A visit to the original Movie World

Warner Bros. Movie World

Warner Bros. Movie World is one of the best-known theme parks in Germany and one of the most influential movie parks in the world.  The park was founded in 1991 by the film studio Village Roadshow, which belongs to WarnerMedia, and is the model for our local Movie Park Germany. From 1996 to 2004, the film park was also known as Warner Bros. Movie World. The Spanish theme park Parque Warner Madrid is also based on the park on the Gold Coast and continues to use the licences of WarnerMedia.

While Parque Warner Madrid is a huge park and Movie Park Germany is also of respectable size, Warner Bros Movie World is rather small. Apart from the Main Street, which is well-known to visitors of Movie Park Germany, the park only consists of a small children’s area, the log flume Wild West Falls and a DC Heroes themed area, where almost all attractions of the amusement park are located.

Tour of the movie park

Green Lantern Coaster

This area is located directly at the entrance of the amusement park, but is not a dead end due to the clever integration of the roller coaster Arkham Asylum. Right at the beginning we come across the Green Lantern Coaster, an El Loco from S&S.

Climbing the steep and fast lift, it quickly goes into a combination of curves without any cross slope, which shortly afterwards leads into a steep 120.5° drop. The associated world record was short-lived, as Takabisha opened in Fuji-Q Highland just a few months later. With a small sideways turn, it immediately goes up to the first block brake.

This is followed by a curve that could be used more often in various roller coasters, as the outwardly inclined section of the track is quite impressive. Unfortunately, this part is completed soon after and a seemingly conventional curve follows, which, however, becomes more and more inclined towards the end and quickly puts you in an overhead position. The hangtime is very pronounced and you are quite happy to fall towards the ground in a half loop shortly afterwards. However, the ride is not over yet and another incline with a subsequent barely regulating block brake follows. The last traditional curve comes next, which ends in a downhill heartline roll – actually the most interesting element of the ride. A trivial turnaround in the form of an Immelmann turn follows, after which the ride ends abruptly.

Thanks to the wider cars and the increased ride comfort due to the lack of shoulder claws, the ride on the Green Lantern Coaster is much more fun compared to other (almost) identical rides. The ride is exciting and bizarre – basically a bit Loco.

Batwing Spaceshot and Justice League: Alien Invasion 3D

Directly opposite is the Batwing Spaceshot, a vertical drop ride by S&S, which takes you up to a height of 61m at high speed. Once you’ve reached the top, you’ll get a good dose of airtime and a big grin in your face.

The entrance to the dark ride Justice League: Alien Invasion 3D is located in a hall behind it. Previously, the simulator Batman: The Ride was located here. The dark ride, developed by the Sally Corporation, combines large plastic scenes with 3D screens where you have to fight off the aliens of the villain Starro before they take control of all mankind. It’ s the kind of delightful fun you’d expect from Sally. The ride itself was later the inspiration for Justice League: Battle for Metropolis, which can be found in various Six Flags parks.

DC Rivals HyperCoaster

One of the reasons to visit Warner Bros Movie World is the DC Rivals HyperCoaster. The roller coaster by Mack Rides has a breathtaking out & back layout including a highly twisted first drop, a 40m tall non-inverted loop, as well as a multitude of breathtaking turns and airtime hills and the possibility to experience it backwards for a small extra charge. It’s just a shame that the roller coaster was closed during my visit.

The DC Rivals HyperCoaster was not all that was closed on the day I visited. Actually, the Village Roadshow Theme Parks allow quite easy planning of the visit, because there is a maintenance calendar for each individual park, but they don’t plan these periods very well, so that the individual attractions usually have a longer maintenance period. At the same time, however, visitors are not informed about this, so that they are first confronted with it on site. Other amusement parks that are open all year round, such as the Disneyland Parks or Efteling, show how it could be done better, and the nearby Dreamworld amusement park does it better without question.

