Going on a Great Adventure

Six Flags Great Adventure

Six Flags Great Adventure has a rather unusual park layout, with visitors entering the park at its narrowest point in the centre. Here there is a long midway that runs across the entrance, with the Giant Wheel at one end and a land of milk and honey themed area with a carousel and a tea cups ride at the other.  The main attraction in this area is the Sky Screamer swing ride.

Wonder Woman Lasso of Truth and Cyborg Cyber Spin

To the right of the Ferris wheel is the large Movieland themed area. In addition to the interactive dark ride Justice League: Battle for Metropolis and the two roller coasters The Dark Knight Coaster and Batman The Ride, there is also the large swing ride Wonder Woman Lasso of Truth and the flat ride Cyborg Cyber Spin. Unfortunately, the latter wasn’t on my schedule during my visit, so I didn’t get to ride an Intamin Tourbillon.

Justice League: Battle for Metropolis

Developed by the Sally Corporation, the Justice League: Battle for Metropolis dark ride combines large plastic scenes with 3D screens where you have to fend off all sorts of Lex Luthor’s gadgets before he manages to capture the entire Justice League with the help of the Joker. It’s great fun, as you’d expect from Sally, and a surprisingly well-made dark ride that can be found in many Six Flags theme parks.

The Dark Knight Coaster

The Dark Knight Coaster is proof that Six Flags can do theme rides when they want to. The indoor Wild Mouse offers an amazingly fast ride in total darkness, with the hairpin turns in the upper part of the ride being themed throughout. The wilder part of the ride on the lower levels takes place mainly in the dark. All in all a great attraction!

Batman The Ride

Directly after the great success of the B&M inverted coaster Batman: The Ride at Six Flags Great America, the Dark Knight found his place at Six Flags Great Adventure in 1993.

After climbing the lift hill, passengers can expect a pre-drop before the train finally plunges down the first drop in a steep curve. On the descent, passengers can expect high G-forces before entering the first loop. The second inversion, a zero-G roll, follows in no time at all. Then another loop is taken. The blood pressure in your feet rises instantly as you go through a steep bend and a straight section of the track. It then heads mercilessly towards the bottom, where the first corkscrew awaits us. This element is pure madness if you are travelling at the back of the train, as the acceleration changes abruptly. The second corkscrew follows after a short right-hand bend. After that, a left-hand bend takes you straight into the braking section.

Batman: The Ride is still one of the best inverted coasters out there. The ride offers an intense ride layout with lots of positive G-forces on a relatively small footprint. Apart from the theming, the ride experience does not differ between the different rides, which is a good sign.

Nitro

Since the release of the computer game Roller Coaster Tycoon 2, Nitro has become one of the most famous hyper coasters in the world.

After a turn, the ride immediately begins on the 230-foot lift hill. Once at the top, the ride immediately descends. Interestingly, we change direction on the very first hill. The momentum takes us through another valley and over a classic camelback before we change direction in the best out-and-back style in a horseshoe turn. Another airtime hill is followed by another hill where we turn left. With plenty of speed we then enter a powerful helix that gets tighter and tighter and ends in a block brake. We then ride a series of very nice airtime hills to the final brake.

Nitro is a very cool old school hypercoaster. Although you only get floater airtime during the long ride, the many hills make it a real experience. The highlight of the ride is the intense helix before the block brake. In short, a really great coaster.

Jersey Devil Coaster

Past the Intamin Rapids Ride Congo Rapids, which was unfortunately closed on the day of my visit, we now head to the park’s newest rollercoaster, the Jersey Devil Coaster. The ride on the RMC Raptor Track begins immediately with the ride’s lift hill. After reaching the starting height of 40 metres in no time at all, we plunge straight down a very steep descent. After a quick ascent, it’s straight back down again in a dive loop. With brutal airtime, we then go over a huge camelback and immediately afterwards into a zero-G stall. A steep ascent then leads us into a very tight turn. Now we descend again quite abruptly and immediately enter a zero-G roll. Another ascent then leads us into a block brake. Without much delay, we then enter the next descent, after which another turn awaits us. Still very fast, we now race over a series of airtime bumps before reaching the final brake.

