Erlebnispark Schloss Thurn



Theme Park:Erlebnispark Schloss Thurn (since 1975)
Address:Schloßplatz 4
91336 Heroldsbach
https://www.schloss-thurn.de/
Operated by:Fam. Bentzel-Sturmfeder-Horneck

Schloss ThurnErlebnispark Schloss Thurn in the small community of Heroldsbach, Bavaria is a medium-sized amusement park in Germany. Opened in 1975 in the gardens of a Baroque pleasure palace, the amusement park hosts a solid selection of family-friendy rides, interesting attractions and breathtaking shows.

 
 
 

Highlights of the Animal and Theme Park

 




 

Ritterturnier

What a Joust

 


Schloss Thurn

 

Steampunk VR-Scooter

The awesome bumper cars experience

 


VR Achterbahn

 

VR-Achterbahn

A nice family roller coaster with the option to use VR

 


A funky bumper car and a jousting tournament

On my last visit to Heroldsbach, I was faced with closed gates at the Erlebnispark Schloss Thurn; in the low season, the amusement park is sometimes only open during the week. This time, however, a visit fell on a quiet Sunday within the high season.

Fledermauszentrum

Before we even get close to the castle that gives it its name and can pay our entrance fee, we are already in front of the first attraction. In the bat centre we can learn a lot about the animals in a fun way.

Schloss Thurn

The theme park originated in 1975 in the castle garden of the moated castle of Thurn. The origin of today’s Baroque castle complex was a fortified residential tower surrounded by several moats, which can be traced back to the year 1422. In 1747, the Bamberg cathedral chaplain Lothar Franz Horneck von Weinheim acquired the estate and began to convert the former knight’s castle into a Baroque pleasure palace.

The area around the castle mainly invites you to dangle your soul, and you can also explore the water around the moated castle with rowing boats and pedal boats.

Westernstadt

The first ride on our way to the western town is the small interactive water ride Piratenflotte. Along the way we also find numerous adventure trails for the younger park visitors before we then come across the Monzabahn vintage cars and shortly afterwards a fort.

The western town inside extends over a main street and a large square with a western show.  The main restaurant of the theme park is also located in the saloon. However, the culinary offer is not quite adapted to the ambience, which is a bit of a pity.

Steampunk VR-Scooter

The main attraction in the Western Town is the Steampunk VR scooter. This bumper car is unique in the world because it is the only one with virtual reality (VR), which is a thoroughly immersive experience. A film is shown where you end up fighting a robot spider and where the ride floor suddenly curves. The quality of this trumps the VR attractions of most amusement parks and makes for an absolutely coherent overall concept.

To be honest, I’m surprised why the VR trend was mostly used on large roller coasters and thus went under again after a very short time, when it’s precisely the implementation on standard rides that offers a much better experience. Bumper cars in amusement parks always have the charm of a fairground and don’t really fit into the big themed worlds of today, but with the right idea you can definitely upgrade the classic ride principle, be it the former Space Race in Hansa Park or with the VR experience here. I only hope that in the future more parks will invest as courageously as Erlebnispark Schloss Thurn.

Wildwasserbahn

Behind the Western Town is the entrance to the park’s log flume. The ride, built by Reverchon, also has a rather classic appearance at the Erlebnispark Schloss Thurn, although the waiting area is quite unusual. The ride offers a total of two drops, with the smaller one offering an additional wave. The degree of wetness of both drops is within reasonable limits.

Magisches Tal

In addition to the Knappenschule electric horse track, the chain flyer Kettenflieger, the family free-fall tower Ritterschlag and the boat swing Schaukelschiff Fledermausflug, park guests in the Magic Valley mainly romp around the tournament square, where the knights’ tournament takes place.

Ritterturnier

Quite unusually in a theme park, you can experience a real jousting tournament at Erlebnispark Schloss Thurn. Two teams face each other in a jousting match. This is an exciting competition between good and evil. Despite the very simple story, the acting is extremely convincing and the games and the fight choreographies with sword and shield are breathtaking.  

VR-Achterbahn

The VR roller coaster is a classic family roller coaster made by Zierer. The roller coaster, which is about 9 m high, offers a 220 m long, winding layout that is ridden through twice in a row.

Animal park and playgrounds

On the other side of the park there is a large playground and several smaller rides, such as the two Butterfly roller coasters, the carousel Schwanenkarussell and the Wasserbob dinghy slide. To get there, however, we have to pass through the beautifully landscaped game park. This is best done on foot or by taking a ride on the Westerbahn train ride or the monorail Schwebebahn.

Pictures Erlebnispark Schloss Thurn

Conclusion Erlebnispark Schloss Thurn

I really liked Schloss Thurn. The steampunk VR-scooter and the knights’ tournament are two highlights that you can’t even find in the big theme parks around the world. So a visit is definitely recommended, especially for families with smaller children.

