The Thrill Capital of the World

Six Flags Magic Mountain

Full Throttle

On the second day of my visit, I wanted to make sure I started my day on Full Throttle as it is one of the most popular rides during the day due to its location. The ride starts with a powerful launch out of the station and into the world’s biggest loop. This gives a nice sense of hangtime before we hit the ground again and make our way to the top of the mountain. Here we swing straight into a nice dive loop before entering a tunnel and coming to a stop. Seconds pass before we are launched again, but this time backwards. After almost reaching the top of the second inversion, we change direction again. This time we accelerate to top speed before turning and heading over the top of the loop. Enjoying the views, we soon hit the brakes on the descent and come to a halt shortly afterwards.

Full Throttle is a very fun coaster. I did not expect anything from this ride and was pleasantly surprised. The launch is powerful, the inversions are great and even the middle section where you go backwards is awesome. Unfortunately it is a short ride.

Canyon Blaster, Speedy Gonzales Hot Rod Racers and Magic Flyer

Interestingly, all the children’s roller coasters are located in the same corner of the park. Unfortunately, the largest of the three roller coasters, Speedy Gonzales Hot Rod Racers, was not in operation during my visit and the two smaller roller coasters, Canyon Blaster and Magic Flyer, were not allowed to be ridden unless accompanied by a child.

Buccaneer and Swashbuckler

Directly opposite the large entrance plaza of Goliath is the entrance to the two flat rides Buccaneer and Swashbuckler. While Buccaneer is a beautiful swing boat from Intamin, Swashbuckler is a classic American swing ride.

Goliath

Leaving the station, the train makes a right turn and then we hit the lift hill of the ride. Having reached a height of 235ft, the train begins its long and amazing descent into a tunnel that leads to a total height difference of 255ft. At a speed of 85mph the train heads upwards into an impressive looking overbank turn. After the turn the train heads down another drop followed by a fantastic airtime hill. A long climb then leads into the mid-course brake run and we were slowed down to almost a standstill.

The train continues at a slow pace before finally picking up speed in a hard left turn. In one fluid motion, the train changes direction and we plummet towards the ground. This is followed by a powerful and crazy 585° helix. Then the track turns upwards and banks to the left. After another powerful descent, the train makes an upward right turn that leads us into the final brake run of the ride.

What a ride! Goliath is a beast of a coaster. It is powerful, fast and perfectly paced. I cannot even describe how much I adore this coaster as it has jumped straight into my top 20 favourite coasters. It’s one of the best hyper coasters I’ve ever ridden. Man, I love this ride.

Lex Luthor Drop of Doom

The supporting structure of the Superman: Escape from Krypton rollercoaster houses the two tracks of the Lex Luthor Drop of Doom: one of the world’s tallest freefall towers.  

Having left the heavily themed queue behind us, we soon take our seats in the gondola. After checking our safety harnesses, we are soon on our way to the top of the tower. At a height of 400 ft we have a wonderful view over the park and the surrounding area before the drop begins. The hook releases the gondola and we plummet to the ground at a top speed of 85 mph before we reach the brakes and the breathtaking ride comes to an end.

Twisted Colossus

Colossus was the park’s big wooden roller coaster and made it one of the most famous theme parks in the world. In the 2010s, more and more wooden roller coasters were converted into hybrid roller coasters, including Colossus. Instead of two tracks, Twisted Colossus now consists of just one, meaning you can experience the layout twice in a row. The highlight: with the right timing, you can experience a merciless racing coaster.

Unfortunately, I didn’t have that luck and so our train travelled alone over the lift hill after a hilly section. After a slightly twisty first drop, it goes through a long valley and over a speed bump close to the ground before going up a hill and into a turning curve with a high-five element.  After another drop, the blue track goes over another speed bump and into a camelback, while the green track races over a double-down and a zero-G roll directly over the blue track. Now the blue track also goes into a roll, while the green track races over a hill. After a double-up, the two tracks separate and while the blue track now becomes the green track, the green track approaches the final braking section and then the station.

Twisted Colossus is a pretty cool coaster, but without the racing feature, it’s a very linear coaster with no big surprises. And that’s just not what you’re used to from an RMC. It’s a shame, because of all the RMCs I’ve ridden, Twisted Colossus is the weakest ride in my opinion.