Road Runner Roller Coaster

Thus, once past the closed Roxy Theatre, we were drawn to the children’s area on the right-hand side of the main street. Some time ago, this was where the Looney Tunes River Ride used to be, but it was replaced by a covered money printing machine, the Junior Driving School. The Road Runner Roller Coaster, the theme park’s first roller coaster, has been located in the outdoor area in front of it since the year 2000.

Interestingly, the children’s roller coaster Coyote’s und Roadrunner’s Achterbahn from the German branch of Warner Bros. Movie World was used as a model for this roller coaster, but the elaborate rock structure of the roller coaster was not used on the Gold Coast. The coaster does, however, have a second train, which means that you only do one lap at a time through the tried-and-tested roller skater layout of the manufacturer Vekoma.

Hollywood Stunt Driver 2

Past the small collection of children’s rides, we are now drawn to the theme park’s big stunt show. Hollywood Stunt Driver 2 offers a similar spectacle to Moteurs… Action! Stunt Show Spectacular from the Walt Disney Studios Park in Paris and thus a very strong focus on filming with a few selected performers. We can be glad that Movie Park Germany continues to focus on a jam-packed stunt show like the original Police Academy Stunt Show with Crazy Cops New York. Unfortunately, the show over here was no good.

Scooby Doo Spooky Coaster

A roller coaster has moved into the former Gremlins dark ride building at both Warner Bros. Movie World theme parks over the years. Here on the Gold Coast, the Scooby Doo Spooky Coaster was created in 2002 and is based on the Scooby Doo live-action film of the same year.

The ride begins with the familiar ghost train ride from the film. The whole thing is peppered with a few small drops, swinging axes and animatronics worth seeing. Basically, the Spooky Doo Spooky Coaster is a dark ride well worth seeing, but then we enter the ride’s vertical lift. Accompanied by a scene in which Scrappy Doo mutates into a monster, we leave it facing backwards. Shortly afterwards we plunge down a 7m drop. On the other side of the ride we change direction again on a turntable. Accompanied by the song Scooby Doo, Where are you? we now go through the well-known course of a classic wild mouse. Where we would normally expect a double shot, we drive straight into a brake after only one shot. Shortly afterwards, we leave the Sound Stage, where a large part of the roller coaster is located. After a short interlude, another 3m high drop awaits us and soon the exit station of the ride.

Scooby Doo Spooky Coaster is a great roller coaster, but thanks to its limited capacity it often has a longer queue. However, the ride in the extended Wild Mouse is quite something and makes you leave the ride in a good mood – although the actual roller coaster ride mainly takes place in a dark hall with a light show.

Doomsday Destroyer and Wild West Falls

Passing the Doomsday Destroyer – a suspended version of the popular Kamikaze ride built by Intamin – which offered a very solid ride, we now approach the western area of the theme park. The only attraction in the area is the log flume Wild West Falls, the only remaining attraction based on the film Wild Wild West. Originally, however, the ride was supposed to be based on the film Rio Bravo, which is also reflected in the existing theming of the ride.

After crossing the rather long queue, you can immediately take a seat in one of the boats. Shortly afterwards, the boat bobs past the maintenance hall of the ride towards the first lift hill. Once you have reached the top, you drive into the huge mountain massif where the first turntable is waiting for you. This then releases the boat into the first shot, which is completed backwards. This is followed by a small hill. Shortly afterwards, the descent into the cool water starts, whereby the level of wetness is still very manageable. After a bend, you reach another turning point, whereupon the boat moves forward again. The river now takes you unspectacularly through a canyon, an Indian village and the western town of Dogde City before entering the mine again. Once you reach the highest point of the ride, you are brought into position again via a turntable, whereupon the second and final shot is initiated. When you reach the bottom, you are pleasantly moistened. This is followed by the return journey to the station.