The layout of the Jersey Devil Coaster single rail coaster has a really nice flow. The inversions are all very easy to ride and the airtime is also very nice. I at least really enjoyed the ride, even if it is a bit tame compared to the other Raptor Track Coasters from RMC.

Skull Mountain

Every Roller Coaster Tycoon player will remember the Skull Mountain indoor roller coaster for its façade. The ride itself is a family roller coaster from Intamin, which is located in an unfortunately rather bright hall.

The ride begins rather curiously with a two-section lift and a short panoramic ride through the first level. Once in the main hall, the ride continues upwards for a while before a steep curve takes you straight back down to the hall floor. After an incline, we quickly change direction and make our way round a wide left-hand bend. After a short right-hand bend, we immediately enter a longer Bayernkurve, which leads us further and further downhill over hill and dale. After a right-hand bend, we enter a helix. Finally, after a short climb, we reach the braking section and soon afterwards the station, where our wonderful ride unfortunately comes to an end.

Harley Quinn Crazy Train and The Joker

Directly opposite the popular family coaster Harley Quinn Crazy Train – a Zierer Tivoli coaster that has run several laps in a row in this park – is the S&S free spin coaster The Joker. As always, the ride comfort on this coaster was quite good and there were plenty of rollovers at the end. For this reason, I can only warmly recommend a ride on the free spin coaster The Joker.

Houdini’s Great Escape

While Vekoma Mad Houses are a very common sight in European theme parks, they are not at all well known to an American audience with Houdini’s Great Escape being one of only two installations in the United States. In the story, we take part in a séance to bring Houdini back from the afterlife. In reality, however, we only experience a clever trick in which the benches each swing 30° to the side while the room rotates around us. A great attraction!

Twister and Parachute Training Center: Edwards AFB Jump Tower

Right next to the unfortunately closed HUSS Top Spin Twister is one of the park’s major attractions from the 1970s, which goes by the long name of Parachute Training Centre Edwards AFB Jump Tower. The Intamin Parachute Tower offers a great view over the park and the ride is quite fast. The actual drop, however, is very leisurely.

Superman – Ultimate Flight

Superman Ultimate Flight is located next to the entrance. As it takes a little longer to clear the coaster, it is advisable to get to the ride as soon as the park opens.

The ride on Superman Ultimate Flight begins immediately after a right turn as you enter the coaster’s lift hill. After reaching a height of 106 ft, the ride immediately descends in a right turn. The ride then climbs a hill, which introduces the main element of the ride: the Pretzel Loop. We are now pulled down with all our might and then hurtle through a valley on our backs. Once back up in the air, the ride takes us through three very gentle turns that add to the feeling of flying. A helix is followed by a nice roll. We then reach the braking section and shortly after the station.

The ride on Superman Ultimate Flight is very leisurely for a flying coaster, with the pretzel loop at the beginning being the highlight of the ride. Without it the ride would be a bit boring.

Green Lantern

The Green Lantern stand-up coaster has been located on the site of the Great American Scream Machine since 2011. However, the ride itself is much older and was located at Six Flags Kentucky Kingdom from 1997 to 2009, where it was known as Chang.

The ride on the giant stand-up coaster starts right away with the lift hill, which takes us to a height of 47 metres (154 ft). After a bend at a lofty height, the big drop awaits. In classic B&M coaster style, a very large loop awaits us and after a right-hand bend we enter the equally large dive loop. After a sweeping ascent, we pass through a high left-hand bend and immediately afterwards into an Inclined Loop. After a quick change of direction, the route then heads uphill again into a mid-course brake. Without adjusting the speed, we head downhill again. Here we enter the first corkscrew and after a crazy right-left bend, we immediately enter the second corkscrew. Another right-left bend then takes us into the final braking section of the rollercoaster.

