Get corrected on The Smiler!

The Smiler

Opening Day Impressions

As chance would sometimes have it, events happen very much for one’s own benefit, as was also the case on the last day of May by the Ministry of Joy. This institution, based in the county of Staffordshire – more precisely at the Alton Towers amusement park –, was looking for volunteers for their novel apparatus for correcting the human mind, called The Smiler.

Built on the site of the former Black Hole roller coaster, the Smiler attracts everyone’s attention and sends one train after the other through the layout. The number of people to be corrected on that day was quite high, resulting in a queue with a small swerve inside the X-Sector up to the towers. However, after filling up the entire official waiting area, the situation was halfway settled. There was no preferential treatment for individuals and private patients on this day, however, only outpatient cases were recovered at short notice.

After leaving the outdoor waiting area, you enter the station building, where you are made to wait for a rather short time with all kinds of subliminal messages and optical illusions. In addition, there is the fully corrected staff that prepares you for the upcoming activities and frees you from everything that is not necessary. The station of the machine, which is not unlike a roller coaster, is kept simple and creates trust. The already marmallized persons seem to have successfully left their therapy behind. Shortly after, our mindbending journey is about to start.

The Ride

The ride begins with a curvy descent, which ends in a heartlineroll covered by fog and illuminated to match, after which one waits under loud laughter for the driver of the lift hill in front of one. Once hooked into the lift, the brake swords are lowered – just like on the second lift – which allows a safe roll down in case of a broken chain. After adding enough energy, we start our descend to the ground, whereby the second inversion takes place. Now everything follows in a very fast pace. We go up into an Immelmann only to be led into a Dive Loop. The first hill, which is pretty steep, follows and lifts us out of our seats. This is followed by an element, not dissimilar to a Batwing, where we first pass a corkscrew and follow a half loop, whereupon we experience the same in a mirrored form. A surprisingly high corkscrew joins in and releases the passengers half way corrected into the second lift hill.

In comparison to the first hill, the climb to the sky is now much steeper. Then, the game starts all over again the same way: A curvy drop guided us into a roll to the ground. Next we pass a roll over, which again turns us over twice, whereupon the second hill kicks us out of our seats. This is followed by a cobra roll, which features the only weak point in the otherwise very smooth ride, as you actually come into contact with the restraints when exiting the element. In the consecutive heartline rolls, this is already forgotten and the last inversion-free curve ends our therapy by leading us into the brake run.

With the words “You belong to The Smiler” you are released from the station, whereupon, after a few steps, you can collect your belongings and enjoy the spiritual purity to the full. Under all sorts of optical illusions, you leave the station in the direction of the exit, whereupon the grin continues to be visible in your face.

Conclusion

The Smiler is without exaggeration a very big coup for Alton Towers and makes you hungry for more. Whatever the next Secret Weapon will be, it will be outstanding. The ride on this roller coaster of the Münsterhausen manufacturer Gerstlauer is totally insane and reaches the goal in perfection. Hardly any other roller coaster is as fitting in its name as The Smiler and hardly any other roller coaster has the effects along the ride being so well received by the passengers as The Smiler. There is no need for a lavish design, as often requested by fans, but simply a good idea and minimalism in its most distinctive form. The waiting passengers are entertained by all the movements within the ride before they take a seat in one of the rows of, according to the author, the best roller coaster in Europe.

Pictures

 


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Slammer and other devices

Preface

Somehow everything went wrong that day, in the night there were two fire alarms, one at 2 am, the other at 5 am, the trip to London Victoria had a delay of 20 minutes due to the traffic situation and then I also bought the wrong ticket at the vending machine and in Thorpe Park there was nothing going as usual. In fact, this statement might sound negative, but in the case of Thorpe Park it is to be understood positively. Except for X, which is supposed to open sometime during spring, everything – even Slammer – was running, although thanks to the temperatures most of the rides didn’t start until noon. The rush that day, although the weather was better than it had been for weeks, was kept within limits.