Scream!

The Scream! roller coaster is probably the least appreciated investment in the theme park due to its location above a car park.

But the rollercoaster has it all. Once you have climbed the lift hill of the rollercoaster, you immediately plunge into the depths. With a lot of pressure, it goes through the valley and immediately afterwards into the large loop of the roller coaster. A climb to the left turns out to be a dive loop and immediately pulls us into the depths. With plenty of momentum, we then go through a zero-G roll and immediately afterwards into the rollercoaster’s cobra roll. A climb then leads us into a block brake, where we can only catch our breath briefly. We immediately descend in a steep curve. We then enter an intense helix just above the ground. After a change of direction, we enter the Interlocking Corkscrews. A short left-hand bend then leads us into the final incline of the ride, after which we reach the roller coaster’s braking section.

What a ride! The Scream! floorless coaster is an absolute fun machine with a breathtaking layout and a total of seven inversions. I loved getting on here again and again.

Batman The Ride

Just two years after the opening of the first Batman: The Ride at Six Flags Great America, the Dark Knight found his place at Six Flags Magic Mountain in 1994.

After climbing the lift hill, passengers can expect a pre-drop before the train finally plunges down the first drop in a steep curve. On the descent, passengers can experience high G-forces before entering the first loop. The second inversion, a zero-G roll, follows in no time at all. Then another loop is taken. The blood pressure in your feet rises abruptly as you go through a steep curve and a straight section of the track. It then heads mercilessly towards the bottom, where the first corkscrew awaits the rider. This element is pure madness if you are travelling at the back of the train, as the acceleration changes abruptly. The second corkscrew follows after a short right-hand bend. After that, a left-hand bend takes you straight into the braking section.

Batman: The Ride is still one of the best inverted coasters out there. The ride offers an intense ride layout with lots of positive G-forces on a relatively small footprint. Apart from the theming, the ride experience does not differ between the different rides, which is a good sign.

Wonder Woman Flight of Courage

The Wonder Woman Flight of Courage is the latest rollercoaster. The ride on the RMC Raptor Track begins immediately after a right-hand bend with the lift hill of the ride. After reaching the starting height of 130 ft in no time at all, we plummet down a very steep descent. After a quick ascent, it’s straight back down in a dive loop. With brutal airtime, we then go over a huge camelback and immediately afterwards into a zero-G stall. A steep ascent then leads us into a very tight turn. Now we descend again quite abruptly and immediately enter a zero-G roll. Another ascent then leads us into a block brake. Without much hesitation, we enter the next descent, after which another turn awaits us. Still very fast, we now race over a series of airtime hills. After a sharp left-hand bend, we reach the final brake.

Wonder Woman Flight of Courage is the better of the two RMC roller coasters in the park. The layout of the single rail coaster has a really nice flow. The inversions all ride very well and the airtime is also very nice. I at least really enjoyed the ride, even if I think it’s a bit of a shame that the DC Universe was literally torn in two by this coaster.

Teen Titans Turbo Spin, Crazanity and Scrambler

The path to the park’s next rollercoaster is lined with several flat rides. Here we encounter the Round-Up Teen Titans Turbo Spin, a classic Scrambler, as well as the Zamperla Giant Discovery Crazanity, which was unfortunately not in operation on the days I visited.

Riddler’s Revenge

The Riddler’s Revenge rollercoaster is one of the largest stand-up coasters in the world. After leaving the very long queue behind and wondering about the purpose of the rather strange station layout, the ride can soon begin.

After the lift has taken us to a height of 160 ft, we immediately take a steep turn towards the ground. This is followed by the ride’s large loop and, as with Scream!, we immediately enter a dive loop. Riddler’s Revenge goes one better and takes us straight into another dive loop. We then experience the world slightly upside down in an Inclined Loop. A wonderful turn then takes us into an ascending bend and immediately afterwards into the mid-course brake. With barely any reduction in speed, we descend once more and are immediately faced with a corkscrew. A left-hand bend close to the ground leads us into a camelback. After a helix and a left-hand bend, we plummet to the ground again and are thrown around in another corkscrew. After another right-hand bend, we reach the ride’s braking section.

Riddler’s Revenge is a really great rollercoaster. The ride is a very intense experience, which is further intensified by the standing riding position.

Justice League: Battle for Metropolis

Developed by the Sally Corporation, the Justice League: Battle for Metropolis dark ride combines large plastic scenes with 3D screens where you have to fend off all sorts of Lex Luthor’s gadgets before he manages to capture the entire Justice League with the help of the Joker. It’s great fun, as you’d expect from Sally, and a surprisingly well-made dark ride that can be found in many Six Flags theme parks.

Gold Rusher

The first roller coaster at Magic Mountain is the Mine Train Gold Rusher. The ride along the slope has a rather unusual layout with many, rather small drops and a serpentine route. After a block brake, the train turns into a very fast helix at the end, followed by a short uphill section before reaching the final brake of the ride and our strange but fun ride comes to an end.

West Coast Racers

Passing the Jet Stream log flume, which was unfortunately closed for the season, we are now drawn to the West Coaster Racers.

In principle, the roller coaster here follows the same principle as Twisted Colossus. However, here the second train waits in a separate area before entering the track in parallel. We are immediately accelerated by LSM and enter a high-five element. While the white track enters a roller, the yellow track races over a hill directly below. After a right-hand bend, both tracks race into the second LSM area. In a wonderful manoeuvre, both lanes then drive parallel overhead and immediately afterwards through two parallel helices. For the grand finale, the white track then drives over a hill, while the yellow track performs a roll directly over the hill. After a bend, the white track continues into the separated area and thus becomes the yellow track, while the yellow track now approaches the station.

Somehow I wish I could have experienced this racing feeling on Twisted Colossus too, because the ride on the West Coast Racers lives almost exclusively from the numerous near-miss encounters during the ride. In any case, the track has it all and the layout has some pretty cool elements despite the more or less very linear ride dynamics.

Apocalypse

The wooden roller coaster Apocalypse was originally opened as Terminator Salvation: The Ride. It replaced the Psyclone roller coaster, which was located at this spot in the park for many years. Unfortunately, I wasn’t able to ride this roller coaster from the manufacturer GCI on the two days I visited.

Tatsu

Luckily, thanks to my Legacy membership, I still have a one-off Flash Pass to use for free. Otherwise I would have missed out on a ride on the Tatsu rollercoaster, as the waiting times for just one train were beyond belief.

The ride on Tatsu begins as soon as we enter the lift hill. Once at the top, we immediately plunge into a steep turn with the best view of the Intamin Rapids Ride Roaring Rapids. Immediately afterwards we fly very close to the Sky Tower in a corkscrew. After a left turn, we turn once on our own axis and then enter a steep turn. Another left turn leads to the highlight of the ride: the Pretzel Loop. With the best view of the loop of the New Revolution rollercoaster far below us, we plunge into the depths. With a lot of pressure, we ride through the valley lying on our backs. Shortly afterwards, we repeat the experience in reverse order. Back in the air, we immediately enter the next roll. After a right turn and a small climb we reach the final brake of the coaster.

Tatsu is a very good flying coaster. Its location high up on the mountain enhances the feeling of flying during the ride. The ride itself has some nice elements and, thanks to the pretzel loop at the end of the ride, a very varied and intense layout.

Sky Tower

Behind Tatsu is one of the entrances to Samurai Summit, where Intamin’s Sky Tower dominates the park. Unfortunately, the tower has not been accessible since 2014.

Ninja

The second attraction at the Samurai Summit is the suspended coaster Ninja from Arrow Dynamics.

The ride begins with the first of the two lift hills. Once at the top, we immediately take a steep right-hand bend. After a helix, we swing along the slope parallel to the Jet Stream log flume. A left-hand bend then takes us to the lowest point of the ride, where we immediately turn into a right-hand helix. After a short straight under the log flume’s lift, we whizz back along the surface of the water. A short incline and several dynamic curve changes later, we slowly but surely approach the braking section at the bottom of the slope. Shortly afterwards, we enter the second lift, which takes us back to the station level, marking the end of our great ride on the family-friendly roller coaster.

Superman: Escape from Krypton

When Superman The Escape opened in 1997, it was the tallest and fastest roller coaster in the world alongside Dreamworld’s Tower of Terror (later Tower of Terror II). Together, the coasters held the speed record until the opening of Dodonpa at Fuji-Q Highland in 2001 and the height record until the opening of Top Thrill Dragster at Cedar Point in 2003. In 2010, the coaster was overhauled and equipped with new trains. On Superman: Escape from Krypton, you could now mainly experience the ride travelling backwards until one of the cars was turned around again in 2021.

As I was able to experience Tower of Terror II on the last day of operation, I was really looking forward to a ride on Superman: Escape from Krypton. Unfortunately, the coaster was not in operation on any of the days I visited.

Roaring Rapids

One of the most interesting rapids rides I have ever seen is Roaring Rapids. You can’t see anything of the ride from the outside as it was built on a plateau high above the park paths. Only the stairs leading up to the attraction are visible. The ride in the large boats is quite simple, but a lot of fun. The level of wetness was pleasantly limited.

New Revolution

Probably the most classic roller coaster at Six Flags Magic Mountain is the Revolution. As the first looping roller coaster of modern times, the Schwarzkopf roller coaster attracted everyone’s attention in 1976 and became world-famous thanks to the film Roller Coaster.

The ride on the Revolution begins as soon as you enter the lift hill, which takes you up to a height of 110 ft. Once at the top, the ride heads towards the ground in an increasingly steep curve. Afterwards, we take a fairly leisurely ride over a hill and then immediately enter the second, even steeper descent. After narrowly missing the station, we ride over another hill. We then take a left-hand bend that runs very close to the ground. After a climb, we approach what is probably the most important descent. On a long straight, we get faster and faster and then race through the first modern loop in the history of the world. A long uphill left-hand bend leads into an equally long right-hand bend, in which we adapt to the terrain. A tunnel is followed by a long straight that leads through the loop. A short dip to the right then takes us into the fast-paced finale of the helix. Shortly afterwards, we reach the final brake and our solid ride draws to a close.

Viper

The large Arrow looping coaster Viper was the main reason for me to finally visit Six Flags Magic Mountain.  The coaster, which opened in 1990, is unfortunately nearing the end of its life and after the closure of the fantastic Vortex looping coaster at Kings Islands, Viper was at the top of my to-do list.

As soon as we get to the top of the lift, we quickly descend in a terrifyingly steep turn. After a very intense descent, we enter a seemingly endless ramp, at the end of which the first loop mercilessly presses us into our seats. After a wide left-hander, we enter two more loops that are also very intense. After an uphill section, we are pulled through a block brake, which slows us down slightly. After a left-hander and a short right-hander, we enter the Batwing, which turns us upside down twice. The grand finale is a bend that takes us straight into the double corkscrew of the track. After a long straight we pass under the lift and immediately enter the braking section of the ride.

The ride on the Viper is even better than I expected. The coaster is mercilessly intense, has a very good pacing and runs absolutely smoothly. An absolute top coaster and the one I rode the most during my visit to Six Flags Magic Mountain.

X2

Right at the entrance to the park’s car park is the X2 roller coaster, the first 4th Dimension Coaster to be delivered and a crazy ride with a layout that is really untypical for a roller coaster. In the park itself, you first have to cross a bridge to get to the coaster. Unlike Fuji-Q’s Eejanaika coaster, the queues here are pleasantly short, so you can get on the ride quite quickly.

The ride starts with a 180° turn. You enter the lift in a supine position before being propelled 250 ft into the air on your back. Although this happens very quickly, you still have enough time to take a good look at the amusement park in front of you – a fantastic sight.

A short pre-drop gets the coaster going again and we are back in our original riding position before we are flipped upside down to the ground or to the row in front of us on the next hill. This riding position is then maintained for most of the steep drop, with one roll over in the lower third to ride through the following valley looking slightly upwards. In the inside raven turn, the direction of travel of the track changes once, but the element is still experienced horizontally. The train itself, now suspended underneath the track, goes down an incline and then through a camelback, while we race forward through the dense forest of columns, rolling beautifully in a 360° rotation. We continue forward again into a steep and banked turn. Continuing forward, we cross a forceful valley above the station. On the following hill the track changes direction in a fly-to-lie element and we make a lively 180° turn. We then ride backwards through a valley and immediately up another hill, at the end of which is the entrance to the outside raven turn. In this version of the Raven Turn we are also held horizontally while the train happily changes its position and continues under the track. At a much higher speed we race towards another Fly-to-Lie element which, combined with the rotation of the gondola, allows us to gently glide into the braking section.