Green Lantern is one of the most modern stand-up coasters, so the ride is relatively fast. The ride is very spectacular due to the impressive height and the huge inversions, but not quite as pleasant due to the frequent contact with the bars.

Runaway Mine Train

One of the theme park’s original attractions is the Runaway Mine Train. It is housed in a large fort. There is also a station for the Skyways gondola lift.

The ride on the rollercoaster begins with an unusually high lift hill. Once at the top, however, we first make our way through the treetops. The path first leads us through a long helix and then over several hills. After passing a block brake, we fall to the ground for the first time. Now the trail leads us into a surprisingly intense helix and over a flawless airtime hill. We then whizz over the lake past the fort before taking an incline and reaching the braking section of the rollercoaster shortly afterwards.

The Runaway Mine Train has a surprisingly high layout for an old school mine train. Although the start of the ride is not quite as exciting with the longer helix and the slightly descending and ascending straights, it gets really fast from the steep curve after the brakes. The Airtime hill and the bend at the lake around the fort characterise the overall very good ride.

Medusa

Passing the Saw Mill Log Flume, which was unfortunately still closed on the day of my visit, we now head to the back of the park, where the Medusa roller coaster is located. This rollercoaster is quite something and should definitely not be missed.

It is not to be missed. After climbing the coaster’s lift hill, you immediately descend into the depths. The ride takes you through the valley at high speed and immediately into the large loop of the coaster. A climb to the left turns out to be a dive loop and immediately brings us to the ground. With a lot of momentum we then go through a Zero-G roll and immediately into the Cobra Roll of the coaster. A climb then leads us into a block brake, where we get only a brief moment to catch our breath. A steep bend takes us downhill. We then enter an intense helix just above the ground. After changing direction we enter the Interlocking Corkscrews. A short turn to the left then leads us into the last incline of the ride, after which we enter the braking section of the roller coaster.

What a ride! The Medusa floorless coaster is an absolute fun machine with a breathtaking layout and a total of seven inversions. I always enjoyed getting on this ride, partly due to the very efficient handling of the ride.

Zumanjaro Drop of Doom

Unfortunately, the Zumanjaro Drop of Doom freefall tower, which is attached to the support structure of the KingdaKa rollercoaster, was out of service during my visit. This tower is the largest freefall tower in the world. Interestingly, in the early days of the attraction, the tower was only allowed to be operated when the rollercoaster was not in operation. This led to long queues for both attractions. However, this restriction has now been lifted and both rides can be operated at the same time.

Kingda Ka

Kingda Ka has been the theme park’s main attraction since 2005. The 456 ft high launch roller coaster from the manufacturer Intamin towers over the park and cannot be overlooked, casting a spell over everyone in its immediate vicinity.

Right at the start of the park, I was able to ride several laps in a row without having to queue for long. After all, the ride only takes a few seconds, during which you reach a top speed of 128 mph before climbing the tall Top Hat. We then cross its apex rather leisurely and with tension on the vertical slope directly in front of us. On the way down, we turn round once on our own axis. Finally, we race over a 130 ft high hill where the roller coaster brakes.

Kingda Ka is a damn short roller coaster, but also a damn good one. As the speed increases, you realise what forces are acting on the train before it goes up the top hat. You are really shaken up. The descent and the final rush of speed also provide enough endorphins to leave the ride overjoyed.

El Toro

Five years after Colossos revolutionised wooden roller coaster construction at Heide-Park in Germany, the El Toro roller coaster opened at Six Flags Great Adventure in 2006.

Here, too, the ride begins after a rapid lift hill with a high turning curve before entering the steep drop. We then experience the finest airtime and an unrivalled rush of speed over two consecutive airtime hills. After a lively turn, we ride over another airtime hill and then over a speed bump. At high speed, we are now drawn into a left-hand bend and immediately afterwards onto another airtime hill. This is followed by three quick turns in a row. With momentum, we then ride over a series of rather flat hills. Shortly afterwards, we reach the braking section of the rollercoaster.

