A day in the colourful sugar world

Preface

Today was an early awakening, because Hauke had to be picked up to take the ferry from Puttgarden to Rødby. Unfortunately, the first ship departed before our nose. Thus they loaded the next ship with us first (luckily, the ferries here go every half hour). Arrived on the other side we went without any plan which exit leads to the park onto the motorway; a fatal circumstance, as most of the places of interest in Denmark are only announced shortly before reaching them and on the motorways, most of the times, only the first village of the surroundings is mentioned. But then a call from Hauke was enough and in the last moment we could take the right exit. The way led us into BonBon-Land, where we immediately noticed on the parking lot that it is a busy day today.

Tour of BonBon-Land

Logically, the same picture then emerged at the cash registers. But as we already bought our tickets online, things went fast here in comparison. From the outside you could already see the novelty of the year 2010 and inside we noticed that Sammy’s great adventure was shown in the 4D cinema. A positive thing was that everything was distributed relatively evenly in the park. At the beginning of the day it was sufficient to ride not yet at full capacity, but in the afternoon all available equipment was put onto the tracks.

Albatrossen

We started with the Albatrossen, a Zamperla Disk’o. In contrast to the Disk’o Coasters, the ride here is much more fun thanks to the pressure-packed ride. Also the change of direction was excellent to avoid a too monotonous spinning around.

Vildsvinet

Next door, the Eurofighter prototype Vildswinet did its laps. Unexpectedly gently, it raced down the course like a wild boar. Particularly noteworthy is the steep curve that followed the drop with a 97° gradient and ended in a loop. However, the course loses a little tension after the following block brake, so this part only complements the layout, but does not emphasize it again. The design of the ride is not only suitable for the Danish racer, it is simply convincing.

Svend Svingsarm

After a short examination of the queue, the novelty Svend Svingsarm was given a try. Since I only know the HUSS version of the big swings, I honestly didn’t expect anything, but what happened here deserves just one word: Ingenious! If you sit between two rests, you have enormous airtime. The swing-out reaches a very big radius and the gondola changes during the ride the speed of rotation and the direction of travel. Finally, a Zamperla device that is worth to be copied as often as possible. But the handling is too slow for one person and the ride is not themed according to the BonBon-Land standard.

Viktor Vandorm

For Hauke a new roller coaster was waiting for him and for me the longest Tivoli coaster from Zierer I ever rode. After you start unusually high at Viktor Vandorm you build up a lot of speed with the funny first drop. After that you have a part that looks like a splashdown from the outside. Long straights and curves follow until you are back in the station and start a second round. The capacity is of all expectations instead of a man-eater beneath all hell, so it’s not surprising to find the second longest queue here. The design seems strange, as one unfortunately notices that the layout must have stood somewhere else in the past; in this case in Panorama Park, Germany.

Rejen and Bæver Rafting

Near the Tivoli with the strange layout and partly above it there is the dinghy slide Rejen equipped with a photo system. A few meters away you can find the rapids ride of BonBon-Land. The Bæver Rafting has a beautiful, rough layout with, compared to other European rapid rides, a high degree of humidity. The design of the ride is well done and very convincing.

Hundeprutten

Since a waiting time of more than half an hour is clearly too much for Sammy’s big adventure, the nearby Hundeprutten roller coaster was examined more closely. The track layout is similar to a Zierer Force One, but the ride was elaborately clad and imaginatively designed. The fart gag when the train passes by is completely in keeping with the Danish humour and the eponymous candy.

Klaptorsken

Unfortunately, the entire Heege rides of the BonBon-Land and also the windshield wipers style ride are no longer available, but you still can find some remnants. Further away is the ship swing Klaptorsken, built by Metallbau Emmeln, which showed a very solid ride.

Hankatten

The last roller coaster we looked forward to was the Gerstlauer Spinning Coaster Hankatten, which doesn’t come close to the spinning coaster deity Dragon’s Fury by the manufacturer of Maurer Söhne, but will still remain in my memory as a more amusing example. The inward facing seating position is what makes this coaster built by Gerstlauer different from the other manufacturers. The track itself is fast and has some helices and funny drops, but lacks an Immelmann turn to make the track perfect. The design of the ride is well done, even if it is mostly just the remains of the design of the former HUSS Condor. Furthermore, the sound effects are in a class of their own.

