Togo-Mania at Greenland

Greenland

The Greenland Resort has been located in the middle of the Japanese coal-mining area since 1964. Once founded by the Mitsui Mining company as a subsidiary, the holiday resort has been repositioned again and again over the course of time and, after the Mitsui Group left, is now operated solely as Greenland (i.e. without the prefix Mitsui). In addition to the eponymous theme park, the resort consists of two hotels, a golf course, a bowling centre, a pachinko hall, several restaurants and the obligatory hot spring.

The gigantic Ferris wheel already catches everyone’s eye on the way in, but when the first roller coasters join them, it’s a picture that makes your mouth water. So we hurry up to the entrance to pay the entrance fee and the free pass at the cash desk. You then exchange the voucher for the Free Pass in Greenland for the corresponding wristband for permanent rides – alternatively, as in most Japanese theme parks, you can pay for the rides individually. Greenland is therefore a classic Tivoli park, but it has more parallels with the world’s oldest amusement park, the Bakken in Copenhagen, Denmark.

Milky Way

We start our tour counter-clockwise, but immediately turn away from the Grampus Jet and Ladybird Coaster, which are very busy in the morning, and walk at a brisk pace to a very special double attraction, which takes us on a lively trip through the Milky Way, either standing up or sitting down.

Early in the morning, we were spoilt for choice on Milky Way between the Altair stand-up coaster (the blue side) and the Vega sit-down variant (the pink track). However, as boarding for Vega was just starting, the first ride was to be on this ride. As soon as both trains have been dispatched, the journey can start immediately.

The first step is the classic chain lift to a starting height of 38m. At the top, there is a leisurely right turn before the madness takes over. Parallel to the stand-up track, you now shoot towards the abyss, which really gets you out of your seat. While Altair says goodbye to us in a right turn, we race over an airtime hill and immediately over a slightly inclined turn. But we don’t have to wait long for Altair, because the train is already coming towards us on the exit. After we have taken enough of a run-up, the train tries to throw us off on the next airtime hill without any consideration. But a highlight rarely comes alone and after Togo has already proven that they are the kings of negative forces here, the same applies in the positive direction. With proper pressure on the body, one now performs a downward helix to the lowest point of the layout. From there, a slightly inclined ramp leads back up to the station level, but not without being briefly lifted out of the seat once more. After the short duel, Altair joins us again and parallel to each other, there is a short left turn and a small hill before we reach the braking section and, after a short turn, the station.

If Vega already sounds so good, I’d best tell you what the rascal from Altair is up to, shall I?! All right, after we have moved towards the ground with only slight airtime and said goodbye to Vega, we now also pass a rather high airtime hill and take off in a familiar manner; however, the subsequent downward helix is just as delicious. With a lot of pressure on your feet, you leave the helix on a short ramp, which immediately turns into the turning curve just below the turning curve of Vega. Here, the train of the sister track comes towards us in a grandiose moment of pure (riding) joy. With much more pressure than Vega, we pass through the forest of supports of the turning curve before we are mercilessly transported into the shoulder restraints in the most insane airtime moment of all time. With what feels like 20 cm of free space, measured it could even be a little more, between the foot and the train floor, you fly over a tiny little hill before going up another hill. At the top, you have a short breather, but your head is rather in the process of correctly classifying what you have just experienced by taking a short left turn to end up parallel to the sister track again. The aforementioned left-hand bend follows, followed by a combination of small hills and block brakes, which comes along leisurely, but in the end can’t help but knock your socks off again.

In the end, what else is left but to fall mercilessly in love with Togo? Both Milky Way tracks are simply wonderful to ride. There are outstanding airtime moments, just as there are extremely punchy passages. On top of that, Vega’s train is also an oversized Bluetooth speaker – what more could a roller coaster fan want? Probably a buttery smooth ride and a non-existent waiting time? Don’t worry, the Greenland has thought of that too, although at least the second point was a bit of a downfall and later in the day we only had the Vega sit-down pearl at our disposal.

Danger in a Maze

Well, you know what I mean and so far we’ve only covered one ride, so let’s move on: The next attraction on our tour is the interactive maze Danger in a Maze, where you have to stop a bomb at the last second. The circuit is very straight forward, even if it means you have to wait a little longer at a door. The design of the ride is exactly the same on the inside as it is on the outside, making it an absolute must-do.

Splash

Also in this category, with outside temperatures well over 30°C and sultriness present, is the splashy water ride Splash. Now some people will think to themselves “hmmm, I know this generic name from somewhere” and they will be amazed that they have also seen the design of the ride before. One could even assume a common park friendship between the Dutch amusement park Duinrell and the Greenland, after all the ride, in both cases built by O.D. Hopkins, already opened there in 1992 and the Greenland followed suit a year later.