El Toro is a really great rollercoaster with a genuinely good layout. Unfortunately, the ride characteristics of this wooden roller coaster are no longer the best compared to the other Prefab wooden roller coasters from the manufacturer Intamin. Despite being retracked during the seasonal break, the ride is quite bumpy. Accordingly, I like Colossos much better than El Toro, and not just because I have ridden Colossos hundreds of times and El Toro only once.

Pictures Six Flags Great Adventure

Conclusion Six Flags Great Adventure

My visit to Six Flags Great Adventure left me with rather mixed feelings. On the one hand, the park has a lot of really good roller coasters to offer, but on the other hand, the park simply has no charm. The existing buildings are all getting on in years, and the park really does have a lot of open spaces and lots of areas covered in concrete. Nevertheless, the park is very popular and was accordingly well attended on the day I visited. In the end, I was able to try out all the attractions except for the water rides, which were unfortunately closed. I think I’ll have to come back sometime in the middle of the season to experience the park in its entirety.


What’s your opinion on the theme park Six Flags Great America? Simply write it in the comment field below the report or visit our social media channels:

      


Click here for the next report of the Stumbled Runner tour. 

A wooden flash

Fun Spot America Orlando

Unlike its sister park in Kissimmee, the park in Orlando is gated and a security check is performed at both entrances. Tickets for the rides and attractions can be bought within the park. Like Fun Spot America Kissimmee, there is an evening wristband option, which I used during my visit.

Sea Serpent

The smallest roller coaster in the park is Sea Serpent. The ride by E&F Miler Industries is in the small kiddie ride section of the park and offers an oval layout, which is refined by many waves. The ride is enjoyable and a lot of fun for the youngest park guest.

Freedom Flyer

The Freedom Flyer on the other hand is a ride which satisfy basically everyone. Once we board the suspended family coaster, the ride starts with a short curve towards the lift hill. At the top we immediately fall in a wide left turn towards the ground. Far above the paths, we then climb up again in a similar way. A straight hilltop follows. With momentum, we now pass through a short dip, whereupon a labyrinth of narrow helices follows. Alternating right and left helices, we get faster and faster before we rush into the station at top speed. There we are gently slowed down and then come to a stop.

The Freedom Flyer is a top-class ride. The layout is fun, especially the young park guests. As the first big roller coaster I can hardly imagine a better ride. The pacing and the ride characteristics of this modern family roller coaster classic are very convincing.

White Lightning

Fun Spot Orlando’s star attraction is the GCI wooden coaster White Lightning. The ride runs along the Northern and Western boundary of park and serves as a nice background to most of the rides.

In a short dip we leave the station, whereupon the lift hill of the ride is climbed. Once the maximum height of 22m reached, we immediately plunge down the curvy first drop. Close to the ground, we are now swerving from one side of the ride to the other in a wild s-curve manoeuvre. This is followed by a double-up element with a double-down element ensuing. Back on the ground level we immediately shoot up into a turnaround where the banking of the track increases steadily before we fall to the ground. Rushing over hill and dale the track is now running parallel with the already experienced one.

After two high hills follows a slightly twisted S-curve hill, which flows into a small double-down. We now whiz over a very, very small hump before we are pushed to the right side of the train in a small curve. This is followed quickly by another very flat hill, before approaching in a short left-right corner combination the break run of the ride. 

Well, how should I judge the roller coaster?! After my first rides with Heidi – The ride at Plopsaland De Panne, which has a very similar layout, I was truly underwhelmed, but White Lightning has proven me wrong. This ride is fantastic! It is an overall very well paced coaster which is just fun to do one lap after the other.

Go-Kart Tracks

If you are looking to spend a bit of time on a go-kart track, Fun Spot got you covered. The four tracks named Commander, Quad Helix, Trasher and Conquest are pure fun. While the Trasher is a rapid track close to the ground, the other three are all multi-level tracks, featuring a bunch of helices, hills, steep drops, and tight curves. As the tracks are overlaying each other, you can hardly follow the layouts, which makes a ride on all of them a very challenging activity.