Cobratarnet

Also worth mentioning is the Fabbri drop tower Cobratarnet due to the forceful drop and suprising launch downwards. The ride at Cobratarnet is very soft during the deceleration, hence a very good tower for the park’s audience. Luckily you don’t have to wait an eternity at the top of the ride like you do at the Zoo-, Safari- and Hollywoodpark Stukenbrock.

Søløven

The sealion also wanted to be ridden by us. This is a theme ride through the various continents of our world. As kitschy and convincing as the design is, there is unfortunately something missing that most kitschy world travel attractions contain, a catchy song. So the Søløven turns out quite pleasing, however, it could be even better.

Miscellaneous

There is also a small white-water ride with a canal-rat theme with an unfortunately dry ride, an excellent wave swinger with a turtle look and much more. The portfolio of the park is well chosen and the design of the rides is very convincing. It is a pity that the clearance is too slow in some places and the limited queues are a little too short, so that you inevitably block the way for other passers-by.

Pictures BonBon-Land

Conclusion BonBon-Land

The BonBon-Land is a very bizarre amusement park, which can certainly be a lot of fun at a lower crowd. The capacities are limited, there are gaps of old rides everywhere and somehow everything seems to have been placed a little bit without a concept; which again fits very well to the actual design of the park – because BonBon-Land is just like the portfolio of the confectioner next door, who also founded the park.

 

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In Honour of O.D. Hopkins

Preface

After Stefan unfortunately couldn’t come with us to England last year due to a small fracture and we received a ticket for this season through the Guest Relations, we went to the English island once again, where we not only encountered minimal waiting times at Pentecost, but also the best weather to celebrate O.D. Hopkins masterpiece Tidal Wave extensively.

Tour of the park

X:\No Way Out

The beginning of the visit was the magnificent and completely screwed up indoor roller coaster X:\No Way Out made by Vekoma. For many roller coaster fans of the world this ride is wrongly considered one of the worst steel roller coasters par excellence, but the ride only does what it was designed for. The strange lifthill passages, the reversing train, as well as the computer virus that the ride reflects story-wise, make the ride something very special.

Tidal Wave

In the immediate vicinity is Tidal Wave, a masterpiece of a spillwater from O.D. Hopkins. Tidal Wave scores with its enormous wave and the resulting high – but pleasant – degree of wetness. Unfortunately, the founder of the spillwater manufacturer O.D. Hopkins died shortly before our visit, so some laps on Tidal Wave were made in his memory.

Nemesis Inferno

Because Stealth was not running for a while the nearby Inverter of the park was visited. Nemesis Inferno is the bigger brother of its sister ride Nemesis from Alton Towers and has an equally good and fun layout.

Of particular importance is the start of this layout, where after a downhill bend you pass through a fog-filled tunnel before the train enters the lift. After having climbed it, a curvy descent follows in order to be released in a powerful loop. Typical for the manufacturer now follows a wonderfully intense Zero-G Roll, which then releases you into the interlocking corkscrews. After the last curves are completed, the short ride is unfortunately over again.

Detonator

Thematically, Nemesis Inferno forms a fiery unit with the Fabbri Freefall Tower Detonator. While the inverter is completely dedicated to the volcano, Detonator is already a little bit aside at the foot of it. The fall from the only 40m high tower lets nearly every other tower look old, because here you are not only dropped, but shot down by a preloaded spring.

Saw Alive

As Saw – The ride was out of service and there were high queues at the Maze Saw Alive, as well as at the neighboring multi-inversion coaster Colossus, the Canadian area was examined more closely. Unfortunately there seemed to be a lot of downtimes in general, so it was no surprise that the huge S&S Power Sky Swat Slammer didn’t ride.

Logger’s Leap

However, the neighbouring log flume Logger’s Leap sent one boat after the other down its double slope, so a ride on the ride was targeted. The small boat tour starts quite nasty with a shot in the dark before it gets quite strangely closer and closer to the big shot. Once up it goes immediately downhill and this luckily with a pronounced airtime on the second gradient. Unfortunately the level of wetness is limited, but the ride on the log flume is always a pleasure. Besides there is also Tidal Wave to get you wet.