I love water rides from Hopkins and Wild West Falls is an all-round successful water ride with a great setting and two breathtaking drops. However, compared to the log flume Rio Bravo from Parque Warner Madrid, it is in many ways the weaker ride. The revision of Wild West Falls, built by Intamin, scores mainly with its airtime, which is unfortunately completely missing here on the Gold Coast. The ride in Spain also seems to be in a slightly better state. Nevertheless, the log flume Wild West Falls is not to be missed.

WB Studio Showcase

On the way to the next attraction, we stopped by the WB Studio Showcase, where some props from recent WB productions, including The Great Gatsby, Shazam!, Suicide Squad and Mad Max, were on display during our visit. Unfortunately, this was also the only attraction that took up the original idea of the movie park. I would have liked to see more of this.

Arkham Asylum – Shock Therapy

The Vekoma Suspended Coaster Arkham Asylum – Shock Therapy should have been open on the day we visited. On a later day, the ride was also closed until further notice. In fact, the coaster has not been operated since then and will probably disappear from the park soon. I would have loved to do a lap on the SLC with its bonus helix, as the ride also featured the VR film known from Parque Warner.

Superman Escape

The last attraction on our tour is the Superman Escape roller coaster. The queue for the roller coaster is rather inconspicuous and ends in front of automated doors behind which the MRT (Metropolis Rapid Transit) underground can be boarded.

The journey begins quite leisurely. However, it soon becomes clear that our situation is a little more tricky. Warnings of earthquakes ensure that we do not stop at the next stations. Burst gas pipes, which led to the blowing up of a pumping station, cause the railway tunnel to flood and suddenly police cars also crash into the tunnels. Although the situation seems hopeless, Superman comes to our rescue at the last moment. What follows is a breathtaking rollercoaster ride, starting with an insanely good hydraulic launch.

At a good 100 km/h we immediately climb a 40m high top hat, which we enter straight and leave to the side. After a high-pressure right turn along the ground, we immediately enter an airtime-rich camelback. This is followed by a left turn where we drive through a hall. After another turn, the path leads us through a further right turn close to the ground before we change direction again on the following hill and soon find ourselves in the braking section of the ride.

Superman Escape is a mercilessly good roller coaster. The ride through the compact layout is extremely tough and convinces with its fast turns and great airtime. Unfortunately, however, the roller coaster is only located at Warner Bros Movie World and not here at Movie Park Germany, which in turn reveals some weaknesses. The low capacity of the ride in a a one train operation is exacerbated by the high number of fast pass users, so that unfortunately you have to queue for a very long time at this ride. Movie Park Germany now has the immersive tunnel The Lost Temple and the roller coaster Star Trek Operation Enterprise in the same place, but I really wish they had taken another inspiration from the park on the Gold Coast.

Pictures Warner Bros. Movie World

Conclusion Warner Bros. Movie World

Warner Bros. Movie World, you must have been a really good theme park once. In the early 90s you surprised everyone with your concept, but now there’s almost none of that magic left. You’re more like a classic theme park these days, but your roller coasters can hardly hide your lack of attractions and shows. To be honest, I really wonder how one is supposed to spend a whole day here. A question that, interestingly enough, you would never ask at your younger sister in Bottrop.


What do you think about the Warner Bros. Movie World?  Just write it in the comments section below the review or visit our social media channels:

          


Click here for the next report of the Hell Yeah, Schabelteah! Tour

# Final Summer

History of the Space World

The amusement park Space World shows us in a very fatal way what fish frozen in an ice rink can do – despite record sales in the same year; whether the now internationally strongly criticised action towards the end of last year led to the collapse of the lease negotiations between the operating company Japan Park and Resort Co, Ltd. and the Nippon Steel & Sumitomo Metal Corporation (NSSMC) as the property owner is indeed written in the stars, but it is obvious, since it took place immediately afterwards: On 16 December 2016, it was announced that the theme park would close on New Year’s Eve the following year.

Before I move on to the #FinalYear celebrations, I would like to take a look at the history of Space World, because the land owners were once the main shareholders of the operating company and founders of the theme park. They were in the process of downsizing their local steelworks, which is why Japan Park and Resort Co., Ltd. was founded in 1988 to manage the vacated land and parts of the existing buildings in the future. Two years later, Space World was opened.