Unlike the day before and Duinrell in general, however, there was no possibility of taking a seat in a covered boat here, but the wise Japanese had thought of everything and so there is the possibility of borrowing a rain poncho for the duration of the ride. But if you think this will cost you money, you’re wrong at Greenland, where you can even let off steam with the free pass at the individual game stalls; the emphasis here is actually on the rental, because after the ride you hand the rain poncho back in so that it can be dried by the staff. As a spillwater fan and generally environmentally conscious person, you have no choice but to thankfully do without the poncho, even if Greenland (and I would wish this of all other amusement parks) cuts out the revenue from the sale of the full-body condoms. When you meet the future passengers after the ride, refreshed and extremely wet, you are rewarded by the irritated and at the same time enthusiastic looks of the Japanese and may even high-five some of them; a wonderful feeling.

Sphinx Coaster

Although the Greenland is a huge amusement park, the distances to the next attraction are usually not so excessively far, so we ventured a ride on the Sphinx Coaster with a slight touch of wetness. This family roller coaster is characterised above all by its marginally existing gradients, which already make a simple Big Apple look very steep. But while the worm coasters are quite tame, the Japanese flat coaster builds up quite a high speed towards the end, which is conveyed amazingly well especially by the flat descents.

Panorama Mountain

Past the water park, where interestingly almost all the slides are designed for an adult audience, the Skylift cable car takes you up to Panorama Mountain. All safety mechanisms on the gondola are dispensed with. Additional padding on the roller coasters? Sure! But cable cars with safety bars? We Europeans sometimes tend to exaggerate when it comes to safety.

On Panorama Mountain, in addition to the Horror Tower, which tells a local horror story but is not very scary on the way through the two floors, there is the Witch’s Flying Chair chain carousel and the mountain station of the Super Slider summer toboggan run. Interestingly, it seems that luges are not very common in Japan, which is why the staff are happy to explain in great detail how the bobsleds work to the waiting passengers. It’s just a shame when these passengers listen but don’t really understand how to accelerate in the end. So I was allowed to spend most of the descent behind a lurker, while Nicolas joined us only towards the end of the ride.

Dragon Mountain and Spin Mouse

Back in the valley, the trail leads us towards the Reverchon Spin Mouse. Along the way we pass the Karakuri Castle Maze and the station of the suspended monorail Sky Ship before entering the Dragon Mountain rapid river. This was built by Bear Rides and, due to the non-existent degree of wetness, can unfortunately only score points through its embedding in the landscape.

Well, let’s get into this beloved old friend from France, which someone from Parques Reunidos will please take a closer look at – but I’m anticipating something here, so I’ll just explain what I mean. On the Spin Mouse, all the wagons are loaded at the same time, but then sent out on the track at a fast pace. What in Spain, however, quickly leads to a waiting time beyond 90 minutes with a normal mouse (Vértigo in the Parque de Atracciones de Madrid), is quickly resolved within three to four cycles here. The real difference lies in the efficiency of the Japanese staff, not in the theoretical capacity of the ride, which is roughly the same in both cases. The ride was also extremely fast-paced and thus thoroughly entertaining.

Legend of Salamander

Passing the go-kart track, we are now drawn to the north entrance of Greenland, near which the interactive dark ride Legend of Salamander is located. Here, you shoot at worm-like creatures while generally completing a rectangular course. For us, this dark ride, built by Senyo, became the epitome of typical Japanese shooter themed rides, as the opponents are mostly the same and the record on such rides cannot be beaten without months of training.

Panic Jungle

The biggest advantage of a ride on Legend of Salamander, however, was the air conditioning, which saved us from the raging heat outside, because stupidly we had long since dried out again and the rapid river also didn’t help. It’s a good thing that there is an extremely inappropriately named log flume in Greenland, the Panic Jungle. So we got into the boats of Senyo, a manufacturer we now knew and loved.

After leaving the double station, you bob along leisurely towards the first lift hill. This takes you to the middle level, but no drop follows. Instead, you approach a hall and pass through a sparsely decorated corridor. Back in daylight, you bob past some animal sculptures, make a right turn, pass under the second lift hill and approach it in another right turn. This one is then considerably larger and leads you directly into the ride’s only shot. Wetted, but not particularly wet, you leave the run-out area and immediately tackle the way back to the station.

Haunted Shrine

Due to the lack of cooling, another dark ride was needed as soon as possible, so we entered the acoustically optimised Haunted Shrine. Equipped with headphones, the car takes you through some wonderfully designed scenery that charmingly reminds you of the Geister Rikscha from Phantasialand. Unfortunately, the Haunted Hospital creepy walkthrough right next door no longer exists. Instead, there is a hospital attraction based on an anime, but we did not test it.

Goku, Super Viking and Gyro Storm

However, we tested the numerous rides in this corner of the Greenland theme park. While the Star Flyer Goku offered the familiar Austrian lookout ride experience, the Super Viking ship swing offered solid ship swing ride fun with both sides cheering each other on. A completely different experience, on the one hand boring on the other absolutely insane and grandiose, was offered by the Gyro Storm by Togo.

But how does this conflict come about? I’ll have to go back a bit and give a basic description of the ride, but if you’ve already read this far, you’ll be interested. Okay, so the Gyro Storm in very simplified terms is a ride similar to the Enterprise, i.e. a centrifugal force-based somersault carousel, but it doesn’t go very fast. The gondolas swing freely, but can be locked at any time, and depending on which position you are in at that moment, the rest of the ride can be extremely fun. In the best case, this happens when you are at the highest point of the ride inside the wheel and thus first race through the station upside down for a few laps. At some point, the gondolas are released again and a wild swinging session ensues as the ride draws to a close.

Lift

You can then lean towards your own end on the Lift, because where the Sky Lift was already scary enough, this inconspicuous chairlift goes even further. As already mentioned, the Japanese like to dispense with unnecessary safety precautions, but where such precautions are already in place, they add a corresponding safety factor on top. Apparently nothing has ever happened on the lift, which is why they have even dispensed with side barriers. As a means of transport, the lift now leads us in the direction of Greenland’s largest roller coaster, so it is a real shortcut.

Sky Jet

On the other side, however, we first climb into the overlong, multi-level self-controlled diesel monorail Sky Jet before we turn away from the dinosaur ride next door for dramaturgical reasons. To be honest, we now make our way back along the attractions that you didn’t get to see through the lift.

Luxor Magic

The first attraction is the interactive fortune-telling attraction Luxor Magic, where you can find out all kinds of things about your future happiness in love, your career and, of course, your health by making a few decisions beforehand on your way through the burial chamber. The data is stored on a small plastic sword and evaluated towards the end. If everything has worked, you get your future printed out in a practical A4 format.

Crystal Maze and Ice World

Right next door is the old Crystal Maze mirror maze, which unfortunately only offered the tried and tested. More interesting, however, is Ice World, a concept we have already experienced at Kijima Kogen Park, that is much loved at temperatures well above 30°C. Although the temperature inside was only about -25°C, the walk through the nicely designed cold store was quite refreshing.

Small Java

In the spirit of Avenue-Q, according to which we are all a bit racist, we recommend a look at Small Java. Similar to the Cabane de Robinsons in Disneyland Park near Paris, there is a tree house here and all kinds of things are depicted. The main difference are the sculptures of the animals, as well as those of the indigenous people. Here at the latest, the bridge to Denmark was perfect, Greenland is the Bakken of Japan! Although the island of Java is not Africa by any stretch of the imagination, the attraction is similar to the racist African-themed ride in the former Sommerland Syd and thus actually to any of the old dark rides with an African theme in Denmark. Of course, the whole thing is again something to smile about rather than really meant maliciously; it’s just that it was a different time and nowadays it’s simply outdated.

Black Hole Coaster

Back at the starting point of our short detour, we are now confronted with the longest wait of the day, namely 30 minutes at the indoor roller coaster Black Hole Coaster. Thanks to the covered queue, however, the wait passes relatively quickly with pleasant temperatures and fitting European 90s sound.

Once you have boarded the Zamperla train of the Meisho roller coaster, the ride can begin immediately. On a shallow ramp, you slowly build up metres of height along the wall of the hall, which you then immediately descend in a fast-paced left-hand helix. In a long left-hand bend, you cross a light tunnel and again gain a few metres in altitude. A change of direction follows and immediately a downhill helix to the right. Another change of direction under strobe lights then leads to the outer area of the ride, which is, however, hidden by the elaborate façade. Here you then creep through an upward oval helix, which then turns into the final downward helix, whereupon the quite acceptable ride ends.

Ultra Twister Megaton

But an acceptable roller coaster is not a superior roller coaster. As we’ve already learned here at Greenland, every roller coaster from Togo is a superior roller coaster, but can the manufacturer’s third ride also back up this statement? Let’s find out at Ultra Twister Megaton.

As soon as you have stowed your things in the locker in the station, you first go to the actual entrance area of the roller coaster. There you board the slowly rolling backwards car and close the shoulder restraint. The ride operator then locks it in place and you approach the transfer element at the rear end of the track. As soon as the car is in position, the element is turned by 90° degrees, followed by the ascent in the vertical lift. Having reached a height of 30m, the car crosses a terribly narrow crest and immediately plunges down a wonderfully rapid 85° gradient towards the ground, so that an intense airtime sets in at every seat, but especially in the last row. The following valley is passed through with indescribable pressure, but the adventurous interplay of vertical acceleration is far from over, because this is followed by an airtime hill as it is written in the book. A heartline roll, which couldn’t be more beautiful, follows at an extremely high speed. Stirred and not shaken, you then take on a small incline before you reach the first braking section of the ride. But from here on, caution is advisable, because now you are slowly moving towards your doom. At some point the brake of the next transfer element will engage, but you don’t know when and at the worst possible moment you will hit your knee – which, funnily enough, can happen quickly in any row, so watch out!