Stealth

Since Stealth was back on the road again, we went to the Amity Cove area again to be transported to the sky with the appropriate music playing. Stealth offers quite a short ride time, but you can rarely be faster in 60m height and back again, especially since the launch just rocks. Unfortunately, the ride doesn’t end after the Top Hat, rather on a hill where you get to know the shoulder restraints in an unpleasant way. At least the whole package is convincing, especially since the trains here are a bit bigger than on Desert Race and Rita.

Flying Fish

A little bit hidden and since the Swarm probably also more popular, you can enjoy the probably coolest powered coaster by Mack Rides. The Flying Fish does not only greet its passengers with the word Dude but can also show a quite interesting train. Unfortunately, another train rarely seems to be a good choice for a powered coaster of this model, especially since the whole thing can turn out quite painful like in the travelling version Feuer und Eis (fire and ice); over here, the train seems a bit too wide. This is evident in the ride, but the unharmonious transitions are hardly disturbing, as the train itself is equipped with the latest generation of seats and restraints.

Saw – The Ride

Because Saw – The Ride finally started to run again, we had to dare a ride there as well. Unfortunately, the course already showed significant losses in the second year, which was mainly due to the additional queue for the fast pass owners.

After finally being cleared, the car is starting to move. The first part can still be seen as brilliant, but unfortunately the outer part of the ride seems to have taken a turn for the worse. The first change you notice is the lower speed, as there is no longer the almost indescribable rush and the resulting forces. The second change is the rather ungentle approach with its passengers; the ride was suprisingly rough.

Samurai

More or less next door and unfortunately a little bit inappropriately designed for this area is the Top Scan Samurai by Mondial. This ride, that is very popular especially in the United Kingdom, is very convincing – at least if the rotation of the gondola also allows some rollovers. But the constant shifting of the legs to the right is not very pleasant in the long run.

Colossus

Also the world’s first 10 inversions roller coaster Colossus wanted to be ridden. The very photogenic ride, which by the way has the same epic soundtrack as its namesake from Heide-Park in Lower Saxony, continues to convince, provided you have completed the first three inversions. What the looping and the following cobra roll do to you isn’t that nice, but what follows is basically just great. The two corkscrews are passed with a wonderful speed before the four Heartlinerolls are started. These are slightly monotonous but are – at least in Europe – a unique experience and the prelude to the best inversion of a roller coaster par excellence, the final fifth Heartlineroll in the opposite direction. The roll is something special and rides wonderfully harmonious; a basically unique feeling.

Rush, Quantum, Vortex and Zodiac

In the same area there are still some rides, like the boring S&S swing Rush, where with a bit of luck a giant dragonfly is slapped in your face, which can be considered a highlight during the short ride program. The flying carpet Quantum and also the neighboring Afterburner Vortex show hardly any ride characteristics worth mentioning except for their manufacturers. The HUSS Enterprise Zodiac is a very interesting ride, not only because of its short ride program, like all rides in this area, but also because of its safety belt to attach the grid to the nacelle.

Rumba Rapids

The park’s Intamin Rafting ride is not really worth mentioning, because Rumba Rapids clearly gives away a lot of potential. The course itself features a wonderful wave pool that could flood the boats nicely. As always on European rapid rides, one remains dust-dry.

Pictures Thorpe Park

 


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A day at Thorpe Park

Preface

Because of a wonderful cheap flight to London (with all fees 16€ for there and back) via Lübeck, I thought it would be time to visit Thorpe Park during the Fright Night event. Soon some more people were found who wanted to do this for a long time and so we could set off.

As with every proper tour, something had to happen and our Stefan, who practically defies all danger, had a small fracture five days before departure. In short: We were only two of us now and our luxury plane from Ryanair took off on schedule. Many thanks to Merlin Entertainments, who refunded our money at Madame Tussauds and sent us a ticket for the next season at Thorpe Park.

After we took the coach from London Stansted to Liverpool Street Station and made our way from there to Waterloo Station, we were already on the train to Staines, where we took the shuttle bus to the park at about 9 am. Quickly we picked up the prepaid Bloody Horrible tickets (Thorpe Park and London Dungeon) and we were ready to go.

Tour of the park

Colossus

The first ride of the day was Colossus. The ride is quite comfortable, but the one or other encounter of head and shoulder restraints in the first two inversion figures could not be avoided. I personally would consider the corkscrews and the last Heartlineroll as the highlight of the course, because the ride feeling of these two is much better than the rest of the course. Colossus is also very photogenic and due to its location wonderfully laid out.

Logger’s Leap

Roller coaster #2 was to become the nearby Eurofighter. Since it was supposed to open a little bit late, we decided to take a ride on the log flume Logger’s Leap. The ride has a pleasant level of wetness, whereas the drop in the dark is quite nasty and soaks you a bit. The double drop that follows later is not so wet, but offers a nice portion of airtime.

Slammer

For dry spinning we went to the nearby Sky Swat Slammer. S&S really did something massive with this machine. The ride is intense and very fun (I would not market this thing as a family ride).

Nemesis Inferno

This was followed by Nemesis Inferno, which alone is very convincing because of the part in front of the lift. But if the queue is empty, you have to zigzag a few times to get to the station (with Tidal Wave the longest queue to be crossed during the day). The ride is quite amusing from my point of view, which is why the ride became the first B&M Coaster that I enjoyed.

Stealth

St.Jimmy now saw the roller coaster of his desire, which is why we immediately set off in the direction of Stealth. Quickly we handed in our luggage and off we went. The launch was nice and the top hat afterwards too. Especially in the front part of the train it is very convincing. The descent is awesome, only the hill that follows is not very pleasant.

Tidal Wave

Since the weather was oddly good and therefore T-shirt weather prevailed, the Spillwater Tidal Wave had to be ridden as well (although it should be done in all weather conditions). The ride itself was great and with Slammer, X:\No Way Out and the new Coaster for the year 2012 the only reason for me to visit the park again.

X:\No Way Out

Let us now come to one of the highlights in the park: X:\No Way Out. You only hear mostly bad things about the ride, but it deserves the appreciation of some fans who enjoy the special. The ride is perfect in what it does, which is why I am so enthusiastic about it. All in all one of the best indoor coasters I ever had the pleasure to ride. Many thanks to Vekoma for this ride.

Saw – The Ride

Since meanwhile also Saw – The Ride ran, we joined the line. The queue was moving quite fast, so it didn’t take us long to get to the station. Again we had to hand in our bags and take a seat in one of the two trains, which are loaded at the same time.

We could experience our first ride in the first row and were immediately taken with the dark ride part. The first drop is pretty intense and the roll after the block brake has a nasty little extra, but I won’t tell you more. The outdoor part can be described very well by one word: fast. Not only does the lift run at top speed, but the car is also just racing down the track. On block brakes no consideration is taken into account, so that one experiences partly extremely positive and negative forces without braking.

Flying Fish

We almost forgot the Powered Coaster Flying Fish, but we still didn’t want to miss this roller coaster. I haven’t ridden the standard model from Mack Rides for a very long time, which made me very happy. Nevertheless I think that there is something missing at the coaster. A tunnel at the end would make the ride much more interesting, but the 4 laps are a lot of fun even without a tunnel. The beautifully designed train does its best for that.

Rush

Let us now come to the S&S Screamin’ Swing Rush. Praised by many we wanted to test this ride of course. It’s fun for a few seconds, but in general the ride is much too short and the rocking motion is not that special.

Samurai

Between Saw and Colossus there is the Mondial Top Scan Samurai. After many years, it was nice to see a Top Scan once again in person. The ride was okay, at least it was better than the rides on the other flat rides in the park.

Detonator

Very close to Nemesis Inferno is the Fabbri Tower Detonator. Like its 40m high brothers (to be found in Attractiepark Slagharen, BonBon-Land, …) this tower offers airtime in masses. The Humpty Dumpty rhyme before the fall is a really nice feature for Halloween.

The waiting times were generally between 0 and 20 minutes during the day. In the meantime it was also necessary to wait 50 minutes for Nemesis Inferno. Because of the Fright Nights, Thorpe Park was open until 8 pm, so some reruns could be done in the dark; after all, most of the English were waiting over 60 minutes for the Mazes.

Pictures Thorpe Park

 


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