coasters with a Möbius loop, i.e. the trains always have to complete two laps before they arrive back on the same side of the station.

The ride on the racing coaster The Racer begins with a curve before both trains enter the parallel lift hill. However, these are slightly separated from each other. After the first drop, the two tracks run directly next to each other. Here, the track first goes through a left-hand bend, with the left-hand track quickly taking the lead. The curved drop and the subsequent hill are travelled slightly offset by both trains. In a right-hand bend, the right-hand track then largely catches up. After another winding descent and an equally winding hill, another right-hand bend follows. Both trains then run parallel into the final downhill section of the line. After an incline, the final brake is reached, where the winner of the race is crowned.

The Racer really is a great roller coaster. Although the wooden roller coaster is neither high nor fast, it is characterised by very sweeping descents and hills that shape the wild race against the other train.

Steel Curtain

Since 2019, the Steel Curtain roller coaster has characterised the Steelers Country themed area dedicated to the Pittsburgh Steelers. The high-speed and, despite its height of 67 metres, very compact layout runs in a ribbon through the back of the park. Unfortunately, the ride was not in operation on the day I visited due to the low temperatures.

Aero 360

With its oversized Kennywood arrows, the Aero 360 somersault ride is one of the most visually striking rides at the theme park. The Zamperla Hawk ride offers a long and varied ride cycle.

Lil’ Phantom

Lil’Phantom is the park’s smallest roller coaster. The ride, built by Molina & Son’s, offers an oval layout with many small ups and downs.

Auto Race

One of the most interesting attractions in Kennywood is the Autorace built in 1930 by Traver Engineering. Here you drive in soapboxes on a wooden track. The vehicles are only guided by guard rails on both sides of the track.

Thomas Town

Kennywood is home to Thomas Town, a themed area built around Thomas and his friends. In addition to the small family drop tower, Cranky’s Drop Tower, and the two rides, Flynn’s Fire Training and Harold’s Helicopter Tour, there is also the Island of Sodor train station from which the Journey with Thomas departs. The ride offers the best views of the Monongahela River and Pittsburgh’s steel mills.

Ghostwood Estate

One of the park’s most modern rides is the Ghostwood Estate interactive dark ride. In a pre-show, we are invited by Lord Kenneth Ghostwood to drive the ghosts out of his house. Equipped with guns, we make our way through the eerie estate and experience a really nice ghost train with lots of animatronics. 

Raging Rapids

Like the neighbouring wooden roller coaster, the Raging Rapids water ride was also undergoing a lengthy renovation period at the time of my visit and was therefore not in operation. The Intamin Rapids ride offers a rather compact and winding layout here in the park.

Thunderbolt

At the time of my visit, the Thunderbolt roller coaster was still under reconstruction and was not due to reopen until the bank holidays in July. The almost 100-year-old wooden roller coaster shares the same slope as the Phantom’s Revenge roller coaster and covers a height difference of almost 100 feet.

Turtle

Kennywood ist die Heimat vieler klassischer Fahrgeschäfte, darunter die einzige noch existierende Tumble Bug Berg- und Talbahn des Herstellers Traver Engineering namens Turtle. Die Bahn aus dem Jahr 1927 ist eher gemütlich unterwegs und bietet einen tollen Blick auf die Achterbahn Phantom’s Revenge.

Black Widow

The Black Widow swing ride is one of the first Giant Discovery rides from Zamperla. The ride is very varied and offers plenty of airtime. Be sure to try it out!

Pittsburg Plunge

I am a big fan of the classic Shoot the Chute rides, but on the day I visited I was very glad that Pittsburg Plunge had not yet started its season, as it was freezing cold. Here in Kennywood, the water ride built by O.D. Hopkins has a very classic look, reminiscent of the first rides of this type built at the turn of the century.

Exterminator

The Exterminator indoor rollercoaster is one of the highlights at Kennywood theme park. The Spinning Mouse from Reverchon surprises with its consistent and very detailed theming, which is something you won’t even find at Disney or Universal in this depth. At least not for an attraction of this size. Kudos!

