Setting off for Mythica

In recent years, Legoland Germany, like no other Merlin Entertainments park, has seen some great additions to its offering. The park finally became a full day destination. Since my last visit in October 2015, the park added the themed area Lego Ninjago World, two new rides to the Land der Pharaonen area and added a new B&M wing coaster to its line-up, as part of the Lego Mythica themed area.

Lego Ninjago World

Lego Ninjago World is so far the biggest extension Legoland Deutschland ever experienced. The themed area is based on the popular Lego Ninjago brand, famous for its well made TV show Ninjago: Masters of Spinjitzu. Back in 2017, it was the most expensive expansion of the park to date. The area offered a unique interactive dark ride experience that you could only experience at Legoland parks. 

Lego Ninjago The Ride

Lego Ninjago The Ride is the first interactive dark ride where the passengers are using their hands only to target. The ride system is using an array of sensors to catch the movement of the hand. Depending mainly on the height of your hands and the angle to the sensor, your hand movement input is interpreted and a colour dot appears on the sensor so that you know where you are actually aiming. The whole process is not that intuitive and so confused hand waving actually is a good way to score quite a lot of points. The movements can be refined on the many screens the riders pass-by or stop right in front for a longer film sequence. 

Overall, Lego Ninjago The ride is a very solid dark ride. Sure, the technology is not as sophisticated as the Web Slingers at Disneyland Paris, but for a worlds first, this ride system is actually quite alright. 

Lloyd’s Spinjitsu Spinner

The newest addition to the Lego Ninjago World is Lloyd’s Spinjitsu Spinner, a Sunkid Loopster. This ride basically takes the old Luna Loop concept by Heege to a new level and is one of the hidden gems at the park. As you control the rotation of your ride vehicle, you can have a rather gentle ride, a ride full of backflips or you could try to take the whole ride in an upside-down position; albeit this is not that easy, as the ride vehicle will rotate back into its starting position after a while and you have to adjust the rotation quite often.  

Land der Pharaonen

The Land der Pharaonen themed area was once created to house the interactive dark ride The Temple as its standalone attraction right next to the entrance to the Legoland Feriendorf resort. In 2019, the area was expanded with the interactive rides Pyramiden Rallye and Wüsten X-kursion. 

Pyramiden Rallye

The Pyramiden Rallye is one of the classic rides from Metallbau Emmeln that you would like to see more often in family theme parks around the globe. The interactive ride is a nice work out for the whole family trying to extinguish fire in a pyramid located in the middle of the desert. While the story of this ride does not make a lot of sense, it still is one of the nicest additions we saw in Legoland Deutschland in recent years.

Wüsten X-kursion

The Wüsten X-kursion by RES is an interesting tower ride: the passengers can control the rotation of the gondolas, as well as their ride height by pulling a rope inside the gondola. Overall, rides can have a nice gentle observation ride towering the Land der Pharaonen section of the park and get a nice view onto the new themed area Lego Mythica right next door. 

Lego Mythica

Lego Mythica is the newest area at Legoland Deutschland. It is based on the Legoland own IP. Its centrepiece is the Maximus roller coaster by B&M. The two family drop tower Fire & Ice Tower by Zierer and a small playground supplement the area. Lego Mythica is the most expensive expansion so far for the theme park.

Maximus – Der Flug des Wächters

When thinking about a roller coaster at Legoland, nobody ever would come up with the idea of creating a B&M wing coaster featuring two inversions, but somehow this project came true with Maximus – Der Flug des Wächters. The statics of the ride speak for a very family friendly ride, which we now want to have a closer look onto. 

After we have finally left the extremely trivial queue behind us, the ride can already begin. Following a left-hand bend, we immediately reach the lift of the ride. Having reached the top of the lift hill at 17 m, we immediately drop down towards the ground. In an upward helix we experience a little pressure before flying over a small hill. In the following valley we experience the highest forces of the ride, before going straight into the first inversion of the ride. After the corkscrew, we continue our way to the left, before we change direction in order to prepare for the grand finale of the ride: a roll above the entrance portal. Shortly thereafter, we find ourselves in the brake section of the ride.  

Maximus – Der Flug des Wächters is a fine ride for what it is: a nice family ride and the first one to feature an inversion for many of the park guests. The ride on the left side of the tracks is the overall better ride experience, while the right side offers a more pronounce ride through the first helix. 