From then on, the amusement park was sensibly expanded at regular intervals. In 1997, the park reached its peak with 2.16 million visitors. A serious accident on the S&S Space Shot Atlas Tower, which had opened the previous year, led to the temporary closure of the amusement park in August 1998, whereupon visitor numbers also plummeted. Despite the opening of its own JR station and a 100m high Ferris wheel, visitors remained at a constant level, which is why the theme park was restructured in 2004. From then on, Kamori Kanko Co., Ltd. (operator of the Rusutsu Resort and Himeji Central Park, among others) became the sole main shareholder of the operating company. All kinds of redesigns followed, as well as the opening of the Zaturn launch coaster. At the same time, however, some rides were closed and the Astronaut Training Centre (Astresta), operated under the Space Camp Foundation licence in connection with Space Camp Japan, was abandoned. In 2008, the attraction was enhanced for the last time with the addition of a water park.

The end of the story is known and yet it is celebrated. Honestly, I don’t want to know how many desperate roller coaster and theme park enthusiasts have been drawn to Kitakyūshū this year and will be drawn after this report is published. At least one thing is certain: the time to experience this extraordinary amusement park is dwindling. Tick, tock.

Tour of the park

Clipper

After passing through the generously designed portal, we immediately find ourselves on the Space Bazaar, the main street of Space World. From here, we turn right towards the Big Bang Plaza. Passing the huge show theatre, the anime museum Gundam World and the Astresta Hall – which is empty except for a meteorite and some moon rocks – we head towards the roller coaster Venus GP, which we already marvelled at on the way to the Space World. But shortly before that, we turn left and queue up for the children’s roller coaster Clipper. Because let’s face it, you’re certainly not that interested in a roller coaster from Germany in a report from Japan if there’s also something from Togo. With this in mind, let’s get into the small, extremely cute spaceships.

The ride on Clipper begins with a small right turn that leads the spaceship train directly into the ride’s lift. A short time later we reach the starting height of 10m, whereupon the train immediately throws itself into a left turn. The train then climbs a shallow incline and turns to the right with a pronounced dip in the middle. In a shallow Bavarian curve manner, we float through a high double curve-interchange play before approaching the ground in a right-hand curve. Then, at high speed, we pass through a final left/right combination of curves towards the station. But just before reaching the station, a short dip awaits us, where on other rides of this kind the brakes would be located.  All in all, this is a great little ride with a surprising finale that should be moved to another location in the near future.

Venus GP

A fate that will be certain for the neighbouring roller coaster. After all, Venus GP is one of the first roller coasters of the Munich-based Maurer AG, which shortly before took over the roller coaster division of the Bayerische Berg-, Hütten- und Salzwerke AG (BHS for short), which in turn took over the production of already commissioned roller coasters when Schwarzkopf of Münsterhausen went out of business. To sum up: Venus GP is a genuine Schwarzkopf product, just not from Münsterhausen and certainly not from the manufacturer. But that doesn’t interest anyone, given the external values of this snazzy ride: A height of 40m, a total length of just over one kilometre, a total speed of 86 km/h and an extremely twisty layout speak for themselves, don’t they?

In any case, the staging of the ride with the boarding to the beat of the Queen classic “We will rock you”, the scream rehearsal before the start of the journey and the ear-catching station music when the train is just whizzing along the track makes this a special experience.  In any case, time flies by and before you know it you’re already on the train.