After the transfer element has done its job, we are now released backwards into the lower level. Here you build up some speed before the second role takes place. As soon as you have reached the station level, you complete role no. 3 before you reach the second braking section and soon the station.

Although the second part now seems a bit uneventful, it’s great. In general, this roller coaster is great, terrific and insane at the same time. The ride experience is significantly different in each row, whereby the last row is simply the most convincing with its insane airtime in merciless interplay with the pronounced forces in the valleys; so try it, when you’re here! Another thing you should definitely try, however, is to spend at least 10 laps on the roller coaster. It’s fun and it’s exciting, not only for you but also for the Japanese staff. When you have completed a certain amount of time, you can look forward to a photo that will be published on the roller coaster’s website or used on Twitter. You can also immortalise yourself on a small wooden stick, which will then be hung up in the queue. You can imagine how we spent our time in Greenland, because we had enough of it and, above all, definitely never enough of the Ultra Twister. We weren’t the only ones, but we didn’t leave it at 10 rounds. Where do you think you’re going? No, we set the daily record, until at some point the staff didn’t want to let us ride any more, because of the photo session, of course. What a lovely evening.

Ferris Wheel Rainbow

After the outstanding roller coaster, we turn our attention to the outstanding Ferris Wheel. The Ferris Wheel Rainbow is not only the most stylish Ferris wheel I have ever seen in person, but also one of the most impressive steel constructions I have ever seen. However, we were a little surprised by the two queues, although we queued for the much shorter one and eventually got the normal gondolas.

Nio

At the foot of this giant, or one level lower, is one of the oldest roller coasters in Greenland, but one would automatically think it was much younger. We’re talking about the Suspended Looping Coaster Nio, which has already been in existence for 20 years on an open area right next to the big show stage. The ride then offers the familiar ride with good ride characteristics in the roll-over and the Sidewinder, but a little wobbling in the two in-line twists. All in all, a very passable SLC that you can get on more often.

Ladybird Coaster

Passing the Green Stadium, where Kamen Raider or another Japanese children’s series was just playing, we now turn to the two roller coasters that we had left out at the beginning. The small Ladybird Coaster convinces us with its outward banked curves, the generally nice powered coaster ride and its staff, who pointed out the big coasters to us.

Grampus Jet

One of these is the suspended coaster Grampus Jet, in true style with the original Arrow trains and thus in direct contrast with the roller coaster Dream Catcher from the Belgian amusement park Bobbejaanland, which, as is well known, uses more modern Vekoma trains. In fact, the ride differs significantly due to the larger mass.

For this purpose, we take a closer look at the route. After leaving the station and being led to the lift hill, we eventually reach the top level of the layout. Here we enjoy the view for a while before plunging into the depths for the first time. With surprising pressure, we now cross the first valley, whereupon we make a sweeping right turn. After a change of direction, we take a wide left turn in the best Bavarian curve manner, which narrows steadily towards the end. Alternately, we swing through a downhill helix to the right, to the left and to the right again, always taking a small incline in between. But where is the difference to Dream Catcher? So far, definitely in the intensity of the ride, also the swings are more pronounced so far. What the Belgian Dream Catcher can do better, however, is to release the passengers into the final brake, because the Grampus Jet is a little sluggish there. Without much swinging, the passengers reach the station at the same time and the great ride comes to an end.

Gao

Let’s move on to the last roller coaster of the Greenland theme park, the all-dominating dinosaur Gao. In typical jet-coaster style, this roller coaster serves the Japanese audience to perfection and also boasts what is probably the most imposing support structure of any roller coaster in the world: A real oversized framework dinosaur. So what are we waiting for? Off we go on the 4-minute adventure ride.

After strapping on your bar, like on the roller coaster The Ultimate from the English amusement park Lightwater Valley (although this is not the only similarity), we immediately climb steadily but slowly to the starting height of 40m. At the top, we take a slightly inclined turn and quickly pick up speed. A little too fast, probably, because a battery of friction wheels slows us down on the following straight. But that doesn’t matter, because the ramp down into the valley is much flatter than the previous lift hill, which gives us plenty of metres of track to create a breathtaking feeling of speed. In the valley that follows, the G forces are quite high. With momentum we pass the back of the dinosaur. We cross it carefully and almost as fast as the French Anaconda in the Walygator Parc crosses its hills. It’s good that we regain our momentum on the descent and that the next valley is no less hesitant. On the next hill we head for a left turn, whereupon we cross a large part of this part of the park at a lofty height. At some point we plunge towards the abyss in a right turn, once again enjoying the speed trajectory optimally designed by Meisho, before we rapidly take another turning curve at a lofty height. What follows now can hardly be described in words, but is amazingly similar to the second part of the insane roller coaster The Ultimate. Before that, however, a second friction wheel battery tries to slow us down a bit, but this doesn’t necessarily tame the next part. Instead, we now race towards the dinosaur. After a short left turn, we run parallel to the first drop. After a short hill, we even venture under the aforementioned drop extremely abruptly and with a lot of kinks. Another left turn immediately leads us parallel to the lift hill, whereupon one tyre battery after the other is reached shortly afterwards. In a wide right-hand bend we reach the final braking section and shortly afterwards the station.