Whip

Right next to the Pittsburgh Plunge water ride is another classic ride at Kennywood. Opened in 1919, The Whip is great fun thanks to the lateral acceleration at the two reversing points and the resulting high-speed ride.  

Swing Shot

In addition to the classic wave swinger Wave Swinger, there is also the large swing ride Swing Shot, which reaches its maximum deflection with just a few swings. You race through the station at high speed and experience plenty of airtime at the two peaks.

Noah’s Ark

One of the special attractions in Kennywood is Noah’s Ark. This is a crooked house where the eponymous ark swings back and forth as you walk through it. A similar attraction adorns the entrance to the English theme park Blackpool Pleasure Beach, but can no longer be visited there.

Musik Express, Cosmic Chaos and Pirate

A large square in front of the large drop of the Phantom’s Revenge rollercoaster is home to numerous classic flat rides. In addition to the Musik Express, you can also take a ride on the Pirate and the Disk’o Cosmic Chaos.

Phantom’s Revenge

In the race to be the fastest and tallest roller coaster in the world, looping coasters have long been the favourites. The record was set by Arrow’s Steel Phantom in 1991 with a vertical drop of over 230 feet. After the big drop, the ride went straight into a loop, then into a batwing and finally through the final corkscrew back to the station. Just nine years later the ride was rebuilt by Morgan as Phantom’s Revenge.

The ride on Phantom’s Revenge starts with the lift hill, which takes us to a height of 160 feet. Once at the top, we take the first drop in a steep turn. This is followed by a long straight before we climb a hill and immediately plunge into the much bigger drop. On the way down we pass the Thunderbolt wooden roller coaster. We gain some height in a very long left turn. Instead of entering the inversions we follow the curve for a while. After another drop the track takes us through a right turn where we pass the Thunderbolt again. In several bunny hops the train tries to throw us off. After another right turn comes the final hop into the coaster’s braking section.

The ride on Phantom’s Revenge is short but still breathtaking. The coaster’s high speed and very smooth ride speak for themselves. The airtime on the many little bunny hops is also not to be underestimated. In short, a really great hyper coaster and the flagship of the park alongside the many classic rides.

Pictures Kennywood

Conclusion Kennywood

Kennywood is one of those really cool, classic amusement parks. Originally founded as a trolley park for the city of Pittsburgh, the park has been entertaining visitors since 1899, and with many of the rides almost as old as the park itself, it has an incredible charm. What’s more, the park has a distinct identity, with an industrial look that blends in with its surroundings. This is largely due to its location in West Mifflin, with the best view of the Edgar Thompsons Works, one of the oldest steelworks in the world.


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Good Job at the Theme Park

Yomiuriland

Basically, Yomiuriland can be described as a classic trolley park; after all, the amusement park, which opened in 1964, resembles many other Japanese amusement parks of that era and is thus located not far from a railway station. However, the park was not founded by a railway company, but by the influential Yomiuri Group, Japan’s largest newspaper publisher and owner of the Yomiuri Giants, among other things.

There is not much more to tell about the history of Yomiuriland. Many players of the timeless theme park development game Roller Coaster Tycoon Classic will have already noticed the name of the park in one of the loading screen messages, because Yomiruiland is home to the world’s first stand-up coaster, the Momonga standing and loop coaster. If you’re now thinking “Uiiiii, a stand-up, how great!”, you can also look forward to the former record holder Bandit. You are welcome to leave out the sarcastic undertone while reading, because this is about historically interesting rides that have also left their mark on other important roller coasters. So let’s stay objective and focus on Yomiuriland in its entirety.

At least that’s what we thought, until we noticed at the valley station of the cable car leading up to Yomiuriland that it was not running. Directly at the train station, a staff member pointed out that there was a bus service up to the park all day long. But do you want to take the bus in muggy, foggy weather? Of course not, and so we dared to make the ascent, which in the end turned out to be very short notice.

When we arrived at the ticket office, we showed our passports and promptly received a hefty discount. Meanwhile, in the entrance area of the park, the park mascots were playing football. It’s the little things that make a park likeable, and this was one of them. In general, I had a positive first impression, which was also due to the day-care centre at the bottom station of the cable car and other social facilities provided by Yomiuriland. One could almost think that an amusement park is a social employer. Of course, this statement is somewhat different in Japan than in Europe, because thanks to year-round openings, at least the financial basis of the employees is guaranteed. In contrast, the trend here is towards minimum wages and more and more closing days during the season. This certainly makes sense from the point of view of many business graduates; from my point of view, however, it is the wrong way.

Bandit

I also find it stupid when you always try to tick off the highlight first. Where is the arc of suspense, where is the urge to discover something new for oneself in peace? So, fast, fast, fast in the direction of the Bandit roller coaster. Left and right of the path doesn’t matter for the time being. The steel colossus from Togo at least offers a feature that I would like to try out. The splashy dive through the greenery, as my good friend Daniel (Lacront at onride.de) very nicely describes it, offers some tingling water effects during the ride that are not to be missed. Unsure which of the two queues would lead us into the wet and happy adventure, we first queued at the one on the right (at the stairs).

Excited and also a little tense, we forced ourselves and our belongings into the narrow cars, closed the shoulder restraints and waited for the train to be dispatched. A member of staff operated a wheel of fortune on which the words High and Low alternated. The pointer then landed on Low and the train started moving. A short time later, a water fountain shot up and the falling water pelted the front part of the train, where we were of course sitting. Shortly after, we reached the lift hill of the ride and began the ascent to the starting height of 51m. In 1988, the ride in Yomiuriland was quite a calibre, which shortly thereafter ushered in the era of hyper coasters.

Once at the top, we complete a short straight before the train now turns towards the green hell below. During the descent, we hear the ignition of another water fountain in the distance, which reaches an estimated height of 40m. What goes up, must come down and so we race through the falling water at breakneck speed. In a high 180° bend just above the cable car leading to Yomiuriland, we quickly change direction before venturing into the greenery once more. Without mercy, we now approach an extremely crisp uphill helix, in which we power our way upwards within one and a half laps. A short descent at the top plateau of the ride follows before we plunge into the thicket once more in another high banked curve. Interestingly, we pass a lower point than on the first drop. But the true height difference of the ride only becomes apparent shortly.

With beautiful pacing, we complete a short airtime hill and immediately plunge into a deep valley. We reach the ground level of the ride for the first time. By exploiting the terrain, this results in a height difference of an incredible 78m. We climb steadily up a long ramp and then, at the end of the ascent, take a completely unexpected turn to the right. A few years ago, we could have seen the sister ride of the German Bandit from Movie Park Germany in all its glory. After the short right-hand bend, we make our way through the large valley once more. We then leave this valley via a short airtime hill, whereupon a left turn initiates the return to the station. After a short straight we whiz up a final climb and soon reach the braking section of the ride.

Go, go, Bandit! The fast-paced ride through the greenery impresses with its elongated layout and wide descents, but also with its Japanese peculiarities. For example, such a compact upward helix is unfortunately rarely found in roller coasters of this size even today. The most important gimmick, however, is the upgrade of the ride experience by the water effects used. Once wet, there is hardly any reason to swap the wet and happy ride for a dry one.

Laser Atlethic – Temple of the Sun

Opposite the Bandit roller coaster station is the interactive walkthrough Laser Atlethic – Temple of the Sun, where you can play tomb raider in the best Indiana Jones style on several missions of varying difficulty. As the name suggests, each course offers a mix of different skill games and a laser maze. In the teamwork variant, for example, you first have to pull yourself over a gorge with a roller board, then cross a laser maze and solve an oversized version of a ball maze in the last room. Of course, the whole thing takes place under time pressure and there are penalties for interrupting the light barrier. It’ s a wonderful fun experience that could also be implemented in various smaller amusement parks in Europe.