Miscellaneous

Fun Spot America Orlando offers a very solid selection of classic American flat rides, as well as some more exclusive rides, as the Enterprise or a star flyer variant featuring a new kind of flying sensation. As its sister park in nearby Kissimmee, the park also features a large Sky Coaster, which is also one of the largest of its kind.

Together with Gatorland – the alligator capital of the world –, Fun Spot America Orlando features Gator Spot – a small zoo housing Florida’s famous reptiles. Although it’s just a small attraction at Fun Spot, it is one you should not miss.

Pictures Fun Spot America Orlando

Conclusion Fun Spot America Orlando

Orlando’s Fun Spot America is a very solid amusement park, which offers a nice alternative to the picture-perfect theme parks by Universal and Disney. You don’t need to spend a lot of time (or money) to have a good time at the park.

On Street Mission at Port Aventura Park

A few years have passed since my last visit to Port Aventura Park. Apart from the two new attractions Angkor and Street Mission, nothing has greatly changed in the park since then, but a lot has changed in the resort. For example, the new Ferrari Land amusement park with Europe’s highest and fastest roller coaster was built right next door.

Anyone planning to travel to Salou by train in the near future should reconsider. Although the Salou – Port Aventura station still exists, it is only very rarely used. It is also the current terminus and is therefore only an alternative to the car for resort guests. I had planned to reach the park around noon, but thanks to numerous train cancellations it turned out to be much later. So I basically only had one evening and one afternoon to experience the park in all its fullness.

As you might expect in peak season, the park was extremely busy. Since I was still without the Express Pass on the first evening, I concentrated on some beloved classics, such as El Diablo – Tren de la Mina, before I headed to the Far West area. This area, like the Mediterrània area, had much longer opening hours, but here too the offer was very limited. Basically, until closure of the park, you could only ride the Stampida wooden roller coaster, the carousel, the break dance Crazy Barrels, the Rapid River Gran Canyon Rapids and the launch coaster Furios Baco.

While the crowds were still okay on the first evening, the second day of the visit took the cake. After my flying visit to the Ferrari Land theme park, I first went to an Express Pass sales point, only to find out that buying the €65 upgrade to Express Premium Gold was not really a good idea. Since the amusement park does not limit the upcharge offer, almost every visitor had the Express Pass, so that even with the pass, you still had to wait at least half an hour everywhere.

Angkor

Interestingly, during my visit, the Splash Battle Angkor had the longest waiting time in the entire park – even with the priority ticket, you easily had to wait 90 minutes here. The water ride is by no means exciting or remarkable in any way. The leisurely river ride is quite nicely presented, but the consistent use of static figures makes it not really interesting. Thanks to the limited number of boats, there were never any of the water battles for which this concept is actually known, which meant that the ride ended on a very dry note.   

Street Mission

The nearby Street Mission dark ride was also new to me. Set in the Sesame Street universe, we go with Detective Grover in search of the world’s biggest cookie, which went missing shortly before the Cookie Day Parade. Now the search for clues takes us through all the well-known Sesame Street locations. In the process, you meet familiar figures, as well as some that might be unfamiliar to me. The successful mix of screen sequences and three-dimensional scenes creates an astonishingly high level of immersion, which I had not expected. Coupled with the long ride time, it’s quite enjoyable and encourages repeat journeys. Well done, Sally!

Pictures Port Aventura Park

Conclusion Port Aventura Park

Port Aventura Park could not really convince during my last visit. Limited opening hours and a greatly reduced capacity in all rides despite the very large crowd in the park do not cast a good light on the park. While elsewhere in the country the parks were back to pre-crisis levels, at Port Aventura the Corona-related cost-cutting measures were particularly noticeable. This in turn meant that even the priority queues reached extreme lengths. This is a pity and therefore I have no other choice but to advise against a visit during the high season in August for the time being.

 

What is your opinion about Angkor and Street Mission? Just write it here below the report in the comment field or visit our social media channels: