Slammer and other devices

Preface

Somehow everything went wrong that day, in the night there were two fire alarms, one at 2 am, the other at 5 am, the trip to London Victoria had a delay of 20 minutes due to the traffic situation and then I also bought the wrong ticket at the vending machine and in Thorpe Park there was nothing going as usual. In fact, this statement might sound negative, but in the case of Thorpe Park it is to be understood positively. Except for X, which is supposed to open sometime during spring, everything – even Slammer – was running, although thanks to the temperatures most of the rides didn’t start until noon. The rush that day, although the weather was better than it had been for weeks, was kept within limits.

Thorpe Park

The real reason to go in the park was not to ride The Swarm backwards, or to finally ride something after a long time, but of a different nature. It was rather a meeting with two people, who had their start for a small England tour in the park. While Jan knew the park from his previous stays in Great Britain, Patrick visited a new park and therefore it was refreshing to get his impressions of the park.

Stealth

Because of the long coach ride, the following train ride and the short night, I had to take something to wake up, therefore the launch coaster Stealth, which was in test runs at the moment, was the perfect choice. Shortly after, people were already riding and the initially long queue became shorter and shorter, so that even the first row was taken along, despite the one train in service. It’s quite something. when you have a free view of the top hat, which is erected in front of you.

The launch dragged off quite neatly and the top of the main element of the layout let you glide out of your seat before heading for the bottom. The braking on the hill is a lot softer than in the back rows and even this element, which could have been a straight line, is not really disturbing anymore. If you sit in the back of the train, the airtime during the top hat is completely missing, but the drop from the quite airy height is a bit more intense.

Slammer

While there is a chance of about 75% for Stealth, there is only a chance of 2:4 for Slammer. These numbers are not verifiable at all, but they are covered by our experience. Slammer, as we know, is not a ride that runs absolutely reliable when it is running and so it can happen that the whole soundtrack – which by the way is the same as the Colossus roller coaster – has been played once, so a time span of 10 minutes has been reached. Since Slammer has a huge capacity anyway, you will never have to wait too long on empty days. There is no question that one should wait for a ride on the meanwhile unique ride.

What S&S Power, now S&S Worldwide, had in mind for the Sky Swat Slammer can hardly be described because of the megalomania. But the fact that the Slammer was advertised as a family ride contradicts all logic – just like the classic funfair ride Devil Rock. The ride is insane, especially since you accelerate upside down to the high speed of the ride and also brake later on in the same manner. The ride over the top is much more fun than the ride down, which is also true for The Swarm.

The Swarm

The Bollinger and Mabillard Wing Coaster has received two significant changes this year, both of which have an impact on the ride. The first novelty you will encounter, should there be no train on the track, is the new billboard, which will benefit the weaker left side of the train. The second novelty you will encounter at the entrance, where the cue for the first row has now given way to the cue for the last two rows, which have been going backwards since the start of the season.

These changes have a reason, of course, because compared to individual opinions, The Swarm has not been the success Merlin had hoped for. Furthermore, without the changes to X:\ No Way Out, there would be no novelty to offer in a park which has been able to present a novelty every year.

Without the newly installed billboard, one notices very little or even nothing of the alleged close calls. The ride itself creeps partly through the elements, but towards the end of the ride it can still feel stronger centrifugal forces and thus be enjoyed. While the already solid ride on the right side is only caught once by the new design element, the left side is also positively affected by a broken corner of the right side before the last turn. In fact, the ride on both sides has become more even, whereas the ride over the top in the first inversion is still much stronger.

Experiencing this element backwards is one of the strangest experiences on a roller coaster and is also the prelude to a funny ride. In fact, it’s hard to classify the experience somehow, which is why the ride forward should be preferred, because you don’t really experience any of the theme and the supposedly existing close calls. When you get on the last row you can clearly see the track, but the second last row is also fine, as the view is not that important. The last two inversions surprise you in a positive way, the rest is just fun. It is therefore a significantly different riding experience and can hardly be compared to the original ride on The Swarm. Whether this change is needed is written in the stars, but it is something different and for me it is the highlight of Thorpe Park at the moment.

Tidal Wave

A ride on the probably most beautiful Shoot the Chutes of the company O.D.Hopkins, which meanwhile belongs to WhiteWaterWest, can be one of the probably most idiotic actions you can do during a park visit in the rather cold spring temperatures of this year. Of course, this train of thought only came to mind during the ascent of the lift to Tidal Wave. Unfortunately, the following visit to the Pizza Hut Buffet was not enough to dry us again.

Colossus

After this break, Colossus was running with manned cars, which is why there was a longer queue at the ride and you had to walk through the extended queue area. The ride in the front row is still very much fun on Colossus and leaves you halfway untouched in the first three inversions. The four Heartlinerolls were run through at a remarkable speed and the last roll is still a lot of pleasure.

Interestingly enough, the station finally gave a live demonstration of how cue jumpers are handled. As known, the pushing forward in all explanations belongs to something that is only very unwillingly seen in the United Kingdom, that is why the penalties are quite high; thus, at Thorpe Park, one is thrown out of the park without any chance of a refund of the entrance fee. This was explained afterwards also again by the staff of the ride, whereupon this got applause.

Saw – the Ride

Where Saw – the Ride could show a long queue in the first hours, this was hardly present towards the end of the opening hours. The first part of the ride offers the well-known riding fun, but the second part of the ride turns out to be much more positive than in the last years. Luckily, we further race down the track and are torn out of our seats during the camelback, before we rush towards the Dive Loop after the block brake. The smoothness of the ride, which had been constantly smashing against the stirrups before, has been improved to such an extent that this no longer happens. There is a strange jerking in the vertical direction, but it’s not that bad.

Closing Words

With a few rides on Nemesis Inferno, which had transported the blood into our legs in a wonderful way, the visiting day came to an end. Traditionally, there was no crowd in the last hour before closing time. However, if you arrive by the Thorpe Park Express Bus from Staines, you should not leave the park before closing time. By the time the bus finally got going, half an hour had been passed so that some possible train connections and the coach back to Portsmouth were missed. Well, the rides on Slammer were worth it!

 

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A day at Thorpe Park

Preface

Because of a wonderful cheap flight to London (with all fees 16€ for there and back) via Lübeck, I thought it would be time to visit Thorpe Park during the Fright Night event. Soon some more people were found who wanted to do this for a long time and so we could set off.

As with every proper tour, something had to happen and our Stefan, who practically defies all danger, had a small fracture five days before departure. In short: We were only two of us now and our luxury plane from Ryanair took off on schedule. Many thanks to Merlin Entertainments, who refunded our money at Madame Tussauds and sent us a ticket for the next season at Thorpe Park.

After we took the coach from London Stansted to Liverpool Street Station and made our way from there to Waterloo Station, we were already on the train to Staines, where we took the shuttle bus to the park at about 9 am. Quickly we picked up the prepaid Bloody Horrible tickets (Thorpe Park and London Dungeon) and we were ready to go.

Tour of the park

Colossus

The first ride of the day was Colossus. The ride is quite comfortable, but the one or other encounter of head and shoulder restraints in the first two inversion figures could not be avoided. I personally would consider the corkscrews and the last Heartlineroll as the highlight of the course, because the ride feeling of these two is much better than the rest of the course. Colossus is also very photogenic and due to its location wonderfully laid out.

Logger’s Leap

Roller coaster #2 was to become the nearby Eurofighter. Since it was supposed to open a little bit late, we decided to take a ride on the log flume Logger’s Leap. The ride has a pleasant level of wetness, whereas the drop in the dark is quite nasty and soaks you a bit. The double drop that follows later is not so wet, but offers a nice portion of airtime.

Slammer

For dry spinning we went to the nearby Sky Swat Slammer. S&S really did something massive with this machine. The ride is intense and very fun (I would not market this thing as a family ride).

Nemesis Inferno

This was followed by Nemesis Inferno, which alone is very convincing because of the part in front of the lift. But if the queue is empty, you have to zigzag a few times to get to the station (with Tidal Wave the longest queue to be crossed during the day). The ride is quite amusing from my point of view, which is why the ride became the first B&M Coaster that I enjoyed.

Stealth

St.Jimmy now saw the roller coaster of his desire, which is why we immediately set off in the direction of Stealth. Quickly we handed in our luggage and off we went. The launch was nice and the top hat afterwards too. Especially in the front part of the train it is very convincing. The descent is awesome, only the hill that follows is not very pleasant.

Tidal Wave

Since the weather was oddly good and therefore T-shirt weather prevailed, the Spillwater Tidal Wave had to be ridden as well (although it should be done in all weather conditions). The ride itself was great and with Slammer, X:\No Way Out and the new Coaster for the year 2012 the only reason for me to visit the park again.

X:\No Way Out

Let us now come to one of the highlights in the park: X:\No Way Out. You only hear mostly bad things about the ride, but it deserves the appreciation of some fans who enjoy the special. The ride is perfect in what it does, which is why I am so enthusiastic about it. All in all one of the best indoor coasters I ever had the pleasure to ride. Many thanks to Vekoma for this ride.

Saw – The Ride

Since meanwhile also Saw – The Ride ran, we joined the line. The queue was moving quite fast, so it didn’t take us long to get to the station. Again we had to hand in our bags and take a seat in one of the two trains, which are loaded at the same time.

We could experience our first ride in the first row and were immediately taken with the dark ride part. The first drop is pretty intense and the roll after the block brake has a nasty little extra, but I won’t tell you more. The outdoor part can be described very well by one word: fast. Not only does the lift run at top speed, but the car is also just racing down the track. On block brakes no consideration is taken into account, so that one experiences partly extremely positive and negative forces without braking.

Flying Fish

We almost forgot the Powered Coaster Flying Fish, but we still didn’t want to miss this roller coaster. I haven’t ridden the standard model from Mack Rides for a very long time, which made me very happy. Nevertheless I think that there is something missing at the coaster. A tunnel at the end would make the ride much more interesting, but the 4 laps are a lot of fun even without a tunnel. The beautifully designed train does its best for that.

Rush

Let us now come to the S&S Screamin’ Swing Rush. Praised by many we wanted to test this ride of course. It’s fun for a few seconds, but in general the ride is much too short and the rocking motion is not that special.

Samurai

Between Saw and Colossus there is the Mondial Top Scan Samurai. After many years, it was nice to see a Top Scan once again in person. The ride was okay, at least it was better than the rides on the other flat rides in the park.

Detonator

Very close to Nemesis Inferno is the Fabbri Tower Detonator. Like its 40m high brothers (to be found in Attractiepark Slagharen, BonBon-Land, …) this tower offers airtime in masses. The Humpty Dumpty rhyme before the fall is a really nice feature for Halloween.

The waiting times were generally between 0 and 20 minutes during the day. In the meantime it was also necessary to wait 50 minutes for Nemesis Inferno. Because of the Fright Nights, Thorpe Park was open until 8 pm, so some reruns could be done in the dark; after all, most of the English were waiting over 60 minutes for the Mazes.

Pictures Thorpe Park

 


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