X2 is one of the most intense roller coasters I have ever ridden. The ride is extremely powerful, completely disorientating and surprisingly smooth. You just don’t feel overwhelmed, even though you’re sitting like a pasha with your legs spread wide. The minimalist but rather complicated safety bar adds to the fun and respect for the ride, even if you have been on it many times before. As after a ride on the Eejanaika, the conclusion is the same: the ride is awesome!

Pictures Six Flags Magic Mountain

Conclusion Six Flags Magic Mountain

Six Flags Magic Mountain is a beautiful amusement park. Opened in the 1970s, the theme park utilises the available space very well, creating a pleasant atmosphere. Due to the large crowds on the first day of my visit (caused by the long event opening hours) and the reduced capacity on almost all roller coasters, I didn’t get the best impression of Six Flags Magic Mountain. However, this changed the very next day, when I was able to do everything without any major waiting times and was through with almost everything by lunchtime. It was just a shame that some of the roller coasters were unfortunately closed during my visit.


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Click here for the next report of the California Adventure Tour

Setting off for Mythica

In recent years, Legoland Germany, like no other Merlin Entertainments park, has seen some great additions to its offering. The park finally became a full day destination. Since my last visit in October 2015, the park added the themed area Lego Ninjago World, two new rides to the Land der Pharaonen area and added a new B&M wing coaster to its line-up, as part of the Lego Mythica themed area.

Lego Ninjago World

Lego Ninjago World is so far the biggest extension Legoland Deutschland ever experienced. The themed area is based on the popular Lego Ninjago brand, famous for its well made TV show Ninjago: Masters of Spinjitzu. Back in 2017, it was the most expensive expansion of the park to date. The area offered a unique interactive dark ride experience that you could only experience at Legoland parks. 

Lego Ninjago The Ride

Lego Ninjago The Ride is the first interactive dark ride where the passengers are using their hands only to target. The ride system is using an array of sensors to catch the movement of the hand. Depending mainly on the height of your hands and the angle to the sensor, your hand movement input is interpreted and a colour dot appears on the sensor so that you know where you are actually aiming. The whole process is not that intuitive and so confused hand waving actually is a good way to score quite a lot of points. The movements can be refined on the many screens the riders pass-by or stop right in front for a longer film sequence. 

Overall, Lego Ninjago The ride is a very solid dark ride. Sure, the technology is not as sophisticated as the Web Slingers at Disneyland Paris, but for a worlds first, this ride system is actually quite alright. 

Lloyd’s Spinjitsu Spinner

The newest addition to the Lego Ninjago World is Lloyd’s Spinjitsu Spinner, a Sunkid Loopster. This ride basically takes the old Luna Loop concept by Heege to a new level and is one of the hidden gems at the park. As you control the rotation of your ride vehicle, you can have a rather gentle ride, a ride full of backflips or you could try to take the whole ride in an upside-down position; albeit this is not that easy, as the ride vehicle will rotate back into its starting position after a while and you have to adjust the rotation quite often.  

Land der Pharaonen

The Land der Pharaonen themed area was once created to house the interactive dark ride The Temple as its standalone attraction right next to the entrance to the Legoland Feriendorf resort. In 2019, the area was expanded with the interactive rides Pyramiden Rallye and Wüsten X-kursion. 

Pyramiden Rallye

The Pyramiden Rallye is one of the classic rides from Metallbau Emmeln that you would like to see more often in family theme parks around the globe. The interactive ride is a nice work out for the whole family trying to extinguish fire in a pyramid located in the middle of the desert. While the story of this ride does not make a lot of sense, it still is one of the nicest additions we saw in Legoland Deutschland in recent years.

Wüsten X-kursion

The Wüsten X-kursion by RES is an interesting tower ride: the passengers can control the rotation of the gondolas, as well as their ride height by pulling a rope inside the gondola. Overall, rides can have a nice gentle observation ride towering the Land der Pharaonen section of the park and get a nice view onto the new themed area Lego Mythica right next door. 

Lego Mythica

Lego Mythica is the newest area at Legoland Deutschland. It is based on the Legoland own IP. Its centrepiece is the Maximus roller coaster by B&M. The two family drop tower Fire & Ice Tower by Zierer and a small playground supplement the area. Lego Mythica is the most expensive expansion so far for the theme park.

Maximus – Der Flug des Wächters

When thinking about a roller coaster at Legoland, nobody ever would come up with the idea of creating a B&M wing coaster featuring two inversions, but somehow this project came true with Maximus – Der Flug des Wächters. The statics of the ride speak for a very family friendly ride, which we now want to have a closer look onto. 

After we have finally left the extremely trivial queue behind us, the ride can already begin. Following a left-hand bend, we immediately reach the lift of the ride. Having reached the top of the lift hill at 17 m, we immediately drop down towards the ground. In an upward helix we experience a little pressure before flying over a small hill. In the following valley we experience the highest forces of the ride, before going straight into the first inversion of the ride. After the corkscrew, we continue our way to the left, before we change direction in order to prepare for the grand finale of the ride: a roll above the entrance portal. Shortly thereafter, we find ourselves in the brake section of the ride.  

Maximus – Der Flug des Wächters is a fine ride for what it is: a nice family ride and the first one to feature an inversion for many of the park guests. The ride on the left side of the tracks is the overall better ride experience, while the right side offers a more pronounce ride through the first helix. 

 

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Off to Jumanji

My last visit to Gardaland was a few years ago. At that time, the Kung Fu Panda Academy themed area was still under construction. Apart from numerous smaller changes, the opening of the Legoland Water Park, which was built in the middle of Gardaland for whatever reason, and the Peppa Pig World toddler area right at the entrance to the amusement park, the Jumanji the Adventure dark ride is the most important innovation of the past few years. 

Kung Fu Panda Academy

In the small themed area Kung Fu Panda Academy, everything revolves around the popular Dreamworks IP about the dragon warrior Po. As the area is very limited, apart from some gastronomy and a redesigned tea cup carousel, you will only find the small spinning coaster Kung Fu Panda Master, which takes up most of the space.

Kung Fu Panda Master

The Kung Fu Panda Master is a power mouse from the Italian manufacturer Fabbri. The small roller coaster offers several tight curves that put the car into a rather leisurely spin. In between, this is loosened up a little by smaller drops. But all in all, that’s about it. The ultra-compact installation fits perfectly into the available space, but not at all into the amusement park. Apart from the design of the gondolas, which looks more like a fun fair than an amusement park, the ride lacks capacity. Those who like to queue for up to two hours at an attraction, while the crowds at the large attractions in the park are rather small, are welcome to take a ride. The rest either queue up right at the opening of the ride or forego a ride.

Jumanji The Adventure

The Jumanji The Adventure dark ride replaces Ramses: Il risveglio. The large façade of the ride still reminds us in parts of the old Pinfari classic, but inside everything is new. The ride is based on the new Jumanji trilogy and thus not on the book and the associated board game. After a short pre-show, it becomes clear: we have to save Jumanji by putting the heart of Jumanji in its rightful place. 

Accompanied by Nigel Billingsley, we set off on a dangerous mission. After we have taken a seat in the 6-person jeep, the journey begins. A mandrill immediately steals the jewel from us, so we follow the animal. Nigel, however, loses his first life in the action. On our chase we come across a hippo and a snake, whereupon we almost have a crash. Shortly afterwards we meet Nigel again. At the gorge with the hanging bridges the mandrill awakens a stone giant and loses the jewel. Of course we jump right after it, secure the jewel and lose our first life. Our path then leads us through a stone cave where we meet the stone giant once more. But we lose our second life in a huge spider’s web. Finally arriving at the temple we manage to give the jewel to Nigel. Despite the attack of the stone giant, he manages to put it in its rightful place, whereupon the spell is broken and our journey ends.

Jumanji The Adventure is an extremely solid dark ride. The large sets and the skilful integration of the media content speak for themselves. The ride is extremely dynamic and has a few successful surprises. However, the clearly visible ceiling of the hall is slightly annoying, as is the seemingly reduced capacity at the moment, which always results in long waiting times. 

Pictures Gardaland


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