 

What do you think about the Erlebnispark Schloss Thurn?  Just write it in the comment field below the report or visit our social media channels:

 

          


Having a great day at Six Flags America

Six Flags America

Main Street 1776

The first impression on entering Six Flags America is extremely positive. From 1776 Main Street, the paths lead to the themed areas Looney Tunes Movie Town, Chesapeake, Mardi Gras and the extremely attractive Hurricane Harbor water park, which is also included in the admission price. In addition to the carousel, wave swinger and teacup ride, you can also take a ride on the vintage cars of Minuteman Motors.

Looney Tunes Movie Town

Looney Tunes Movie Town, home to Zamperla’s Great Chase rollercoaster, is one of two children’s areas at the theme park.  In this area, there is a good chance you will meet your favourite Looney Tunes characters.

Mardi Gras

The Mardi Gras themed area offers a very nice ambience and some very cool rides. In addition to the French Quarter Flyers – the classic flying scooters – there is the Big Easy Speedway go-kart track, the Chance Rides Falling Star Zydeco Zinger, which unfortunately can only be ridden in twos, the Bourbon Street Fireball flat ride and the absolutely brilliant Intamin Voodoo Drop freefall tower. You can also experience the Ragin’ Cajun and Wild One roller coasters in this area.

Ragin’ Cajun

The Reverchon Spinning Coaster Ragin’ Cajun fits perfectly into the Mardi Gras themed area, which is perhaps due to the fact that the ride was already operated in the Mardi Gras themed area of the Six Flags Great America theme park between 2004 and 2013. Unfortunately, I wasn’t able to experience the ride on the day I visited.

Wild One

Although the Wild One wooden coaster only came to the park in 1986, it is the second oldest roller coaster in America. Prior to that, the wooden giant stood for 68 years at Paragon Park in Massachusetts, where the ride was known as the Giant Coaster. Wild One is now over 100 years old.

The ride on Wild One starts out quite leisurely with a long straight and a left turn before reaching the ride’s lift hill. Once at the top, you immediately enter the first drop. With a lot of speed you then go over the first airtime hill and immediately under the final drop of the park’s former log flume, which makes for a great near miss moment. After a double up you enter the high turn, which you ride at a good speed. With the best view of the now clearly visible remains of the log flume, the ride continues with a double down into the depths. Two big hills are on the way. A couple of smaller hills along the Mardi Gras themed area follow. After a left turn, the ride enters the big helix which is the finale of the ride.

The Wild One wooden roller coaster has a very fast-paced layout, but it slows down considerably towards the end. Unfortunately, the ride was also quite rough, which is why I ended up leaving it at one ride.

Gotham City

There are also plenty of rides in the Gotham City themed area. Alongside the classic Riddle Me This Round-Up ride, there is the absolutely fantastic Harley Quinn Spinsanity swing ride and the giant Wonder Woman Lasso of Truth Star Flyer.

Joker’s Jinx

After boarding the Joker’s Jinx we take off straight from the station. At full speed we immediately enter the extremely pressurised Cobra Roll before flying over the ground after two headstands. After a pressure packed valley we head straight up a sidewinder before cruising through the top of the ride. After a few turns we pass through a strange straight before entering the lower part of the ride. In a constant up and down motion we spiral down before changing direction after a wide left turn. We quickly approach the ground again before changing direction again. After two more steep turns close to the ground, we find ourselves upside down for a fourth time in a corkscrew, whereupon we reach the braking section and soon find ourselves back in the station.

The launch coaster Joker’s Jinx is a very solid roller coaster with a nice track design. It’s nice to ride the Flight of Fear coaster in an open area and see the spaghetti bowl in its full glory.

Penguin’s Blizzard River

A ride on a WhiteWaterWest Spinning Rapids Ride is always a pleasure. Unfortunately, Penguin’s Blizzard River was still closed for the season on the day I visited.

Superman Ride of Steel

There is hardly a better roller coaster than an Intamin mega coaster. The roller coasters, which are usually 200 feet high, offer a fast ride with a lot of airtime. At least that’s the case with the newer rides. Six Flags America’s Superman Ride of Steel is a carbon copy of the Ride of Steel coaster at Darien Lake, and the initial installation focused on a pronounced speed profile.

After the first drop, the ride goes straight into a low to the ground right turn and then over a large camelback. This is followed by a very long straight before entering a very flat 540° helix. Still at very high speeds, the track continues straight for a while before the second airtime hill follows. This is followed by another long straight and the second big helix of the ride. The finale is a bit unusual, consisting of three airtime hills before hitting the brakes.

Superman Ride of Steel is not a bad roller coaster, but not a good one either. Despite the excellent smoothness, the airtime and the high speed, the ride is a bit boring; after all, most of the ride is just long straights or even longer helices.

Batwing

Either Six Flags America has a lot of space or they had big plans when they opened the Batwing coaster. Vekoma’s Flying Dutchman stands a bit apart from the rest of the park.

But the coaster has nothing to hide. Once you have sat down on the train, pushed the bar down and put on the two-piece vest, the ride can begin. What you think is the back row turns out to be the front, thanks to an ingenious folding mechanism. Lying on your back, you leave the station and immediately enter the lift hill after a turn. Once at the top, we first enter a curve which gradually increases its banking and brings us into flying position. Looking down, we immediately enter the ride’s biggest drop. We enjoy our flight for a while in a big, steep turn, before lying elegantly on our backs in the next turn. After a descent we enter a loop which is simply breathtaking in this riding position. After a headstand 3/4 of the way through the loop, we whiz through the valley and change riding position again in a steep turn. Now we fly through a flat valley and a steep turn before turning twice on our own axis in a double inline twist. Finally we fly through a low to the ground helix before being flipped on our backs in a fly-to-lie element and shortly after reaching the brake section of the ride.

The ride on the Batwing is truly breathtaking. It’s just a shame that there are so few of the Flying Dutchman left. Compared to other Flying Coasters in America, Batwing has the edge and offers a really nice mix of positive forces and the feeling of weightlessness during all the flight manoeuvres. All in all, a great ride.

Whistlestop Park

Whistlestop Park is the second of the theme park’s two children’s areas. In addition to several rides from Zamperla, there is a miniature version of the Whistlestop Train to match the large Capital Railways park railway.

Chesapeake

The Chesapeake themed area is also home to some really cool flat rides, including Pirates Flight – a rare Flying Dutchman from Intamin – the High Seas pirate boat and a classic Eli Bridge scrambler called Cyclone.

Firebird

Like Ragin’ Cajun, Firebird was originally located at Six Flags Great America. Formerly known as Iron Wolf and Apocalypse, it is B&M’s first roller coaster. From 1990 to 2018, the coaster could be ridden standing up, but since 2019 it has been a sit-down floorless coaster.

The ride on Firebird starts immediately after a dip as you enter the lift. Once at the top, the ride descends in an increasingly steep curve. With a lot of pressure we then enter the loop of the ride. We gain height in a right turn. Another descent takes us parallel to the loop, where we enter a horizontal loop that circles and crosses the loop once. After a straight, which used to be a block brake, we descend again and at the same time enter the second inversion of the ride. After the corkscrew, it goes through a steep turn and a fun combination of figure-eight turns into the final braking section.

Unfortunately, B&M’s first ride is no longer a good coaster. Where you used to be able to ride a merciless stand-up coaster, you are now beaten by the restraints. The ride should have been demolished rather than desperately given a new lease of life. As an apocalyptic bird, the ride doesn’t really fit in with the pirate theme, but it looks good.

Roar

The wooden coaster Roar is the second coaster from GCI. Similar to Wildcat at Hersheypark, the twisting and playful layout promises plenty of action. It is the only GCI wooden coaster to use classic PTC trains instead of the Millennium Flyer.

The ride on Roar starts with a long right turn. After two short changes of direction you reach the lift hill. At the top we immediately enter a steep turn. A short climb then leads us into a steep left-hander, after which we cross the hill we just rode over at a 90 degree angle. After a classic camel-back, we take a steep, high-altitude turn over hill and dale before plunging down again. With a lot of momentum we now take a bend close to the ground and a hill directly into the next steep bend. Now we race through a covered section of track right across the course. Following a Bayernkurve and several low-hanging hills, we enter the final right-hander and slam on the brakes.

Like Wildcat at Hersheypark, Roar is a really good wooden coaster. The ride has a great layout with a really good flow and a consistently high speed. The ride characteristics are also really good for a wooden coaster of this age, which is why I rode several laps in a row.

Shipwreck Falls

Man, I love a good Shoot the Chutes, especially when it is an O.D. Hopkins ride. Unfortunately, like all the water rides on the day I visited, Shipwreck Falls was still closed for the season.

Coyote Creek

Der letzte Themenbereich in Six Flags America ist Coyote Creek. Dieser Western-Themenbereich ist wirklich gut gemacht und bietet neben dem Autoscooter Los Coches Locos auch das HUSS Break Dance Rodeo und die extrem coole (und leider geschlossene) Wasserbahn Renegade Rapids. Außerdem gibt es einen stilechten Saloon, der als Hauptrestaurant des Parks dient.

Mind Eraser

The main attraction of the Coyote Creek themed area is the Mind Eraser from Vekoma. The classic suspended looping coaster offers the tried and tested layout with roll over, sidewinder and the two inline twists towards the end of the ride. The ride characteristics during the ride are fine, so you can get on without hesitation.

Pictures Six Flags America

Conclusion Six Flags America

I really enjoyed Six Flags America. The park is really well designed for a Six Flags park. There are some very coherent themed areas and an extremely large number of flat rides, which makes the park feel more like a European theme park. I can’t agree with the often criticised slow loading times of the roller coasters, as on the day I visited there was not much going on, thanks to the forecast rain. As a result, I was able to ride every ride without having to wait. I also like the fact that the staff here are quite well equipped (with headsets etc), so that the trains were always sent on their way quite quickly. In short, I had a pretty good time at the park.


What’s your opinion on Six Flags America? Simply write it in the comment field below the report or visit our social media channels:

     


Click here for the next report of the Stumbled Runner tour.