Astérix est là!

Parc Astérix

Parc Astérix is available either in full or closed. Up to now I could always fully sign this statement, because every time I went for a roller coaster ride near Paris, the park was closed. It is in the nature of things that there are many other conditions besides this logical expression. However, it is also a fact that the amusement park, which opened in 1989, is one of the most famous European amusement parks and is therefore quite well visited. Astérix is also a very successful brand.

As a collector of the French hardcover books, I was very much looking forward to the visit to the Parc Astérix. After the second night in Champagne, I left for Paris after a short chat with the owner of the holiday home. But as the motorways were all overloaded, I reached the theme park via numerous national roads much later than originally planned. Actually, I had already wanted to buy the pass Saison Découverte online (reduced-price annual ticket with exclusion days), as it is cheaper than a two-day ticket, but thanks to shipping, the ticket would probably have arrived after my visit at home. So I had to pay the parking fee of 10€ at least once. As the queue at the annual ticket office was too slow for me, I bought a normal day ticket, which I later converted in Parc Astérix. Thanks to the data already entered online, this was also done in no time.

Le Défi de César

The first part of my three-day tour of the park is the Le Défi de César mad house. As candidates for the Roman intelligence service, we are to infiltrate the stubborn Gaul. All of Gaul? No, actually only the village of Astérix and Obélix. In order to prepare ourselves for this mission, Julius Caesar has set us several tasks.

In three pre-show rooms we are now guided through the attraction before the actual Mad House awaits us. In the first challenge we learn how important it is to wear the future work clothes – beards and Gallic braids – with dignity. The second challenge focuses on Gallic humour, before we turn to the magic of Gallic women and the musical arts of the bard Troubadix in the third challenge. This is exactly what happens in a Roman bath, which, to the song of Troubadix, no longer has control of its water masses and almost collapses. The final challenge is the crossing to Gaul. During this crossing we meet Astérix and Obélix in person, who noticeably enjoy turning the ship around its horizontal axis for a few laps. Shortly afterwards the ship sinks and an octopus attacks. We barely escape the beast and then give up.

The Mad House of the manufacturer Mack Rides scores above all by the inclusion of the well-known characters and by the inclusion of the future secret agents. Unfortunately, the experience gets very long, especially towards the end, so that repeat rides are not really recommended. As a unique happening, Le Défi de César should not be missed.

Romus et Rapidus

Only a few metres further on is the entrance to the Romus et Rapidus Intamin Rapids Ride. Once known as Descente du Styx, the rapid river has been entertaining park visitors since the opening year of the theme park. After an incident in 2006, when a boy fell out of a boat, the safety features were massively extended, giving it its current appearance. Since then, the boats have been much less free-flowing, but this is by no means a renunciation of the wild river ride. Romus et Rapidus offers a wild rafting trip with a large number of rapids and other obstacles, where water is always sloshing into the boat. A very splashing adventure.

Théâtre de Poséidon

The same could be said of the Parc Astérix dolphin show at the great Théâtre de Poséidon. But instead of Gaulish humour, a dull dolphin and sea lion show awaits us here, where the relationship between trainer and animal, as well as education about the animals, takes centre stage. If you are honest, the whole spectacle is like a journey to a time long gone and that’s exactly where we leave it.

Cheval de Troie

We experience a far more positive journey through time on Cheval de Troie, a flying carpet from Zierer. Although the ride on the Cheval de Troie is extremely short, it’s a real thrill – after all, the gondola has to accelerate accordingly to reach the peak of the ride in the shortest possible time. It’ s like a special kind of quickie.

Pégase Express

The queue at the Pégase Express turns out to be much longer. After a few steps in the station building of the Gare Montparnassos (hihihi), you can quickly get out into the fresh air again and walk over the dike of the Romus et Rapidus rapid river, from where you can catch a great view of the soon to follow trip, before returning into the building. Here you have to climb a lot more steps before you reach the station of the roller coaster. Theoretically, you will be let into an area in front of the roller coaster, where you can deposit your belongings – but if there is not much traffic, this step is not necessary and you have to take them with you on the ride.

From the station, we start with a small friction wheel lunch. The speed built up by this is, however, already reduced to a minimum on the following hill before it goes rapidly towards the first lift hill in a downhill leading Bayernkurve and a strongly inclined left curve. Quickly we reach the top of the first lift hill. In a curve we enjoy the view for a short time before the train plunges to the ground. With a bit of airtime we now whiz over a camelback and a total of three turns, before we approach the highlight of the ride via a kind of double-up. With a lot of speed we break through an advertisement in a beautiful steep turn, before we make another series of turns towards the second lift hill. Once arrived, we are quickly transported up the hill and then pushed into a raised temple hut.

The show programme for setting the course seems a little unimaginative and not very threatening; fortunately, however, we are quickly released from it by a friction wheel launch. Once again a short hill follows, which uses up all the momentum before we fall to the ground in a long curve. Backwards we go over hill and dale, or rather a rather wild ride with all sorts of hills close to the ground, small S-curves and tiny turns past the rapid river, back to the station building. Parallel to the first lift hill of the ride we reach the braking track after a short time. Here you roll back far enough before another switch can be set, which will let you go back to the station for the last few metres.

The Pégase Express is an extremely dynamic family roller coaster with some truly amazing ride manoeuvres and moments. The ride in Parc Astérix has a lot of momentum and in some parts is not very gentle with its passengers. Nevertheless, the ride remains family-friendly at its core, which is why Maman et Papa shouldn’t be completely overwhelmed, while the children are cheering with joy for the whole ride. Nevertheless, I left it at only a few rides – when there is no rush, the queue here is simply far too long.

Vol d’Icare

Before the Pégase Express was built, the largest family roller coaster in the Parc Astérix was the Vol d’Icare. Based on the layout of the (former) roller coaster Comets from the Danish amusement park Tivoli Gardens, the roller coaster impresses with a variety of enjoyable curve manoeuvres. But instead of a theoretical capacity of 1200 people per hour, the ride usually has a much lower passenger flow due to a modified train design. Here, instead of two people next to each other, a maximum of two people can sit behind each other per row. Although the staff visibly tries to fill up the trains quickly and send them on their way, you should always expect a longer waiting time.