Animal Rescue – The Invasion of the Mekanchura

Directly below the Maze is the interactive dark ride Animal Rescue – The Invasion of the Mekanchura, which had to be pointed out to us first; after all, who would have the idea of simply following a rather renegade-looking path? Well, the station of the SL Coaster used to stand down here, but otherwise this corner of the park in Yomiuriland has been deserted. Thematically, you chase down poachers during the ride and capture them with nets before you are attacked by spiders yourself at some point and have to shoot your way out. The ride is quite entertaining and enjoyable.

Animal Coaster

If you follow the paths uphill again, you will end up in the family area around the park’s big Ferris Wheel. Here you will find several themed rides, including the snazzy Wanpaku Railway Oliver and the Animal Coaster. The latter is a variant of the historic Tumble Bug ride, which can still be experienced in a similar way in Kennywood Park.

Giant Ferris Wheel

In addition to a theoretically great view of Yomiuriland and the surrounding area, the Ferris wheel has foil-covered themed gondolas in addition to the normal gondolas, complete with matching background music. So you might think that the ubiquitous theme of “High & Low” in Yomiuriland would be about various Japanese metal groups. But in fact, according to the podcast Die Achterbahnreisenden, it is about Japanese gangster groups from various films. The whole thing culminates in High & Low Land, including a museum on an event area in the park.

Flag Street

Passing a children’s train and a carousel, we are now drawn to Midway Flag Street, a somewhat aging area with a variety of iconic rides, walkthroughs and restaurants.

To the left is a double feature consisting of a vintage car ride with a dinosaur theme and a bicycle pedal track running above it. Directly behind it and leading once around the entire area is the first go-kart track of Yomiuriland, which in turn consists of two tracks of different lengths.

Wan Wan Coaster Wandit

On the right side of Flag Street, the children’s roller coaster Wan Wan Coaster Wandit by the manufacturer Hoei Sangyo awaits us. The ride on the small roller coaster begins with a right turn out of the station. This is immediately followed by the lift hill that takes the train to a height of 5.5m. In a steep turn to the left, you quickly approach the bottom and then pass under the lift. In a 180° helix you then gain height metres again and cross the first curve of the ride. On a straight with integrated hills, you now make your way across the ride for a few metres before the return to the station is initiated via another turn. After another lap, the nice ride comes to an end.

Right next door is a Japanese compressed air jet ride with additional water effects, similar to a very primitive version of the Flying Fish from Zierer, where the park guests can aim water cannons at the passengers. Somehow, the Japanese are even crazier than the English when it comes to water, but interestingly enough, they are said to be somewhat afraid of it.

Hero Training Center Mission 8

There are also two walkthroughs directly opposite each other on the Midway. In addition to a classic Japanese house of horrors, there is also the Hero Training Centre Mission 8, which is quite something. You have to master task after task in several stages and rooms. These vary between games of skill, endurance games and puzzles. It’s just a shame that there are milestones in between that you have to pass. Although we seem to have figured out the card game, we probably did it completely the other way round and therefore got kicked out. It’s a real pity, because this attraction is also absolutely outstanding and could be established in an European amusement park. Since the fan scene has suddenly been overwhelmed by Karls Erlebnisdorf theme parks anyway, how about this? Another idea they announced in numerous interviews has already been implemented here in Yomiuriland by a German company, but more on that later.

Looping Starship

For now, it’s time to indulge in the looping craze of the late 70s and early 80s, and what could be better than a Looping Starship from Intamin. Just like in Nagashima Spa Land, the queen of the overhead ship swings convinces with its fast acceleration cycles and the terrific hangtime at the highest point of the ride.

Standing & Loop Coaster Momonga

One level higher, we experience the same game on a roller coaster. The Standing & Loop Coaster Momonga has a special feature, as the ride is able to accommodate two different types of vehicles. For this purpose, the station was divided in two, with both sides parallel to each other. A transfer element then pushes the respective side onto the central lane, whereupon the fun can begin.