This is then also quickly dispatched, whereupon we leave the station in the direction of the lift hill. After a left turn, a chain takes us up to the starting height of 40m. Once at the top, there is a short moment to enjoy the view before being plunged full of anticipation into the depths on the back of the space shuttle Discovery. With the speed now built up, we climb a high banked turn before entering the almost circular loop with pinpoint accuracy. In the finest S-curve manner, we rapidly gain height, whereupon the train just barely scrapes past the lift hill in a tight curve. The train then crashes to the ground and reaches the lowest point of the ride. Mercilessly, the train turns around another bend, crosses the heads of the willing park guests and the station at a lofty height, and almost madly throws itself to the ground again. This is followed by an extremely rapid section of track in the form of a figure eight, which is followed by an intense upward helix. At high speed, we now go through a wide left-hand bend, which immediately turns into a downward helix. Shortly afterwards we reach the braking section and soon the station.

I have to admit, Venus GP sounds like the perfect roller coaster: powerful, brutal and merciless. During the ride in the Galaxy Racer, you only go through crisp curves and a beautiful loop – there is actually only time to breathe during the ascent in the lift and in the final brake. But why does my euphoria remain so low?! The answer is simple: the restraints!

In addition to the normal lap bar, the ride has shoulder claws à la Olympia Looping, only in extremely crappy. Well, the ride on the Olympia Looping is already a drastic experience due to the (more harmless) variant – but you can endure that if you strictly adhere to the given seating position. With Venus GP, on the other hand, you should give up hope of that as soon as you get in. This is how you experience the extremely appetising track layout with the constant fight with the bar – not pleasant, but the ride is actually top class.

Space Shuttle Discovery and the Space Museum

Let’s now turn our attention to the remaining edutainment offerings of the theme park, i.e. the replica of the space shuttle Discovery on a scale of 1:1 – which is extremely impressive in itself and makes the space station above the queue of the roller coaster Euro Mir at Europa Park look old without any effort – and the Space Museum. The former clearly has the advantage of not being overlooked by visitors, while not a soul gets lost in the well-made museum. Interestingly, an irrelevant anime was shown in the museum’s own screening room and some of the rooms were no longer open to the public – in the early years of Space World, it was certainly once a great attraction, which could actually continue to exist as an independent attraction in the future due to its location together with the space shuttle.

Boogie – Woogie Space Coaster

Past the Space Eye, the 100m high Ferris wheel of Space World – from which you have a great view of the neighbouring Venus GP roller coaster – we follow the path along the Boogie – Woogie Space Coaster, whose entrance is stupidly on the other side. Arriving at the entrance of the queue, you then have the choice between two backward and three forward facing cars. To increase the surprise factor of this little rust bucket a bit, the first ride was of course in the rear front row.

In a wide 180° curve, you leave the station in the direction of the lift hill. The lift then takes us slowly but surely to the top, where we are allowed to enjoy the view in another turn. On the following shot, in a tunnel through an oversized tetrahedron, we quickly gain speed, before the G force tries to kill us in the following valley, which is strangely inclined to the side. This in turn gives rise to a laughing fit that doesn’t subside until the end of the ride. Full of joy, we pass through the next turn, at the end of which a descent with a powerful valley is waiting. Finally, there is a grandiose downhill helix before one is guided in the direction of the station.

The Boogie – Woogie Space Coaster may not be a milestone among roller coasters, but from a ride-technical point of view it’s just great, which is why we were always happy to get on board. Especially the backwards ride adds a lot of value to this snazzy ride. Due to its condition, Space World will probably be the ride’s last venue – which is a shame.

Planet AQA

The situation is just as regrettable with the Planet AQA rapid river. This is the first product of the manufacturer Hafema. In spacious 10-person boats divided into 5 segments of two people each – which, however, due to the Japanese mentality are only loaded with further groups of people if the first group admits to it – you wind your way, after a long wait, through a channel full of rapids. The ride is similar to that of the rapid rivers made by Vekoma, which makes for an extremely interesting, albeit less thrilling, ride.

4D-Vision Pop Stella

If you do get a little wet, you can get a free blow dry in the drying rooms next to the ride.  A slightly different solution would be a visit to the cinema room of the 4D-Vision Pop Stella, where a BBC nature film with all kinds of effects is shown. Here you can experience the daily routine of a chipmunk.

The next attraction on our tour is in the central building complex, which is probably a remnant of the former steelworks. Although you always walk past it, it can happen that you never look inside the building – which we felt compelled to do only when we were looking for the last roller coaster; luckily, however, we knew how many roller coasters there actually are in Space World.

Mission to Mars

In the building complex itself, visitors are greeted by the ice skating rink, which is open in winter, a children’s play area, the Black Hole Scramble indoor roller coaster and the Mission to Mars Imax simulator. After a long pre-show in which the rescue mission is discussed, you board the large-scale simulators and then get a surprisingly stomach-friendly shake.

Black Hole Scramble

The main attraction in this area, however, is the aforementioned Black Hole Scramble indoor roller coaster. After taking a seat in one of the two six-passenger cars, the ride can start immediately. On the way to the first lift hill, you first pass two long straights, each of which is followed by a left turn. The following lift is climbed leisurely and releases you into another left turn. This is followed by a shallow descending straight where the train picks up speed a little. After a short ascent, a long right-hand bend follows, which immediately turns into a Bavarian bend and finally ends in a block brake. You leave this in a very tight right-hand bend, which shortly afterwards turns into an equally tight left-hand bend. After a short straight and another left turn, a surprisingly steep drop follows, after which the subsequent (also very narrow) right turn is traversed with a lot of pressure on the body. Shortly afterwards, you pick up a few metres of altitude again in lift hill no. 2. You then leave this in a right-hand bend, whereupon the train quickly gains speed on the following straight. After the subsequent right-hand bend, the train performs a short dip, whereupon the next right-hand bend is already waiting for you. After this, you climb a comparatively high ascent, which first releases you into a block brake and then into another right-hand bend. This is followed by the second major drop of the roller coaster, which then releases you into the final left turn and shortly afterwards into the braking section.

Even though the indoor roller coaster seems to consist only of tight curves and a few straight connecting sections, Blackhole Scramble is a true indoor roller coaster of Japanese design, which offers a lot of fun in a very small space. So much, in fact, that I would call it one of the best of its kind.

Twin Mercury

The log flume duo Twin Mercury also falls into this category, where you can either go on the Adventure Cruise or the Fun Fun Cruise. While the Adventure Cruise is meant to appeal to the more courageous passengers, you can let off steam with water pistols on a more leisurely ride on the Fun Fun Cruise. However, as we stood our legs in the queue for the Adventure Cruise due to the minimal number of boats, we refrained from taking any further rides.

When it was finally our turn, we boarded the boat and the ride could begin. After a few metres of bobbing around in the channel, the conveyor belt of the first lift hill was already waiting for us, releasing us into the opulent mountain massif. After a short left turn, it becomes increasingly darker and light effects appear. After these are extinguished, you can only hear the water flowing faster and faster, so a drop is imminent, the only question is when. Suddenly you shoot down into the depths, but the water doesn’t come, instead you dash over a small hill and experience a shallow airtime before you finally come into contact with the cool water. Through openings in the façade, we can now recognise the course of the track and so we bob up to the second lift, quite surprised. This quickly brings us towards the second shot, which is completed in the form of a 500° downward spiral – an absolutely magnificent spectacle. Very well moistened, we now bob past the downhill of the Fun Fun Cruise and immediately disappear once more into the rock massif. After a right turn, we reach the third and final lift of the Adventure Cruise. Having reached the highest point of the ride, we now cross the inside of a crashed UFO in a short right turn and soon enter the last descent of the ride. While we are descending, two water cannons are fired in parallel, so that we get in contact with most of the water already during the drop, while the actual watering is relatively harmless. Shortly afterwards we reach the station again.

The Adventure Cruise of the Twin Mercury is undoubtedly one of the best log flumes in the world. The descents are all magnificently staged, whereby the drop in the inner area is an absolute surprise and almost knocks the second shot ride off its throne. This one is known for its unorthodox shape and the resulting, almost absurd, length. In combination with the Fun Fun Cruise children’s whitewater ride, Twin Mercury offers a unique combo that will soon be a thing of the past.

Titan Max

As much as most likely the Arrow roller coaster Titan Max, which was refurbished in 2015. A roller coaster that I was personally very much looking forward to and for which I read over all the negative reviews, because firstly, the ride was from 1994, the same year as the Big One from the Blackpool Pleasure Beach, and secondly, all roller coasters from the manufacturer are usually very good, but often frowned upon by roller coaster fans because of their rougher ride. Admittedly, it was not the reason to come here, but it was the deciding factor for the tour title Titanic Max.

After you have survived the extremely annoying queue including the continuous announcement from tape, you can climb the staircase up to the station and wait there for a few (many) minutes. Of course, Space World does not run at full capacity, so you can look forward to a freshly dispatched train every ten minutes. With 24 people per train, this is a capacity of 150 people per hour, instead of the 1500 people that were originally possible.

The ride begins with a short dip out of the station, followed by a tight turn towards the lift. This then brings us relatively quickly to the starting height of 50m, where the first drop is waiting for us. On the now existing height difference of 54m, the train accelerates to a speed of 115 km/h in a short time. The following valley is glided through smoothly, as is the subsequent camelback. In the second valley, the acceleration values are a little more pronounced, but again not worth mentioning. Now follows a highly banked curvy part with gentle gradients and climbs in the middle, something like a very long and rather shapeless Bavarian curve. After spending a lap in a triangle, the last curve narrows visibly, whereupon we turn to the block brake. This reduces the speed a little so that one crosses the following part with the required speed. Although the subsequent long ramp hardly makes it seem so, we are now approaching the highlight of the ride. The curve narrows increasingly to a radius where it is a miracle that the very massive Arrow trains could have passed through at all. But while the lateral acceleration values get out of hand, the train immediately plummets abruptly towards the ground. The valley that follows is wonderfully powerful and also features a very nice change of direction. The game then repeats itself in reverse order, whereupon the element in the form of a figure eight unfortunately comes to an end. A shallow ramp with an included left turn now leads us parallel to the first camelback of the ride, whereupon the return of the station is initiated. Here, three gentle hills then await the passengers, where one honestly misses the negative forces a bit.  After a short kinky ascent, the final brake is reached and the ride draws to a close.

Unlike other roller coaster fans, I don’t want to complain about the ride characteristics, because they are absolutely fine. Personally, something else bothers me about the ride, because it is simply boring. There is only one element during the ride that stands out in any way, the rest is like a classic jet coaster and let’s be honest, the Japanese can do that much better than the Americans from Utah. All in all, the Meteor Liner with music selection is a nice roller coaster, but not one that I would queue for half an eternity for in the existing conditions at Space World.

Zaturn

The situation is different with the launch coaster Zaturn, where the waiting time never exceeded 20 minutes, despite the pull-in operation and safety briefing ritual. This is a clone of the Stealth roller coaster from the English amusement park Thorpe Park, which is why the layout is quickly told. After the pulse of the light show has subsided, the train accelerates to a speed of 130 km/h. The train then shoots up a 60m high top-hat and leaves it in the same direction from which it came. In the following valley, a vertical acceleration of 5G awaits you before the braking section is initiated on the following hill. After a bend, you reach the separate exit platform.

Zaturn is solid and, despite its short travel time of about 30 seconds, actually offers everything that is missing on Titan. But compared to Stealth, the ride is unfortunately a bit weak, somehow I missed the atmosphere or at least the spillwater that you drive under on the ride; but it may also be due to the minimally shorter acceleration phase on the minimally older sister..

Along the closed Galaxy Theatre and the Maze Alien Panic Revolution, which we spared ourselves due to the high number of visitors, the path now leads us back to the Space Bazar and thus to the end of this report.