If you could get a seat in the train after some waiting time, you just pull the bar – which can be adjusted by a rail in the centre console – towards you before you can start your journey.  After a short right-hand bend, the lift of the ride is already reached, which takes you up to a height of 10,7m. But there is no time to enjoy the view and so we soon fall down a steep curve. Due to the extremely compact construction of the ride, a very narrow and therefore very pressure-laden valley awaits us before we climb up the hill and down the valley in an equally narrow Bayernkurve. Immediately the first block brake is crossed.

In a rather wide right turn we now increase our speed constantly before we make our way to the second block brake after a rapid left turn. We then leave the second block brake in a left-hand bend, followed by a wide right-hand bend. With a good momentum we slam into another block brake and are slowed down almost to a standstill. Especially on the first ride this brake comes as a surprise, especially since we still haven’t reached the end of the ride. Very slowly we make another combination of right and left turn, whereupon another block brake is waiting for us. We reach the actual braking section of the ride after a short dip on this one. After a turn-around we reach the station building of the roller coaster.

Even if the Vol d’Icare sounds like a collection of block brakes with little track in between, the roller coaster is extremely entertaining, especially because of the first two sections. The ride is fun and encourages you to repeat rides if there are not many people queuing for it. It is a pity that there are so few examples of this type of roller coaster.

Hydre de Lerne

With the Hydre de Lerne another classic flat ride awaits us that should not be missed. This nicely designed monster, produced in Münsterhausen, offers an extremely fast and by no means short ride. Furthermore, the Polyp is one of the first rides made by Gerstlauer Amusement Rides.

Rivière d’Elis and Discobélix

Past the leisurely boat trip Rivière d’Elis we are now drawn to Discobélix, a Disk’o Coaster from Zamperla. Larded with fire and water effects, the ride convinces especially from the outside. For the passengers themselves, it is unfortunately a little monotonous. Admittedly, the ride is certainly chic and the ride across the water is an extremely nice feature.

Tonnerre de Zeus

Now we come to the wooden roller coaster Tonnerre de Zeus. The camera-shy Woody, who is remembered by many fans mainly because of his entrance gimmick, has made it to the top of my list of favourites without much effort. How? Let’s take a closer look right now.

The journey begins with a short right turn out of the station. We immediately reach the lift hill and a little later the starting height of 30m. After another bend at a lofty height the train rushes over a CCI typical and much too narrow hilltop towards its fate. Exposed to light airtime we do the same and race mercilessly towards a tunnel that is much too narrow. With a lot of pressure and shake, rattle and roll we cross the first valley. Thereupon we shoot up a hill, which at the same time initiates a change in the layout. We quickly sink down before we are torn out of our seats again and get closer to the ground. Over a camelback we then cross the lift structure of the wooden roller coaster and approach the main element of the roller coaster, a 572° helix.

Here we will spend some time together over hill and dale. There is a constant up and down, sometimes the track is very steep and runs through its own structure. An awesome part! It suits quite well that a number of small hills are waiting for the passengers, which of course transport them out of their seats. Once again a turn follows with an included dip, which once again skillfully pushes us into the side of the car. With momentum we also leave this curve manoeuvre over a brisk Airtime hill, which is also followed by others. Inside the helix we now cross another turning curve before we slowly make our way back to the station. Over a right turn the track slowly nestles up the lift hill. But shortly before reaching the station the train roars over a hill and disappears into a forest after a left turn. Here we make a lap in a 256° helix, whereupon the braking section is reached and soon the wild ride ends.

Tonnerre de Zeus is awesome! The ride offers a great pacing, peppered with some really great airtime moments, which are not as crazy as with the sibling Megafobia in the Welsh Oakwood Theme Park, yet they appear more often. Furthermore the ride is hardly lacking in lateral forces, which especially in the insanely constructed helix in the middle part of the ride cause a broad grin on the passengers’ faces. The great first drop into the narrow tunnel, as well as the extremely long ride duration are further points why you simply have to love this ride. A terrific thing and a must-do for every roller coaster lover.

Goudurix

We will now find out if this statement can be applied to the looping roller coaster Goudurix. The former inversion record holder has been smiling at us from far away for quite a while. The ride built by Vekoma is indeed quite an ordeal for many people – especially for those who are a bit taller – and they experience it as an unparalleled torture. Parc Astérix is well aware of this, which is why the ride has already been redesigned. However, that was several years ago and you didn’t read many opinions during this time, so I was very excited about the trip.

After a short dip out of the station we soon reach the lift hill, which takes us up to a worrying 36m. At the top we quickly cross a hilltop, followed by a wide left turn. With increasing speed we approach the actual first drop and fall directly towards the ground without any mercy. With full force we are pressed into the car in the following valley before we shoot up the first inversion figure. In the Butterfly we see the world upside down twice, while we have to endure quite strange rail inclinations. In between, the element is also amazingly powerful, offering the passenger an interesting interplay of forces. Also in the following valley the G-forces do not get weaker, just good that we are already on the ramp to the next inversion figure.

Quite quickly we turn to the right and find ourselves once again upside down. Without compassion we once again rush towards the ground and continue to be under pressure. What we have just experienced follows in reverse order and after the fourth headstand we find ourselves on a ramp leading downhill. With momentum we approach the only real loop of the ride, which is a bit shallower than expected. On the following hill we can now take a deep breath for the first time. In a long curve we take another turn, only to experience the world in a corkscrew two more times overhead. In the flow of the corkscrew a classic Bayernkurve is added, whereupon we soon reach the braking section of the ride. Interestingly enough, there is a small gradient, followed by a longer straight line past the storage track of the ride. A small gradient later we find ourselves in the brake track which is parallel to the station. A short turning curve later the ride is over again.

Wow, what a ride! Goudurix is certainly not gentle with his passengers, but unfortunately I didn’t get to experience the much-vaunted blows and strong vibrations. Even after several rides in a row the enthusiasm about the powerful inversion slingshot from Vekoma prevailed. I am well aware that Goudurix is not to everyone’s taste, but just for the butterfly element right at the beginning of the ride it is worth to experience the roller coaster at least once.