 

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Off to Jumanji

My last visit to Gardaland was a few years ago. At that time, the Kung Fu Panda Academy themed area was still under construction. Apart from numerous smaller changes, the opening of the Legoland Water Park, which was built in the middle of Gardaland for whatever reason, and the Peppa Pig World toddler area right at the entrance to the amusement park, the Jumanji the Adventure dark ride is the most important innovation of the past few years. 

Kung Fu Panda Academy

In the small themed area Kung Fu Panda Academy, everything revolves around the popular Dreamworks IP about the dragon warrior Po. As the area is very limited, apart from some gastronomy and a redesigned tea cup carousel, you will only find the small spinning coaster Kung Fu Panda Master, which takes up most of the space.

Kung Fu Panda Master

The Kung Fu Panda Master is a power mouse from the Italian manufacturer Fabbri. The small roller coaster offers several tight curves that put the car into a rather leisurely spin. In between, this is loosened up a little by smaller drops. But all in all, that’s about it. The ultra-compact installation fits perfectly into the available space, but not at all into the amusement park. Apart from the design of the gondolas, which looks more like a fun fair than an amusement park, the ride lacks capacity. Those who like to queue for up to two hours at an attraction, while the crowds at the large attractions in the park are rather small, are welcome to take a ride. The rest either queue up right at the opening of the ride or forego a ride.

Jumanji The Adventure

The Jumanji The Adventure dark ride replaces Ramses: Il risveglio. The large façade of the ride still reminds us in parts of the old Pinfari classic, but inside everything is new. The ride is based on the new Jumanji trilogy and thus not on the book and the associated board game. After a short pre-show, it becomes clear: we have to save Jumanji by putting the heart of Jumanji in its rightful place. 

Accompanied by Nigel Billingsley, we set off on a dangerous mission. After we have taken a seat in the 6-person jeep, the journey begins. A mandrill immediately steals the jewel from us, so we follow the animal. Nigel, however, loses his first life in the action. On our chase we come across a hippo and a snake, whereupon we almost have a crash. Shortly afterwards we meet Nigel again. At the gorge with the hanging bridges the mandrill awakens a stone giant and loses the jewel. Of course we jump right after it, secure the jewel and lose our first life. Our path then leads us through a stone cave where we meet the stone giant once more. But we lose our second life in a huge spider’s web. Finally arriving at the temple we manage to give the jewel to Nigel. Despite the attack of the stone giant, he manages to put it in its rightful place, whereupon the spell is broken and our journey ends.

Jumanji The Adventure is an extremely solid dark ride. The large sets and the skilful integration of the media content speak for themselves. The ride is extremely dynamic and has a few successful surprises. However, the clearly visible ceiling of the hall is slightly annoying, as is the seemingly reduced capacity at the moment, which always results in long waiting times. 

Pictures Gardaland


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Having a great day at Six Flags America

Six Flags America

Main Street 1776

The first impression on entering Six Flags America is extremely positive. From 1776 Main Street, the paths lead to the themed areas Looney Tunes Movie Town, Chesapeake, Mardi Gras and the extremely attractive Hurricane Harbor water park, which is also included in the admission price. In addition to the carousel, wave swinger and teacup ride, you can also take a ride on the vintage cars of Minuteman Motors.

Looney Tunes Movie Town

Looney Tunes Movie Town, home to Zamperla’s Great Chase rollercoaster, is one of two children’s areas at the theme park.  In this area, there is a good chance you will meet your favourite Looney Tunes characters.

Mardi Gras

The Mardi Gras themed area offers a very nice ambience and some very cool rides. In addition to the French Quarter Flyers – the classic flying scooters – there is the Big Easy Speedway go-kart track, the Chance Rides Falling Star Zydeco Zinger, which unfortunately can only be ridden in twos, the Bourbon Street Fireball flat ride and the absolutely brilliant Intamin Voodoo Drop freefall tower. You can also experience the Ragin’ Cajun and Wild One roller coasters in this area.

Ragin’ Cajun

The Reverchon Spinning Coaster Ragin’ Cajun fits perfectly into the Mardi Gras themed area, which is perhaps due to the fact that the ride was already operated in the Mardi Gras themed area of the Six Flags Great America theme park between 2004 and 2013. Unfortunately, I wasn’t able to experience the ride on the day I visited.