After leaving the station, we immediately climb the lift hill of the ride. Having reached a height of 25m, we briefly enjoy the view before the right-hand bend we are currently in becomes more and more of a descent. In no time at all we find ourselves in the valley and are loaded with wonderful G-forces. Immediately we enter the loop and circle the lift hill once in the vertical plane, which has a nice visual effect, especially in the stand-up version. This is followed by a wide horizontal loop. After a short valley, there is an almost equally wide left turn, which represents the turn back to the station. Soon the brake of the roller coaster is reached and the ride is over. Now you are quickly pushed back to your loading side so that the other side can be sent on its way.

The Standing & Loop Coaster Momonga is not the most exciting roller coaster and especially compared to later rides of the manufacturer it is absolutely harmless. Nevertheless, it manages to perfectly embody the zeitgeist of the era. In short: It is simply cult and, especially because of the alternating operation between stand-up and sit-down cars, it is a very interesting ride. If you can live with that, you can switch back and forth between the two variants; it was definitely fun.

Crazy Hyuuu and Crazy Stooon

Passing the wave swinger Milky Way and the water park Water Amusement Island (WAI for short), which for a small entrance fee offers a Lazy River, two children’s landscapes, a diving tower, a large wave pool and a total of three sliders (although only the Spiral and the Straight Line Slider, a kamikaze slide, are included in the entrance fee; the large rafting slide, however, is covered by the free pass), you head towards the Lan Lan area with its sea lion show and the two S&S towers. While the Crazy Hyuuu tower shoots you to a height of 60m, Crazy Stooon drops you down with a supposed -2G; however, it was nothing compared to the force of Flamingo Land’s Cliff Hanger tower.

Hashibiro-Go

Directly opposite, another product of the manufacturer S&S was once supposed to open. Unfortunately, it only took a short time for the Robin Twist Coaster to have its first accident. After this, the ride was immediately shut down and dismantled a short time later. Thus, El Loco shares the dubious record of the shortest operating time of an S&S roller coaster with the Ring°Racer at the Nürburgring. In the meantime, a round ride, the Mega Disk’o Hashibiro-Go, has been built in its place.

Good Job Attractions

Those who have always wanted to jump down with a bungee cord can do so from a 22m-high platform for a relatively low price. We, on the other hand, now turn our attention to the Good Job Attractions industrial theme area, which can be reached from here via an entrance across the water park. In fact, we had to look for quite a long time here and finally took the entrance near the main entrance.

Here, Yomiuriland suddenly presents itself to its park guests as highly modern, clean and absolutely imaginative. Especially in comparison to the really run-down Flag Street, this is a very, very, very big contrast, which is also reflected in the doublets of rides. In addition to a modern bicycle pedal track, where you go on a crime spree in a video game, there is also a modern go-kart track, which bizarrely still partly runs along the old go-kart track. In addition to some nice children’s rides, there is also a very interesting game of skill in the outdoor area, where you have to influence the course of oversized marbles. Lovely!

The remaining rides are integrated into themed industrial halls. These are divided into the Fashion, Bungu, Food and Car Factories. Similar to an expo, you are immediately drawn into the respective theme when you enter the respective hall. The industrial charm is more like a child’s idea of an industrial plant, which is very good for the whole area.

In the Bungu Factory, for example, another game of skill awaits park guests in Yomiuriland, while Fashion World can boast the Spin Runway roller coaster, a spinning coaster from the manufacturer Gerstlauer. Things get really crazy on the Splash U.F.O. round boat ride, which is themed around the protection of the Nissin Yakisoba U.F.O. factory, which produces ready-made ramen. You can also accompany your own dinner during production. Last but not least, the Car Factory offers the opportunity to design your own car and then test-drive it on an interesting track.

Splash U.F.O.

Let’s now take a closer look at the two large-scale rides in this area. In the Food Factory we will board one of the boats of the compact Hafema mini raft ride Splash U.F.O. As in the Fuji-Q Highland, only boats for a total of four people are used in the ride. In retrospect, we should have realised by now at the latest what was coming up. But since the people in front of us had not got out particularly wet, we dared to take a ride without a rain poncho on the last day of our trip to Japan. In fact, the ride became tremendously entertaining due to the resulting tirades of escape from Nicolas’ side.