Gao is great! Although the route is actually predictable to the point of being unpredictable, it still manages to surprise very often. The ride characteristics are okay, but the bar construction makes it a bit rougher than one would wish. But that doesn’t matter, because if there’s one thing that Meisho roller coasters do well, it’s conveying the speed of the ride, and once again that’s done amazingly well, which is why you’ll want to get on the dinosaur of Greenland again and again.

Pictures Greenland

Conclusion Greenland

So we have finally arrived at the résumé of the amusement park. It took quite a while, but I hope you can now imagine the size of this park. Greenland is not necessarily a beautiful amusement park, but it is a Japanese amusement park as it is written in the book and for that reason alone it is great, superb and worth a visit. There are three roller coasters that absolutely stand out, several very good rides and a bunch of other very good coasters. On top of that, the additional attractions are huge, so you won’t get bored here in a hurry, especially since there’s also the Togo Ultra Twister Challenge.

 


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Click here for the next report of the Titanic Max Tour

# Hard Gaan

Hard Gaan in Walibi Holland

Slowly but surely one can say that Walibi has recovered from the Six Flags era. The re-branding of the brand in 2012 and the changes in the park that went along with it were long enough, but there were no novelties except for the reactivation of the roller coaster Speed of Sound and the truly ingenious design of the launch coaster Xpress: Platform 13. As successful as the restructuring of the park around the fictitious bands W.A.B. and The Skunx is, it seems that people in Holland prefer to go their own way and simply throw a lot of things overboard; because “Hard Gaan” and so on. There’s not much sense in that anymore, especially since they now serve a rather antisocial clientele. But what can you do when the biggest competitor serves all other target groups? As a first step to go fast, according to the literal translation, was to rob Speed of Sound of its soundtrack. Sure, the new track is good, but it takes away its history. The second step was taken this year with the opening of the roller coaster Lost Gravity.

Lost Gravity

The design of the queue is wacky, but partly very conservative and inevitably reminds of the roller coaster Dizz of the Belgian amusement park Bobbejaanland. A lot more would have been possible here, especially since the custom-made comic universe of Morvan, L’Hermenier and Wuye provided a lot more possibilities. The cars of Lost Gravity, on the other hand, are truly unusual. Similar to the Intamin Wing Coasters, they offer two seats with a corridor and two without, but also have a high front. The seating comfort is great and the design of the cars has very little, or more precisely, a negligible effect on ride comfort.

The ride begins with a right turn out of the station before it quickly climbs up via a chain lift. Without any rest the car immediately throws itself down the 32 height meters in an insane way; at least this is the case if one has taken a seat on the left side of the car. The extremely steep and widely twisted gradient is breathtaking without question, but at the right side it is almost boring compared to the left side, the radius is simply too narrow. With a lightning speed you pass over a ground level double-up, over whose hill you literally fly, before you find yourself on a top-hat element that is slightly tilted to the side; which you could also describe as a non-inverted banana roll, if you like. Somewhat contradictory to the previous layout is a huge camelback hill, which takes the passengers out of their seats again. At a breathtaking height, one now races through a wide turning curve, which in addition is also tilted outwards. So far, so good, and if Lost Gravity would end now, it would be a very short roller coaster, but also an extremely ingenious one. But instead of the final braking section there is a block brake followed by the second part of the ride.

After having reduced your speed, you now lean to the side and dive towards the ground again in a dive loop. A tight turn and a Zero-G roll are now carried out in a very tame way. The next turn will also be a turn where at least one of the acceleration vectors is zero. As a result, it is no longer possible to speak of a dynamic ride. You constantly brake and accelerate from new, which is equivalent to the accordion effect known from traffic jams. Over a hill you change direction again, cross another hilltop, pass a last pressure-laden valley, make a last turn and then find yourself in the final brake of the ride.

Lost Gravity is an excellent roller coaster for a little stop along the way, but nothing more. The first rumors were still about a revolving gondola roller coaster, this would have been hardly feasible with the first part of the ride, but ideal for the second. Either way, the first part is absolutely amazing, but the second one is wasted. The last curves are still a lot of fun and let you leave the ride with a little grin on your face, but the premiere of Mack Rides Big Dipper was not as convincing as it should be; at least there is enough potential for further installations.

Pictures Walibi Holland

Closing Words

Finally, I would like to appeal to human reason, which Dutch students probably no longer call their own. I assume that the student in question is striving for an equivalent to the German Abitur (as nowadays everyone does) and therefore should not be stupid – but how could one come up with the idea to sit on the seat and hold on loosely in a rafting ride with movable boats, like Rio Grande is? This is dangerous and should normally be rewarded immediately with exclusion from the park for a lifetime. If this boy would have fallen into the water and drowned, I would have neither been shocked nor worried about him; in fact, it was predictable. His buddies were similar, but in the postfactual age, you can’t let something arbitrary like rational rules distract you from your own horniness. Let’s all have a selfie! Yeah!