Thorpe Park

The real reason to go in the park was not to ride The Swarm backwards, or to finally ride something after a long time, but of a different nature. It was rather a meeting with two people, who had their start for a small England tour in the park. While Jan knew the park from his previous stays in Great Britain, Patrick visited a new park and therefore it was refreshing to get his impressions of the park.

Stealth

Because of the long coach ride, the following train ride and the short night, I had to take something to wake up, therefore the launch coaster Stealth, which was in test runs at the moment, was the perfect choice. Shortly after, people were already riding and the initially long queue became shorter and shorter, so that even the first row was taken along, despite the one train in service. It’s quite something. when you have a free view of the top hat, which is erected in front of you.

The launch dragged off quite neatly and the top of the main element of the layout let you glide out of your seat before heading for the bottom. The braking on the hill is a lot softer than in the back rows and even this element, which could have been a straight line, is not really disturbing anymore. If you sit in the back of the train, the airtime during the top hat is completely missing, but the drop from the quite airy height is a bit more intense.

Slammer

While there is a chance of about 75% for Stealth, there is only a chance of 2:4 for Slammer. These numbers are not verifiable at all, but they are covered by our experience. Slammer, as we know, is not a ride that runs absolutely reliable when it is running and so it can happen that the whole soundtrack – which by the way is the same as the Colossus roller coaster – has been played once, so a time span of 10 minutes has been reached. Since Slammer has a huge capacity anyway, you will never have to wait too long on empty days. There is no question that one should wait for a ride on the meanwhile unique ride.

What S&S Power, now S&S Worldwide, had in mind for the Sky Swat Slammer can hardly be described because of the megalomania. But the fact that the Slammer was advertised as a family ride contradicts all logic – just like the classic funfair ride Devil Rock. The ride is insane, especially since you accelerate upside down to the high speed of the ride and also brake later on in the same manner. The ride over the top is much more fun than the ride down, which is also true for The Swarm.

The Swarm

The Bollinger and Mabillard Wing Coaster has received two significant changes this year, both of which have an impact on the ride. The first novelty you will encounter, should there be no train on the track, is the new billboard, which will benefit the weaker left side of the train. The second novelty you will encounter at the entrance, where the cue for the first row has now given way to the cue for the last two rows, which have been going backwards since the start of the season.

These changes have a reason, of course, because compared to individual opinions, The Swarm has not been the success Merlin had hoped for. Furthermore, without the changes to X:\ No Way Out, there would be no novelty to offer in a park which has been able to present a novelty every year.

Without the newly installed billboard, one notices very little or even nothing of the alleged close calls. The ride itself creeps partly through the elements, but towards the end of the ride it can still feel stronger centrifugal forces and thus be enjoyed. While the already solid ride on the right side is only caught once by the new design element, the left side is also positively affected by a broken corner of the right side before the last turn. In fact, the ride on both sides has become more even, whereas the ride over the top in the first inversion is still much stronger.

Experiencing this element backwards is one of the strangest experiences on a roller coaster and is also the prelude to a funny ride. In fact, it’s hard to classify the experience somehow, which is why the ride forward should be preferred, because you don’t really experience any of the theme and the supposedly existing close calls. When you get on the last row you can clearly see the track, but the second last row is also fine, as the view is not that important. The last two inversions surprise you in a positive way, the rest is just fun. It is therefore a significantly different riding experience and can hardly be compared to the original ride on The Swarm. Whether this change is needed is written in the stars, but it is something different and for me it is the highlight of Thorpe Park at the moment.

Tidal Wave

A ride on the probably most beautiful Shoot the Chutes of the company O.D.Hopkins, which meanwhile belongs to WhiteWaterWest, can be one of the probably most idiotic actions you can do during a park visit in the rather cold spring temperatures of this year. Of course, this train of thought only came to mind during the ascent of the lift to Tidal Wave. Unfortunately, the following visit to the Pizza Hut Buffet was not enough to dry us again.

Colossus

After this break, Colossus was running with manned cars, which is why there was a longer queue at the ride and you had to walk through the extended queue area. The ride in the front row is still very much fun on Colossus and leaves you halfway untouched in the first three inversions. The four Heartlinerolls were run through at a remarkable speed and the last roll is still a lot of pleasure.

