Having a great day at Six Flags America

Six Flags America

Main Street 1776

The first impression on entering Six Flags America is extremely positive. From 1776 Main Street, the paths lead to the themed areas Looney Tunes Movie Town, Chesapeake, Mardi Gras and the extremely attractive Hurricane Harbor water park, which is also included in the admission price. In addition to the carousel, wave swinger and teacup ride, you can also take a ride on the vintage cars of Minuteman Motors.

Looney Tunes Movie Town

Looney Tunes Movie Town, home to Zamperla’s Great Chase rollercoaster, is one of two children’s areas at the theme park.  In this area, there is a good chance you will meet your favourite Looney Tunes characters.

Mardi Gras

The Mardi Gras themed area offers a very nice ambience and some very cool rides. In addition to the French Quarter Flyers – the classic flying scooters – there is the Big Easy Speedway go-kart track, the Chance Rides Falling Star Zydeco Zinger, which unfortunately can only be ridden in twos, the Bourbon Street Fireball flat ride and the absolutely brilliant Intamin Voodoo Drop freefall tower. You can also experience the Ragin’ Cajun and Wild One roller coasters in this area.

Ragin’ Cajun

The Reverchon Spinning Coaster Ragin’ Cajun fits perfectly into the Mardi Gras themed area, which is perhaps due to the fact that the ride was already operated in the Mardi Gras themed area of the Six Flags Great America theme park between 2004 and 2013. Unfortunately, I wasn’t able to experience the ride on the day I visited.

Wild One

Although the Wild One wooden coaster only came to the park in 1986, it is the second oldest roller coaster in America. Prior to that, the wooden giant stood for 68 years at Paragon Park in Massachusetts, where the ride was known as the Giant Coaster. Wild One is now over 100 years old.

The ride on Wild One starts out quite leisurely with a long straight and a left turn before reaching the ride’s lift hill. Once at the top, you immediately enter the first drop. With a lot of speed you then go over the first airtime hill and immediately under the final drop of the park’s former log flume, which makes for a great near miss moment. After a double up you enter the high turn, which you ride at a good speed. With the best view of the now clearly visible remains of the log flume, the ride continues with a double down into the depths. Two big hills are on the way. A couple of smaller hills along the Mardi Gras themed area follow. After a left turn, the ride enters the big helix which is the finale of the ride.

The Wild One wooden roller coaster has a very fast-paced layout, but it slows down considerably towards the end. Unfortunately, the ride was also quite rough, which is why I ended up leaving it at one ride.

Gotham City

There are also plenty of rides in the Gotham City themed area. Alongside the classic Riddle Me This Round-Up ride, there is the absolutely fantastic Harley Quinn Spinsanity swing ride and the giant Wonder Woman Lasso of Truth Star Flyer.

Joker’s Jinx

After boarding the Joker’s Jinx we take off straight from the station. At full speed we immediately enter the extremely pressurised Cobra Roll before flying over the ground after two headstands. After a pressure packed valley we head straight up a sidewinder before cruising through the top of the ride. After a few turns we pass through a strange straight before entering the lower part of the ride. In a constant up and down motion we spiral down before changing direction after a wide left turn. We quickly approach the ground again before changing direction again. After two more steep turns close to the ground, we find ourselves upside down for a fourth time in a corkscrew, whereupon we reach the braking section and soon find ourselves back in the station.

The launch coaster Joker’s Jinx is a very solid roller coaster with a nice track design. It’s nice to ride the Flight of Fear coaster in an open area and see the spaghetti bowl in its full glory.

Penguin’s Blizzard River

A ride on a WhiteWaterWest Spinning Rapids Ride is always a pleasure. Unfortunately, Penguin’s Blizzard River was still closed for the season on the day I visited.

Superman Ride of Steel

There is hardly a better roller coaster than an Intamin mega coaster. The roller coasters, which are usually 200 feet high, offer a fast ride with a lot of airtime. At least that’s the case with the newer rides. Six Flags America’s Superman Ride of Steel is a carbon copy of the Ride of Steel coaster at Darien Lake, and the initial installation focused on a pronounced speed profile.

After the first drop, the ride goes straight into a low to the ground right turn and then over a large camelback. This is followed by a very long straight before entering a very flat 540° helix. Still at very high speeds, the track continues straight for a while before the second airtime hill follows. This is followed by another long straight and the second big helix of the ride. The finale is a bit unusual, consisting of three airtime hills before hitting the brakes.

Superman Ride of Steel is not a bad roller coaster, but not a good one either. Despite the excellent smoothness, the airtime and the high speed, the ride is a bit boring; after all, most of the ride is just long straights or even longer helices.

Batwing

Either Six Flags America has a lot of space or they had big plans when they opened the Batwing coaster. Vekoma’s Flying Dutchman stands a bit apart from the rest of the park.