Walibi, you’d better think about Hard Gaan again, you might not be doing yourself any favours in the end.

 

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A lot of TNT for small (joy) explosions

Parque de Atracciones de Madrid

Not far from the Batán metro station, the Puerta Batán is a side entrance to the Parque de Atracciones de Madrid, the Spanish capital’s inner-city theme park. In contrast to other urban theme parks, such as the Copenhagen amusement park Tivoli Gardens or the Parque de Atracciones de Zaragoza, the Tivoli principle, where you only pay a small entrance fee and pay for the rides in addition, is not applied, so that the Parque de Atracciones de Madrid functions as a theme park in the classical sense.

Nickelodeon Land

If you enter the park via the side entrance you will find yourself at the top of the Nickelodeon Land, a theme area that can be found in a similar form in the English Pleasure Beach Blackpool or the German sister park Movie Park Germany. Here too, existing rides were redesigned using licences from the well-known Viacom children’s channel Nickelodeon, and supplemented with a children’s driving school and additional artwork. What previously seemed to be a bit too much of a jumbled up children’s land now shows a consistently colourful mix, which is also very well done.

Padrinos Voladores

Especially the small roller coaster Turbulencia shows its full potential as Padrinos Voladores designed after the children’s series Fairly Oddparents. The layout features a few hairpin bends without any major difference in height; however, this makes the swing of the vehicles during the ride much more pronounced and thus also the riding pleasure. The Padrinos Voladores therefore offer a really great ride for smaller children, but can also be enjoyed by adults.

Vagones Locos

The Vagones Locos, on the other hand, are in the Naturaleza themed area, although the squeaky-coloured design makes the ride should be part of the Nickelodeon Land. This is the standard model of the Family Gravity Coaster of the Italian manufacturer Zamperla. Using a chain lift, you can reach the starting point for the winding descent relatively quickly. This is followed by a short ascent, whereupon a downward right helix and the return to the station takes place in a slightly Bavarian style.

Naturaleza

Telesaurio and Tiovivo

The Naturaleza theme area is by far the most beautiful area in the Parque de Atracciones de Madrid and, in addition to the larger attractions, is home to Telesaurio, a fully functional telecombat by Zamperla with lateral rotation, and Tiovivo, an old horse carousel as well as a 4D cinema.

TNT Tren de la Mina

However, the actual main attraction of the area is likely to be the family roller coaster TNT Tren de la Mina, which opened in 2012. As I had not followed the construction I did not know where exactly the German interpretation of a mine train should be located within the park and was therefore very surprised to find it perfectly integrated between the children’s area Nickelodeon Land and the Spillwater Los Fiordos. I was all the more surprised to find that a large part of the ride uses a large portion of the water ride’s queue, which had hardly been used previously.

As soon as the train is finally cleared, it leaves the station and immediately goes through a left turn on the way to the lift hill. In the beginning it is still moving up quite fast and loses speed very quickly and crawls slowly over the top of the lift. After a short curvy ride the train picks up speed again before it heads towards the abyss just below the hilltop of the lift. Still far away from the ground the train shoots up again and turns in a horseshoe element, similar to the Youngstar Coaster of Mack Rides, whereupon an upward-moving swivel adds up. In a steep curve below the first helix the train seeks contact with the ground level for the first time, but the stay is only short, because an upward helix leading to the left is entered immediately. This is followed by a small drop with a subsequent camelback through a grotesquely shaped environment. In a right-hand bend, contact with the ground level is re-established, followed by some increasingly tighter curve changes, whereupon the brake section is reached immediately and shortly thereafter the station.

Gerstlauer has created a very neat family roller coaster with TNT Tren de la Mina, which gets a little lost in the fast-moving part of the layout. The strength of the roller coaster lies in its beginning and middle part, which is surprisingly close to the competing product from Mack Rides, only the end spoils the general ride pleasure, as well as the general handling of the ride – which is why TNT Tren de la Mina is not the kind of roller coaster I would go for if I had to wait longer. But for in between, this ride is more than perfect.

Los Fiordos

Formerly passing lush greenery that covered an entire show stage, the boat of the Spillwaters Los Fiordos chugged through the canal until the lift was climbed parallel to the park’s border. The aforementioned stage of the Parque de Atracciones de Madrid fell victim to the construction of the family roller coaster TNT Tren de la Mina, as well as the vegetation, which is why you can now ride below the roller coaster through a rather bare landscape, but with good views. After climbing up the rocky mountain, after a short bend to the right, the only downhill run of the ride follows. Once you reach the bottom, you will immediately come into contact with the water, whereupon, after a short 180° turn and a wide left turn, you will start your return journey towards the station. To my own surprise, the degree of wetness did not correspond to that of a normal log flume, as I had experienced on my last trip four years ago, but to that of the passage through a wall of water, which resulted from the direct reflection of the water at the bridge. Soaking wet and quite satisfied we left the ride, which I would like to describe as the wettest ride of this kind in Spain.

Vértigo

The dispatch of the Wild Mouse Vértigo is an outrage! Actually, there would be nothing, absolutely nothing to complain about with this stylish mouse featuring the well-known layout and absolutely great handling characteristics, if only instead of 10-15 minutes you wouldn’t have to invest a good hour of your valuable time for a ride. Due to the lack of separation between the boarding and deboarding areas, all cars are loaded simultaneously and then sent on their way one by one. The new passengers are only allowed into the station after all the cars have returned and been unloaded – a total of 16 people. This procedure reduces the capacity of the ride immensely, so that one always longs for a normally operated Wild Mouse, such as the other half of this former double ride, which is still located in the Belgian amusement park Bobbejaanland.

Los Rápidos

Los Rápidos is a truly special rafting ride in the Parque de Atracciones de Madrid, as it is the only ride of its kind in Europe by O.D. Hopkins. With it the Naturaleza area was founded in 1996, which can be seen in the consistent and beautiful design of the ride. The level of wetness is still elevated due to the rather wild end of the ride, unfortunately during our visit we did not see the metre-high fountain, which regularly rained down on the passing boats.

Maquinismo

Top Spin, La Maquina and La Lanzadera

In the Maquinismo themed area, three cream cakes are waiting to be taken right in the entrance area, because here the crème de la crème of the Spanish flat rides are gathered together, all of them of course beautifully designed. We start off with the Top Spin from HUSS, which has a similar ride programme as the Aqua Spin ride from the German amusement park Heide Park, but which turns into a totally wild swing at the end of the ride. Right next door, the Frisbee La Maquina, also from HUSS, is making its rounds. Thanks to the great ride programme, you should take a ride or two on this outstanding attraction. Last but not least, the Intamin Freefall La Lanzadera offers a great view over the Casa de Campo and Madrid and a quite intense fall with good airtime at a comparably low altitude.

Abismo

The access to the roller coaster Abismo – so far the only XT 450 ride by the manufacturer Maurer – is slightly elevated. The roller coaster can be described relatively simply as a 300 meter extended Sky Wheel ride from the German amusement park Skyline Park. The start of the layout is identical, as well as the length of the cars, so even with a manageable crowd there are always long waiting times. However, this is always the case even on empty days, because the roller coaster only runs as soon as the train is fully loaded.

After the unfortunately somewhat time-consuming clearance, the train starts moving and is immediately transported upwards in a vertical position. A special feature of the Humpty Bump Lift is that the train is turned upside down at the top of the lift, creating an extremely queasy feeling at a height of about 46m, which is briefly interrupted by the subsequent roll at a lofty height. Now, one races towards the abyss in the true sense of the name of the ride. With a little more than 100km/h the train shoots past the station and passes a valley full of pressure before the lift is surrounded in a steep curve. The following drop is initiated with a strong cross slope, which leads you far above the waiting area. This is followed by a classic camelback, which, at least in theory, lifts the passengers out of their seats. Still far above the heads of the passers-by, another valley follows before a 127° steep Immelmann Turn introduces another turn in the layout. On a straight line the speed for the following finale is adjusted, because instead of the classic transition to the brakes, you now shoot through the station and up the vertical tower once more. Relatively high up and thus without great energy loss the train is stopped and hooked into the chain, whereupon it is quickly driven back to the station.

I do not like Abismo. Actually, this should be enough to sum it up, because I simply don’t enjoy riding this roller coaster very much. The ride characteristics are profound, it rattles like crazy. During my last visit, I’ve searched for the airtime of the ride and now I’ll give it up for good. The ride could be very good, as Daniel, who was sitting to my left, had experienced during the same ride, but for that the restraint system would have to be upgraded a lot.

Tarántula

Practically speaking, the entrance of the Tarántula spinning coaster is located directly opposite the exit of the Abismo Sky Loop. Despite single cars, the ride offers the highest capacity of the whole park, probably because of the separate entrance and exit areas. At least the queue is moving pleasantly fast, which makes the waiting time fly by compared to all the other rides at Parque de Atracciones de Madrid.

Shortly after you have taken a seat in one of the four seated chaises, the ride starts with a left turn towards the rather large lift hill. At a height of more than 25m, the gondola begins to rotate, so that the first slightly twisty descent can be made with a slight turning motion. This is followed by a generously designed turn, which slightly resembles an Immelmann Turn. Now the rotation of the gondola can hardly be stopped, which is also due to the rather steep and winding ascent into the first block brake. You pass this brake quite fast, whereupon you are torn into the depth by another curve. This leads into a generously designed bend with up and down movements until the second block brake is reached at an airy height. This releases you into an incline, which immediately leads into an Immelmann Turn, similar to the one from Dragons Fury at the English amusement park Chessington World of Adventures. A steep curve follows, which after a change of direction leads into the third block brake. A rapid zigzag course determines the course to the next block brake.This is followed by a left and a right turn before reaching the end of the ride.