Wild One

Although the Wild One wooden coaster only came to the park in 1986, it is the second oldest roller coaster in America. Prior to that, the wooden giant stood for 68 years at Paragon Park in Massachusetts, where the ride was known as the Giant Coaster. Wild One is now over 100 years old.

The ride on Wild One starts out quite leisurely with a long straight and a left turn before reaching the ride’s lift hill. Once at the top, you immediately enter the first drop. With a lot of speed you then go over the first airtime hill and immediately under the final drop of the park’s former log flume, which makes for a great near miss moment. After a double up you enter the high turn, which you ride at a good speed. With the best view of the now clearly visible remains of the log flume, the ride continues with a double down into the depths. Two big hills are on the way. A couple of smaller hills along the Mardi Gras themed area follow. After a left turn, the ride enters the big helix which is the finale of the ride.

The Wild One wooden roller coaster has a very fast-paced layout, but it slows down considerably towards the end. Unfortunately, the ride was also quite rough, which is why I ended up leaving it at one ride.

Gotham City

There are also plenty of rides in the Gotham City themed area. Alongside the classic Riddle Me This Round-Up ride, there is the absolutely fantastic Harley Quinn Spinsanity swing ride and the giant Wonder Woman Lasso of Truth Star Flyer.

Joker’s Jinx

After boarding the Joker’s Jinx we take off straight from the station. At full speed we immediately enter the extremely pressurised Cobra Roll before flying over the ground after two headstands. After a pressure packed valley we head straight up a sidewinder before cruising through the top of the ride. After a few turns we pass through a strange straight before entering the lower part of the ride. In a constant up and down motion we spiral down before changing direction after a wide left turn. We quickly approach the ground again before changing direction again. After two more steep turns close to the ground, we find ourselves upside down for a fourth time in a corkscrew, whereupon we reach the braking section and soon find ourselves back in the station.

The launch coaster Joker’s Jinx is a very solid roller coaster with a nice track design. It’s nice to ride the Flight of Fear coaster in an open area and see the spaghetti bowl in its full glory.

Penguin’s Blizzard River

A ride on a WhiteWaterWest Spinning Rapids Ride is always a pleasure. Unfortunately, Penguin’s Blizzard River was still closed for the season on the day I visited.

Superman Ride of Steel

There is hardly a better roller coaster than an Intamin mega coaster. The roller coasters, which are usually 200 feet high, offer a fast ride with a lot of airtime. At least that’s the case with the newer rides. Six Flags America’s Superman Ride of Steel is a carbon copy of the Ride of Steel coaster at Darien Lake, and the initial installation focused on a pronounced speed profile.

After the first drop, the ride goes straight into a low to the ground right turn and then over a large camelback. This is followed by a very long straight before entering a very flat 540° helix. Still at very high speeds, the track continues straight for a while before the second airtime hill follows. This is followed by another long straight and the second big helix of the ride. The finale is a bit unusual, consisting of three airtime hills before hitting the brakes.

Superman Ride of Steel is not a bad roller coaster, but not a good one either. Despite the excellent smoothness, the airtime and the high speed, the ride is a bit boring; after all, most of the ride is just long straights or even longer helices.

Batwing

Either Six Flags America has a lot of space or they had big plans when they opened the Batwing coaster. Vekoma’s Flying Dutchman stands a bit apart from the rest of the park.

But the coaster has nothing to hide. Once you have sat down on the train, pushed the bar down and put on the two-piece vest, the ride can begin. What you think is the back row turns out to be the front, thanks to an ingenious folding mechanism. Lying on your back, you leave the station and immediately enter the lift hill after a turn. Once at the top, we first enter a curve which gradually increases its banking and brings us into flying position. Looking down, we immediately enter the ride’s biggest drop. We enjoy our flight for a while in a big, steep turn, before lying elegantly on our backs in the next turn. After a descent we enter a loop which is simply breathtaking in this riding position. After a headstand 3/4 of the way through the loop, we whiz through the valley and change riding position again in a steep turn. Now we fly through a flat valley and a steep turn before turning twice on our own axis in a double inline twist. Finally we fly through a low to the ground helix before being flipped on our backs in a fly-to-lie element and shortly after reaching the brake section of the ride.

The ride on the Batwing is truly breathtaking. It’s just a shame that there are so few of the Flying Dutchman left. Compared to other Flying Coasters in America, Batwing has the edge and offers a really nice mix of positive forces and the feeling of weightlessness during all the flight manoeuvres. All in all, a great ride.

Whistlestop Park

Whistlestop Park is the second of the theme park’s two children’s areas. In addition to several rides from Zamperla, there is a miniature version of the Whistlestop Train to match the large Capital Railways park railway.

Chesapeake

The Chesapeake themed area is also home to some really cool flat rides, including Pirates Flight – a rare Flying Dutchman from Intamin – the High Seas pirate boat and a classic Eli Bridge scrambler called Cyclone.

Firebird

Like Ragin’ Cajun, Firebird was originally located at Six Flags Great America. Formerly known as Iron Wolf and Apocalypse, it is B&M’s first roller coaster. From 1990 to 2018, the coaster could be ridden standing up, but since 2019 it has been a sit-down floorless coaster.

The ride on Firebird starts immediately after a dip as you enter the lift. Once at the top, the ride descends in an increasingly steep curve. With a lot of pressure we then enter the loop of the ride. We gain height in a right turn. Another descent takes us parallel to the loop, where we enter a horizontal loop that circles and crosses the loop once. After a straight, which used to be a block brake, we descend again and at the same time enter the second inversion of the ride. After the corkscrew, it goes through a steep turn and a fun combination of figure-eight turns into the final braking section.

Unfortunately, B&M’s first ride is no longer a good coaster. Where you used to be able to ride a merciless stand-up coaster, you are now beaten by the restraints. The ride should have been demolished rather than desperately given a new lease of life. As an apocalyptic bird, the ride doesn’t really fit in with the pirate theme, but it looks good.

Roar

The wooden coaster Roar is the second coaster from GCI. Similar to Wildcat at Hersheypark, the twisting and playful layout promises plenty of action. It is the only GCI wooden coaster to use classic PTC trains instead of the Millennium Flyer.

The ride on Roar starts with a long right turn. After two short changes of direction you reach the lift hill. At the top we immediately enter a steep turn. A short climb then leads us into a steep left-hander, after which we cross the hill we just rode over at a 90 degree angle. After a classic camel-back, we take a steep, high-altitude turn over hill and dale before plunging down again. With a lot of momentum we now take a bend close to the ground and a hill directly into the next steep bend. Now we race through a covered section of track right across the course. Following a Bayernkurve and several low-hanging hills, we enter the final right-hander and slam on the brakes.

Like Wildcat at Hersheypark, Roar is a really good wooden coaster. The ride has a great layout with a really good flow and a consistently high speed. The ride characteristics are also really good for a wooden coaster of this age, which is why I rode several laps in a row.

Shipwreck Falls

Man, I love a good Shoot the Chutes, especially when it is an O.D. Hopkins ride. Unfortunately, like all the water rides on the day I visited, Shipwreck Falls was still closed for the season.

Coyote Creek

Der letzte Themenbereich in Six Flags America ist Coyote Creek. Dieser Western-Themenbereich ist wirklich gut gemacht und bietet neben dem Autoscooter Los Coches Locos auch das HUSS Break Dance Rodeo und die extrem coole (und leider geschlossene) Wasserbahn Renegade Rapids. Außerdem gibt es einen stilechten Saloon, der als Hauptrestaurant des Parks dient.

Mind Eraser

The main attraction of the Coyote Creek themed area is the Mind Eraser from Vekoma. The classic suspended looping coaster offers the tried and tested layout with roll over, sidewinder and the two inline twists towards the end of the ride. The ride characteristics during the ride are fine, so you can get on without hesitation.

Pictures Six Flags America

Conclusion Six Flags America

I really enjoyed Six Flags America. The park is really well designed for a Six Flags park. There are some very coherent themed areas and an extremely large number of flat rides, which makes the park feel more like a European theme park. I can’t agree with the often criticised slow loading times of the roller coasters, as on the day I visited there was not much going on, thanks to the forecast rain. As a result, I was able to ride every ride without having to wait. I also like the fact that the staff here are quite well equipped (with headsets etc), so that the trains were always sent on their way quite quickly. In short, I had a pretty good time at the park.