Interestingly enough, the station finally gave a live demonstration of how cue jumpers are handled. As known, the pushing forward in all explanations belongs to something that is only very unwillingly seen in the United Kingdom, that is why the penalties are quite high; thus, at Thorpe Park, one is thrown out of the park without any chance of a refund of the entrance fee. This was explained afterwards also again by the staff of the ride, whereupon this got applause.

Saw – the Ride

Where Saw – the Ride could show a long queue in the first hours, this was hardly present towards the end of the opening hours. The first part of the ride offers the well-known riding fun, but the second part of the ride turns out to be much more positive than in the last years. Luckily, we further race down the track and are torn out of our seats during the camelback, before we rush towards the Dive Loop after the block brake. The smoothness of the ride, which had been constantly smashing against the stirrups before, has been improved to such an extent that this no longer happens. There is a strange jerking in the vertical direction, but it’s not that bad.

Closing Words

With a few rides on Nemesis Inferno, which had transported the blood into our legs in a wonderful way, the visiting day came to an end. Traditionally, there was no crowd in the last hour before closing time. However, if you arrive by the Thorpe Park Express Bus from Staines, you should not leave the park before closing time. By the time the bus finally got going, half an hour had been passed so that some possible train connections and the coach back to Portsmouth were missed. Well, the rides on Slammer were worth it!

 

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The adventure island in Southend-on-sea

Going to Adventure Island

From London’s probably smallest terminus station, Fenchurch Street Station – which Douglas Adams fans may well be familiar with, after all Fenny aka Fenchurch was conceived there in the queue in front of the ticket counter – there is the only direct train connection to Southend Central. Arriving in Southend-on-sea, it’s only a few meters to the amusement park Adventure Island, which is located on both sides of the Southend Pier. Contrary to most opinions about Southend, this path is quite nice, at no time does it give you the feeling of being in the filthy gambler’s paradise of Blackpool, to which the city is often compared.

If you previously bought your Adventure Island ticket at one of the ticket counters of the c2c railway company, you can now exchange your travel ticket for a whristband, which means that the train ride to the park is free. However, with some crowds it can take a little longer until it is finally your turn to have your wristband put on. In this case it should be mentioned that there are also cash desks on the left side of the park.

Tour of the park

The right and smaller part of the park consists mainly of children’s rides, like the little dark ride Devil’s Mine Train, a Helter-Skelter slide decorated with colorful stars, a Fabbri skateboard, a really crooked Crooked House with a pretty weird interior and much, much more. In addition to a Zamperla Disk’o, a Tivoli Scorpion, a KMG Move It! 24, as well as a Twister in Pharaoh design join the rides in this area as somewhat wilder rides.

Scorpion

A Tivoli Scorpion is basically a HUSS Troika like ride, but it differs in some features. The most obvious feature is the much more compact design, because a HUSS Troika would need at least three times the space needed. Therefore, the forces are much higher, which, in combination with the noticeably higher speed, results in large swings, which of course are transferred unbuffered to the passengers. The gondola bearings are also very smooth-running, which makes a Scorpion an all-round intensive ride pleasure.

The Claw

If you want to feel really miserable afterwards, you should not miss a trip on The Claw. While a ride in a Move It! 18 can be a lot of fun and the big equivalent of Soriani & Moser brings a big grin to your face, the local Move It! 24 is just unpleasant to ride and quite repetitive. After you have been turned slowly upside down, you are accelerated very fast, which can lead to headaches and discomfort. The fact that a Move It has the biggest potential if the ride doesn’t go full throttle appears to be rather unknown to the park. A strange ride, which somehow doesn’t fit to the actual target group of the park.

Kiddi Koasta

However, since last year there is the Kiddi Koasta – a children’s roller coaster made by Zamperla. This compact ride is characterised above all by waves lying on the ground, over which you ride after a sleek downward helix. At least theoretically, as the very unpleasantly run-in lift and the jerky start spoil the experience a bit.