But the coaster has nothing to hide. Once you have sat down on the train, pushed the bar down and put on the two-piece vest, the ride can begin. What you think is the back row turns out to be the front, thanks to an ingenious folding mechanism. Lying on your back, you leave the station and immediately enter the lift hill after a turn. Once at the top, we first enter a curve which gradually increases its banking and brings us into flying position. Looking down, we immediately enter the ride’s biggest drop. We enjoy our flight for a while in a big, steep turn, before lying elegantly on our backs in the next turn. After a descent we enter a loop which is simply breathtaking in this riding position. After a headstand 3/4 of the way through the loop, we whiz through the valley and change riding position again in a steep turn. Now we fly through a flat valley and a steep turn before turning twice on our own axis in a double inline twist. Finally we fly through a low to the ground helix before being flipped on our backs in a fly-to-lie element and shortly after reaching the brake section of the ride.

The ride on the Batwing is truly breathtaking. It’s just a shame that there are so few of the Flying Dutchman left. Compared to other Flying Coasters in America, Batwing has the edge and offers a really nice mix of positive forces and the feeling of weightlessness during all the flight manoeuvres. All in all, a great ride.

Whistlestop Park

Whistlestop Park is the second of the theme park’s two children’s areas. In addition to several rides from Zamperla, there is a miniature version of the Whistlestop Train to match the large Capital Railways park railway.

Chesapeake

The Chesapeake themed area is also home to some really cool flat rides, including Pirates Flight – a rare Flying Dutchman from Intamin – the High Seas pirate boat and a classic Eli Bridge scrambler called Cyclone.

Firebird

Like Ragin’ Cajun, Firebird was originally located at Six Flags Great America. Formerly known as Iron Wolf and Apocalypse, it is B&M’s first roller coaster. From 1990 to 2018, the coaster could be ridden standing up, but since 2019 it has been a sit-down floorless coaster.

The ride on Firebird starts immediately after a dip as you enter the lift. Once at the top, the ride descends in an increasingly steep curve. With a lot of pressure we then enter the loop of the ride. We gain height in a right turn. Another descent takes us parallel to the loop, where we enter a horizontal loop that circles and crosses the loop once. After a straight, which used to be a block brake, we descend again and at the same time enter the second inversion of the ride. After the corkscrew, it goes through a steep turn and a fun combination of figure-eight turns into the final braking section.

Unfortunately, B&M’s first ride is no longer a good coaster. Where you used to be able to ride a merciless stand-up coaster, you are now beaten by the restraints. The ride should have been demolished rather than desperately given a new lease of life. As an apocalyptic bird, the ride doesn’t really fit in with the pirate theme, but it looks good.

Roar

The wooden coaster Roar is the second coaster from GCI. Similar to Wildcat at Hersheypark, the twisting and playful layout promises plenty of action. It is the only GCI wooden coaster to use classic PTC trains instead of the Millennium Flyer.

The ride on Roar starts with a long right turn. After two short changes of direction you reach the lift hill. At the top we immediately enter a steep turn. A short climb then leads us into a steep left-hander, after which we cross the hill we just rode over at a 90 degree angle. After a classic camel-back, we take a steep, high-altitude turn over hill and dale before plunging down again. With a lot of momentum we now take a bend close to the ground and a hill directly into the next steep bend. Now we race through a covered section of track right across the course. Following a Bayernkurve and several low-hanging hills, we enter the final right-hander and slam on the brakes.

Like Wildcat at Hersheypark, Roar is a really good wooden coaster. The ride has a great layout with a really good flow and a consistently high speed. The ride characteristics are also really good for a wooden coaster of this age, which is why I rode several laps in a row.

Shipwreck Falls

Man, I love a good Shoot the Chutes, especially when it is an O.D. Hopkins ride. Unfortunately, like all the water rides on the day I visited, Shipwreck Falls was still closed for the season.

Coyote Creek

Der letzte Themenbereich in Six Flags America ist Coyote Creek. Dieser Western-Themenbereich ist wirklich gut gemacht und bietet neben dem Autoscooter Los Coches Locos auch das HUSS Break Dance Rodeo und die extrem coole (und leider geschlossene) Wasserbahn Renegade Rapids. Außerdem gibt es einen stilechten Saloon, der als Hauptrestaurant des Parks dient.

Mind Eraser

The main attraction of the Coyote Creek themed area is the Mind Eraser from Vekoma. The classic suspended looping coaster offers the tried and tested layout with roll over, sidewinder and the two inline twists towards the end of the ride. The ride characteristics during the ride are fine, so you can get on without hesitation.

Pictures Six Flags America

Conclusion Six Flags America

I really enjoyed Six Flags America. The park is really well designed for a Six Flags park. There are some very coherent themed areas and an extremely large number of flat rides, which makes the park feel more like a European theme park. I can’t agree with the often criticised slow loading times of the roller coasters, as on the day I visited there was not much going on, thanks to the forecast rain. As a result, I was able to ride every ride without having to wait. I also like the fact that the staff here are quite well equipped (with headsets etc), so that the trains were always sent on their way quite quickly. In short, I had a pretty good time at the park.