But back to the beginning. As soon as you have boarded the boats and been secured by the staff, the ride can begin. The station conveyor belt pushes us onto a small rotating platform that turns 90° in succession. A small film is shown on a ceiling projection, to which we can react with the buttons in the boat before we are pushed into the ride’s lift.  We follow the production chain of ramen noodles up a few metres before the villain with the teapot on his head wants to eat us. We escape and slide down a 180° helix in the process. Shortly after, a crisp descent follows. In a short block area after the run-out we are stopped and another story segment is projected on the ceiling. A 570° downward spiral follows, with additional water cannons on the side of the channel sending the boat into an extremely violent spin. After a leisurely descent, we find ourselves in the classic rafting channel of the ride. Accompanied by several rapids, we leave the building and make a short turn around the outside of the ride. Back in the hall, a few more metres of rafting follow before we stop again in another block area. Now, with the help of the U.F.O. Ramen Man, we have to defeat the villain once and for all. Shortly afterwards, the ride ends and the ramen dish is saved.

So, dear team of the Karls Erlebnis-Dorf parks, please build something exactly like this. You don’t necessarily have to take over the interactive component, but I’m sure you could find a use for it somehow. These mini raft rides from Hafema are already a class of their own and are unfortunately far too rare outside Japan.

Spin Runway

However, you don’t necessarily need a rapid river for a successful factory tour, a spinning coaster will do. At least that’s how you can describe the Spin Runway roller coaster. After a really beautifully designed and partly interactive cue, we lock our valuables in a locker and immediately take a seat in the familiar Gerstlauer chaises. The ride begins immediately, very similar to the roller coaster Maskerade from the Wiener Prater, with a darkride part through some serpentine curves. After this, we reach the ride’s lift. In this case, however, it is a drum lift. During the ascent, we can play a little mini-game in which we have to collect as many items of clothing as possible for our chosen mascot. Wildly pushing around does not help at all, everything has to be coordinated with the other occupants of the car.

Once at the top, we complete a hairpin turn and slowly pick up speed. After the countdown 3,2,1 Speed Runway we throw ourselves into the first downhill helix under numerous light effects. After a short valley, we gain a little bit of altitude again before we skilfully reduce it in another downhill helix. This is followed by a somewhat longer stretch above the station, which is skilfully exploited by the car’s spin.

A block brake is followed by a brisk combination of a downward helix in a clockwise direction followed by an upward helix in an anticlockwise direction. Shortly afterwards we find ourselves on the runway of the fashion show and the braking section of the ride. Only a few moments later, the station is reached and we can get off.

Spin Runway is not a really long spinning coaster, but it is an insanely well staged one. Before the ride, I was already afraid that it would be a direct sister ride to the extremely weak roller coaster Maskerade from the Wiener Prater and accordingly approached the ride with very low expectations. But I was wrong; the ride was great. Although the chosen elements were also used in the ride in question, the ride on the Spin Runway offers a much more immersive experience. The rotation of the car itself could be a little faster, but that is the only real criticism of the ride. I would definitely have liked to go on one or two more rounds here.

Back in the daylight, Nicolas was suddenly recognised by one of the Achterbahnreisenden, who themselves were discovering the country for themselves with a large group of enthusiasts. While we just had our last day in Japan, it was still one of the first for them. It was nice to talk a bit, although none of us expected to meet other German roller coaster tourists in Japan.

Pictures Yomiuriland

Conclusion Yomiuriland

Yomiuriland is an amusement park that looks really run-down in places, but it always stands out positively with its selected novelties. They do their best and it shows. In general, I liked Yomiuriland a lot, but I can also understand if you don’t really like this park. The selection of rides is good and the interactive walkthroughs are quite something. The amusement park also finally had some halfway usable merchandise to offer and so I left the park with a plush of Detective Conan in my luggage.

 


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