Mighty Mini Mega

The Mighty Mini Mega Coaster from Pinfari is located on the roof of a game hall built in 2010. This layout shows impressively that you can build a lot of track on as little space as possible, especially since the space used for this is hardly larger than that of the Kiddi Koasta one level below. The ride is also very smooth, which is hard to believe, especially because of the strangely shaped curves and the – for an adult body – much too narrow seats. Just like the braking track of the layout whose braking effect is generated solely by a plate mounted on the track.  The friction wheels then torture the train at a snail’s pace back to the station. Afterwards one can say goodbye to the ride operator with a high five; at least if one has found the ride mighty mega.

Barnstormer

Only separated from a ferris wheel, which is tightly squeezed into a suitable gap, we immediately find the next roller coaster in the park. Also with the Barnstormer a part of the ride runs over the roofs of the park buildings before it goes rapidly into a helix down to the ground, whereupon the ride ends. The Barnstormer offers a smooth and satisfying ride on a very untypical track. The only thing you can and may argue about is the color scheme of this roller coaster.

Green Scream

In the right part of the park, there are mostly full-grown attractions, at least as far as their ride length is concerned. A good example is the Green Scream – one of the rare New-Tivoli roller coasters made by Zierer. Compared to the one year younger Barnstormer, the ride is rather rugged, but the ride length and the length of the train are quite convincing. Especially positive is the fitting tape announcement, which almost deprives the Flying Fish at Thorpe Park of its coolness.

Time Machine

On the former site of the Dragon ride, and thus in the immediate vicinity of the turtle-looking wave swinger called Archelon, which can also be found at the danish theme part BonBon-Land, stands the Time Machine. Like other rides in the park, this ride is a self-construction. It’s just too bad that this attraction, originally planned for the 2011 season, simply isn’t spared from children’s illnesses even towards the end of the 2012 season, which is why a ride on the Enterprise-like carousel unfortunately couldn’t take place.

Rage

The last roller coaster at Adventure Island is called Rage and is a Eurofighter 320+ from Gerstlauer. The highest roller coaster of the park combines all important elements of a Eurofighter and adds a pinch of strange peculiarities. While the start remains the same, you can feel a strange lateral offset during the looping . This is followed by a rather bizarre turn, similar to a cutback, whereupon you see yourself head over heels again in a heartlineroll after an upward curve. A helix then rounds off the offering. While the ride can be compared to Vildsvinet from the Danish BonBon-Land and therefore can’t show any significant unrest, it still doesn’t give a perfect sensation, which is why I refrained from multiple repetitions.

Sky Drop

Situated in a strange cul-de-sac is the Zamperla tower Sky Drop. Unfortunately, the system can’t generate any negative forces during the drop, but as soon as it starts to rise again, the positive forces are quite strong and provide a very odd ride experience. Unfortunately the ride becomes monotonous very quickly. The ride experience could be a little bit better with less riding time.

Orbiter

Somewhat squeezed between the Tidal Wave dinghy slides and the dark ride Over the Hill there is another ride from Tivoli. The Orbiter runs in circles until at some point an inclination of 90° is reached. Without shoulder restraints and at a constant high speed, the ride is an exciting experience.

Over the Hill

The main attraction of Adventure Island is the ghost train Over the Hill, which comes with an eerie comic style. During the pitch-black ride over the hill animated scenes alternate with animatronics. Funnily enough, the ride is actually quite frightening, as there are a lot of things that are quite different from what you think. Over the hill is one of the most atmospheric ghost trains I’ve seen so far and therefore one of the reasons why you should definitely go to Southend-on-Sea.

Pictures Adventure Island

Conclusion Adventure Island

Adventure Island is a very remarkable amusement park on the English North Sea coast, which above all has a terrific staff that is absolutely outstanding. The dense development of the amusement park and the numerous self-constructions provide a lot of charm, which you should not miss in connection with a visit to the longest Pleasure Pier – where even a railway line connects both ends of the pier!

 

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