La Galére and Transdemonium

We end our tour of the lake with a ride on the La Galére boat swing, which is typically French and very atmospheric, before turning to the medieval theme area of the Parc Astérix. Here, we are immediately greeted by the eerily beautiful dark ride Transdemonium, whose entrance, in contrast to the dominant exit portal, is somewhat inconspicuous.

The morbid puppet theatre should not be omitted in any case, because the atmospheric mixture of surreal scenes, appropriate sound system and variable ride dynamics is convincing all along the line. It is a beautiful ride that is able to capture the spirit of historical ghost trains. That alone is a great art. Combined with some great scenes, above all the horse skeleton carousel, the Transdemonium has quite a high show value. The end of the ride reminds me of the former and also great ghost train Over the Hill from the English amusement park Adventure Island and therefore did not really come as a surprise to me. Nevertheless, a great ghost train, which you should not miss.

Les Cheveaux de Roi

Passing a burger stand and a small café, we are now drawn into the courtyard of the castle, where we take a ride on the horse carousel Les Cheveaux de Roi before changing to the French themed area. In another hall, two dioramas reflecting life in Paris in the 17th and 18th centuries will be performed. During my visit, I was unable to understand why there is an unused queue in the middle of the hall. In general, the area looked neglected, which could also be due to the fact that the large show arena next door is not used during the low season. As I was able to research, the aforementioned queue is, however, even then only used for the Maison de la Peur during the Halloween season.

Oxygénarium

Back in the daylight, we immediately devote ourselves to the air cure on the Oxygénarium round boat slide. This Spinning Rapids Ride from Whitewater West has been providing a good spin and an occasional shower since 1999. If you know Störtebekers Kaperfahrt in Hansa Park, you will also enjoy Oxygénarium, although the track has far fewer curves. The design of the ride is just as convincing as its integration into the surroundings, as even from the queue it is hardly possible to see the track. Above that the queue offers an excellent view of the roller coaster OzIris, which we will get to later. Accordingly, an absolute must-do for every amusement park fan at Parc Astérix.

Chaises Volantes and Nationale 7 

After a ride on the Attraction à Sensation in this area – the wave swinger Chaises Volantes – we dedicate ourselves to the French national road. The vintage car ride Nationale 7 takes us on a rather long stretch of road past several lovingly and humorously designed scenes. Thanks to its location, it is quite possible to overlook the ride.

Menhir Express

Far more dominant in this respect is the log flume Menhir Express. Passing the tea cup ride Les Chaudrons and the cog ride La petite Tempête, the route takes us once around the entire ride before we reach the entrance of this ride from O.D. Hopkins. As a fan of the manufacturer’s Shoot the Chutes rides, I have been looking forward to experiencing a log flume from this company in Europe for some time. But it almost never came to that. In the report on Walibi Rhône-Alpes I already explained the single rider policy of the Compagnie des Alpes, but this was the first time that they wanted to deny me a ride completely. Especially in the Parc Astérix – where I was always put in the boat with other people – I was very surprised. There was no sign at the entrance of the attraction. In the end I was able to join the following family, but unfortunately also only after further inquiry. As I said, at all other water attractions of the CdA the whole thing went much less problematic.

After all the unnecessary stress, the cooling down came at just the right time. After the menhir has left the station, you bump a little in an S-curve towards the first lift. At the top there is a faster passage consisting of several right and left turns, before you slow down a bit and rush through real white water. After several bends you reach a tunnel, where the first shot of the ride is hidden. With momentum you go down immediately and up again just as fast. After a camelback you reach the exit section, whereupon a larger amount of water pours over the passengers. On the way to the next lift the rapids predominate and water is constantly splashing into the boat, before a cave is reached at some point. This leads one through a seemingly switched off revolving tunnel, as well as a water fountain tunnel similar to the one of the Gruffalo River Ride Adventures in the English amusement park Chessington World of Adventures.  Back in the fresh air, the second lift hill of the ride awaits us. In lofty heights, we will now dawdle through the canal for a few more metres before the second ride awaits us. Although the smaller downhill run is usually the wetter one, you will also have a good shower on the big one. Completely soaked, we return to the station.

The Menhir Express is a log flume that really lives up to its type designation. The ride is fast, very lively and absolutely wild due to the rapids. The two shots are almost superfluous if they weren’t also absolutely brilliant. The degree of wetness is, as is typical of O.D. Hopkins, extremely high and yet I would have loved to go on one lap after the other. It is a real pity that there are so few log flumes of this character in Europe. Whitewater West would certainly be happy about new orders.

While we just had a view onto the menhirs, we can also slowly take a look at the home village of our favourite Gauls. It is situated in the middle of Parc Astérix and offers the ideal opportunity to get away from the hustle and bustle of the area. There is also a small show arena around the Troubadix tree house, which serves as a stage for a pet show in summer. The animals themselves live in the village and are even more likely to excite the children than the eerie Meet & Greet characters. In this respect there is really room for improvement, because frightened children can be found on every corner.

Épidemaïs Croisière

Directly adjacent to the Théâtre du Barde is the dark ride section of the Épidemaïs Croisière boat trip. This leisurely cruise takes us on a journey through the famous comic strips. In the individual scenes we meet a variety of characters, as well as a Roman garrison, which is of course reduced to rubble.

Through the really stylish children’s area La Fôret d’Idéfix, with its beautiful selection of children’s rides, we now move on to the Théatre du Panoramix, which was used for the show of the magician Crypto on at least one of my visiting days. This was unfortunately mystical nonsense and not very entertaining, but it is interesting to see what a variety of shows and a multitude of performances Parc Astérix puts on depending on the crowd. It is also impressive that Parc Astérix has its park plans reprinted every day. Not only are the daily shows and performance times in the plan, but also information about the weather and other information. Such a service is really not often found.

Gaulois-Romains: Le Match

Past the famous carousel Le Carroussel de César, where you can take a seat in the middle of Obélix, we are now drawn to the Roman arena, where Gauls and Romans compete in Gaulois-Romains: Le Match a more or less fair competition. In three rounds of competition, the show is about nothing less than the future of the Gaulish village, and the whole of Rome resorts to unfair means, which can even give the audience a nasty surprise. For example, I was allowed to give an interview to a recorded soundtrack, how wonderful! The whole show is of black humour and the performances of the dancers and acrobats are really breathtaking. In the meantime, there is also a brilliant halftime show with advertising sports, which you will certainly not see anywhere else. But for our Gauls it doesn’t look good at all, only good that towards the end Idéfix gets into the arena with the magic potion and the Romans get a good beating as a result. A great and above all entertaining show that should not be missed.

Also not to be missed is the gastronomy of Parc Astérix. It is really damn good. In addition to the typical theme park dishes, Parc Astérix offers a wide range of wild boar dishes and other delicacies. Personally, I’m really fond of Burger Italy with rocket and pesto, which is why I scheduled the third day in the park only for lunch. The alternative would have been a visit to the nearby amusement park Mer de Sable, but I decided not to do so. But at least the annual ticket was worth a little bit more and the Zierer waltz ride will not run away from me that fast.

Le Grand Splatch

The next attraction on our park tour is the park’s Intamin Spillwater. The entrance to Le Grand Splatch is located below the track of the elevated railway Les Espions de César, which offers a good view of the Gallic village and the children’s area of the Parc Astérix, and is sometimes quite interesting. In fact I walked too far the first time, because I thought the entrance was not at the Astérix rock but rather near the station. So I quickly marched back and through the quite spacious queue to take a seat in the next boat.

The lift takes us quickly up to the top, where we accelerate in a tight curve, which then immediately turns into the first shot of the ride. Slightly moistened, we now bob through a canal for a few minutes and are constantly surprised and entertained by small to large water effects. At some point the second shot of the ride appears in the form of a double drop. Depending on where you sit and how the weight is distributed in the boat you can leave the trip halfway dry or completely soaked. I won’t become a fan of the double drop ride at Intamin Spillwaters – in this respect the single drops are somehow more impressive – but I will always be a fan of Le Grand Splatch. The ride is very unique and entertaining.

La Trace du Hourra

If the layout of a roller coaster gets its own backstory, then Trace du Hourra is the place to be. The story takes place at a time when man has not yet walked on two legs. One day a caveman learns that very thing and screams Hourra loudly to tell his friends about the discovery. The path he took between the mountains is the route of La Trace du Hourra. But before we can have the pleasure of a ride on this bobsleigh run made by the manufacturer Mack Rides, we first have to stand in line for quite a while.

At some point the time has come and the journey can begin. In a left-hand bend we leave the station immediately and soon climb the only lift hill of the ride. After a short straight line at a height of 31m, we immediately descend steeply, whereby the swing of the bobsleigh in the first 270° helix is already very pronounced. Now we make the first change of turn and immediately take a wonderful left curve. This is followed seamlessly by a downward helix to the right. With a shallow rumble we tackle a gradient and then cross the first block brake of the ride. After a narrow left-hand bend, we now swing upwards in an ever-tightening right-hand downward helix. With momentum, we climb another ascending slope. After the second block brake, we now circle a little above the heads of the waiting people in a left-hand bend, before we pass them directly in a 270° helix. After a left-hand bend close to the ground we reach a long ramp, which then leads us into the braking section of the ride. This is followed by the return to the station via several stopping positions.

La Trace du Hourra is a decent bobsleigh run with a beautiful start and an extremely impressive height. The ride is enjoyable, although I personally prefer other bobsleigh runs. However, I have only ridden the ride twice, as the waiting time at the ride was always too long. At Trace du Hourra, a visit is recommended especially in the early hours of the morning, as you can still walk straight through to the station.

S.O.S Numérobis

The smallest roller coaster of the Parc Astérix theme park is located in the Egyptian themed area. On S.O.S Numérobis the smallest park guests are offered an exciting ride through a layout in the shape of an eight. Depending on the rush, two or three laps are ridden on this medium-sized Tivoli coaster.

OzIris

By Osiris and by Apis, look at me…

Iris – the hypnotist from the movie The Twelve Tasks of Astérix – invites you to group therapy in Parc Astérix and we are there live on OzIris. Once you have taken your seat, the happening can start immediately. “Par Osiris et par Apis, vous êtes maintenant des oiseaux. Oui, des oiseaux!” sounds from the loudspeakers as we leave the station bird-free and climb up the 35m high lift.

As soon as we reach the top we fall like a bird that has just left its nest, unstoppably and unbelievably steeply towards the ground. With momentum we rush through the first valley before we turn right and climb a dive loop. Once overhead we descend skillfully into a rather narrow valley. With full speed we climb up again to take the path towards the loop in an over-banked turn. Once more our feet stretch towards the sky before we fall into a deeper lying valley and feel a short airtime moment. In a professional way we now turn our direction in an Immelmann. After a second Overbanked Turn we plunge into a fog-flooded underwater tunnel in front of the impressive domicile of our trustworthy hypnotist.

Back in daylight we are immediately rotated once around our axis in a zero-G, whereupon a 270° helix awaits us. After a short moment of catching our breath we fall to the ground once more. Directly behind the temple complex the second Zero-G Roll of the ride awaits us, which this time spins us clockwise. This is followed by an upward helix close to the ground, which pumps the blood into our legs one last time. Below the lift hill we will now once again see the direction of travel, whereupon, after a quick dip and a short ascent, we already face the braking distance of the ride. After another bend we reach the station, whereupon the next passengers are already invited to the session with a spirited “Au suivant”.

OzIris is without doubt a magnificent roller coaster. The choice of ride elements is as successful as the staging of the ride and the associated theme area. Everything is just right at first glance. One could take a deduction for the location directly at the motorway, but on the other hand this is also an ideal advertisement for the Parc Astérix, which will soon be allowed to have a much higher ride. Nevertheless, OzIris remains a really great ride, which you will quickly learn to appreciate thanks to the single rider entrance on the left side of the temple.

Pictures Parc Astérix

Conclusion Parc Astérix

In addition to all kinds of comic references, lots of black humour and a really chic design, the theme park of the indomitable Gauls offers above all a magnificent portfolio of rides, which is rarely found in such abundance. The roller coasters of Parc Astérix are good to very good because of the bank and the water rides are the crème de la crème in European comparison. The offer is supported by a variety of shows worth seeing, which are shown depending on the rush. I at least felt very well entertained on all three visiting days, even though I had originally planned only two. Thanks to the low crowd, a visit during the Easter holidays is highly recommended.


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On a dinosaur hunt in the Peppa Pig World

History of Paultons Park

Known nationally as Peppa Pig World, Paultons Park is located on the land of the former Paulton’s Estate near Southampton. In 1979, the Mancey family bought the land, cleared it of scrub and debris and built the gardens we see today, including a small bird park and adventure playground. In 1983 the park opened its doors to visitors for the first time as Paultons Park and Bird Gardens.

Three years later the first rides moved into the park. In 1993 the first roller coaster was added. Since the millennium the park has been growing steadily. But its most important investment was made in 2011 with the opening of the first Peppa Pig Land, the Peppa Pig World. Within a year, Paultons Park doubled its visitor numbers. An unparalleled success that has attracted a host of other toddler theme areas at various theme parks both within and outside the UK. However, it remains to be seen whether such brand loyalty outside the UK works at all.

Tour of the park

Upon entering the park, one immediately finds oneself in the beautiful gardens of the park. From here you can either turn right to the Peppa Pig World or left to the Lost Kingdom theme area. Basically a decision against or with the stream of visitors. As a roller coaster fan the choice is even easier, but for narrative reasons I start with the visitor booster.

Peppa Pig World

Passing a 3D cinema, where the film Sammy’s Great Adventure was shown, as well as an adventure golf course included in the admission price, the park railway, an rubber dinghy slide, a beautifully laid out tractor ride and a carousel, we head towards the Peppa Pig World theme area. Here you will find a number of rides from Metallbau Emmeln and Zamperla, including an electric horse-riding track in a toy dino design, a duck carousel in a boat design and a Flying Wheel (a kind of teacup ferris wheel). All this is complemented by figures familiar from the series, matching playgrounds and the house of the Pig family. In 2018, the themed area will also be expanded with a round boat trip and a sightseeing tour.

There is not really anything more to tell there. While the rest of the park was partly deserted, there was a lot of activity in this area. All this speaks for the series produced since 2004. I myself consider such branding to be questionable, as it has a major impact on small children. Unfortunately, it must be said that the time of generally designed toddler areas (e.g. a farm area) seems to be over.

Cat-o-pillar

Interestingly, Paultons Park itself offers the exception to the rule. Instead of just relying on Peppa Pig, the park does its own thing in the Critter Creek theme area. Besides the roller coaster Cat-o-pillar, a Zierer Tivoli in the medium sized version, the themed area convinces with its wacky design and the integration of an insect and amphibian house.

Little Africa

There are also several animal enclosures along the river, which were expanded in 2018 with the Little Africa theme area. There is also a large penguin enclosure where show feeding takes place several times a day.  Directly adjacent to it there are several smaller rides, including a boat swing, a teacup lift, a Kontiki, and two family free-fall towers of different heights, which were placed directly next to each other.

Lost Kingdom

On the other side of the gardens is the Lost Kingdom themed area, which has created a very special flair by cleverly expanding the portfolio and incorporating rides that were once only loosely themed. Here you can see how you can create an all-round coherent themed area with well-considered actions.

Flight of the Pterosaur

In order to get a better overview of the area we immediately board the roller coaster Flight of the Pterosaur. After a short curve out of the station we climb the 20m high lift hill. At the top we immediately fall down in a wide left turn towards the ground. Far above the adjacent Demolition Derby we climb up again in the same way. A straight hilltop follows. With momentum, we now pass through a short dip, whereupon a labyrinth of narrow helices follows. Alternating right and left helices, we pass a cave and get faster and faster before we shoot into the station at top speed. There we are gently slowed down and then come to a stop.

Flight of the Pterosaur is a top class ride. The layout is fun and can satisfy especially the young park guests. As the first big roller coaster I can hardly imagine a better ride, although Paultons Park can offer two similar calibres. The pacing and the ride characteristics of this modern family roller coaster classic are very convincing.

Velociraptor

Right next door is the small shuttle roller coaster Velociraptor. As the first rebound version of the Family Boomerang by Vekoma, the ride impresses with its curves close to the ground and the small hill above the station. The layout itself resembles an eight, with both ends running over the loops.

After you have been driven backwards up the lift hill, you immediately descend rapidly and then pass through the station at full speed. This is followed by a left-hand bend close to the ground, as well as the already mentioned hill above the station, where light airtime sets in. After a right-hand bend under the lift hill, a hill follows over the first bend, which has a small hump in the middle. Here one comes to a standstill, whereupon the backwards journey begins. A little more leisurely than before, you now make your way back to the station.

Compared to the standard model, this system is particularly impressive due to its distinctive speed profile. The curves close to the ground are convincing all along the line and even the hill in the middle of the track knows to please on the forward drive. Thanks to the generally lower visitor demands, it is possible to remain seated on the ride and thus dare one ride after the other. For the coaster fan this is an optimal roller coaster which really is a lot of fun, but probably keeps many children away from the ride because of its backward ride.

Temple Heigths, The Dinosaur Tour Co. and Dino Chase

The situation is different for the remaining rides in this area. The small flying carpet Temple Heights and the Jeep Safari The Dinosaur Tour Co. know how to please just as well as the children’s roller coaster Dino Chase, a Zierer Tivoli in the smallest version with an extremely cute train design and an all around successful appearance.

Magma

Passing a dragon carousel of the manufacturer Zierer, which offered both a forward and a backward ride, and a go-kart track, we now head towards the last roller coaster of the park. But first we queue up at the interesting free fall tower Magma and enjoy the elaborately designed queue, before we ride up and down the SBF Visa tower over and over again. If the park would offer a different hardware, the tower would probably be a good one.

Cobra

Arrived at the Cobra, the first thing to do is to leave the depressing and extremely sterile waiting area behind you. Once this is done, you have to get into the well-known Gerstlauer sleds, whereupon the journey is about to start. After the lift hill has brought you up to the initial height of 16.5 m, the sledge immediately plunges down in a very steep right turn, whereupon an upward helix is performed in the same direction. After a short block area, four hairpin bends follow in best wild mouse manner. In a racy combination of two helices, the descent becomes extremely fast before ascending again a few metres. Over several camelbacks you make your way to the other side of the course, but unfortunately there is no generous lift-off at all. After a further downward helix the brake run of the layout is reached.

Cobra is a good roller coaster, but it lags a little behind its sister coasters. The ride seems to be a little bit more powerless, at least in general, which is especially apparent in the very lax camelbacks. The layout itself differs only a little from the G’stengte Sau from the amusement park Tripsdrill or the great roller coaster Thor’s Hammer from the Danish amusement park Djurs Sommerland, but the fun doesn’t really come across during the ride. Maybe the ride is just missing an appealing design, I couldn’t really explain it to myself.

The Edge

Right behind the roller coaster Cobra is the disk’o coaster The Edge, which offered a rock solid ride. Due to the successful theming of the nearby Lost Kingdom theme area, however, the ride, just like the Cobra roller coaster, seems to have been put in place without any love. The area around the park’s Reverchon log flume has a similar effect. There is a need for action in this area, but it is only a matter of time until the park creates another great theme area. At least it is not unlikely.

Pictures Paultons Park

Conclusion Paultons Park

Paultons Park is an exceptionally pleasant amusement park, which rightly calls itself the UK’s number one family park. The park offers a wide range of family rides, including five family roller coasters, as well as numerous playgrounds. It also offers a truly beautiful garden landscape, as well as numerous animal enclosures and a miniature golf course included in the admission price. If there would be a water park available you could think you were in a Scandinavian sommerland theme park. This is quite appealing, if the common visitor would not only come because of Peppa Pig. The park offers more and might even be able to add even more to it. In this respect, one should look forward to the future.

 

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Good Job at the Theme Park

Yomiuriland

Basically, Yomiuriland can be described as a classic trolley park; after all, the amusement park, which opened in 1964, resembles many other Japanese amusement parks of that era and is thus located not far from a railway station. However, the park was not founded by a railway company, but by the influential Yomiuri Group, Japan’s largest newspaper publisher and owner of the Yomiuri Giants, among other things.

There is not much more to tell about the history of Yomiuriland. Many players of the timeless theme park development game Roller Coaster Tycoon Classic will have already noticed the name of the park in one of the loading screen messages, because Yomiruiland is home to the world’s first stand-up coaster, the Momonga standing and loop coaster. If you’re now thinking “Uiiiii, a stand-up, how great!”, you can also look forward to the former record holder Bandit. You are welcome to leave out the sarcastic undertone while reading, because this is about historically interesting rides that have also left their mark on other important roller coasters. So let’s stay objective and focus on Yomiuriland in its entirety.

At least that’s what we thought, until we noticed at the valley station of the cable car leading up to Yomiuriland that it was not running. Directly at the train station, a staff member pointed out that there was a bus service up to the park all day long. But do you want to take the bus in muggy, foggy weather? Of course not, and so we dared to make the ascent, which in the end turned out to be very short notice.

When we arrived at the ticket office, we showed our passports and promptly received a hefty discount. Meanwhile, in the entrance area of the park, the park mascots were playing football. It’s the little things that make a park likeable, and this was one of them. In general, I had a positive first impression, which was also due to the day-care centre at the bottom station of the cable car and other social facilities provided by Yomiuriland. One could almost think that an amusement park is a social employer. Of course, this statement is somewhat different in Japan than in Europe, because thanks to year-round openings, at least the financial basis of the employees is guaranteed. In contrast, the trend here is towards minimum wages and more and more closing days during the season. This certainly makes sense from the point of view of many business graduates; from my point of view, however, it is the wrong way.

Bandit

I also find it stupid when you always try to tick off the highlight first. Where is the arc of suspense, where is the urge to discover something new for oneself in peace? So, fast, fast, fast in the direction of the Bandit roller coaster. Left and right of the path doesn’t matter for the time being. The steel colossus from Togo at least offers a feature that I would like to try out. The splashy dive through the greenery, as my good friend Daniel (Lacront at onride.de) very nicely describes it, offers some tingling water effects during the ride that are not to be missed. Unsure which of the two queues would lead us into the wet and happy adventure, we first queued at the one on the right (at the stairs).

Excited and also a little tense, we forced ourselves and our belongings into the narrow cars, closed the shoulder restraints and waited for the train to be dispatched. A member of staff operated a wheel of fortune on which the words High and Low alternated. The pointer then landed on Low and the train started moving. A short time later, a water fountain shot up and the falling water pelted the front part of the train, where we were of course sitting. Shortly after, we reached the lift hill of the ride and began the ascent to the starting height of 51m. In 1988, the ride in Yomiuriland was quite a calibre, which shortly thereafter ushered in the era of hyper coasters.

Once at the top, we complete a short straight before the train now turns towards the green hell below. During the descent, we hear the ignition of another water fountain in the distance, which reaches an estimated height of 40m. What goes up, must come down and so we race through the falling water at breakneck speed. In a high 180° bend just above the cable car leading to Yomiuriland, we quickly change direction before venturing into the greenery once more. Without mercy, we now approach an extremely crisp uphill helix, in which we power our way upwards within one and a half laps. A short descent at the top plateau of the ride follows before we plunge into the thicket once more in another high banked curve. Interestingly, we pass a lower point than on the first drop. But the true height difference of the ride only becomes apparent shortly.

With beautiful pacing, we complete a short airtime hill and immediately plunge into a deep valley. We reach the ground level of the ride for the first time. By exploiting the terrain, this results in a height difference of an incredible 78m. We climb steadily up a long ramp and then, at the end of the ascent, take a completely unexpected turn to the right. A few years ago, we could have seen the sister ride of the German Bandit from Movie Park Germany in all its glory. After the short right-hand bend, we make our way through the large valley once more. We then leave this valley via a short airtime hill, whereupon a left turn initiates the return to the station. After a short straight we whiz up a final climb and soon reach the braking section of the ride.

Go, go, Bandit! The fast-paced ride through the greenery impresses with its elongated layout and wide descents, but also with its Japanese peculiarities. For example, such a compact upward helix is unfortunately rarely found in roller coasters of this size even today. The most important gimmick, however, is the upgrade of the ride experience by the water effects used. Once wet, there is hardly any reason to swap the wet and happy ride for a dry one.

Laser Atlethic – Temple of the Sun

Opposite the Bandit roller coaster station is the interactive walkthrough Laser Atlethic – Temple of the Sun, where you can play tomb raider in the best Indiana Jones style on several missions of varying difficulty. As the name suggests, each course offers a mix of different skill games and a laser maze. In the teamwork variant, for example, you first have to pull yourself over a gorge with a roller board, then cross a laser maze and solve an oversized version of a ball maze in the last room. Of course, the whole thing takes place under time pressure and there are penalties for interrupting the light barrier. It’ s a wonderful fun experience that could also be implemented in various smaller amusement parks in Europe.

Animal Rescue – The Invasion of the Mekanchura

Directly below the Maze is the interactive dark ride Animal Rescue – The Invasion of the Mekanchura, which had to be pointed out to us first; after all, who would have the idea of simply following a rather renegade-looking path? Well, the station of the SL Coaster used to stand down here, but otherwise this corner of the park in Yomiuriland has been deserted. Thematically, you chase down poachers during the ride and capture them with nets before you are attacked by spiders yourself at some point and have to shoot your way out. The ride is quite entertaining and enjoyable.

Animal Coaster

If you follow the paths uphill again, you will end up in the family area around the park’s big Ferris Wheel. Here you will find several themed rides, including the snazzy Wanpaku Railway Oliver and the Animal Coaster. The latter is a variant of the historic Tumble Bug ride, which can still be experienced in a similar way in Kennywood Park.

Giant Ferris Wheel

In addition to a theoretically great view of Yomiuriland and the surrounding area, the Ferris wheel has foil-covered themed gondolas in addition to the normal gondolas, complete with matching background music. So you might think that the ubiquitous theme of “High & Low” in Yomiuriland would be about various Japanese metal groups. But in fact, according to the podcast Die Achterbahnreisenden, it is about Japanese gangster groups from various films. The whole thing culminates in High & Low Land, including a museum on an event area in the park.

Flag Street

Passing a children’s train and a carousel, we are now drawn to Midway Flag Street, a somewhat aging area with a variety of iconic rides, walkthroughs and restaurants.

To the left is a double feature consisting of a vintage car ride with a dinosaur theme and a bicycle pedal track running above it. Directly behind it and leading once around the entire area is the first go-kart track of Yomiuriland, which in turn consists of two tracks of different lengths.

Wan Wan Coaster Wandit

On the right side of Flag Street, the children’s roller coaster Wan Wan Coaster Wandit by the manufacturer Hoei Sangyo awaits us. The ride on the small roller coaster begins with a right turn out of the station. This is immediately followed by the lift hill that takes the train to a height of 5.5m. In a steep turn to the left, you quickly approach the bottom and then pass under the lift. In a 180° helix you then gain height metres again and cross the first curve of the ride. On a straight with integrated hills, you now make your way across the ride for a few metres before the return to the station is initiated via another turn. After another lap, the nice ride comes to an end.

Right next door is a Japanese compressed air jet ride with additional water effects, similar to a very primitive version of the Flying Fish from Zierer, where the park guests can aim water cannons at the passengers. Somehow, the Japanese are even crazier than the English when it comes to water, but interestingly enough, they are said to be somewhat afraid of it.

Hero Training Center Mission 8

There are also two walkthroughs directly opposite each other on the Midway. In addition to a classic Japanese house of horrors, there is also the Hero Training Centre Mission 8, which is quite something. You have to master task after task in several stages and rooms. These vary between games of skill, endurance games and puzzles. It’s just a shame that there are milestones in between that you have to pass. Although we seem to have figured out the card game, we probably did it completely the other way round and therefore got kicked out. It’s a real pity, because this attraction is also absolutely outstanding and could be established in an European amusement park. Since the fan scene has suddenly been overwhelmed by Karls Erlebnisdorf theme parks anyway, how about this? Another idea they announced in numerous interviews has already been implemented here in Yomiuriland by a German company, but more on that later.

Looping Starship

For now, it’s time to indulge in the looping craze of the late 70s and early 80s, and what could be better than a Looping Starship from Intamin. Just like in Nagashima Spa Land, the queen of the overhead ship swings convinces with its fast acceleration cycles and the terrific hangtime at the highest point of the ride.

Standing & Loop Coaster Momonga

One level higher, we experience the same game on a roller coaster. The Standing & Loop Coaster Momonga has a special feature, as the ride is able to accommodate two different types of vehicles. For this purpose, the station was divided in two, with both sides parallel to each other. A transfer element then pushes the respective side onto the central lane, whereupon the fun can begin.

After leaving the station, we immediately climb the lift hill of the ride. Having reached a height of 25m, we briefly enjoy the view before the right-hand bend we are currently in becomes more and more of a descent. In no time at all we find ourselves in the valley and are loaded with wonderful G-forces. Immediately we enter the loop and circle the lift hill once in the vertical plane, which has a nice visual effect, especially in the stand-up version. This is followed by a wide horizontal loop. After a short valley, there is an almost equally wide left turn, which represents the turn back to the station. Soon the brake of the roller coaster is reached and the ride is over. Now you are quickly pushed back to your loading side so that the other side can be sent on its way.

The Standing & Loop Coaster Momonga is not the most exciting roller coaster and especially compared to later rides of the manufacturer it is absolutely harmless. Nevertheless, it manages to perfectly embody the zeitgeist of the era. In short: It is simply cult and, especially because of the alternating operation between stand-up and sit-down cars, it is a very interesting ride. If you can live with that, you can switch back and forth between the two variants; it was definitely fun.

Crazy Hyuuu and Crazy Stooon

Passing the wave swinger Milky Way and the water park Water Amusement Island (WAI for short), which for a small entrance fee offers a Lazy River, two children’s landscapes, a diving tower, a large wave pool and a total of three sliders (although only the Spiral and the Straight Line Slider, a kamikaze slide, are included in the entrance fee; the large rafting slide, however, is covered by the free pass), you head towards the Lan Lan area with its sea lion show and the two S&S towers. While the Crazy Hyuuu tower shoots you to a height of 60m, Crazy Stooon drops you down with a supposed -2G; however, it was nothing compared to the force of Flamingo Land’s Cliff Hanger tower.

Hashibiro-Go

Directly opposite, another product of the manufacturer S&S was once supposed to open. Unfortunately, it only took a short time for the Robin Twist Coaster to have its first accident. After this, the ride was immediately shut down and dismantled a short time later. Thus, El Loco shares the dubious record of the shortest operating time of an S&S roller coaster with the Ring°Racer at the Nürburgring. In the meantime, a round ride, the Mega Disk’o Hashibiro-Go, has been built in its place.

Good Job Attractions

Those who have always wanted to jump down with a bungee cord can do so from a 22m-high platform for a relatively low price. We, on the other hand, now turn our attention to the Good Job Attractions industrial theme area, which can be reached from here via an entrance across the water park. In fact, we had to look for quite a long time here and finally took the entrance near the main entrance.

Here, Yomiuriland suddenly presents itself to its park guests as highly modern, clean and absolutely imaginative. Especially in comparison to the really run-down Flag Street, this is a very, very, very big contrast, which is also reflected in the doublets of rides. In addition to a modern bicycle pedal track, where you go on a crime spree in a video game, there is also a modern go-kart track, which bizarrely still partly runs along the old go-kart track. In addition to some nice children’s rides, there is also a very interesting game of skill in the outdoor area, where you have to influence the course of oversized marbles. Lovely!

The remaining rides are integrated into themed industrial halls. These are divided into the Fashion, Bungu, Food and Car Factories. Similar to an expo, you are immediately drawn into the respective theme when you enter the respective hall. The industrial charm is more like a child’s idea of an industrial plant, which is very good for the whole area.

In the Bungu Factory, for example, another game of skill awaits park guests in Yomiuriland, while Fashion World can boast the Spin Runway roller coaster, a spinning coaster from the manufacturer Gerstlauer. Things get really crazy on the Splash U.F.O. round boat ride, which is themed around the protection of the Nissin Yakisoba U.F.O. factory, which produces ready-made ramen. You can also accompany your own dinner during production. Last but not least, the Car Factory offers the opportunity to design your own car and then test-drive it on an interesting track.

Splash U.F.O.

Let’s now take a closer look at the two large-scale rides in this area. In the Food Factory we will board one of the boats of the compact Hafema mini raft ride Splash U.F.O. As in the Fuji-Q Highland, only boats for a total of four people are used in the ride. In retrospect, we should have realised by now at the latest what was coming up. But since the people in front of us had not got out particularly wet, we dared to take a ride without a rain poncho on the last day of our trip to Japan. In fact, the ride became tremendously entertaining due to the resulting tirades of escape from Nicolas’ side.

But back to the beginning. As soon as you have boarded the boats and been secured by the staff, the ride can begin. The station conveyor belt pushes us onto a small rotating platform that turns 90° in succession. A small film is shown on a ceiling projection, to which we can react with the buttons in the boat before we are pushed into the ride’s lift.  We follow the production chain of ramen noodles up a few metres before the villain with the teapot on his head wants to eat us. We escape and slide down a 180° helix in the process. Shortly after, a crisp descent follows. In a short block area after the run-out we are stopped and another story segment is projected on the ceiling. A 570° downward spiral follows, with additional water cannons on the side of the channel sending the boat into an extremely violent spin. After a leisurely descent, we find ourselves in the classic rafting channel of the ride. Accompanied by several rapids, we leave the building and make a short turn around the outside of the ride. Back in the hall, a few more metres of rafting follow before we stop again in another block area. Now, with the help of the U.F.O. Ramen Man, we have to defeat the villain once and for all. Shortly afterwards, the ride ends and the ramen dish is saved.

So, dear team of the Karls Erlebnis-Dorf parks, please build something exactly like this. You don’t necessarily have to take over the interactive component, but I’m sure you could find a use for it somehow. These mini raft rides from Hafema are already a class of their own and are unfortunately far too rare outside Japan.

Spin Runway

However, you don’t necessarily need a rapid river for a successful factory tour, a spinning coaster will do. At least that’s how you can describe the Spin Runway roller coaster. After a really beautifully designed and partly interactive cue, we lock our valuables in a locker and immediately take a seat in the familiar Gerstlauer chaises. The ride begins immediately, very similar to the roller coaster Maskerade from the Wiener Prater, with a darkride part through some serpentine curves. After this, we reach the ride’s lift. In this case, however, it is a drum lift. During the ascent, we can play a little mini-game in which we have to collect as many items of clothing as possible for our chosen mascot. Wildly pushing around does not help at all, everything has to be coordinated with the other occupants of the car.

Once at the top, we complete a hairpin turn and slowly pick up speed. After the countdown 3,2,1 Speed Runway we throw ourselves into the first downhill helix under numerous light effects. After a short valley, we gain a little bit of altitude again before we skilfully reduce it in another downhill helix. This is followed by a somewhat longer stretch above the station, which is skilfully exploited by the car’s spin.

A block brake is followed by a brisk combination of a downward helix in a clockwise direction followed by an upward helix in an anticlockwise direction. Shortly afterwards we find ourselves on the runway of the fashion show and the braking section of the ride. Only a few moments later, the station is reached and we can get off.

Spin Runway is not a really long spinning coaster, but it is an insanely well staged one. Before the ride, I was already afraid that it would be a direct sister ride to the extremely weak roller coaster Maskerade from the Wiener Prater and accordingly approached the ride with very low expectations. But I was wrong; the ride was great. Although the chosen elements were also used in the ride in question, the ride on the Spin Runway offers a much more immersive experience. The rotation of the car itself could be a little faster, but that is the only real criticism of the ride. I would definitely have liked to go on one or two more rounds here.

Back in the daylight, Nicolas was suddenly recognised by one of the Achterbahnreisenden, who themselves were discovering the country for themselves with a large group of enthusiasts. While we just had our last day in Japan, it was still one of the first for them. It was nice to talk a bit, although none of us expected to meet other German roller coaster tourists in Japan.

Pictures Yomiuriland

Conclusion Yomiuriland

Yomiuriland is an amusement park that looks really run-down in places, but it always stands out positively with its selected novelties. They do their best and it shows. In general, I liked Yomiuriland a lot, but I can also understand if you don’t really like this park. The selection of rides is good and the interactive walkthroughs are quite something. The amusement park also finally had some halfway usable merchandise to offer and so I left the park with a plush of Detective Conan in my luggage.

 


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