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Going on a Great Adventure

Six Flags Great Adventure

Six Flags Great Adventure has a rather unusual park layout, with visitors entering the park at its narrowest point in the centre. Here there is a long midway that runs across the entrance, with the Giant Wheel at one end and a land of milk and honey themed area with a carousel and a tea cups ride at the other.  The main attraction in this area is the Sky Screamer swing ride.

Wonder Woman Lasso of Truth and Cyborg Cyber Spin

To the right of the Ferris wheel is the large Movieland themed area. In addition to the interactive dark ride Justice League: Battle for Metropolis and the two roller coasters The Dark Knight Coaster and Batman The Ride, there is also the large swing ride Wonder Woman Lasso of Truth and the flat ride Cyborg Cyber Spin. Unfortunately, the latter wasn’t on my schedule during my visit, so I didn’t get to ride an Intamin Tourbillon.

Justice League: Battle for Metropolis

Developed by the Sally Corporation, the Justice League: Battle for Metropolis dark ride combines large plastic scenes with 3D screens where you have to fend off all sorts of Lex Luthor’s gadgets before he manages to capture the entire Justice League with the help of the Joker. It’s great fun, as you’d expect from Sally, and a surprisingly well-made dark ride that can be found in many Six Flags theme parks.

The Dark Knight Coaster

The Dark Knight Coaster is proof that Six Flags can do theme rides when they want to. The indoor Wild Mouse offers an amazingly fast ride in total darkness, with the hairpin turns in the upper part of the ride being themed throughout. The wilder part of the ride on the lower levels takes place mainly in the dark. All in all a great attraction!

Batman The Ride

Directly after the great success of the B&M inverted coaster Batman: The Ride at Six Flags Great America, the Dark Knight found his place at Six Flags Great Adventure in 1993.

After climbing the lift hill, passengers can expect a pre-drop before the train finally plunges down the first drop in a steep curve. On the descent, passengers can expect high G-forces before entering the first loop. The second inversion, a zero-G roll, follows in no time at all. Then another loop is taken. The blood pressure in your feet rises instantly as you go through a steep bend and a straight section of the track. It then heads mercilessly towards the bottom, where the first corkscrew awaits us. This element is pure madness if you are travelling at the back of the train, as the acceleration changes abruptly. The second corkscrew follows after a short right-hand bend. After that, a left-hand bend takes you straight into the braking section.

Batman: The Ride is still one of the best inverted coasters out there. The ride offers an intense ride layout with lots of positive G-forces on a relatively small footprint. Apart from the theming, the ride experience does not differ between the different rides, which is a good sign.

Nitro

Since the release of the computer game Roller Coaster Tycoon 2, Nitro has become one of the most famous hyper coasters in the world.

After a turn, the ride immediately begins on the 230-foot lift hill. Once at the top, the ride immediately descends. Interestingly, we change direction on the very first hill. The momentum takes us through another valley and over a classic camelback before we change direction in the best out-and-back style in a horseshoe turn. Another airtime hill is followed by another hill where we turn left. With plenty of speed we then enter a powerful helix that gets tighter and tighter and ends in a block brake. We then ride a series of very nice airtime hills to the final brake.

Nitro is a very cool old school hypercoaster. Although you only get floater airtime during the long ride, the many hills make it a real experience. The highlight of the ride is the intense helix before the block brake. In short, a really great coaster.

Jersey Devil Coaster

Past the Intamin Rapids Ride Congo Rapids, which was unfortunately closed on the day of my visit, we now head to the park’s newest rollercoaster, the Jersey Devil Coaster. The ride on the RMC Raptor Track begins immediately with the ride’s lift hill. After reaching the starting height of 40 metres in no time at all, we plunge straight down a very steep descent. After a quick ascent, it’s straight back down again in a dive loop. With brutal airtime, we then go over a huge camelback and immediately afterwards into a zero-G stall. A steep ascent then leads us into a very tight turn. Now we descend again quite abruptly and immediately enter a zero-G roll. Another ascent then leads us into a block brake. Without much delay, we then enter the next descent, after which another turn awaits us. Still very fast, we now race over a series of airtime bumps before reaching the final brake.

The layout of the Jersey Devil Coaster single rail coaster has a really nice flow. The inversions are all very easy to ride and the airtime is also very nice. I at least really enjoyed the ride, even if it is a bit tame compared to the other Raptor Track Coasters from RMC.

Skull Mountain

Every Roller Coaster Tycoon player will remember the Skull Mountain indoor roller coaster for its façade. The ride itself is a family roller coaster from Intamin, which is located in an unfortunately rather bright hall.

The ride begins rather curiously with a two-section lift and a short panoramic ride through the first level. Once in the main hall, the ride continues upwards for a while before a steep curve takes you straight back down to the hall floor. After an incline, we quickly change direction and make our way round a wide left-hand bend. After a short right-hand bend, we immediately enter a longer Bayernkurve, which leads us further and further downhill over hill and dale. After a right-hand bend, we enter a helix. Finally, after a short climb, we reach the braking section and soon afterwards the station, where our wonderful ride unfortunately comes to an end.

Harley Quinn Crazy Train and The Joker

Directly opposite the popular family coaster Harley Quinn Crazy Train – a Zierer Tivoli coaster that has run several laps in a row in this park – is the S&S free spin coaster The Joker. As always, the ride comfort on this coaster was quite good and there were plenty of rollovers at the end. For this reason, I can only warmly recommend a ride on the free spin coaster The Joker.

Houdini’s Great Escape

While Vekoma Mad Houses are a very common sight in European theme parks, they are not at all well known to an American audience with Houdini’s Great Escape being one of only two installations in the United States. In the story, we take part in a séance to bring Houdini back from the afterlife. In reality, however, we only experience a clever trick in which the benches each swing 30° to the side while the room rotates around us. A great attraction!

Twister and Parachute Training Center: Edwards AFB Jump Tower

Right next to the unfortunately closed HUSS Top Spin Twister is one of the park’s major attractions from the 1970s, which goes by the long name of Parachute Training Centre Edwards AFB Jump Tower. The Intamin Parachute Tower offers a great view over the park and the ride is quite fast. The actual drop, however, is very leisurely.

Superman – Ultimate Flight

Superman Ultimate Flight is located next to the entrance. As it takes a little longer to clear the coaster, it is advisable to get to the ride as soon as the park opens.

The ride on Superman Ultimate Flight begins immediately after a right turn as you enter the coaster’s lift hill. After reaching a height of 106 ft, the ride immediately descends in a right turn. The ride then climbs a hill, which introduces the main element of the ride: the Pretzel Loop. We are now pulled down with all our might and then hurtle through a valley on our backs. Once back up in the air, the ride takes us through three very gentle turns that add to the feeling of flying. A helix is followed by a nice roll. We then reach the braking section and shortly after the station.

The ride on Superman Ultimate Flight is very leisurely for a flying coaster, with the pretzel loop at the beginning being the highlight of the ride. Without it the ride would be a bit boring.

Green Lantern

The Green Lantern stand-up coaster has been located on the site of the Great American Scream Machine since 2011. However, the ride itself is much older and was located at Six Flags Kentucky Kingdom from 1997 to 2009, where it was known as Chang.

The ride on the giant stand-up coaster starts right away with the lift hill, which takes us to a height of 47 metres (154 ft). After a bend at a lofty height, the big drop awaits. In classic B&M coaster style, a very large loop awaits us and after a right-hand bend we enter the equally large dive loop. After a sweeping ascent, we pass through a high left-hand bend and immediately afterwards into an Inclined Loop. After a quick change of direction, the route then heads uphill again into a mid-course brake. Without adjusting the speed, we head downhill again. Here we enter the first corkscrew and after a crazy right-left bend, we immediately enter the second corkscrew. Another right-left bend then takes us into the final braking section of the rollercoaster.

Green Lantern is one of the most modern stand-up coasters, so the ride is relatively fast. The ride is very spectacular due to the impressive height and the huge inversions, but not quite as pleasant due to the frequent contact with the bars.

Runaway Mine Train

One of the theme park’s original attractions is the Runaway Mine Train. It is housed in a large fort. There is also a station for the Skyways gondola lift.

The ride on the rollercoaster begins with an unusually high lift hill. Once at the top, however, we first make our way through the treetops. The path first leads us through a long helix and then over several hills. After passing a block brake, we fall to the ground for the first time. Now the trail leads us into a surprisingly intense helix and over a flawless airtime hill. We then whizz over the lake past the fort before taking an incline and reaching the braking section of the rollercoaster shortly afterwards.

The Runaway Mine Train has a surprisingly high layout for an old school mine train. Although the start of the ride is not quite as exciting with the longer helix and the slightly descending and ascending straights, it gets really fast from the steep curve after the brakes. The Airtime hill and the bend at the lake around the fort characterise the overall very good ride.

Medusa

Passing the Saw Mill Log Flume, which was unfortunately still closed on the day of my visit, we now head to the back of the park, where the Medusa roller coaster is located. This rollercoaster is quite something and should definitely not be missed.

It is not to be missed. After climbing the coaster’s lift hill, you immediately descend into the depths. The ride takes you through the valley at high speed and immediately into the large loop of the coaster. A climb to the left turns out to be a dive loop and immediately brings us to the ground. With a lot of momentum we then go through a Zero-G roll and immediately into the Cobra Roll of the coaster. A climb then leads us into a block brake, where we get only a brief moment to catch our breath. A steep bend takes us downhill. We then enter an intense helix just above the ground. After changing direction we enter the Interlocking Corkscrews. A short turn to the left then leads us into the last incline of the ride, after which we enter the braking section of the roller coaster.

What a ride! The Medusa floorless coaster is an absolute fun machine with a breathtaking layout and a total of seven inversions. I always enjoyed getting on this ride, partly due to the very efficient handling of the ride.

Zumanjaro Drop of Doom

Unfortunately, the Zumanjaro Drop of Doom freefall tower, which is attached to the support structure of the KingdaKa rollercoaster, was out of service during my visit. This tower is the largest freefall tower in the world. Interestingly, in the early days of the attraction, the tower was only allowed to be operated when the rollercoaster was not in operation. This led to long queues for both attractions. However, this restriction has now been lifted and both rides can be operated at the same time.

Kingda Ka

Kingda Ka has been the theme park’s main attraction since 2005. The 456 ft high launch roller coaster from the manufacturer Intamin towers over the park and cannot be overlooked, casting a spell over everyone in its immediate vicinity.

Right at the start of the park, I was able to ride several laps in a row without having to queue for long. After all, the ride only takes a few seconds, during which you reach a top speed of 128 mph before climbing the tall Top Hat. We then cross its apex rather leisurely and with tension on the vertical slope directly in front of us. On the way down, we turn round once on our own axis. Finally, we race over a 130 ft high hill where the roller coaster brakes.

Kingda Ka is a damn short roller coaster, but also a damn good one. As the speed increases, you realise what forces are acting on the train before it goes up the top hat. You are really shaken up. The descent and the final rush of speed also provide enough endorphins to leave the ride overjoyed.

El Toro

Five years after Colossos revolutionised wooden roller coaster construction at Heide-Park in Germany, the El Toro roller coaster opened at Six Flags Great Adventure in 2006.

Here, too, the ride begins after a rapid lift hill with a high turning curve before entering the steep drop. We then experience the finest airtime and an unrivalled rush of speed over two consecutive airtime hills. After a lively turn, we ride over another airtime hill and then over a speed bump. At high speed, we are now drawn into a left-hand bend and immediately afterwards onto another airtime hill. This is followed by three quick turns in a row. With momentum, we then ride over a series of rather flat hills. Shortly afterwards, we reach the braking section of the rollercoaster.

El Toro is a really great rollercoaster with a genuinely good layout. Unfortunately, the ride characteristics of this wooden roller coaster are no longer the best compared to the other Prefab wooden roller coasters from the manufacturer Intamin. Despite being retracked during the seasonal break, the ride is quite bumpy. Accordingly, I like Colossos much better than El Toro, and not just because I have ridden Colossos hundreds of times and El Toro only once.

Pictures Six Flags Great Adventure

Conclusion Six Flags Great Adventure

My visit to Six Flags Great Adventure left me with rather mixed feelings. On the one hand, the park has a lot of really good roller coasters to offer, but on the other hand, the park simply has no charm. The existing buildings are all getting on in years, and the park really does have a lot of open spaces and lots of areas covered in concrete. Nevertheless, the park is very popular and was accordingly well attended on the day I visited. In the end, I was able to try out all the attractions except for the water rides, which were unfortunately closed. I think I’ll have to come back sometime in the middle of the season to experience the park in its entirety.


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Going back to Hogwarts

Port of Entry

The Port of Entry themed area is the large and extremely attractive entrance area to the theme park. The large souvenir shop is located here, as well as all kinds of catering options. The area serves as a hub to the themed areas Marvel Super Hero Island and Seuss Landing.

Seuss Landing

The Seuss Landing themed area is dedicated to the children’s books by the famous American author Dr Seuss. Here you can meet well-known characters such as the Grinch, the Lorax and the Cat in the Hat in an environment that is as colourful as it is clearly designed and minimalist.

The Cat in the Hat

The journey leads through the events of the book, with the nameless boy narrating the ride. The cat in the hat and the fish also have their say at various points during the ride. As in the book, all sorts of mischief happens when the mother violates the house and leaves the children alone. The cat in the hat appears and with it Thing 1 and Thing 2. Chaos increasingly breaks out, which is staged quite well in the ride. The end comes quite quickly and after the chaos has been cleared up by the cat with a machine, we get off the ride.

Caro-Seuss-el und One Fish, Two Fish, Red Fish, Blue Fish

Seuss Landing is home to two colourful carousels. While the Caro-Seuss-el is more classic and features colourful animal characters from children’s books, One Fish, Two Fish, Red Fish, Blue Fish requires a little skill to avoid getting completely soaked on the carousel. The accompanying song tells you what to do, but if you don’t listen, the fun is all the greater.

The High in the Sky Seuss Trolley Train Ride

The High in the Sky Seuss Trolley Train Ride consists of two lengthy powered coasters from Mack Rides, but they don’t build up any speed here and are more of a high-backed railway through the area. There are anecdotes and jokes, but a ride on the two tracks is not really exciting.

The Lost Continent

The Lost Continent theme area itself is a little lost in its current form. There used to be the big walkthrough show Poseidon’s Fury and the stunt show The Eigth Voyage of Sindbad. Today, both are no longer in use. What remains is probably one of the most beautiful themed areas in the world and, with the Mythos restaurant, probably one of the best restaurants in a theme park worldwide.

The Wizarding World of Harry Potter – Hogsmeade

Hogwarts Express

The Wizarding World of Harry Potter theme area spans both Universal theme parks in Florida. While you can visit Hogsmeade and Hogwarts in the Islands of Adventure, you can explore Diagon Alley in Universal Studios. Both themed areas are connected by the Doppelmayr funicular railway Hogwarts Express. However, a ticket valid for both parks is required for the journey. While a park hopping ticket makes little sense at Walt Disney World due to the distance between the parks, the walking distance between the two Universal theme parks is a big plus, as well as the opportunity to take a ride on the Hogwarts Express, which is a really great experience. It is also recommended to ride both routes once, as the film sequences shown are different.

Hagrid’s Magical Creatures Motorbike Adventure

Where the Dueling Dragons once stood – two B&M inverted coasters that met several times during the ride, but in the end no longer dueled, which meant that many of the visual attractions were simply no longer there – now stands a rollercoaster with an incredibly unwieldy name, which we will simply call Hagrid’s for the sake of simplicity.

The ride on Hagrid’s begins with a long right-hand bend that takes us into the first launch area. After a short left-hand bend, we then take a right-hand bend at some speed, after which we reach the second launch area. At high speed, we then race into a passage close to the ground with numerous left and right turns before briefly taking our foot off the accelerator at Hagrid’s hut. This is where Hagrid and a Blast-Ended Skrewt await us. After this short lesson, we head back towards Hogwarts. Over the third launch section, we gather enough speed to climb a hill and immediately throw ourselves towards the ground in a left-hand bend. This is followed by a number of ground-hugging bends along a lake. After adjusting our speed a little, a right-hand bend leads us directly into a small hill and another right-hand bend takes us to Fluffy, the three-headed dog. After a short left turn over a switch, we reach another launch section. We then dive into a tunnel at full speed and then race up a long straight. Unfortunately, we run out of steam and experience part of the journey in reverse. We then come to a halt in a cave, but are attacked by the magical creatures. With Hagrid’s help, we manage to escape. After the freefall segment, the path leads us into another launch section, which takes us into a wide left-hand bend followed by a right-hand bend. Shortly afterwards, our speed is reduced to a minimum and we approach the end of the ride.

Hagrid’s Magical Creatures Motorbike Adventure is a really good roller coaster and my personal favourite at the Islands of Adventure. The overall concept of the ride is simply harmonious and the finale of the ride with the small freefall element was something I really didn’t have on my radar. I at least was blown away and can only warmly recommend a ride on this rollercoaster to anyone.

Flight of the Hippogriff

Flight of the Hippogriff is the standard model of a Vekoma Junior Coaster, which you can also experience in the park next door as Woody Woodpecker’s Nuthouse Coaster. Accordingly, the ride begins with a short curve out of the station and the subsequent lift hill. You immediately complete a left-hand steep curve with a subsequent upward helix, cross a short valley and a wide right-hand curve near the station. Over a hill, you cross the route you have just travelled, whereupon you lose some height in another helix. This is followed by a left-hand bend, after which the braking section awaits. Here you wait a little until the train in front of you has been dispatched at the station and you can enter it.

Harry Potter and the Forbidden Journey

The wild ride through Hogwarts begins with Hermione’s generous use of floo powder, after which we soon find ourselves in the observatory. Slight tilting effects to the side during transport provide initial excitement, as all movements are absolutely smooth – which is quite unexpected given the otherwise very rough movement profiles of the stationary Robo-Coasters. In the observatory itself, we join Harry and Ron and experience a fabulous ride over the rooftops of Hogwarts towards the Quidditch match. Meanwhile, we meet Hagrid, who asks us if we have seen the dragon, only to encounter said dragon a few moments later. Pushed by the dragon, our path leads us into a bridge, where the dragon is waiting for us as an animatronic, but we manage to escape.

Shortly afterwards, we find ourselves in the Forbidden Forest, where we immediately encounter Aragog. Hermione rushes to our aid and chases him away while we continue our escape. More spiders get in our way, but we manage to leave the forest. The whomping willow awaits us in the clearing, although we manage to avoid it quite well, it does eventually catch us and we are thrown into the Quidditch stadium. So far so good, after all it was our goal and we are right in the middle of the action – which is much cooler than the trendy muggle sport.

When Slytherin stupidly scores a goal against Gryffindor, Dementors get into the arena. Since evil plus evil stupidly still equals evil, Harry immediately escorts us out of the arena. We are separated from Harry and soon find ourselves in the Chamber of Secrets. Another Dementor chases after us and even Lord Voldemort gives us the slip. We manage to escape, but a horde of Dementors is already waiting for us. It’s getting cold, the gondola bearer’s movements are noticeably slow and a heartbeat can be heard from the subwoofers on the benches. At the last possible moment, Harry chases the Dementors away and we follow him through the collapsing entrance towards Hogwarts. In the main hall leading to the grand staircase, we meet all sorts of students and teachers and, last but not least, Albus Dumbledore, who uses Floo powder to transport us to the Room of Requirement, i.e. the station of the ride.

I was amazed. I would never have believed the Kuka robots capable of such a ride. I was also simply overwhelmed by the scale of the decorations and screens. The whipping willow in particular thrilled me so much that I could only smile for the rest of the ride. The symbiosis between the projection and the real backdrop simply works perfectly and the ride system supports this in the best possible way. The robots’ great freedom of movement in particular brings an incredible dynamic to the ride, which is also utilised perfectly and ultimately offers an absolutely wild but extremely harmonious ride through the Harry Potter universe. I’d love more of this!

Jurassic Park

Jurassic World VelociCoaster

As soon as it opened, the VelociCoaster was labelled the best roller coaster in the world by many roller coaster fans. All the more reason to take the ride with all kinds of crazy people from the Buzzed Bars Coaster Club and spend lap after lap on this rollercoaster.

The ride begins with a left-hand bend that leads us into the launch area. The velociraptors, which are supposed to chase after our train for entertainment reasons, have apparently escaped and so we now have to complete the route through the enclosure as quickly as possible. The journey begins with a very steep uphill curve, which turns into a large drop. However, we only reach the bottom after the following dive loop, which is extremely challenging. This is followed by a nice turn to the right, after which we change direction on a hill. We are now steadily gaining height, but the first velociraptor is already waiting for us up here. Taron-esque, we then wind our way towards the ground, only to continue our route in a left-hand bend. In a right-hand bend, however, we narrowly escape the second raptor. After an implied turnaround, we then enter a tunnel in a right-hand bend, whereupon we accelerate a second time.

Now we race up the Top Hat, which characterises the entrance area to the roller coaster. Whilst we turn on our own axis on the ascent, the subsequent drop is quite straightforward. A slight swing to the right then leads us into a very wide stall above the walkways, where we spend a long time upside down. This is followed by a wide Bavarian curve with a negative incline in between. After a speed hump, we then shoot through the so-called Mosasaurus Roll – a fast barrel roll – which is incredibly popular with American roller coaster fans. After a short swing to the right and left, we reach the braking section of the ride.

The VelociCoaster is a really good rollercoaster with a highly dynamic layout, but it doesn’t quite come close to its European role models Taron and Taiga. While the first part of the ride is extremely compact, the second part focuses mainly on long curves and speed; the VelociCoaster should therefore be seen more as a roller coaster with two acts, with either the first or second act being more appealing depending on your taste.

Jurassic Park River Adventure

The Shoot-the-Chutes Jurassic Park River Adventure is also one of the best rides of its kind. The ride through the time-honoured dinosaur park is certainly one of the most famous rides in the world, which makes it all the more enjoyable when the posted waiting times go by much faster than expected.

As the ride is thankfully based on the first film, we are looking forward to an adventurous ride without divorce drama and genetically modified hyperdinos on the island of Isla Nublar. After leaving the station, a short lift hill takes us to an intermediate level, where we bob along the canal for a few metres before approaching the significant gate from the film. The gate opens, the music plays and we feel like we’re back in our childhood, so my primary school self was addressed, and so the path leads us leisurely through the Ultrasaurus and Stegosaurus enclosures. In the Hadrasaurus enclosure, we receive a warning that the raptors have broken out. Meanwhile, two dilophosaurs are fighting over the remaining coat of a park employee, enough distraction for us to take care of our own escape. As we approach a building, a small container almost falls on our heads. In the building itself, we then use the transport system inside to get to the power station. On the very long lift hill, we gain a few metres in altitude and are attacked from both sides by Velociraptors. Once we reach the power station level, we are attacked by more dinosaurs as we approach the evacuation path in a wide curve. A short lift hill brings us to the aforementioned drop, so that we can only just escape from a T-Rex that has just appeared. We now descend a good 26 metres, whereupon the obligatory splashdown takes place and the ride, which is absolutely worth experiencing, comes to an end.

Camp Jurassic and Pteranodon Flyers

The small suspended roller coaster Pteranodon Flyers is located in the middle of the children’s area Camp Jurassic, which unfortunately adults are not allowed to ride without a child up to a certain age. For whatever reason, the ride has a rather low capacity for a theme park like Islands of Adventure, which can lead to longer waiting times.

Skull Island: Reign of Kong

The Skull Island: Reign of Kong dark ride is based on the latest King Kong films. The ride is based on the concept of a safari through Skull Island, punctuated by the dangerous oversized wild animals. There are some animatronics, but the majority of the ride takes place on large screens to the right and left of the ride, while the truck is on a platform that moves in sync with the film. This is very cool and impressively realised, especially compared to other immersive tunnel attractions worldwide.

Toon Lagoon

The Toon Lagoon themed area is home to the two water rides Dudley-do-Right’s Ripsaw Falls and Popeye & Pluto’s Bilge-Rat Barges and is characterised above all by the colourful drawing style of classic American comics.

Dudley-do-Right’s Ripsaw Falls

The log flume Dudley-do-Right’s Ripsaw Falls is based on the character Dudley Do-Right from the American animated series The Adventures of Rocky and Bullwinkle and Friends, which first aired between 1959 and 1964.

Once you have squeezed yourself into the incredibly tight seats – which are equipped with individual restraints – the journey can begin. On the way to the first lift, we bob along through a nicely designed scene with some funny allusions. After the lift, we travel quite quickly through the canal before making our way through a mine. Back in daylight, we pass under the final descent once and then make our way to the next tunnel. When we have to avoid a railway in this tunnel, we set off on our first drop. Surprisingly, this takes us over a small hill and ensures that everyone on board gets wet. After a right-hand bend, we quickly enter the next descent, which is just as moisturising. After a few bends, we climb the second lift hill, which takes us right to the top. After a left-hand bend, we then split into one of the two descents, which we immediately tackle. Interestingly, the descent takes you far below the level of the final splashdown. We reach the required altitude over a hill with a crest that is always covered in spray and immediately start the splashdown. This is followed by the return to the station, whereupon our ride on this fantastic log flume unfortunately comes to an end.

Popeye & Bluto’s Bilge-Rat Barges

The Rapid River with the unbelievably bulky name Popeye & Bluto’s Bilge-Rat Barges is one of the wettest rides of its type. The ride is characterised by its winding course with numerous rapids; however, the numerous water effects that protrude into the ride make it wet, which makes for surprised faces, especially on the lift. A great ride!

Marvel Super Hero Island

The Amazing Adventures of Spider Man

Just like at Universal Studios Japan, everything is just right on The Amazing Adventures of Spider Man dark ride. Perfectly coordinated movements interact with the video projections in the most ingenious way, leaving you speechless and amazed as you leave the ride vehicle and wanting to queue again. The electric shock scene, triggered by the villain Electro, and the scene with the anti-gravity cannon are particularly noteworthy here too; otherwise I find it difficult to describe this dark ride, as it really is simply overwhelming.

Doctor Doom’s Fearfall

The two towers of Doctor Doom’s Fearfall both house a Space Shot from S&S, while the theming inside suggests an Intamin Giant Drop, as do the rather unusual check-in areas of the towers. However, the ride itself is surprisingly fun and is highly recommended, especially in the evening (and with correspondingly short waiting times), as you can catch a great view of the beautifully illuminated park and Orlando at night.

Storm Force Accelatron

The Storm Force Accelatron teacup ride is characterised above all by its extremely large and rather sluggish gondolas. The ride is accompanied by rock music and lighting effects.

Incredible Hulk Coaster

One of the time-honoured rides in Orlando is the Incredible Hulk Coaster, B&M’s first roller coaster with a launch, although this was probably not provided by B&M but outsourced. It is the first roller coaster with a friction wheel launch.

After leaving the station, the path leads us straight into the launch cannon. The experiment goes wrong and we are shot out of the cannon straight into the first inversion of the ride; a zero-G roll. Immediately after the big descent, the track leads us into a Cobra Roll and then, without mercy, into an oversized loop. After a short dive under the park paths, we take a quick spin around the launch cannon before tackling our next inversion – a corkscrew. Over a long downhill straight, we then gain momentum for loop no. 2, which we also ride through with plenty of pressure. This is followed by two larger cornering manoeuvres that lead us into a block segment in the middle of the second loop. After another downhill section, we race through a second corkscrew and a right-hand bend before quickly approaching the end of the ride in an uphill helix.

Like many of the great B&M rides of its time, the Incredible Hulk Coaster is simply an incredible power machine. The ride is merciless and impresses with its constant high pressure in almost all manoeuvres.

Pictures Universal Studios Islands of Adventure

Conclusion Universal Studios Islands of Adventure

I really enjoyed the Islands of Adventure. Together with Universal Studios Florida right next door, the park offers an incredibly high-quality entertainment package that I would like to experience much more often. Everything is just right here. What’s more, the VelociCoaster and Hagrid’s Hagrid’s Magical Creatures Motorbike Adventure are two of the best rollercoasters in the world within the same park.


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