Tarántula is a really good spinning coaster with a fantastic layout, although unfortunately the track is not as outstanding as the two English representatives of this type. However, the spin on the ride in the Parque de Atracciones de Madrid is pronounced and therefore almost automatically provides a great overall experience. Furthermore, the design of the ride is excellent, even if it is only very minimalistic, especially as it forms a unit with the dark ride La Cueva de las Tarántulas below the roller coaster. Unfortunately, this interactive dark ride is only a shadow of its former self, because apart from darkness you can hardly see anything.

El Aserradero, Tifon, Rotor and Sillas Voladores

Besides the rather long log flume El Aserradero by the manufacturer Zamperla featuring two shots and a tunnel at the end of which a waterfall awaits you that only switches off at the right moment from time to time, the Maquinismo themed area also features a Disk’o called Tifon, the wave swinger Sillas Voladores and the HUSS Condor Rotor, from which you have a wonderful view on the roller coaster Tornado below.

Tornado

Since 1999 the Intamin Suspended Looping Coaster Tornado is located in a dead-end street without equal. The ride, which used to be painted in lemon yellow and lemon green, has been completely painted in black for several years now. The layout of the ride is generally quite wide and free of any special features, but these can be found in the supporting structure of the ride, especially the supports of the two loops.

After climbing up the access ramp to the station and clearing the station, the long train can finally be loaded. After the employees have checked it off, it leaves the station in a slight right turn and shortly after climbs up the lift hill. After reaching the starting height of 30m, the train goes over a small straight line for a few meters and then turns left with full effort. With 80 km/h the train shoots through the valley into the first loop, which is passed quite forcefully. In a wide upright right turn the train takes momentum again to pass the second loop. This is also followed by a right-hand bend in the valley, but this time a classic corkscrew is waiting for you, which you pass through with a lot of momentum. In the following left-hand bend you take up some altitude again, which is immediately reduced in a downward helix after a change of direction. Below the lift the last change of direction into the bend before the brakes follows.

Tornado lives up to its SLC name, although the manufacturer is different from the often spurned Vekoma rides. The layout of Tornado is simply boring and doesn’t offer much on too much space except for the three inversions. Although the contact with the restraint is minimal, the vibrations of this ride can be felt up to the last meter, which is partly due to the too bulky trains. In addition there is a relatively lengthy dispatching process, where one wonders how the Spaniards intend to operate the ride with two trains at all, and whether the second train is even available. Especially if you want to take pictures from outside you should take a lot of time into account, especially on quieter days when hardly any guests enters this cul-de-sac.

Tranquilidad

Zeppelin, La Jungla and The Walking Dead Experience

Almost as quiet as the area around Tornado is the theme area Tranquilidad, although admittedly the bear tends to tap-dance over here. This area is mainly home to quieter rides such as the Zeppelin monorail or the raft ride La Jungla, which is particularly impressive because of its old charm. But also a simulator or the Star Flyer can be found here. Friends of good horror mazes got their money’s worth with El Viejo Caserón, which was replaced this year by The Walking Dead Experience, whereby the jumbled up scenes fell victim to a consistent leitmotif and thus the charm of the building, which has existed since 1989, was somewhat affected.

Fantasia

With Fantasia, however, this theme area offers a really nicely designed dark ride based on the model of Disney’s It’s a small World. The boat trip through our oh so happy and small world starts here in space, because it shows the view of extraterrestrials on this planet. Past small scenes, which are equipped with really cute puppets, you will go through the different countries of our world, accompanied by a kitschy soundtrack, which you will hardly notice. This is also the biggest criticism of the otherwise very popular ride, because apart from the rather low capacity, the ride is simply not kitschy enough. You only have to adjust the music and the lighting of the scenes a little bit and you would have one of the best dark rides ever. In its current state, however, the ravages of time seem to have taken their toll on the ride.

Pictures Parque de Atracciones de Madrid

Conclusion Parque de Atracciones de Madrid

The Parque de Atracciones de Madrid is a good park with a charm all of its own, which was certainly much more pronounced in the days of the Tivoli principle, i.e. until 2011. The park offers many beautiful corners, but also unfortunately many unattractive and unused areas, especially in the theme area Tranquilidad. Despite this, the park seems to be following the right strategy, as the Nickelodeon Land and Naturaleza themed areas are truly impressive since the last update. The Parque de Atracciones de Madrid itself offers a nice portfolio of rides, but it doesn’t invite me to stay there for long. At least I would not say no to another visit in the late afternoon until the evening hours during the next visit of the city of Madrid.

 


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