Pictures Space World

Conclusion Space World

Space World is a good amusement park, but it has already left its best days far behind. This is evidenced by the many empty spaces, especially in the area around the Big Bang Plaza. On the other hand, the roller coasters (with the exception of the Boogie – Woogie Space Coaster) are well maintained, which is not surprising when they are temporarily closed during operation. Either way, it was a great day in an extraordinary amusement park, which we will soon be able to talk about with a good dose of pathos; after all, at Space World we don’t mourn, we celebrate.

 


What is your opinion about the theme park Space World?  Just write it in the comment field below the report or visit our social media channels:

 

          


Click here for the next report of the Titanic Max Tour

Get corrected on The Smiler!

The Smiler

Opening Day Impressions

As chance would sometimes have it, events happen very much for one’s own benefit, as was also the case on the last day of May by the Ministry of Joy. This institution, based in the county of Staffordshire – more precisely at the Alton Towers amusement park –, was looking for volunteers for their novel apparatus for correcting the human mind, called The Smiler.

Built on the site of the former Black Hole roller coaster, the Smiler attracts everyone’s attention and sends one train after the other through the layout. The number of people to be corrected on that day was quite high, resulting in a queue with a small swerve inside the X-Sector up to the towers. However, after filling up the entire official waiting area, the situation was halfway settled. There was no preferential treatment for individuals and private patients on this day, however, only outpatient cases were recovered at short notice.

After leaving the outdoor waiting area, you enter the station building, where you are made to wait for a rather short time with all kinds of subliminal messages and optical illusions. In addition, there is the fully corrected staff that prepares you for the upcoming activities and frees you from everything that is not necessary. The station of the machine, which is not unlike a roller coaster, is kept simple and creates trust. The already marmallized persons seem to have successfully left their therapy behind. Shortly after, our mindbending journey is about to start.

The Ride

The ride begins with a curvy descent, which ends in a heartlineroll covered by fog and illuminated to match, after which one waits under loud laughter for the driver of the lift hill in front of one. Once hooked into the lift, the brake swords are lowered – just like on the second lift – which allows a safe roll down in case of a broken chain. After adding enough energy, we start our descend to the ground, whereby the second inversion takes place. Now everything follows in a very fast pace. We go up into an Immelmann only to be led into a Dive Loop. The first hill, which is pretty steep, follows and lifts us out of our seats. This is followed by an element, not dissimilar to a Batwing, where we first pass a corkscrew and follow a half loop, whereupon we experience the same in a mirrored form. A surprisingly high corkscrew joins in and releases the passengers half way corrected into the second lift hill.

In comparison to the first hill, the climb to the sky is now much steeper. Then, the game starts all over again the same way: A curvy drop guided us into a roll to the ground. Next we pass a roll over, which again turns us over twice, whereupon the second hill kicks us out of our seats. This is followed by a cobra roll, which features the only weak point in the otherwise very smooth ride, as you actually come into contact with the restraints when exiting the element. In the consecutive heartline rolls, this is already forgotten and the last inversion-free curve ends our therapy by leading us into the brake run.

With the words “You belong to The Smiler” you are released from the station, whereupon, after a few steps, you can collect your belongings and enjoy the spiritual purity to the full. Under all sorts of optical illusions, you leave the station in the direction of the exit, whereupon the grin continues to be visible in your face.

Conclusion

The Smiler is without exaggeration a very big coup for Alton Towers and makes you hungry for more. Whatever the next Secret Weapon will be, it will be outstanding. The ride on this roller coaster of the Münsterhausen manufacturer Gerstlauer is totally insane and reaches the goal in perfection. Hardly any other roller coaster is as fitting in its name as The Smiler and hardly any other roller coaster has the effects along the ride being so well received by the passengers as The Smiler. There is no need for a lavish design, as often requested by fans, but simply a good idea and minimalism in its most distinctive form. The waiting passengers are entertained by all the movements within the ride before they take a seat in one of the rows of, according to the author, the best roller coaster in Europe.

Pictures

 


What is your opinion about The Smiler?  Just write it in the comment field below the report or visit our social media channels: